Plugins: Failed to load 'Steamworks.NET' because one or more of its dependencies could not be loaded. (Filename: Line: 312) Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/DueProcess/DueProcess_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 26.21.14.4614 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. WARNING: Shader Unsupported: 'SafeFrames' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader SafeFrames shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 0.334500 ms WARNING: Shader Unsupported: 'TextMeshPro/Sprite' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Sprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. SteamManager:Awake() [ line 589] (Filename: Line: 589) Command line args are: D:\SteamLibrary\steamapps\common\DueProcess\DueProcess.exe UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommandLineParameters:.ctor() CommandLineParameters:get_Instance() GEC.IO.ConfigurationFile:get_configurationPath() GEC.IO.ConfigurationFile:get_Exists() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (8/27/2020 9:44:08 PM) :: Debug ClientConfigurationFiles: Reading Configuration UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ClientConfigurationFile:ReadConfiguration() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (8/27/2020 9:44:08 PM) :: Debug ClientConfigurationFiles: found { "PlayerName": "DRONE", "TeamSide": "SPECTATOR", "ServerIp": "192.168.0.131", "ServerPort": "7100", "XGECNetIP": "ws://192.168.0.144:8880", "GECNetIP": "wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880", "UseSteamAuth": true, "EnableDevelopmentUI": false, "EnableVoiceOver": false, "UsePreselectedUserIcons": false, "UsePAXMenu": false, "ConnectToGECNet": true, "UsePlayerIconTextOverlays": false, "OfflineModeForegroundMap": "training", "OfflineModeBackgroundMapSets": ["killhouse_day"], "XGameServerConnectionEmulation": { "chanceOfDuplicates": 0.1, "chanceOfLoss": 0.1, "maxBandwidth": 10000000.0, "maxLatency": 20.0, "minLatency": 10.0 } } UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ClientConfigurationFile:ReadConfiguration() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (8/27/2020 9:44:08 PM) :: Debug ClientConfigurationFiles: done reading file ,wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880,wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880 UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bundle Version: ef00e4912b02667e1f07435b3c2c1327 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CalendarHACK::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CalendarHACK:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatboxEventLogger missing reference to the Matchmaking Manager UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ChatboxEventLogger:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatboxEventLogger missing reference to the Polling Manager UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ChatboxEventLogger:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) exepath is D:/SteamLibrary/steamapps/common/DueProcess/DueProcess_Data/../GameAssembly.dll UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_0:b__0(GetAuthSessionTicketResponse_t) System.Action`1:Invoke(T) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) exe hash is 6588048e7a5bfbcbe102bf1056fb45e8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_0:b__0(GetAuthSessionTicketResponse_t) System.Action`1:Invoke(T) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"auth","data":"","requestId":"ccf250a9-60ec-4736-8af3-2ff5862ed9d8","responseCode":0,"accountName":"76561198048560633","personaName":"Bullrover","sessionKey":"140000005CAE2A27844B4370F9454305010010015E2F485F18000000010000000200000027DC724572A4427F448C3E0706000000B20000003200000004000000F945430501001001F27F0B002039D76B0202A8C00000000054603C5FD40F585F0100EA6103000000000066D290B200EEB709ADF6062662005CFDF965499F474A5CE957C5F9F2C6DC7AA361EC6B09A81976EDAB6972120A14AC39EC9DA390DED4FE53B1C0B502E2D01F70CF6D1B014E9DCE2FB2462C8F7896E9365EE521C0D59B45B69E38E9188304417EE32A95002EB292AD50F5C70FBC4DB2A7E8E4247238200EF99F1F9C749D02FBAF","version":"430","bundleVersion":"ef00e4912b02667e1f07435b3c2c1327","exeHash":"6588048e7a5bfbcbe102bf1056fb45e8"} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass96_0:b__0(GetAuthSessionTicketResponse_t) System.Action`1:Invoke(T) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"authStat","data":"success","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"authStat","data":"success","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) authentication: success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"fetchRelevantUsers","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:FetchRelevantUsersRequest() GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"timeSync","data":"1598579050754","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"timeSync","data":"1598579050754","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198048560633\",\"squadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"squadMemberIds\":[\"76561198048560633\"],\"users\":[{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39}],\"squadName\":\"Kingfisher\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198048560633\",\"squadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"squadMemberIds\":[\"76561198048560633\"],\"users\":[{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39}],\"squadName\":\"Kingfisher\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"1871d0ab-2ae9-46de-9bf0-63727338aeab","Region":1,"Wins":45,"Ties":3,"Losses":39} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Vivox Username: Bullrover-76561198048560633 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"login\",\"channelId\":\"\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:BuildClient() VivoxChatClient:HandleLogin(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"ccf250a9-60ec-4736-8af3-2ff5862ed9d8","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"ccf250a9-60ec-4736-8af3-2ff5862ed9d8","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"miscRelevantUsers","data":"{\"array\":[\"76561198119035785\",\"76561198188107886\",\"76561198112315124\",\"76561198114454000\",\"76561198300524878\",\"76561198157446529\",\"76561198272413893\",\"76561198140260653\",\"76561199076937266\",\"76561198029699715\",\"76561198078234360\",\"76561198247079990\",\"76561198056438285\",\"76561198080214471\",\"76561197996050003\",\"76561197967468582\",\"76561198137756695\",\"76561198003964826\",\"76561198979915668\",\"76561198354794330\",\"76561198237996836\",\"76561198058493683\",\"76561198040674022\",\"76561198415019092\",\"76561198125832979\",\"76561198068354149\",\"76561197964463922\",\"76561197981160303\",\"76561198284236394\",\"76561198089418114\",\"76561198002712442\",\"76561198165196382\",\"76561198041392984\",\"76561198138440998\",\"76561198080316426\",\"76561198095649027\",\"76561198069196340\",\"76561198025903555\",\"76561197979724298\",\"76561198081984919\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"miscRelevantUsers","data":"{\"array\":[\"76561198119035785\",\"76561198188107886\",\"76561198112315124\",\"76561198114454000\",\"76561198300524878\",\"76561198157446529\",\"76561198272413893\",\"76561198140260653\",\"76561199076937266\",\"76561198029699715\",\"76561198078234360\",\"76561198247079990\",\"76561198056438285\",\"76561198080214471\",\"76561197996050003\",\"76561197967468582\",\"76561198137756695\",\"76561198003964826\",\"76561198979915668\",\"76561198354794330\",\"76561198237996836\",\"76561198058493683\",\"76561198040674022\",\"76561198415019092\",\"76561198125832979\",\"76561198068354149\",\"76561197964463922\",\"76561197981160303\",\"76561198284236394\",\"76561198089418114\",\"76561198002712442\",\"76561198165196382\",\"76561198041392984\",\"76561198138440998\",\"76561198080316426\",\"76561198095649027\",\"76561198069196340\",\"76561198025903555\",\"76561197979724298\",\"76561198081984919\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"lastPlayedWith","data":"{\"array\":[\"76561198051064597\",\"76561198097554325\",\"76561198155255295\",\"76561198033923635\",\"76561198045728727\",\"76561198082223133\",\"76561198281263811\",\"76561198016556094\",\"76561198023513115\",\"76561198040870109\",\"76561198051433687\",\"76561198062910914\",\"76561198063392556\",\"76561198093316832\",\"76561198151820690\",\"76561198017483824\",\"76561198023363621\",\"76561198026365084\",\"76561198091808474\",\"76561197987571579\",\"76561198048560633\",\"76561198098336125\",\"76561198147143916\",\"76561198163974769\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"lastPlayedWith","data":"{\"array\":[\"76561198051064597\",\"76561198097554325\",\"76561198155255295\",\"76561198033923635\",\"76561198045728727\",\"76561198082223133\",\"76561198281263811\",\"76561198016556094\",\"76561198023513115\",\"76561198040870109\",\"76561198051433687\",\"76561198062910914\",\"76561198063392556\",\"76561198093316832\",\"76561198151820690\",\"76561198017483824\",\"76561198023363621\",\"76561198026365084\",\"76561198091808474\",\"76561197987571579\",\"76561198048560633\",\"76561198098336125\",\"76561198147143916\",\"76561198163974769\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) {"type":"friendsList","data":"{\"array\":[\"76561197960471723\",\"76561197970012515\",\"76561197972518597\",\"76561197972527738\",\"76561197974673638\",\"76561197994338341\",\"76561198007434782\",\"76561198019154283\",\"76561198020701827\",\"76561198020870376\",\"76561198026050371\",\"76561198027252546\",\"76561198028066195\",\"76561198028793809\",\"76561198034181261\",\"76561198036351983\",\"76561198040110702\",\"76561198041274581\",\"76561198042580823\",\"76561198042859939\",\"76561198042988675\",\"76561198043013537\",\"76561198043514510\",\"76561198044547057\",\"76561198044901173\",\"76561198045311931\",\"76561198045704684\",\"76561198045763662\",\"76561198046287104\",\"76561198046997525\",\"76561198047289725\",\"76561198047763313\",\"76561198049784290\",\"76561198050679866\",\"76561198051280783\",\"76561198051701352\",\"76561198051701808\",\"76561198055095914\",\"76561198057856651\",\"76561198058585882\",\"76561198061851538\",\"76561198063188159\",\"76561198063661014\",\"76561198067492068\",\"76561198068010005\",\"76561198070317342\",\"76561198071418697\",\"76561198072022059\",\"76561198074793800\",\"76561198076642925\",\"76561198077172254\",\"76561198077179443\",\"76561198077434749\",\"76561198078834551\",\"76561198078904091\",\"76561198079097799\",\"76561198079146134\",\"76561198080005174\",\"76561198080763258\",\"76561198080901593\",\"76561198081349905\",\"76561198084211558\",\"76561198084657063\",\"76561198084811207\",\"76561198085172966\",\"76561198085253978\",\"76561198086419417\",\"76561198086587786\",\"76561198088951063\",\"76561198088985522\",\"76561198089930510\",\"76561198089989090\",\"76561198091922167\",\"76561198092631388\",\"76561198093516988\",\"76561198094225676\",\"76561198094791361\",\"76561198095429316\",\"76561198096321254\",\"76561198098327555\",\"76561198100774457\",\"76561198100963235\",\"76561198106361503\",\"76561198106480847\",\"76561198107064566\",\"76561198109060059\",\"76561198109871201\",\"76561198112718955\",\"76561198114856372\",\"76561198116479664\",\"76561198116918724\",\"76561198117632663\",\"76561198118070652\",\"76561198119619912\",\"76561198120346702\",\"76561198121513048\",\"76561198122059325\",\"76561198123583246\",\"76561198124840343\",\"76561198125788975\",\"76561198132536508\",\"76561198133814927\",\"76561198134563877\",\"76561198136445348\",\"76561198139026997\",\"76561198142144794\",\"76561198145194619\",\"76561198145225981\",\"76561198148385355\",\"76561198151055242\",\"76561198152006438\",\"76561198152346488\",\"76561198153082843\",\"76561198153428585\",\"76561198155415412\",\"76561198155551491\",\"76561198155573327\",\"76561198155922870\",\"76561198156043754\",\"76561198156048637\",\"76561198157171865\",\"76561198161929464\",\"76561198162738434\",\"76561198164945411\",\"76561198166230816\",\"76561198169605633\",\"76561198169933581\",\"76561198173444878\",\"76561198175142326\",\"76561198185235453\",\"76561198186421375\",\"76561198187693149\",\"76561198191813046\",\"76561198195615051\",\"76561198195628815\",\"76561198195668230\",\"76561198199480775\",\"76561198202186944\",\"76561198203244565\",\"76561198205420063\",\"76561198205447085\",\"76561198217248209\",\"76561198219001472\",\"76561198224201568\",\"76561198231974980\",\"76561198235709508\",\"76561198241619808\",\"76561198243372416\",\"76561198244962320\",\"76561198248673396\",\"76561198270357313\",\"76561198274232515\",\"76561198281505160\",\"76561198281546057\",\"76561198310261667\",\"76561198311438804\",\"76561198312874453\",\"76561198331071871\",\"76561198342409425\",\"76561198349177184\",\"76561198349850555\",\"76561198352093959\",\"76561198353687777\",\"76561198354757971\",\"76561198381773195\",\"76561198390264574\",\"76561198400665775\",\"76561198441438871\",\"76561198452122510\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"friendsList","data":"{\"array\":[\"76561197960471723\",\"76561197970012515\",\"76561197972518597\",\"76561197972527738\",\"76561197974673638\",\"76561197994338341\",\"76561198007434782\",\"76561198019154283\",\"76561198020701827\",\"76561198020870376\",\"76561198026050371\",\"76561198027252546\",\"76561198028066195\",\"76561198028793809\",\"76561198034181261\",\"76561198036351983\",\"76561198040110702\",\"76561198041274581\",\"76561198042580823\",\"76561198042859939\",\"76561198042988675\",\"76561198043013537\",\"76561198043514510\",\"76561198044547057\",\"76561198044901173\",\"76561198045311931\",\"76561198045704684\",\"76561198045763662\",\"76561198046287104\",\"76561198046997525\",\"76561198047289725\",\"76561198047763313\",\"76561198049784290\",\"76561198050679866\",\"76561198051280783\",\"76561198051701352\",\"76561198051701808\",\"76561198055095914\",\"76561198057856651\",\"76561198058585882\",\"76561198061851538\",\"76561198063188159\",\"76561198063661014\",\"76561198067492068\",\"76561198068010005\",\"76561198070317342\",\"76561198071418697\",\"76561198072022059\",\"76561198074793800\",\"76561198076642925\",\"76561198077172254\",\"76561198077179443\",\"76561198077434749\",\"76561198078834551\",\"76561198078904091\",\"76561198079097799\",\"76561198079146134\",\"76561198080005174\",\"76561198080763258\",\"76561198080901593\",\"76561198081349905\",\"76561198084211558\",\"76561198084657063\",\"76561198084811207\",\"76561198085172966\",\"76561198085253978\",\"76561198086419417\",\"76561198086587786\",\"76561198088951063\",\"76561198088985522\",\"76561198089930510\",\"76561198089989090\",\"76561198091922167\",\"76561198092631388\",\"76561198093516988\",\"76561198094225676\",\"76561198094791361\",\"76561198095429316\",\"76561198096321254\",\"76561198098327555\",\"76561198100774457\",\"76561198100963235\",\"76561198106361503\",\"76561198106480847\",\"76561198107064566\",\"76561198109060059\",\"76561198109871201\",\"76561198112718955\",\"76561198114856372\",\"76561198116479664\",\"76561198116918724\",\"76561198117632663\",\"76561198118070652\",\"76561198119619912\",\"76561198120346702\",\"76561198121513048\",\"76561198122059325\",\"76561198123583246\",\"76561198124840343\",\"76561198125788975\",\"76561198132536508\",\"76561198133814927\",\"76561198134563877\",\"76561198136445348\",\"76561198139026997\",\"76561198142144794\",\"76561198145194619\",\"76561198145225981\",\"76561198148385355\",\"76561198151055242\",\"76561198152006438\",\"76561198152346488\",\"76561198153082843\",\"76561198153428585\",\"76561198155415412\",\"76561198155551491\",\"76561198155573327\",\"76561198155922870\",\"76561198156043754\",\"76561198156048637\",\"76561198157171865\",\"76561198161929464\",\"76561198162738434\",\"76561198164945411\",\"76561198166230816\",\"76561198169605633\",\"76561198169933581\",\"76561198173444878\",\"76561198175142326\",\"76561198185235453\",\"76561198186421375\",\"76561198187693149\",\"76561198191813046\",\"76561198195615051\",\"76561198195628815\",\"76561198195668230\",\"76561198199480775\",\"76561198202186944\",\"76561198203244565\",\"76561198205420063\",\"76561198205447085\",\"76561198217248209\",\"76561198219001472\",\"76561198224201568\",\"76561198231974980\",\"76561198235709508\",\"76561198241619808\",\"76561198243372416\",\"76561198244962320\",\"76561198248673396\",\"76561198270357313\",\"76561198274232515\",\"76561198281505160\",\"76561198281546057\",\"76561198310261667\",\"76561198311438804\",\"76561198312874453\",\"76561198331071871\",\"76561198342409425\",\"76561198349177184\",\"76561198349850555\",\"76561198352093959\",\"76561198353687777\",\"76561198354757971\",\"76561198381773195\",\"76561198390264574\",\"76561198400665775\",\"76561198441438871\",\"76561198452122510\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"login\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE1OTg1NzkyMzAuOTgzLCJ2eGEiOiJsb2dpbiIsInZ4aSI6MjUzNTYsImYiOiJzaXA6LmdpYW50ZW5lbXljcmFiLWdlY3Rlc3Qtdy5CdWxscm92ZXItNzY1NjExOTgwNDg1NjA2MzMuQG10MXAudml2b3guY29tIn0.c3dEhlDuFLEefDrAMLwjEfcZ6B4v8tEA_ZkY7_YwwSI\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"login\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE1OTg1NzkyMzAuOTgzLCJ2eGEiOiJsb2dpbiIsInZ4aSI6MjUzNTYsImYiOiJzaXA6LmdpYW50ZW5lbXljcmFiLWdlY3Rlc3Qtdy5CdWxscm92ZXItNzY1NjExOTgwNDg1NjA2MzMuQG10MXAudml2b3guY29tIn0.c3dEhlDuFLEefDrAMLwjEfcZ6B4v8tEA_ZkY7_YwwSI\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Vivox state set to: Logging In UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:OnLoginSessionPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) <>c__DisplayClass96_1:b__0() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"964ed864-a23d-4da0-b7f0-3cd70050ae64\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"964ed864-a23d-4da0-b7f0-3cd70050ae64\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"964ed864-a23d-4da0-b7f0-3cd70050ae64\",\"squadMemberIds\":[\"76561198134655786\",\"76561198018979695\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"964ed864-a23d-4da0-b7f0-3cd70050ae64\",\"squadMemberIds\":[\"76561198134655786\",\"76561198018979695\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LoginSession: connectorHandle=C0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass83_0:b__0(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass8_0:b__0(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Loading ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 1.186500 ms Thanks for using Ignorance Threaded Edition! If you experience bugs with this version, please file a GitHub support ticket. https://github.com/SoftwareGuy/Ignorance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle Manifest: Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:Initialize(String) d__69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject) [ line 589] (Filename: Line: 589) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject) DoozyUI.UIManager:Awake() [ line 589] (Filename: Line: 589) UnpackingNoticeGUI::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 589] (Filename: Line: 589) LightmapsHelper :: Active Scene Changed from: { } to { Client } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Assign DismissNotice callback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report UnityException: Transform child out of bounds at Sight.Initialize () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) MatchStatus :: Switch State from None to isUnpackingBundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( None , isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Client has Entered UNPACKING State UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) [ line 731] (Filename: Line: 731) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 47977. Total: 111.260000 ms (FindLiveObjects: 3.477800 ms CreateObjectMapping: 2.043600 ms MarkObjects: 105.550900 ms DeleteObjects: 0.187100 ms) {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nKnown Issue: You may not see your friends online if your steam friends list is set to private or friends only\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nKnown Issue: You may not see your friends online if your steam friends list is set to private or friends only\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatPromptController::UpdateChatPromptText() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatPromptController:UpdateChatPromptText() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"1871d0ab-2ae9-46de-9bf0-63727338aeab","Region":1,"Wins":45,"Ties":3,"Losses":39} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"1871d0ab-2ae9-46de-9bf0-63727338aeab","Region":1,"Wins":45,"Ties":3,"Losses":39} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"1871d0ab-2ae9-46de-9bf0-63727338aeab","Region":1,"Wins":45,"Ties":3,"Losses":39} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"MemberIds\":[\"76561198048560633\"],\"Name\":\"Kingfisher\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"MemberIds\":[\"76561198048560633\"],\"Name\":\"Kingfisher\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199079591232\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561197972086416\",\"76561198308813828\",\"76561198038869961\",\"76561199079591232\"],\"users\":[{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561197972086416\",\"PersonaName\":\"Oves\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/38e6322ba260d071a1fd1ad850e334e654f4fee7_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198038869961\",\"PersonaName\":\"nibacho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a00ebc878aca626c4b860d8c9014568c5830acac_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561199079591232\",\"PersonaName\":\"Scooby pH\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bd19c7fea2991ca8861832eb964e76107cec048_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":110,\"Losses\":2,\"Rank\":4}],\"squadName\":\"Kingdom\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199079591232\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561197972086416\",\"76561198308813828\",\"76561198038869961\",\"76561199079591232\"],\"users\":[{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561197972086416\",\"PersonaName\":\"Oves\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/38e6322ba260d071a1fd1ad850e334e654f4fee7_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198038869961\",\"PersonaName\":\"nibacho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a00ebc878aca626c4b860d8c9014568c5830acac_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561199079591232\",\"PersonaName\":\"Scooby pH\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bd19c7fea2991ca8861832eb964e76107cec048_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":110,\"Losses\":2,\"Rank\":4}],\"squadName\":\"Kingdom\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199079591232","squadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","squadMemberIds":["76561197967468582","76561197972086416","76561198308813828","76561198038869961","76561199079591232"],"users":[{"AccountId":"76561197967468582","PersonaName":"bovus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561197972086416","PersonaName":"Oves","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/38e6322ba260d071a1fd1ad850e334e654f4fee7_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198308813828","PersonaName":"GrandmasterTardWrangler","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198038869961","PersonaName":"nibacho","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a00ebc878aca626c4b860d8c9014568c5830acac_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561199079591232","PersonaName":"Scooby pH","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bd19c7fea2991ca8861832eb964e76107cec048_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Region":1,"Wins":0,"Ties":110,"Losses":2,"Rank":4}],"squadName":"Kingdom","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197967468582 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197972086416 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198308813828 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198038869961 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199079591232 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Vivox state set to: Logged In UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:OnLoginSessionPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 1871d0ab-2ae9-46de-9bf0-63727338aeab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) <>c__DisplayClass96_1:b__1(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass96_1:b__1(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199079591232\",\"match\":{\"Squad1Elo\":998.0449851159796,\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Squad1Name\":\"Kingdom\",\"Squad1Members\":[\"76561197967468582\",\"76561197972086416\",\"76561198038869961\",\"76561198308813828\",\"76561199079591232\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198045741491\",\"76561198113397687\",\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"SquadId2\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"ServerId\":\"56c272b2-716e-4423-99c9-f873288ff2e8\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Tusk\",\"GameMode\":1,\"SquadId1\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199079591232\",\"match\":{\"Squad1Elo\":998.0449851159796,\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Squad1Name\":\"Kingdom\",\"Squad1Members\":[\"76561197967468582\",\"76561197972086416\",\"76561198038869961\",\"76561198308813828\",\"76561199079591232\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198045741491\",\"76561198113397687\",\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"SquadId2\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"ServerId\":\"56c272b2-716e-4423-99c9-f873288ff2e8\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Tusk\",\"GameMode\":1,\"SquadId1\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561199079591232","match":{"Squad1Elo":998.0449851159796,"MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Squad1Name":"Kingdom","Squad1Members":["76561197967468582","76561197972086416","76561198038869961","76561198308813828","76561199079591232"],"Squad2Elo":1000,"Squad2Members":["76561198045741491","76561198113397687","76561198137756695","76561198169162420","76561198271153693"],"SquadId2":"a64ddebb-efaf-4455-b0b7-119cd2c68476","ServerId":"56c272b2-716e-4423-99c9-f873288ff2e8","ServerURL":"64.58.127.100:10000","Squad2Name":"Tusk","GameMode":1,"SquadId1":"4195d064-120c-43ec-b2f7-448ca2fe82f5"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 79ee37a4-255c-4ff0-a002-95e05e50537c , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 79ee37a4-255c-4ff0-a002-95e05e50537c , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'Shield Hitbox 1') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 9') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 2') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'shopping_turret_sandbags Hitbox') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 7') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 5') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 3') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 4') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'HANDLE - Map Vis') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 8') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 10') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 6') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 11') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'shopping_turret_sandbags Hitbox') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Client ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 2.549900 ms LightmapsHelper :: Active Scene Changed from: { } to { Common } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 151667. Total: 1245.959300 ms (FindLiveObjects: 8.833000 ms CreateObjectMapping: 11.571600 ms MarkObjects: 1225.339800 ms DeleteObjects: 0.214000 ms) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera Animated) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Tayx.Graphy.Fps.G_FpsManager.SetPosition (Tayx.Graphy.GraphyManager+ModulePosition newModulePosition) [0x00000] in <00000000000000000000000000000000>:0 at Tayx.Graphy.GraphyManager.Init () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE1OTg1NzkyMzIuMzIyLCJ2eGEiOiJqb2luIiwidnhpIjoyNTM1NywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LkJ1bGxyb3Zlci03NjU2MTE5ODA0ODU2MDYzMy5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZy1naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuMTg3MWQwYWItMmFlOS00NmRlLTliZjAtNjM3MjczMzhhZWFiQG10MXAudml2b3guY29tIn0.ZOmetCo1Y9haNUxGjHNUu-YltFV8J9YxJ4Ow8yzeW_8\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE1OTg1NzkyMzIuMzIyLCJ2eGEiOiJqb2luIiwidnhpIjoyNTM1NywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LkJ1bGxyb3Zlci03NjU2MTE5ODA0ODU2MDYzMy5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZy1naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuMTg3MWQwYWItMmFlOS00NmRlLTliZjAtNjM3MjczMzhhZWFiQG10MXAudml2b3guY29tIn0.ZOmetCo1Y9haNUxGjHNUu-YltFV8J9YxJ4Ow8yzeW_8\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 1871d0ab-2ae9-46de-9bf0-63727338aeab, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 1871d0ab-2ae9-46de-9bf0-63727338aeab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 1871d0ab-2ae9-46de-9bf0-63727338aeab AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 1871d0ab-2ae9-46de-9bf0-63727338aeab TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198119035785\",\"PersonaName\":\"Swisherz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d1/d145bc4c6599e513228c5d2ab323ee0a387e55ea_full.jpg\",\"SquadId\":\"4dcc1106-c81e-4b70-8c49-5f15ced17ef4\",\"Region\":1,\"Wins\":0,\"Ties\":46,\"Losses\":0},{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198114454000\",\"PersonaName\":\"FiretruckBoy™ ✪\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8d/8d24a20afbece31b5c5a976f6a46ae0f3739f882_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"MatchId\":\"e149098d-d44f-4dfc-861f-83a85f76c783\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198188107886\",\"PersonaName\":\"Mister Negative\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg\",\"SquadId\":\"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561198112315124\",\"PersonaName\":\"Barrage\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a928a531bd6069c726164d916153370f4146cef3_full.jpg\",\"SquadId\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"MatchId\":\"74a5bf45-4a36-475e-819e-b1366cab0a05\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198272413893\",\"PersonaName\":\"DNA 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MARQED","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/036004c70a27353062f2d25865eb6269a1ed179c_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":57,"Losses":0},{"AccountId":"76561198101971505","PersonaName":"Ratboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/05/05a0b6617534e1b0f6778ea8a40a4c841521f1ba_full.jpg","SquadId":"e1f4658c-e243-4af9-912a-ffc275e2563a","MatchId":"18ff2357-4ec2-4d53-9841-4a4afb1a1110","Region":1},{"AccountId":"76561198045741491","PersonaName":"Marl500","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3a/3a896e6e1128c550c41ce76ed4fab1c8039c967c_full.jpg","SquadId":"a64ddebb-efaf-4455-b0b7-119cd2c68476","MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198186625130","PersonaName":"T60Y","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5b/5bf11cda011bf6cbc72b8852c5d2e1d590fb8a09_full.jpg","SquadId":"ee7b438d-4d0d-4753-b657-4cdd79a05402","MatchId":"b575b5f0-139a-4b05-8090-1454f70d7a49","Region":1,"Wins":0,"Ties":18,"Losses":0},{"AccountId":"76561198082429121","PersonaName":"GOOBY","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/9777ddebf06d974e36df7a9b36ee1e52310ff699_full.jpg","SquadId":"2257b22e-1476-4efa-8b02-1b4e03feaea7","MatchId":"f99c5265-82cd-4de8-a778-7a2154915ce8","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198152437437","PersonaName":"TheDustyDuzzard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg","SquadId":"24aba57a-5b40-44b4-93b3-065ff248b4bf","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198162088878","PersonaName":"JTJ︻デ 一","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg","SquadId":"b2d01254-4d2b-4134-bf65-263fea228ceb","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561198120621948","PersonaName":"Gio","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04645e2cbc381db772f4726c9610e8fbc8c9c0f5_full.jpg","SquadId":"b2d01254-4d2b-4134-bf65-263fea228ceb","Region":1,"Wins":0,"Ties":11,"Losses":0},{"AccountId":"76561198226623484","PersonaName":"SleepyOcean","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e530475b286d41d162c3f1205aff7e4a34df0269_full.jpg","SquadId":"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":1,"Wins":0,"Ties":16,"Losses":0},{"AccountId":"76561198195594458","PersonaName":"Cpt. Ahab","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf898c002adb12ecf4daab8805b4765528ae6fa8_full.jpg","SquadId":"73e030ac-0b1e-4b05-97d2-b28563dc723d","MatchId":"81099e33-ef36-4490-b39f-58963832e90a","Region":1,"Wins":0,"Ties":7,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198098336125 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198119035785 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198114454000 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198188107886 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198112315124 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198272413893 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198157446529 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197987571579 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197979724298 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198247079990 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197964463922 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198165196382 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198078234360 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198415019092 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089418114 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198003964826 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198041392984 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198080214471 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198237996836 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025903555 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198056438285 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029699715 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040674022 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198138440998 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199076937266 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198979915668 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197981160303 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081984919 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125832979 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197967468582 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198058493683 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198080316426 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068354149 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198284236394 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137756695 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198140260653 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197996050003 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198002712442 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354794330 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198807616110 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198148655175 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198113397687 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198956114832 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198163148354 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198164852702 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197999562677 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198103055173 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198158298142 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198169201489 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198367324721 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198050718183 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198006132745 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198160615876 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198325616812 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198099024562 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198834448469 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198348351207 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095350603 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198113793722 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198024219844 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137450080 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198058278941 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198077886241 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198127651918 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198891972149 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198066255758 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198080775469 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198425445949 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198882735886 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198260108805 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198184962955 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198128032548 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198009684213 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198245369802 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198031446131 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198876029347 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198363145657 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198108360696 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198155969898 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198292531353 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198039663069 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197978004027 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198169162420 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198049729045 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198074639055 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199079591232 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198191353042 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198038869961 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045791490 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035784649 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197999819977 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197973536247 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197979754571 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198083922565 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198808274127 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198079398350 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198314176144 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197985408277 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198308813828 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197985505418 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198174983647 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198006643270 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198010163981 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198419218627 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198099995750 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198855266947 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198104800337 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198217091995 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198074131137 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198874540479 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198067103597 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198058696578 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198052597134 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199014992172 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197982294042 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197993207539 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197992977221 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198086838342 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198085393820 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197993148368 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198295843113 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046509655 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198041552035 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035095618 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137344913 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198271153693 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125823341 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198032821164 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199085963550 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198427984525 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197972086416 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198167817949 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197970468684 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994105399 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198834129751 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198141060825 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198006172176 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198299952781 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198101971505 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045741491 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198186625130 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198082429121 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198152437437 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198162088878 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198120621948 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198226623484 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198195594458 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 79ee37a4-255c-4ff0-a002-95e05e50537c , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 79ee37a4-255c-4ff0-a002-95e05e50537c , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleAllPlayersUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleAllPlayersUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"e149098d-d44f-4dfc-861f-83a85f76c783\",\"SquadId1\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"SquadId2\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Squad1Members\":[\"76561198086838342\",\"76561198127651918\",\"76561198808274127\",\"76561198855266947\",\"76561198891972149\"],\"Squad1Name\":\"Castle\",\"Squad2Members\":[\"76561198006172176\",\"76561198041552035\",\"76561198077886241\",\"76561198099995750\",\"76561198114454000\"],\"Squad2Name\":\"Fleeting\",\"GameMode\":1},{\"MatchId\":\"74a5bf45-4a36-475e-819e-b1366cab0a05\",\"SquadId1\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"Squad1Members\":[\"76561197985408277\",\"76561198039663069\",\"76561198112315124\",\"76561198113793722\",\"76561198184962955\"],\"Squad1Name\":\"Valhalla\",\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"Squad2Name\":\"Halfback\",\"GameMode\":1},{\"MatchId\":\"ee604841-f50d-4bf6-a139-c425db411542\",\"SquadId1\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"SquadId2\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Squad1Members\":[\"76561198006132745\",\"76561198032821164\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"Squad1Name\":\"Mantis\",\"Squad2Members\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561198069660877\",\"76561198367324721\"],\"Squad2Name\":\"Neptune\",\"GameMode\":1},{\"MatchId\":\"f99c5265-82cd-4de8-a778-7a2154915ce8\",\"SquadId1\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"SquadId2\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Squad1Members\":[\"76561197981160303\",\"76561198058493683\",\"76561198082429121\",\"76561198163148354\",\"76561198245369802\"],\"Squad1Name\":\"Arrow\",\"Squad2Members\":[\"76561197993207539\",\"76561198099024562\",\"76561198125823341\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Name\":\"Noon\",\"GameMode\":1},{\"MatchId\":\"b575b5f0-139a-4b05-8090-1454f70d7a49\",\"SquadId1\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"SquadId2\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Squad1Members\":[\"76561198003964826\",\"76561198006643270\",\"76561198058696578\",\"76561198137344913\",\"76561198158298142\"],\"Squad1Name\":\"Resolve\",\"Squad2Members\":[\"76561198049729045\",\"76561198079398350\",\"76561198186625130\",\"76561198260108805\",\"76561198325616812\"],\"Squad2Name\":\"Kingfisher\",\"GameMode\":1},{\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"SquadId1\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"SquadId2\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"Squad1Members\":[\"76561198041392984\",\"76561198160615876\",\"76561198174983647\",\"76561198419218627\",\"76561198807616110\"],\"Squad1Name\":\"Fortuna\",\"Squad2Members\":[\"76561197992977221\",\"76561198052597134\",\"76561198056438285\",\"76561198108360696\",\"76561199076937266\"],\"Squad2Name\":\"Pawn\",\"GameMode\":1},{\"MatchId\":\"948867c0-ab0f-482b-9aea-7f3178f2064f\",\"SquadId1\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"SquadId2\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"Squad1Members\":[\"76561197985505418\",\"76561198002712442\",\"76561198010163981\",\"76561198125832979\",\"76561199085963550\"],\"Squad1Name\":\"Dog\",\"Squad2Members\":[\"76561198069196340\",\"76561198080214471\",\"76561198095350603\",\"76561198137450080\",\"76561198191353042\"],\"Squad2Name\":\"Hall\",\"GameMode\":1},{\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Squad1Members\":[\"76561198035784649\",\"76561198068354149\",\"76561198363145657\"],\"Squad1Name\":\"Vox\",\"Squad2Members\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"Squad2Name\":\"Midnight\",\"GameMode\":1},{\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\",\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad1Name\":\"Pig\",\"Squad2Members\":[\"76561197970468684\",\"76561197993148368\",\"76561197994105399\",\"76561197999562677\",\"76561198009684213\"],\"Squad2Name\":\"Anvil\",\"GameMode\":1},{\"MatchId\":\"81099e33-ef36-4490-b39f-58963832e90a\",\"SquadId1\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"SquadId2\":\"73e030ac-0b1e-4b05-97d2-b28563dc723d\",\"Squad1Members\":[\"76561198050718183\",\"76561198104800337\",\"76561198148655175\",\"76561198292531353\",\"76561198354794330\"],\"Squad1Name\":\"Empire\",\"Squad2Members\":[\"76561197979754571\",\"76561197982294042\",\"76561198040674022\",\"76561198085393820\",\"76561198195594458\"],\"Squad2Name\":\"Kaiser\",\"GameMode\":1},{\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"SquadId1\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"SquadId2\":\"a64d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UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"e149098d-d44f-4dfc-861f-83a85f76c783\",\"SquadId1\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"SquadId2\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Squad1Members\":[\"76561198086838342\",\"76561198127651918\",\"76561198808274127\",\"76561198855266947\",\"76561198891972149\"],\"Squad1Name\":\"Castle\",\"Squad2Members\":[\"76561198006172176\",\"76561198041552035\",\"76561198077886241\",\"76561198099995750\",\"76561198114454000\"],\"Squad2Name\":\"Fleeting\",\"GameMode\":1},{\"MatchId\":\"74a5bf45-4a36-475e-819e-b1366cab0a05\",\"SquadId1\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"Squad1Members\":[\"76561197985408277\",\"76561198039663069\",\"76561198112315124\",\"76561198113793722\",\"76561198184962955\"],\"Squad1Name\":\"Valhalla\",\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"Squad2Name\":\"Halfback\",\"GameMode\":1},{\"MatchId\":\"ee604841-f50d-4bf6-a139-c425db411542\",\"SquadId1\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"SquadId2\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Squad1Members\":[\"76561198006132745\",\"76561198032821164\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"Squad1Name\":\"Mantis\",\"Squad2Members\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561198069660877\",\"76561198367324721\"],\"Squad2Name\":\"Neptune\",\"GameMode\":1},{\"MatchId\":\"f99c5265-82cd-4de8-a778-7a2154915ce8\",\"SquadId1\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"SquadId2\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Squad1Members\":[\"76561197981160303\",\"76561198058493683\",\"76561198082429121\",\"76561198163148354\",\"76561198245369802\"],\"Squad1Name\":\"Arrow\",\"Squad2Members\":[\"76561197993207539\",\"76561198099024562\",\"76561198125823341\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Name\":\"Noon\",\"GameMode\":1},{\"MatchId\":\"b575b5f0-139a-4b05-8090-1454f70d7a49\",\"SquadId1\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"SquadId2\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Squad1Members\":[\"76561198003964826\",\"76561198006643270\",\"76561198058696578\",\"76561198137344913\",\"76561198158298142\"],\"Squad1Name\":\"Resolve\",\"Squad2Members\":[\"76561198049729045\",\"76561198079398350\",\"76561198186625130\",\"76561198260108805\",\"76561198325616812\"],\"Squad2Name\":\"Kingfisher\",\"GameMode\":1},{\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"SquadId1\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"SquadId2\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"Squad1Members\":[\"76561198041392984\",\"76561198160615876\",\"76561198174983647\",\"76561198419218627\",\"76561198807616110\"],\"Squad1Name\":\"Fortuna\",\"Squad2Members\":[\"76561197992977221\",\"76561198052597134\",\"76561198056438285\",\"76561198108360696\",\"76561199076937266\"],\"Squad2Name\":\"Pawn\",\"GameMode\":1},{\"MatchId\":\"948867c0-ab0f-482b-9aea-7f3178f2064f\",\"SquadId1\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"SquadId2\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"Squad1Members\":[\"76561197985505418\",\"76561198002712442\",\"76561198010163981\",\"76561198125832979\",\"76561199085963550\"],\"Squad1Name\":\"Dog\",\"Squad2Members\":[\"76561198069196340\",\"76561198080214471\",\"76561198095350603\",\"76561198137450080\",\"76561198191353042\"],\"Squad2Name\":\"Hall\",\"GameMode\":1},{\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Squad1Members\":[\"76561198035784649\",\"76561198068354149\",\"76561198363145657\"],\"Squad1Name\":\"Vox\",\"Squad2Members\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"Squad2Name\":\"Midnight\",\"GameMode\":1},{\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\",\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad1Name\":\"Pig\",\"Squad2Members\":[\"76561197970468684\",\"76561197993148368\",\"76561197994105399\",\"76561197999562677\",\"76561198009684213\"],\"Squad2Name\":\"Anvil\",\"GameMode\":1},{\"MatchId\":\"81099e33-ef36-4490-b39f-58963832e90a\",\"SquadId1\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"SquadId2\":\"73e030ac-0b1e-4b05-97d2-b28563dc723d\",\"Squad1Members\":[\"76561198050718183\",\"76561198104800337\",\"76561198148655175\",\"76561198292531353\",\"76561198354794330\"],\"Squad1Name\":\"Empire\",\"Squad2Members\":[\"76561197979754571\",\"76561197982294042\",\"76561198040674022\",\"76561198085393820\",\"76561198195594458\"],\"Squad2Name\":\"Kaiser\",\"GameMode\":1},{\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"SquadId1\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"SquadId2\":\"a64d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UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllMatchesMessage( {"array":[{"MatchId":"e149098d-d44f-4dfc-861f-83a85f76c783","SquadId1":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","SquadId2":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Squad1Members":["76561198086838342","76561198127651918","76561198808274127","76561198855266947","76561198891972149"],"Squad1Name":"Castle","Squad2Members":["76561198006172176","76561198041552035","76561198077886241","76561198099995750","76561198114454000"],"Squad2Name":"Fleeting","GameMode":1},{"MatchId":"74a5bf45-4a36-475e-819e-b1366cab0a05","SquadId1":"4516cb88-eb72-4695-99ce-2117c68969dc","SquadId2":"d42d9bf5-4584-4fcc-8d43-997163b82088","Squad1Members":["76561197985408277","76561198039663069","76561198112315124","76561198113793722","76561198184962955"],"Squad1Name":"Valhalla","Squad2Members":["76561198217091995","76561198295843113","76561198314176144","76561198834448469","76561199014992172"],"Squad2Name":"Halfback","GameMode":1},{"MatchId":"ee604841-f50d-4bf6-a139-c425db411542","SquadId1":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","SquadId2":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Squad1Members":["76561198006132745","76561198032821164","76561198356106811","76561198874540479","76561198979915668"],"Squad1Name":"Mantis","Squad2Members":["76561197979724298","76561197999819977","76561198024219844","76561198069660877","76561198367324721"],"Squad2Name":"Neptune","GameMode":1},{"MatchId":"f99c5265-82cd-4de8-a778-7a2154915ce8","SquadId1":"2257b22e-1476-4efa-8b02-1b4e03feaea7","SquadId2":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Squad1Members":["76561197981160303","76561198058493683","76561198082429121","76561198163148354","76561198245369802"],"Squad1Name":"Arrow","Squad2Members":["76561197993207539","76561198099024562","76561198125823341","76561198237996836","76561198415019092"],"Squad2Name":"Noon","GameMode":1},{"MatchId":"b575b5f0-139a-4b05-8090-1454f70d7a49","SquadId1":"e7943005-68ee-472e-9178-030e843b1e74","SquadId2":"ee7b438d-4d0d-4753-b657-4cdd79a05402","Squad1Members":["76561198003964826","76561198006643270","76561198058696578","76561198137344913","76561198158298142"],"Squad1Name":"Resolve","Squad2Members":["76561198049729045","76561198079398350","76561198186625130","76561198260108805","76561198325616812"],"Squad2Name":"Kingfisher","GameMode":1},{"MatchId":"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb","SquadId1":"d2f7e99c-9df7-4e49-8c9d-743733edc72c","SquadId2":"7c0548a5-a88e-40a2-a3b1-e10f67962414","Squad1Members":["76561198041392984","76561198160615876","76561198174983647","76561198419218627","76561198807616110"],"Squad1Name":"Fortuna","Squad2Members":["76561197992977221","76561198052597134","76561198056438285","76561198108360696","76561199076937266"],"Squad2Name":"Pawn","GameMode":1},{"MatchId":"948867c0-ab0f-482b-9aea-7f3178f2064f","SquadId1":"f75da421-8b51-4764-a40d-ce3b9e02b65f","SquadId2":"7eac5c44-c2dd-49f1-91c0-9e465b803820","Squad1Members":["76561197985505418","76561198002712442","76561198010163981","76561198125832979","76561199085963550"],"Squad1Name":"Dog","Squad2Members":["76561198069196340","76561198080214471","76561198095350603","76561198137450080","76561198191353042"],"Squad2Name":"Hall","GameMode":1},{"MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","SquadId1":"0451bebe-9dfd-4c62-b209-f1c3ee088561","SquadId2":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Squad1Members":["76561198035784649","76561198068354149","76561198363145657"],"Squad1Name":"Vox","Squad2Members":["76561197978004027","76561198025903555","76561198066255758","76561198128032548"],"Squad2Name":"Midnight","GameMode":1},{"MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","SquadId1":"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9","SquadId2":"0fb802dc-b246-49c8-a0ff-0b1753426572","Squad1Members":["76561198029699715","76561198046509655","76561198074131137","76561198226623484","76561198876029347"],"Squad1Name":"Pig","Squad2Members":["76561197970468684","76561197993148368","76561197994105399","76561197999562677","76561198009684213"],"Squad2Name":"Anvil","GameMode":1},{"MatchId":"81099e33-ef36-4490-b39f-58963832e90a","SquadId1":"380ce590-b331-4fe0-bb66-82489fb67ba6","SquadId2":"73e030ac-0b1e-4b05-97d2-b28563dc723d","Squad1Members":["76561198050718183","76561198104800337","76561198148655175","76561198292531353","76561198354794330"],"Squad1Name":"Empire","Squad2Members":["76561197979754571","76561197982294042","76561198040674022","76561198085393820","76561198195594458"],"Squad2Name":"Kaiser","GameMode":1},{"MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","SquadId1":"4195d064-120c-43ec-b2f7-448ca2fe82f5","SquadId2":"a64ddebb-efaf-4455-b0b7-119cd2c68476","Squad1Members":["76561197967468582","76561197972086416","76561198038869961","76561198308813828","76561199079591232"],"Squad1Name":"Kingdom","Squad2Members":["76561198045741491","76561198113397687","76561198137756695","76561198169162420","76561198271153693"],"Squad2Name":"Tusk","GameMode":1},{"MatchId":"18ff2357-4ec2-4d53-9841-4a4afb1a1110","SquadId1":"e1f4658c-e243-4af9-912a-ffc275e2563a","SquadId2":"734791db-d50f-4cde-bf27-075975081121","Squad1Members":["7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) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( e149098d-d44f-4dfc-861f-83a85f76c783 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( e149098d-d44f-4dfc-861f-83a85f76c783 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 74a5bf45-4a36-475e-819e-b1366cab0a05 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 74a5bf45-4a36-475e-819e-b1366cab0a05 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( ee604841-f50d-4bf6-a139-c425db411542 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( ee604841-f50d-4bf6-a139-c425db411542 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( f99c5265-82cd-4de8-a778-7a2154915ce8 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( f99c5265-82cd-4de8-a778-7a2154915ce8 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( b575b5f0-139a-4b05-8090-1454f70d7a49 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( b575b5f0-139a-4b05-8090-1454f70d7a49 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( cfaf4f33-4f8b-4058-a8bc-db3838c16fbb , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( cfaf4f33-4f8b-4058-a8bc-db3838c16fbb , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 948867c0-ab0f-482b-9aea-7f3178f2064f , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 948867c0-ab0f-482b-9aea-7f3178f2064f , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 7894819a-843c-4ed7-b02a-e29184f24753 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 7894819a-843c-4ed7-b02a-e29184f24753 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 81099e33-ef36-4490-b39f-58963832e90a , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 81099e33-ef36-4490-b39f-58963832e90a , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 79ee37a4-255c-4ff0-a002-95e05e50537c , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 79ee37a4-255c-4ff0-a002-95e05e50537c , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 18ff2357-4ec2-4d53-9841-4a4afb1a1110 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 18ff2357-4ec2-4d53-9841-4a4afb1a1110 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198089418114","PersonaName":"DeadFirst","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":1,"Wins":0,"Ties":36,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089418114 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198134655786\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198134655786\",\"76561198018979695\"],\"users\":[{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":0,\"Wins\":0,\"Ties\":74,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198134655786\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198134655786\",\"76561198018979695\"],\"users\":[{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":0,\"Wins\":0,\"Ties\":74,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198134655786","squadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","squadMemberIds":["76561198363145657","76561198035784649","76561198068354149","76561198134655786","76561198018979695"],"users":[{"AccountId":"76561198363145657","PersonaName":"Viper | Melnbuck","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":0,"Wins":0,"Ties":74,"Losses":0},{"AccountId":"76561198035784649","PersonaName":"Plagueistry","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561198068354149","PersonaName":"Viper | Cycl0th","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198134655786","PersonaName":"C34A","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","Tester":true,"Region":0,"Wins":247,"Ties":75,"Losses":113,"Rank":38},{"AccountId":"76561198018979695","PersonaName":"CaptainKn1ght","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","Region":1,"Wins":16,"Ties":43,"Losses":13,"Rank":11}],"squadName":"Vox","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198363145657 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035784649 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068354149 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198134655786 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198018979695 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198018979695\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198134655786\",\"76561198018979695\"],\"users\":[{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":0,\"Wins\":0,\"Ties\":74,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198018979695\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198134655786\",\"76561198018979695\"],\"users\":[{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":0,\"Wins\":0,\"Ties\":74,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198018979695","squadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","squadMemberIds":["76561198363145657","76561198035784649","76561198068354149","76561198134655786","76561198018979695"],"users":[{"AccountId":"76561198363145657","PersonaName":"Viper | Melnbuck","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":0,"Wins":0,"Ties":74,"Losses":0},{"AccountId":"76561198035784649","PersonaName":"Plagueistry","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561198068354149","PersonaName":"Viper | Cycl0th","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198134655786","PersonaName":"C34A","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","Tester":true,"Region":0,"Wins":247,"Ties":75,"Losses":113,"Rank":38},{"AccountId":"76561198018979695","PersonaName":"CaptainKn1ght","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","Region":1,"Wins":16,"Ties":43,"Losses":13,"Rank":11}],"squadName":"Vox","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198363145657 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035784649 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068354149 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198134655786 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198018979695 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198134655786\",\"match\":{\"Squad1Elo\":1159.6643867406272,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198018979695\",\"76561198035784649\",\"76561198068354149\",\"76561198134655786\",\"76561198363145657\"],\"Squad2Elo\":1100,\"Squad2Members\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198134655786\",\"match\":{\"Squad1Elo\":1159.6643867406272,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198018979695\",\"76561198035784649\",\"76561198068354149\",\"76561198134655786\",\"76561198363145657\"],\"Squad2Elo\":1100,\"Squad2Members\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198134655786","match":{"Squad1Elo":1159.6643867406272,"MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Squad1Name":"Vox","Squad1Members":["76561198018979695","76561198035784649","76561198068354149","76561198134655786","76561198363145657"],"Squad2Elo":1100,"Squad2Members":["76561197978004027","76561198025903555","76561198066255758","76561198128032548"],"SquadId2":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","ServerId":"72fb2e3d-44fa-461e-ad48-9711941ba2c6","ServerURL":"107.6.103.215:10200","Squad2Name":"Midnight","GameMode":1,"SquadId1":"0451bebe-9dfd-4c62-b209-f1c3ee088561"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198018979695\",\"match\":{\"Squad1Elo\":1159.6643867406272,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198018979695\",\"76561198035784649\",\"76561198068354149\",\"76561198134655786\",\"76561198363145657\"],\"Squad2Elo\":1100,\"Squad2Members\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198018979695\",\"match\":{\"Squad1Elo\":1159.6643867406272,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198018979695\",\"76561198035784649\",\"76561198068354149\",\"76561198134655786\",\"76561198363145657\"],\"Squad2Elo\":1100,\"Squad2Members\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198018979695","match":{"Squad1Elo":1159.6643867406272,"MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Squad1Name":"Vox","Squad1Members":["76561198018979695","76561198035784649","76561198068354149","76561198134655786","76561198363145657"],"Squad2Elo":1100,"Squad2Members":["76561197978004027","76561198025903555","76561198066255758","76561198128032548"],"SquadId2":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","ServerId":"72fb2e3d-44fa-461e-ad48-9711941ba2c6","ServerURL":"107.6.103.215:10200","Squad2Name":"Midnight","GameMode":1,"SquadId1":"0451bebe-9dfd-4c62-b209-f1c3ee088561"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198078234360\",\"squadId\":\"6539ee38-ff6f-4507-aa47-05ebbf812368\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198078234360\",\"squadId\":\"6539ee38-ff6f-4507-aa47-05ebbf812368\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198078234360","squadId":"6539ee38-ff6f-4507-aa47-05ebbf812368","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198078234360, 6539ee38-ff6f-4507-aa47-05ebbf812368, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198078234360\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198144334199\",\"76561198078234360\"],\"users\":[{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0}],\"squadName\":\"Bishop\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198078234360\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198144334199\",\"76561198078234360\"],\"users\":[{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0}],\"squadName\":\"Bishop\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198078234360","squadId":"715f9c40-2eaa-4751-8a02-c045d017c972","squadMemberIds":["76561198144334199","76561198078234360"],"users":[{"AccountId":"76561198144334199","PersonaName":"Wet Reggie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198078234360","PersonaName":"ckirk","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":5,"Losses":0}],"squadName":"Bishop","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198144334199 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198078234360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198272413893\",\"PersonaName\":\"DNA Kxdee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":69,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198272413893\",\"PersonaName\":\"DNA Kxdee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":69,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198272413893","PersonaName":"DNA Kxdee","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":69,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198272413893 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"24aba57a-5b40-44b4-93b3-065ff248b4bf","Region":1,"Wins":0,"Ties":4,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198300524878 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198300524878, 24aba57a-5b40-44b4-93b3-065ff248b4bf, 24aba57a-5b40-44b4-93b3-065ff248b4bf ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198300524878 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"squadMemberIds\":[\"76561198167817949\",\"76561198425445949\",\"76561198152437437\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"squadMemberIds\":[\"76561198167817949\",\"76561198425445949\",\"76561198152437437\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198300524878","squadId":"24aba57a-5b40-44b4-93b3-065ff248b4bf","squadMemberIds":["76561198167817949","76561198425445949","76561198152437437"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading assetbundlemanifest from Windows bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel 1871d0ab-2ae9-46de-9bf0-63727338aeab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 1871d0ab-2ae9-46de-9bf0-63727338aeab Current text channels are 1871d0ab-2ae9-46de-9bf0-63727338aeab All connected channels in the session are 1871d0ab-2ae9-46de-9bf0-63727338aeab : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 1871d0ab-2ae9-46de-9bf0-63727338aeab TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) MessageReceived:Invoke(Message) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 1871d0ab-2ae9-46de-9bf0-63727338aeab AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) MessageReceived:Invoke(Message) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Ancient Hole [369548842] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Bagel Castle [1222096068] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Broken Adder [-1321175] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Brutus Exile [511485013] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Checkmate Lion [-1045782602] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Jupiter Pig [1786164830] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Overlord Resolve [-1471320703] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Praetorian Keyhole [701071173] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Red Helios [1043182309] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Shameful Exile [960307409] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Silver Retribution [1163813622] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Splinter Forge [1905993874] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Verdant Scepter [974697499] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Zulu Linebacker [-144984748] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-development] [Dev] Prefab Testing [0001] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Bagel Storm [-193297747] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Eastward Display [-647470288] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Fury Pasture [-317656613] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Heated Ember [1359786638] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Loose Spider [2073858856] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Mighty Quarterback [342443133] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Pink Adder [2102395179] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Sacred Blood [-2082654736] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Secret Sandwich [1929319292] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Shade Typhoon [1517353338] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Snow Cause [-2001806847] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Vice Linebacker [-137275534] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Intro Controller Enable Flow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IntroInputController:SkipFirstTime() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ajax Exit [772538069] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ares Tide [1012794563] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Badger Display [-692894427] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Burn Wolf [-208676732] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Burning Neptune [803772606] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Circus Fury [1365633914] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Elephant Invictus [-379677409] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Hades Donut [1492331066] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ice Blood [112905573] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Infernal Abbot [1453309085] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Injustice Pistol [1327785246] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Malice Free [1666478898] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Martial Sledgehammer [-1652386179] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Oak Hermit [1948911575] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Pegasus Crusade [742870844] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-arena] background_Arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-cstore] background_cstore_v5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-development] background_development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-dome] background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-factory] background_factory_ver2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-global UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging] client-staging_v2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging-server] server-staging_v2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training] Training_killhouse_01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training-server] server-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isUnpackingBundles to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isUnpackingBundles , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) [ line 731] (Filename: Line: 731) {"type":"leaveSquad","data":"{\"userId\":\"76561198165196382\",\"squadId\":\"3a0ec5b5-ca44-4015-80e2-09fd062e6c29\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198165196382\",\"squadId\":\"3a0ec5b5-ca44-4015-80e2-09fd062e6c29\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198165196382","squadId":"3a0ec5b5-ca44-4015-80e2-09fd062e6c29","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198165196382, 3a0ec5b5-ca44-4015-80e2-09fd062e6c29, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198165196382\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198144334199\",\"76561198078234360\",\"76561198165196382\"],\"users\":[{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0}],\"squadName\":\"Bishop\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198165196382\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198144334199\",\"76561198078234360\",\"76561198165196382\"],\"users\":[{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0}],\"squadName\":\"Bishop\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198165196382","squadId":"715f9c40-2eaa-4751-8a02-c045d017c972","squadMemberIds":["76561198144334199","76561198078234360","76561198165196382"],"users":[{"AccountId":"76561198144334199","PersonaName":"Wet Reggie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198078234360","PersonaName":"ckirk","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198165196382","PersonaName":"Chuckulent.ttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":3,"Losses":0}],"squadName":"Bishop","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198144334199 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198078234360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198165196382 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ACTION REJECTED - Not quitting the game. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198035095618\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198031446131\",\"76561198834129751\",\"76561198089418114\",\"76561198155969898\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198035095618\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198031446131\",\"76561198834129751\",\"76561198089418114\",\"76561198155969898\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198035095618","squadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","squadMemberIds":["76561198031446131","76561198834129751","76561198089418114","76561198155969898"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198035095618, 73acf14e-57cf-4ced-bb91-9202d2beb3c3, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickIncrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 3 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickIncrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 4 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickIncrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 5 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickIncrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 6 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickIncrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 7 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickIncrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 6 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickDecrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 5 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickDecrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 4 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickDecrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 3 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickDecrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickDecrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickDecrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198091922167","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198091922167"],"users":[{"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28}],"squadName":"Ares","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":3,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":3,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198031446131\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198031446131\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198031446131","squadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","squadMemberIds":["76561198834129751","76561198089418114","76561198155969898"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198031446131, 73acf14e-57cf-4ced-bb91-9202d2beb3c3, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198007511914\",\"squadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"squadMemberIds\":[\"76561197978004027\",\"76561198128032548\",\"76561198025903555\",\"76561198066255758\",\"76561198007511914\"],\"users\":[{\"AccountId\":\"76561197978004027\",\"PersonaName\":\"BennyAu\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":1,\"Ties\":10,\"Losses\":2},{\"AccountId\":\"76561198128032548\",\"PersonaName\":\"Wolf Spider\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/90/90588b809dab3942f510d8d438779fbcb20a7b29_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":69,\"Losses\":0},{\"AccountId\":\"76561198025903555\",\"PersonaName\":\"TheMelvinMan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":1,\"Ties\":77,\"Losses\":1},{\"AccountId\":\"76561198066255758\",\"PersonaName\":\"Intell_mike\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198007511914\",\"PersonaName\":\"Kung Fluie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6d6e377a50c31e997703bd42ff4b868a841c3d92_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0}],\"squadName\":\"Midnight\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198007511914\",\"squadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"squadMemberIds\":[\"76561197978004027\",\"76561198128032548\",\"76561198025903555\",\"76561198066255758\",\"76561198007511914\"],\"users\":[{\"AccountId\":\"76561197978004027\",\"PersonaName\":\"BennyAu\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":1,\"Ties\":10,\"Losses\":2},{\"AccountId\":\"76561198128032548\",\"PersonaName\":\"Wolf Spider\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/90/90588b809dab3942f510d8d438779fbcb20a7b29_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":69,\"Losses\":0},{\"AccountId\":\"76561198025903555\",\"PersonaName\":\"TheMelvinMan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":1,\"Ties\":77,\"Losses\":1},{\"AccountId\":\"76561198066255758\",\"PersonaName\":\"Intell_mike\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198007511914\",\"PersonaName\":\"Kung Fluie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6d6e377a50c31e997703bd42ff4b868a841c3d92_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0}],\"squadName\":\"Midnight\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198007511914","squadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","squadMemberIds":["76561197978004027","76561198128032548","76561198025903555","76561198066255758","76561198007511914"],"users":[{"AccountId":"76561197978004027","PersonaName":"BennyAu","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":1,"Ties":10,"Losses":2},{"AccountId":"76561198128032548","PersonaName":"Wolf Spider","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/90/90588b809dab3942f510d8d438779fbcb20a7b29_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":0,"Ties":69,"Losses":0},{"AccountId":"76561198025903555","PersonaName":"TheMelvinMan","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":1,"Ties":77,"Losses":1},{"AccountId":"76561198066255758","PersonaName":"Intell_mike","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198007511914","PersonaName":"Kung Fluie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6d6e377a50c31e997703bd42ff4b868a841c3d92_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":34,"Losses":0}],"squadName":"Midnight","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197978004027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198128032548 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025903555 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198066255758 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198007511914 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198007511914\",\"match\":{\"Squad1Elo\":1159.6643867406272,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198018979695\",\"76561198035784649\",\"76561198068354149\",\"76561198134655786\",\"76561198363145657\"],\"Squad2Elo\":1080,\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198007511914\",\"match\":{\"Squad1Elo\":1159.6643867406272,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198018979695\",\"76561198035784649\",\"76561198068354149\",\"76561198134655786\",\"76561198363145657\"],\"Squad2Elo\":1080,\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198007511914","match":{"Squad1Elo":1159.6643867406272,"MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Squad1Name":"Vox","Squad1Members":["76561198018979695","76561198035784649","76561198068354149","76561198134655786","76561198363145657"],"Squad2Elo":1080,"Squad2Members":["76561197978004027","76561198007511914","76561198025903555","76561198066255758","76561198128032548"],"SquadId2":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","ServerId":"72fb2e3d-44fa-461e-ad48-9711941ba2c6","ServerURL":"107.6.103.215:10200","Squad2Name":"Midnight","GameMode":1,"SquadId1":"0451bebe-9dfd-4c62-b209-f1c3ee088561"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad1Name\":\"Talon\",\"Squad2Members\":[\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"Squad2Name\":\"Bishop\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198167817949\",\"PersonaName\":\"8008iES\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ed/ed1b55d36404f4cb3070aa71f635888e5d18082e_full.jpg\",\"SquadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561198425445949\",\"PersonaName\":\"Phish\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f374d5982e39cbdd452cac02b19b31b67e87bf07_full.jpg\",\"SquadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198099439785\",\"PersonaName\":\"Zancreas\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9a/9ac5f6cf0775a74c826e7e471791712b461a1f0d_full.jpg\",\"SquadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198056770745\",\"PersonaName\":\"BanditBread\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/06/06becb32874c84842ed2bd9c6a0d691666cdc71e_full.jpg\",\"SquadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad1Name\":\"Talon\",\"Squad2Members\":[\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"Squad2Name\":\"Bishop\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198167817949\",\"PersonaName\":\"8008iES\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ed/ed1b55d36404f4cb3070aa71f635888e5d18082e_full.jpg\",\"SquadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561198425445949\",\"PersonaName\":\"Phish\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f374d5982e39cbdd452cac02b19b31b67e87bf07_full.jpg\",\"SquadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198099439785\",\"PersonaName\":\"Zancreas\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9a/9ac5f6cf0775a74c826e7e471791712b461a1f0d_full.jpg\",\"SquadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198056770745\",\"PersonaName\":\"BanditBread\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/06/06becb32874c84842ed2bd9c6a0d691666cdc71e_full.jpg\",\"SquadId\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","SquadId1":"24aba57a-5b40-44b4-93b3-065ff248b4bf","SquadId2":"715f9c40-2eaa-4751-8a02-c045d017c972","Squad1Members":["76561198056770745","76561198099439785","76561198167817949","76561198425445949"],"Squad1Name":"Talon","Squad2Members":["76561198078234360","76561198144334199","76561198165196382"],"Squad2Name":"Bishop","GameMode":1},"users":[{"AccountId":"76561198167817949","PersonaName":"8008iES","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ed/ed1b55d36404f4cb3070aa71f635888e5d18082e_full.jpg","SquadId":"24aba57a-5b40-44b4-93b3-065ff248b4bf","Region":1,"Wins":0,"Ties":11,"Losses":0},{"AccountId":"76561198425445949","PersonaName":"Phish","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f374d5982e39cbdd452cac02b19b31b67e87bf07_full.jpg","SquadId":"24aba57a-5b40-44b4-93b3-065ff248b4bf","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198099439785","PersonaName":"Zancreas","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9a/9ac5f6cf0775a74c826e7e471791712b461a1f0d_full.jpg","SquadId":"24aba57a-5b40-44b4-93b3-065ff248b4bf","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198056770745","PersonaName":"BanditBread","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/06/06becb32874c84842ed2bd9c6a0d691666cdc71e_full.jpg","SquadId":"24aba57a-5b40-44b4-93b3-065ff248b4bf","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198144334199","PersonaName":"Wet Reggie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198078234360","PersonaName":"ckirk","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198165196382","PersonaName":"Chuckulent.ttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":3,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","SquadId1":"24aba57a-5b40-44b4-93b3-065ff248b4bf","SquadId2":"715f9c40-2eaa-4751-8a02-c045d017c972","Squad1Members":["76561198056770745","76561198099439785","76561198167817949","76561198425445949"],"Squad1Name":"Talon","Squad2Members":["76561198078234360","76561198144334199","76561198165196382"],"Squad2Name":"Bishop","GameMode":1},"users":[{"AccountId":"76561198167817949","PersonaName":"8008iES","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ed/ed1b55d36404f4cb3070aa71f635888e5d18082e_full.jpg","SquadId":"24aba57a-5b40-44b4-93b3-065ff248b4bf","Region":1,"Wins":0,"Ties":11,"Losses":0},{"AccountId":"76561198425445949","PersonaName":"Phish","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f374d5982e39cbdd452cac02b19b31b67e87bf07_full.jpg","SquadId":"24aba57a-5b40-44b4-93b3-065ff248b4bf","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198099439785","PersonaName":"Zancreas","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9a/9ac5f6cf0775a74c826e7e471791712b461a1f0d_full.jpg","SquadId":"24aba57a-5b40-44b4-93b3-065ff248b4bf","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198056770745","PersonaName":"BanditBread","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/06/06becb32874c84842ed2bd9c6a0d691666cdc71e_full.jpg","SquadId":"24aba57a-5b40-44b4-93b3-065ff248b4bf","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198144334199","PersonaName":"Wet Reggie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198078234360","PersonaName":"ckirk","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198165196382","PersonaName":"Chuckulent.ttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":3,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198167817949 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198425445949 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198099439785 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198056770745 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198144334199 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198078234360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198165196382 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198076788794\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198144334199\",\"76561198078234360\",\"76561198165196382\",\"76561198076788794\"],\"users\":[{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0},{\"AccountId\":\"76561198076788794\",\"PersonaName\":\"ORANGE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a4/a483d5bece56e1c5c33ba863c5332c889ac601f3_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":0,\"Wins\":0,\"Ties\":2,\"Losses\":0}],\"squadName\":\"Bishop\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198076788794\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198144334199\",\"76561198078234360\",\"76561198165196382\",\"76561198076788794\"],\"users\":[{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0},{\"AccountId\":\"76561198076788794\",\"PersonaName\":\"ORANGE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a4/a483d5bece56e1c5c33ba863c5332c889ac601f3_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":0,\"Wins\":0,\"Ties\":2,\"Losses\":0}],\"squadName\":\"Bishop\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198076788794","squadId":"715f9c40-2eaa-4751-8a02-c045d017c972","squadMemberIds":["76561198144334199","76561198078234360","76561198165196382","76561198076788794"],"users":[{"AccountId":"76561198144334199","PersonaName":"Wet Reggie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198078234360","PersonaName":"ckirk","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198165196382","PersonaName":"Chuckulent.ttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":1,"Wins":0,"Ties":3,"Losses":0},{"AccountId":"76561198076788794","PersonaName":"ORANGE","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a4/a483d5bece56e1c5c33ba863c5332c889ac601f3_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":0,"Wins":0,"Ties":2,"Losses":0}],"squadName":"Bishop","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198144334199 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198078234360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198165196382 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076788794 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198076788794\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198076788794\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198076788794","match":{"Squad1Elo":1000,"MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Squad1Name":"Talon","Squad1Members":["76561198056770745","76561198099439785","76561198167817949","76561198425445949"],"Squad2Elo":1000,"Squad2Members":["76561198076788794","76561198078234360","76561198144334199","76561198165196382"],"SquadId2":"715f9c40-2eaa-4751-8a02-c045d017c972","ServerId":"def27897-c8a3-468a-9545-75b2b662a5bd","ServerURL":"64.58.127.100:10100","Squad2Name":"Bishop","GameMode":1,"SquadId1":"24aba57a-5b40-44b4-93b3-065ff248b4bf"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickIncrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 3 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickIncrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 4 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickIncrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"invite","data":"{\"user\":{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579095990,\"inviteDuration\":30000,\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"invite","data":"{\"user\":{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579095990,\"inviteDuration\":30000,\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 3 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) PlayerListPagination:OnClickDecrement() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198048178050\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198144334199\",\"76561198078234360\",\"76561198165196382\",\"76561198076788794\",\"76561198048178050\"],\"users\":[{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0},{\"AccountId\":\"76561198076788794\",\"PersonaName\":\"ORANGE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a4/a483d5bece56e1c5c33ba863c5332c889ac601f3_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":0,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198048178050\",\"PersonaName\":\"God's Unfathomable H.J\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/89/891e7b40a2017f0e08725fdd8e5c9006329a096a_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":0,\"Wins\":0,\"Ties\":7,\"Losses\":0}],\"squadName\":\"Bishop\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198048178050\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198144334199\",\"76561198078234360\",\"76561198165196382\",\"76561198076788794\",\"76561198048178050\"],\"users\":[{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0},{\"AccountId\":\"76561198076788794\",\"PersonaName\":\"ORANGE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a4/a483d5bece56e1c5c33ba863c5332c889ac601f3_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":0,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198048178050\",\"PersonaName\":\"God's Unfathomable H.J\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/89/891e7b40a2017f0e08725fdd8e5c9006329a096a_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":0,\"Wins\":0,\"Ties\":7,\"Losses\":0}],\"squadName\":\"Bishop\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198048178050","squadId":"715f9c40-2eaa-4751-8a02-c045d017c972","squadMemberIds":["76561198144334199","76561198078234360","76561198165196382","76561198076788794","76561198048178050"],"users":[{"AccountId":"76561198144334199","PersonaName":"Wet Reggie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198078234360","PersonaName":"ckirk","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198165196382","PersonaName":"Chuckulent.ttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":1,"Wins":0,"Ties":3,"Losses":0},{"AccountId":"76561198076788794","PersonaName":"ORANGE","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a4/a483d5bece56e1c5c33ba863c5332c889ac601f3_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":0,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198048178050","PersonaName":"God's Unfathomable H.J","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/89/891e7b40a2017f0e08725fdd8e5c9006329a096a_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":0,"Wins":0,"Ties":7,"Losses":0}],"squadName":"Bishop","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198144334199 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198078234360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198165196382 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076788794 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048178050 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198048178050\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198048178050\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198048178050","match":{"Squad1Elo":1000,"MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Squad1Name":"Talon","Squad1Members":["76561198056770745","76561198099439785","76561198167817949","76561198425445949"],"Squad2Elo":1000,"Squad2Members":["76561198048178050","76561198076788794","76561198078234360","76561198144334199","76561198165196382"],"SquadId2":"715f9c40-2eaa-4751-8a02-c045d017c972","ServerId":"def27897-c8a3-468a-9545-75b2b662a5bd","ServerURL":"64.58.127.100:10100","Squad2Name":"Bishop","GameMode":1,"SquadId1":"24aba57a-5b40-44b4-93b3-065ff248b4bf"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":15,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":15,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198267250227\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198267250227\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198267250227\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198267250227\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198267250227","match":{"Squad1Elo":1000,"MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Squad1Name":"Talon","Squad1Members":["76561198056770745","76561198099439785","76561198167817949","76561198267250227","76561198425445949"],"Squad2Elo":1000,"Squad2Members":["76561198048178050","76561198076788794","76561198078234360","76561198144334199","76561198165196382"],"SquadId2":"715f9c40-2eaa-4751-8a02-c045d017c972","ServerId":"def27897-c8a3-468a-9545-75b2b662a5bd","ServerURL":"64.58.127.100:10100","Squad2Name":"Bishop","GameMode":1,"SquadId1":"24aba57a-5b40-44b4-93b3-065ff248b4bf"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198134655786\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198018979695\"],\"newSquadId\":\"f5594430-180e-4eca-9a6a-b154a92d7f26\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198134655786\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198018979695\"],\"newSquadId\":\"f5594430-180e-4eca-9a6a-b154a92d7f26\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198134655786","squadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","squadMemberIds":["76561198363145657","76561198035784649","76561198068354149","76561198018979695"],"newSquadId":"f5594430-180e-4eca-9a6a-b154a92d7f26","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198134655786, 0451bebe-9dfd-4c62-b209-f1c3ee088561, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"acceptInvite","data":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","requestId":"645ae6db-1c92-4127-9106-e31f658cafcc","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) GECNet:AcceptInviteRequest(String, Action`1) InviteManager:SendAcceptInvite(String) PlayerProfilePopUpEnabler:OnClickAcceptInvite() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnSubmit(BaseEventData) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Sending accept invite request UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:AcceptInviteRequest(String, Action`1) InviteManager:SendAcceptInvite(String) PlayerProfilePopUpEnabler:OnClickAcceptInvite() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnSubmit(BaseEventData) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198134655786\",\"match\":{\"Squad1Elo\":1031.4970102264167,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198018979695\",\"76561198035784649\",\"76561198068354149\",\"76561198363145657\"],\"Squad2Elo\":1080,\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198134655786\",\"match\":{\"Squad1Elo\":1031.4970102264167,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198018979695\",\"76561198035784649\",\"76561198068354149\",\"76561198363145657\"],\"Squad2Elo\":1080,\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198134655786","match":{"Squad1Elo":1031.4970102264167,"MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Squad1Name":"Vox","Squad1Members":["76561198018979695","76561198035784649","76561198068354149","76561198363145657"],"Squad2Elo":1080,"Squad2Members":["76561197978004027","76561198007511914","76561198025903555","76561198066255758","76561198128032548"],"SquadId2":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","ServerId":"72fb2e3d-44fa-461e-ad48-9711941ba2c6","ServerURL":"107.6.103.215:10200","Squad2Name":"Midnight","GameMode":1,"SquadId1":"0451bebe-9dfd-4c62-b209-f1c3ee088561"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"flushSquadStates","data":"{\"squadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"flushSquadStates","data":"{\"squadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleFlushSquadStatesMessage( {"squadId":"1871d0ab-2ae9-46de-9bf0-63727338aeab","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleFlushSquadStatesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleFlushSquadStatesMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198048560633\",\"squadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198048560633\",\"squadId\":\"1871d0ab-2ae9-46de-9bf0-63727338aeab\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 1871d0ab-2ae9-46de-9bf0-63727338aeab AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 1871d0ab-2ae9-46de-9bf0-63727338aeab TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel 1871d0ab-2ae9-46de-9bf0-63727338aeab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198048560633","squadId":"1871d0ab-2ae9-46de-9bf0-63727338aeab","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198048560633, 1871d0ab-2ae9-46de-9bf0-63727338aeab, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198048560633 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 1871d0ab-2ae9-46de-9bf0-63727338aeab TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) MessageReceived:Invoke(Message) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"645ae6db-1c92-4127-9106-e31f658cafcc","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"645ae6db-1c92-4127-9106-e31f658cafcc","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198048560633\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\",\"76561198048560633\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198048560633\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\",\"76561198048560633\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198048560633","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198091922167","76561198048560633"],"users":[{"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28},{"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":45,"Ties":3,"Losses":39}],"squadName":"Ares","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedExistingSquad( 76561198048560633 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedExistingSquad(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserJoinedExistingSquad(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 1871d0ab-2ae9-46de-9bf0-63727338aeab AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) MessageReceived:Invoke(Message) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel 1871d0ab-2ae9-46de-9bf0-63727338aeab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) MessageReceived:Invoke(Message) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE1OTg1NzkyODEuMjY1LCJ2eGEiOiJqb2luIiwidnhpIjoyNTM3MywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LkJ1bGxyb3Zlci03NjU2MTE5ODA0ODU2MDYzMy5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZy1naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuNzQzODAyZTEtNmJhZS00ZTZkLWJhN2QtNTAyZTZlNGExOGMxQG10MXAudml2b3guY29tIn0.tpHedeh_QDYV_Pp4BdG299n13Mr8TYcg7ScUxbT-oF4\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE1OTg1NzkyODEuMjY1LCJ2eGEiOiJqb2luIiwidnhpIjoyNTM3MywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LkJ1bGxyb3Zlci03NjU2MTE5ODA0ODU2MDYzMy5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZy1naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuNzQzODAyZTEtNmJhZS00ZTZkLWJhN2QtNTAyZTZlNGExOGMxQG10MXAudml2b3guY29tIn0.tpHedeh_QDYV_Pp4BdG299n13Mr8TYcg7ScUxbT-oF4\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 743802e1-6bae-4e6d-ba7d-502e6e4a18c1, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":2,\"RankedMatchCount\":0,\"CasualMatchCount\":15,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":2,\"RankedMatchCount\":0,\"CasualMatchCount\":15,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"76f360aa-ed8d-4a9f-9de2-0caa91f24411\",\"squadMemberIds\":[\"76561198300524878\"],\"users\":[{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Injustice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"76f360aa-ed8d-4a9f-9de2-0caa91f24411\",\"squadMemberIds\":[\"76561198300524878\"],\"users\":[{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Injustice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198300524878","squadId":"76f360aa-ed8d-4a9f-9de2-0caa91f24411","squadMemberIds":["76561198300524878"],"users":[{"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","Region":1,"Wins":0,"Ties":4,"Losses":0}],"squadName":"Injustice","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 Current text channels are 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 All connected channels in the session are 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) MessageReceived:Invoke(Message) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198267250227\",\"76561198425445949\"],\"Squad1Name\":\"Talon\",\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"Squad2Name\":\"Bishop\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198267250227\",\"76561198425445949\"],\"Squad1Name\":\"Talon\",\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"Squad2Name\":\"Bishop\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( ac7bfaa7-f8b0-414a-acff-755f0f081852 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) MessageReceived:Invoke(Message) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"76f360aa-ed8d-4a9f-9de2-0caa91f24411\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"76f360aa-ed8d-4a9f-9de2-0caa91f24411\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"76f360aa-ed8d-4a9f-9de2-0caa91f24411","Region":1,"Wins":0,"Ties":4,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending text message to 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SendTextMessage(String, String) GEC.ChatInputController:SubmitMessage(String) GEC.ChatInputController:OnSubmit(String) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198124933605\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198124933605\",\"76561197983350352\"],\"users\":[{\"AccountId\":\"76561198834129751\",\"PersonaName\":\"VacBanzz4Dayzz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198155969898\",\"PersonaName\":\"Shalashaska\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198124933605\",\"PersonaName\":\"MrMac917\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561197983350352\",\"PersonaName\":\"Joob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fec184eb643397dfe02e6a89dc51705e1bc4a390_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0}],\"squadName\":\"Titan\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198124933605\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198124933605\",\"76561197983350352\"],\"users\":[{\"AccountId\":\"76561198834129751\",\"PersonaName\":\"VacBanzz4Dayzz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198155969898\",\"PersonaName\":\"Shalashaska\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198124933605\",\"PersonaName\":\"MrMac917\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561197983350352\",\"PersonaName\":\"Joob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fec184eb643397dfe02e6a89dc51705e1bc4a390_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0}],\"squadName\":\"Titan\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198124933605","squadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","squadMemberIds":["76561198834129751","76561198089418114","76561198155969898","76561198124933605","76561197983350352"],"users":[{"AccountId":"76561198834129751","PersonaName":"VacBanzz4Dayzz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":1,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198089418114","PersonaName":"DeadFirst","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198155969898","PersonaName":"Shalashaska","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198124933605","PersonaName":"MrMac917","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561197983350352","PersonaName":"Joob","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fec184eb643397dfe02e6a89dc51705e1bc4a390_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":19,"Losses":0}],"squadName":"Titan","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198834129751 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089418114 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198155969898 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198124933605 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197983350352 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197983350352\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198124933605\",\"76561197983350352\"],\"users\":[{\"AccountId\":\"76561198834129751\",\"PersonaName\":\"VacBanzz4Dayzz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198155969898\",\"PersonaName\":\"Shalashaska\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198124933605\",\"PersonaName\":\"MrMac917\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561197983350352\",\"PersonaName\":\"Joob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fec184eb643397dfe02e6a89dc51705e1bc4a390_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0}],\"squadName\":\"Titan\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197983350352\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198124933605\",\"76561197983350352\"],\"users\":[{\"AccountId\":\"76561198834129751\",\"PersonaName\":\"VacBanzz4Dayzz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198155969898\",\"PersonaName\":\"Shalashaska\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198124933605\",\"PersonaName\":\"MrMac917\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561197983350352\",\"PersonaName\":\"Joob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fec184eb643397dfe02e6a89dc51705e1bc4a390_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0}],\"squadName\":\"Titan\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197983350352","squadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","squadMemberIds":["76561198834129751","76561198089418114","76561198155969898","76561198124933605","76561197983350352"],"users":[{"AccountId":"76561198834129751","PersonaName":"VacBanzz4Dayzz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":1,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198089418114","PersonaName":"DeadFirst","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198155969898","PersonaName":"Shalashaska","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198124933605","PersonaName":"MrMac917","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561197983350352","PersonaName":"Joob","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fec184eb643397dfe02e6a89dc51705e1bc4a390_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":19,"Losses":0}],"squadName":"Titan","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198834129751 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089418114 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198155969898 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198124933605 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197983350352 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Squad1Members\":[\"76561197983350352\",\"76561198089418114\",\"76561198124933605\",\"76561198155969898\",\"76561198834129751\"],\"Squad1Name\":\"Titan\",\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"Squad2Name\":\"Life\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198834129751\",\"PersonaName\":\"VacBanzz4Dayzz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198155969898\",\"PersonaName\":\"Shalashaska\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198124933605\",\"PersonaName\":\"MrMac917\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561197983350352\",\"PersonaName\":\"Joob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fec184eb643397dfe02e6a89dc51705e1bc4a390_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0},{\"AccountId\":\"76561198272413893\",\"PersonaName\":\"DNA Kxdee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":69,\"Losses\":0},{\"AccountId\":\"76561198348351207\",\"PersonaName\":\"DNA SauceSoldier\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b03a52ca002160714c3cd30b461919d05097117_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":39,\"Losses\":0},{\"AccountId\":\"76561198299952781\",\"PersonaName\":\"DNA MARQED\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/036004c70a27353062f2d25865eb6269a1ed179c_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":57,\"Losses\":0},{\"AccountId\":\"76561198956114832\",\"PersonaName\":\"DNA TMONEY\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6dfad1a8d16e68c65e7cd9f29bcdea19a3fd7a5a_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":39,\"Losses\":0},{\"AccountId\":\"76561198284236394\",\"PersonaName\":\"DNA Sacred\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4371d32982ee24309880e6e19ebe5debfe4bc126_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":0,\"Wins\":0,\"Ties\":44,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Squad1Members\":[\"76561197983350352\",\"76561198089418114\",\"76561198124933605\",\"76561198155969898\",\"76561198834129751\"],\"Squad1Name\":\"Titan\",\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"Squad2Name\":\"Life\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198834129751\",\"PersonaName\":\"VacBanzz4Dayzz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198155969898\",\"PersonaName\":\"Shalashaska\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198124933605\",\"PersonaName\":\"MrMac917\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561197983350352\",\"PersonaName\":\"Joob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fec184eb643397dfe02e6a89dc51705e1bc4a390_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0},{\"AccountId\":\"76561198272413893\",\"PersonaName\":\"DNA Kxdee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":69,\"Losses\":0},{\"AccountId\":\"76561198348351207\",\"PersonaName\":\"DNA SauceSoldier\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b03a52ca002160714c3cd30b461919d05097117_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":39,\"Losses\":0},{\"AccountId\":\"76561198299952781\",\"PersonaName\":\"DNA MARQED\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/036004c70a27353062f2d25865eb6269a1ed179c_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":57,\"Losses\":0},{\"AccountId\":\"76561198956114832\",\"PersonaName\":\"DNA TMONEY\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6dfad1a8d16e68c65e7cd9f29bcdea19a3fd7a5a_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":39,\"Losses\":0},{\"AccountId\":\"76561198284236394\",\"PersonaName\":\"DNA Sacred\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4371d32982ee24309880e6e19ebe5debfe4bc126_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":0,\"Wins\":0,\"Ties\":44,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","SquadId1":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","SquadId2":"a16cf469-cf04-4e51-877b-1c68871a26de","Squad1Members":["76561197983350352","76561198089418114","76561198124933605","76561198155969898","76561198834129751"],"Squad1Name":"Titan","Squad2Members":["76561198272413893","76561198284236394","76561198299952781","76561198348351207","76561198956114832"],"Squad2Name":"Life","GameMode":1},"users":[{"AccountId":"76561198834129751","PersonaName":"VacBanzz4Dayzz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":1,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198089418114","PersonaName":"DeadFirst","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198155969898","PersonaName":"Shalashaska","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198124933605","PersonaName":"MrMac917","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561197983350352","PersonaName":"Joob","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fec184eb643397dfe02e6a89dc51705e1bc4a390_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":19,"Losses":0},{"AccountId":"76561198272413893","PersonaName":"DNA Kxdee","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":69,"Losses":0},{"AccountId":"76561198348351207","PersonaName":"DNA SauceSoldier","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b03a52ca002160714c3cd30b461919d05097117_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":39,"Losses":0},{"AccountId":"76561198299952781","PersonaName":"DNA MARQED","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/036004c70a27353062f2d25865eb6269a1ed179c_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":57,"Losses":0},{"AccountId":"76561198956114832","PersonaName":"DNA TMONEY","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6dfad1a8d16e68c65e7cd9f29bcdea19a3fd7a5a_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":39,"Losses":0},{"AccountId":"76561198284236394","PersonaName":"DNA Sacred","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4371d32982ee24309880e6e19ebe5debfe4bc126_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":0,"Wins":0,"Ties":44,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","SquadId1":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","SquadId2":"a16cf469-cf04-4e51-877b-1c68871a26de","Squad1Members":["76561197983350352","76561198089418114","76561198124933605","76561198155969898","76561198834129751"],"Squad1Name":"Titan","Squad2Members":["76561198272413893","76561198284236394","76561198299952781","76561198348351207","76561198956114832"],"Squad2Name":"Life","GameMode":1},"users":[{"AccountId":"76561198834129751","PersonaName":"VacBanzz4Dayzz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":1,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198089418114","PersonaName":"DeadFirst","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198155969898","PersonaName":"Shalashaska","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198124933605","PersonaName":"MrMac917","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561197983350352","PersonaName":"Joob","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fec184eb643397dfe02e6a89dc51705e1bc4a390_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":0,"Ties":19,"Losses":0},{"AccountId":"76561198272413893","PersonaName":"DNA Kxdee","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":69,"Losses":0},{"AccountId":"76561198348351207","PersonaName":"DNA SauceSoldier","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b03a52ca002160714c3cd30b461919d05097117_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":39,"Losses":0},{"AccountId":"76561198299952781","PersonaName":"DNA MARQED","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/036004c70a27353062f2d25865eb6269a1ed179c_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":57,"Losses":0},{"AccountId":"76561198956114832","PersonaName":"DNA TMONEY","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6dfad1a8d16e68c65e7cd9f29bcdea19a3fd7a5a_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":39,"Losses":0},{"AccountId":"76561198284236394","PersonaName":"DNA Sacred","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4371d32982ee24309880e6e19ebe5debfe4bc126_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":0,"Wins":0,"Ties":44,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198834129751 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089418114 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198155969898 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198124933605 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197983350352 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198272413893 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198348351207 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198299952781 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198956114832 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198284236394 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( fd3ef417-cd9f-4d2f-81fc-9634fa678360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( fd3ef417-cd9f-4d2f-81fc-9634fa678360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198018979695\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\"],\"newSquadId\":\"9a7d9421-86fb-47eb-a23d-0a76ebc15992\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198018979695\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\"],\"newSquadId\":\"9a7d9421-86fb-47eb-a23d-0a76ebc15992\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198018979695","squadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","squadMemberIds":["76561198363145657","76561198035784649","76561198068354149"],"newSquadId":"9a7d9421-86fb-47eb-a23d-0a76ebc15992","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198018979695, 0451bebe-9dfd-4c62-b209-f1c3ee088561, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198427984525\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198427984525\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198427984525","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125","76561198045791490"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198427984525, bd174709-31f9-428e-843d-333ef56bbf0e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198018979695\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198035784649\",\"76561198068354149\",\"76561198363145657\"],\"Squad2Elo\":1080,\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198018979695\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198035784649\",\"76561198068354149\",\"76561198363145657\"],\"Squad2Elo\":1080,\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198018979695","match":{"Squad1Elo":1000,"MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Squad1Name":"Vox","Squad1Members":["76561198035784649","76561198068354149","76561198363145657"],"Squad2Elo":1080,"Squad2Members":["76561197978004027","76561198007511914","76561198025903555","76561198066255758","76561198128032548"],"SquadId2":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","ServerId":"72fb2e3d-44fa-461e-ad48-9711941ba2c6","ServerURL":"107.6.103.215:10200","Squad2Name":"Midnight","GameMode":1,"SquadId1":"0451bebe-9dfd-4c62-b209-f1c3ee088561"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"ab7e9681-4e60-4411-9cf6-129a454aaac8\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579115714,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"ab7e9681-4e60-4411-9cf6-129a454aaac8\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579115714,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"b965ae29-cdf2-4493-88ba-49c400b5e5ac\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579118462,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"b965ae29-cdf2-4493-88ba-49c400b5e5ac\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579118462,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198207106733\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198207106733\"],\"users\":[{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":0,\"Wins\":0,\"Ties\":74,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198207106733\",\"PersonaName\":\"LowRateGeneral\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb33f1073d89a48726c9a5c49de7c4d8be95a26d_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198207106733\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198207106733\"],\"users\":[{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":0,\"Wins\":0,\"Ties\":74,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198207106733\",\"PersonaName\":\"LowRateGeneral\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb33f1073d89a48726c9a5c49de7c4d8be95a26d_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198207106733","squadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","squadMemberIds":["76561198363145657","76561198035784649","76561198068354149","76561198207106733"],"users":[{"AccountId":"76561198363145657","PersonaName":"Viper | Melnbuck","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":0,"Wins":0,"Ties":74,"Losses":0},{"AccountId":"76561198035784649","PersonaName":"Plagueistry","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561198068354149","PersonaName":"Viper | Cycl0th","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198207106733","PersonaName":"LowRateGeneral","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb33f1073d89a48726c9a5c49de7c4d8be95a26d_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","Region":1,"Wins":0,"Ties":3,"Losses":0}],"squadName":"Vox","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198363145657 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035784649 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068354149 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198207106733 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198207106733\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198035784649\",\"76561198068354149\",\"76561198207106733\",\"76561198363145657\"],\"Squad2Elo\":1080,\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198207106733\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198035784649\",\"76561198068354149\",\"76561198207106733\",\"76561198363145657\"],\"Squad2Elo\":1080,\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198207106733","match":{"Squad1Elo":1000,"MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Squad1Name":"Vox","Squad1Members":["76561198035784649","76561198068354149","76561198207106733","76561198363145657"],"Squad2Elo":1080,"Squad2Members":["76561197978004027","76561198007511914","76561198025903555","76561198066255758","76561198128032548"],"SquadId2":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","ServerId":"72fb2e3d-44fa-461e-ad48-9711941ba2c6","ServerURL":"107.6.103.215:10200","Squad2Name":"Midnight","GameMode":1,"SquadId1":"0451bebe-9dfd-4c62-b209-f1c3ee088561"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Squad1Members\":[\"76561197983350352\",\"76561198089418114\",\"76561198124933605\",\"76561198155969898\",\"76561198834129751\"],\"Squad1Name\":\"Titan\",\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"Squad2Name\":\"Life\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Squad1Members\":[\"76561197983350352\",\"76561198089418114\",\"76561198124933605\",\"76561198155969898\",\"76561198834129751\"],\"Squad1Name\":\"Titan\",\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"Squad2Name\":\"Life\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( fd3ef417-cd9f-4d2f-81fc-9634fa678360 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198162088878\",\"squadId\":\"b2d01254-4d2b-4134-bf65-263fea228ceb\",\"squadMemberIds\":[\"76561198120621948\",\"76561198103055173\",\"76561198080775469\",\"76561198081984919\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198162088878\",\"squadId\":\"b2d01254-4d2b-4134-bf65-263fea228ceb\",\"squadMemberIds\":[\"76561198120621948\",\"76561198103055173\",\"76561198080775469\",\"76561198081984919\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198162088878","squadId":"b2d01254-4d2b-4134-bf65-263fea228ceb","squadMemberIds":["76561198120621948","76561198103055173","76561198080775469","76561198081984919"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198162088878, b2d01254-4d2b-4134-bf65-263fea228ceb, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"f99c5265-82cd-4de8-a778-7a2154915ce8\",\"Region\":0,\"Wins\":0,\"Ties\":54,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"f99c5265-82cd-4de8-a778-7a2154915ce8\",\"Region\":0,\"Wins\":0,\"Ties\":54,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198415019092","PersonaName":"40caligula","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","MatchId":"f99c5265-82cd-4de8-a778-7a2154915ce8","Region":0,"Wins":0,"Ties":54,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198415019092 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"76f360aa-ed8d-4a9f-9de2-0caa91f24411\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"76f360aa-ed8d-4a9f-9de2-0caa91f24411\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"76f360aa-ed8d-4a9f-9de2-0caa91f24411","Region":1,"Wins":0,"Ties":4,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198300524878 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198300524878, 76f360aa-ed8d-4a9f-9de2-0caa91f24411, 76f360aa-ed8d-4a9f-9de2-0caa91f24411 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198300524878 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"76f360aa-ed8d-4a9f-9de2-0caa91f24411\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"76f360aa-ed8d-4a9f-9de2-0caa91f24411\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198300524878","squadId":"76f360aa-ed8d-4a9f-9de2-0caa91f24411","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending text message to 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SendTextMessage(String, String) GEC.ChatInputController:SubmitMessage(String) GEC.ChatInputController:OnSubmit(String) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198125988480\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198207106733\",\"76561198125988480\"],\"users\":[{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":0,\"Wins\":0,\"Ties\":74,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198207106733\",\"PersonaName\":\"LowRateGeneral\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb33f1073d89a48726c9a5c49de7c4d8be95a26d_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0},{\"AccountId\":\"76561198125988480\",\"PersonaName\":\"doughnutdoodles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b3/b3c041f3eb316e0edf16e6ba36f426b433e16cee_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198125988480\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198207106733\",\"76561198125988480\"],\"users\":[{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":0,\"Wins\":0,\"Ties\":74,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198207106733\",\"PersonaName\":\"LowRateGeneral\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb33f1073d89a48726c9a5c49de7c4d8be95a26d_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0},{\"AccountId\":\"76561198125988480\",\"PersonaName\":\"doughnutdoodles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b3/b3c041f3eb316e0edf16e6ba36f426b433e16cee_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198125988480","squadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","squadMemberIds":["76561198363145657","76561198035784649","76561198068354149","76561198207106733","76561198125988480"],"users":[{"AccountId":"76561198363145657","PersonaName":"Viper | Melnbuck","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":0,"Wins":0,"Ties":74,"Losses":0},{"AccountId":"76561198035784649","PersonaName":"Plagueistry","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561198068354149","PersonaName":"Viper | Cycl0th","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198207106733","PersonaName":"LowRateGeneral","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb33f1073d89a48726c9a5c49de7c4d8be95a26d_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Region":1,"Wins":0,"Ties":3,"Losses":0},{"AccountId":"76561198125988480","PersonaName":"doughnutdoodles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b3/b3c041f3eb316e0edf16e6ba36f426b433e16cee_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","Region":1,"Wins":0,"Ties":12,"Losses":0}],"squadName":"Vox","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198363145657 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035784649 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068354149 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198207106733 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125988480 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198125988480\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198035784649\",\"76561198068354149\",\"76561198125988480\",\"76561198207106733\",\"76561198363145657\"],\"Squad2Elo\":1080,\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198125988480\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198035784649\",\"76561198068354149\",\"76561198125988480\",\"76561198207106733\",\"76561198363145657\"],\"Squad2Elo\":1080,\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"ServerId\":\"72fb2e3d-44fa-461e-ad48-9711941ba2c6\",\"ServerURL\":\"107.6.103.215:10200\",\"Squad2Name\":\"Midnight\",\"GameMode\":1,\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198125988480","match":{"Squad1Elo":1000,"MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","Squad1Name":"Vox","Squad1Members":["76561198035784649","76561198068354149","76561198125988480","76561198207106733","76561198363145657"],"Squad2Elo":1080,"Squad2Members":["76561197978004027","76561198007511914","76561198025903555","76561198066255758","76561198128032548"],"SquadId2":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","ServerId":"72fb2e3d-44fa-461e-ad48-9711941ba2c6","ServerURL":"107.6.103.215:10200","Squad2Name":"Midnight","GameMode":1,"SquadId1":"0451bebe-9dfd-4c62-b209-f1c3ee088561"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"inviteAccepted","data":"{\"userId\":\"76561198134655786\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"inviteAccepted","data":"{\"userId\":\"76561198134655786\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198134655786\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198134655786\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198134655786","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198091922167","76561198048560633","76561198134655786"],"users":[{"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28},{"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":45,"Ties":3,"Losses":39},{"AccountId":"76561198134655786","PersonaName":"C34A","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Tester":true,"Region":0,"Wins":247,"Ties":75,"Losses":113,"Rank":38}],"squadName":"Ares","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198134655786 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198134655786 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSentInviteExpired( 76561198018979695 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSentInviteExpired(String) System.Action`1:Invoke(T) <>c__DisplayClass126_0:b__0() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Expiration.d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::RemovePendingInvite( 76561198018979695 , InviteExpired ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:RemovePendingInvite(String, Type) System.Action`1:Invoke(T) <>c__DisplayClass126_0:b__0() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Expiration.d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"ab7e9681-4e60-4411-9cf6-129a454aaac8\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579153650,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"ab7e9681-4e60-4411-9cf6-129a454aaac8\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579153650,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198082429121\",\"squadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"squadMemberIds\":[\"76561198058493683\",\"76561197981160303\",\"76561198245369802\",\"76561198163148354\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198082429121\",\"squadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"squadMemberIds\":[\"76561198058493683\",\"76561197981160303\",\"76561198245369802\",\"76561198163148354\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198082429121","squadId":"2257b22e-1476-4efa-8b02-1b4e03feaea7","squadMemberIds":["76561198058493683","76561197981160303","76561198245369802","76561198163148354"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198082429121, 2257b22e-1476-4efa-8b02-1b4e03feaea7, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"dfc01ece-d2cd-495f-bdc2-045e496a20a2\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579178573,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"dfc01ece-d2cd-495f-bdc2-045e496a20a2\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579178573,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSentInviteExpired( 76561198018979695 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSentInviteExpired(String) System.Action`1:Invoke(T) <>c__DisplayClass126_0:b__0() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Expiration.d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::RemovePendingInvite( 76561198018979695 , InviteExpired ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:RemovePendingInvite(String, Type) System.Action`1:Invoke(T) <>c__DisplayClass126_0:b__0() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Expiration.d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561199079591232\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561197972086416\",\"76561198308813828\",\"76561198038869961\"],\"newSquadId\":\"e78f4e6a-31a1-4d81-9280-6c20d1b7b877\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561199079591232\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561197972086416\",\"76561198308813828\",\"76561198038869961\"],\"newSquadId\":\"e78f4e6a-31a1-4d81-9280-6c20d1b7b877\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561199079591232","squadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","squadMemberIds":["76561197967468582","76561197972086416","76561198308813828","76561198038869961"],"newSquadId":"e78f4e6a-31a1-4d81-9280-6c20d1b7b877","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561199079591232, 4195d064-120c-43ec-b2f7-448ca2fe82f5, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561199079591232\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Squad1Name\":\"Kingdom\",\"Squad1Members\":[\"76561197967468582\",\"76561197972086416\",\"76561198038869961\",\"76561198308813828\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198045741491\",\"76561198113397687\",\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"SquadId2\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"ServerId\":\"56c272b2-716e-4423-99c9-f873288ff2e8\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Tusk\",\"GameMode\":1,\"SquadId1\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561199079591232\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Squad1Name\":\"Kingdom\",\"Squad1Members\":[\"76561197967468582\",\"76561197972086416\",\"76561198038869961\",\"76561198308813828\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198045741491\",\"76561198113397687\",\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"SquadId2\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"ServerId\":\"56c272b2-716e-4423-99c9-f873288ff2e8\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Tusk\",\"GameMode\":1,\"SquadId1\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561199079591232","match":{"Squad1Elo":1000,"MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Squad1Name":"Kingdom","Squad1Members":["76561197967468582","76561197972086416","76561198038869961","76561198308813828"],"Squad2Elo":1000,"Squad2Members":["76561198045741491","76561198113397687","76561198137756695","76561198169162420","76561198271153693"],"SquadId2":"a64ddebb-efaf-4455-b0b7-119cd2c68476","ServerId":"56c272b2-716e-4423-99c9-f873288ff2e8","ServerURL":"64.58.127.100:10000","Squad2Name":"Tusk","GameMode":1,"SquadId1":"4195d064-120c-43ec-b2f7-448ca2fe82f5"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"inviteAccepted","data":"{\"userId\":\"76561198077348161\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"inviteAccepted","data":"{\"userId\":\"76561198077348161\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198077348161\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198077348161\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198077348161","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198091922167","76561198048560633","76561198134655786","76561198077348161"],"users":[{"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28},{"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":45,"Ties":3,"Losses":39},{"AccountId":"76561198134655786","PersonaName":"C34A","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Tester":true,"Region":0,"Wins":247,"Ties":75,"Losses":113,"Rank":38},{"AccountId":"76561198077348161","PersonaName":"Marbles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":240,"Ties":99,"Losses":98,"Rank":46}],"squadName":"Ares","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198134655786 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198077348161 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198077348161 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":2,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":2,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"ab7e9681-4e60-4411-9cf6-129a454aaac8\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579190690,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"ab7e9681-4e60-4411-9cf6-129a454aaac8\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579190690,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198203464811\"],\"Squad1Name\":\"Flintlock\",\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\"],\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198203464811\",\"PersonaName\":\"Nipples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb3a55634294744b0190e0ce25d34b135d073f8b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":30,\"Losses\":0},{\"AccountId\":\"76561197993838258\",\"PersonaName\":\"Amiho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f11aa2664cffa142c7fa2927b5789868dec17970_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":0,\"Wins\":0,\"Ties\":38,\"Losses\":0},{\"AccountId\":\"76561198059510483\",\"PersonaName\":\"LEVEL 96 Dark Repulser\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29c1494db96f9ef039767f4a45371aaf8cea5dee_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198203464811\"],\"Squad1Name\":\"Flintlock\",\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\"],\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198203464811\",\"PersonaName\":\"Nipples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb3a55634294744b0190e0ce25d34b135d073f8b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":30,\"Losses\":0},{\"AccountId\":\"76561197993838258\",\"PersonaName\":\"Amiho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f11aa2664cffa142c7fa2927b5789868dec17970_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":0,\"Wins\":0,\"Ties\":38,\"Losses\":0},{\"AccountId\":\"76561198059510483\",\"PersonaName\":\"LEVEL 96 Dark Repulser\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29c1494db96f9ef039767f4a45371aaf8cea5dee_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b","SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","Squad1Members":["76561197993838258","76561198059510483","76561198203464811"],"Squad1Name":"Flintlock","Squad2Members":["76561197987571579","76561198045791490","76561198098336125"],"Squad2Name":"Rogue","GameMode":1},"users":[{"AccountId":"76561198203464811","PersonaName":"Nipples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb3a55634294744b0190e0ce25d34b135d073f8b_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","Region":1,"Wins":0,"Ties":30,"Losses":0},{"AccountId":"76561197993838258","PersonaName":"Amiho","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f11aa2664cffa142c7fa2927b5789868dec17970_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","Region":0,"Wins":0,"Ties":38,"Losses":0},{"AccountId":"76561198059510483","PersonaName":"LEVEL 96 Dark Repulser","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29c1494db96f9ef039767f4a45371aaf8cea5dee_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561197987571579","PersonaName":"Smug Square","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":41,"Losses":0},{"AccountId":"76561198098336125","PersonaName":"Doughboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":42,"Losses":0},{"AccountId":"76561198045791490","PersonaName":"Hawaiian Ice","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":26,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b","SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","Squad1Members":["76561197993838258","76561198059510483","76561198203464811"],"Squad1Name":"Flintlock","Squad2Members":["76561197987571579","76561198045791490","76561198098336125"],"Squad2Name":"Rogue","GameMode":1},"users":[{"AccountId":"76561198203464811","PersonaName":"Nipples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb3a55634294744b0190e0ce25d34b135d073f8b_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","Region":1,"Wins":0,"Ties":30,"Losses":0},{"AccountId":"76561197993838258","PersonaName":"Amiho","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f11aa2664cffa142c7fa2927b5789868dec17970_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","Region":0,"Wins":0,"Ties":38,"Losses":0},{"AccountId":"76561198059510483","PersonaName":"LEVEL 96 Dark Repulser","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29c1494db96f9ef039767f4a45371aaf8cea5dee_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561197987571579","PersonaName":"Smug Square","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":41,"Losses":0},{"AccountId":"76561198098336125","PersonaName":"Doughboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":42,"Losses":0},{"AccountId":"76561198045791490","PersonaName":"Hawaiian Ice","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":26,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198203464811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197993838258 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198059510483 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197987571579 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198098336125 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045791490 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198077348161\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198077348161\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198077348161","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198077348161 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) System.Action`1:Invoke(T) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isIdle to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) System.Action`1:Invoke(T) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) System.Action`1:Invoke(T) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) System.Action`1:Invoke(T) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) System.Action`1:Invoke(T) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) System.Action`1:Invoke(T) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) System.Action`1:Invoke(T) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"948867c0-ab0f-482b-9aea-7f3178f2064f\",\"SquadId1\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"SquadId2\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"Squad1Members\":[\"76561197985505418\",\"76561198002712442\",\"76561198010163981\",\"76561198125832979\",\"76561199085963550\"],\"Squad1Name\":\"Dog\",\"Squad2Members\":[\"76561198069196340\",\"76561198080214471\",\"76561198095350603\",\"76561198137450080\",\"76561198191353042\"],\"Squad2Name\":\"Hall\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"948867c0-ab0f-482b-9aea-7f3178f2064f\",\"SquadId1\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"SquadId2\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"Squad1Members\":[\"76561197985505418\",\"76561198002712442\",\"76561198010163981\",\"76561198125832979\",\"76561199085963550\"],\"Squad1Name\":\"Dog\",\"Squad2Members\":[\"76561198069196340\",\"76561198080214471\",\"76561198095350603\",\"76561198137450080\",\"76561198191353042\"],\"Squad2Name\":\"Hall\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"948867c0-ab0f-482b-9aea-7f3178f2064f","SquadId1":"f75da421-8b51-4764-a40d-ce3b9e02b65f","SquadId2":"7eac5c44-c2dd-49f1-91c0-9e465b803820","Squad1Members":["76561197985505418","76561198002712442","76561198010163981","76561198125832979","76561199085963550"],"Squad1Name":"Dog","Squad2Members":["76561198069196340","76561198080214471","76561198095350603","76561198137450080","76561198191353042"],"Squad2Name":"Hall","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 948867c0-ab0f-482b-9aea-7f3178f2064f ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 948867c0-ab0f-482b-9aea-7f3178f2064f , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198203464811\"],\"Squad1Name\":\"Flintlock\",\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\"],\"Squad2Name\":\"Rogue\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198203464811\"],\"Squad1Name\":\"Flintlock\",\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\"],\"Squad2Name\":\"Rogue\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 85b20d46-87a8-4321-97cb-e0a6542e6c8e ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"b2d01254-4d2b-4134-bf65-263fea228ceb\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"b2d01254-4d2b-4134-bf65-263fea228ceb\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198081984919","PersonaName":"C O S M I C","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg","SquadId":"b2d01254-4d2b-4134-bf65-263fea228ceb","Region":1,"Wins":0,"Ties":10,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198081984919 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198081984919, b2d01254-4d2b-4134-bf65-263fea228ceb, b2d01254-4d2b-4134-bf65-263fea228ceb ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198081984919 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198081984919\",\"squadId\":\"b2d01254-4d2b-4134-bf65-263fea228ceb\",\"squadMemberIds\":[\"76561198120621948\",\"76561198103055173\",\"76561198080775469\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198081984919\",\"squadId\":\"b2d01254-4d2b-4134-bf65-263fea228ceb\",\"squadMemberIds\":[\"76561198120621948\",\"76561198103055173\",\"76561198080775469\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198081984919","squadId":"b2d01254-4d2b-4134-bf65-263fea228ceb","squadMemberIds":["76561198120621948","76561198103055173","76561198080775469"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198103055173\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198103055173\",\"76561198120621948\"],\"users\":[{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198103055173\",\"PersonaName\":\"AbhiYeet\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561198120621948\",\"PersonaName\":\"Gio\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04645e2cbc381db772f4726c9610e8fbc8c9c0f5_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Rogue\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198103055173\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198103055173\",\"76561198120621948\"],\"users\":[{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198103055173\",\"PersonaName\":\"AbhiYeet\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561198120621948\",\"PersonaName\":\"Gio\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04645e2cbc381db772f4726c9610e8fbc8c9c0f5_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Rogue\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198103055173","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125","76561198045791490","76561198103055173","76561198120621948"],"users":[{"AccountId":"76561197987571579","PersonaName":"Smug Square","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":41,"Losses":0},{"AccountId":"76561198098336125","PersonaName":"Doughboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":42,"Losses":0},{"AccountId":"76561198045791490","PersonaName":"Hawaiian Ice","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":26,"Losses":0},{"AccountId":"76561198103055173","PersonaName":"AbhiYeet","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":11,"Losses":0},{"AccountId":"76561198120621948","PersonaName":"Gio","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04645e2cbc381db772f4726c9610e8fbc8c9c0f5_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":11,"Losses":0}],"squadName":"Rogue","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197987571579 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198098336125 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045791490 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198103055173 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198120621948 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198120621948\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198103055173\",\"76561198120621948\"],\"users\":[{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198103055173\",\"PersonaName\":\"AbhiYeet\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561198120621948\",\"PersonaName\":\"Gio\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04645e2cbc381db772f4726c9610e8fbc8c9c0f5_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Rogue\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198120621948\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198103055173\",\"76561198120621948\"],\"users\":[{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198103055173\",\"PersonaName\":\"AbhiYeet\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561198120621948\",\"PersonaName\":\"Gio\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04645e2cbc381db772f4726c9610e8fbc8c9c0f5_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Rogue\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198120621948","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125","76561198045791490","76561198103055173","76561198120621948"],"users":[{"AccountId":"76561197987571579","PersonaName":"Smug Square","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":41,"Losses":0},{"AccountId":"76561198098336125","PersonaName":"Doughboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":42,"Losses":0},{"AccountId":"76561198045791490","PersonaName":"Hawaiian Ice","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":26,"Losses":0},{"AccountId":"76561198103055173","PersonaName":"AbhiYeet","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":11,"Losses":0},{"AccountId":"76561198120621948","PersonaName":"Gio","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04645e2cbc381db772f4726c9610e8fbc8c9c0f5_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":11,"Losses":0}],"squadName":"Rogue","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197987571579 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198098336125 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045791490 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198103055173 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198120621948 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198120621948\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198203464811\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198103055173\",\"76561198120621948\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198120621948\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198203464811\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198103055173\",\"76561198120621948\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198120621948","match":{"Squad1Elo":1000,"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Squad1Name":"Flintlock","Squad1Members":["76561197993838258","76561198059510483","76561198203464811"],"Squad2Elo":1000,"Squad2Members":["76561197987571579","76561198045791490","76561198098336125","76561198103055173","76561198120621948"],"SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","ServerId":"6632363c-422a-4eae-abd4-a0124c932491","ServerURL":"204.74.225.146:10000","Squad2Name":"Rogue","GameMode":1,"SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198103055173\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198203464811\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198103055173\",\"76561198120621948\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198103055173\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198203464811\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198103055173\",\"76561198120621948\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198103055173","match":{"Squad1Elo":1000,"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Squad1Name":"Flintlock","Squad1Members":["76561197993838258","76561198059510483","76561198203464811"],"Squad2Elo":1000,"Squad2Members":["76561197987571579","76561198045791490","76561198098336125","76561198103055173","76561198120621948"],"SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","ServerId":"6632363c-422a-4eae-abd4-a0124c932491","ServerURL":"204.74.225.146:10000","Squad2Name":"Rogue","GameMode":1,"SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198080214471\",\"PersonaName\":\"Andros\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fa61be3716b944a711695ebd67b927221404678_full.jpg\",\"SquadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198080214471\",\"PersonaName\":\"Andros\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fa61be3716b944a711695ebd67b927221404678_full.jpg\",\"SquadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198080214471","PersonaName":"Andros","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fa61be3716b944a711695ebd67b927221404678_full.jpg","SquadId":"7eac5c44-c2dd-49f1-91c0-9e465b803820","Region":1,"Wins":0,"Ties":32,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198080214471 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198002712442\",\"PersonaName\":\"Zepar\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2c/2cfaf9814c3149bb78e78e941c4fe001efb8a793_full.jpg\",\"SquadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"Region\":1,\"Wins\":0,\"Ties\":25,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198002712442\",\"PersonaName\":\"Zepar\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2c/2cfaf9814c3149bb78e78e941c4fe001efb8a793_full.jpg\",\"SquadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"Region\":1,\"Wins\":0,\"Ties\":25,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198002712442","PersonaName":"Zepar","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2c/2cfaf9814c3149bb78e78e941c4fe001efb8a793_full.jpg","SquadId":"f75da421-8b51-4764-a40d-ce3b9e02b65f","Region":1,"Wins":0,"Ties":25,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198002712442 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSentInviteExpired( 76561198018979695 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSentInviteExpired(String) System.Action`1:Invoke(T) <>c__DisplayClass126_0:b__0() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Expiration.d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::RemovePendingInvite( 76561198018979695 , InviteExpired ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:RemovePendingInvite(String, Type) System.Action`1:Invoke(T) <>c__DisplayClass126_0:b__0() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() Expiration.d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198125832979","PersonaName":"WishingPole","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg","SquadId":"f75da421-8b51-4764-a40d-ce3b9e02b65f","Region":1,"Wins":0,"Ties":32,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125832979 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"f99c5265-82cd-4de8-a778-7a2154915ce8\",\"SquadId1\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"SquadId2\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Squad1Members\":[\"76561197981160303\",\"76561198058493683\",\"76561198082429121\",\"76561198163148354\",\"76561198245369802\"],\"Squad1Name\":\"Arrow\",\"Squad2Members\":[\"76561197993207539\",\"76561198099024562\",\"76561198125823341\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Name\":\"Noon\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"f99c5265-82cd-4de8-a778-7a2154915ce8\",\"SquadId1\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"SquadId2\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Squad1Members\":[\"76561197981160303\",\"76561198058493683\",\"76561198082429121\",\"76561198163148354\",\"76561198245369802\"],\"Squad1Name\":\"Arrow\",\"Squad2Members\":[\"76561197993207539\",\"76561198099024562\",\"76561198125823341\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Name\":\"Noon\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"f99c5265-82cd-4de8-a778-7a2154915ce8","SquadId1":"2257b22e-1476-4efa-8b02-1b4e03feaea7","SquadId2":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Squad1Members":["76561197981160303","76561198058493683","76561198082429121","76561198163148354","76561198245369802"],"Squad1Name":"Arrow","Squad2Members":["76561197993207539","76561198099024562","76561198125823341","76561198237996836","76561198415019092"],"Squad2Name":"Noon","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( f99c5265-82cd-4de8-a778-7a2154915ce8 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( f99c5265-82cd-4de8-a778-7a2154915ce8 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198010163981\",\"squadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"squadMemberIds\":[\"76561198002712442\",\"76561197985505418\",\"76561198125832979\",\"76561199085963550\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198010163981\",\"squadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"squadMemberIds\":[\"76561198002712442\",\"76561197985505418\",\"76561198125832979\",\"76561199085963550\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198010163981","squadId":"f75da421-8b51-4764-a40d-ce3b9e02b65f","squadMemberIds":["76561198002712442","76561197985505418","76561198125832979","76561199085963550"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198010163981, f75da421-8b51-4764-a40d-ce3b9e02b65f, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198002712442\",\"PersonaName\":\"Zepar\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2c/2cfaf9814c3149bb78e78e941c4fe001efb8a793_full.jpg\",\"SquadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"Region\":1,\"Wins\":0,\"Ties\":25,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198002712442\",\"PersonaName\":\"Zepar\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2c/2cfaf9814c3149bb78e78e941c4fe001efb8a793_full.jpg\",\"SquadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"Region\":1,\"Wins\":0,\"Ties\":25,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198002712442","PersonaName":"Zepar","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2c/2cfaf9814c3149bb78e78e941c4fe001efb8a793_full.jpg","SquadId":"f75da421-8b51-4764-a40d-ce3b9e02b65f","Region":1,"Wins":0,"Ties":25,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198002712442 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198002712442, f75da421-8b51-4764-a40d-ce3b9e02b65f, f75da421-8b51-4764-a40d-ce3b9e02b65f ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198002712442 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198002712442\",\"squadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"squadMemberIds\":[\"76561197985505418\",\"76561198125832979\",\"76561199085963550\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198002712442\",\"squadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"squadMemberIds\":[\"76561197985505418\",\"76561198125832979\",\"76561199085963550\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198002712442","squadId":"f75da421-8b51-4764-a40d-ce3b9e02b65f","squadMemberIds":["76561197985505418","76561198125832979","76561199085963550"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"ab7e9681-4e60-4411-9cf6-129a454aaac8\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579227018,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"ab7e9681-4e60-4411-9cf6-129a454aaac8\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},\"squad\":{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\"],\"Name\":\"Ares\",\"GameMode\":1},\"inviteStart\":1598579227018,\"inviteDuration\":30000}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198137450080\",\"squadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"squadMemberIds\":[\"76561198095350603\",\"76561198191353042\",\"76561198080214471\",\"76561198069196340\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198137450080\",\"squadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"squadMemberIds\":[\"76561198095350603\",\"76561198191353042\",\"76561198080214471\",\"76561198069196340\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198137450080","squadId":"7eac5c44-c2dd-49f1-91c0-9e465b803820","squadMemberIds":["76561198095350603","76561198191353042","76561198080214471","76561198069196340"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198137450080, 7eac5c44-c2dd-49f1-91c0-9e465b803820, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198080214471\",\"squadId\":\"a66703bf-29b9-46e3-a0b6-5ddffb41a7cb\",\"squadMemberIds\":[\"76561198080214471\"],\"users\":[{\"AccountId\":\"76561198080214471\",\"PersonaName\":\"Andros\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fa61be3716b944a711695ebd67b927221404678_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}],\"squadName\":\"Elephant\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198080214471\",\"squadId\":\"a66703bf-29b9-46e3-a0b6-5ddffb41a7cb\",\"squadMemberIds\":[\"76561198080214471\"],\"users\":[{\"AccountId\":\"76561198080214471\",\"PersonaName\":\"Andros\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fa61be3716b944a711695ebd67b927221404678_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}],\"squadName\":\"Elephant\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198080214471","squadId":"a66703bf-29b9-46e3-a0b6-5ddffb41a7cb","squadMemberIds":["76561198080214471"],"users":[{"AccountId":"76561198080214471","PersonaName":"Andros","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fa61be3716b944a711695ebd67b927221404678_full.jpg","Region":1,"Wins":0,"Ties":32,"Losses":0}],"squadName":"Elephant","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198080214471 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198080214471\",\"squadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"squadMemberIds\":[\"76561198095350603\",\"76561198191353042\",\"76561198069196340\"],\"newSquadId\":\"a66703bf-29b9-46e3-a0b6-5ddffb41a7cb\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198080214471\",\"squadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"squadMemberIds\":[\"76561198095350603\",\"76561198191353042\",\"76561198069196340\"],\"newSquadId\":\"a66703bf-29b9-46e3-a0b6-5ddffb41a7cb\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198080214471","squadId":"7eac5c44-c2dd-49f1-91c0-9e465b803820","squadMemberIds":["76561198095350603","76561198191353042","76561198069196340"],"newSquadId":"a66703bf-29b9-46e3-a0b6-5ddffb41a7cb","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198080214471, 7eac5c44-c2dd-49f1-91c0-9e465b803820, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198081984919\",\"squadId\":\"6093bc69-2ff5-4451-8f9f-35bf5844a581\",\"squadMemberIds\":[\"76561198081984919\"],\"users\":[{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0}],\"squadName\":\"Tiger\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198081984919\",\"squadId\":\"6093bc69-2ff5-4451-8f9f-35bf5844a581\",\"squadMemberIds\":[\"76561198081984919\"],\"users\":[{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0}],\"squadName\":\"Tiger\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198081984919","squadId":"6093bc69-2ff5-4451-8f9f-35bf5844a581","squadMemberIds":["76561198081984919"],"users":[{"AccountId":"76561198081984919","PersonaName":"C O S M I C","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg","Region":1,"Wins":0,"Ties":10,"Losses":0}],"squadName":"Tiger","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081984919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"7eac5c44-c2dd-49f1-91c0-9e465b803820","Region":0,"Wins":0,"Ties":18,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"6093bc69-2ff5-4451-8f9f-35bf5844a581\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"6093bc69-2ff5-4451-8f9f-35bf5844a581\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198081984919","PersonaName":"C O S M I C","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg","SquadId":"6093bc69-2ff5-4451-8f9f-35bf5844a581","Region":1,"Wins":0,"Ties":10,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081984919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197985505418\",\"squadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"squadMemberIds\":[\"76561198125832979\",\"76561199085963550\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197985505418\",\"squadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"squadMemberIds\":[\"76561198125832979\",\"76561199085963550\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197985505418","squadId":"f75da421-8b51-4764-a40d-ce3b9e02b65f","squadMemberIds":["76561198125832979","76561199085963550"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197985505418, f75da421-8b51-4764-a40d-ce3b9e02b65f, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198125832979\",\"squadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198125832979\",\"squadId\":\"f75da421-8b51-4764-a40d-ce3b9e02b65f\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198125832979","squadId":"f75da421-8b51-4764-a40d-ce3b9e02b65f","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198125832979, f75da421-8b51-4764-a40d-ce3b9e02b65f, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199085963550\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[\"76561198203464811\",\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561199085963550\"],\"users\":[{\"AccountId\":\"76561198203464811\",\"PersonaName\":\"Nipples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb3a55634294744b0190e0ce25d34b135d073f8b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":30,\"Losses\":0},{\"AccountId\":\"76561197993838258\",\"PersonaName\":\"Amiho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f11aa2664cffa142c7fa2927b5789868dec17970_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":0,\"Wins\":0,\"Ties\":38,\"Losses\":0},{\"AccountId\":\"76561198059510483\",\"PersonaName\":\"LEVEL 96 Dark Repulser\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29c1494db96f9ef039767f4a45371aaf8cea5dee_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561199085963550\",\"PersonaName\":\"DipChip\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":46,\"Losses\":0}],\"squadName\":\"Flintlock\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199085963550\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[\"76561198203464811\",\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561199085963550\"],\"users\":[{\"AccountId\":\"76561198203464811\",\"PersonaName\":\"Nipples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb3a55634294744b0190e0ce25d34b135d073f8b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":30,\"Losses\":0},{\"AccountId\":\"76561197993838258\",\"PersonaName\":\"Amiho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f11aa2664cffa142c7fa2927b5789868dec17970_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":0,\"Wins\":0,\"Ties\":38,\"Losses\":0},{\"AccountId\":\"76561198059510483\",\"PersonaName\":\"LEVEL 96 Dark Repulser\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29c1494db96f9ef039767f4a45371aaf8cea5dee_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561199085963550\",\"PersonaName\":\"DipChip\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":46,\"Losses\":0}],\"squadName\":\"Flintlock\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199085963550","squadId":"517497ee-dcdd-44de-8781-e0769567bb0b","squadMemberIds":["76561198203464811","76561197993838258","76561198059510483","76561198125832979","76561199085963550"],"users":[{"AccountId":"76561198203464811","PersonaName":"Nipples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb3a55634294744b0190e0ce25d34b135d073f8b_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":30,"Losses":0},{"AccountId":"76561197993838258","PersonaName":"Amiho","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f11aa2664cffa142c7fa2927b5789868dec17970_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":0,"Wins":0,"Ties":38,"Losses":0},{"AccountId":"76561198059510483","PersonaName":"LEVEL 96 Dark Repulser","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29c1494db96f9ef039767f4a45371aaf8cea5dee_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198125832979","PersonaName":"WishingPole","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","Region":1,"Wins":0,"Ties":32,"Losses":0},{"AccountId":"76561199085963550","PersonaName":"DipChip","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","Region":1,"Wins":0,"Ties":46,"Losses":0}],"squadName":"Flintlock","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198203464811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197993838258 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198059510483 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125832979 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199085963550 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198125832979\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[\"76561198203464811\",\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561199085963550\"],\"users\":[{\"AccountId\":\"76561198203464811\",\"PersonaName\":\"Nipples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb3a55634294744b0190e0ce25d34b135d073f8b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":30,\"Losses\":0},{\"AccountId\":\"76561197993838258\",\"PersonaName\":\"Amiho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f11aa2664cffa142c7fa2927b5789868dec17970_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":0,\"Wins\":0,\"Ties\":38,\"Losses\":0},{\"AccountId\":\"76561198059510483\",\"PersonaName\":\"LEVEL 96 Dark Repulser\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29c1494db96f9ef039767f4a45371aaf8cea5dee_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561199085963550\",\"PersonaName\":\"DipChip\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":46,\"Losses\":0}],\"squadName\":\"Flintlock\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198125832979\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[\"76561198203464811\",\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561199085963550\"],\"users\":[{\"AccountId\":\"76561198203464811\",\"PersonaName\":\"Nipples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb3a55634294744b0190e0ce25d34b135d073f8b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":30,\"Losses\":0},{\"AccountId\":\"76561197993838258\",\"PersonaName\":\"Amiho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f11aa2664cffa142c7fa2927b5789868dec17970_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":0,\"Wins\":0,\"Ties\":38,\"Losses\":0},{\"AccountId\":\"76561198059510483\",\"PersonaName\":\"LEVEL 96 Dark Repulser\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29c1494db96f9ef039767f4a45371aaf8cea5dee_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561199085963550\",\"PersonaName\":\"DipChip\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":46,\"Losses\":0}],\"squadName\":\"Flintlock\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198125832979","squadId":"517497ee-dcdd-44de-8781-e0769567bb0b","squadMemberIds":["76561198203464811","76561197993838258","76561198059510483","76561198125832979","76561199085963550"],"users":[{"AccountId":"76561198203464811","PersonaName":"Nipples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb3a55634294744b0190e0ce25d34b135d073f8b_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":30,"Losses":0},{"AccountId":"76561197993838258","PersonaName":"Amiho","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f11aa2664cffa142c7fa2927b5789868dec17970_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":0,"Wins":0,"Ties":38,"Losses":0},{"AccountId":"76561198059510483","PersonaName":"LEVEL 96 Dark Repulser","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29c1494db96f9ef039767f4a45371aaf8cea5dee_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198125832979","PersonaName":"WishingPole","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","Region":1,"Wins":0,"Ties":32,"Losses":0},{"AccountId":"76561199085963550","PersonaName":"DipChip","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","Region":1,"Wins":0,"Ties":46,"Losses":0}],"squadName":"Flintlock","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198203464811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197993838258 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198059510483 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125832979 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199085963550 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198125832979\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198103055173\",\"76561198120621948\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198125832979\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198103055173\",\"76561198120621948\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198125832979","match":{"Squad1Elo":1000,"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Squad1Name":"Flintlock","Squad1Members":["76561197993838258","76561198059510483","76561198125832979","76561198203464811","76561199085963550"],"Squad2Elo":1000,"Squad2Members":["76561197987571579","76561198045791490","76561198098336125","76561198103055173","76561198120621948"],"SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","ServerId":"6632363c-422a-4eae-abd4-a0124c932491","ServerURL":"204.74.225.146:10000","Squad2Name":"Rogue","GameMode":1,"SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199085963550\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198103055173\",\"76561198120621948\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199085963550\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198103055173\",\"76561198120621948\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561199085963550","match":{"Squad1Elo":1000,"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Squad1Name":"Flintlock","Squad1Members":["76561197993838258","76561198059510483","76561198125832979","76561198203464811","76561199085963550"],"Squad2Elo":1000,"Squad2Members":["76561197987571579","76561198045791490","76561198098336125","76561198103055173","76561198120621948"],"SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","ServerId":"6632363c-422a-4eae-abd4-a0124c932491","ServerURL":"204.74.225.146:10000","Squad2Name":"Rogue","GameMode":1,"SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198058493683\",\"PersonaName\":\"stealthblade\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/01f53d42a7e4ac35467b42d7140ed482ceb3d1e6_full.jpg\",\"SquadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198058493683\",\"PersonaName\":\"stealthblade\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/01f53d42a7e4ac35467b42d7140ed482ceb3d1e6_full.jpg\",\"SquadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198058493683","PersonaName":"stealthblade","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/01f53d42a7e4ac35467b42d7140ed482ceb3d1e6_full.jpg","SquadId":"2257b22e-1476-4efa-8b02-1b4e03feaea7","Region":1,"Wins":0,"Ties":13,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198058493683 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561197981160303\",\"PersonaName\":\"Uncle Moe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/63/63811ff8620c5e9dfabbe9a39ec639fd3ddfc504_full.jpg\",\"SquadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561197981160303\",\"PersonaName\":\"Uncle Moe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/63/63811ff8620c5e9dfabbe9a39ec639fd3ddfc504_full.jpg\",\"SquadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561197981160303","PersonaName":"Uncle Moe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/63/63811ff8620c5e9dfabbe9a39ec639fd3ddfc504_full.jpg","SquadId":"2257b22e-1476-4efa-8b02-1b4e03feaea7","Region":1,"Wins":0,"Ties":7,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197981160303 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198237996836","PersonaName":"LIL_GOAT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":14,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198237996836 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198415019092","PersonaName":"40caligula","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":0,"Wins":0,"Ties":55,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198415019092 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197993207539\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198125823341\",\"76561198099024562\",\"76561198415019092\"],\"newSquadId\":\"76a243ad-61cf-49c1-8ee2-8eb99850a930\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197993207539\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198125823341\",\"76561198099024562\",\"76561198415019092\"],\"newSquadId\":\"76a243ad-61cf-49c1-8ee2-8eb99850a930\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197993207539","squadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","squadMemberIds":["76561198237996836","76561198125823341","76561198099024562","76561198415019092"],"newSquadId":"76a243ad-61cf-49c1-8ee2-8eb99850a930","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197993207539, 2ee70b07-1dc9-45bd-bc06-6228695f4f33, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198120621948\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198103055173\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198120621948\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198103055173\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198120621948","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125","76561198045791490","76561198103055173"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198120621948, bd174709-31f9-428e-843d-333ef56bbf0e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198163148354\",\"squadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"squadMemberIds\":[\"76561198058493683\",\"76561197981160303\",\"76561198245369802\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198163148354\",\"squadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"squadMemberIds\":[\"76561198058493683\",\"76561197981160303\",\"76561198245369802\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198163148354","squadId":"2257b22e-1476-4efa-8b02-1b4e03feaea7","squadMemberIds":["76561198058493683","76561197981160303","76561198245369802"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198163148354, 2257b22e-1476-4efa-8b02-1b4e03feaea7, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198058493683\",\"squadId\":\"d8654317-61bb-4776-a80f-ddef74391f37\",\"squadMemberIds\":[\"76561198058493683\"],\"users\":[{\"AccountId\":\"76561198058493683\",\"PersonaName\":\"stealthblade\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/01f53d42a7e4ac35467b42d7140ed482ceb3d1e6_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0}],\"squadName\":\"Sabre\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198058493683\",\"squadId\":\"d8654317-61bb-4776-a80f-ddef74391f37\",\"squadMemberIds\":[\"76561198058493683\"],\"users\":[{\"AccountId\":\"76561198058493683\",\"PersonaName\":\"stealthblade\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/01f53d42a7e4ac35467b42d7140ed482ceb3d1e6_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0}],\"squadName\":\"Sabre\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198058493683","squadId":"d8654317-61bb-4776-a80f-ddef74391f37","squadMemberIds":["76561198058493683"],"users":[{"AccountId":"76561198058493683","PersonaName":"stealthblade","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/01f53d42a7e4ac35467b42d7140ed482ceb3d1e6_full.jpg","Region":1,"Wins":0,"Ties":13,"Losses":0}],"squadName":"Sabre","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198058493683 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198058493683\",\"squadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"squadMemberIds\":[\"76561197981160303\",\"76561198245369802\"],\"newSquadId\":\"d8654317-61bb-4776-a80f-ddef74391f37\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198058493683\",\"squadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"squadMemberIds\":[\"76561197981160303\",\"76561198245369802\"],\"newSquadId\":\"d8654317-61bb-4776-a80f-ddef74391f37\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198058493683","squadId":"2257b22e-1476-4efa-8b02-1b4e03feaea7","squadMemberIds":["76561197981160303","76561198245369802"],"newSquadId":"d8654317-61bb-4776-a80f-ddef74391f37","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198058493683, 2257b22e-1476-4efa-8b02-1b4e03feaea7, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197993207539\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561197972086416\",\"76561198308813828\",\"76561198038869961\",\"76561197993207539\"],\"users\":[{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561197972086416\",\"PersonaName\":\"Oves\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/38e6322ba260d071a1fd1ad850e334e654f4fee7_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198038869961\",\"PersonaName\":\"nibacho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a00ebc878aca626c4b860d8c9014568c5830acac_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561197993207539\",\"PersonaName\":\"Flyroper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/59092ae1f746ad9954d0c329f3ca139d6b972433_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}],\"squadName\":\"Kingdom\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197993207539\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561197972086416\",\"76561198308813828\",\"76561198038869961\",\"76561197993207539\"],\"users\":[{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561197972086416\",\"PersonaName\":\"Oves\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/38e6322ba260d071a1fd1ad850e334e654f4fee7_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198038869961\",\"PersonaName\":\"nibacho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a00ebc878aca626c4b860d8c9014568c5830acac_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561197993207539\",\"PersonaName\":\"Flyroper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/59092ae1f746ad9954d0c329f3ca139d6b972433_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}],\"squadName\":\"Kingdom\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197993207539","squadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","squadMemberIds":["76561197967468582","76561197972086416","76561198308813828","76561198038869961","76561197993207539"],"users":[{"AccountId":"76561197967468582","PersonaName":"bovus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561197972086416","PersonaName":"Oves","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/38e6322ba260d071a1fd1ad850e334e654f4fee7_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198308813828","PersonaName":"GrandmasterTardWrangler","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198038869961","PersonaName":"nibacho","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a00ebc878aca626c4b860d8c9014568c5830acac_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561197993207539","PersonaName":"Flyroper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/59092ae1f746ad9954d0c329f3ca139d6b972433_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Region":1,"Wins":0,"Ties":12,"Losses":0}],"squadName":"Kingdom","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197967468582 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197972086416 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198308813828 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198038869961 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197993207539 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561197981160303\",\"PersonaName\":\"Uncle Moe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/63/63811ff8620c5e9dfabbe9a39ec639fd3ddfc504_full.jpg\",\"SquadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561197981160303\",\"PersonaName\":\"Uncle Moe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/63/63811ff8620c5e9dfabbe9a39ec639fd3ddfc504_full.jpg\",\"SquadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561197981160303","PersonaName":"Uncle Moe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/63/63811ff8620c5e9dfabbe9a39ec639fd3ddfc504_full.jpg","SquadId":"2257b22e-1476-4efa-8b02-1b4e03feaea7","Region":1,"Wins":0,"Ties":7,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561197981160303 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197981160303, 2257b22e-1476-4efa-8b02-1b4e03feaea7, 2257b22e-1476-4efa-8b02-1b4e03feaea7 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561197981160303 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197993207539\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Squad1Name\":\"Kingdom\",\"Squad1Members\":[\"76561197967468582\",\"76561197972086416\",\"76561197993207539\",\"76561198038869961\",\"76561198308813828\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198045741491\",\"76561198113397687\",\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"SquadId2\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"ServerId\":\"56c272b2-716e-4423-99c9-f873288ff2e8\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Tusk\",\"GameMode\":1,\"SquadId1\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197993207539\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"Squad1Name\":\"Kingdom\",\"Squad1Members\":[\"76561197967468582\",\"76561197972086416\",\"76561197993207539\",\"76561198038869961\",\"76561198308813828\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198045741491\",\"76561198113397687\",\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"SquadId2\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"ServerId\":\"56c272b2-716e-4423-99c9-f873288ff2e8\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Tusk\",\"GameMode\":1,\"SquadId1\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561197993207539","match":{"Squad1Elo":1000,"MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","Squad1Name":"Kingdom","Squad1Members":["76561197967468582","76561197972086416","76561197993207539","76561198038869961","76561198308813828"],"Squad2Elo":1000,"Squad2Members":["76561198045741491","76561198113397687","76561198137756695","76561198169162420","76561198271153693"],"SquadId2":"a64ddebb-efaf-4455-b0b7-119cd2c68476","ServerId":"56c272b2-716e-4423-99c9-f873288ff2e8","ServerURL":"64.58.127.100:10000","Squad2Name":"Tusk","GameMode":1,"SquadId1":"4195d064-120c-43ec-b2f7-448ca2fe82f5"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 79ee37a4-255c-4ff0-a002-95e05e50537c , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 79ee37a4-255c-4ff0-a002-95e05e50537c , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197981160303\",\"squadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"squadMemberIds\":[\"76561198245369802\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197981160303\",\"squadId\":\"2257b22e-1476-4efa-8b02-1b4e03feaea7\",\"squadMemberIds\":[\"76561198245369802\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197981160303","squadId":"2257b22e-1476-4efa-8b02-1b4e03feaea7","squadMemberIds":["76561198245369802"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198125823341\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198099024562\",\"76561198415019092\"],\"newSquadId\":\"3d32d837-5a56-4b6a-a08a-c41c03b37e40\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198125823341\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198099024562\",\"76561198415019092\"],\"newSquadId\":\"3d32d837-5a56-4b6a-a08a-c41c03b37e40\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198125823341","squadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","squadMemberIds":["76561198237996836","76561198099024562","76561198415019092"],"newSquadId":"3d32d837-5a56-4b6a-a08a-c41c03b37e40","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198125823341, 2ee70b07-1dc9-45bd-bc06-6228695f4f33, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198081984919\",\"squadId\":\"6093bc69-2ff5-4451-8f9f-35bf5844a581\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198081984919\",\"squadId\":\"6093bc69-2ff5-4451-8f9f-35bf5844a581\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198081984919","squadId":"6093bc69-2ff5-4451-8f9f-35bf5844a581","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198081984919, 6093bc69-2ff5-4451-8f9f-35bf5844a581, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198081984919\",\"squadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"squadMemberIds\":[\"76561198162088878\",\"76561198080775469\",\"76561198081984919\"],\"users\":[{\"AccountId\":\"76561198162088878\",\"PersonaName\":\"JTJ︻デ 一\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198080775469\",\"PersonaName\":\"Reculus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0}],\"squadName\":\"Paladin\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198081984919\",\"squadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"squadMemberIds\":[\"76561198162088878\",\"76561198080775469\",\"76561198081984919\"],\"users\":[{\"AccountId\":\"76561198162088878\",\"PersonaName\":\"JTJ︻デ 一\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198080775469\",\"PersonaName\":\"Reculus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0}],\"squadName\":\"Paladin\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198081984919","squadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","squadMemberIds":["76561198162088878","76561198080775469","76561198081984919"],"users":[{"AccountId":"76561198162088878","PersonaName":"JTJ︻デ 一","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561198080775469","PersonaName":"Reculus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":32,"Losses":0},{"AccountId":"76561198081984919","PersonaName":"C O S M I C","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":10,"Losses":0}],"squadName":"Paladin","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198162088878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198080775469 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081984919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 1069 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 1058 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 1040 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 1046 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 8482 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 10026 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"inviteAccepted","data":"{\"userId\":\"76561198018979695\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"inviteAccepted","data":"{\"userId\":\"76561198018979695\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198018979695\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\",\"76561198018979695\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198018979695\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\",\"76561198018979695\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198018979695","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198091922167","76561198048560633","76561198134655786","76561198077348161","76561198018979695"],"users":[{"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28},{"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":45,"Ties":3,"Losses":39},{"AccountId":"76561198134655786","PersonaName":"C34A","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Tester":true,"Region":0,"Wins":247,"Ties":75,"Losses":113,"Rank":38},{"AccountId":"76561198077348161","PersonaName":"Marbles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":240,"Ties":99,"Losses":98,"Rank":46},{"AccountId":"76561198018979695","PersonaName":"CaptainKn1ght","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":16,"Ties":43,"Losses":13,"Rank":11}],"squadName":"Ares","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198134655786 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198077348161 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198018979695 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198018979695 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\",\"76561198018979695\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\",\"76561198018979695\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198095350603\",\"squadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"squadMemberIds\":[\"76561198191353042\",\"76561198069196340\"],\"newSquadId\":\"c76d4109-e25a-495c-9300-24e178ea5f1a\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198095350603\",\"squadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"squadMemberIds\":[\"76561198191353042\",\"76561198069196340\"],\"newSquadId\":\"c76d4109-e25a-495c-9300-24e178ea5f1a\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198095350603","squadId":"7eac5c44-c2dd-49f1-91c0-9e465b803820","squadMemberIds":["76561198191353042","76561198069196340"],"newSquadId":"c76d4109-e25a-495c-9300-24e178ea5f1a","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198095350603, 7eac5c44-c2dd-49f1-91c0-9e465b803820, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198018979695\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198018979695\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198018979695","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198018979695 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) System.Action`1:Invoke(T) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnClickReadyUp() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickReadyUp() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED READY UP TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickReadyUp() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"ready","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickReadyUp() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198048560633\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198048560633\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198048560633","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198048560633 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) System.Action`1:Invoke(T) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198103055173\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\"],\"newSquadId\":\"9d3dfd56-d965-4604-819e-f32e6f4782d4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198103055173\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\"],\"newSquadId\":\"9d3dfd56-d965-4604-819e-f32e6f4782d4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198103055173","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125","76561198045791490"],"newSquadId":"9d3dfd56-d965-4604-819e-f32e6f4782d4","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198103055173, bd174709-31f9-428e-843d-333ef56bbf0e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198199086653\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198099024562\",\"76561198415019092\",\"76561198199086653\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198099024562\",\"PersonaName\":\"Communist Spacecrabs\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ba/bab2dbb45e12fe04d97df95850ef17bb56b56e36_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"SpectatingMatchId\":\"cb186767-ca24-4bbf-a837-a9a7f8c4bcff\",\"Region\":0,\"Wins\":134,\"Ties\":128,\"Losses\":72,\"Rank\":6},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198199086653\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198099024562\",\"76561198415019092\",\"76561198199086653\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198099024562\",\"PersonaName\":\"Communist Spacecrabs\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ba/bab2dbb45e12fe04d97df95850ef17bb56b56e36_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"SpectatingMatchId\":\"cb186767-ca24-4bbf-a837-a9a7f8c4bcff\",\"Region\":0,\"Wins\":134,\"Ties\":128,\"Losses\":72,\"Rank\":6},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198199086653","squadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","squadMemberIds":["76561198237996836","76561198099024562","76561198415019092","76561198199086653"],"users":[{"AccountId":"76561198237996836","PersonaName":"LIL_GOAT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198099024562","PersonaName":"Communist Spacecrabs","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ba/bab2dbb45e12fe04d97df95850ef17bb56b56e36_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","SpectatingMatchId":"cb186767-ca24-4bbf-a837-a9a7f8c4bcff","Region":0,"Wins":134,"Ties":128,"Losses":72,"Rank":6},{"AccountId":"76561198415019092","PersonaName":"40caligula","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":0,"Wins":0,"Ties":55,"Losses":0},{"AccountId":"76561198199086653","PersonaName":"YongeI6","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":12,"Losses":0}],"squadName":"Noon","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198237996836 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198099024562 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198415019092 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198199086653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198103055173\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198120621948\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198103055173\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198120621948\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198103055173","match":{"Squad1Elo":1000,"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Squad1Name":"Flintlock","Squad1Members":["76561197993838258","76561198059510483","76561198125832979","76561198203464811","76561199085963550"],"Squad2Elo":1000,"Squad2Members":["76561197987571579","76561198045791490","76561198098336125","76561198120621948"],"SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","ServerId":"6632363c-422a-4eae-abd4-a0124c932491","ServerURL":"204.74.225.146:10000","Squad2Name":"Rogue","GameMode":1,"SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198091922167\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198091922167\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198091922167","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198091922167 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) System.Action`1:Invoke(T) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198134655786\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198134655786\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198134655786","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198134655786 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) System.Action`1:Invoke(T) ReadyUpManager:HandleUserReadiedUpMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198245369802\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198245369802\"],\"users\":[{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198245369802\",\"PersonaName\":\"Killer_Penguin\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e25210c7c80cf1a01e0bb06885d8c04b3010221_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Rogue\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198245369802\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198245369802\"],\"users\":[{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198245369802\",\"PersonaName\":\"Killer_Penguin\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e25210c7c80cf1a01e0bb06885d8c04b3010221_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Rogue\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198245369802","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125","76561198045791490","76561198245369802"],"users":[{"AccountId":"76561197987571579","PersonaName":"Smug Square","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":41,"Losses":0},{"AccountId":"76561198098336125","PersonaName":"Doughboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":42,"Losses":0},{"AccountId":"76561198045791490","PersonaName":"Hawaiian Ice","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":26,"Losses":0},{"AccountId":"76561198245369802","PersonaName":"Killer_Penguin","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e25210c7c80cf1a01e0bb06885d8c04b3010221_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":11,"Losses":0}],"squadName":"Rogue","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197987571579 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198098336125 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045791490 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198245369802 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198245369802\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198120621948\",\"76561198245369802\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198245369802\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198120621948\",\"76561198245369802\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198245369802","match":{"Squad1Elo":1000,"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Squad1Name":"Flintlock","Squad1Members":["76561197993838258","76561198059510483","76561198125832979","76561198203464811","76561199085963550"],"Squad2Elo":1000,"Squad2Members":["76561197987571579","76561198045791490","76561198098336125","76561198120621948","76561198245369802"],"SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","ServerId":"6632363c-422a-4eae-abd4-a0124c932491","ServerURL":"204.74.225.146:10000","Squad2Name":"Rogue","GameMode":1,"SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\",\"76561198018979695\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198077348161\",\"76561198018979695\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allInvitesCleared","data":"{\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allInvitesCleared","data":"{\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allRequestsToJoinCleared","data":"{\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allRequestsToJoinCleared","data":"{\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() InviteManager:HandleAllRequestsToJoinClearedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":14,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isMatchMaking UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) EasyAntiCheat.Server.LogWriterDelegate:Invoke(LogLevel, String) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isMatchMaking ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) EasyAntiCheat.Server.LogWriterDelegate:Invoke(LogLevel, String) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) EasyAntiCheat.Server.LogWriterDelegate:Invoke(LogLevel, String) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Enter Match Making UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) EasyAntiCheat.Server.LogWriterDelegate:Invoke(LogLevel, String) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) EasyAntiCheat.Server.LogWriterDelegate:Invoke(LogLevel, String) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"status","data":"{\"code\":16,\"message\":\"Minimatch will start in 0.2 minutes if there aren't enough users for a full 5v5\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":16,\"message\":\"Minimatch will start in 0.2 minutes if there aren't enough users for a full 5v5\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":16,"message":"Minimatch will start in 0.2 minutes if there aren't enough users for a full 5v5","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":17,\"message\":\"Minimatch will start in 12 seconds if there aren't enough users for a full 5v5\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":17,\"message\":\"Minimatch will start in 12 seconds if there aren't enough users for a full 5v5\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":17,"message":"Minimatch will start in 12 seconds if there aren't enough users for a full 5v5","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198144334199\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198078234360\",\"76561198165196382\",\"76561198076788794\",\"76561198048178050\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198144334199\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198078234360\",\"76561198165196382\",\"76561198076788794\",\"76561198048178050\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198144334199","squadId":"715f9c40-2eaa-4751-8a02-c045d017c972","squadMemberIds":["76561198078234360","76561198165196382","76561198076788794","76561198048178050"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198144334199, 715f9c40-2eaa-4751-8a02-c045d017c972, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198099024562\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\"],\"newSquadId\":\"123a6eda-a820-4c3e-9eac-83e5a419c95d\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198099024562\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\"],\"newSquadId\":\"123a6eda-a820-4c3e-9eac-83e5a419c95d\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198099024562","squadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","squadMemberIds":["76561198237996836","76561198415019092","76561198199086653"],"newSquadId":"123a6eda-a820-4c3e-9eac-83e5a419c95d","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198099024562, 2ee70b07-1dc9-45bd-bc06-6228695f4f33, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":16,\"message\":\"Minimatch will start in 0.2 minutes if there aren't enough users for a full 5v5\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":16,\"message\":\"Minimatch will start in 0.2 minutes if there aren't enough users for a full 5v5\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":16,"message":"Minimatch will start in 0.2 minutes if there aren't enough users for a full 5v5","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":17,\"message\":\"Minimatch will start in 12 seconds if there aren't enough users for a full 5v5\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":17,\"message\":\"Minimatch will start in 12 seconds if there aren't enough users for a full 5v5\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":17,"message":"Minimatch will start in 12 seconds if there aren't enough users for a full 5v5","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":18,\"message\":\"Minimatch starting\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":18,\"message\":\"Minimatch starting\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":18,"message":"Minimatch starting","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197997693256\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561197997693256\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197997693256\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561197997693256\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197997693256","squadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","squadMemberIds":["76561198237996836","76561198415019092","76561198199086653","76561197997693256"],"users":[{"AccountId":"76561198237996836","PersonaName":"LIL_GOAT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198415019092","PersonaName":"40caligula","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":0,"Wins":0,"Ties":55,"Losses":0},{"AccountId":"76561198199086653","PersonaName":"YongeI6","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":12,"Losses":0},{"AccountId":"76561197997693256","PersonaName":"Stumpy Fripples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":0,"Wins":0,"Ties":58,"Losses":0}],"squadName":"Noon","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198237996836 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198415019092 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198199086653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197997693256 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198125823341\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561197997693256\",\"76561198125823341\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198125823341\",\"PersonaName\":\"Purpleban4na\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198125823341\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561197997693256\",\"76561198125823341\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198125823341\",\"PersonaName\":\"Purpleban4na\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198125823341","squadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","squadMemberIds":["76561198237996836","76561198415019092","76561198199086653","76561197997693256","76561198125823341"],"users":[{"AccountId":"76561198237996836","PersonaName":"LIL_GOAT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198415019092","PersonaName":"40caligula","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":0,"Wins":0,"Ties":55,"Losses":0},{"AccountId":"76561198199086653","PersonaName":"YongeI6","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":12,"Losses":0},{"AccountId":"76561197997693256","PersonaName":"Stumpy Fripples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":0,"Wins":0,"Ties":58,"Losses":0},{"AccountId":"76561198125823341","PersonaName":"Purpleban4na","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":22,"Losses":0}],"squadName":"Noon","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198237996836 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198415019092 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198199086653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197997693256 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125823341 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Squad1Members\":[\"76561197997693256\",\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad1Name\":\"Noon\",\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\",\"76561198134655786\"],\"Squad2Name\":\"Ares\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198125823341\",\"PersonaName\":\"Purpleban4na\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Squad1Members\":[\"76561197997693256\",\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad1Name\":\"Noon\",\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\",\"76561198134655786\"],\"Squad2Name\":\"Ares\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198125823341\",\"PersonaName\":\"Purpleban4na\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","SquadId1":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","SquadId2":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Squad1Members":["76561197997693256","76561198125823341","76561198199086653","76561198237996836","76561198415019092"],"Squad1Name":"Noon","Squad2Members":["76561198018979695","76561198048560633","76561198077348161","76561198091922167","76561198134655786"],"Squad2Name":"Ares","GameMode":1},"users":[{"AccountId":"76561198237996836","PersonaName":"LIL_GOAT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198415019092","PersonaName":"40caligula","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":0,"Wins":0,"Ties":55,"Losses":0},{"AccountId":"76561198199086653","PersonaName":"YongeI6","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":12,"Losses":0},{"AccountId":"76561197997693256","PersonaName":"Stumpy Fripples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":0,"Wins":0,"Ties":58,"Losses":0},{"AccountId":"76561198125823341","PersonaName":"Purpleban4na","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":22,"Losses":0},{"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28},{"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":45,"Ties":3,"Losses":39},{"AccountId":"76561198134655786","PersonaName":"C34A","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Tester":true,"Region":0,"Wins":247,"Ties":75,"Losses":113,"Rank":38},{"AccountId":"76561198077348161","PersonaName":"Marbles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":240,"Ties":99,"Losses":98,"Rank":46},{"AccountId":"76561198018979695","PersonaName":"CaptainKn1ght","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":16,"Ties":43,"Losses":13,"Rank":11}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","SquadId1":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","SquadId2":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Squad1Members":["76561197997693256","76561198125823341","76561198199086653","76561198237996836","76561198415019092"],"Squad1Name":"Noon","Squad2Members":["76561198018979695","76561198048560633","76561198077348161","76561198091922167","76561198134655786"],"Squad2Name":"Ares","GameMode":1},"users":[{"AccountId":"76561198237996836","PersonaName":"LIL_GOAT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198415019092","PersonaName":"40caligula","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":0,"Wins":0,"Ties":55,"Losses":0},{"AccountId":"76561198199086653","PersonaName":"YongeI6","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":12,"Losses":0},{"AccountId":"76561197997693256","PersonaName":"Stumpy Fripples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":0,"Wins":0,"Ties":58,"Losses":0},{"AccountId":"76561198125823341","PersonaName":"Purpleban4na","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":22,"Losses":0},{"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28},{"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":45,"Ties":3,"Losses":39},{"AccountId":"76561198134655786","PersonaName":"C34A","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Tester":true,"Region":0,"Wins":247,"Ties":75,"Losses":113,"Rank":38},{"AccountId":"76561198077348161","PersonaName":"Marbles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":240,"Ties":99,"Losses":98,"Rank":46},{"AccountId":"76561198018979695","PersonaName":"CaptainKn1ght","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":16,"Ties":43,"Losses":13,"Rank":11}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198237996836 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198415019092 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198199086653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197997693256 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125823341 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198134655786 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198077348161 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198018979695 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 0c890844-7a6a-44dd-ab50-f48aa83f9460 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 0c890844-7a6a-44dd-ab50-f48aa83f9460 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatchMaking to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatchMaking , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":15,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":15,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":11,\"message\":\"Searching for game server\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":11,\"message\":\"Searching for game server\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":11,"message":"Searching for game server","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198267250227\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198267250227\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198267250227","match":{"Squad1Elo":1000,"MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Squad1Name":"Talon","Squad1Members":["76561198056770745","76561198099439785","76561198167817949","76561198425445949"],"Squad2Elo":1000,"Squad2Members":["76561198048178050","76561198076788794","76561198078234360","76561198144334199","76561198165196382"],"SquadId2":"715f9c40-2eaa-4751-8a02-c045d017c972","ServerId":"def27897-c8a3-468a-9545-75b2b662a5bd","ServerURL":"64.58.127.100:10100","Squad2Name":"Bishop","GameMode":1,"SquadId1":"24aba57a-5b40-44b4-93b3-065ff248b4bf"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198103055173\",\"squadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"squadMemberIds\":[\"76561198162088878\",\"76561198080775469\",\"76561198081984919\",\"76561198103055173\"],\"users\":[{\"AccountId\":\"76561198162088878\",\"PersonaName\":\"JTJ︻デ 一\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198080775469\",\"PersonaName\":\"Reculus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198103055173\",\"PersonaName\":\"AbhiYeet\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Paladin\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198103055173\",\"squadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"squadMemberIds\":[\"76561198162088878\",\"76561198080775469\",\"76561198081984919\",\"76561198103055173\"],\"users\":[{\"AccountId\":\"76561198162088878\",\"PersonaName\":\"JTJ︻デ 一\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198080775469\",\"PersonaName\":\"Reculus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198103055173\",\"PersonaName\":\"AbhiYeet\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Paladin\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198103055173","squadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","squadMemberIds":["76561198162088878","76561198080775469","76561198081984919","76561198103055173"],"users":[{"AccountId":"76561198162088878","PersonaName":"JTJ︻デ 一","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561198080775469","PersonaName":"Reculus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":32,"Losses":0},{"AccountId":"76561198081984919","PersonaName":"C O S M I C","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198103055173","PersonaName":"AbhiYeet","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":11,"Losses":0}],"squadName":"Paladin","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198162088878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198080775469 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081984919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198103055173 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Squad1Members\":[\"76561197997693256\",\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad1Name\":\"Noon\",\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\",\"76561198134655786\"],\"Squad2Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Squad1Members\":[\"76561197997693256\",\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad1Name\":\"Noon\",\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\",\"76561198134655786\"],\"Squad2Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 0c890844-7a6a-44dd-ab50-f48aa83f9460 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 0c890844-7a6a-44dd-ab50-f48aa83f9460 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE1OTg1Nzk0ODEuMzQ1LCJ2eGEiOiJqb2luIiwidnhpIjoyNTQwNywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LkJ1bGxyb3Zlci03NjU2MTE5ODA0ODU2MDYzMy5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZy1naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuMGM4OTA4NDQtN2E2YS00NGRkLWFiNTAtZjQ4YWE4M2Y5NDYwQG10MXAudml2b3guY29tIn0.gk_oLvPdNQaKdsVd3M9K-j8ydzg4eBW7Yih7-FlUnyA\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE1OTg1Nzk0ODEuMzQ1LCJ2eGEiOiJqb2luIiwidnhpIjoyNTQwNywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LkJ1bGxyb3Zlci03NjU2MTE5ODA0ODU2MDYzMy5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZy1naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuMGM4OTA4NDQtN2E2YS00NGRkLWFiNTAtZjQ4YWE4M2Y5NDYwQG10MXAudml2b3guY29tIn0.gk_oLvPdNQaKdsVd3M9K-j8ydzg4eBW7Yih7-FlUnyA\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 0c890844-7a6a-44dd-ab50-f48aa83f9460, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 0c890844-7a6a-44dd-ab50-f48aa83f9460 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0c890844-7a6a-44dd-ab50-f48aa83f9460 TextState = Disconnected - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__2() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining match channel 0c890844-7a6a-44dd-ab50-f48aa83f9460 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__5(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 Current text channels are 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 0c890844-7a6a-44dd-ab50-f48aa83f9460 All connected channels in the session are 0c890844-7a6a-44dd-ab50-f48aa83f9460 : False Disconnected Connecting 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 : True Connected Connected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__5(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) System.Action`1:Invoke(T) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0c890844-7a6a-44dd-ab50-f48aa83f9460 TextState = Disconnected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) MessageReceived:Invoke(Message) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197997693256\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561198125823341\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197997693256\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561198125823341\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197997693256","squadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","squadMemberIds":["76561198237996836","76561198415019092","76561198199086653","76561198125823341"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197997693256, 2ee70b07-1dc9-45bd-bc06-6228695f4f33, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"connectTo","data":"64.58.127.100:10200;DEFENDER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"connectTo","data":"64.58.127.100:10200;DEFENDER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance successfully initialized ENET. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance: Starting connection to 64.58.127.100... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to Connect Remotely to: 64.58.127.100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Aunthentication: Client UID set to 7 (76561198048560633) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( MainMenu ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) [AssetBundleManager] Loading client-staging_v2 from shared-staging bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 180 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 180 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Camera Parent: 0CameraMount (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at PlayerLookRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 181 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 181 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 181 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState for entityId 181 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState for entityId 181 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState for entityId 181 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState for entityId 181 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState for entityId 181 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState for entityId 181 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState for entityId 181 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState for entityId 181 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState for entityId 181 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState for entityId 181 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 182 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 182 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 182 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 183 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 183 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'Shield Hitbox 1') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 9') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 2') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 7') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 5') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 3') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 4') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'HANDLE - Map Vis') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 8') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 10') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 6') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Shield Hitbox 11') is missing! (Filename: Line: 334) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? The referenced script on this Behaviour (Game Object 'shopping_turret_sandbags Hitbox') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'shopping_turret_sandbags Hitbox') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 108) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Common ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 3.940400 ms LightmapsHelper :: Active Scene Changed from: { } to { client-staging_v2 } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( client-staging_v2 , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( client-staging_v2 , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 36193 unused Assets to reduce memory usage. Loaded Objects now: 300486. Total: 1616.311000 ms (FindLiveObjects: 23.071800 ms CreateObjectMapping: 25.304800 ms MarkObjects: 1548.191700 ms DeleteObjects: 19.742100 ms) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 33 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 33 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 34 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 34 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 83 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 83 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 162 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 162 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 178 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 178 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 179 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 179 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 33 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 83 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 162 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 178 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 179 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 169 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 170 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198108360696\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561198052597134\",\"76561198056438285\",\"76561199076937266\",\"76561197992977221\"],\"newSquadId\":\"dfefca65-aadc-4302-9f9d-291431471195\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198108360696\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561198052597134\",\"76561198056438285\",\"76561199076937266\",\"76561197992977221\"],\"newSquadId\":\"dfefca65-aadc-4302-9f9d-291431471195\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198108360696","squadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","squadMemberIds":["76561198052597134","76561198056438285","76561199076937266","76561197992977221"],"newSquadId":"dfefca65-aadc-4302-9f9d-291431471195","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198108360696, 7c0548a5-a88e-40a2-a3b1-e10f67962414, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198108360696\",\"match\":{\"Squad1Elo\":976.0978531489515,\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Squad1Name\":\"Fortuna\",\"Squad1Members\":[\"76561198041392984\",\"76561198160615876\",\"76561198174983647\",\"76561198419218627\",\"76561198807616110\"],\"Squad2Elo\":1003.9977771866845,\"Squad2Members\":[\"76561197992977221\",\"76561198052597134\",\"76561198056438285\",\"76561199076937266\"],\"SquadId2\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"ServerId\":\"285139bc-58d0-444d-a5c7-4a0cca1e2a0e\",\"ServerURL\":\"107.6.103.207:10000\",\"Squad2Name\":\"Pawn\",\"GameMode\":1,\"SquadId1\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198108360696\",\"match\":{\"Squad1Elo\":976.0978531489515,\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Squad1Name\":\"Fortuna\",\"Squad1Members\":[\"76561198041392984\",\"76561198160615876\",\"76561198174983647\",\"76561198419218627\",\"76561198807616110\"],\"Squad2Elo\":1003.9977771866845,\"Squad2Members\":[\"76561197992977221\",\"76561198052597134\",\"76561198056438285\",\"76561199076937266\"],\"SquadId2\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"ServerId\":\"285139bc-58d0-444d-a5c7-4a0cca1e2a0e\",\"ServerURL\":\"107.6.103.207:10000\",\"Squad2Name\":\"Pawn\",\"GameMode\":1,\"SquadId1\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198108360696","match":{"Squad1Elo":976.0978531489515,"MatchId":"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb","Squad1Name":"Fortuna","Squad1Members":["76561198041392984","76561198160615876","76561198174983647","76561198419218627","76561198807616110"],"Squad2Elo":1003.9977771866845,"Squad2Members":["76561197992977221","76561198052597134","76561198056438285","76561199076937266"],"SquadId2":"7c0548a5-a88e-40a2-a3b1-e10f67962414","ServerId":"285139bc-58d0-444d-a5c7-4a0cca1e2a0e","ServerURL":"107.6.103.207:10000","Squad2Name":"Pawn","GameMode":1,"SquadId1":"d2f7e99c-9df7-4e49-8c9d-743733edc72c"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198009684213\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197970468684\",\"76561197993148368\",\"76561197994105399\",\"76561197999562677\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198009684213\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197970468684\",\"76561197993148368\",\"76561197994105399\",\"76561197999562677\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198009684213","match":{"Squad1Elo":1001.6,"MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Squad1Name":"Pig","Squad1Members":["76561198029699715","76561198046509655","76561198074131137","76561198226623484","76561198876029347"],"Squad2Elo":1000,"Squad2Members":["76561197970468684","76561197993148368","76561197994105399","76561197999562677"],"SquadId2":"0fb802dc-b246-49c8-a0ff-0b1753426572","ServerId":"39781843-0d60-4ac3-bb11-8edae5e2ed44","ServerURL":"107.6.103.207:10100","Squad2Name":"Anvil","GameMode":1,"SquadId1":"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cleaning up set UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1115: Loading Game Level [CStore] Splinter Forge [1905993874] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cleaning up set UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [CStore] Splinter Forge [1905993874] from levelpack-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found hole in game state history timeline UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameStateHistory`1:PushCurrentState(Int32, T) StateRecorder:IntegrateServerGameStateSnapshot(GameStateTickPayload, GameStateManager, Boolean, List`1) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561197999562677\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197970468684\",\"76561197993148368\",\"76561197994105399\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561197999562677\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197970468684\",\"76561197993148368\",\"76561197994105399\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561197999562677","match":{"Squad1Elo":1001.6,"MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Squad1Name":"Pig","Squad1Members":["76561198029699715","76561198046509655","76561198074131137","76561198226623484","76561198876029347"],"Squad2Elo":1000,"Squad2Members":["76561197970468684","76561197993148368","76561197994105399"],"SquadId2":"0fb802dc-b246-49c8-a0ff-0b1753426572","ServerId":"39781843-0d60-4ac3-bb11-8edae5e2ed44","ServerURL":"107.6.103.207:10100","Squad2Name":"Anvil","GameMode":1,"SquadId1":"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198108360696\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198108360696\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198108360696\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198108360696\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198108360696","match":{"Squad1Elo":1000,"MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Squad1Name":"Talon","Squad1Members":["76561198056770745","76561198099439785","76561198108360696","76561198167817949","76561198425445949"],"Squad2Elo":1000,"Squad2Members":["76561198048178050","76561198076788794","76561198078234360","76561198144334199","76561198165196382"],"SquadId2":"715f9c40-2eaa-4751-8a02-c045d017c972","ServerId":"def27897-c8a3-468a-9545-75b2b662a5bd","ServerURL":"64.58.127.100:10100","Squad2Name":"Bishop","GameMode":1,"SquadId1":"24aba57a-5b40-44b4-93b3-065ff248b4bf"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"b9e61acf-da63-4f3a-acc0-1583af6f6ce2\",\"squadMemberIds\":[\"76561198300524878\"],\"users\":[{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Fox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"b9e61acf-da63-4f3a-acc0-1583af6f6ce2\",\"squadMemberIds\":[\"76561198300524878\"],\"users\":[{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Fox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198300524878","squadId":"b9e61acf-da63-4f3a-acc0-1583af6f6ce2","squadMemberIds":["76561198300524878"],"users":[{"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","Region":1,"Wins":0,"Ties":4,"Losses":0}],"squadName":"Fox","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 108) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) {"type":"logon","data":"{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"b9e61acf-da63-4f3a-acc0-1583af6f6ce2\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"b9e61acf-da63-4f3a-acc0-1583af6f6ce2\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"b9e61acf-da63-4f3a-acc0-1583af6f6ce2","Region":1,"Wins":0,"Ties":4,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( client-staging_v2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 52.880800 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton@All). (Filename: Line: 508) LightmapsHelper :: Active Scene Changed from: { } to { [CStore] Splinter Forge [1905993874] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [CStore] Splinter Forge [1905993874] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [CStore] Splinter Forge [1905993874] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Dynamic Hitbox initialized on non-Networked objectHitbox UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DynamicHitbox:Initialize() DynamicHitbox:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DynamicHitbox.DetatchFromParent () [0x00000] in <00000000000000000000000000000000>:0 at DynamicHitbox.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) 1499: Done Loading Game Level [CStore] Splinter Forge [1905993874] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 34457 unused Assets to reduce memory usage. Loaded Objects now: 1153557. Total: 2371.535500 ms (FindLiveObjects: 81.956100 ms CreateObjectMapping: 153.288300 ms MarkObjects: 2076.490500 ms DeleteObjects: 59.800000 ms) Could not find scene object with sceneid:40A60DBF713D3376 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Mirror.ClientScene:SpawnSceneObject(UInt64) Mirror.ClientScene:SpawnSceneObject(SpawnMessage) Mirror.ClientScene:OnSpawn(SpawnMessage) System.Action`1:Invoke(T) Mirror.<>c__DisplayClass30_0`1:b__0(NetworkConnection, T) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Spawn scene object not found for 40A60DBF713D3376 SpawnableObjects.Count= UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.ClientScene:SpawnSceneObject(SpawnMessage) Mirror.ClientScene:OnSpawn(SpawnMessage) System.Action`1:Invoke(T) Mirror.<>c__DisplayClass30_0`1:b__0(NetworkConnection, T) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not spawn assetId=00000000-0000-0000-0000-000000000000 scene=4658425980451107702 netId=1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.ClientScene:OnSpawn(SpawnMessage) System.Action`1:Invoke(T) Mirror.<>c__DisplayClass30_0`1:b__0(NetworkConnection, T) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find scene object with sceneid:865F8D771E7C5CA0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Mirror.ClientScene:SpawnSceneObject(UInt64) Mirror.ClientScene:SpawnSceneObject(SpawnMessage) Mirror.ClientScene:OnSpawn(SpawnMessage) System.Action`1:Invoke(T) Mirror.<>c__DisplayClass30_0`1:b__0(NetworkConnection, T) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Spawn scene object not found for 865F8D771E7C5CA0 SpawnableObjects.Count= UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.ClientScene:SpawnSceneObject(SpawnMessage) Mirror.ClientScene:OnSpawn(SpawnMessage) System.Action`1:Invoke(T) Mirror.<>c__DisplayClass30_0`1:b__0(NetworkConnection, T) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not spawn assetId=00000000-0000-0000-0000-000000000000 scene=9682613266621947040 netId=7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.ClientScene:OnSpawn(SpawnMessage) System.Action`1:Invoke(T) Mirror.<>c__DisplayClass30_0`1:b__0(NetworkConnection, T) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 4 worker threads for Enlighten. Thread -> id: 59c -> priority: 1 Thread -> id: 3c48 -> priority: 1 Thread -> id: 20ac -> priority: 1 Thread -> id: 5ad8 -> priority: 1 [AssetBundleManager] Loading background_cstore_v5 from shared-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198144334199\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198078234360\",\"76561198165196382\",\"76561198076788794\",\"76561198048178050\",\"76561198144334199\"],\"users\":[{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0},{\"AccountId\":\"76561198076788794\",\"PersonaName\":\"ORANGE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a4/a483d5bece56e1c5c33ba863c5332c889ac601f3_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":0,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198048178050\",\"PersonaName\":\"God's Unfathomable H.J\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/89/891e7b40a2017f0e08725fdd8e5c9006329a096a_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":0,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Bishop\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198144334199\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198078234360\",\"76561198165196382\",\"76561198076788794\",\"76561198048178050\",\"76561198144334199\"],\"users\":[{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0},{\"AccountId\":\"76561198076788794\",\"PersonaName\":\"ORANGE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a4/a483d5bece56e1c5c33ba863c5332c889ac601f3_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":0,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198048178050\",\"PersonaName\":\"God's Unfathomable H.J\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/89/891e7b40a2017f0e08725fdd8e5c9006329a096a_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":0,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198144334199\",\"PersonaName\":\"Wet Reggie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Bishop\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198144334199","squadId":"715f9c40-2eaa-4751-8a02-c045d017c972","squadMemberIds":["76561198078234360","76561198165196382","76561198076788794","76561198048178050","76561198144334199"],"users":[{"AccountId":"76561198078234360","PersonaName":"ckirk","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198165196382","PersonaName":"Chuckulent.ttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":1,"Wins":0,"Ties":3,"Losses":0},{"AccountId":"76561198076788794","PersonaName":"ORANGE","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a4/a483d5bece56e1c5c33ba863c5332c889ac601f3_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":0,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198048178050","PersonaName":"God's Unfathomable H.J","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/89/891e7b40a2017f0e08725fdd8e5c9006329a096a_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":0,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198144334199","PersonaName":"Wet Reggie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/2571bad41b4704dcda105aceed1b80ab7afef371_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Region":1,"Wins":0,"Ties":1,"Losses":0}],"squadName":"Bishop","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198078234360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198165196382 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076788794 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048178050 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198144334199 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"f020c213-f9ae-482f-9253-734160cc105c\",\"squadMemberIds\":[\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Eater\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"f020c213-f9ae-482f-9253-734160cc105c\",\"squadMemberIds\":[\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Eater\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198069196340","squadId":"f020c213-f9ae-482f-9253-734160cc105c","squadMemberIds":["76561198069196340"],"users":[{"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","Region":0,"Wins":0,"Ties":18,"Losses":0}],"squadName":"Eater","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"squadMemberIds\":[\"76561198191353042\"],\"newSquadId\":\"f020c213-f9ae-482f-9253-734160cc105c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"7eac5c44-c2dd-49f1-91c0-9e465b803820\",\"squadMemberIds\":[\"76561198191353042\"],\"newSquadId\":\"f020c213-f9ae-482f-9253-734160cc105c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069196340","squadId":"7eac5c44-c2dd-49f1-91c0-9e465b803820","squadMemberIds":["76561198191353042"],"newSquadId":"f020c213-f9ae-482f-9253-734160cc105c","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198069196340, 7eac5c44-c2dd-49f1-91c0-9e465b803820, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198137450080\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197970468684\",\"76561197993148368\",\"76561197994105399\",\"76561198137450080\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198137450080\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197970468684\",\"76561197993148368\",\"76561197994105399\",\"76561198137450080\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198137450080","match":{"Squad1Elo":1001.6,"MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Squad1Name":"Pig","Squad1Members":["76561198029699715","76561198046509655","76561198074131137","76561198226623484","76561198876029347"],"Squad2Elo":1000,"Squad2Members":["76561197970468684","76561197993148368","76561197994105399","76561198137450080"],"SquadId2":"0fb802dc-b246-49c8-a0ff-0b1753426572","ServerId":"39781843-0d60-4ac3-bb11-8edae5e2ed44","ServerURL":"107.6.103.207:10100","Squad2Name":"Anvil","GameMode":1,"SquadId1":"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 7894819a-843c-4ed7-b02a-e29184f24753 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 7894819a-843c-4ed7-b02a-e29184f24753 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"f020c213-f9ae-482f-9253-734160cc105c\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"f020c213-f9ae-482f-9253-734160cc105c\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069196340","squadId":"f020c213-f9ae-482f-9253-734160cc105c","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198069196340, f020c213-f9ae-482f-9253-734160cc105c, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197970468684\",\"76561197994105399\",\"76561198137450080\",\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561197970468684\",\"PersonaName\":\"H8Leech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e577fcc05f6576ead518395513d77867623ff3b_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561197994105399\",\"PersonaName\":\"GraveTracer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":2,\"Wins\":0,\"Ties\":62,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Anvil\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197970468684\",\"76561197994105399\",\"76561198137450080\",\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561197970468684\",\"PersonaName\":\"H8Leech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e577fcc05f6576ead518395513d77867623ff3b_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561197994105399\",\"PersonaName\":\"GraveTracer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":2,\"Wins\":0,\"Ties\":62,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Anvil\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198069196340","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561197970468684","76561197994105399","76561198137450080","76561198069196340"],"users":[{"AccountId":"76561197970468684","PersonaName":"H8Leech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e577fcc05f6576ead518395513d77867623ff3b_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":1,"Wins":0,"Ties":22,"Losses":0},{"AccountId":"76561197994105399","PersonaName":"GraveTracer","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198137450080","PersonaName":"Oni","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":2,"Wins":0,"Ties":62,"Losses":0},{"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","Region":0,"Wins":0,"Ties":18,"Losses":0}],"squadName":"Anvil","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197970468684 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994105399 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137450080 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197970468684\",\"76561197994105399\",\"76561198137450080\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197970468684\",\"76561197994105399\",\"76561198137450080\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069196340","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561197970468684","76561197994105399","76561198137450080"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198069196340, 0fb802dc-b246-49c8-a0ff-0b1753426572, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"07c8c46e-ba5f-4b2e-86e6-1f5e40b023aa\",\"squadMemberIds\":[\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Shark\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"07c8c46e-ba5f-4b2e-86e6-1f5e40b023aa\",\"squadMemberIds\":[\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Shark\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198069196340","squadId":"07c8c46e-ba5f-4b2e-86e6-1f5e40b023aa","squadMemberIds":["76561198069196340"],"users":[{"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","Region":0,"Wins":0,"Ties":18,"Losses":0}],"squadName":"Shark","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"07c8c46e-ba5f-4b2e-86e6-1f5e40b023aa\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"07c8c46e-ba5f-4b2e-86e6-1f5e40b023aa\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069196340","squadId":"07c8c46e-ba5f-4b2e-86e6-1f5e40b023aa","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198069196340, 07c8c46e-ba5f-4b2e-86e6-1f5e40b023aa, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 416 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 417 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 418 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 419 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197970468684\",\"76561197994105399\",\"76561198137450080\",\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561197970468684\",\"PersonaName\":\"H8Leech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e577fcc05f6576ead518395513d77867623ff3b_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561197994105399\",\"PersonaName\":\"GraveTracer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":2,\"Wins\":0,\"Ties\":62,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Anvil\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197970468684\",\"76561197994105399\",\"76561198137450080\",\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561197970468684\",\"PersonaName\":\"H8Leech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e577fcc05f6576ead518395513d77867623ff3b_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561197994105399\",\"PersonaName\":\"GraveTracer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":2,\"Wins\":0,\"Ties\":62,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Anvil\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198069196340","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561197970468684","76561197994105399","76561198137450080","76561198069196340"],"users":[{"AccountId":"76561197970468684","PersonaName":"H8Leech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e577fcc05f6576ead518395513d77867623ff3b_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":1,"Wins":0,"Ties":22,"Losses":0},{"AccountId":"76561197994105399","PersonaName":"GraveTracer","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198137450080","PersonaName":"Oni","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":2,"Wins":0,"Ties":62,"Losses":0},{"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","Region":0,"Wins":0,"Ties":18,"Losses":0}],"squadName":"Anvil","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197970468684 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994105399 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137450080 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198069196340\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197970468684\",\"76561197993148368\",\"76561197994105399\",\"76561198069196340\",\"76561198137450080\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198069196340\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197970468684\",\"76561197993148368\",\"76561197994105399\",\"76561198069196340\",\"76561198137450080\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198069196340","match":{"Squad1Elo":1001.6,"MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Squad1Name":"Pig","Squad1Members":["76561198029699715","76561198046509655","76561198074131137","76561198226623484","76561198876029347"],"Squad2Elo":1000,"Squad2Members":["76561197970468684","76561197993148368","76561197994105399","76561198069196340","76561198137450080"],"SquadId2":"0fb802dc-b246-49c8-a0ff-0b1753426572","ServerId":"39781843-0d60-4ac3-bb11-8edae5e2ed44","ServerURL":"107.6.103.207:10100","Squad2Name":"Anvil","GameMode":1,"SquadId1":"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 7894819a-843c-4ed7-b02a-e29184f24753 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 7894819a-843c-4ed7-b02a-e29184f24753 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198108360696\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198108360696\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198108360696","match":{"Squad1Elo":1000,"MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Squad1Name":"Talon","Squad1Members":["76561198056770745","76561198099439785","76561198167817949","76561198425445949"],"Squad2Elo":1000,"Squad2Members":["76561198048178050","76561198076788794","76561198078234360","76561198144334199","76561198165196382"],"SquadId2":"715f9c40-2eaa-4751-8a02-c045d017c972","ServerId":"def27897-c8a3-468a-9545-75b2b662a5bd","ServerURL":"64.58.127.100:10100","Squad2Name":"Bishop","GameMode":1,"SquadId1":"24aba57a-5b40-44b4-93b3-065ff248b4bf"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561197997693256\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1436.1067114517855,\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\",\"76561198134655786\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561197997693256\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1436.1067114517855,\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\",\"76561198134655786\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561197997693256","match":{"Squad1Elo":1000,"MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Squad1Name":"Noon","Squad1Members":["76561198125823341","76561198199086653","76561198237996836","76561198415019092"],"Squad2Elo":1436.1067114517855,"Squad2Members":["76561198018979695","76561198048560633","76561198077348161","76561198091922167","76561198134655786"],"SquadId2":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","ServerId":"beb80132-2c00-402b-b7af-4a5e8d41a830","ServerURL":"64.58.127.100:10200","Squad2Name":"Ares","GameMode":1,"SquadId1":"2ee70b07-1dc9-45bd-bc06-6228695f4f33"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EntityIdComponent was null or destroyed in RoundGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RoundGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RoundGUI::Start() Local Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EntityIdComponent was null or destroyed in PlayerIconsGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerIconsGUI::Start() Local Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 300.0526 Delayed Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198022300740\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198022300740\",\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198022300740\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"Squad1Name\":\"Talon\",\"Squad1Members\":[\"76561198022300740\",\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"ServerId\":\"def27897-c8a3-468a-9545-75b2b662a5bd\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Bishop\",\"GameMode\":1,\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198022300740","match":{"Squad1Elo":1000,"MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","Squad1Name":"Talon","Squad1Members":["76561198022300740","76561198056770745","76561198099439785","76561198167817949","76561198425445949"],"Squad2Elo":1000,"Squad2Members":["76561198048178050","76561198076788794","76561198078234360","76561198144334199","76561198165196382"],"SquadId2":"715f9c40-2eaa-4751-8a02-c045d017c972","ServerId":"def27897-c8a3-468a-9545-75b2b662a5bd","ServerURL":"64.58.127.100:10100","Squad2Name":"Bishop","GameMode":1,"SquadId1":"24aba57a-5b40-44b4-93b3-065ff248b4bf"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198058493683\",\"PersonaName\":\"stealthblade\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/01f53d42a7e4ac35467b42d7140ed482ceb3d1e6_full.jpg\",\"SquadId\":\"d8654317-61bb-4776-a80f-ddef74391f37\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198058493683\",\"PersonaName\":\"stealthblade\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/01f53d42a7e4ac35467b42d7140ed482ceb3d1e6_full.jpg\",\"SquadId\":\"d8654317-61bb-4776-a80f-ddef74391f37\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198058493683","PersonaName":"stealthblade","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/01f53d42a7e4ac35467b42d7140ed482ceb3d1e6_full.jpg","SquadId":"d8654317-61bb-4776-a80f-ddef74391f37","Region":1,"Wins":0,"Ties":13,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198058493683 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198058493683, d8654317-61bb-4776-a80f-ddef74391f37, d8654317-61bb-4776-a80f-ddef74391f37 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198058493683 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198058493683\",\"squadId\":\"d8654317-61bb-4776-a80f-ddef74391f37\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198058493683\",\"squadId\":\"d8654317-61bb-4776-a80f-ddef74391f37\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198058493683","squadId":"d8654317-61bb-4776-a80f-ddef74391f37","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198245369802\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198245369802\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198245369802","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125","76561198045791490"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198245369802, bd174709-31f9-428e-843d-333ef56bbf0e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding draw head item input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInventory:CheckInput() PlayerInput:ClientUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198062349748\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561198052597134\",\"76561198056438285\",\"76561199076937266\",\"76561197992977221\",\"76561198062349748\"],\"users\":[{\"AccountId\":\"76561198052597134\",\"PersonaName\":\"Kuro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/87/87a8054352b345038dbdda915f334fa0b6ce456d_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Region\":1,\"Wins\":0,\"Ties\":54,\"Losses\":1,\"Rank\":4},{\"AccountId\":\"76561198056438285\",\"PersonaName\":\"Drake\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0},{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561197992977221\",\"PersonaName\":\"Roy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d8/d8c2959204dd037909a5a43d797b8497dd9b7eae_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Region\":2,\"Wins\":4,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561198062349748\",\"PersonaName\":\"RogeBoy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c8/c8a390f7f7d94dc2aac85b14f65f1d04b3f35551_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0}],\"squadName\":\"Pawn\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198062349748\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561198052597134\",\"76561198056438285\",\"76561199076937266\",\"76561197992977221\",\"76561198062349748\"],\"users\":[{\"AccountId\":\"76561198052597134\",\"PersonaName\":\"Kuro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/87/87a8054352b345038dbdda915f334fa0b6ce456d_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Region\":1,\"Wins\":0,\"Ties\":54,\"Losses\":1,\"Rank\":4},{\"AccountId\":\"76561198056438285\",\"PersonaName\":\"Drake\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0},{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561197992977221\",\"PersonaName\":\"Roy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d8/d8c2959204dd037909a5a43d797b8497dd9b7eae_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Region\":2,\"Wins\":4,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561198062349748\",\"PersonaName\":\"RogeBoy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c8/c8a390f7f7d94dc2aac85b14f65f1d04b3f35551_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0}],\"squadName\":\"Pawn\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198062349748","squadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","squadMemberIds":["76561198052597134","76561198056438285","76561199076937266","76561197992977221","76561198062349748"],"users":[{"AccountId":"76561198052597134","PersonaName":"Kuro","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/87/87a8054352b345038dbdda915f334fa0b6ce456d_full.jpg","SquadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","MatchId":"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb","Region":1,"Wins":0,"Ties":54,"Losses":1,"Rank":4},{"AccountId":"76561198056438285","PersonaName":"Drake","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg","SquadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","MatchId":"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb","Region":1,"Wins":0,"Ties":34,"Losses":0},{"AccountId":"76561199076937266","PersonaName":"EzogTheGreat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg","SquadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","MatchId":"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561197992977221","PersonaName":"Roy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d8/d8c2959204dd037909a5a43d797b8497dd9b7eae_full.jpg","SquadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","MatchId":"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb","Region":2,"Wins":4,"Ties":4,"Losses":2},{"AccountId":"76561198062349748","PersonaName":"RogeBoy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c8/c8a390f7f7d94dc2aac85b14f65f1d04b3f35551_full.jpg","SquadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","Region":1,"Wins":0,"Ties":2,"Losses":0}],"squadName":"Pawn","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198052597134 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198056438285 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199076937266 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197992977221 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198062349748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198062349748\",\"match\":{\"Squad1Elo\":976.0978531489515,\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Squad1Name\":\"Fortuna\",\"Squad1Members\":[\"76561198041392984\",\"76561198160615876\",\"76561198174983647\",\"76561198419218627\",\"76561198807616110\"],\"Squad2Elo\":1003.1982217493476,\"Squad2Members\":[\"76561197992977221\",\"76561198052597134\",\"76561198056438285\",\"76561198062349748\",\"76561199076937266\"],\"SquadId2\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"ServerId\":\"285139bc-58d0-444d-a5c7-4a0cca1e2a0e\",\"ServerURL\":\"107.6.103.207:10000\",\"Squad2Name\":\"Pawn\",\"GameMode\":1,\"SquadId1\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198062349748\",\"match\":{\"Squad1Elo\":976.0978531489515,\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"Squad1Name\":\"Fortuna\",\"Squad1Members\":[\"76561198041392984\",\"76561198160615876\",\"76561198174983647\",\"76561198419218627\",\"76561198807616110\"],\"Squad2Elo\":1003.1982217493476,\"Squad2Members\":[\"76561197992977221\",\"76561198052597134\",\"76561198056438285\",\"76561198062349748\",\"76561199076937266\"],\"SquadId2\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"ServerId\":\"285139bc-58d0-444d-a5c7-4a0cca1e2a0e\",\"ServerURL\":\"107.6.103.207:10000\",\"Squad2Name\":\"Pawn\",\"GameMode\":1,\"SquadId1\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198062349748","match":{"Squad1Elo":976.0978531489515,"MatchId":"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb","Squad1Name":"Fortuna","Squad1Members":["76561198041392984","76561198160615876","76561198174983647","76561198419218627","76561198807616110"],"Squad2Elo":1003.1982217493476,"Squad2Members":["76561197992977221","76561198052597134","76561198056438285","76561198062349748","76561199076937266"],"SquadId2":"7c0548a5-a88e-40a2-a3b1-e10f67962414","ServerId":"285139bc-58d0-444d-a5c7-4a0cca1e2a0e","ServerURL":"107.6.103.207:10000","Squad2Name":"Pawn","GameMode":1,"SquadId1":"d2f7e99c-9df7-4e49-8c9d-743733edc72c"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( cfaf4f33-4f8b-4058-a8bc-db3838c16fbb , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( cfaf4f33-4f8b-4058-a8bc-db3838c16fbb , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198077348161\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198018979695\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198077348161\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198091922167\",\"76561198048560633\",\"76561198134655786\",\"76561198018979695\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198077348161","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198091922167","76561198048560633","76561198134655786","76561198018979695"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198077348161, 743802e1-6bae-4e6d-ba7d-502e6e4a18c1, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserLeftLocalSquad( 76561198077348161 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198120621948\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198245369802\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198120621948\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198245369802\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198120621948","match":{"Squad1Elo":1000,"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Squad1Name":"Flintlock","Squad1Members":["76561197993838258","76561198059510483","76561198125832979","76561198203464811","76561199085963550"],"Squad2Elo":1000,"Squad2Members":["76561197987571579","76561198045791490","76561198098336125","76561198245369802"],"SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","ServerId":"6632363c-422a-4eae-abd4-a0124c932491","ServerURL":"204.74.225.146:10000","Squad2Name":"Rogue","GameMode":1,"SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198139089629\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198139089629\"],\"users\":[{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":48,\"Losses\":0}],\"squadName\":\"Rogue\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198139089629\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198139089629\"],\"users\":[{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":48,\"Losses\":0}],\"squadName\":\"Rogue\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198139089629","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125","76561198045791490","76561198139089629"],"users":[{"AccountId":"76561197987571579","PersonaName":"Smug Square","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":41,"Losses":0},{"AccountId":"76561198098336125","PersonaName":"Doughboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":42,"Losses":0},{"AccountId":"76561198045791490","PersonaName":"Hawaiian Ice","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":26,"Losses":0},{"AccountId":"76561198139089629","PersonaName":"pako","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":48,"Losses":0}],"squadName":"Rogue","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197987571579 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198098336125 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045791490 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198139089629 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198139089629\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198139089629\",\"76561198245369802\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198139089629\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198139089629\",\"76561198245369802\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198139089629","match":{"Squad1Elo":1000,"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Squad1Name":"Flintlock","Squad1Members":["76561197993838258","76561198059510483","76561198125832979","76561198203464811","76561199085963550"],"Squad2Elo":1000,"Squad2Members":["76561197987571579","76561198045791490","76561198098336125","76561198139089629","76561198245369802"],"SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","ServerId":"6632363c-422a-4eae-abd4-a0124c932491","ServerURL":"204.74.225.146:10000","Squad2Name":"Rogue","GameMode":1,"SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 364.0295 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198091922167 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198091922167, 743802e1-6bae-4e6d-ba7d-502e6e4a18c1, 743802e1-6bae-4e6d-ba7d-502e6e4a18c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserLeftLocalSquad( 76561198091922167 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198134655786\",\"76561198018979695\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198134655786\",\"76561198018979695\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198091922167","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198048560633","76561198134655786","76561198018979695"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Open:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Open:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 379.0546 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198108360696\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561198125823341\",\"76561198108360696\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0},{\"AccountId\":\"76561198125823341\",\"PersonaName\":\"Purpleban4na\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561198108360696\",\"PersonaName\":\"Jocky\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fe891a77c9c4af2a4431e7a2c753fd40fa0d8859_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":29,\"Losses\":0}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198108360696\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561198125823341\",\"76561198108360696\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0},{\"AccountId\":\"76561198125823341\",\"PersonaName\":\"Purpleban4na\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561198108360696\",\"PersonaName\":\"Jocky\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fe891a77c9c4af2a4431e7a2c753fd40fa0d8859_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":29,\"Losses\":0}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198108360696","squadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","squadMemberIds":["76561198237996836","76561198415019092","76561198199086653","76561198125823341","76561198108360696"],"users":[{"AccountId":"76561198237996836","PersonaName":"LIL_GOAT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198415019092","PersonaName":"40caligula","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":0,"Wins":0,"Ties":55,"Losses":0},{"AccountId":"76561198199086653","PersonaName":"YongeI6","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":0,"Ties":12,"Losses":0},{"AccountId":"76561198125823341","PersonaName":"Purpleban4na","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":0,"Ties":22,"Losses":0},{"AccountId":"76561198108360696","PersonaName":"Jocky","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fe891a77c9c4af2a4431e7a2c753fd40fa0d8859_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":29,"Losses":0}],"squadName":"Noon","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198237996836 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198415019092 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198199086653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125823341 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198108360696 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198108360696\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198108360696\",\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1436.1067114517855,\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\",\"76561198134655786\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198108360696\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198108360696\",\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1436.1067114517855,\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\",\"76561198134655786\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198108360696","match":{"Squad1Elo":1000,"MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Squad1Name":"Noon","Squad1Members":["76561198108360696","76561198125823341","76561198199086653","76561198237996836","76561198415019092"],"Squad2Elo":1436.1067114517855,"Squad2Members":["76561198018979695","76561198048560633","76561198077348161","76561198091922167","76561198134655786"],"SquadId2":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","ServerId":"beb80132-2c00-402b-b7af-4a5e8d41a830","ServerURL":"64.58.127.100:10200","Squad2Name":"Ares","GameMode":1,"SquadId1":"2ee70b07-1dc9-45bd-bc06-6228695f4f33"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 0c890844-7a6a-44dd-ab50-f48aa83f9460 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 0c890844-7a6a-44dd-ab50-f48aa83f9460 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":15,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":15,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at SquadPanel.SetEmptySlotActive (System.Int32 playerIndex, System.Boolean active, System.Boolean displayInviteButtons, System.Boolean displayJoinButton, System.Boolean displayCancelButton) [0x00000] in <00000000000000000000000000000000>:0 at SquadPanel.PopulateSlot (System.Int32 playerIndex, GECNetDataModels.User user) [0x00000] in <00000000000000000000000000000000>:0 at SquadPanel.PopulateSquad (System.String squadId, System.Collections.Generic.IEnumerable`1[T] users, System.Boolean allowInviteButtons, System.Boolean allowJoinButtons) [0x00000] in <00000000000000000000000000000000>:0 at PlayerList.AddMatch (GECNetDataModels.Match match, System.Boolean squad1Invited, System.Boolean squad2Invited) [0x00000] in <00000000000000000000000000000000>:0 at PlayerList+d__64.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 635 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 635 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 635 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":0,"Wins":0,"Ties":18,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198069196340 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198069196340, 0fb802dc-b246-49c8-a0ff-0b1753426572, 0fb802dc-b246-49c8-a0ff-0b1753426572 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198069196340 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197970468684\",\"76561197994105399\",\"76561198137450080\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197970468684\",\"76561197994105399\",\"76561198137450080\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069196340","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561197970468684","76561197994105399","76561198137450080"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Tile UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Glass UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198077348161\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198134655786\",\"76561198018979695\",\"76561198077348161\"],\"users\":[{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198077348161\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198134655786\",\"76561198018979695\",\"76561198077348161\"],\"users\":[{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198077348161","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198048560633","76561198134655786","76561198018979695","76561198077348161"],"users":[{"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":45,"Ties":3,"Losses":39},{"AccountId":"76561198134655786","PersonaName":"C34A","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Tester":true,"Region":0,"Wins":247,"Ties":75,"Losses":113,"Rank":38},{"AccountId":"76561198018979695","PersonaName":"CaptainKn1ght","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":16,"Ties":43,"Losses":13,"Rank":11},{"AccountId":"76561198077348161","PersonaName":"Marbles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":240,"Ties":99,"Losses":98,"Rank":46}],"squadName":"Ares","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198134655786 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198018979695 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198077348161 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198077348161 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198134655786\",\"76561198018979695\",\"76561198077348161\"],\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198134655786\",\"76561198018979695\",\"76561198077348161\"],\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Plastic UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:5077 Victim ID:181 Killer ID:83 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"0e7fb82d-1f78-4aea-9ec8-28960d450c34\",\"squadMemberIds\":[\"76561198091922167\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}],\"squadName\":\"Terror\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"0e7fb82d-1f78-4aea-9ec8-28960d450c34\",\"squadMemberIds\":[\"76561198091922167\"],\"users\":[{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}],\"squadName\":\"Terror\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198091922167","squadId":"0e7fb82d-1f78-4aea-9ec8-28960d450c34","squadMemberIds":["76561198091922167"],"users":[{"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28}],"squadName":"Terror","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"0e7fb82d-1f78-4aea-9ec8-28960d450c34\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"0e7fb82d-1f78-4aea-9ec8-28960d450c34\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"0e7fb82d-1f78-4aea-9ec8-28960d450c34","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"0e7fb82d-1f78-4aea-9ec8-28960d450c34\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"0e7fb82d-1f78-4aea-9ec8-28960d450c34\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198091922167","squadId":"0e7fb82d-1f78-4aea-9ec8-28960d450c34","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198091922167, 0e7fb82d-1f78-4aea-9ec8-28960d450c34, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198134655786\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\"],\"users\":[{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198091922167\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198134655786\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\"],\"users\":[{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198134655786\",\"PersonaName\":\"C34A\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Tester\":true,\"Region\":0,\"Wins\":247,\"Ties\":75,\"Losses\":113,\"Rank\":38},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198091922167","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198048560633","76561198134655786","76561198018979695","76561198077348161","76561198091922167"],"users":[{"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":45,"Ties":3,"Losses":39},{"AccountId":"76561198134655786","PersonaName":"C34A","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/83780497c91dbf65b26114b06e74831704cb48cf_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Tester":true,"Region":0,"Wins":247,"Ties":75,"Losses":113,"Rank":38},{"AccountId":"76561198018979695","PersonaName":"CaptainKn1ght","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":16,"Ties":43,"Losses":13,"Rank":11},{"AccountId":"76561198077348161","PersonaName":"Marbles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":240,"Ties":99,"Losses":98,"Rank":46},{"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28}],"squadName":"Ares","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198134655786 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198018979695 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198077348161 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198091922167 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198134655786\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\"],\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198134655786\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\"],\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Open:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wall UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() Gun_Muzzle:Update() [ line 508] (Filename: Line: 508) {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"894ed7ae-117a-41df-a52e-fd5c4df04353\",\"squadMemberIds\":[\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Valor\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"894ed7ae-117a-41df-a52e-fd5c4df04353\",\"squadMemberIds\":[\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Valor\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198069196340","squadId":"894ed7ae-117a-41df-a52e-fd5c4df04353","squadMemberIds":["76561198069196340"],"users":[{"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":0,"Wins":0,"Ties":18,"Losses":0}],"squadName":"Valor","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Electrical UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"894ed7ae-117a-41df-a52e-fd5c4df04353\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"894ed7ae-117a-41df-a52e-fd5c4df04353\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"894ed7ae-117a-41df-a52e-fd5c4df04353","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":0,"Wins":0,"Ties":18,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:5687 Victim ID:178 Killer ID:183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"894ed7ae-117a-41df-a52e-fd5c4df04353\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"894ed7ae-117a-41df-a52e-fd5c4df04353\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069196340","squadId":"894ed7ae-117a-41df-a52e-fd5c4df04353","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198069196340, 894ed7ae-117a-41df-a52e-fd5c4df04353, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197970468684\",\"76561197994105399\",\"76561198137450080\",\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561197970468684\",\"PersonaName\":\"H8Leech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e577fcc05f6576ead518395513d77867623ff3b_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561197994105399\",\"PersonaName\":\"GraveTracer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":2,\"Wins\":0,\"Ties\":62,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Anvil\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197970468684\",\"76561197994105399\",\"76561198137450080\",\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561197970468684\",\"PersonaName\":\"H8Leech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e577fcc05f6576ead518395513d77867623ff3b_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561197994105399\",\"PersonaName\":\"GraveTracer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":2,\"Wins\":0,\"Ties\":62,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Anvil\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198069196340","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561197970468684","76561197994105399","76561198137450080","76561198069196340"],"users":[{"AccountId":"76561197970468684","PersonaName":"H8Leech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e577fcc05f6576ead518395513d77867623ff3b_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":1,"Wins":0,"Ties":22,"Losses":0},{"AccountId":"76561197994105399","PersonaName":"GraveTracer","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198137450080","PersonaName":"Oni","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":2,"Wins":0,"Ties":62,"Losses":0},{"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":0,"Wins":0,"Ties":18,"Losses":0}],"squadName":"Anvil","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197970468684 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994105399 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137450080 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Water UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Concrete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:5861 Victim ID:33 Killer ID:183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:5904 Victim ID:162 Killer ID:183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:5904 Victim ID:162 Killer ID:183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198158298142\",\"squadId\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"squadMemberIds\":[\"76561198003964826\",\"76561198058696578\",\"76561198006643270\",\"76561198137344913\"],\"newSquadId\":\"09307dbe-8ecf-4995-903a-0f205dd19879\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198158298142\",\"squadId\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"squadMemberIds\":[\"76561198003964826\",\"76561198058696578\",\"76561198006643270\",\"76561198137344913\"],\"newSquadId\":\"09307dbe-8ecf-4995-903a-0f205dd19879\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198158298142","squadId":"e7943005-68ee-472e-9178-030e843b1e74","squadMemberIds":["76561198003964826","76561198058696578","76561198006643270","76561198137344913"],"newSquadId":"09307dbe-8ecf-4995-903a-0f205dd19879","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198158298142, e7943005-68ee-472e-9178-030e843b1e74, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198158298142\",\"match\":{\"Squad1Elo\":1009.509374556215,\"MatchId\":\"b575b5f0-139a-4b05-8090-1454f70d7a49\",\"Squad1Name\":\"Resolve\",\"Squad1Members\":[\"76561198003964826\",\"76561198006643270\",\"76561198058696578\",\"76561198137344913\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198049729045\",\"76561198079398350\",\"76561198186625130\",\"76561198260108805\",\"76561198325616812\"],\"SquadId2\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"ServerId\":\"94276967-5a72-420a-ba02-98afdad7dda2\",\"ServerURL\":\"107.6.103.215:10000\",\"Squad2Name\":\"Kingfisher\",\"GameMode\":1,\"SquadId1\":\"e7943005-68ee-472e-9178-030e843b1e74\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198158298142\",\"match\":{\"Squad1Elo\":1009.509374556215,\"MatchId\":\"b575b5f0-139a-4b05-8090-1454f70d7a49\",\"Squad1Name\":\"Resolve\",\"Squad1Members\":[\"76561198003964826\",\"76561198006643270\",\"76561198058696578\",\"76561198137344913\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198049729045\",\"76561198079398350\",\"76561198186625130\",\"76561198260108805\",\"76561198325616812\"],\"SquadId2\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"ServerId\":\"94276967-5a72-420a-ba02-98afdad7dda2\",\"ServerURL\":\"107.6.103.215:10000\",\"Squad2Name\":\"Kingfisher\",\"GameMode\":1,\"SquadId1\":\"e7943005-68ee-472e-9178-030e843b1e74\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198158298142","match":{"Squad1Elo":1009.509374556215,"MatchId":"b575b5f0-139a-4b05-8090-1454f70d7a49","Squad1Name":"Resolve","Squad1Members":["76561198003964826","76561198006643270","76561198058696578","76561198137344913"],"Squad2Elo":1000,"Squad2Members":["76561198049729045","76561198079398350","76561198186625130","76561198260108805","76561198325616812"],"SquadId2":"ee7b438d-4d0d-4753-b657-4cdd79a05402","ServerId":"94276967-5a72-420a-ba02-98afdad7dda2","ServerURL":"107.6.103.215:10000","Squad2Name":"Kingfisher","GameMode":1,"SquadId1":"e7943005-68ee-472e-9178-030e843b1e74"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"b575b5f0-139a-4b05-8090-1454f70d7a49\",\"SquadId1\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"SquadId2\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Squad1Members\":[\"76561198003964826\",\"76561198006643270\",\"76561198058696578\",\"76561198137344913\"],\"Squad1Name\":\"Resolve\",\"Squad2Members\":[\"76561198049729045\",\"76561198079398350\",\"76561198186625130\",\"76561198260108805\",\"76561198325616812\"],\"Squad2Name\":\"Kingfisher\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"b575b5f0-139a-4b05-8090-1454f70d7a49\",\"SquadId1\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"SquadId2\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Squad1Members\":[\"76561198003964826\",\"76561198006643270\",\"76561198058696578\",\"76561198137344913\"],\"Squad1Name\":\"Resolve\",\"Squad2Members\":[\"76561198049729045\",\"76561198079398350\",\"76561198186625130\",\"76561198260108805\",\"76561198325616812\"],\"Squad2Name\":\"Kingfisher\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"b575b5f0-139a-4b05-8090-1454f70d7a49","SquadId1":"e7943005-68ee-472e-9178-030e843b1e74","SquadId2":"ee7b438d-4d0d-4753-b657-4cdd79a05402","Squad1Members":["76561198003964826","76561198006643270","76561198058696578","76561198137344913"],"Squad1Name":"Resolve","Squad2Members":["76561198049729045","76561198079398350","76561198186625130","76561198260108805","76561198325616812"],"Squad2Name":"Kingfisher","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( b575b5f0-139a-4b05-8090-1454f70d7a49 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( b575b5f0-139a-4b05-8090-1454f70d7a49 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"SquadId1\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"SquadId2\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"Squad1Members\":[\"76561198041392984\",\"76561198160615876\",\"76561198174983647\",\"76561198419218627\",\"76561198807616110\"],\"Squad1Name\":\"Fortuna\",\"Squad2Members\":[\"76561197992977221\",\"76561198052597134\",\"76561198056438285\",\"76561198062349748\",\"76561199076937266\"],\"Squad2Name\":\"Pawn\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb\",\"SquadId1\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"SquadId2\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"Squad1Members\":[\"76561198041392984\",\"76561198160615876\",\"76561198174983647\",\"76561198419218627\",\"76561198807616110\"],\"Squad1Name\":\"Fortuna\",\"Squad2Members\":[\"76561197992977221\",\"76561198052597134\",\"76561198056438285\",\"76561198062349748\",\"76561199076937266\"],\"Squad2Name\":\"Pawn\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"cfaf4f33-4f8b-4058-a8bc-db3838c16fbb","SquadId1":"d2f7e99c-9df7-4e49-8c9d-743733edc72c","SquadId2":"7c0548a5-a88e-40a2-a3b1-e10f67962414","Squad1Members":["76561198041392984","76561198160615876","76561198174983647","76561198419218627","76561198807616110"],"Squad1Name":"Fortuna","Squad2Members":["76561197992977221","76561198052597134","76561198056438285","76561198062349748","76561199076937266"],"Squad2Name":"Pawn","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( cfaf4f33-4f8b-4058-a8bc-db3838c16fbb ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( cfaf4f33-4f8b-4058-a8bc-db3838c16fbb , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Open:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198058696578\",\"squadId\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"squadMemberIds\":[\"76561198003964826\",\"76561198006643270\",\"76561198137344913\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198058696578\",\"squadId\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"squadMemberIds\":[\"76561198003964826\",\"76561198006643270\",\"76561198137344913\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198058696578","squadId":"e7943005-68ee-472e-9178-030e843b1e74","squadMemberIds":["76561198003964826","76561198006643270","76561198137344913"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198058696578, e7943005-68ee-472e-9178-030e843b1e74, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198041392984\",\"PersonaName\":\"Lordofpoop\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/11/1108c3ffd8a141730cfbd24ea4457bff47788038_full.jpg\",\"SquadId\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"Region\":1,\"Wins\":13,\"Ties\":18,\"Losses\":12,\"Rank\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198041392984\",\"PersonaName\":\"Lordofpoop\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/11/1108c3ffd8a141730cfbd24ea4457bff47788038_full.jpg\",\"SquadId\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"Region\":1,\"Wins\":13,\"Ties\":18,\"Losses\":12,\"Rank\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198041392984","PersonaName":"Lordofpoop","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/11/1108c3ffd8a141730cfbd24ea4457bff47788038_full.jpg","SquadId":"d2f7e99c-9df7-4e49-8c9d-743733edc72c","Region":1,"Wins":13,"Ties":18,"Losses":12,"Rank":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198041392984 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198041392984, d2f7e99c-9df7-4e49-8c9d-743733edc72c, d2f7e99c-9df7-4e49-8c9d-743733edc72c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198041392984 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198041392984\",\"squadId\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"squadMemberIds\":[\"76561198807616110\",\"76561198160615876\",\"76561198174983647\",\"76561198419218627\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198041392984\",\"squadId\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"squadMemberIds\":[\"76561198807616110\",\"76561198160615876\",\"76561198174983647\",\"76561198419218627\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198041392984","squadId":"d2f7e99c-9df7-4e49-8c9d-743733edc72c","squadMemberIds":["76561198807616110","76561198160615876","76561198174983647","76561198419218627"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561199076937266","PersonaName":"EzogTheGreat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg","SquadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","Region":1,"Wins":0,"Ties":11,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561199076937266 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561199076937266, 7c0548a5-a88e-40a2-a3b1-e10f67962414, 7c0548a5-a88e-40a2-a3b1-e10f67962414 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561199076937266 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561198052597134\",\"76561198056438285\",\"76561197992977221\",\"76561198062349748\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561198052597134\",\"76561198056438285\",\"76561197992977221\",\"76561198062349748\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561199076937266","squadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","squadMemberIds":["76561198052597134","76561198056438285","76561197992977221","76561198062349748"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198056438285\",\"PersonaName\":\"Drake\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"Region\":1,\"Wins\":0,\"Ties\":35,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198056438285\",\"PersonaName\":\"Drake\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg\",\"SquadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"Region\":1,\"Wins\":0,\"Ties\":35,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198056438285","PersonaName":"Drake","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg","SquadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","Region":1,"Wins":0,"Ties":35,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198056438285 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198003964826\",\"PersonaName\":\"TBC\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d5/d579c13fa15eb187ee8e132ada79d909f0483e0e_full.jpg\",\"SquadId\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"Region\":1,\"Wins\":2,\"Ties\":117,\"Losses\":1,\"Rank\":-1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198003964826\",\"PersonaName\":\"TBC\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d5/d579c13fa15eb187ee8e132ada79d909f0483e0e_full.jpg\",\"SquadId\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"Region\":1,\"Wins\":2,\"Ties\":117,\"Losses\":1,\"Rank\":-1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198003964826","PersonaName":"TBC","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d5/d579c13fa15eb187ee8e132ada79d909f0483e0e_full.jpg","SquadId":"e7943005-68ee-472e-9178-030e843b1e74","Region":1,"Wins":2,"Ties":117,"Losses":1,"Rank":-1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198003964826 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"b9e61acf-da63-4f3a-acc0-1583af6f6ce2\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"b9e61acf-da63-4f3a-acc0-1583af6f6ce2\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198300524878","squadId":"b9e61acf-da63-4f3a-acc0-1583af6f6ce2","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198300524878, b9e61acf-da63-4f3a-acc0-1583af6f6ce2, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5\",\"squadMemberIds\":[\"76561198198876567\",\"76561198300524878\"],\"users\":[{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5\",\"Region\":0,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Fury\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5\",\"squadMemberIds\":[\"76561198198876567\",\"76561198300524878\"],\"users\":[{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5\",\"Region\":0,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Fury\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198300524878","squadId":"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5","squadMemberIds":["76561198198876567","76561198300524878"],"users":[{"AccountId":"76561198198876567","PersonaName":"Wet-N00dles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg","SquadId":"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5","Region":0,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5","Region":1,"Wins":0,"Ties":4,"Losses":0}],"squadName":"Fury","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198198876567 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198198876567\",\"squadId\":\"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5\",\"squadMemberIds\":[\"76561198300524878\"],\"newSquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198198876567\",\"squadId\":\"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5\",\"squadMemberIds\":[\"76561198300524878\"],\"newSquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198198876567","squadId":"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5","squadMemberIds":["76561198300524878"],"newSquadId":"0d089d98-4e3a-4d56-9699-37facca36597","wasKicked":true,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198198876567, ca4dae5f-6a94-4d5f-a438-3421f0abe0b5, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198062349748\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561198052597134\",\"76561198056438285\",\"76561197992977221\"],\"newSquadId\":\"b33d39c4-2150-4715-932f-1c0bfb7a6e26\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198062349748\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561198052597134\",\"76561198056438285\",\"76561197992977221\"],\"newSquadId\":\"b33d39c4-2150-4715-932f-1c0bfb7a6e26\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198062349748","squadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","squadMemberIds":["76561198052597134","76561198056438285","76561197992977221"],"newSquadId":"b33d39c4-2150-4715-932f-1c0bfb7a6e26","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198062349748, 7c0548a5-a88e-40a2-a3b1-e10f67962414, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198052597134\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561198056438285\",\"76561197992977221\"],\"newSquadId\":\"0bd658e8-54a6-4132-acf9-3ac669211300\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198052597134\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561198056438285\",\"76561197992977221\"],\"newSquadId\":\"0bd658e8-54a6-4132-acf9-3ac669211300\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198052597134","squadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","squadMemberIds":["76561198056438285","76561197992977221"],"newSquadId":"0bd658e8-54a6-4132-acf9-3ac669211300","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198052597134, 7c0548a5-a88e-40a2-a3b1-e10f67962414, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198003964826\",\"squadId\":\"674b50a9-8ea1-4342-887e-9173c0ac2e63\",\"squadMemberIds\":[\"76561198003964826\"],\"users\":[{\"AccountId\":\"76561198003964826\",\"PersonaName\":\"TBC\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d5/d579c13fa15eb187ee8e132ada79d909f0483e0e_full.jpg\",\"Region\":1,\"Wins\":2,\"Ties\":117,\"Losses\":1,\"Rank\":-1}],\"squadName\":\"Valor\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198003964826\",\"squadId\":\"674b50a9-8ea1-4342-887e-9173c0ac2e63\",\"squadMemberIds\":[\"76561198003964826\"],\"users\":[{\"AccountId\":\"76561198003964826\",\"PersonaName\":\"TBC\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d5/d579c13fa15eb187ee8e132ada79d909f0483e0e_full.jpg\",\"Region\":1,\"Wins\":2,\"Ties\":117,\"Losses\":1,\"Rank\":-1}],\"squadName\":\"Valor\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198003964826","squadId":"674b50a9-8ea1-4342-887e-9173c0ac2e63","squadMemberIds":["76561198003964826"],"users":[{"AccountId":"76561198003964826","PersonaName":"TBC","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d5/d579c13fa15eb187ee8e132ada79d909f0483e0e_full.jpg","Region":1,"Wins":2,"Ties":117,"Losses":1,"Rank":-1}],"squadName":"Valor","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198003964826 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198003964826\",\"squadId\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"squadMemberIds\":[\"76561198006643270\",\"76561198137344913\"],\"newSquadId\":\"674b50a9-8ea1-4342-887e-9173c0ac2e63\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198003964826\",\"squadId\":\"e7943005-68ee-472e-9178-030e843b1e74\",\"squadMemberIds\":[\"76561198006643270\",\"76561198137344913\"],\"newSquadId\":\"674b50a9-8ea1-4342-887e-9173c0ac2e63\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198003964826","squadId":"e7943005-68ee-472e-9178-030e843b1e74","squadMemberIds":["76561198006643270","76561198137344913"],"newSquadId":"674b50a9-8ea1-4342-887e-9173c0ac2e63","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198003964826, e7943005-68ee-472e-9178-030e843b1e74, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198056438285\",\"squadId\":\"9f5db95f-03e8-4639-85b3-6878a2eba03f\",\"squadMemberIds\":[\"76561198056438285\"],\"users\":[{\"AccountId\":\"76561198056438285\",\"PersonaName\":\"Drake\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":35,\"Losses\":0}],\"squadName\":\"Razor\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198056438285\",\"squadId\":\"9f5db95f-03e8-4639-85b3-6878a2eba03f\",\"squadMemberIds\":[\"76561198056438285\"],\"users\":[{\"AccountId\":\"76561198056438285\",\"PersonaName\":\"Drake\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":35,\"Losses\":0}],\"squadName\":\"Razor\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198056438285","squadId":"9f5db95f-03e8-4639-85b3-6878a2eba03f","squadMemberIds":["76561198056438285"],"users":[{"AccountId":"76561198056438285","PersonaName":"Drake","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg","Region":1,"Wins":0,"Ties":35,"Losses":0}],"squadName":"Razor","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198056438285 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198056438285\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561197992977221\"],\"newSquadId\":\"9f5db95f-03e8-4639-85b3-6878a2eba03f\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198056438285\",\"squadId\":\"7c0548a5-a88e-40a2-a3b1-e10f67962414\",\"squadMemberIds\":[\"76561197992977221\"],\"newSquadId\":\"9f5db95f-03e8-4639-85b3-6878a2eba03f\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198056438285","squadId":"7c0548a5-a88e-40a2-a3b1-e10f67962414","squadMemberIds":["76561197992977221"],"newSquadId":"9f5db95f-03e8-4639-85b3-6878a2eba03f","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198056438285, 7c0548a5-a88e-40a2-a3b1-e10f67962414, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198056438285\",\"PersonaName\":\"Drake\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg\",\"SquadId\":\"9f5db95f-03e8-4639-85b3-6878a2eba03f\",\"Region\":1,\"Wins\":0,\"Ties\":35,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198056438285\",\"PersonaName\":\"Drake\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg\",\"SquadId\":\"9f5db95f-03e8-4639-85b3-6878a2eba03f\",\"Region\":1,\"Wins\":0,\"Ties\":35,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198056438285","PersonaName":"Drake","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be7029989299fdf71d600740ea86722ded777d3a_full.jpg","SquadId":"9f5db95f-03e8-4639-85b3-6878a2eba03f","Region":1,"Wins":0,"Ties":35,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198056438285 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198056438285, 9f5db95f-03e8-4639-85b3-6878a2eba03f, 9f5db95f-03e8-4639-85b3-6878a2eba03f ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198056438285 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198056438285\",\"squadId\":\"9f5db95f-03e8-4639-85b3-6878a2eba03f\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198056438285\",\"squadId\":\"9f5db95f-03e8-4639-85b3-6878a2eba03f\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198056438285","squadId":"9f5db95f-03e8-4639-85b3-6878a2eba03f","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197992977221\",\"squadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"squadMemberIds\":[\"76561198162088878\",\"76561198080775469\",\"76561198081984919\",\"76561198103055173\",\"76561197992977221\"],\"users\":[{\"AccountId\":\"76561198162088878\",\"PersonaName\":\"JTJ︻デ 一\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198080775469\",\"PersonaName\":\"Reculus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198103055173\",\"PersonaName\":\"AbhiYeet\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561197992977221\",\"PersonaName\":\"Roy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d8/d8c2959204dd037909a5a43d797b8497dd9b7eae_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":2,\"Wins\":4,\"Ties\":5,\"Losses\":2}],\"squadName\":\"Paladin\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197992977221\",\"squadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"squadMemberIds\":[\"76561198162088878\",\"76561198080775469\",\"76561198081984919\",\"76561198103055173\",\"76561197992977221\"],\"users\":[{\"AccountId\":\"76561198162088878\",\"PersonaName\":\"JTJ︻デ 一\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198080775469\",\"PersonaName\":\"Reculus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198103055173\",\"PersonaName\":\"AbhiYeet\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561197992977221\",\"PersonaName\":\"Roy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d8/d8c2959204dd037909a5a43d797b8497dd9b7eae_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":2,\"Wins\":4,\"Ties\":5,\"Losses\":2}],\"squadName\":\"Paladin\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197992977221","squadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","squadMemberIds":["76561198162088878","76561198080775469","76561198081984919","76561198103055173","76561197992977221"],"users":[{"AccountId":"76561198162088878","PersonaName":"JTJ︻デ 一","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561198080775469","PersonaName":"Reculus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":32,"Losses":0},{"AccountId":"76561198081984919","PersonaName":"C O S M I C","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198103055173","PersonaName":"AbhiYeet","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":11,"Losses":0},{"AccountId":"76561197992977221","PersonaName":"Roy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d8/d8c2959204dd037909a5a43d797b8497dd9b7eae_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":2,"Wins":4,"Ties":5,"Losses":2}],"squadName":"Paladin","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198162088878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198080775469 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081984919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198103055173 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197992977221 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"42257150-d03d-4175-9cad-0213bf279c01\",\"SquadId1\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"SquadId2\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Squad1Members\":[\"76561197992977221\",\"76561198080775469\",\"76561198081984919\",\"76561198103055173\",\"76561198162088878\"],\"Squad1Name\":\"Paladin\",\"Squad2Members\":[\"76561198010163981\",\"76561198022065795\",\"76561198035364276\",\"76561198043702677\",\"76561198062349748\"],\"Squad2Name\":\"Bishop\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198162088878\",\"PersonaName\":\"JTJ︻デ 一\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198080775469\",\"PersonaName\":\"Reculus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198103055173\",\"PersonaName\":\"AbhiYeet\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561197992977221\",\"PersonaName\":\"Roy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d8/d8c2959204dd037909a5a43d797b8497dd9b7eae_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":2,\"Wins\":4,\"Ties\":5,\"Losses\":2},{\"AccountId\":\"76561198010163981\",\"PersonaName\":\"Moophan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fd/fda182895afb9d50f0dbdeb722e4446ec7d1c45c_full.jpg\",\"SquadId\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Region\":0,\"Wins\":0,\"Ties\":103,\"Losses\":0},{\"AccountId\":\"76561198022065795\",\"PersonaName\":\"Lt.Carwash\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/64/644fd43bd01bc3f29d40f8b3ad8518ad7058b0a7_full.jpg\",\"SquadId\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Region\":2,\"Wins\":0,\"Ties\":69,\"Losses\":0},{\"AccountId\":\"76561198062349748\",\"PersonaName\":\"RogeBoy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c8/c8a390f7f7d94dc2aac85b14f65f1d04b3f35551_full.jpg\",\"SquadId\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0},{\"AccountId\":\"76561198043702677\",\"PersonaName\":\"Funny Muffler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d3/d36da2def38812ec2c6870b1ba7c77870d2c9325_full.jpg\",\"SquadId\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Region\":1},{\"AccountId\":\"76561198035364276\",\"PersonaName\":\"Lv30 BattlePass BTW\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2a8c16a83c32a3ab85d615791e574d8b75f7c14f_full.jpg\",\"SquadId\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"42257150-d03d-4175-9cad-0213bf279c01\",\"SquadId1\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"SquadId2\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Squad1Members\":[\"76561197992977221\",\"76561198080775469\",\"76561198081984919\",\"76561198103055173\",\"76561198162088878\"],\"Squad1Name\":\"Paladin\",\"Squad2Members\":[\"76561198010163981\",\"76561198022065795\",\"76561198035364276\",\"76561198043702677\",\"76561198062349748\"],\"Squad2Name\":\"Bishop\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198162088878\",\"PersonaName\":\"JTJ︻デ 一\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198080775469\",\"PersonaName\":\"Reculus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198081984919\",\"PersonaName\":\"C O S M I C\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198103055173\",\"PersonaName\":\"AbhiYeet\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561197992977221\",\"PersonaName\":\"Roy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d8/d8c2959204dd037909a5a43d797b8497dd9b7eae_full.jpg\",\"SquadId\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"Region\":2,\"Wins\":4,\"Ties\":5,\"Losses\":2},{\"AccountId\":\"76561198010163981\",\"PersonaName\":\"Moophan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fd/fda182895afb9d50f0dbdeb722e4446ec7d1c45c_full.jpg\",\"SquadId\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Region\":0,\"Wins\":0,\"Ties\":103,\"Losses\":0},{\"AccountId\":\"76561198022065795\",\"PersonaName\":\"Lt.Carwash\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/64/644fd43bd01bc3f29d40f8b3ad8518ad7058b0a7_full.jpg\",\"SquadId\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Region\":2,\"Wins\":0,\"Ties\":69,\"Losses\":0},{\"AccountId\":\"76561198062349748\",\"PersonaName\":\"RogeBoy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c8/c8a390f7f7d94dc2aac85b14f65f1d04b3f35551_full.jpg\",\"SquadId\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Region\":1,\"Wins\":0,\"Ties\":3,\"Losses\":0},{\"AccountId\":\"76561198043702677\",\"PersonaName\":\"Funny Muffler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d3/d36da2def38812ec2c6870b1ba7c77870d2c9325_full.jpg\",\"SquadId\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Region\":1},{\"AccountId\":\"76561198035364276\",\"PersonaName\":\"Lv30 BattlePass BTW\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2a8c16a83c32a3ab85d615791e574d8b75f7c14f_full.jpg\",\"SquadId\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"42257150-d03d-4175-9cad-0213bf279c01","SquadId1":"796d149c-8191-4a38-b26a-7e95abc2cbef","SquadId2":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Squad1Members":["76561197992977221","76561198080775469","76561198081984919","76561198103055173","76561198162088878"],"Squad1Name":"Paladin","Squad2Members":["76561198010163981","76561198022065795","76561198035364276","76561198043702677","76561198062349748"],"Squad2Name":"Bishop","GameMode":1},"users":[{"AccountId":"76561198162088878","PersonaName":"JTJ︻デ 一","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561198080775469","PersonaName":"Reculus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":32,"Losses":0},{"AccountId":"76561198081984919","PersonaName":"C O S M I C","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198103055173","PersonaName":"AbhiYeet","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":11,"Losses":0},{"AccountId":"76561197992977221","PersonaName":"Roy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d8/d8c2959204dd037909a5a43d797b8497dd9b7eae_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":2,"Wins":4,"Ties":5,"Losses":2},{"AccountId":"76561198010163981","PersonaName":"Moophan","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fd/fda182895afb9d50f0dbdeb722e4446ec7d1c45c_full.jpg","SquadId":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Region":0,"Wins":0,"Ties":103,"Losses":0},{"AccountId":"76561198022065795","PersonaName":"Lt.Carwash","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/64/644fd43bd01bc3f29d40f8b3ad8518ad7058b0a7_full.jpg","SquadId":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Region":2,"Wins":0,"Ties":69,"Losses":0},{"AccountId":"76561198062349748","PersonaName":"RogeBoy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c8/c8a390f7f7d94dc2aac85b14f65f1d04b3f35551_full.jpg","SquadId":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Region":1,"Wins":0,"Ties":3,"Losses":0},{"AccountId":"76561198043702677","PersonaName":"Funny Muffler","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d3/d36da2def38812ec2c6870b1ba7c77870d2c9325_full.jpg","SquadId":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Region":1},{"AccountId":"76561198035364276","PersonaName":"Lv30 BattlePass BTW","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2a8c16a83c32a3ab85d615791e574d8b75f7c14f_full.jpg","SquadId":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Region":1}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"42257150-d03d-4175-9cad-0213bf279c01","SquadId1":"796d149c-8191-4a38-b26a-7e95abc2cbef","SquadId2":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Squad1Members":["76561197992977221","76561198080775469","76561198081984919","76561198103055173","76561198162088878"],"Squad1Name":"Paladin","Squad2Members":["76561198010163981","76561198022065795","76561198035364276","76561198043702677","76561198062349748"],"Squad2Name":"Bishop","GameMode":1},"users":[{"AccountId":"76561198162088878","PersonaName":"JTJ︻デ 一","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/de/de707e47c640efa94c6847f69e77dece93db1f4b_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561198080775469","PersonaName":"Reculus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27ef65516517c46dc8fa12000a44b5629d5d50c0_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":32,"Losses":0},{"AccountId":"76561198081984919","PersonaName":"C O S M I C","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b8/b88edc574c57313cbd3ae9da2ba4596a0080b46a_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198103055173","PersonaName":"AbhiYeet","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":1,"Wins":0,"Ties":11,"Losses":0},{"AccountId":"76561197992977221","PersonaName":"Roy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d8/d8c2959204dd037909a5a43d797b8497dd9b7eae_full.jpg","SquadId":"796d149c-8191-4a38-b26a-7e95abc2cbef","Region":2,"Wins":4,"Ties":5,"Losses":2},{"AccountId":"76561198010163981","PersonaName":"Moophan","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fd/fda182895afb9d50f0dbdeb722e4446ec7d1c45c_full.jpg","SquadId":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Region":0,"Wins":0,"Ties":103,"Losses":0},{"AccountId":"76561198022065795","PersonaName":"Lt.Carwash","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/64/644fd43bd01bc3f29d40f8b3ad8518ad7058b0a7_full.jpg","SquadId":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Region":2,"Wins":0,"Ties":69,"Losses":0},{"AccountId":"76561198062349748","PersonaName":"RogeBoy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c8/c8a390f7f7d94dc2aac85b14f65f1d04b3f35551_full.jpg","SquadId":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Region":1,"Wins":0,"Ties":3,"Losses":0},{"AccountId":"76561198043702677","PersonaName":"Funny Muffler","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d3/d36da2def38812ec2c6870b1ba7c77870d2c9325_full.jpg","SquadId":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Region":1},{"AccountId":"76561198035364276","PersonaName":"Lv30 BattlePass BTW","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2a8c16a83c32a3ab85d615791e574d8b75f7c14f_full.jpg","SquadId":"9e993a65-78ec-4b5b-85a9-8e1b714e6e22","Region":1}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198162088878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198080775469 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081984919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198103055173 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197992977221 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198010163981 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198022065795 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198062349748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198043702677 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035364276 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 42257150-d03d-4175-9cad-0213bf279c01 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 42257150-d03d-4175-9cad-0213bf279c01 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198003964826\",\"PersonaName\":\"TBC\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d5/d579c13fa15eb187ee8e132ada79d909f0483e0e_full.jpg\",\"SquadId\":\"674b50a9-8ea1-4342-887e-9173c0ac2e63\",\"Region\":1,\"Wins\":2,\"Ties\":117,\"Losses\":1,\"Rank\":-1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198003964826\",\"PersonaName\":\"TBC\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d5/d579c13fa15eb187ee8e132ada79d909f0483e0e_full.jpg\",\"SquadId\":\"674b50a9-8ea1-4342-887e-9173c0ac2e63\",\"Region\":1,\"Wins\":2,\"Ties\":117,\"Losses\":1,\"Rank\":-1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198003964826","PersonaName":"TBC","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d5/d579c13fa15eb187ee8e132ada79d909f0483e0e_full.jpg","SquadId":"674b50a9-8ea1-4342-887e-9173c0ac2e63","Region":1,"Wins":2,"Ties":117,"Losses":1,"Rank":-1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198003964826 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198003964826, 674b50a9-8ea1-4342-887e-9173c0ac2e63, 674b50a9-8ea1-4342-887e-9173c0ac2e63 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198003964826 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198003964826\",\"squadId\":\"674b50a9-8ea1-4342-887e-9173c0ac2e63\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198003964826\",\"squadId\":\"674b50a9-8ea1-4342-887e-9173c0ac2e63\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198003964826","squadId":"674b50a9-8ea1-4342-887e-9173c0ac2e63","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198300524878","squadId":"ca4dae5f-6a94-4d5f-a438-3421f0abe0b5","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198300524878, ca4dae5f-6a94-4d5f-a438-3421f0abe0b5, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198198876567\",\"76561198300524878\"],\"users\":[{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Lotus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198300524878\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198198876567\",\"76561198300524878\"],\"users\":[{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Lotus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198300524878","squadId":"0d089d98-4e3a-4d56-9699-37facca36597","squadMemberIds":["76561198198876567","76561198300524878"],"users":[{"AccountId":"76561198198876567","PersonaName":"Wet-N00dles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":4,"Losses":0}],"squadName":"Lotus","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198198876567 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"42257150-d03d-4175-9cad-0213bf279c01\",\"SquadId1\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"SquadId2\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Squad1Members\":[\"76561197992977221\",\"76561198080775469\",\"76561198081984919\",\"76561198103055173\",\"76561198162088878\"],\"Squad1Name\":\"Paladin\",\"Squad2Members\":[\"76561198010163981\",\"76561198022065795\",\"76561198035364276\",\"76561198043702677\",\"76561198062349748\"],\"Squad2Name\":\"Bishop\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"42257150-d03d-4175-9cad-0213bf279c01\",\"SquadId1\":\"796d149c-8191-4a38-b26a-7e95abc2cbef\",\"SquadId2\":\"9e993a65-78ec-4b5b-85a9-8e1b714e6e22\",\"Squad1Members\":[\"76561197992977221\",\"76561198080775469\",\"76561198081984919\",\"76561198103055173\",\"76561198162088878\"],\"Squad1Name\":\"Paladin\",\"Squad2Members\":[\"76561198010163981\",\"76561198022065795\",\"76561198035364276\",\"76561198043702677\",\"76561198062349748\"],\"Squad2Name\":\"Bishop\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 42257150-d03d-4175-9cad-0213bf279c01 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Open:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Open:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197970468684\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197994105399\",\"76561198137450080\",\"76561198069196340\"],\"newSquadId\":\"e0eeab31-4bf2-42b1-b252-cdc269e77e11\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197970468684\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197994105399\",\"76561198137450080\",\"76561198069196340\"],\"newSquadId\":\"e0eeab31-4bf2-42b1-b252-cdc269e77e11\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197970468684","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561197994105399","76561198137450080","76561198069196340"],"newSquadId":"e0eeab31-4bf2-42b1-b252-cdc269e77e11","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197970468684, 0fb802dc-b246-49c8-a0ff-0b1753426572, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561197970468684\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197993148368\",\"76561197994105399\",\"76561198069196340\",\"76561198137450080\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561197970468684\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197993148368\",\"76561197994105399\",\"76561198069196340\",\"76561198137450080\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561197970468684","match":{"Squad1Elo":1001.6,"MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Squad1Name":"Pig","Squad1Members":["76561198029699715","76561198046509655","76561198074131137","76561198226623484","76561198876029347"],"Squad2Elo":1000,"Squad2Members":["76561197993148368","76561197994105399","76561198069196340","76561198137450080"],"SquadId2":"0fb802dc-b246-49c8-a0ff-0b1753426572","ServerId":"39781843-0d60-4ac3-bb11-8edae5e2ed44","ServerURL":"107.6.103.207:10100","Squad2Name":"Anvil","GameMode":1,"SquadId1":"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198152437437\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198198876567\",\"76561198300524878\",\"76561198152437437\"],\"users\":[{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198152437437\",\"PersonaName\":\"TheDustyDuzzard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Lotus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198152437437\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198198876567\",\"76561198300524878\",\"76561198152437437\"],\"users\":[{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198152437437\",\"PersonaName\":\"TheDustyDuzzard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Lotus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198152437437","squadId":"0d089d98-4e3a-4d56-9699-37facca36597","squadMemberIds":["76561198198876567","76561198300524878","76561198152437437"],"users":[{"AccountId":"76561198198876567","PersonaName":"Wet-N00dles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198152437437","PersonaName":"TheDustyDuzzard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":4,"Losses":0}],"squadName":"Lotus","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198198876567 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198152437437 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_DropCeiling UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198272039939\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197994105399\",\"76561198137450080\",\"76561198069196340\",\"76561198272039939\"],\"users\":[{\"AccountId\":\"76561197994105399\",\"PersonaName\":\"GraveTracer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":2,\"Wins\":0,\"Ties\":62,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0},{\"AccountId\":\"76561198272039939\",\"PersonaName\":\"Yo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32b0310f3e514ff09f13693ac447e00b0f220438_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":1}],\"squadName\":\"Anvil\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198272039939\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197994105399\",\"76561198137450080\",\"76561198069196340\",\"76561198272039939\"],\"users\":[{\"AccountId\":\"76561197994105399\",\"PersonaName\":\"GraveTracer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":2,\"Wins\":0,\"Ties\":62,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Region\":0,\"Wins\":0,\"Ties\":18,\"Losses\":0},{\"AccountId\":\"76561198272039939\",\"PersonaName\":\"Yo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32b0310f3e514ff09f13693ac447e00b0f220438_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":1}],\"squadName\":\"Anvil\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198272039939","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561197994105399","76561198137450080","76561198069196340","76561198272039939"],"users":[{"AccountId":"76561197994105399","PersonaName":"GraveTracer","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198137450080","PersonaName":"Oni","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":2,"Wins":0,"Ties":62,"Losses":0},{"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Region":0,"Wins":0,"Ties":18,"Losses":0},{"AccountId":"76561198272039939","PersonaName":"Yo","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32b0310f3e514ff09f13693ac447e00b0f220438_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","Region":1}],"squadName":"Anvil","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994105399 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137450080 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198272039939 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198272039939\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197993148368\",\"76561197994105399\",\"76561198069196340\",\"76561198137450080\",\"76561198272039939\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198272039939\",\"match\":{\"Squad1Elo\":1001.6,\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"Squad1Name\":\"Pig\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197993148368\",\"76561197994105399\",\"76561198069196340\",\"76561198137450080\",\"76561198272039939\"],\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"ServerId\":\"39781843-0d60-4ac3-bb11-8edae5e2ed44\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Anvil\",\"GameMode\":1,\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198272039939","match":{"Squad1Elo":1001.6,"MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","Squad1Name":"Pig","Squad1Members":["76561198029699715","76561198046509655","76561198074131137","76561198226623484","76561198876029347"],"Squad2Elo":1000,"Squad2Members":["76561197993148368","76561197994105399","76561198069196340","76561198137450080","76561198272039939"],"SquadId2":"0fb802dc-b246-49c8-a0ff-0b1753426572","ServerId":"39781843-0d60-4ac3-bb11-8edae5e2ed44","ServerURL":"107.6.103.207:10100","Squad2Name":"Anvil","GameMode":1,"SquadId1":"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 7894819a-843c-4ed7-b02a-e29184f24753 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 7894819a-843c-4ed7-b02a-e29184f24753 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:8499 Victim ID:635 Killer ID:183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\",\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad1Name\":\"Pig\",\"Squad2Members\":[\"76561197993148368\",\"76561197994105399\",\"76561198069196340\",\"76561198137450080\",\"76561198272039939\"],\"Squad2Name\":\"Anvil\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"7894819a-843c-4ed7-b02a-e29184f24753\",\"SquadId1\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\",\"SquadId2\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Squad1Members\":[\"76561198029699715\",\"76561198046509655\",\"76561198074131137\",\"76561198226623484\",\"76561198876029347\"],\"Squad1Name\":\"Pig\",\"Squad2Members\":[\"76561197993148368\",\"76561197994105399\",\"76561198069196340\",\"76561198137450080\",\"76561198272039939\"],\"Squad2Name\":\"Anvil\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"7894819a-843c-4ed7-b02a-e29184f24753","SquadId1":"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9","SquadId2":"0fb802dc-b246-49c8-a0ff-0b1753426572","Squad1Members":["76561198029699715","76561198046509655","76561198074131137","76561198226623484","76561198876029347"],"Squad1Name":"Pig","Squad2Members":["76561197993148368","76561197994105399","76561198069196340","76561198137450080","76561198272039939"],"Squad2Name":"Anvil","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 7894819a-843c-4ed7-b02a-e29184f24753 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 7894819a-843c-4ed7-b02a-e29184f24753 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198245369802\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198139089629\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198245369802\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198139089629\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198245369802","match":{"Squad1Elo":1000,"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Squad1Name":"Flintlock","Squad1Members":["76561197993838258","76561198059510483","76561198125832979","76561198203464811","76561199085963550"],"Squad2Elo":1000,"Squad2Members":["76561197987571579","76561198045791490","76561198098336125","76561198139089629"],"SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","ServerId":"6632363c-422a-4eae-abd4-a0124c932491","ServerURL":"204.74.225.146:10000","Squad2Name":"Rogue","GameMode":1,"SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198029699715","PersonaName":"KoaKilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg","SquadId":"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9","Region":0,"Wins":0,"Ties":136,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029699715 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","Region":0,"Wins":0,"Ties":19,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198029699715\",\"squadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"squadMemberIds\":[\"76561198029699715\"],\"users\":[{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0}],\"squadName\":\"Banner\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198029699715\",\"squadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"squadMemberIds\":[\"76561198029699715\"],\"users\":[{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0}],\"squadName\":\"Banner\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198029699715","squadId":"234ec0ff-03ac-4557-97bb-c44fa61a7932","squadMemberIds":["76561198029699715"],"users":[{"AccountId":"76561198029699715","PersonaName":"KoaKilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg","Region":0,"Wins":0,"Ties":136,"Losses":0}],"squadName":"Banner","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029699715 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198029699715\",\"squadId\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\",\"squadMemberIds\":[\"76561198074131137\",\"76561198046509655\",\"76561198226623484\",\"76561198876029347\"],\"newSquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198029699715\",\"squadId\":\"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9\",\"squadMemberIds\":[\"76561198074131137\",\"76561198046509655\",\"76561198226623484\",\"76561198876029347\"],\"newSquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198029699715","squadId":"ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9","squadMemberIds":["76561198074131137","76561198046509655","76561198226623484","76561198876029347"],"newSquadId":"234ec0ff-03ac-4557-97bb-c44fa61a7932","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198029699715, ef48539f-06b0-4dd7-8ce1-cdee6f4ba7f9, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 9100: Loading Game Level [Killhouse_Day] Badger Display [-692894427] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Killhouse_Day] Badger Display [-692894427] from levelpack-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 108) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [CStore] Splinter Forge [1905993874] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_cstore_v5 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 182.875100 ms Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { [Killhouse_Day] Badger Display [-692894427] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Killhouse_Day] Badger Display [-692894427] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Killhouse_Day] Badger Display [-692894427] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 9261: Done Loading Game Level [Killhouse_Day] Badger Display [-692894427] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 786916 unused Assets to reduce memory usage. Loaded Objects now: 684267. Total: 2686.262700 ms (FindLiveObjects: 125.105600 ms CreateObjectMapping: 193.968700 ms MarkObjects: 1918.040800 ms DeleteObjects: 449.147100 ms) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading background_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading skybox_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (weap_grenade_flash_spoon_geo). EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 508] (Filename: Line: 508) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (weap_grenade_flash_spoon_geo). EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 508] (Filename: Line: 508) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (weap_grenade_flash_spoon_geo). EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 508] (Filename: Line: 508) {"type":"joinSquad","data":"{\"userId\":\"76561197989895984\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197994105399\",\"76561198137450080\",\"76561198069196340\",\"76561198272039939\",\"76561197989895984\"],\"users\":[{\"AccountId\":\"76561197994105399\",\"PersonaName\":\"GraveTracer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":2,\"Wins\":0,\"Ties\":63,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0},{\"AccountId\":\"76561198272039939\",\"PersonaName\":\"Yo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32b0310f3e514ff09f13693ac447e00b0f220438_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561197989895984\",\"PersonaName\":\"Nautykoolaid\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3b/3be7ec6f3acf9146077abf833800c4cad1e67953_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":1}],\"squadName\":\"Anvil\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197989895984\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197994105399\",\"76561198137450080\",\"76561198069196340\",\"76561198272039939\",\"76561197989895984\"],\"users\":[{\"AccountId\":\"76561197994105399\",\"PersonaName\":\"GraveTracer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":2,\"Wins\":0,\"Ties\":63,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0},{\"AccountId\":\"76561198272039939\",\"PersonaName\":\"Yo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32b0310f3e514ff09f13693ac447e00b0f220438_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561197989895984\",\"PersonaName\":\"Nautykoolaid\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3b/3be7ec6f3acf9146077abf833800c4cad1e67953_full.jpg\",\"SquadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"Region\":1}],\"squadName\":\"Anvil\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197989895984","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561197994105399","76561198137450080","76561198069196340","76561198272039939","76561197989895984"],"users":[{"AccountId":"76561197994105399","PersonaName":"GraveTracer","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4a/4afb2384659b32ccddc781c8350c4acca543ce88_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198137450080","PersonaName":"Oni","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","Region":2,"Wins":0,"Ties":63,"Losses":0},{"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","Region":0,"Wins":0,"Ties":19,"Losses":0},{"AccountId":"76561198272039939","PersonaName":"Yo","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32b0310f3e514ff09f13693ac447e00b0f220438_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561197989895984","PersonaName":"Nautykoolaid","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3b/3be7ec6f3acf9146077abf833800c4cad1e67953_full.jpg","SquadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","Region":1}],"squadName":"Anvil","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994105399 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137450080 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198272039939 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197989895984 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198807616110\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198139089629\",\"76561198807616110\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198807616110\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Squad1Name\":\"Flintlock\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198139089629\",\"76561198807616110\"],\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"ServerId\":\"6632363c-422a-4eae-abd4-a0124c932491\",\"ServerURL\":\"204.74.225.146:10000\",\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198807616110","match":{"Squad1Elo":1000,"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Squad1Name":"Flintlock","Squad1Members":["76561197993838258","76561198059510483","76561198125832979","76561198203464811","76561199085963550"],"Squad2Elo":1000,"Squad2Members":["76561197987571579","76561198045791490","76561198098336125","76561198139089629","76561198807616110"],"SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","ServerId":"6632363c-422a-4eae-abd4-a0124c932491","ServerURL":"204.74.225.146:10000","Squad2Name":"Rogue","GameMode":1,"SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198807616110\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198139089629\",\"76561198807616110\"],\"users\":[{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":48,\"Losses\":0},{\"AccountId\":\"76561198807616110\",\"PersonaName\":\"newcon\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/40/4010bf35fdf6462bc5ed6e4d1e615259e0f090e7_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0}],\"squadName\":\"Rogue\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198807616110\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198045791490\",\"76561198139089629\",\"76561198807616110\"],\"users\":[{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198045791490\",\"PersonaName\":\"Hawaiian Ice\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":48,\"Losses\":0},{\"AccountId\":\"76561198807616110\",\"PersonaName\":\"newcon\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/40/4010bf35fdf6462bc5ed6e4d1e615259e0f090e7_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0}],\"squadName\":\"Rogue\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198807616110","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125","76561198045791490","76561198139089629","76561198807616110"],"users":[{"AccountId":"76561197987571579","PersonaName":"Smug Square","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":41,"Losses":0},{"AccountId":"76561198098336125","PersonaName":"Doughboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":42,"Losses":0},{"AccountId":"76561198045791490","PersonaName":"Hawaiian Ice","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c7e7822cc5293c11c3eb0d4064d72600d9e0eb52_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":26,"Losses":0},{"AccountId":"76561198139089629","PersonaName":"pako","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":48,"Losses":0},{"AccountId":"76561198807616110","PersonaName":"newcon","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/40/4010bf35fdf6462bc5ed6e4d1e615259e0f090e7_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","Region":1,"Wins":0,"Ties":21,"Losses":0}],"squadName":"Rogue","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197987571579 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198098336125 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045791490 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198139089629 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198807616110 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198137450080\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197994105399\",\"76561198069196340\",\"76561198272039939\",\"76561197989895984\"],\"newSquadId\":\"6a8cf1b1-4a0d-413a-afcb-5605286232ec\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198137450080\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561197994105399\",\"76561198069196340\",\"76561198272039939\",\"76561197989895984\"],\"newSquadId\":\"6a8cf1b1-4a0d-413a-afcb-5605286232ec\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198137450080","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561197994105399","76561198069196340","76561198272039939","76561197989895984"],"newSquadId":"6a8cf1b1-4a0d-413a-afcb-5605286232ec","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198137450080, 0fb802dc-b246-49c8-a0ff-0b1753426572, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 555.3942 Delayed Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198171500054\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198198876567\",\"76561198300524878\",\"76561198152437437\",\"76561198171500054\"],\"users\":[{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198152437437\",\"PersonaName\":\"TheDustyDuzzard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198171500054\",\"PersonaName\":\"dude105tanki\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1}],\"squadName\":\"Lotus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198171500054\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198198876567\",\"76561198300524878\",\"76561198152437437\",\"76561198171500054\"],\"users\":[{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198152437437\",\"PersonaName\":\"TheDustyDuzzard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198171500054\",\"PersonaName\":\"dude105tanki\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1}],\"squadName\":\"Lotus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198171500054","squadId":"0d089d98-4e3a-4d56-9699-37facca36597","squadMemberIds":["76561198198876567","76561198300524878","76561198152437437","76561198171500054"],"users":[{"AccountId":"76561198198876567","PersonaName":"Wet-N00dles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198152437437","PersonaName":"TheDustyDuzzard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198171500054","PersonaName":"dude105tanki","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1}],"squadName":"Lotus","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198198876567 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198152437437 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198171500054 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197994105399\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561198069196340\",\"76561198272039939\",\"76561197989895984\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197994105399\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561198069196340\",\"76561198272039939\",\"76561197989895984\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197994105399","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561198069196340","76561198272039939","76561197989895984"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197994105399, 0fb802dc-b246-49c8-a0ff-0b1753426572, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding draw head item input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInventory:CheckInput() PlayerInput:ClientUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198068746738\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198198876567\",\"76561198300524878\",\"76561198152437437\",\"76561198171500054\",\"76561198068746738\"],\"users\":[{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198152437437\",\"PersonaName\":\"TheDustyDuzzard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198171500054\",\"PersonaName\":\"dude105tanki\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1},{\"AccountId\":\"76561198068746738\",\"PersonaName\":\"paynetrain8181\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1}],\"squadName\":\"Lotus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198068746738\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198198876567\",\"76561198300524878\",\"76561198152437437\",\"76561198171500054\",\"76561198068746738\"],\"users\":[{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198152437437\",\"PersonaName\":\"TheDustyDuzzard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198171500054\",\"PersonaName\":\"dude105tanki\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1},{\"AccountId\":\"76561198068746738\",\"PersonaName\":\"paynetrain8181\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1}],\"squadName\":\"Lotus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198068746738","squadId":"0d089d98-4e3a-4d56-9699-37facca36597","squadMemberIds":["76561198198876567","76561198300524878","76561198152437437","76561198171500054","76561198068746738"],"users":[{"AccountId":"76561198198876567","PersonaName":"Wet-N00dles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198152437437","PersonaName":"TheDustyDuzzard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198171500054","PersonaName":"dude105tanki","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1},{"AccountId":"76561198068746738","PersonaName":"paynetrain8181","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1}],"squadName":"Lotus","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198198876567 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198152437437 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198171500054 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068746738 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198272039939\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561198069196340\",\"76561197989895984\"],\"newSquadId\":\"de4aa335-36b8-4f36-9702-7c901ff2da07\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198272039939\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561198069196340\",\"76561197989895984\"],\"newSquadId\":\"de4aa335-36b8-4f36-9702-7c901ff2da07\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198272039939","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561198069196340","76561197989895984"],"newSquadId":"de4aa335-36b8-4f36-9702-7c901ff2da07","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198272039939, 0fb802dc-b246-49c8-a0ff-0b1753426572, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197989895984\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561198069196340\"],\"newSquadId\":\"49ad5745-3dbe-4210-b285-b53801906262\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197989895984\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[\"76561198069196340\"],\"newSquadId\":\"49ad5745-3dbe-4210-b285-b53801906262\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197989895984","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":["76561198069196340"],"newSquadId":"49ad5745-3dbe-4210-b285-b53801906262","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197989895984, 0fb802dc-b246-49c8-a0ff-0b1753426572, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"0fb802dc-b246-49c8-a0ff-0b1753426572\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069196340","squadId":"0fb802dc-b246-49c8-a0ff-0b1753426572","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198069196340, 0fb802dc-b246-49c8-a0ff-0b1753426572, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198069196340\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Squad1Name\":\"Display\",\"Squad1Members\":[\"76561198069196340\",\"76561198137344913\",\"76561198328588429\",\"76561199009162605\"],\"Squad2Elo\":959.4928358489324,\"Squad2Members\":[\"76561198160615876\",\"76561198174983647\",\"76561198226623484\",\"76561198419218627\"],\"SquadId2\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"ServerId\":\"53f53535-65f1-4630-978d-7f0efee1ea57\",\"ServerURL\":\"107.6.103.215:10000\",\"Squad2Name\":\"Fortuna\",\"GameMode\":1,\"SquadId1\":\"b86d0638-0563-45fe-8c03-8a356931fc77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198069196340\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Squad1Name\":\"Display\",\"Squad1Members\":[\"76561198069196340\",\"76561198137344913\",\"76561198328588429\",\"76561199009162605\"],\"Squad2Elo\":959.4928358489324,\"Squad2Members\":[\"76561198160615876\",\"76561198174983647\",\"76561198226623484\",\"76561198419218627\"],\"SquadId2\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"ServerId\":\"53f53535-65f1-4630-978d-7f0efee1ea57\",\"ServerURL\":\"107.6.103.215:10000\",\"Squad2Name\":\"Fortuna\",\"GameMode\":1,\"SquadId1\":\"b86d0638-0563-45fe-8c03-8a356931fc77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198069196340","match":{"Squad1Elo":1000,"MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Squad1Name":"Display","Squad1Members":["76561198069196340","76561198137344913","76561198328588429","76561199009162605"],"Squad2Elo":959.4928358489324,"Squad2Members":["76561198160615876","76561198174983647","76561198226623484","76561198419218627"],"SquadId2":"d2f7e99c-9df7-4e49-8c9d-743733edc72c","ServerId":"53f53535-65f1-4630-978d-7f0efee1ea57","ServerURL":"107.6.103.215:10000","Squad2Name":"Fortuna","GameMode":1,"SquadId1":"b86d0638-0563-45fe-8c03-8a356931fc77"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 8f6706d0-3e82-4a21-834c-be0f5f80b53b , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 8f6706d0-3e82-4a21-834c-be0f5f80b53b , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"squadMemberIds\":[\"76561198328588429\",\"76561199009162605\",\"76561198137344913\",\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561198328588429\",\"PersonaName\":\"DiveMasterG\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17c84c34a654441d0fba9e0645efa814fd244773_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561199009162605\",\"PersonaName\":\"HazardG0\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9c/9cf95ea02a0703c5e5da91280abc9d6322f8745f_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":24,\"Losses\":0},{\"AccountId\":\"76561198137344913\",\"PersonaName\":\"Chikin Nuggget\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b67559358ae507679affdd10c57652db1344cd0_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":0,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0}],\"squadName\":\"Display\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198069196340\",\"squadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"squadMemberIds\":[\"76561198328588429\",\"76561199009162605\",\"76561198137344913\",\"76561198069196340\"],\"users\":[{\"AccountId\":\"76561198328588429\",\"PersonaName\":\"DiveMasterG\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17c84c34a654441d0fba9e0645efa814fd244773_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561199009162605\",\"PersonaName\":\"HazardG0\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9c/9cf95ea02a0703c5e5da91280abc9d6322f8745f_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":24,\"Losses\":0},{\"AccountId\":\"76561198137344913\",\"PersonaName\":\"Chikin Nuggget\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b67559358ae507679affdd10c57652db1344cd0_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":0,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0}],\"squadName\":\"Display\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198069196340","squadId":"b86d0638-0563-45fe-8c03-8a356931fc77","squadMemberIds":["76561198328588429","76561199009162605","76561198137344913","76561198069196340"],"users":[{"AccountId":"76561198328588429","PersonaName":"DiveMasterG","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17c84c34a654441d0fba9e0645efa814fd244773_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561199009162605","PersonaName":"HazardG0","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9c/9cf95ea02a0703c5e5da91280abc9d6322f8745f_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":1,"Wins":0,"Ties":24,"Losses":0},{"AccountId":"76561198137344913","PersonaName":"Chikin Nuggget","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b67559358ae507679affdd10c57652db1344cd0_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":0,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","Region":0,"Wins":0,"Ties":19,"Losses":0}],"squadName":"Display","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198328588429 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199009162605 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137344913 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198876029347\",\"squadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"squadMemberIds\":[\"76561198029699715\",\"76561198876029347\"],\"users\":[{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}],\"squadName\":\"Banner\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198876029347\",\"squadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"squadMemberIds\":[\"76561198029699715\",\"76561198876029347\"],\"users\":[{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}],\"squadName\":\"Banner\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198876029347","squadId":"234ec0ff-03ac-4557-97bb-c44fa61a7932","squadMemberIds":["76561198029699715","76561198876029347"],"users":[{"AccountId":"76561198029699715","PersonaName":"KoaKilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg","SquadId":"234ec0ff-03ac-4557-97bb-c44fa61a7932","Region":0,"Wins":0,"Ties":136,"Losses":0},{"AccountId":"76561198876029347","PersonaName":"The Sasquatch Poacher","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg","SquadId":"234ec0ff-03ac-4557-97bb-c44fa61a7932","Region":1,"Wins":0,"Ties":32,"Losses":0}],"squadName":"Banner","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029699715 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198876029347 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198049137076\",\"squadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"squadMemberIds\":[\"76561198029699715\",\"76561198876029347\",\"76561198049137076\"],\"users\":[{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198049137076\",\"PersonaName\":\"Nutty_Sweatsack\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg\",\"SquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"Region\":0,\"Wins\":0,\"Ties\":95,\"Losses\":0}],\"squadName\":\"Banner\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198049137076\",\"squadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"squadMemberIds\":[\"76561198029699715\",\"76561198876029347\",\"76561198049137076\"],\"users\":[{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198049137076\",\"PersonaName\":\"Nutty_Sweatsack\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg\",\"SquadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"Region\":0,\"Wins\":0,\"Ties\":95,\"Losses\":0}],\"squadName\":\"Banner\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198049137076","squadId":"234ec0ff-03ac-4557-97bb-c44fa61a7932","squadMemberIds":["76561198029699715","76561198876029347","76561198049137076"],"users":[{"AccountId":"76561198029699715","PersonaName":"KoaKilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg","SquadId":"234ec0ff-03ac-4557-97bb-c44fa61a7932","Region":0,"Wins":0,"Ties":136,"Losses":0},{"AccountId":"76561198876029347","PersonaName":"The Sasquatch Poacher","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg","SquadId":"234ec0ff-03ac-4557-97bb-c44fa61a7932","Region":1,"Wins":0,"Ties":32,"Losses":0},{"AccountId":"76561198049137076","PersonaName":"Nutty_Sweatsack","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg","SquadId":"234ec0ff-03ac-4557-97bb-c44fa61a7932","Region":0,"Wins":0,"Ties":95,"Losses":0}],"squadName":"Banner","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029699715 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198876029347 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198049137076 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 620.8046 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198029699715\",\"squadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198029699715\",\"squadId\":\"234ec0ff-03ac-4557-97bb-c44fa61a7932\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198029699715","squadId":"234ec0ff-03ac-4557-97bb-c44fa61a7932","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198029699715, 234ec0ff-03ac-4557-97bb-c44fa61a7932, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"SquadId1\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"SquadId2\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Squad1Members\":[\"76561198029699715\",\"76561198049137076\",\"76561198050250818\",\"76561198082453576\",\"76561198876029347\"],\"Squad1Name\":\"Halfback\",\"Squad2Members\":[\"76561198068746738\",\"76561198152437437\",\"76561198171500054\",\"76561198198876567\",\"76561198300524878\"],\"Squad2Name\":\"Lotus\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198050250818\",\"PersonaName\":\"LateGameHookz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198082453576\",\"PersonaName\":\"Pepehands HERALD\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198049137076\",\"PersonaName\":\"Nutty_Sweatsack\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":95,\"Losses\":0},{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198152437437\",\"PersonaName\":\"TheDustyDuzzard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198171500054\",\"PersonaName\":\"dude105tanki\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1},{\"AccountId\":\"76561198068746738\",\"PersonaName\":\"paynetrain8181\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"SquadId1\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"SquadId2\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Squad1Members\":[\"76561198029699715\",\"76561198049137076\",\"76561198050250818\",\"76561198082453576\",\"76561198876029347\"],\"Squad1Name\":\"Halfback\",\"Squad2Members\":[\"76561198068746738\",\"76561198152437437\",\"76561198171500054\",\"76561198198876567\",\"76561198300524878\"],\"Squad2Name\":\"Lotus\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198050250818\",\"PersonaName\":\"LateGameHookz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198082453576\",\"PersonaName\":\"Pepehands HERALD\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198049137076\",\"PersonaName\":\"Nutty_Sweatsack\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":95,\"Losses\":0},{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0},{\"AccountId\":\"76561198198876567\",\"PersonaName\":\"Wet-N00dles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198152437437\",\"PersonaName\":\"TheDustyDuzzard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198171500054\",\"PersonaName\":\"dude105tanki\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1},{\"AccountId\":\"76561198068746738\",\"PersonaName\":\"paynetrain8181\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"bd455b1d-da5d-45ec-bd37-708d6dfd2162","SquadId1":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","SquadId2":"0d089d98-4e3a-4d56-9699-37facca36597","Squad1Members":["76561198029699715","76561198049137076","76561198050250818","76561198082453576","76561198876029347"],"Squad1Name":"Halfback","Squad2Members":["76561198068746738","76561198152437437","76561198171500054","76561198198876567","76561198300524878"],"Squad2Name":"Lotus","GameMode":1},"users":[{"AccountId":"76561198050250818","PersonaName":"LateGameHookz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198082453576","PersonaName":"Pepehands HERALD","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198049137076","PersonaName":"Nutty_Sweatsack","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":0,"Wins":0,"Ties":95,"Losses":0},{"AccountId":"76561198029699715","PersonaName":"KoaKilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":0,"Wins":0,"Ties":136,"Losses":0},{"AccountId":"76561198876029347","PersonaName":"The Sasquatch Poacher","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":32,"Losses":0},{"AccountId":"76561198198876567","PersonaName":"Wet-N00dles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198152437437","PersonaName":"TheDustyDuzzard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198171500054","PersonaName":"dude105tanki","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1},{"AccountId":"76561198068746738","PersonaName":"paynetrain8181","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"bd455b1d-da5d-45ec-bd37-708d6dfd2162","SquadId1":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","SquadId2":"0d089d98-4e3a-4d56-9699-37facca36597","Squad1Members":["76561198029699715","76561198049137076","76561198050250818","76561198082453576","76561198876029347"],"Squad1Name":"Halfback","Squad2Members":["76561198068746738","76561198152437437","76561198171500054","76561198198876567","76561198300524878"],"Squad2Name":"Lotus","GameMode":1},"users":[{"AccountId":"76561198050250818","PersonaName":"LateGameHookz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198082453576","PersonaName":"Pepehands HERALD","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198049137076","PersonaName":"Nutty_Sweatsack","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":0,"Wins":0,"Ties":95,"Losses":0},{"AccountId":"76561198029699715","PersonaName":"KoaKilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":0,"Wins":0,"Ties":136,"Losses":0},{"AccountId":"76561198876029347","PersonaName":"The Sasquatch Poacher","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":32,"Losses":0},{"AccountId":"76561198198876567","PersonaName":"Wet-N00dles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff5cfdd3cfc9ef94a2d7b90ca2e77464b47d95be_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198152437437","PersonaName":"TheDustyDuzzard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198171500054","PersonaName":"dude105tanki","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1},{"AccountId":"76561198068746738","PersonaName":"paynetrain8181","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":1}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198050250818 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198082453576 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198049137076 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029699715 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198876029347 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198198876567 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198152437437 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198171500054 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068746738 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( bd455b1d-da5d-45ec-bd37-708d6dfd2162 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( bd455b1d-da5d-45ec-bd37-708d6dfd2162 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198876029347\",\"squadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"squadMemberIds\":[\"76561198050250818\",\"76561198082453576\",\"76561198049137076\",\"76561198029699715\",\"76561198876029347\"],\"users\":[{\"AccountId\":\"76561198050250818\",\"PersonaName\":\"LateGameHookz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198082453576\",\"PersonaName\":\"Pepehands HERALD\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198049137076\",\"PersonaName\":\"Nutty_Sweatsack\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":95,\"Losses\":0},{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}],\"squadName\":\"Halfback\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198876029347\",\"squadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"squadMemberIds\":[\"76561198050250818\",\"76561198082453576\",\"76561198049137076\",\"76561198029699715\",\"76561198876029347\"],\"users\":[{\"AccountId\":\"76561198050250818\",\"PersonaName\":\"LateGameHookz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198082453576\",\"PersonaName\":\"Pepehands HERALD\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198049137076\",\"PersonaName\":\"Nutty_Sweatsack\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":95,\"Losses\":0},{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}],\"squadName\":\"Halfback\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198876029347","squadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","squadMemberIds":["76561198050250818","76561198082453576","76561198049137076","76561198029699715","76561198876029347"],"users":[{"AccountId":"76561198050250818","PersonaName":"LateGameHookz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198082453576","PersonaName":"Pepehands HERALD","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198049137076","PersonaName":"Nutty_Sweatsack","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":0,"Wins":0,"Ties":95,"Losses":0},{"AccountId":"76561198029699715","PersonaName":"KoaKilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":0,"Wins":0,"Ties":136,"Losses":0},{"AccountId":"76561198876029347","PersonaName":"The Sasquatch Poacher","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":32,"Losses":0}],"squadName":"Halfback","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198050250818 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198082453576 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198049137076 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029699715 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198876029347 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198029699715\",\"squadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"squadMemberIds\":[\"76561198050250818\",\"76561198082453576\",\"76561198049137076\",\"76561198029699715\",\"76561198876029347\"],\"users\":[{\"AccountId\":\"76561198050250818\",\"PersonaName\":\"LateGameHookz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198082453576\",\"PersonaName\":\"Pepehands HERALD\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198049137076\",\"PersonaName\":\"Nutty_Sweatsack\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":95,\"Losses\":0},{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}],\"squadName\":\"Halfback\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198029699715\",\"squadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"squadMemberIds\":[\"76561198050250818\",\"76561198082453576\",\"76561198049137076\",\"76561198029699715\",\"76561198876029347\"],\"users\":[{\"AccountId\":\"76561198050250818\",\"PersonaName\":\"LateGameHookz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198082453576\",\"PersonaName\":\"Pepehands HERALD\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198049137076\",\"PersonaName\":\"Nutty_Sweatsack\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":95,\"Losses\":0},{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}],\"squadName\":\"Halfback\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198029699715","squadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","squadMemberIds":["76561198050250818","76561198082453576","76561198049137076","76561198029699715","76561198876029347"],"users":[{"AccountId":"76561198050250818","PersonaName":"LateGameHookz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198082453576","PersonaName":"Pepehands HERALD","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198049137076","PersonaName":"Nutty_Sweatsack","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":0,"Wins":0,"Ties":95,"Losses":0},{"AccountId":"76561198029699715","PersonaName":"KoaKilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":0,"Wins":0,"Ties":136,"Losses":0},{"AccountId":"76561198876029347","PersonaName":"The Sasquatch Poacher","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":32,"Losses":0}],"squadName":"Halfback","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198050250818 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198082453576 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198049137076 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029699715 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198876029347 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198049137076\",\"squadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"squadMemberIds\":[\"76561198050250818\",\"76561198082453576\",\"76561198049137076\",\"76561198029699715\",\"76561198876029347\"],\"users\":[{\"AccountId\":\"76561198050250818\",\"PersonaName\":\"LateGameHookz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198082453576\",\"PersonaName\":\"Pepehands HERALD\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198049137076\",\"PersonaName\":\"Nutty_Sweatsack\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":95,\"Losses\":0},{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}],\"squadName\":\"Halfback\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198049137076\",\"squadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"squadMemberIds\":[\"76561198050250818\",\"76561198082453576\",\"76561198049137076\",\"76561198029699715\",\"76561198876029347\"],\"users\":[{\"AccountId\":\"76561198050250818\",\"PersonaName\":\"LateGameHookz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198082453576\",\"PersonaName\":\"Pepehands HERALD\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198049137076\",\"PersonaName\":\"Nutty_Sweatsack\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":95,\"Losses\":0},{\"AccountId\":\"76561198029699715\",\"PersonaName\":\"KoaKilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":0,\"Wins\":0,\"Ties\":136,\"Losses\":0},{\"AccountId\":\"76561198876029347\",\"PersonaName\":\"The Sasquatch Poacher\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg\",\"SquadId\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"Region\":1,\"Wins\":0,\"Ties\":32,\"Losses\":0}],\"squadName\":\"Halfback\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198049137076","squadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","squadMemberIds":["76561198050250818","76561198082453576","76561198049137076","76561198029699715","76561198876029347"],"users":[{"AccountId":"76561198050250818","PersonaName":"LateGameHookz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c0/c09e2d446e7604c51ef556ba8e0b618f195189f2_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198082453576","PersonaName":"Pepehands HERALD","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f3/f36114dc489f2452485df86ae685c8e7040257c0_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198049137076","PersonaName":"Nutty_Sweatsack","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b5/b5b31d86e2b1b0dbbd23a75c1049a28e6dbf21cd_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":0,"Wins":0,"Ties":95,"Losses":0},{"AccountId":"76561198029699715","PersonaName":"KoaKilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/68/6820b23c3c9ea0c48a2488e55f7a12661b147884_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":0,"Wins":0,"Ties":136,"Losses":0},{"AccountId":"76561198876029347","PersonaName":"The Sasquatch Poacher","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62b44cc70b6aa91429fee1b58fe76ee6b0cc2459_full.jpg","SquadId":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06","Region":1,"Wins":0,"Ties":32,"Losses":0}],"squadName":"Halfback","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198050250818 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198082453576 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198049137076 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029699715 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198876029347 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198101971505\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"18ff2357-4ec2-4d53-9841-4a4afb1a1110\",\"Squad1Name\":\"Badger\",\"Squad1Members\":[\"76561198058278941\",\"76561198083922565\",\"76561198164852702\",\"76561198169201489\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197973536247\",\"76561198067103597\",\"76561198074639055\",\"76561198140260653\",\"76561198882735886\"],\"SquadId2\":\"734791db-d50f-4cde-bf27-075975081121\",\"ServerId\":\"3577dba8-4c5e-4862-9a15-b25f2cd23ebf\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Flintlock\",\"GameMode\":1,\"SquadId1\":\"e1f4658c-e243-4af9-912a-ffc275e2563a\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198101971505\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"18ff2357-4ec2-4d53-9841-4a4afb1a1110\",\"Squad1Name\":\"Badger\",\"Squad1Members\":[\"76561198058278941\",\"76561198083922565\",\"76561198164852702\",\"76561198169201489\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197973536247\",\"76561198067103597\",\"76561198074639055\",\"76561198140260653\",\"76561198882735886\"],\"SquadId2\":\"734791db-d50f-4cde-bf27-075975081121\",\"ServerId\":\"3577dba8-4c5e-4862-9a15-b25f2cd23ebf\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Flintlock\",\"GameMode\":1,\"SquadId1\":\"e1f4658c-e243-4af9-912a-ffc275e2563a\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198101971505","match":{"Squad1Elo":1000,"MatchId":"18ff2357-4ec2-4d53-9841-4a4afb1a1110","Squad1Name":"Badger","Squad1Members":["76561198058278941","76561198083922565","76561198164852702","76561198169201489"],"Squad2Elo":1000,"Squad2Members":["76561197973536247","76561198067103597","76561198074639055","76561198140260653","76561198882735886"],"SquadId2":"734791db-d50f-4cde-bf27-075975081121","ServerId":"3577dba8-4c5e-4862-9a15-b25f2cd23ebf","ServerURL":"107.6.103.211:10100","Squad2Name":"Flintlock","GameMode":1,"SquadId1":"e1f4658c-e243-4af9-912a-ffc275e2563a"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"SquadId1\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"SquadId2\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Squad1Members\":[\"76561198029699715\",\"76561198049137076\",\"76561198050250818\",\"76561198082453576\",\"76561198876029347\"],\"Squad1Name\":\"Halfback\",\"Squad2Members\":[\"76561198068746738\",\"76561198152437437\",\"76561198171500054\",\"76561198198876567\",\"76561198300524878\"],\"Squad2Name\":\"Lotus\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"SquadId1\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\",\"SquadId2\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Squad1Members\":[\"76561198029699715\",\"76561198049137076\",\"76561198050250818\",\"76561198082453576\",\"76561198876029347\"],\"Squad1Name\":\"Halfback\",\"Squad2Members\":[\"76561198068746738\",\"76561198152437437\",\"76561198171500054\",\"76561198198876567\",\"76561198300524878\"],\"Squad2Name\":\"Lotus\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( bd455b1d-da5d-45ec-bd37-708d6dfd2162 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 635.8532 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198067690230\",\"squadId\":\"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0\",\"squadMemberIds\":[\"76561198141060825\",\"76561198188107886\",\"76561198067690230\"],\"users\":[{\"AccountId\":\"76561198141060825\",\"PersonaName\":\"Sir_LagsALot\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg\",\"SquadId\":\"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0},{\"AccountId\":\"76561198188107886\",\"PersonaName\":\"Mister Negative\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg\",\"SquadId\":\"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561198067690230\",\"PersonaName\":\"GreatBritton\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg\",\"SquadId\":\"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0\",\"Region\":1}],\"squadName\":\"Life\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198067690230\",\"squadId\":\"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0\",\"squadMemberIds\":[\"76561198141060825\",\"76561198188107886\",\"76561198067690230\"],\"users\":[{\"AccountId\":\"76561198141060825\",\"PersonaName\":\"Sir_LagsALot\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg\",\"SquadId\":\"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0},{\"AccountId\":\"76561198188107886\",\"PersonaName\":\"Mister Negative\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg\",\"SquadId\":\"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561198067690230\",\"PersonaName\":\"GreatBritton\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg\",\"SquadId\":\"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0\",\"Region\":1}],\"squadName\":\"Life\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198067690230","squadId":"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0","squadMemberIds":["76561198141060825","76561198188107886","76561198067690230"],"users":[{"AccountId":"76561198141060825","PersonaName":"Sir_LagsALot","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg","SquadId":"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0","Region":1,"Wins":0,"Ties":33,"Losses":0},{"AccountId":"76561198188107886","PersonaName":"Mister Negative","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg","SquadId":"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0","Region":1,"Wins":0,"Ties":17,"Losses":0},{"AccountId":"76561198067690230","PersonaName":"GreatBritton","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg","SquadId":"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0","Region":1}],"squadName":"Life","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198141060825 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198188107886 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198067690230 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198232089976\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Squad1Name\":\"Display\",\"Squad1Members\":[\"76561198069196340\",\"76561198137344913\",\"76561198328588429\",\"76561199009162605\"],\"Squad2Elo\":967.5942686791459,\"Squad2Members\":[\"76561198160615876\",\"76561198174983647\",\"76561198226623484\",\"76561198232089976\",\"76561198419218627\"],\"SquadId2\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"ServerId\":\"53f53535-65f1-4630-978d-7f0efee1ea57\",\"ServerURL\":\"107.6.103.215:10000\",\"Squad2Name\":\"Fortuna\",\"GameMode\":1,\"SquadId1\":\"b86d0638-0563-45fe-8c03-8a356931fc77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198232089976\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Squad1Name\":\"Display\",\"Squad1Members\":[\"76561198069196340\",\"76561198137344913\",\"76561198328588429\",\"76561199009162605\"],\"Squad2Elo\":967.5942686791459,\"Squad2Members\":[\"76561198160615876\",\"76561198174983647\",\"76561198226623484\",\"76561198232089976\",\"76561198419218627\"],\"SquadId2\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"ServerId\":\"53f53535-65f1-4630-978d-7f0efee1ea57\",\"ServerURL\":\"107.6.103.215:10000\",\"Squad2Name\":\"Fortuna\",\"GameMode\":1,\"SquadId1\":\"b86d0638-0563-45fe-8c03-8a356931fc77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198232089976","match":{"Squad1Elo":1000,"MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Squad1Name":"Display","Squad1Members":["76561198069196340","76561198137344913","76561198328588429","76561199009162605"],"Squad2Elo":967.5942686791459,"Squad2Members":["76561198160615876","76561198174983647","76561198226623484","76561198232089976","76561198419218627"],"SquadId2":"d2f7e99c-9df7-4e49-8c9d-743733edc72c","ServerId":"53f53535-65f1-4630-978d-7f0efee1ea57","ServerURL":"107.6.103.215:10000","Squad2Name":"Fortuna","GameMode":1,"SquadId1":"b86d0638-0563-45fe-8c03-8a356931fc77"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 8f6706d0-3e82-4a21-834c-be0f5f80b53b , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 8f6706d0-3e82-4a21-834c-be0f5f80b53b , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 12848 for 50331652 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Sandbag UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 85] (Filename: Line: 85) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198108360696\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561198125823341\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198108360696\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561198125823341\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198108360696","squadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","squadMemberIds":["76561198237996836","76561198415019092","76561198199086653","76561198125823341"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198108360696, 2ee70b07-1dc9-45bd-bc06-6228695f4f33, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198137450080\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Squad1Name\":\"Display\",\"Squad1Members\":[\"76561198069196340\",\"76561198137344913\",\"76561198137450080\",\"76561198328588429\",\"76561199009162605\"],\"Squad2Elo\":967.5942686791459,\"Squad2Members\":[\"76561198160615876\",\"76561198174983647\",\"76561198226623484\",\"76561198232089976\",\"76561198419218627\"],\"SquadId2\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"ServerId\":\"53f53535-65f1-4630-978d-7f0efee1ea57\",\"ServerURL\":\"107.6.103.215:10000\",\"Squad2Name\":\"Fortuna\",\"GameMode\":1,\"SquadId1\":\"b86d0638-0563-45fe-8c03-8a356931fc77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198137450080\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Squad1Name\":\"Display\",\"Squad1Members\":[\"76561198069196340\",\"76561198137344913\",\"76561198137450080\",\"76561198328588429\",\"76561199009162605\"],\"Squad2Elo\":967.5942686791459,\"Squad2Members\":[\"76561198160615876\",\"76561198174983647\",\"76561198226623484\",\"76561198232089976\",\"76561198419218627\"],\"SquadId2\":\"d2f7e99c-9df7-4e49-8c9d-743733edc72c\",\"ServerId\":\"53f53535-65f1-4630-978d-7f0efee1ea57\",\"ServerURL\":\"107.6.103.215:10000\",\"Squad2Name\":\"Fortuna\",\"GameMode\":1,\"SquadId1\":\"b86d0638-0563-45fe-8c03-8a356931fc77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198137450080","match":{"Squad1Elo":1000,"MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Squad1Name":"Display","Squad1Members":["76561198069196340","76561198137344913","76561198137450080","76561198328588429","76561199009162605"],"Squad2Elo":967.5942686791459,"Squad2Members":["76561198160615876","76561198174983647","76561198226623484","76561198232089976","76561198419218627"],"SquadId2":"d2f7e99c-9df7-4e49-8c9d-743733edc72c","ServerId":"53f53535-65f1-4630-978d-7f0efee1ea57","ServerURL":"107.6.103.215:10000","Squad2Name":"Fortuna","GameMode":1,"SquadId1":"b86d0638-0563-45fe-8c03-8a356931fc77"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 8f6706d0-3e82-4a21-834c-be0f5f80b53b , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 8f6706d0-3e82-4a21-834c-be0f5f80b53b , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198137450080\",\"squadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"squadMemberIds\":[\"76561198328588429\",\"76561199009162605\",\"76561198137344913\",\"76561198069196340\",\"76561198137450080\"],\"users\":[{\"AccountId\":\"76561198328588429\",\"PersonaName\":\"DiveMasterG\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17c84c34a654441d0fba9e0645efa814fd244773_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561199009162605\",\"PersonaName\":\"HazardG0\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9c/9cf95ea02a0703c5e5da91280abc9d6322f8745f_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":24,\"Losses\":0},{\"AccountId\":\"76561198137344913\",\"PersonaName\":\"Chikin Nuggget\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b67559358ae507679affdd10c57652db1344cd0_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":0,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":2,\"Wins\":0,\"Ties\":63,\"Losses\":0}],\"squadName\":\"Display\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198137450080\",\"squadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"squadMemberIds\":[\"76561198328588429\",\"76561199009162605\",\"76561198137344913\",\"76561198069196340\",\"76561198137450080\"],\"users\":[{\"AccountId\":\"76561198328588429\",\"PersonaName\":\"DiveMasterG\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17c84c34a654441d0fba9e0645efa814fd244773_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561199009162605\",\"PersonaName\":\"HazardG0\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9c/9cf95ea02a0703c5e5da91280abc9d6322f8745f_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":24,\"Losses\":0},{\"AccountId\":\"76561198137344913\",\"PersonaName\":\"Chikin Nuggget\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b67559358ae507679affdd10c57652db1344cd0_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":0,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":2,\"Wins\":0,\"Ties\":63,\"Losses\":0}],\"squadName\":\"Display\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198137450080","squadId":"b86d0638-0563-45fe-8c03-8a356931fc77","squadMemberIds":["76561198328588429","76561199009162605","76561198137344913","76561198069196340","76561198137450080"],"users":[{"AccountId":"76561198328588429","PersonaName":"DiveMasterG","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17c84c34a654441d0fba9e0645efa814fd244773_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561199009162605","PersonaName":"HazardG0","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9c/9cf95ea02a0703c5e5da91280abc9d6322f8745f_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":1,"Wins":0,"Ties":24,"Losses":0},{"AccountId":"76561198137344913","PersonaName":"Chikin Nuggget","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b67559358ae507679affdd10c57652db1344cd0_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":0,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":0,"Wins":0,"Ties":19,"Losses":0},{"AccountId":"76561198137450080","PersonaName":"Oni","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":2,"Wins":0,"Ties":63,"Losses":0}],"squadName":"Display","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198328588429 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199009162605 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137344913 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137450080 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Tarmac UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"74a5bf45-4a36-475e-819e-b1366cab0a05\",\"SquadId1\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"Squad1Members\":[\"76561197985408277\",\"76561198039663069\",\"76561198112315124\",\"76561198113793722\",\"76561198184962955\"],\"Squad1Name\":\"Valhalla\",\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"Squad2Name\":\"Halfback\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"74a5bf45-4a36-475e-819e-b1366cab0a05\",\"SquadId1\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"Squad1Members\":[\"76561197985408277\",\"76561198039663069\",\"76561198112315124\",\"76561198113793722\",\"76561198184962955\"],\"Squad1Name\":\"Valhalla\",\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"Squad2Name\":\"Halfback\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"74a5bf45-4a36-475e-819e-b1366cab0a05","SquadId1":"4516cb88-eb72-4695-99ce-2117c68969dc","SquadId2":"d42d9bf5-4584-4fcc-8d43-997163b82088","Squad1Members":["76561197985408277","76561198039663069","76561198112315124","76561198113793722","76561198184962955"],"Squad1Name":"Valhalla","Squad2Members":["76561198217091995","76561198295843113","76561198314176144","76561198834448469","76561199014992172"],"Squad2Name":"Halfback","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 74a5bf45-4a36-475e-819e-b1366cab0a05 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 74a5bf45-4a36-475e-819e-b1366cab0a05 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:13794 Victim ID:178 Killer ID:182 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561199009162605\",\"squadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"squadMemberIds\":[\"76561198328588429\",\"76561198137344913\",\"76561198069196340\",\"76561198137450080\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561199009162605\",\"squadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"squadMemberIds\":[\"76561198328588429\",\"76561198137344913\",\"76561198069196340\",\"76561198137450080\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561199009162605","squadId":"b86d0638-0563-45fe-8c03-8a356931fc77","squadMemberIds":["76561198328588429","76561198137344913","76561198069196340","76561198137450080"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561199009162605, b86d0638-0563-45fe-8c03-8a356931fc77, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"SquadId1\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"SquadId2\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"Squad1Members\":[\"76561197967468582\",\"76561197972086416\",\"76561197993207539\",\"76561198038869961\",\"76561198308813828\"],\"Squad1Name\":\"Kingdom\",\"Squad2Members\":[\"76561198045741491\",\"76561198113397687\",\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"Squad2Name\":\"Tusk\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"79ee37a4-255c-4ff0-a002-95e05e50537c\",\"SquadId1\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"SquadId2\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"Squad1Members\":[\"76561197967468582\",\"76561197972086416\",\"76561197993207539\",\"76561198038869961\",\"76561198308813828\"],\"Squad1Name\":\"Kingdom\",\"Squad2Members\":[\"76561198045741491\",\"76561198113397687\",\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"Squad2Name\":\"Tusk\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"79ee37a4-255c-4ff0-a002-95e05e50537c","SquadId1":"4195d064-120c-43ec-b2f7-448ca2fe82f5","SquadId2":"a64ddebb-efaf-4455-b0b7-119cd2c68476","Squad1Members":["76561197967468582","76561197972086416","76561197993207539","76561198038869961","76561198308813828"],"Squad1Name":"Kingdom","Squad2Members":["76561198045741491","76561198113397687","76561198137756695","76561198169162420","76561198271153693"],"Squad2Name":"Tusk","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 79ee37a4-255c-4ff0-a002-95e05e50537c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 79ee37a4-255c-4ff0-a002-95e05e50537c , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198272039939\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"18ff2357-4ec2-4d53-9841-4a4afb1a1110\",\"Squad1Name\":\"Badger\",\"Squad1Members\":[\"76561198058278941\",\"76561198083922565\",\"76561198164852702\",\"76561198169201489\",\"76561198272039939\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197973536247\",\"76561198067103597\",\"76561198074639055\",\"76561198140260653\",\"76561198882735886\"],\"SquadId2\":\"734791db-d50f-4cde-bf27-075975081121\",\"ServerId\":\"3577dba8-4c5e-4862-9a15-b25f2cd23ebf\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Flintlock\",\"GameMode\":1,\"SquadId1\":\"e1f4658c-e243-4af9-912a-ffc275e2563a\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198272039939\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"18ff2357-4ec2-4d53-9841-4a4afb1a1110\",\"Squad1Name\":\"Badger\",\"Squad1Members\":[\"76561198058278941\",\"76561198083922565\",\"76561198164852702\",\"76561198169201489\",\"76561198272039939\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197973536247\",\"76561198067103597\",\"76561198074639055\",\"76561198140260653\",\"76561198882735886\"],\"SquadId2\":\"734791db-d50f-4cde-bf27-075975081121\",\"ServerId\":\"3577dba8-4c5e-4862-9a15-b25f2cd23ebf\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Flintlock\",\"GameMode\":1,\"SquadId1\":\"e1f4658c-e243-4af9-912a-ffc275e2563a\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198272039939","match":{"Squad1Elo":1000,"MatchId":"18ff2357-4ec2-4d53-9841-4a4afb1a1110","Squad1Name":"Badger","Squad1Members":["76561198058278941","76561198083922565","76561198164852702","76561198169201489","76561198272039939"],"Squad2Elo":1000,"Squad2Members":["76561197973536247","76561198067103597","76561198074639055","76561198140260653","76561198882735886"],"SquadId2":"734791db-d50f-4cde-bf27-075975081121","ServerId":"3577dba8-4c5e-4862-9a15-b25f2cd23ebf","ServerURL":"107.6.103.211:10100","Squad2Name":"Flintlock","GameMode":1,"SquadId1":"e1f4658c-e243-4af9-912a-ffc275e2563a"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 18ff2357-4ec2-4d53-9841-4a4afb1a1110 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 18ff2357-4ec2-4d53-9841-4a4afb1a1110 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:14091 Victim ID:183 Killer ID:162 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:14133 Victim ID:162 Killer ID:182 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561197967468582","PersonaName":"bovus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Region":1,"Wins":0,"Ties":6,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197967468582 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:14273 Victim ID:180 Killer ID:33 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198137756695\",\"PersonaName\":\"ThaneOfHyrule\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/49d0b6a1b3c97c07c4d9a7569f5223b680f4f5b1_full.jpg\",\"SquadId\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198137756695\",\"PersonaName\":\"ThaneOfHyrule\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/49d0b6a1b3c97c07c4d9a7569f5223b680f4f5b1_full.jpg\",\"SquadId\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198137756695","PersonaName":"ThaneOfHyrule","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/49d0b6a1b3c97c07c4d9a7569f5223b680f4f5b1_full.jpg","SquadId":"a64ddebb-efaf-4455-b0b7-119cd2c68476","Region":1,"Wins":0,"Ties":12,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137756695 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197993207539\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561197972086416\",\"76561198308813828\",\"76561198038869961\"],\"newSquadId\":\"5e7aedab-f2ea-49d3-9223-b15ae774d4b8\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197993207539\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561197972086416\",\"76561198308813828\",\"76561198038869961\"],\"newSquadId\":\"5e7aedab-f2ea-49d3-9223-b15ae774d4b8\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197993207539","squadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","squadMemberIds":["76561197967468582","76561197972086416","76561198308813828","76561198038869961"],"newSquadId":"5e7aedab-f2ea-49d3-9223-b15ae774d4b8","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197993207539, 4195d064-120c-43ec-b2f7-448ca2fe82f5, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198134655786\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198134655786\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198134655786","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198048560633","76561198018979695","76561198077348161","76561198091922167"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198134655786, 743802e1-6bae-4e6d-ba7d-502e6e4a18c1, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserLeftLocalSquad( 76561198134655786 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198045741491\",\"squadId\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"squadMemberIds\":[\"76561198113397687\",\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198045741491\",\"squadId\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"squadMemberIds\":[\"76561198113397687\",\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198045741491","squadId":"a64ddebb-efaf-4455-b0b7-119cd2c68476","squadMemberIds":["76561198113397687","76561198137756695","76561198169162420","76561198271153693"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198045741491, a64ddebb-efaf-4455-b0b7-119cd2c68476, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198113793722\",\"squadId\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"squadMemberIds\":[\"76561197985408277\",\"76561198112315124\",\"76561198184962955\",\"76561198039663069\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198113793722\",\"squadId\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"squadMemberIds\":[\"76561197985408277\",\"76561198112315124\",\"76561198184962955\",\"76561198039663069\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198113793722","squadId":"4516cb88-eb72-4695-99ce-2117c68969dc","squadMemberIds":["76561197985408277","76561198112315124","76561198184962955","76561198039663069"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198113793722, 4516cb88-eb72-4695-99ce-2117c68969dc, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198112315124\",\"PersonaName\":\"Barrage\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a928a531bd6069c726164d916153370f4146cef3_full.jpg\",\"SquadId\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198112315124\",\"PersonaName\":\"Barrage\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a928a531bd6069c726164d916153370f4146cef3_full.jpg\",\"SquadId\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198112315124","PersonaName":"Barrage","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a928a531bd6069c726164d916153370f4146cef3_full.jpg","SquadId":"4516cb88-eb72-4695-99ce-2117c68969dc","Region":1,"Wins":0,"Ties":6,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198112315124 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198188107886\",\"squadId\":\"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198188107886\",\"squadId\":\"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198188107886","squadId":"48b0bcf0-5ef3-4f75-a85a-af8d55def5b0","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198188107886, 48b0bcf0-5ef3-4f75-a85a-af8d55def5b0, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198067690230\",\"squadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"squadMemberIds\":[\"76561198130146833\",\"76561198204383833\",\"76561198141060825\",\"76561198188107886\",\"76561198067690230\"],\"users\":[{\"AccountId\":\"76561198130146833\",\"PersonaName\":\"Registered Flex Offender\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/7018c29b21a315818cf93167e62a3a15f1457b83_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198204383833\",\"PersonaName\":\"SomeGreenBoi\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/761c1c4b8237b597d20258b9fb7d1223d2a488b7_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":31,\"Losses\":0},{\"AccountId\":\"76561198141060825\",\"PersonaName\":\"Sir_LagsALot\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0},{\"AccountId\":\"76561198188107886\",\"PersonaName\":\"Mister Negative\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561198067690230\",\"PersonaName\":\"GreatBritton\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1}],\"squadName\":\"Elephant\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198067690230\",\"squadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"squadMemberIds\":[\"76561198130146833\",\"76561198204383833\",\"76561198141060825\",\"76561198188107886\",\"76561198067690230\"],\"users\":[{\"AccountId\":\"76561198130146833\",\"PersonaName\":\"Registered Flex Offender\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/7018c29b21a315818cf93167e62a3a15f1457b83_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198204383833\",\"PersonaName\":\"SomeGreenBoi\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/761c1c4b8237b597d20258b9fb7d1223d2a488b7_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":31,\"Losses\":0},{\"AccountId\":\"76561198141060825\",\"PersonaName\":\"Sir_LagsALot\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0},{\"AccountId\":\"76561198188107886\",\"PersonaName\":\"Mister Negative\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561198067690230\",\"PersonaName\":\"GreatBritton\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1}],\"squadName\":\"Elephant\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198067690230","squadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","squadMemberIds":["76561198130146833","76561198204383833","76561198141060825","76561198188107886","76561198067690230"],"users":[{"AccountId":"76561198130146833","PersonaName":"Registered Flex Offender","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/7018c29b21a315818cf93167e62a3a15f1457b83_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Region":1,"Wins":0,"Ties":26,"Losses":0},{"AccountId":"76561198204383833","PersonaName":"SomeGreenBoi","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/761c1c4b8237b597d20258b9fb7d1223d2a488b7_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Region":1,"Wins":0,"Ties":31,"Losses":0},{"AccountId":"76561198141060825","PersonaName":"Sir_LagsALot","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","Region":1,"Wins":0,"Ties":33,"Losses":0},{"AccountId":"76561198188107886","PersonaName":"Mister Negative","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","Region":1,"Wins":0,"Ties":17,"Losses":0},{"AccountId":"76561198067690230","PersonaName":"GreatBritton","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","Region":1}],"squadName":"Elephant","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198130146833 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198204383833 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198141060825 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198188107886 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198067690230 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198188107886\",\"squadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"squadMemberIds\":[\"76561198130146833\",\"76561198204383833\",\"76561198141060825\",\"76561198188107886\",\"76561198067690230\"],\"users\":[{\"AccountId\":\"76561198130146833\",\"PersonaName\":\"Registered Flex Offender\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/7018c29b21a315818cf93167e62a3a15f1457b83_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198204383833\",\"PersonaName\":\"SomeGreenBoi\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/761c1c4b8237b597d20258b9fb7d1223d2a488b7_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":31,\"Losses\":0},{\"AccountId\":\"76561198141060825\",\"PersonaName\":\"Sir_LagsALot\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0},{\"AccountId\":\"76561198188107886\",\"PersonaName\":\"Mister Negative\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561198067690230\",\"PersonaName\":\"GreatBritton\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1}],\"squadName\":\"Elephant\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198188107886\",\"squadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"squadMemberIds\":[\"76561198130146833\",\"76561198204383833\",\"76561198141060825\",\"76561198188107886\",\"76561198067690230\"],\"users\":[{\"AccountId\":\"76561198130146833\",\"PersonaName\":\"Registered Flex Offender\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/7018c29b21a315818cf93167e62a3a15f1457b83_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198204383833\",\"PersonaName\":\"SomeGreenBoi\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/761c1c4b8237b597d20258b9fb7d1223d2a488b7_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":31,\"Losses\":0},{\"AccountId\":\"76561198141060825\",\"PersonaName\":\"Sir_LagsALot\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0},{\"AccountId\":\"76561198188107886\",\"PersonaName\":\"Mister Negative\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561198067690230\",\"PersonaName\":\"GreatBritton\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1}],\"squadName\":\"Elephant\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198188107886","squadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","squadMemberIds":["76561198130146833","76561198204383833","76561198141060825","76561198188107886","76561198067690230"],"users":[{"AccountId":"76561198130146833","PersonaName":"Registered Flex Offender","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/7018c29b21a315818cf93167e62a3a15f1457b83_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Region":1,"Wins":0,"Ties":26,"Losses":0},{"AccountId":"76561198204383833","PersonaName":"SomeGreenBoi","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/761c1c4b8237b597d20258b9fb7d1223d2a488b7_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Region":1,"Wins":0,"Ties":31,"Losses":0},{"AccountId":"76561198141060825","PersonaName":"Sir_LagsALot","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","Region":1,"Wins":0,"Ties":33,"Losses":0},{"AccountId":"76561198188107886","PersonaName":"Mister Negative","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","Region":1,"Wins":0,"Ties":17,"Losses":0},{"AccountId":"76561198067690230","PersonaName":"GreatBritton","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","Region":1}],"squadName":"Elephant","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198130146833 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198204383833 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198141060825 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198188107886 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198067690230 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198141060825\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198166093089\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198141060825\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198166093089\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198141060825","match":{"Squad1Elo":1000,"MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Squad1Name":"Fury","Squad1Members":["76561198002485007","76561198166093089"],"Squad2Elo":1000,"Squad2Members":["76561198067690230","76561198130146833","76561198141060825","76561198188107886","76561198204383833"],"SquadId2":"e0eab250-89a3-43ba-9249-4a2c99a7499b","ServerId":"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b","ServerURL":"64.58.127.100:10000","Squad2Name":"Elephant","GameMode":1,"SquadId1":"9d8c11af-27de-4265-9873-3323c7b60a77"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198188107886\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198166093089\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198188107886\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198166093089\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198188107886","match":{"Squad1Elo":1000,"MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Squad1Name":"Fury","Squad1Members":["76561198002485007","76561198166093089"],"Squad2Elo":1000,"Squad2Members":["76561198067690230","76561198130146833","76561198141060825","76561198188107886","76561198204383833"],"SquadId2":"e0eab250-89a3-43ba-9249-4a2c99a7499b","ServerId":"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b","ServerURL":"64.58.127.100:10000","Squad2Name":"Elephant","GameMode":1,"SquadId1":"9d8c11af-27de-4265-9873-3323c7b60a77"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198067690230\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198166093089\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198067690230\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198166093089\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198067690230","match":{"Squad1Elo":1000,"MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Squad1Name":"Fury","Squad1Members":["76561198002485007","76561198166093089"],"Squad2Elo":1000,"Squad2Members":["76561198067690230","76561198130146833","76561198141060825","76561198188107886","76561198204383833"],"SquadId2":"e0eab250-89a3-43ba-9249-4a2c99a7499b","ServerId":"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b","ServerURL":"64.58.127.100:10000","Squad2Name":"Elephant","GameMode":1,"SquadId1":"9d8c11af-27de-4265-9873-3323c7b60a77"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198141060825\",\"squadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"squadMemberIds\":[\"76561198130146833\",\"76561198204383833\",\"76561198141060825\",\"76561198188107886\",\"76561198067690230\"],\"users\":[{\"AccountId\":\"76561198130146833\",\"PersonaName\":\"Registered Flex Offender\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/7018c29b21a315818cf93167e62a3a15f1457b83_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198204383833\",\"PersonaName\":\"SomeGreenBoi\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/761c1c4b8237b597d20258b9fb7d1223d2a488b7_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":31,\"Losses\":0},{\"AccountId\":\"76561198141060825\",\"PersonaName\":\"Sir_LagsALot\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0},{\"AccountId\":\"76561198188107886\",\"PersonaName\":\"Mister Negative\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561198067690230\",\"PersonaName\":\"GreatBritton\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1}],\"squadName\":\"Elephant\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198141060825\",\"squadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"squadMemberIds\":[\"76561198130146833\",\"76561198204383833\",\"76561198141060825\",\"76561198188107886\",\"76561198067690230\"],\"users\":[{\"AccountId\":\"76561198130146833\",\"PersonaName\":\"Registered Flex Offender\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/7018c29b21a315818cf93167e62a3a15f1457b83_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":26,\"Losses\":0},{\"AccountId\":\"76561198204383833\",\"PersonaName\":\"SomeGreenBoi\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/761c1c4b8237b597d20258b9fb7d1223d2a488b7_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Region\":1,\"Wins\":0,\"Ties\":31,\"Losses\":0},{\"AccountId\":\"76561198141060825\",\"PersonaName\":\"Sir_LagsALot\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0},{\"AccountId\":\"76561198188107886\",\"PersonaName\":\"Mister Negative\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561198067690230\",\"PersonaName\":\"GreatBritton\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg\",\"SquadId\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"Region\":1}],\"squadName\":\"Elephant\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198141060825","squadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","squadMemberIds":["76561198130146833","76561198204383833","76561198141060825","76561198188107886","76561198067690230"],"users":[{"AccountId":"76561198130146833","PersonaName":"Registered Flex Offender","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/7018c29b21a315818cf93167e62a3a15f1457b83_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Region":1,"Wins":0,"Ties":26,"Losses":0},{"AccountId":"76561198204383833","PersonaName":"SomeGreenBoi","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/761c1c4b8237b597d20258b9fb7d1223d2a488b7_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Region":1,"Wins":0,"Ties":31,"Losses":0},{"AccountId":"76561198141060825","PersonaName":"Sir_LagsALot","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/4964f512f75697047468b4d63dd2a6b762b210b2_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","Region":1,"Wins":0,"Ties":33,"Losses":0},{"AccountId":"76561198188107886","PersonaName":"Mister Negative","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bb/bb4f9f55df289b21d3e9217e7aeebd520c047456_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","Region":1,"Wins":0,"Ties":17,"Losses":0},{"AccountId":"76561198067690230","PersonaName":"GreatBritton","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9f91c1d3796a7cba2782ac294028543194e22c0e_full.jpg","SquadId":"e0eab250-89a3-43ba-9249-4a2c99a7499b","Region":1}],"squadName":"Elephant","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198130146833 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198204383833 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198141060825 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198188107886 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198067690230 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198184962955\",\"squadId\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"squadMemberIds\":[\"76561197985408277\",\"76561198112315124\",\"76561198039663069\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198184962955\",\"squadId\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"squadMemberIds\":[\"76561197985408277\",\"76561198112315124\",\"76561198039663069\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198184962955","squadId":"4516cb88-eb72-4695-99ce-2117c68969dc","squadMemberIds":["76561197985408277","76561198112315124","76561198039663069"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198184962955, 4516cb88-eb72-4695-99ce-2117c68969dc, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198113397687\",\"squadId\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"squadMemberIds\":[\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"newSquadId\":\"ebb63adc-2a2e-402c-91c4-3ddaddc6ffe6\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198113397687\",\"squadId\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"squadMemberIds\":[\"76561198137756695\",\"76561198169162420\",\"76561198271153693\"],\"newSquadId\":\"ebb63adc-2a2e-402c-91c4-3ddaddc6ffe6\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198113397687","squadId":"a64ddebb-efaf-4455-b0b7-119cd2c68476","squadMemberIds":["76561198137756695","76561198169162420","76561198271153693"],"newSquadId":"ebb63adc-2a2e-402c-91c4-3ddaddc6ffe6","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198113397687, a64ddebb-efaf-4455-b0b7-119cd2c68476, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198112315124\",\"PersonaName\":\"Barrage\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a928a531bd6069c726164d916153370f4146cef3_full.jpg\",\"SquadId\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198112315124\",\"PersonaName\":\"Barrage\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a928a531bd6069c726164d916153370f4146cef3_full.jpg\",\"SquadId\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198112315124","PersonaName":"Barrage","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a928a531bd6069c726164d916153370f4146cef3_full.jpg","SquadId":"4516cb88-eb72-4695-99ce-2117c68969dc","Region":1,"Wins":0,"Ties":6,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198112315124 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198112315124, 4516cb88-eb72-4695-99ce-2117c68969dc, 4516cb88-eb72-4695-99ce-2117c68969dc ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198112315124 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198112315124\",\"squadId\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"squadMemberIds\":[\"76561197985408277\",\"76561198039663069\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198112315124\",\"squadId\":\"4516cb88-eb72-4695-99ce-2117c68969dc\",\"squadMemberIds\":[\"76561197985408277\",\"76561198039663069\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198112315124","squadId":"4516cb88-eb72-4695-99ce-2117c68969dc","squadMemberIds":["76561197985408277","76561198039663069"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198137756695\",\"squadId\":\"e27b53ce-2bed-4a59-b83b-dd4f1d367a42\",\"squadMemberIds\":[\"76561198137756695\"],\"users\":[{\"AccountId\":\"76561198137756695\",\"PersonaName\":\"ThaneOfHyrule\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/49d0b6a1b3c97c07c4d9a7569f5223b680f4f5b1_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}],\"squadName\":\"Bagel\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198137756695\",\"squadId\":\"e27b53ce-2bed-4a59-b83b-dd4f1d367a42\",\"squadMemberIds\":[\"76561198137756695\"],\"users\":[{\"AccountId\":\"76561198137756695\",\"PersonaName\":\"ThaneOfHyrule\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/49d0b6a1b3c97c07c4d9a7569f5223b680f4f5b1_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}],\"squadName\":\"Bagel\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198137756695","squadId":"e27b53ce-2bed-4a59-b83b-dd4f1d367a42","squadMemberIds":["76561198137756695"],"users":[{"AccountId":"76561198137756695","PersonaName":"ThaneOfHyrule","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/49d0b6a1b3c97c07c4d9a7569f5223b680f4f5b1_full.jpg","Region":1,"Wins":0,"Ties":12,"Losses":0}],"squadName":"Bagel","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137756695 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198137756695\",\"squadId\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"squadMemberIds\":[\"76561198169162420\",\"76561198271153693\"],\"newSquadId\":\"e27b53ce-2bed-4a59-b83b-dd4f1d367a42\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198137756695\",\"squadId\":\"a64ddebb-efaf-4455-b0b7-119cd2c68476\",\"squadMemberIds\":[\"76561198169162420\",\"76561198271153693\"],\"newSquadId\":\"e27b53ce-2bed-4a59-b83b-dd4f1d367a42\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198137756695","squadId":"a64ddebb-efaf-4455-b0b7-119cd2c68476","squadMemberIds":["76561198169162420","76561198271153693"],"newSquadId":"e27b53ce-2bed-4a59-b83b-dd4f1d367a42","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198137756695, a64ddebb-efaf-4455-b0b7-119cd2c68476, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198038869961\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561197972086416\",\"76561198308813828\"],\"newSquadId\":\"fe323bef-0297-4a9e-a4c7-f4306a7b99c4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198038869961\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561197972086416\",\"76561198308813828\"],\"newSquadId\":\"fe323bef-0297-4a9e-a4c7-f4306a7b99c4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198038869961","squadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","squadMemberIds":["76561197967468582","76561197972086416","76561198308813828"],"newSquadId":"fe323bef-0297-4a9e-a4c7-f4306a7b99c4","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198038869961, 4195d064-120c-43ec-b2f7-448ca2fe82f5, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199009162605\",\"squadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"squadMemberIds\":[\"76561198328588429\",\"76561198137344913\",\"76561198069196340\",\"76561198137450080\",\"76561199009162605\"],\"users\":[{\"AccountId\":\"76561198328588429\",\"PersonaName\":\"DiveMasterG\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17c84c34a654441d0fba9e0645efa814fd244773_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198137344913\",\"PersonaName\":\"Chikin Nuggget\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b67559358ae507679affdd10c57652db1344cd0_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":0,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":2,\"Wins\":0,\"Ties\":63,\"Losses\":0},{\"AccountId\":\"76561199009162605\",\"PersonaName\":\"HazardG0\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9c/9cf95ea02a0703c5e5da91280abc9d6322f8745f_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":24,\"Losses\":0}],\"squadName\":\"Display\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199009162605\",\"squadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"squadMemberIds\":[\"76561198328588429\",\"76561198137344913\",\"76561198069196340\",\"76561198137450080\",\"76561199009162605\"],\"users\":[{\"AccountId\":\"76561198328588429\",\"PersonaName\":\"DiveMasterG\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17c84c34a654441d0fba9e0645efa814fd244773_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198137344913\",\"PersonaName\":\"Chikin Nuggget\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b67559358ae507679affdd10c57652db1344cd0_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":0,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198069196340\",\"PersonaName\":\"Anal Testosterone\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":0,\"Wins\":0,\"Ties\":19,\"Losses\":0},{\"AccountId\":\"76561198137450080\",\"PersonaName\":\"Oni\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":2,\"Wins\":0,\"Ties\":63,\"Losses\":0},{\"AccountId\":\"76561199009162605\",\"PersonaName\":\"HazardG0\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9c/9cf95ea02a0703c5e5da91280abc9d6322f8745f_full.jpg\",\"SquadId\":\"b86d0638-0563-45fe-8c03-8a356931fc77\",\"MatchId\":\"8f6706d0-3e82-4a21-834c-be0f5f80b53b\",\"Region\":1,\"Wins\":0,\"Ties\":24,\"Losses\":0}],\"squadName\":\"Display\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199009162605","squadId":"b86d0638-0563-45fe-8c03-8a356931fc77","squadMemberIds":["76561198328588429","76561198137344913","76561198069196340","76561198137450080","76561199009162605"],"users":[{"AccountId":"76561198328588429","PersonaName":"DiveMasterG","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17c84c34a654441d0fba9e0645efa814fd244773_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198137344913","PersonaName":"Chikin Nuggget","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b67559358ae507679affdd10c57652db1344cd0_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":0,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198069196340","PersonaName":"Anal Testosterone","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/16/16949836aa88a6899393466deef81767b4102565_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":0,"Wins":0,"Ties":19,"Losses":0},{"AccountId":"76561198137450080","PersonaName":"Oni","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/46056139c83ffa72783f6dab592b4e17e62b29ee_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":2,"Wins":0,"Ties":63,"Losses":0},{"AccountId":"76561199009162605","PersonaName":"HazardG0","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9c/9cf95ea02a0703c5e5da91280abc9d6322f8745f_full.jpg","SquadId":"b86d0638-0563-45fe-8c03-8a356931fc77","MatchId":"8f6706d0-3e82-4a21-834c-be0f5f80b53b","Region":1,"Wins":0,"Ties":24,"Losses":0}],"squadName":"Display","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198328588429 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137344913 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069196340 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137450080 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199009162605 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198137756695\",\"PersonaName\":\"ThaneOfHyrule\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/49d0b6a1b3c97c07c4d9a7569f5223b680f4f5b1_full.jpg\",\"SquadId\":\"e27b53ce-2bed-4a59-b83b-dd4f1d367a42\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198137756695\",\"PersonaName\":\"ThaneOfHyrule\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/49d0b6a1b3c97c07c4d9a7569f5223b680f4f5b1_full.jpg\",\"SquadId\":\"e27b53ce-2bed-4a59-b83b-dd4f1d367a42\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198137756695","PersonaName":"ThaneOfHyrule","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/49/49d0b6a1b3c97c07c4d9a7569f5223b680f4f5b1_full.jpg","SquadId":"e27b53ce-2bed-4a59-b83b-dd4f1d367a42","Region":1,"Wins":0,"Ties":12,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198137756695 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198137756695, e27b53ce-2bed-4a59-b83b-dd4f1d367a42, e27b53ce-2bed-4a59-b83b-dd4f1d367a42 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198137756695 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198137756695\",\"squadId\":\"e27b53ce-2bed-4a59-b83b-dd4f1d367a42\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198137756695\",\"squadId\":\"e27b53ce-2bed-4a59-b83b-dd4f1d367a42\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198137756695","squadId":"e27b53ce-2bed-4a59-b83b-dd4f1d367a42","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198271153693\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198166093089\",\"76561198271153693\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198271153693\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198166093089\",\"76561198271153693\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198271153693","match":{"Squad1Elo":1000,"MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Squad1Name":"Fury","Squad1Members":["76561198002485007","76561198166093089","76561198271153693"],"Squad2Elo":1000,"Squad2Members":["76561198067690230","76561198130146833","76561198141060825","76561198188107886","76561198204383833"],"SquadId2":"e0eab250-89a3-43ba-9249-4a2c99a7499b","ServerId":"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b","ServerURL":"64.58.127.100:10000","Squad2Name":"Elephant","GameMode":1,"SquadId1":"9d8c11af-27de-4265-9873-3323c7b60a77"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198021921776\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198021921776\",\"76561198166093089\",\"76561198271153693\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198021921776\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198021921776\",\"76561198166093089\",\"76561198271153693\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198021921776","match":{"Squad1Elo":1000,"MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Squad1Name":"Fury","Squad1Members":["76561198002485007","76561198021921776","76561198166093089","76561198271153693"],"Squad2Elo":1000,"Squad2Members":["76561198067690230","76561198130146833","76561198141060825","76561198188107886","76561198204383833"],"SquadId2":"e0eab250-89a3-43ba-9249-4a2c99a7499b","ServerId":"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b","ServerURL":"64.58.127.100:10000","Squad2Name":"Elephant","GameMode":1,"SquadId1":"9d8c11af-27de-4265-9873-3323c7b60a77"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199068817713\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198021921776\",\"76561198166093089\",\"76561198271153693\",\"76561199068817713\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199068817713\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198021921776\",\"76561198166093089\",\"76561198271153693\",\"76561199068817713\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561199068817713","match":{"Squad1Elo":1000,"MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Squad1Name":"Fury","Squad1Members":["76561198002485007","76561198021921776","76561198166093089","76561198271153693","76561199068817713"],"Squad2Elo":1000,"Squad2Members":["76561198067690230","76561198130146833","76561198141060825","76561198188107886","76561198204383833"],"SquadId2":"e0eab250-89a3-43ba-9249-4a2c99a7499b","ServerId":"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b","ServerURL":"64.58.127.100:10000","Squad2Name":"Elephant","GameMode":1,"SquadId1":"9d8c11af-27de-4265-9873-3323c7b60a77"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331682] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331682] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [50331682] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331682] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331682] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197972086416\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561198308813828\"],\"newSquadId\":\"0e10e044-3146-421b-b0b3-6ff14dd4d84c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197972086416\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561198308813828\"],\"newSquadId\":\"0e10e044-3146-421b-b0b3-6ff14dd4d84c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197972086416","squadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","squadMemberIds":["76561197967468582","76561198308813828"],"newSquadId":"0e10e044-3146-421b-b0b3-6ff14dd4d84c","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197972086416, 4195d064-120c-43ec-b2f7-448ca2fe82f5, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 16060: Loading Game Level [Factory] Eastward Display [-647470288] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Factory] Eastward Display [-647470288] from levelpack-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 108) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Killhouse_Day] Badger Display [-692894427] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( skybox_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 103.291400 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { [Factory] Eastward Display [-647470288] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Factory] Eastward Display [-647470288] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Factory] Eastward Display [-647470288] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197983350352\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198124933605\"],\"newSquadId\":\"174edccc-f533-4b60-9cc8-20d140ea2378\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197983350352\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198124933605\"],\"newSquadId\":\"174edccc-f533-4b60-9cc8-20d140ea2378\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197983350352","squadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","squadMemberIds":["76561198834129751","76561198089418114","76561198155969898","76561198124933605"],"newSquadId":"174edccc-f533-4b60-9cc8-20d140ea2378","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197983350352, 73acf14e-57cf-4ced-bb91-9202d2beb3c3, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561197983350352\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Squad1Name\":\"Titan\",\"Squad1Members\":[\"76561198089418114\",\"76561198124933605\",\"76561198155969898\",\"76561198834129751\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"ServerId\":\"0a82f54a-3c49-4ff9-8032-a87509fdca05\",\"ServerURL\":\"199.36.220.2:10200\",\"Squad2Name\":\"Life\",\"GameMode\":1,\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561197983350352\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Squad1Name\":\"Titan\",\"Squad1Members\":[\"76561198089418114\",\"76561198124933605\",\"76561198155969898\",\"76561198834129751\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"ServerId\":\"0a82f54a-3c49-4ff9-8032-a87509fdca05\",\"ServerURL\":\"199.36.220.2:10200\",\"Squad2Name\":\"Life\",\"GameMode\":1,\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561197983350352","match":{"Squad1Elo":1000,"MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Squad1Name":"Titan","Squad1Members":["76561198089418114","76561198124933605","76561198155969898","76561198834129751"],"Squad2Elo":1000,"Squad2Members":["76561198272413893","76561198284236394","76561198299952781","76561198348351207","76561198956114832"],"SquadId2":"a16cf469-cf04-4e51-877b-1c68871a26de","ServerId":"0a82f54a-3c49-4ff9-8032-a87509fdca05","ServerURL":"199.36.220.2:10200","Squad2Name":"Life","GameMode":1,"SquadId1":"73acf14e-57cf-4ced-bb91-9202d2beb3c3"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 16515: Done Loading Game Level [Factory] Eastward Display [-647470288] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 164795 unused Assets to reduce memory usage. Loaded Objects now: 1437475. Total: 2805.083300 ms (FindLiveObjects: 146.397900 ms CreateObjectMapping: 233.123300 ms MarkObjects: 2321.870800 ms DeleteObjects: 103.690700 ms) [AssetBundleManager] Loading background_factory_ver2 from shared-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"8abc24c2-fc14-4f29-8ba5-a4f1703e635e\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"8abc24c2-fc14-4f29-8ba5-a4f1703e635e\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198095649027","squadId":"8abc24c2-fc14-4f29-8ba5-a4f1703e635e","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198095649027, 8abc24c2-fc14-4f29-8ba5-a4f1703e635e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198089818136\",\"76561198095649027\"],\"users\":[{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}],\"squadName\":\"Justice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198089818136\",\"76561198095649027\"],\"users\":[{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}],\"squadName\":\"Justice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198095649027","squadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","squadMemberIds":["76561198089818136","76561198095649027"],"users":[{"AccountId":"76561198089818136","PersonaName":"LowKey","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":0,"Wins":0,"Ties":49,"Losses":0}],"squadName":"Justice","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089818136 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198095649027\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Squad1Name\":\"Justice\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"ServerId\":\"48c903a4-a2c6-41c3-883a-f4aa61723dae\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Halfback\",\"GameMode\":1,\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198095649027\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Squad1Name\":\"Justice\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"ServerId\":\"48c903a4-a2c6-41c3-883a-f4aa61723dae\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Halfback\",\"GameMode\":1,\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198095649027","match":{"Squad1Elo":1000,"MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Squad1Name":"Justice","Squad1Members":["76561198089818136","76561198095649027"],"Squad2Elo":1000,"Squad2Members":["76561198217091995","76561198295843113","76561198314176144","76561198834448469","76561199014992172"],"SquadId2":"d42d9bf5-4584-4fcc-8d43-997163b82088","ServerId":"48c903a4-a2c6-41c3-883a-f4aa61723dae","ServerURL":"107.6.103.207:10100","Squad2Name":"Halfback","GameMode":1,"SquadId1":"b56dfce1-ae26-4fc3-987c-c331addfd9f9"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( fc2667af-78ed-464b-ae77-cabbc24e00f0 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( fc2667af-78ed-464b-ae77-cabbc24e00f0 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\"],\"Squad1Name\":\"Justice\",\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"Squad2Name\":\"Halfback\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\"],\"Squad1Name\":\"Justice\",\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"Squad2Name\":\"Halfback\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( fc2667af-78ed-464b-ae77-cabbc24e00f0 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 786.3675 Delayed Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"ee604841-f50d-4bf6-a139-c425db411542\",\"SquadId1\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"SquadId2\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Squad1Members\":[\"76561198006132745\",\"76561198032821164\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"Squad1Name\":\"Mantis\",\"Squad2Members\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561198069660877\",\"76561198367324721\"],\"Squad2Name\":\"Neptune\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"ee604841-f50d-4bf6-a139-c425db411542\",\"SquadId1\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"SquadId2\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Squad1Members\":[\"76561198006132745\",\"76561198032821164\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"Squad1Name\":\"Mantis\",\"Squad2Members\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561198069660877\",\"76561198367324721\"],\"Squad2Name\":\"Neptune\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"ee604841-f50d-4bf6-a139-c425db411542","SquadId1":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","SquadId2":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Squad1Members":["76561198006132745","76561198032821164","76561198356106811","76561198874540479","76561198979915668"],"Squad1Name":"Mantis","Squad2Members":["76561197979724298","76561197999819977","76561198024219844","76561198069660877","76561198367324721"],"Squad2Name":"Neptune","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( ee604841-f50d-4bf6-a139-c425db411542 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( ee604841-f50d-4bf6-a139-c425db411542 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198121245537\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198089818136\",\"76561198095649027\",\"76561198121245537\"],\"users\":[{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198121245537\",\"PersonaName\":\"Swa99erLord\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1}],\"squadName\":\"Justice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198121245537\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198089818136\",\"76561198095649027\",\"76561198121245537\"],\"users\":[{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198121245537\",\"PersonaName\":\"Swa99erLord\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1}],\"squadName\":\"Justice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198121245537","squadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","squadMemberIds":["76561198089818136","76561198095649027","76561198121245537"],"users":[{"AccountId":"76561198089818136","PersonaName":"LowKey","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":0,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198121245537","PersonaName":"Swa99erLord","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":1}],"squadName":"Justice","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089818136 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198121245537 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198121245537\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Squad1Name\":\"Justice\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198121245537\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"ServerId\":\"48c903a4-a2c6-41c3-883a-f4aa61723dae\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Halfback\",\"GameMode\":1,\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198121245537\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Squad1Name\":\"Justice\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198121245537\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"ServerId\":\"48c903a4-a2c6-41c3-883a-f4aa61723dae\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Halfback\",\"GameMode\":1,\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198121245537","match":{"Squad1Elo":1000,"MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Squad1Name":"Justice","Squad1Members":["76561198089818136","76561198095649027","76561198121245537"],"Squad2Elo":1000,"Squad2Members":["76561198217091995","76561198295843113","76561198314176144","76561198834448469","76561199014992172"],"SquadId2":"d42d9bf5-4584-4fcc-8d43-997163b82088","ServerId":"48c903a4-a2c6-41c3-883a-f4aa61723dae","ServerURL":"107.6.103.207:10100","Squad2Name":"Halfback","GameMode":1,"SquadId1":"b56dfce1-ae26-4fc3-987c-c331addfd9f9"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( fc2667af-78ed-464b-ae77-cabbc24e00f0 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( fc2667af-78ed-464b-ae77-cabbc24e00f0 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 415 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 415 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198083922565\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"18ff2357-4ec2-4d53-9841-4a4afb1a1110\",\"Squad1Name\":\"Badger\",\"Squad1Members\":[\"76561198058278941\",\"76561198164852702\",\"76561198169201489\",\"76561198272039939\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197973536247\",\"76561198067103597\",\"76561198074639055\",\"76561198140260653\",\"76561198882735886\"],\"SquadId2\":\"734791db-d50f-4cde-bf27-075975081121\",\"ServerId\":\"3577dba8-4c5e-4862-9a15-b25f2cd23ebf\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Flintlock\",\"GameMode\":1,\"SquadId1\":\"e1f4658c-e243-4af9-912a-ffc275e2563a\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198083922565\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"18ff2357-4ec2-4d53-9841-4a4afb1a1110\",\"Squad1Name\":\"Badger\",\"Squad1Members\":[\"76561198058278941\",\"76561198164852702\",\"76561198169201489\",\"76561198272039939\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197973536247\",\"76561198067103597\",\"76561198074639055\",\"76561198140260653\",\"76561198882735886\"],\"SquadId2\":\"734791db-d50f-4cde-bf27-075975081121\",\"ServerId\":\"3577dba8-4c5e-4862-9a15-b25f2cd23ebf\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Flintlock\",\"GameMode\":1,\"SquadId1\":\"e1f4658c-e243-4af9-912a-ffc275e2563a\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198083922565","match":{"Squad1Elo":1000,"MatchId":"18ff2357-4ec2-4d53-9841-4a4afb1a1110","Squad1Name":"Badger","Squad1Members":["76561198058278941","76561198164852702","76561198169201489","76561198272039939"],"Squad2Elo":1000,"Squad2Members":["76561197973536247","76561198067103597","76561198074639055","76561198140260653","76561198882735886"],"SquadId2":"734791db-d50f-4cde-bf27-075975081121","ServerId":"3577dba8-4c5e-4862-9a15-b25f2cd23ebf","ServerURL":"107.6.103.211:10100","Squad2Name":"Flintlock","GameMode":1,"SquadId1":"e1f4658c-e243-4af9-912a-ffc275e2563a"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561197979724298\",\"PersonaName\":\"Ramen King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561197979724298\",\"PersonaName\":\"Ramen King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561197979724298","PersonaName":"Ramen King","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":13,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197979724298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198006132745\",\"squadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"squadMemberIds\":[\"76561198979915668\",\"76561198356106811\",\"76561198874540479\",\"76561198032821164\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198006132745\",\"squadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"squadMemberIds\":[\"76561198979915668\",\"76561198356106811\",\"76561198874540479\",\"76561198032821164\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198006132745","squadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","squadMemberIds":["76561198979915668","76561198356106811","76561198874540479","76561198032821164"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198006132745, ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198367324721\",\"squadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"squadMemberIds\":[\"76561198069660877\",\"76561197979724298\",\"76561197999819977\",\"76561198024219844\"],\"newSquadId\":\"09d7cc0f-0615-49f0-b88a-5c596858c263\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198367324721\",\"squadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"squadMemberIds\":[\"76561198069660877\",\"76561197979724298\",\"76561197999819977\",\"76561198024219844\"],\"newSquadId\":\"09d7cc0f-0615-49f0-b88a-5c596858c263\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198367324721","squadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","squadMemberIds":["76561198069660877","76561197979724298","76561197999819977","76561198024219844"],"newSquadId":"09d7cc0f-0615-49f0-b88a-5c596858c263","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198367324721, ab1f0b7d-2f1e-41ed-8912-957a9650a621, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198979915668\",\"PersonaName\":\"droopdown2\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b0ba6b42a060c5768b26b1c07133caf154bba9e_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198979915668\",\"PersonaName\":\"droopdown2\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b0ba6b42a060c5768b26b1c07133caf154bba9e_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198979915668","PersonaName":"droopdown2","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b0ba6b42a060c5768b26b1c07133caf154bba9e_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":8,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198979915668 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198108360696\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1436.1067114517855,\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\",\"76561198134655786\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198108360696\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1436.1067114517855,\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\",\"76561198134655786\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198108360696","match":{"Squad1Elo":1000,"MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Squad1Name":"Noon","Squad1Members":["76561198125823341","76561198199086653","76561198237996836","76561198415019092"],"Squad2Elo":1436.1067114517855,"Squad2Members":["76561198018979695","76561198048560633","76561198077348161","76561198091922167","76561198134655786"],"SquadId2":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","ServerId":"beb80132-2c00-402b-b7af-4a5e8d41a830","ServerURL":"64.58.127.100:10200","Squad2Name":"Ares","GameMode":1,"SquadId1":"2ee70b07-1dc9-45bd-bc06-6228695f4f33"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198109324364\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Squad1Name\":\"Justice\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"ServerId\":\"48c903a4-a2c6-41c3-883a-f4aa61723dae\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Halfback\",\"GameMode\":1,\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198109324364\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Squad1Name\":\"Justice\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"ServerId\":\"48c903a4-a2c6-41c3-883a-f4aa61723dae\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Halfback\",\"GameMode\":1,\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198109324364","match":{"Squad1Elo":1000,"MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Squad1Name":"Justice","Squad1Members":["76561198089818136","76561198095649027","76561198109324364","76561198121245537"],"Squad2Elo":1000,"Squad2Members":["76561198217091995","76561198295843113","76561198314176144","76561198834448469","76561199014992172"],"SquadId2":"d42d9bf5-4584-4fcc-8d43-997163b82088","ServerId":"48c903a4-a2c6-41c3-883a-f4aa61723dae","ServerURL":"107.6.103.207:10100","Squad2Name":"Halfback","GameMode":1,"SquadId1":"b56dfce1-ae26-4fc3-987c-c331addfd9f9"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( fc2667af-78ed-464b-ae77-cabbc24e00f0 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( fc2667af-78ed-464b-ae77-cabbc24e00f0 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198109324364\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198089818136\",\"76561198095649027\",\"76561198121245537\",\"76561198109324364\"],\"users\":[{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198121245537\",\"PersonaName\":\"Swa99erLord\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1},{\"AccountId\":\"76561198109324364\",\"PersonaName\":\"Mr sandman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1}],\"squadName\":\"Justice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198109324364\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198089818136\",\"76561198095649027\",\"76561198121245537\",\"76561198109324364\"],\"users\":[{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198121245537\",\"PersonaName\":\"Swa99erLord\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1},{\"AccountId\":\"76561198109324364\",\"PersonaName\":\"Mr sandman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1}],\"squadName\":\"Justice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198109324364","squadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","squadMemberIds":["76561198089818136","76561198095649027","76561198121245537","76561198109324364"],"users":[{"AccountId":"76561198089818136","PersonaName":"LowKey","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":0,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198121245537","PersonaName":"Swa99erLord","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":1},{"AccountId":"76561198109324364","PersonaName":"Mr sandman","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":1}],"squadName":"Justice","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089818136 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198121245537 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198109324364 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 851.3473 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"18ff2357-4ec2-4d53-9841-4a4afb1a1110\",\"SquadId1\":\"e1f4658c-e243-4af9-912a-ffc275e2563a\",\"SquadId2\":\"734791db-d50f-4cde-bf27-075975081121\",\"Squad1Members\":[\"76561198058278941\",\"76561198164852702\",\"76561198169201489\",\"76561198272039939\"],\"Squad1Name\":\"Badger\",\"Squad2Members\":[\"76561197973536247\",\"76561198067103597\",\"76561198074639055\",\"76561198140260653\",\"76561198882735886\"],\"Squad2Name\":\"Flintlock\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"18ff2357-4ec2-4d53-9841-4a4afb1a1110\",\"SquadId1\":\"e1f4658c-e243-4af9-912a-ffc275e2563a\",\"SquadId2\":\"734791db-d50f-4cde-bf27-075975081121\",\"Squad1Members\":[\"76561198058278941\",\"76561198164852702\",\"76561198169201489\",\"76561198272039939\"],\"Squad1Name\":\"Badger\",\"Squad2Members\":[\"76561197973536247\",\"76561198067103597\",\"76561198074639055\",\"76561198140260653\",\"76561198882735886\"],\"Squad2Name\":\"Flintlock\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"18ff2357-4ec2-4d53-9841-4a4afb1a1110","SquadId1":"e1f4658c-e243-4af9-912a-ffc275e2563a","SquadId2":"734791db-d50f-4cde-bf27-075975081121","Squad1Members":["76561198058278941","76561198164852702","76561198169201489","76561198272039939"],"Squad1Name":"Badger","Squad2Members":["76561197973536247","76561198067103597","76561198074639055","76561198140260653","76561198882735886"],"Squad2Name":"Flintlock","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 18ff2357-4ec2-4d53-9841-4a4afb1a1110 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 18ff2357-4ec2-4d53-9841-4a4afb1a1110 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"squadMemberIds\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"squadMemberIds\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069660877","squadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","squadMemberIds":["76561197979724298","76561197999819977","76561198024219844"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198069660877, ab1f0b7d-2f1e-41ed-8912-957a9650a621, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 866.4109 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Destroying expired puck for entityId 183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MapPuckRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198134655786\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1377.0499161153646,\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198134655786\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1377.0499161153646,\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198134655786","match":{"Squad1Elo":1000,"MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Squad1Name":"Noon","Squad1Members":["76561198125823341","76561198199086653","76561198237996836","76561198415019092"],"Squad2Elo":1377.0499161153646,"Squad2Members":["76561198018979695","76561198048560633","76561198077348161","76561198091922167"],"SquadId2":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","ServerId":"beb80132-2c00-402b-b7af-4a5e8d41a830","ServerURL":"64.58.127.100:10200","Squad2Name":"Ares","GameMode":1,"SquadId1":"2ee70b07-1dc9-45bd-bc06-6228695f4f33"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198123080935\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Squad1Name\":\"Justice\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\",\"76561198123080935\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"ServerId\":\"48c903a4-a2c6-41c3-883a-f4aa61723dae\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Halfback\",\"GameMode\":1,\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198123080935\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Squad1Name\":\"Justice\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\",\"76561198123080935\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"ServerId\":\"48c903a4-a2c6-41c3-883a-f4aa61723dae\",\"ServerURL\":\"107.6.103.207:10100\",\"Squad2Name\":\"Halfback\",\"GameMode\":1,\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198123080935","match":{"Squad1Elo":1000,"MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Squad1Name":"Justice","Squad1Members":["76561198089818136","76561198095649027","76561198109324364","76561198121245537","76561198123080935"],"Squad2Elo":1000,"Squad2Members":["76561198217091995","76561198295843113","76561198314176144","76561198834448469","76561199014992172"],"SquadId2":"d42d9bf5-4584-4fcc-8d43-997163b82088","ServerId":"48c903a4-a2c6-41c3-883a-f4aa61723dae","ServerURL":"107.6.103.207:10100","Squad2Name":"Halfback","GameMode":1,"SquadId1":"b56dfce1-ae26-4fc3-987c-c331addfd9f9"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( fc2667af-78ed-464b-ae77-cabbc24e00f0 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( fc2667af-78ed-464b-ae77-cabbc24e00f0 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198123080935\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198089818136\",\"76561198095649027\",\"76561198121245537\",\"76561198109324364\",\"76561198123080935\"],\"users\":[{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198121245537\",\"PersonaName\":\"Swa99erLord\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1},{\"AccountId\":\"76561198109324364\",\"PersonaName\":\"Mr sandman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1},{\"AccountId\":\"76561198123080935\",\"PersonaName\":\"Tippy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c078d84d3f59216dbf5ca0c16a490d02dd425dd_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0}],\"squadName\":\"Justice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198123080935\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198089818136\",\"76561198095649027\",\"76561198121245537\",\"76561198109324364\",\"76561198123080935\"],\"users\":[{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198121245537\",\"PersonaName\":\"Swa99erLord\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1},{\"AccountId\":\"76561198109324364\",\"PersonaName\":\"Mr sandman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1},{\"AccountId\":\"76561198123080935\",\"PersonaName\":\"Tippy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c078d84d3f59216dbf5ca0c16a490d02dd425dd_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0}],\"squadName\":\"Justice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198123080935","squadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","squadMemberIds":["76561198089818136","76561198095649027","76561198121245537","76561198109324364","76561198123080935"],"users":[{"AccountId":"76561198089818136","PersonaName":"LowKey","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":0,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198121245537","PersonaName":"Swa99erLord","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":1},{"AccountId":"76561198109324364","PersonaName":"Mr sandman","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":1},{"AccountId":"76561198123080935","PersonaName":"Tippy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c078d84d3f59216dbf5ca0c16a490d02dd425dd_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":1,"Wins":0,"Ties":13,"Losses":0}],"squadName":"Justice","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089818136 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198121245537 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198109324364 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123080935 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198140260653\",\"PersonaName\":\"Pizzy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg\",\"SquadId\":\"734791db-d50f-4cde-bf27-075975081121\",\"Region\":1,\"Wins\":0,\"Ties\":76,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198140260653\",\"PersonaName\":\"Pizzy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg\",\"SquadId\":\"734791db-d50f-4cde-bf27-075975081121\",\"Region\":1,\"Wins\":0,\"Ties\":76,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198140260653","PersonaName":"Pizzy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg","SquadId":"734791db-d50f-4cde-bf27-075975081121","Region":1,"Wins":0,"Ties":76,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198140260653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force no breach on resim for tick 19963 on 67108865, breached on tick 19964 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 19964 for 67108865 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198271153693\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198021921776\",\"76561198166093089\",\"76561199068817713\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198271153693\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561198002485007\",\"76561198021921776\",\"76561198166093089\",\"76561199068817713\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198271153693","match":{"Squad1Elo":1000,"MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Squad1Name":"Fury","Squad1Members":["76561198002485007","76561198021921776","76561198166093089","76561199068817713"],"Squad2Elo":1000,"Squad2Members":["76561198067690230","76561198130146833","76561198141060825","76561198188107886","76561198204383833"],"SquadId2":"e0eab250-89a3-43ba-9249-4a2c99a7499b","ServerId":"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b","ServerURL":"64.58.127.100:10000","Squad2Name":"Elephant","GameMode":1,"SquadId1":"9d8c11af-27de-4265-9873-3323c7b60a77"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:20180 Victim ID:178 Killer ID:182 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198140260653\",\"squadId\":\"c8e481cb-0876-4f27-a134-14d8f6a17d09\",\"squadMemberIds\":[\"76561198140260653\"],\"users\":[{\"AccountId\":\"76561198140260653\",\"PersonaName\":\"Pizzy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":76,\"Losses\":0}],\"squadName\":\"Elephant\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198140260653\",\"squadId\":\"c8e481cb-0876-4f27-a134-14d8f6a17d09\",\"squadMemberIds\":[\"76561198140260653\"],\"users\":[{\"AccountId\":\"76561198140260653\",\"PersonaName\":\"Pizzy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":76,\"Losses\":0}],\"squadName\":\"Elephant\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198140260653","squadId":"c8e481cb-0876-4f27-a134-14d8f6a17d09","squadMemberIds":["76561198140260653"],"users":[{"AccountId":"76561198140260653","PersonaName":"Pizzy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg","Region":1,"Wins":0,"Ties":76,"Losses":0}],"squadName":"Elephant","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198140260653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198140260653\",\"squadId\":\"734791db-d50f-4cde-bf27-075975081121\",\"squadMemberIds\":[\"76561198074639055\",\"76561198882735886\",\"76561197973536247\"],\"newSquadId\":\"c8e481cb-0876-4f27-a134-14d8f6a17d09\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198140260653\",\"squadId\":\"734791db-d50f-4cde-bf27-075975081121\",\"squadMemberIds\":[\"76561198074639055\",\"76561198882735886\",\"76561197973536247\"],\"newSquadId\":\"c8e481cb-0876-4f27-a134-14d8f6a17d09\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198140260653","squadId":"734791db-d50f-4cde-bf27-075975081121","squadMemberIds":["76561198074639055","76561198882735886","76561197973536247"],"newSquadId":"c8e481cb-0876-4f27-a134-14d8f6a17d09","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198140260653, 734791db-d50f-4cde-bf27-075975081121, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198140260653\",\"PersonaName\":\"Pizzy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg\",\"SquadId\":\"c8e481cb-0876-4f27-a134-14d8f6a17d09\",\"Region\":1,\"Wins\":0,\"Ties\":76,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198140260653\",\"PersonaName\":\"Pizzy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg\",\"SquadId\":\"c8e481cb-0876-4f27-a134-14d8f6a17d09\",\"Region\":1,\"Wins\":0,\"Ties\":76,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198140260653","PersonaName":"Pizzy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg","SquadId":"c8e481cb-0876-4f27-a134-14d8f6a17d09","Region":1,"Wins":0,"Ties":76,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198140260653 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198140260653, c8e481cb-0876-4f27-a134-14d8f6a17d09, c8e481cb-0876-4f27-a134-14d8f6a17d09 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198140260653 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198140260653\",\"squadId\":\"c8e481cb-0876-4f27-a134-14d8f6a17d09\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198140260653\",\"squadId\":\"c8e481cb-0876-4f27-a134-14d8f6a17d09\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198140260653","squadId":"c8e481cb-0876-4f27-a134-14d8f6a17d09","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198089818136\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198095649027\",\"76561198121245537\",\"76561198109324364\",\"76561198123080935\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198089818136\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198095649027\",\"76561198121245537\",\"76561198109324364\",\"76561198123080935\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198089818136","squadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","squadMemberIds":["76561198095649027","76561198121245537","76561198109324364","76561198123080935"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198089818136, b56dfce1-ae26-4fc3-987c-c331addfd9f9, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":0,"Wins":0,"Ties":49,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198095649027 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198095649027, b56dfce1-ae26-4fc3-987c-c331addfd9f9, b56dfce1-ae26-4fc3-987c-c331addfd9f9 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198095649027 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198121245537\",\"76561198109324364\",\"76561198123080935\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198121245537\",\"76561198109324364\",\"76561198123080935\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198095649027","squadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","squadMemberIds":["76561198121245537","76561198109324364","76561198123080935"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"pollStarted","data":"{\"id\":\"c2ecc922-447c-46e1-b5ca-82eb31bc9c75\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"payload\":\"76561198048560633\",\"type\":0,\"resolutionStyle\":1,\"votes\":[{\"accountId\":\"76561198077348161\",\"vote\":true},{\"accountId\":\"76561198048560633\",\"vote\":false}],\"startedTime\":1598579999408,\"pollDuration\":30000,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"pollStarted","data":"{\"id\":\"c2ecc922-447c-46e1-b5ca-82eb31bc9c75\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"payload\":\"76561198048560633\",\"type\":0,\"resolutionStyle\":1,\"votes\":[{\"accountId\":\"76561198077348161\",\"vote\":true},{\"accountId\":\"76561198048560633\",\"vote\":false}],\"startedTime\":1598579999408,\"pollDuration\":30000,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleFirstKickPollInitiated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleFirstKickPollInitiated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() NewPollingManager:HandleKickPoll(Poll, Boolean) NewPollingManager:HandlePollStartedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198100012622\",\"match\":{\"Squad1Elo\":1003.7652229314702,\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Squad1Name\":\"Titan\",\"Squad1Members\":[\"76561198089418114\",\"76561198100012622\",\"76561198124933605\",\"76561198155969898\",\"76561198834129751\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"ServerId\":\"0a82f54a-3c49-4ff9-8032-a87509fdca05\",\"ServerURL\":\"199.36.220.2:10200\",\"Squad2Name\":\"Life\",\"GameMode\":1,\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198100012622\",\"match\":{\"Squad1Elo\":1003.7652229314702,\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Squad1Name\":\"Titan\",\"Squad1Members\":[\"76561198089418114\",\"76561198100012622\",\"76561198124933605\",\"76561198155969898\",\"76561198834129751\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"ServerId\":\"0a82f54a-3c49-4ff9-8032-a87509fdca05\",\"ServerURL\":\"199.36.220.2:10200\",\"Squad2Name\":\"Life\",\"GameMode\":1,\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198100012622","match":{"Squad1Elo":1003.7652229314702,"MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Squad1Name":"Titan","Squad1Members":["76561198089418114","76561198100012622","76561198124933605","76561198155969898","76561198834129751"],"Squad2Elo":1000,"Squad2Members":["76561198272413893","76561198284236394","76561198299952781","76561198348351207","76561198956114832"],"SquadId2":"a16cf469-cf04-4e51-877b-1c68871a26de","ServerId":"0a82f54a-3c49-4ff9-8032-a87509fdca05","ServerURL":"199.36.220.2:10200","Squad2Name":"Life","GameMode":1,"SquadId1":"73acf14e-57cf-4ced-bb91-9202d2beb3c3"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( fd3ef417-cd9f-4d2f-81fc-9634fa678360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( fd3ef417-cd9f-4d2f-81fc-9634fa678360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198100012622\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198124933605\",\"76561198100012622\"],\"users\":[{\"AccountId\":\"76561198834129751\",\"PersonaName\":\"VacBanzz4Dayzz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198155969898\",\"PersonaName\":\"Shalashaska\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198124933605\",\"PersonaName\":\"MrMac917\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":0,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198100012622\",\"PersonaName\":\"Hopplr\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77ce6f69ab507b4876f9b5940c43c1683662acaa_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":3,\"Ties\":29,\"Losses\":2}],\"squadName\":\"Titan\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198100012622\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198124933605\",\"76561198100012622\"],\"users\":[{\"AccountId\":\"76561198834129751\",\"PersonaName\":\"VacBanzz4Dayzz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198155969898\",\"PersonaName\":\"Shalashaska\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198124933605\",\"PersonaName\":\"MrMac917\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":0,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198100012622\",\"PersonaName\":\"Hopplr\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77ce6f69ab507b4876f9b5940c43c1683662acaa_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":0,\"Wins\":3,\"Ties\":29,\"Losses\":2}],\"squadName\":\"Titan\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198100012622","squadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","squadMemberIds":["76561198834129751","76561198089418114","76561198155969898","76561198124933605","76561198100012622"],"users":[{"AccountId":"76561198834129751","PersonaName":"VacBanzz4Dayzz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Region":1,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198089418114","PersonaName":"DeadFirst","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198155969898","PersonaName":"Shalashaska","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Region":0,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198124933605","PersonaName":"MrMac917","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/29/29a89f04c51377a0a051547dc188b5a14409331d_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Region":0,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198100012622","PersonaName":"Hopplr","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77ce6f69ab507b4876f9b5940c43c1683662acaa_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":0,"Wins":3,"Ties":29,"Losses":2}],"squadName":"Titan","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198834129751 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089418114 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198155969898 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198124933605 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198100012622 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108879] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108879] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108879] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [67108879] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108879] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108879] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"voteAdded","data":"{\"pollId\":\"c2ecc922-447c-46e1-b5ca-82eb31bc9c75\",\"userId\":\"76561198018979695\",\"vote\":false,\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"voteAdded","data":"{\"pollId\":\"c2ecc922-447c-46e1-b5ca-82eb31bc9c75\",\"userId\":\"76561198018979695\",\"vote\":false,\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197996837208\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561197996837208\",\"76561198002485007\",\"76561198021921776\",\"76561198166093089\",\"76561199068817713\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197996837208\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"3e107558-bb52-4b26-9d16-676db03e2eea\",\"Squad1Name\":\"Fury\",\"Squad1Members\":[\"76561197996837208\",\"76561198002485007\",\"76561198021921776\",\"76561198166093089\",\"76561199068817713\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198067690230\",\"76561198130146833\",\"76561198141060825\",\"76561198188107886\",\"76561198204383833\"],\"SquadId2\":\"e0eab250-89a3-43ba-9249-4a2c99a7499b\",\"ServerId\":\"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b\",\"ServerURL\":\"64.58.127.100:10000\",\"Squad2Name\":\"Elephant\",\"GameMode\":1,\"SquadId1\":\"9d8c11af-27de-4265-9873-3323c7b60a77\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561197996837208","match":{"Squad1Elo":1000,"MatchId":"3e107558-bb52-4b26-9d16-676db03e2eea","Squad1Name":"Fury","Squad1Members":["76561197996837208","76561198002485007","76561198021921776","76561198166093089","76561199068817713"],"Squad2Elo":1000,"Squad2Members":["76561198067690230","76561198130146833","76561198141060825","76561198188107886","76561198204383833"],"SquadId2":"e0eab250-89a3-43ba-9249-4a2c99a7499b","ServerId":"3e13d1e4-2776-4e20-bd51-5b9cc6c8335b","ServerURL":"64.58.127.100:10000","Squad2Name":"Elephant","GameMode":1,"SquadId1":"9d8c11af-27de-4265-9873-3323c7b60a77"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 3e107558-bb52-4b26-9d16-676db03e2eea , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: UpdateRepresentation ( False , 21652 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: Black Volumes ( 12 ): Weights Updated (0.15) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: Lights ( 102 ): DISABLED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198128032548\",\"squadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"squadMemberIds\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198007511914\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198128032548\",\"squadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"squadMemberIds\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198007511914\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198128032548","squadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","squadMemberIds":["76561197978004027","76561198025903555","76561198066255758","76561198007511914"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198128032548, 76b38a34-cddf-48e1-afdf-8dc395cdacbe, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"bd3b97cd-6830-4c24-84d9-dd283c0f22c8\",\"squadMemberIds\":[\"76561198095649027\"],\"users\":[{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}],\"squadName\":\"Tide\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"bd3b97cd-6830-4c24-84d9-dd283c0f22c8\",\"squadMemberIds\":[\"76561198095649027\"],\"users\":[{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}],\"squadName\":\"Tide\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198095649027","squadId":"bd3b97cd-6830-4c24-84d9-dd283c0f22c8","squadMemberIds":["76561198095649027"],"users":[{"AccountId":"76561198095649027","PersonaName":"MooSe","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":0,"Wins":0,"Ties":49,"Losses":0}],"squadName":"Tide","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"bd3b97cd-6830-4c24-84d9-dd283c0f22c8\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"bd3b97cd-6830-4c24-84d9-dd283c0f22c8\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"bd3b97cd-6830-4c24-84d9-dd283c0f22c8","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":0,"Wins":0,"Ties":49,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cleaning up set UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Reset Bomb [67108879] values in CleanupSet() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 21836: Loading Game Level [CStore] Shameful Exile [960307409] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Coroutine couldn't be started because the the game object 'Image - Profile Icon' is inactive! PlayerProfileInfoManager:UpdatePlayerIconSprite(String, Image) PlayerName:GetProfileImage() PlayerDummyName:Start() [ line 731] (Filename: Line: 731) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) [AssetBundleManager] Loading [CStore] Shameful Exile [960307409] from levelpack-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Found hole in game state history timeline UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameStateHistory`1:PushCurrentState(Int32, T) StateRecorder:IntegrateServerGameStateSnapshot(GameStateTickPayload, GameStateManager, Boolean, List`1) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) {"type":"pollConcluded","data":"{\"pollId\":\"c2ecc922-447c-46e1-b5ca-82eb31bc9c75\",\"verdict\":false,\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"pollConcluded","data":"{\"pollId\":\"c2ecc922-447c-46e1-b5ca-82eb31bc9c75\",\"verdict\":false,\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleKickPollConcluded( target:76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleKickPollConcluded(PollState, Boolean) EventFunction`2:Invoke(T, TArgs) NewPollingManager:HandlePollConcludedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLastKickPollConcluded() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLastKickPollConcluded() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() NewPollingManager:HandlePollConcludedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 108) StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Factory] Eastward Display [-647470288] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_factory_ver2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 205.050000 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton@All). (Filename: Line: 508) LightmapsHelper :: Active Scene Changed from: { } to { [CStore] Shameful Exile [960307409] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [CStore] Shameful Exile [960307409] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [CStore] Shameful Exile [960307409] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Dynamic Hitbox initialized on non-Networked objectHitbox UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DynamicHitbox:Initialize() DynamicHitbox:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at DynamicHitbox.DetatchFromParent () [0x00000] in <00000000000000000000000000000000>:0 at DynamicHitbox.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"matchEnded","data":"{\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Squad1Members\":[\"76561198035784649\",\"76561198068354149\",\"76561198125988480\",\"76561198207106733\",\"76561198363145657\"],\"Squad1Name\":\"Vox\",\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"Squad2Name\":\"Midnight\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"5d81874d-5ca3-40bf-9b65-075fa362a549\",\"SquadId1\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"SquadId2\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Squad1Members\":[\"76561198035784649\",\"76561198068354149\",\"76561198125988480\",\"76561198207106733\",\"76561198363145657\"],\"Squad1Name\":\"Vox\",\"Squad2Members\":[\"76561197978004027\",\"76561198007511914\",\"76561198025903555\",\"76561198066255758\",\"76561198128032548\"],\"Squad2Name\":\"Midnight\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"5d81874d-5ca3-40bf-9b65-075fa362a549","SquadId1":"0451bebe-9dfd-4c62-b209-f1c3ee088561","SquadId2":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Squad1Members":["76561198035784649","76561198068354149","76561198125988480","76561198207106733","76561198363145657"],"Squad1Name":"Vox","Squad2Members":["76561197978004027","76561198007511914","76561198025903555","76561198066255758","76561198128032548"],"Squad2Name":"Midnight","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 5d81874d-5ca3-40bf-9b65-075fa362a549 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 22194: Done Loading Game Level [CStore] Shameful Exile [960307409] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 874545 unused Assets to reduce memory usage. Loaded Objects now: 1185281. Total: 3132.241700 ms (FindLiveObjects: 153.288900 ms CreateObjectMapping: 372.615800 ms MarkObjects: 2048.396200 ms DeleteObjects: 557.940300 ms) [AssetBundleManager] Loading background_cstore_v5 from shared-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198138440998\",\"PersonaName\":\"LiquidHotdogs\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg\",\"SquadId\":\"19ede9ce-8e98-47cf-a044-05028795017f\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198138440998\",\"PersonaName\":\"LiquidHotdogs\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg\",\"SquadId\":\"19ede9ce-8e98-47cf-a044-05028795017f\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198138440998","PersonaName":"LiquidHotdogs","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg","SquadId":"19ede9ce-8e98-47cf-a044-05028795017f","Region":1,"Wins":0,"Ties":41,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198138440998 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found hole in game state history timeline UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameStateHistory`1:PushCurrentState(Int32, T) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 876 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 877 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 878 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 879 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198124933605\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198100012622\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198124933605\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198100012622\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198124933605","squadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","squadMemberIds":["76561198834129751","76561198089418114","76561198155969898","76561198100012622"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198124933605, 73acf14e-57cf-4ced-bb91-9202d2beb3c3, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"81099e33-ef36-4490-b39f-58963832e90a\",\"SquadId1\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"SquadId2\":\"73e030ac-0b1e-4b05-97d2-b28563dc723d\",\"Squad1Members\":[\"76561198050718183\",\"76561198104800337\",\"76561198148655175\",\"76561198292531353\",\"76561198354794330\"],\"Squad1Name\":\"Empire\",\"Squad2Members\":[\"76561197979754571\",\"76561197982294042\",\"76561198040674022\",\"76561198085393820\",\"76561198195594458\"],\"Squad2Name\":\"Kaiser\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"81099e33-ef36-4490-b39f-58963832e90a\",\"SquadId1\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"SquadId2\":\"73e030ac-0b1e-4b05-97d2-b28563dc723d\",\"Squad1Members\":[\"76561198050718183\",\"76561198104800337\",\"76561198148655175\",\"76561198292531353\",\"76561198354794330\"],\"Squad1Name\":\"Empire\",\"Squad2Members\":[\"76561197979754571\",\"76561197982294042\",\"76561198040674022\",\"76561198085393820\",\"76561198195594458\"],\"Squad2Name\":\"Kaiser\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"81099e33-ef36-4490-b39f-58963832e90a","SquadId1":"380ce590-b331-4fe0-bb66-82489fb67ba6","SquadId2":"73e030ac-0b1e-4b05-97d2-b28563dc723d","Squad1Members":["76561198050718183","76561198104800337","76561198148655175","76561198292531353","76561198354794330"],"Squad1Name":"Empire","Squad2Members":["76561197979754571","76561197982294042","76561198040674022","76561198085393820","76561198195594458"],"Squad2Name":"Kaiser","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 81099e33-ef36-4490-b39f-58963832e90a ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 81099e33-ef36-4490-b39f-58963832e90a , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198068354149","PersonaName":"Viper | Cycl0th","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg","SquadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","Region":1,"Wins":0,"Ties":37,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068354149 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 974.5865 Delayed Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198125988480\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198207106733\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198125988480\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\",\"76561198207106733\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198125988480","squadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","squadMemberIds":["76561198363145657","76561198035784649","76561198068354149","76561198207106733"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198125988480, 0451bebe-9dfd-4c62-b209-f1c3ee088561, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198354794330\",\"PersonaName\":\"Fourth Player\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198354794330\",\"PersonaName\":\"Fourth Player\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198354794330","PersonaName":"Fourth Player","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":34,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354794330 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198207106733\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\"],\"newSquadId\":\"4d0f44b1-375d-4e7f-95b9-3d674cd5fe74\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198207106733\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[\"76561198363145657\",\"76561198035784649\",\"76561198068354149\"],\"newSquadId\":\"4d0f44b1-375d-4e7f-95b9-3d674cd5fe74\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198207106733","squadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","squadMemberIds":["76561198363145657","76561198035784649","76561198068354149"],"newSquadId":"4d0f44b1-375d-4e7f-95b9-3d674cd5fe74","wasKicked":true,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198207106733, 0451bebe-9dfd-4c62-b209-f1c3ee088561, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198007511914\",\"squadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"squadMemberIds\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\"],\"newSquadId\":\"877fd823-4600-4223-86fd-9ed536a50335\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198007511914\",\"squadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"squadMemberIds\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\"],\"newSquadId\":\"877fd823-4600-4223-86fd-9ed536a50335\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198007511914","squadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","squadMemberIds":["76561197978004027","76561198025903555","76561198066255758"],"newSquadId":"877fd823-4600-4223-86fd-9ed536a50335","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198007511914, 76b38a34-cddf-48e1-afdf-8dc395cdacbe, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198085393820\",\"squadId\":\"73e030ac-0b1e-4b05-97d2-b28563dc723d\",\"squadMemberIds\":[\"76561197979754571\",\"76561197982294042\",\"76561198195594458\",\"76561198040674022\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198085393820\",\"squadId\":\"73e030ac-0b1e-4b05-97d2-b28563dc723d\",\"squadMemberIds\":[\"76561197979754571\",\"76561197982294042\",\"76561198195594458\",\"76561198040674022\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198085393820","squadId":"73e030ac-0b1e-4b05-97d2-b28563dc723d","squadMemberIds":["76561197979754571","76561197982294042","76561198195594458","76561198040674022"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198085393820, 73e030ac-0b1e-4b05-97d2-b28563dc723d, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198007511914\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\",\"76561198007511914\"],\"users\":[{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198007511914\",\"PersonaName\":\"Kung Fluie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6d6e377a50c31e997703bd42ff4b868a841c3d92_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":0,\"Ties\":35,\"Losses\":0}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198007511914\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\",\"76561198007511914\"],\"users\":[{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198007511914\",\"PersonaName\":\"Kung Fluie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6d6e377a50c31e997703bd42ff4b868a841c3d92_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":0,\"Ties\":35,\"Losses\":0}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198007511914","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198048560633","76561198018979695","76561198077348161","76561198091922167","76561198007511914"],"users":[{"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":45,"Ties":3,"Losses":39},{"AccountId":"76561198018979695","PersonaName":"CaptainKn1ght","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":16,"Ties":43,"Losses":13,"Rank":11},{"AccountId":"76561198077348161","PersonaName":"Marbles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":240,"Ties":99,"Losses":98,"Rank":46},{"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28},{"AccountId":"76561198007511914","PersonaName":"Kung Fluie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6d6e377a50c31e997703bd42ff4b868a841c3d92_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":0,"Ties":35,"Losses":0}],"squadName":"Ares","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198018979695 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198077348161 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198007511914 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198007511914 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\",\"76561198007511914\"],\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\",\"76561198007511914\"],\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198007511914\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1301.6399328922914,\"Squad2Members\":[\"76561198007511914\",\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198007511914\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1301.6399328922914,\"Squad2Members\":[\"76561198007511914\",\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198007511914","match":{"Squad1Elo":1000,"MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Squad1Name":"Noon","Squad1Members":["76561198125823341","76561198199086653","76561198237996836","76561198415019092"],"Squad2Elo":1301.6399328922914,"Squad2Members":["76561198007511914","76561198018979695","76561198048560633","76561198077348161","76561198091922167"],"SquadId2":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","ServerId":"beb80132-2c00-402b-b7af-4a5e8d41a830","ServerURL":"64.58.127.100:10200","Squad2Name":"Ares","GameMode":1,"SquadId1":"2ee70b07-1dc9-45bd-bc06-6228695f4f33"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 0c890844-7a6a-44dd-ab50-f48aa83f9460 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 0c890844-7a6a-44dd-ab50-f48aa83f9460 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198040674022\",\"PersonaName\":\"haZe.:.TheDr\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a1/a1c5dccb2e45550f051f8cebf9f534569d4c92d9_full.jpg\",\"SquadId\":\"73e030ac-0b1e-4b05-97d2-b28563dc723d\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198040674022\",\"PersonaName\":\"haZe.:.TheDr\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a1/a1c5dccb2e45550f051f8cebf9f534569d4c92d9_full.jpg\",\"SquadId\":\"73e030ac-0b1e-4b05-97d2-b28563dc723d\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198040674022","PersonaName":"haZe.:.TheDr","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a1/a1c5dccb2e45550f051f8cebf9f534569d4c92d9_full.jpg","SquadId":"73e030ac-0b1e-4b05-97d2-b28563dc723d","Region":1,"Wins":0,"Ties":10,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198040674022 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198040674022, 73e030ac-0b1e-4b05-97d2-b28563dc723d, 73e030ac-0b1e-4b05-97d2-b28563dc723d ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198040674022 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198040674022\",\"squadId\":\"73e030ac-0b1e-4b05-97d2-b28563dc723d\",\"squadMemberIds\":[\"76561197979754571\",\"76561197982294042\",\"76561198195594458\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198040674022\",\"squadId\":\"73e030ac-0b1e-4b05-97d2-b28563dc723d\",\"squadMemberIds\":[\"76561197979754571\",\"76561197982294042\",\"76561198195594458\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198040674022","squadId":"73e030ac-0b1e-4b05-97d2-b28563dc723d","squadMemberIds":["76561197979754571","76561197982294042","76561198195594458"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198207106733\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561198125823341\",\"76561198207106733\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0},{\"AccountId\":\"76561198125823341\",\"PersonaName\":\"Purpleban4na\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561198207106733\",\"PersonaName\":\"LowRateGeneral\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb33f1073d89a48726c9a5c49de7c4d8be95a26d_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198207106733\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561198125823341\",\"76561198207106733\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":0,\"Wins\":0,\"Ties\":55,\"Losses\":0},{\"AccountId\":\"76561198199086653\",\"PersonaName\":\"YongeI6\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":12,\"Losses\":0},{\"AccountId\":\"76561198125823341\",\"PersonaName\":\"Purpleban4na\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":0,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561198207106733\",\"PersonaName\":\"LowRateGeneral\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb33f1073d89a48726c9a5c49de7c4d8be95a26d_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198207106733","squadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","squadMemberIds":["76561198237996836","76561198415019092","76561198199086653","76561198125823341","76561198207106733"],"users":[{"AccountId":"76561198237996836","PersonaName":"LIL_GOAT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198415019092","PersonaName":"40caligula","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":0,"Wins":0,"Ties":55,"Losses":0},{"AccountId":"76561198199086653","PersonaName":"YongeI6","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7103123e43270fd0f343dd0eca1f3c661f7d40f1_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":0,"Ties":12,"Losses":0},{"AccountId":"76561198125823341","PersonaName":"Purpleban4na","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/04/04f8a1e4922d009cad8c96af31fb8b9614a02264_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":0,"Ties":22,"Losses":0},{"AccountId":"76561198207106733","PersonaName":"LowRateGeneral","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/eb/eb33f1073d89a48726c9a5c49de7c4d8be95a26d_full.jpg","SquadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","Region":1,"Wins":0,"Ties":4,"Losses":0}],"squadName":"Noon","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198237996836 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198415019092 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198199086653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125823341 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198207106733 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198207106733\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198207106733\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1301.6399328922914,\"Squad2Members\":[\"76561198007511914\",\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198207106733\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198207106733\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1301.6399328922914,\"Squad2Members\":[\"76561198007511914\",\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198207106733","match":{"Squad1Elo":1000,"MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Squad1Name":"Noon","Squad1Members":["76561198125823341","76561198199086653","76561198207106733","76561198237996836","76561198415019092"],"Squad2Elo":1301.6399328922914,"Squad2Members":["76561198007511914","76561198018979695","76561198048560633","76561198077348161","76561198091922167"],"SquadId2":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","ServerId":"beb80132-2c00-402b-b7af-4a5e8d41a830","ServerURL":"64.58.127.100:10200","Squad2Name":"Ares","GameMode":1,"SquadId1":"2ee70b07-1dc9-45bd-bc06-6228695f4f33"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 0c890844-7a6a-44dd-ab50-f48aa83f9460 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 0c890844-7a6a-44dd-ab50-f48aa83f9460 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198025903555\",\"PersonaName\":\"TheMelvinMan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":78,\"Losses\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198025903555\",\"PersonaName\":\"TheMelvinMan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":78,\"Losses\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198025903555","PersonaName":"TheMelvinMan","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":1,"Ties":78,"Losses":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025903555 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 1088 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 1088 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 1088 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198148655175\",\"squadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"squadMemberIds\":[\"76561198354794330\",\"76561198104800337\",\"76561198292531353\",\"76561198050718183\"],\"newSquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198148655175\",\"squadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"squadMemberIds\":[\"76561198354794330\",\"76561198104800337\",\"76561198292531353\",\"76561198050718183\"],\"newSquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198148655175","squadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","squadMemberIds":["76561198354794330","76561198104800337","76561198292531353","76561198050718183"],"newSquadId":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198148655175, 380ce590-b331-4fe0-bb66-82489fb67ba6, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198292531353\",\"squadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"squadMemberIds\":[\"76561198354794330\",\"76561198104800337\",\"76561198050718183\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198292531353\",\"squadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"squadMemberIds\":[\"76561198354794330\",\"76561198104800337\",\"76561198050718183\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198292531353","squadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","squadMemberIds":["76561198354794330","76561198104800337","76561198050718183"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198292531353, 380ce590-b331-4fe0-bb66-82489fb67ba6, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"leaveSquad","data":"{\"userId\":\"76561198138440998\",\"squadId\":\"19ede9ce-8e98-47cf-a044-05028795017f\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198138440998\",\"squadId\":\"19ede9ce-8e98-47cf-a044-05028795017f\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198138440998","squadId":"19ede9ce-8e98-47cf-a044-05028795017f","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198138440998, 19ede9ce-8e98-47cf-a044-05028795017f, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"joinSquad","data":"{\"userId\":\"76561198138440998\",\"squadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"squadMemberIds\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198138440998\"],\"users\":[{\"AccountId\":\"76561197978004027\",\"PersonaName\":\"BennyAu\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":11,\"Losses\":2},{\"AccountId\":\"76561198025903555\",\"PersonaName\":\"TheMelvinMan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":78,\"Losses\":1},{\"AccountId\":\"76561198066255758\",\"PersonaName\":\"Intell_mike\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198138440998\",\"PersonaName\":\"LiquidHotdogs\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0}],\"squadName\":\"Midnight\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198138440998\",\"squadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"squadMemberIds\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198138440998\"],\"users\":[{\"AccountId\":\"76561197978004027\",\"PersonaName\":\"BennyAu\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":11,\"Losses\":2},{\"AccountId\":\"76561198025903555\",\"PersonaName\":\"TheMelvinMan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":78,\"Losses\":1},{\"AccountId\":\"76561198066255758\",\"PersonaName\":\"Intell_mike\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198138440998\",\"PersonaName\":\"LiquidHotdogs\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0}],\"squadName\":\"Midnight\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198138440998","squadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","squadMemberIds":["76561197978004027","76561198025903555","76561198066255758","76561198138440998"],"users":[{"AccountId":"76561197978004027","PersonaName":"BennyAu","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":1,"Ties":11,"Losses":2},{"AccountId":"76561198025903555","PersonaName":"TheMelvinMan","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":1,"Ties":78,"Losses":1},{"AccountId":"76561198066255758","PersonaName":"Intell_mike","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198138440998","PersonaName":"LiquidHotdogs","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":41,"Losses":0}],"squadName":"Midnight","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197978004027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025903555 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198066255758 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198138440998 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"logoff","data":"{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"bd3b97cd-6830-4c24-84d9-dd283c0f22c8\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"bd3b97cd-6830-4c24-84d9-dd283c0f22c8\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"bd3b97cd-6830-4c24-84d9-dd283c0f22c8","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":0,"Wins":0,"Ties":49,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198095649027 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198095649027, bd3b97cd-6830-4c24-84d9-dd283c0f22c8, bd3b97cd-6830-4c24-84d9-dd283c0f22c8 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198095649027 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"leaveSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"bd3b97cd-6830-4c24-84d9-dd283c0f22c8\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"bd3b97cd-6830-4c24-84d9-dd283c0f22c8\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198095649027","squadId":"bd3b97cd-6830-4c24-84d9-dd283c0f22c8","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) LightmapsHelper :: 1038.547 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 1087 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 1087 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 1087 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198068354149\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198068354149\",\"squadId\":\"0451bebe-9dfd-4c62-b209-f1c3ee088561\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198068354149","squadId":"0451bebe-9dfd-4c62-b209-f1c3ee088561","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198068354149, 0451bebe-9dfd-4c62-b209-f1c3ee088561, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198363145657\",\"squadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"squadMemberIds\":[\"76561198141918718\",\"76561198363145657\",\"76561198035784649\",\"76561197997693256\",\"76561198068354149\"],\"users\":[{\"AccountId\":\"76561198141918718\",\"PersonaName\":\"Nimbus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":75,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}],\"squadName\":\"Wolverine\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198363145657\",\"squadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"squadMemberIds\":[\"76561198141918718\",\"76561198363145657\",\"76561198035784649\",\"76561197997693256\",\"76561198068354149\"],\"users\":[{\"AccountId\":\"76561198141918718\",\"PersonaName\":\"Nimbus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":75,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}],\"squadName\":\"Wolverine\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198363145657","squadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","squadMemberIds":["76561198141918718","76561198363145657","76561198035784649","76561197997693256","76561198068354149"],"users":[{"AccountId":"76561198141918718","PersonaName":"Nimbus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198363145657","PersonaName":"Viper | Melnbuck","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":75,"Losses":0},{"AccountId":"76561198035784649","PersonaName":"Plagueistry","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":21,"Losses":0},{"AccountId":"76561197997693256","PersonaName":"Stumpy Fripples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":58,"Losses":0},{"AccountId":"76561198068354149","PersonaName":"Viper | Cycl0th","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":37,"Losses":0}],"squadName":"Wolverine","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198141918718 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198363145657 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035784649 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197997693256 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068354149 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"a273997f-3eac-4bcb-a91a-615d34ec400c\",\"SquadId1\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"SquadId2\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Squad1Members\":[\"76561197979754571\",\"76561197982294042\",\"76561198038869961\",\"76561198148655175\",\"76561198195594458\"],\"Squad1Name\":\"Mountain\",\"Squad2Members\":[\"76561197997693256\",\"76561198035784649\",\"76561198068354149\",\"76561198141918718\",\"76561198363145657\"],\"Squad2Name\":\"Wolverine\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198148655175\",\"PersonaName\":\"Almond\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bf/bf90ec670654205da7ca86f56255b491b9940469_full.jpg\",\"SquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198038869961\",\"PersonaName\":\"nibacho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a00ebc878aca626c4b860d8c9014568c5830acac_full.jpg\",\"SquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198195594458\",\"PersonaName\":\"Cpt. Ahab\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf898c002adb12ecf4daab8805b4765528ae6fa8_full.jpg\",\"SquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561197979754571\",\"PersonaName\":\"hot nonsense 💊\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c2df20a6f338a486f9c2dfea3346adb38fe5cf24_full.jpg\",\"SquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"Region\":1,\"Wins\":1,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561197982294042\",\"PersonaName\":\"ChoiceVintageGamer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8e/8e5c056ae07d1f71c2cfa4abfcc0a45e1fe08541_full.jpg\",\"SquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"Region\":1,\"Wins\":0,\"Ties\":9,\"Losses\":0},{\"AccountId\":\"76561198141918718\",\"PersonaName\":\"Nimbus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":75,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"a273997f-3eac-4bcb-a91a-615d34ec400c\",\"SquadId1\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"SquadId2\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Squad1Members\":[\"76561197979754571\",\"76561197982294042\",\"76561198038869961\",\"76561198148655175\",\"76561198195594458\"],\"Squad1Name\":\"Mountain\",\"Squad2Members\":[\"76561197997693256\",\"76561198035784649\",\"76561198068354149\",\"76561198141918718\",\"76561198363145657\"],\"Squad2Name\":\"Wolverine\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198148655175\",\"PersonaName\":\"Almond\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bf/bf90ec670654205da7ca86f56255b491b9940469_full.jpg\",\"SquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198038869961\",\"PersonaName\":\"nibacho\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a00ebc878aca626c4b860d8c9014568c5830acac_full.jpg\",\"SquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198195594458\",\"PersonaName\":\"Cpt. Ahab\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf898c002adb12ecf4daab8805b4765528ae6fa8_full.jpg\",\"SquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561197979754571\",\"PersonaName\":\"hot nonsense 💊\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c2df20a6f338a486f9c2dfea3346adb38fe5cf24_full.jpg\",\"SquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"Region\":1,\"Wins\":1,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561197982294042\",\"PersonaName\":\"ChoiceVintageGamer\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8e/8e5c056ae07d1f71c2cfa4abfcc0a45e1fe08541_full.jpg\",\"SquadId\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"Region\":1,\"Wins\":0,\"Ties\":9,\"Losses\":0},{\"AccountId\":\"76561198141918718\",\"PersonaName\":\"Nimbus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":75,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"a273997f-3eac-4bcb-a91a-615d34ec400c","SquadId1":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","SquadId2":"87e968f2-2688-4068-a691-dafa0fc0c59d","Squad1Members":["76561197979754571","76561197982294042","76561198038869961","76561198148655175","76561198195594458"],"Squad1Name":"Mountain","Squad2Members":["76561197997693256","76561198035784649","76561198068354149","76561198141918718","76561198363145657"],"Squad2Name":"Wolverine","GameMode":1},"users":[{"AccountId":"76561198148655175","PersonaName":"Almond","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bf/bf90ec670654205da7ca86f56255b491b9940469_full.jpg","SquadId":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198038869961","PersonaName":"nibacho","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a00ebc878aca626c4b860d8c9014568c5830acac_full.jpg","SquadId":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198195594458","PersonaName":"Cpt. Ahab","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf898c002adb12ecf4daab8805b4765528ae6fa8_full.jpg","SquadId":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561197979754571","PersonaName":"hot nonsense 💊","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c2df20a6f338a486f9c2dfea3346adb38fe5cf24_full.jpg","SquadId":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","Region":1,"Wins":1,"Ties":10,"Losses":0},{"AccountId":"76561197982294042","PersonaName":"ChoiceVintageGamer","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8e/8e5c056ae07d1f71c2cfa4abfcc0a45e1fe08541_full.jpg","SquadId":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","Region":1,"Wins":0,"Ties":9,"Losses":0},{"AccountId":"76561198141918718","PersonaName":"Nimbus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198363145657","PersonaName":"Viper | Melnbuck","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":75,"Losses":0},{"AccountId":"76561198035784649","PersonaName":"Plagueistry","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":21,"Losses":0},{"AccountId":"76561197997693256","PersonaName":"Stumpy Fripples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":58,"Losses":0},{"AccountId":"76561198068354149","PersonaName":"Viper | Cycl0th","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":37,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"a273997f-3eac-4bcb-a91a-615d34ec400c","SquadId1":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","SquadId2":"87e968f2-2688-4068-a691-dafa0fc0c59d","Squad1Members":["76561197979754571","76561197982294042","76561198038869961","76561198148655175","76561198195594458"],"Squad1Name":"Mountain","Squad2Members":["76561197997693256","76561198035784649","76561198068354149","76561198141918718","76561198363145657"],"Squad2Name":"Wolverine","GameMode":1},"users":[{"AccountId":"76561198148655175","PersonaName":"Almond","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/bf/bf90ec670654205da7ca86f56255b491b9940469_full.jpg","SquadId":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198038869961","PersonaName":"nibacho","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a00ebc878aca626c4b860d8c9014568c5830acac_full.jpg","SquadId":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198195594458","PersonaName":"Cpt. Ahab","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf898c002adb12ecf4daab8805b4765528ae6fa8_full.jpg","SquadId":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561197979754571","PersonaName":"hot nonsense 💊","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c2df20a6f338a486f9c2dfea3346adb38fe5cf24_full.jpg","SquadId":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","Region":1,"Wins":1,"Ties":10,"Losses":0},{"AccountId":"76561197982294042","PersonaName":"ChoiceVintageGamer","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8e/8e5c056ae07d1f71c2cfa4abfcc0a45e1fe08541_full.jpg","SquadId":"9064ff48-38fc-4c81-9dcc-ad81b1479d9c","Region":1,"Wins":0,"Ties":9,"Losses":0},{"AccountId":"76561198141918718","PersonaName":"Nimbus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198363145657","PersonaName":"Viper | Melnbuck","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":75,"Losses":0},{"AccountId":"76561198035784649","PersonaName":"Plagueistry","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":21,"Losses":0},{"AccountId":"76561197997693256","PersonaName":"Stumpy Fripples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":58,"Losses":0},{"AccountId":"76561198068354149","PersonaName":"Viper | Cycl0th","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":37,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198148655175 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198038869961 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198195594458 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197979754571 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197982294042 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198141918718 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198363145657 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035784649 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197997693256 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068354149 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( a273997f-3eac-4bcb-a91a-615d34ec400c , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( a273997f-3eac-4bcb-a91a-615d34ec400c , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198068354149\",\"squadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"squadMemberIds\":[\"76561198141918718\",\"76561198363145657\",\"76561198035784649\",\"76561197997693256\",\"76561198068354149\"],\"users\":[{\"AccountId\":\"76561198141918718\",\"PersonaName\":\"Nimbus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":75,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}],\"squadName\":\"Wolverine\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198068354149\",\"squadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"squadMemberIds\":[\"76561198141918718\",\"76561198363145657\",\"76561198035784649\",\"76561197997693256\",\"76561198068354149\"],\"users\":[{\"AccountId\":\"76561198141918718\",\"PersonaName\":\"Nimbus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":75,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}],\"squadName\":\"Wolverine\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198068354149","squadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","squadMemberIds":["76561198141918718","76561198363145657","76561198035784649","76561197997693256","76561198068354149"],"users":[{"AccountId":"76561198141918718","PersonaName":"Nimbus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198363145657","PersonaName":"Viper | Melnbuck","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":75,"Losses":0},{"AccountId":"76561198035784649","PersonaName":"Plagueistry","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":21,"Losses":0},{"AccountId":"76561197997693256","PersonaName":"Stumpy Fripples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":58,"Losses":0},{"AccountId":"76561198068354149","PersonaName":"Viper | Cycl0th","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":37,"Losses":0}],"squadName":"Wolverine","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198141918718 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198363145657 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035784649 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197997693256 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068354149 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198035784649\",\"squadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"squadMemberIds\":[\"76561198141918718\",\"76561198363145657\",\"76561198035784649\",\"76561197997693256\",\"76561198068354149\"],\"users\":[{\"AccountId\":\"76561198141918718\",\"PersonaName\":\"Nimbus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":75,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}],\"squadName\":\"Wolverine\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198035784649\",\"squadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"squadMemberIds\":[\"76561198141918718\",\"76561198363145657\",\"76561198035784649\",\"76561197997693256\",\"76561198068354149\"],\"users\":[{\"AccountId\":\"76561198141918718\",\"PersonaName\":\"Nimbus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":75,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}],\"squadName\":\"Wolverine\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198035784649","squadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","squadMemberIds":["76561198141918718","76561198363145657","76561198035784649","76561197997693256","76561198068354149"],"users":[{"AccountId":"76561198141918718","PersonaName":"Nimbus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198363145657","PersonaName":"Viper | Melnbuck","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":75,"Losses":0},{"AccountId":"76561198035784649","PersonaName":"Plagueistry","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":21,"Losses":0},{"AccountId":"76561197997693256","PersonaName":"Stumpy Fripples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":58,"Losses":0},{"AccountId":"76561198068354149","PersonaName":"Viper | Cycl0th","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":37,"Losses":0}],"squadName":"Wolverine","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198141918718 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198363145657 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035784649 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197997693256 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068354149 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197997693256\",\"squadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"squadMemberIds\":[\"76561198141918718\",\"76561198363145657\",\"76561198035784649\",\"76561197997693256\",\"76561198068354149\"],\"users\":[{\"AccountId\":\"76561198141918718\",\"PersonaName\":\"Nimbus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":75,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}],\"squadName\":\"Wolverine\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197997693256\",\"squadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"squadMemberIds\":[\"76561198141918718\",\"76561198363145657\",\"76561198035784649\",\"76561197997693256\",\"76561198068354149\"],\"users\":[{\"AccountId\":\"76561198141918718\",\"PersonaName\":\"Nimbus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198363145657\",\"PersonaName\":\"Viper | Melnbuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":75,\"Losses\":0},{\"AccountId\":\"76561198035784649\",\"PersonaName\":\"Plagueistry\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":21,\"Losses\":0},{\"AccountId\":\"76561197997693256\",\"PersonaName\":\"Stumpy Fripples\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":0,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198068354149\",\"PersonaName\":\"Viper | Cycl0th\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg\",\"SquadId\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0}],\"squadName\":\"Wolverine\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197997693256","squadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","squadMemberIds":["76561198141918718","76561198363145657","76561198035784649","76561197997693256","76561198068354149"],"users":[{"AccountId":"76561198141918718","PersonaName":"Nimbus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e2/e2e08900e2bb80e11d028e851c6868a7531de28d_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198363145657","PersonaName":"Viper | Melnbuck","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0d9a76807bd2034d46e19b35cfd51736db02143_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":75,"Losses":0},{"AccountId":"76561198035784649","PersonaName":"Plagueistry","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/3358334416ed84a6a70f461fd40f57517d74ca41_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":21,"Losses":0},{"AccountId":"76561197997693256","PersonaName":"Stumpy Fripples","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5db566c070da2b5437e00976e920c1a0df8200f7_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":0,"Wins":0,"Ties":58,"Losses":0},{"AccountId":"76561198068354149","PersonaName":"Viper | Cycl0th","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a8874b56d2c6e51e9f66a4a5a2c7e0759909ed85_full.jpg","SquadId":"87e968f2-2688-4068-a691-dafa0fc0c59d","Region":1,"Wins":0,"Ties":37,"Losses":0}],"squadName":"Wolverine","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198141918718 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198363145657 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198035784649 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197997693256 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068354149 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"51009297-740d-45f3-888b-b0812d87c891\",\"squadMemberIds\":[\"76561198095649027\"],\"users\":[{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}],\"squadName\":\"Raven\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"51009297-740d-45f3-888b-b0812d87c891\",\"squadMemberIds\":[\"76561198095649027\"],\"users\":[{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}],\"squadName\":\"Raven\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198095649027","squadId":"51009297-740d-45f3-888b-b0812d87c891","squadMemberIds":["76561198095649027"],"users":[{"AccountId":"76561198095649027","PersonaName":"MooSe","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":0,"Wins":0,"Ties":49,"Losses":0}],"squadName":"Raven","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"51009297-740d-45f3-888b-b0812d87c891\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"51009297-740d-45f3-888b-b0812d87c891\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"51009297-740d-45f3-888b-b0812d87c891","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":0,"Wins":0,"Ties":49,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1053.631 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"51009297-740d-45f3-888b-b0812d87c891\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"51009297-740d-45f3-888b-b0812d87c891\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198095649027","squadId":"51009297-740d-45f3-888b-b0812d87c891","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198095649027, 51009297-740d-45f3-888b-b0812d87c891, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198121245537\",\"76561198109324364\",\"76561198123080935\",\"76561198089818136\",\"76561198095649027\"],\"users\":[{\"AccountId\":\"76561198121245537\",\"PersonaName\":\"Swa99erLord\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1},{\"AccountId\":\"76561198109324364\",\"PersonaName\":\"Mr sandman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1},{\"AccountId\":\"76561198123080935\",\"PersonaName\":\"Tippy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c078d84d3f59216dbf5ca0c16a490d02dd425dd_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0},{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}],\"squadName\":\"Justice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198095649027\",\"squadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"squadMemberIds\":[\"76561198121245537\",\"76561198109324364\",\"76561198123080935\",\"76561198089818136\",\"76561198095649027\"],\"users\":[{\"AccountId\":\"76561198121245537\",\"PersonaName\":\"Swa99erLord\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1},{\"AccountId\":\"76561198109324364\",\"PersonaName\":\"Mr sandman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1},{\"AccountId\":\"76561198123080935\",\"PersonaName\":\"Tippy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c078d84d3f59216dbf5ca0c16a490d02dd425dd_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0},{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0}],\"squadName\":\"Justice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198095649027","squadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","squadMemberIds":["76561198121245537","76561198109324364","76561198123080935","76561198089818136","76561198095649027"],"users":[{"AccountId":"76561198121245537","PersonaName":"Swa99erLord","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":1},{"AccountId":"76561198109324364","PersonaName":"Mr sandman","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":1},{"AccountId":"76561198123080935","PersonaName":"Tippy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c078d84d3f59216dbf5ca0c16a490d02dd425dd_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":1,"Wins":0,"Ties":13,"Losses":0},{"AccountId":"76561198089818136","PersonaName":"LowKey","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","Region":0,"Wins":0,"Ties":49,"Losses":0}],"squadName":"Justice","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198121245537 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198109324364 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123080935 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089818136 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"a273997f-3eac-4bcb-a91a-615d34ec400c\",\"SquadId1\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"SquadId2\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Squad1Members\":[\"76561197979754571\",\"76561197982294042\",\"76561198038869961\",\"76561198148655175\",\"76561198195594458\"],\"Squad1Name\":\"Mountain\",\"Squad2Members\":[\"76561197997693256\",\"76561198035784649\",\"76561198068354149\",\"76561198141918718\",\"76561198363145657\"],\"Squad2Name\":\"Wolverine\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"a273997f-3eac-4bcb-a91a-615d34ec400c\",\"SquadId1\":\"9064ff48-38fc-4c81-9dcc-ad81b1479d9c\",\"SquadId2\":\"87e968f2-2688-4068-a691-dafa0fc0c59d\",\"Squad1Members\":[\"76561197979754571\",\"76561197982294042\",\"76561198038869961\",\"76561198148655175\",\"76561198195594458\"],\"Squad1Name\":\"Mountain\",\"Squad2Members\":[\"76561197997693256\",\"76561198035784649\",\"76561198068354149\",\"76561198141918718\",\"76561198363145657\"],\"Squad2Name\":\"Wolverine\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( a273997f-3eac-4bcb-a91a-615d34ec400c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle effect for Door_Handle_Push UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at BulletRaycastSimulator.InterpolatePlayerHitbox (System.Single tickOffsetTime, GameStateManager initialGSM, GameStateManager endGSM, System.UInt32 entityId) [0x00000] in <00000000000000000000000000000000>:0 at ThrowableSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at BulletRaycastSimulator.InterpolatePlayerHitbox (System.Single tickOffsetTime, GameStateManager initialGSM, GameStateManager endGSM, System.UInt32 entityId) [0x00000] in <00000000000000000000000000000000>:0 at ThrowableSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at BulletRaycastSimulator.InterpolatePlayerHitbox (System.Single tickOffsetTime, GameStateManager initialGSM, GameStateManager endGSM, System.UInt32 entityId) [0x00000] in <00000000000000000000000000000000>:0 at ThrowableSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at BulletRaycastSimulator.InterpolatePlayerHitbox (System.Single tickOffsetTime, GameStateManager initialGSM, GameStateManager endGSM, System.UInt32 entityId) [0x00000] in <00000000000000000000000000000000>:0 at ThrowableSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:26133 Victim ID:181 Killer ID:1088 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\",\"76561198123080935\"],\"Squad1Name\":\"Justice\",\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"Squad2Name\":\"Halfback\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"fc2667af-78ed-464b-ae77-cabbc24e00f0\",\"SquadId1\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"SquadId2\":\"d42d9bf5-4584-4fcc-8d43-997163b82088\",\"Squad1Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\",\"76561198123080935\"],\"Squad1Name\":\"Justice\",\"Squad2Members\":[\"76561198217091995\",\"76561198295843113\",\"76561198314176144\",\"76561198834448469\",\"76561199014992172\"],\"Squad2Name\":\"Halfback\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"fc2667af-78ed-464b-ae77-cabbc24e00f0","SquadId1":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","SquadId2":"d42d9bf5-4584-4fcc-8d43-997163b82088","Squad1Members":["76561198089818136","76561198095649027","76561198109324364","76561198121245537","76561198123080935"],"Squad1Name":"Justice","Squad2Members":["76561198217091995","76561198295843113","76561198314176144","76561198834448469","76561199014992172"],"Squad2Name":"Halfback","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( fc2667af-78ed-464b-ae77-cabbc24e00f0 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( fc2667af-78ed-464b-ae77-cabbc24e00f0 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle effect for Door_Handle_Push UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() Gun_Muzzle:Update() [ line 508] (Filename: Line: 508) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:26408 Victim ID:83 Killer ID:179 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":0,\"Wins\":0,\"Ties\":50,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":0,\"Wins\":0,\"Ties\":50,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":0,"Wins":0,"Ties":50,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding QUICK_SWAP input event: Auto Shotgun [880] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Swap:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Target Equipment Type: PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Held Item: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Current Equipped Item ID: 814 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Current Slot Type: PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Target Slot Type: PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: DROP CURRENT EQUIPPED ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: EQUIP ITEM [880] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Target Equipment Type: PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Held Item: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Current Equipped Item ID: 814 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Current Slot Type: PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Target Slot Type: PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: DROP CURRENT EQUIPPED ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: EQUIP ITEM [880] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198124933605\",\"match\":{\"Squad1Elo\":1004.7065286643378,\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Squad1Name\":\"Titan\",\"Squad1Members\":[\"76561198089418114\",\"76561198100012622\",\"76561198155969898\",\"76561198834129751\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"ServerId\":\"0a82f54a-3c49-4ff9-8032-a87509fdca05\",\"ServerURL\":\"199.36.220.2:10200\",\"Squad2Name\":\"Life\",\"GameMode\":1,\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198124933605\",\"match\":{\"Squad1Elo\":1004.7065286643378,\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Squad1Name\":\"Titan\",\"Squad1Members\":[\"76561198089418114\",\"76561198100012622\",\"76561198155969898\",\"76561198834129751\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"ServerId\":\"0a82f54a-3c49-4ff9-8032-a87509fdca05\",\"ServerURL\":\"199.36.220.2:10200\",\"Squad2Name\":\"Life\",\"GameMode\":1,\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198124933605","match":{"Squad1Elo":1004.7065286643378,"MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Squad1Name":"Titan","Squad1Members":["76561198089418114","76561198100012622","76561198155969898","76561198834129751"],"Squad2Elo":1000,"Squad2Members":["76561198272413893","76561198284236394","76561198299952781","76561198348351207","76561198956114832"],"SquadId2":"a16cf469-cf04-4e51-877b-1c68871a26de","ServerId":"0a82f54a-3c49-4ff9-8032-a87509fdca05","ServerURL":"199.36.220.2:10200","Squad2Name":"Life","GameMode":1,"SquadId1":"73acf14e-57cf-4ced-bb91-9202d2beb3c3"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198156325604\",\"squadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"squadMemberIds\":[\"76561198354794330\",\"76561198104800337\",\"76561198050718183\",\"76561198156325604\",\"76561198199655373\"],\"users\":[{\"AccountId\":\"76561198354794330\",\"PersonaName\":\"Fourth Player\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0},{\"AccountId\":\"76561198104800337\",\"PersonaName\":\"ajthenoob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c5bb66edf4f32779072c4d2f9bf0366c04df631_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198050718183\",\"PersonaName\":\"Hap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/85/85bef247fc75dddb52c32b910e3715ec27b19134_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198156325604\",\"PersonaName\":\"Happy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8f045824185646327a5942c17a8c6d31f95dcd9a_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198199655373\",\"PersonaName\":\"stay_in_school\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a7af2c6d5093027edfedd28dd640333783d0fc7_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Empire\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198156325604\",\"squadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"squadMemberIds\":[\"76561198354794330\",\"76561198104800337\",\"76561198050718183\",\"76561198156325604\",\"76561198199655373\"],\"users\":[{\"AccountId\":\"76561198354794330\",\"PersonaName\":\"Fourth Player\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0},{\"AccountId\":\"76561198104800337\",\"PersonaName\":\"ajthenoob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c5bb66edf4f32779072c4d2f9bf0366c04df631_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198050718183\",\"PersonaName\":\"Hap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/85/85bef247fc75dddb52c32b910e3715ec27b19134_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198156325604\",\"PersonaName\":\"Happy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8f045824185646327a5942c17a8c6d31f95dcd9a_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198199655373\",\"PersonaName\":\"stay_in_school\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a7af2c6d5093027edfedd28dd640333783d0fc7_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Empire\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198156325604","squadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","squadMemberIds":["76561198354794330","76561198104800337","76561198050718183","76561198156325604","76561198199655373"],"users":[{"AccountId":"76561198354794330","PersonaName":"Fourth Player","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":34,"Losses":0},{"AccountId":"76561198104800337","PersonaName":"ajthenoob","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c5bb66edf4f32779072c4d2f9bf0366c04df631_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198050718183","PersonaName":"Hap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/85/85bef247fc75dddb52c32b910e3715ec27b19134_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198156325604","PersonaName":"Happy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8f045824185646327a5942c17a8c6d31f95dcd9a_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198199655373","PersonaName":"stay_in_school","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a7af2c6d5093027edfedd28dd640333783d0fc7_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":18,"Losses":0}],"squadName":"Empire","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354794330 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198104800337 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198050718183 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156325604 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198199655373 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198199655373\",\"squadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"squadMemberIds\":[\"76561198354794330\",\"76561198104800337\",\"76561198050718183\",\"76561198156325604\",\"76561198199655373\"],\"users\":[{\"AccountId\":\"76561198354794330\",\"PersonaName\":\"Fourth Player\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0},{\"AccountId\":\"76561198104800337\",\"PersonaName\":\"ajthenoob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c5bb66edf4f32779072c4d2f9bf0366c04df631_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198050718183\",\"PersonaName\":\"Hap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/85/85bef247fc75dddb52c32b910e3715ec27b19134_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198156325604\",\"PersonaName\":\"Happy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8f045824185646327a5942c17a8c6d31f95dcd9a_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198199655373\",\"PersonaName\":\"stay_in_school\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a7af2c6d5093027edfedd28dd640333783d0fc7_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Empire\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198199655373\",\"squadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"squadMemberIds\":[\"76561198354794330\",\"76561198104800337\",\"76561198050718183\",\"76561198156325604\",\"76561198199655373\"],\"users\":[{\"AccountId\":\"76561198354794330\",\"PersonaName\":\"Fourth Player\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0},{\"AccountId\":\"76561198104800337\",\"PersonaName\":\"ajthenoob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c5bb66edf4f32779072c4d2f9bf0366c04df631_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198050718183\",\"PersonaName\":\"Hap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/85/85bef247fc75dddb52c32b910e3715ec27b19134_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198156325604\",\"PersonaName\":\"Happy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8f045824185646327a5942c17a8c6d31f95dcd9a_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198199655373\",\"PersonaName\":\"stay_in_school\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a7af2c6d5093027edfedd28dd640333783d0fc7_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":18,\"Losses\":0}],\"squadName\":\"Empire\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198199655373","squadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","squadMemberIds":["76561198354794330","76561198104800337","76561198050718183","76561198156325604","76561198199655373"],"users":[{"AccountId":"76561198354794330","PersonaName":"Fourth Player","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":34,"Losses":0},{"AccountId":"76561198104800337","PersonaName":"ajthenoob","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c5bb66edf4f32779072c4d2f9bf0366c04df631_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198050718183","PersonaName":"Hap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/85/85bef247fc75dddb52c32b910e3715ec27b19134_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198156325604","PersonaName":"Happy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8f045824185646327a5942c17a8c6d31f95dcd9a_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198199655373","PersonaName":"stay_in_school","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a7af2c6d5093027edfedd28dd640333783d0fc7_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":18,"Losses":0}],"squadName":"Empire","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354794330 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198104800337 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198050718183 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156325604 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198199655373 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"472e0763-b7d0-4cd1-b15d-60ae7ab96b88\",\"SquadId1\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"SquadId2\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Squad1Members\":[\"76561197989650013\",\"76561198088272599\",\"76561198101527160\",\"76561198211339453\",\"76561198384782146\"],\"Squad1Name\":\"Kingdom\",\"Squad2Members\":[\"76561198050718183\",\"76561198104800337\",\"76561198156325604\",\"76561198199655373\",\"76561198354794330\"],\"Squad2Name\":\"Empire\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561197989650013\",\"PersonaName\":\"August\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e4/e4b3bb369263c3958670949329301db96e1ee818_full.jpg\",\"SquadId\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"Region\":2,\"Wins\":0,\"Ties\":97,\"Losses\":0},{\"AccountId\":\"76561198101527160\",\"PersonaName\":\"Carlos Matos\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6f/6f1c73375fd94ebf6a40a6001cb3288761f76786_full.jpg\",\"SquadId\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561198088272599\",\"PersonaName\":\"Pigeon\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/764edd757fb1b03aab116535ff0ac5336010cdbb_full.jpg\",\"SquadId\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"Region\":0,\"Wins\":0,\"Ties\":37,\"Losses\":0},{\"AccountId\":\"76561198384782146\",\"PersonaName\":\"RustySpatula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b00dfb5a07138a28bd571f715e87323a3a0a7e4_full.jpg\",\"SquadId\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198211339453\",\"PersonaName\":\"DarthRodimus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22ffe8db3e7c5eadf6e295c9fd91cd04434913d8_full.jpg\",\"SquadId\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0},{\"AccountId\":\"76561198354794330\",\"PersonaName\":\"Fourth Player\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0},{\"AccountId\":\"76561198104800337\",\"PersonaName\":\"ajthenoob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c5bb66edf4f32779072c4d2f9bf0366c04df631_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198050718183\",\"PersonaName\":\"Hap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/85/85bef247fc75dddb52c32b910e3715ec27b19134_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198156325604\",\"PersonaName\":\"Happy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8f045824185646327a5942c17a8c6d31f95dcd9a_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198199655373\",\"PersonaName\":\"stay_in_school\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a7af2c6d5093027edfedd28dd640333783d0fc7_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":18,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"472e0763-b7d0-4cd1-b15d-60ae7ab96b88\",\"SquadId1\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"SquadId2\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Squad1Members\":[\"76561197989650013\",\"76561198088272599\",\"76561198101527160\",\"76561198211339453\",\"76561198384782146\"],\"Squad1Name\":\"Kingdom\",\"Squad2Members\":[\"76561198050718183\",\"76561198104800337\",\"76561198156325604\",\"76561198199655373\",\"76561198354794330\"],\"Squad2Name\":\"Empire\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561197989650013\",\"PersonaName\":\"August\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e4/e4b3bb369263c3958670949329301db96e1ee818_full.jpg\",\"SquadId\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"Region\":2,\"Wins\":0,\"Ties\":97,\"Losses\":0},{\"AccountId\":\"76561198101527160\",\"PersonaName\":\"Carlos Matos\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6f/6f1c73375fd94ebf6a40a6001cb3288761f76786_full.jpg\",\"SquadId\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561198088272599\",\"PersonaName\":\"Pigeon\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/764edd757fb1b03aab116535ff0ac5336010cdbb_full.jpg\",\"SquadId\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"Region\":0,\"Wins\":0,\"Ties\":37,\"Losses\":0},{\"AccountId\":\"76561198384782146\",\"PersonaName\":\"RustySpatula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b00dfb5a07138a28bd571f715e87323a3a0a7e4_full.jpg\",\"SquadId\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198211339453\",\"PersonaName\":\"DarthRodimus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22ffe8db3e7c5eadf6e295c9fd91cd04434913d8_full.jpg\",\"SquadId\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0},{\"AccountId\":\"76561198354794330\",\"PersonaName\":\"Fourth Player\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":34,\"Losses\":0},{\"AccountId\":\"76561198104800337\",\"PersonaName\":\"ajthenoob\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c5bb66edf4f32779072c4d2f9bf0366c04df631_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198050718183\",\"PersonaName\":\"Hap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/85/85bef247fc75dddb52c32b910e3715ec27b19134_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198156325604\",\"PersonaName\":\"Happy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8f045824185646327a5942c17a8c6d31f95dcd9a_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198199655373\",\"PersonaName\":\"stay_in_school\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a7af2c6d5093027edfedd28dd640333783d0fc7_full.jpg\",\"SquadId\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Region\":1,\"Wins\":0,\"Ties\":18,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"472e0763-b7d0-4cd1-b15d-60ae7ab96b88","SquadId1":"285114e7-eff6-4f83-9344-05a63db0dab4","SquadId2":"380ce590-b331-4fe0-bb66-82489fb67ba6","Squad1Members":["76561197989650013","76561198088272599","76561198101527160","76561198211339453","76561198384782146"],"Squad1Name":"Kingdom","Squad2Members":["76561198050718183","76561198104800337","76561198156325604","76561198199655373","76561198354794330"],"Squad2Name":"Empire","GameMode":1},"users":[{"AccountId":"76561197989650013","PersonaName":"August","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e4/e4b3bb369263c3958670949329301db96e1ee818_full.jpg","SquadId":"285114e7-eff6-4f83-9344-05a63db0dab4","Region":2,"Wins":0,"Ties":97,"Losses":0},{"AccountId":"76561198101527160","PersonaName":"Carlos Matos","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6f/6f1c73375fd94ebf6a40a6001cb3288761f76786_full.jpg","SquadId":"285114e7-eff6-4f83-9344-05a63db0dab4","Region":1,"Wins":0,"Ties":17,"Losses":0},{"AccountId":"76561198088272599","PersonaName":"Pigeon","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/764edd757fb1b03aab116535ff0ac5336010cdbb_full.jpg","SquadId":"285114e7-eff6-4f83-9344-05a63db0dab4","Region":0,"Wins":0,"Ties":37,"Losses":0},{"AccountId":"76561198384782146","PersonaName":"RustySpatula","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b00dfb5a07138a28bd571f715e87323a3a0a7e4_full.jpg","SquadId":"285114e7-eff6-4f83-9344-05a63db0dab4","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198211339453","PersonaName":"DarthRodimus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22ffe8db3e7c5eadf6e295c9fd91cd04434913d8_full.jpg","SquadId":"285114e7-eff6-4f83-9344-05a63db0dab4","Region":1,"Wins":0,"Ties":37,"Losses":0},{"AccountId":"76561198354794330","PersonaName":"Fourth Player","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":34,"Losses":0},{"AccountId":"76561198104800337","PersonaName":"ajthenoob","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c5bb66edf4f32779072c4d2f9bf0366c04df631_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198050718183","PersonaName":"Hap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/85/85bef247fc75dddb52c32b910e3715ec27b19134_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198156325604","PersonaName":"Happy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8f045824185646327a5942c17a8c6d31f95dcd9a_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198199655373","PersonaName":"stay_in_school","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a7af2c6d5093027edfedd28dd640333783d0fc7_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":18,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"472e0763-b7d0-4cd1-b15d-60ae7ab96b88","SquadId1":"285114e7-eff6-4f83-9344-05a63db0dab4","SquadId2":"380ce590-b331-4fe0-bb66-82489fb67ba6","Squad1Members":["76561197989650013","76561198088272599","76561198101527160","76561198211339453","76561198384782146"],"Squad1Name":"Kingdom","Squad2Members":["76561198050718183","76561198104800337","76561198156325604","76561198199655373","76561198354794330"],"Squad2Name":"Empire","GameMode":1},"users":[{"AccountId":"76561197989650013","PersonaName":"August","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e4/e4b3bb369263c3958670949329301db96e1ee818_full.jpg","SquadId":"285114e7-eff6-4f83-9344-05a63db0dab4","Region":2,"Wins":0,"Ties":97,"Losses":0},{"AccountId":"76561198101527160","PersonaName":"Carlos Matos","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6f/6f1c73375fd94ebf6a40a6001cb3288761f76786_full.jpg","SquadId":"285114e7-eff6-4f83-9344-05a63db0dab4","Region":1,"Wins":0,"Ties":17,"Losses":0},{"AccountId":"76561198088272599","PersonaName":"Pigeon","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/76/764edd757fb1b03aab116535ff0ac5336010cdbb_full.jpg","SquadId":"285114e7-eff6-4f83-9344-05a63db0dab4","Region":0,"Wins":0,"Ties":37,"Losses":0},{"AccountId":"76561198384782146","PersonaName":"RustySpatula","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b00dfb5a07138a28bd571f715e87323a3a0a7e4_full.jpg","SquadId":"285114e7-eff6-4f83-9344-05a63db0dab4","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198211339453","PersonaName":"DarthRodimus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22ffe8db3e7c5eadf6e295c9fd91cd04434913d8_full.jpg","SquadId":"285114e7-eff6-4f83-9344-05a63db0dab4","Region":1,"Wins":0,"Ties":37,"Losses":0},{"AccountId":"76561198354794330","PersonaName":"Fourth Player","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5d/5de08325eb5e7ac03ffc4d76638678d65872714d_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":34,"Losses":0},{"AccountId":"76561198104800337","PersonaName":"ajthenoob","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c5bb66edf4f32779072c4d2f9bf0366c04df631_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198050718183","PersonaName":"Hap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/85/85bef247fc75dddb52c32b910e3715ec27b19134_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198156325604","PersonaName":"Happy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8f045824185646327a5942c17a8c6d31f95dcd9a_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198199655373","PersonaName":"stay_in_school","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a7af2c6d5093027edfedd28dd640333783d0fc7_full.jpg","SquadId":"380ce590-b331-4fe0-bb66-82489fb67ba6","Region":1,"Wins":0,"Ties":18,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197989650013 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198101527160 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198088272599 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198384782146 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198211339453 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354794330 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198104800337 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198050718183 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156325604 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198199655373 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 472e0763-b7d0-4cd1-b15d-60ae7ab96b88 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 472e0763-b7d0-4cd1-b15d-60ae7ab96b88 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"e149098d-d44f-4dfc-861f-83a85f76c783\",\"SquadId1\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"SquadId2\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Squad1Members\":[\"76561198086838342\",\"76561198127651918\",\"76561198808274127\",\"76561198855266947\",\"76561198891972149\"],\"Squad1Name\":\"Castle\",\"Squad2Members\":[\"76561198006172176\",\"76561198041552035\",\"76561198077886241\",\"76561198099995750\",\"76561198114454000\"],\"Squad2Name\":\"Fleeting\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"e149098d-d44f-4dfc-861f-83a85f76c783\",\"SquadId1\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"SquadId2\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Squad1Members\":[\"76561198086838342\",\"76561198127651918\",\"76561198808274127\",\"76561198855266947\",\"76561198891972149\"],\"Squad1Name\":\"Castle\",\"Squad2Members\":[\"76561198006172176\",\"76561198041552035\",\"76561198077886241\",\"76561198099995750\",\"76561198114454000\"],\"Squad2Name\":\"Fleeting\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"e149098d-d44f-4dfc-861f-83a85f76c783","SquadId1":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","SquadId2":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Squad1Members":["76561198086838342","76561198127651918","76561198808274127","76561198855266947","76561198891972149"],"Squad1Name":"Castle","Squad2Members":["76561198006172176","76561198041552035","76561198077886241","76561198099995750","76561198114454000"],"Squad2Name":"Fleeting","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( e149098d-d44f-4dfc-861f-83a85f76c783 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( e149098d-d44f-4dfc-861f-83a85f76c783 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [83886125] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [83886125] Defuser: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"472e0763-b7d0-4cd1-b15d-60ae7ab96b88\",\"SquadId1\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"SquadId2\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Squad1Members\":[\"76561197989650013\",\"76561198088272599\",\"76561198101527160\",\"76561198211339453\",\"76561198384782146\"],\"Squad1Name\":\"Kingdom\",\"Squad2Members\":[\"76561198050718183\",\"76561198104800337\",\"76561198156325604\",\"76561198199655373\",\"76561198354794330\"],\"Squad2Name\":\"Empire\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"472e0763-b7d0-4cd1-b15d-60ae7ab96b88\",\"SquadId1\":\"285114e7-eff6-4f83-9344-05a63db0dab4\",\"SquadId2\":\"380ce590-b331-4fe0-bb66-82489fb67ba6\",\"Squad1Members\":[\"76561197989650013\",\"76561198088272599\",\"76561198101527160\",\"76561198211339453\",\"76561198384782146\"],\"Squad1Name\":\"Kingdom\",\"Squad2Members\":[\"76561198050718183\",\"76561198104800337\",\"76561198156325604\",\"76561198199655373\",\"76561198354794330\"],\"Squad2Name\":\"Empire\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 472e0763-b7d0-4cd1-b15d-60ae7ab96b88 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) Verb_Defuse:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) Verb_Defuse:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) Verb_Defuse:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Unassigning Bomb [83886125] Defuser: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Current Bomb [83886125] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Unassigning Bomb [83886125] Defuser: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Current Bomb [83886125] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [83886125] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [83886125] Defuser: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [83886125] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [83886125] Defuser: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [83886125] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [83886125] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [83886125] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [83886125] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198114454000\",\"PersonaName\":\"FiretruckBoy™ ✪\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8d/8d24a20afbece31b5c5a976f6a46ae0f3739f882_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198114454000\",\"PersonaName\":\"FiretruckBoy™ ✪\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8d/8d24a20afbece31b5c5a976f6a46ae0f3739f882_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198114454000","PersonaName":"FiretruckBoy™ ✪","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8d/8d24a20afbece31b5c5a976f6a46ae0f3739f882_full.jpg","SquadId":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Region":1,"Wins":0,"Ties":5,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198114454000 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 28454: Loading Game Level [Killhouse_Day] Circus Fury [1365633914] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Killhouse_Day] Circus Fury [1365633914] from levelpack-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 108) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [CStore] Shameful Exile [960307409] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_cstore_v5 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 183.285800 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton@All). (Filename: Line: 508) LightmapsHelper :: Active Scene Changed from: { } to { [Killhouse_Day] Circus Fury [1365633914] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Killhouse_Day] Circus Fury [1365633914] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Killhouse_Day] Circus Fury [1365633914] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"10e9098b-4e13-4b54-ace4-142dad7a44ef\",\"SquadId1\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"SquadId2\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Squad1Members\":[\"76561198079398350\",\"76561198112352065\",\"76561198186625130\",\"76561198260108805\"],\"Squad1Name\":\"Kingfisher\",\"Squad2Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\",\"76561198123080935\"],\"Squad2Name\":\"Justice\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198186625130\",\"PersonaName\":\"T60Y\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5b/5bf11cda011bf6cbc72b8852c5d2e1d590fb8a09_full.jpg\",\"SquadId\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Region\":1,\"Wins\":0,\"Ties\":19,\"Losses\":0},{\"AccountId\":\"76561198079398350\",\"PersonaName\":\"Arctic\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/84/84234ae76a732786de08fee6082318652878deeb_full.jpg\",\"SquadId\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Region\":1,\"Wins\":0,\"Ties\":9,\"Losses\":0},{\"AccountId\":\"76561198260108805\",\"PersonaName\":\"rodomontade\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Region\":0,\"Wins\":0,\"Ties\":130,\"Losses\":0},{\"AccountId\":\"76561198112352065\",\"PersonaName\":\"AppleJackson\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f0/f05610f2b36be87ba588c6c94f58952ba3c68952_full.jpg\",\"SquadId\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Region\":1,\"Wins\":0,\"Ties\":35,\"Losses\":0},{\"AccountId\":\"76561198121245537\",\"PersonaName\":\"Swa99erLord\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198109324364\",\"PersonaName\":\"Mr sandman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198123080935\",\"PersonaName\":\"Tippy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c078d84d3f59216dbf5ca0c16a490d02dd425dd_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":0,\"Wins\":0,\"Ties\":50,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"10e9098b-4e13-4b54-ace4-142dad7a44ef\",\"SquadId1\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"SquadId2\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Squad1Members\":[\"76561198079398350\",\"76561198112352065\",\"76561198186625130\",\"76561198260108805\"],\"Squad1Name\":\"Kingfisher\",\"Squad2Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\",\"76561198123080935\"],\"Squad2Name\":\"Justice\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198186625130\",\"PersonaName\":\"T60Y\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5b/5bf11cda011bf6cbc72b8852c5d2e1d590fb8a09_full.jpg\",\"SquadId\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Region\":1,\"Wins\":0,\"Ties\":19,\"Losses\":0},{\"AccountId\":\"76561198079398350\",\"PersonaName\":\"Arctic\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/84/84234ae76a732786de08fee6082318652878deeb_full.jpg\",\"SquadId\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Region\":1,\"Wins\":0,\"Ties\":9,\"Losses\":0},{\"AccountId\":\"76561198260108805\",\"PersonaName\":\"rodomontade\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Region\":0,\"Wins\":0,\"Ties\":130,\"Losses\":0},{\"AccountId\":\"76561198112352065\",\"PersonaName\":\"AppleJackson\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f0/f05610f2b36be87ba588c6c94f58952ba3c68952_full.jpg\",\"SquadId\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"Region\":1,\"Wins\":0,\"Ties\":35,\"Losses\":0},{\"AccountId\":\"76561198121245537\",\"PersonaName\":\"Swa99erLord\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198109324364\",\"PersonaName\":\"Mr sandman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1,\"Wins\":0,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561198123080935\",\"PersonaName\":\"Tippy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c078d84d3f59216dbf5ca0c16a490d02dd425dd_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198089818136\",\"PersonaName\":\"LowKey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198095649027\",\"PersonaName\":\"MooSe\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg\",\"SquadId\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Region\":0,\"Wins\":0,\"Ties\":50,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"10e9098b-4e13-4b54-ace4-142dad7a44ef","SquadId1":"ee7b438d-4d0d-4753-b657-4cdd79a05402","SquadId2":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Squad1Members":["76561198079398350","76561198112352065","76561198186625130","76561198260108805"],"Squad1Name":"Kingfisher","Squad2Members":["76561198089818136","76561198095649027","76561198109324364","76561198121245537","76561198123080935"],"Squad2Name":"Justice","GameMode":1},"users":[{"AccountId":"76561198186625130","PersonaName":"T60Y","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5b/5bf11cda011bf6cbc72b8852c5d2e1d590fb8a09_full.jpg","SquadId":"ee7b438d-4d0d-4753-b657-4cdd79a05402","Region":1,"Wins":0,"Ties":19,"Losses":0},{"AccountId":"76561198079398350","PersonaName":"Arctic","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/84/84234ae76a732786de08fee6082318652878deeb_full.jpg","SquadId":"ee7b438d-4d0d-4753-b657-4cdd79a05402","Region":1,"Wins":0,"Ties":9,"Losses":0},{"AccountId":"76561198260108805","PersonaName":"rodomontade","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"ee7b438d-4d0d-4753-b657-4cdd79a05402","Region":0,"Wins":0,"Ties":130,"Losses":0},{"AccountId":"76561198112352065","PersonaName":"AppleJackson","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f0/f05610f2b36be87ba588c6c94f58952ba3c68952_full.jpg","SquadId":"ee7b438d-4d0d-4753-b657-4cdd79a05402","Region":1,"Wins":0,"Ties":35,"Losses":0},{"AccountId":"76561198121245537","PersonaName":"Swa99erLord","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198109324364","PersonaName":"Mr sandman","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198123080935","PersonaName":"Tippy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c078d84d3f59216dbf5ca0c16a490d02dd425dd_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198089818136","PersonaName":"LowKey","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":0,"Wins":0,"Ties":50,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"10e9098b-4e13-4b54-ace4-142dad7a44ef","SquadId1":"ee7b438d-4d0d-4753-b657-4cdd79a05402","SquadId2":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Squad1Members":["76561198079398350","76561198112352065","76561198186625130","76561198260108805"],"Squad1Name":"Kingfisher","Squad2Members":["76561198089818136","76561198095649027","76561198109324364","76561198121245537","76561198123080935"],"Squad2Name":"Justice","GameMode":1},"users":[{"AccountId":"76561198186625130","PersonaName":"T60Y","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5b/5bf11cda011bf6cbc72b8852c5d2e1d590fb8a09_full.jpg","SquadId":"ee7b438d-4d0d-4753-b657-4cdd79a05402","Region":1,"Wins":0,"Ties":19,"Losses":0},{"AccountId":"76561198079398350","PersonaName":"Arctic","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/84/84234ae76a732786de08fee6082318652878deeb_full.jpg","SquadId":"ee7b438d-4d0d-4753-b657-4cdd79a05402","Region":1,"Wins":0,"Ties":9,"Losses":0},{"AccountId":"76561198260108805","PersonaName":"rodomontade","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"ee7b438d-4d0d-4753-b657-4cdd79a05402","Region":0,"Wins":0,"Ties":130,"Losses":0},{"AccountId":"76561198112352065","PersonaName":"AppleJackson","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f0/f05610f2b36be87ba588c6c94f58952ba3c68952_full.jpg","SquadId":"ee7b438d-4d0d-4753-b657-4cdd79a05402","Region":1,"Wins":0,"Ties":35,"Losses":0},{"AccountId":"76561198121245537","PersonaName":"Swa99erLord","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/10/10e7db0ab6e249d88e52ac87ab8031710691bc63_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198109324364","PersonaName":"Mr sandman","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7ca0b0ebcd86cd7a7fedc36de45aff7afc6edf5_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":1,"Wins":0,"Ties":1,"Losses":0},{"AccountId":"76561198123080935","PersonaName":"Tippy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c078d84d3f59216dbf5ca0c16a490d02dd425dd_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198089818136","PersonaName":"LowKey","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e9676a365b6a94a1300cae4db0e7149f5d3daf0_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198095649027","PersonaName":"MooSe","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/dfa6e8293639607966c2991a16338447420df8ee_full.jpg","SquadId":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","Region":0,"Wins":0,"Ties":50,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198186625130 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198079398350 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198260108805 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198112352065 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198121245537 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198109324364 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123080935 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089818136 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198095649027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 10e9098b-4e13-4b54-ace4-142dad7a44ef , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 10e9098b-4e13-4b54-ace4-142dad7a44ef , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 28920: Done Loading Game Level [Killhouse_Day] Circus Fury [1365633914] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 784444 unused Assets to reduce memory usage. Loaded Objects now: 1405461. Total: 3211.674500 ms (FindLiveObjects: 175.255800 ms CreateObjectMapping: 383.002800 ms MarkObjects: 2206.092000 ms DeleteObjects: 447.323500 ms) [AssetBundleManager] Loading background_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading skybox_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"10e9098b-4e13-4b54-ace4-142dad7a44ef\",\"SquadId1\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"SquadId2\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Squad1Members\":[\"76561198079398350\",\"76561198112352065\",\"76561198186625130\",\"76561198260108805\"],\"Squad1Name\":\"Kingfisher\",\"Squad2Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\",\"76561198123080935\"],\"Squad2Name\":\"Justice\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"10e9098b-4e13-4b54-ace4-142dad7a44ef\",\"SquadId1\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\",\"SquadId2\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"Squad1Members\":[\"76561198079398350\",\"76561198112352065\",\"76561198186625130\",\"76561198260108805\"],\"Squad1Name\":\"Kingfisher\",\"Squad2Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\",\"76561198123080935\"],\"Squad2Name\":\"Justice\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 10e9098b-4e13-4b54-ace4-142dad7a44ef ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1186.476 Delayed Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198127361442\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"10e9098b-4e13-4b54-ace4-142dad7a44ef\",\"Squad1Name\":\"Kingfisher\",\"Squad1Members\":[\"76561198079398350\",\"76561198112352065\",\"76561198127361442\",\"76561198186625130\",\"76561198260108805\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\",\"76561198123080935\"],\"SquadId2\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"ServerId\":\"1f050daf-7ae3-4cf5-b782-9c2287eb1f90\",\"ServerURL\":\"107.6.103.215:10100\",\"Squad2Name\":\"Justice\",\"GameMode\":1,\"SquadId1\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198127361442\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"10e9098b-4e13-4b54-ace4-142dad7a44ef\",\"Squad1Name\":\"Kingfisher\",\"Squad1Members\":[\"76561198079398350\",\"76561198112352065\",\"76561198127361442\",\"76561198186625130\",\"76561198260108805\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198089818136\",\"76561198095649027\",\"76561198109324364\",\"76561198121245537\",\"76561198123080935\"],\"SquadId2\":\"b56dfce1-ae26-4fc3-987c-c331addfd9f9\",\"ServerId\":\"1f050daf-7ae3-4cf5-b782-9c2287eb1f90\",\"ServerURL\":\"107.6.103.215:10100\",\"Squad2Name\":\"Justice\",\"GameMode\":1,\"SquadId1\":\"ee7b438d-4d0d-4753-b657-4cdd79a05402\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198127361442","match":{"Squad1Elo":1000,"MatchId":"10e9098b-4e13-4b54-ace4-142dad7a44ef","Squad1Name":"Kingfisher","Squad1Members":["76561198079398350","76561198112352065","76561198127361442","76561198186625130","76561198260108805"],"Squad2Elo":1000,"Squad2Members":["76561198089818136","76561198095649027","76561198109324364","76561198121245537","76561198123080935"],"SquadId2":"b56dfce1-ae26-4fc3-987c-c331addfd9f9","ServerId":"1f050daf-7ae3-4cf5-b782-9c2287eb1f90","ServerURL":"107.6.103.215:10100","Squad2Name":"Justice","GameMode":1,"SquadId1":"ee7b438d-4d0d-4753-b657-4cdd79a05402"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 10e9098b-4e13-4b54-ace4-142dad7a44ef , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 10e9098b-4e13-4b54-ace4-142dad7a44ef , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1251.484 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199052514718\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198100012622\",\"76561199052514718\"],\"users\":[{\"AccountId\":\"76561198834129751\",\"PersonaName\":\"VacBanzz4Dayzz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198155969898\",\"PersonaName\":\"Shalashaska\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198100012622\",\"PersonaName\":\"Hopplr\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77ce6f69ab507b4876f9b5940c43c1683662acaa_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":0,\"Wins\":3,\"Ties\":29,\"Losses\":2},{\"AccountId\":\"76561199052514718\",\"PersonaName\":\"zilo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17b8aa461a8843e418f78bf28d4c111ab0f3ee0e_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":45,\"Losses\":0}],\"squadName\":\"Titan\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199052514718\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198089418114\",\"76561198155969898\",\"76561198100012622\",\"76561199052514718\"],\"users\":[{\"AccountId\":\"76561198834129751\",\"PersonaName\":\"VacBanzz4Dayzz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0},{\"AccountId\":\"76561198155969898\",\"PersonaName\":\"Shalashaska\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":0,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198100012622\",\"PersonaName\":\"Hopplr\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77ce6f69ab507b4876f9b5940c43c1683662acaa_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":0,\"Wins\":3,\"Ties\":29,\"Losses\":2},{\"AccountId\":\"76561199052514718\",\"PersonaName\":\"zilo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17b8aa461a8843e418f78bf28d4c111ab0f3ee0e_full.jpg\",\"SquadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"Region\":1,\"Wins\":0,\"Ties\":45,\"Losses\":0}],\"squadName\":\"Titan\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199052514718","squadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","squadMemberIds":["76561198834129751","76561198089418114","76561198155969898","76561198100012622","76561199052514718"],"users":[{"AccountId":"76561198834129751","PersonaName":"VacBanzz4Dayzz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Region":1,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198089418114","PersonaName":"DeadFirst","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Region":1,"Wins":0,"Ties":36,"Losses":0},{"AccountId":"76561198155969898","PersonaName":"Shalashaska","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/18/186fc1baafc860910931189208e8d7acb338c715_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Region":0,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198100012622","PersonaName":"Hopplr","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77ce6f69ab507b4876f9b5940c43c1683662acaa_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Region":0,"Wins":3,"Ties":29,"Losses":2},{"AccountId":"76561199052514718","PersonaName":"zilo","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17b8aa461a8843e418f78bf28d4c111ab0f3ee0e_full.jpg","SquadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","Region":1,"Wins":0,"Ties":45,"Losses":0}],"squadName":"Titan","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198834129751 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089418114 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198155969898 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198100012622 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199052514718 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199052514718\",\"match\":{\"Squad1Elo\":1003.7652229314702,\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Squad1Name\":\"Titan\",\"Squad1Members\":[\"76561198089418114\",\"76561198100012622\",\"76561198155969898\",\"76561198834129751\",\"76561199052514718\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"ServerId\":\"0a82f54a-3c49-4ff9-8032-a87509fdca05\",\"ServerURL\":\"199.36.220.2:10200\",\"Squad2Name\":\"Life\",\"GameMode\":1,\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199052514718\",\"match\":{\"Squad1Elo\":1003.7652229314702,\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Squad1Name\":\"Titan\",\"Squad1Members\":[\"76561198089418114\",\"76561198100012622\",\"76561198155969898\",\"76561198834129751\",\"76561199052514718\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"ServerId\":\"0a82f54a-3c49-4ff9-8032-a87509fdca05\",\"ServerURL\":\"199.36.220.2:10200\",\"Squad2Name\":\"Life\",\"GameMode\":1,\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561199052514718","match":{"Squad1Elo":1003.7652229314702,"MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Squad1Name":"Titan","Squad1Members":["76561198089418114","76561198100012622","76561198155969898","76561198834129751","76561199052514718"],"Squad2Elo":1000,"Squad2Members":["76561198272413893","76561198284236394","76561198299952781","76561198348351207","76561198956114832"],"SquadId2":"a16cf469-cf04-4e51-877b-1c68871a26de","ServerId":"0a82f54a-3c49-4ff9-8032-a87509fdca05","ServerURL":"199.36.220.2:10200","Squad2Name":"Life","GameMode":1,"SquadId1":"73acf14e-57cf-4ced-bb91-9202d2beb3c3"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( fd3ef417-cd9f-4d2f-81fc-9634fa678360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( fd3ef417-cd9f-4d2f-81fc-9634fa678360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1266.524 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"cd579a86-687a-4e3a-bede-bce6af4efc65\",\"SquadId1\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"SquadId2\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Squad1Members\":[\"76561198127651918\",\"76561198808274127\",\"76561198855266947\",\"76561198891972149\"],\"Squad1Name\":\"Castle\",\"Squad2Members\":[\"76561198006172176\",\"76561198041552035\",\"76561198077886241\",\"76561198099995750\",\"76561198114454000\"],\"Squad2Name\":\"Fleeting\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198855266947\",\"PersonaName\":\"ImMarcoPolo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be4c55cd5b91c256ce748b51ce8ab80129aa2d7d_full.jpg\",\"SquadId\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"Region\":1,\"Wins\":0,\"Ties\":9,\"Losses\":0},{\"AccountId\":\"76561198127651918\",\"PersonaName\":\"mlentz96\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198891972149\",\"PersonaName\":\"Yung Ace\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/61/61849b67d78be8790c1e5e4d5fe6ae4d552b842e_full.jpg\",\"SquadId\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"Region\":1,\"Wins\":0,\"Ties\":29,\"Losses\":0},{\"AccountId\":\"76561198808274127\",\"PersonaName\":\"TRawDog69\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/ac07247918a88fc03e94e129e62891ea0b0f8506_full.jpg\",\"SquadId\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"Region\":1,\"Wins\":0,\"Ties\":31,\"Losses\":0},{\"AccountId\":\"76561198114454000\",\"PersonaName\":\"FiretruckBoy™ ✪\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8d/8d24a20afbece31b5c5a976f6a46ae0f3739f882_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198006172176\",\"PersonaName\":\"Axhald\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/38759b06c098acfcffe14b7eb83f052466e0ff81_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":2,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198099995750\",\"PersonaName\":\"Geuce\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2f/2f4213a396e7b8d546c2e697093f274679b900d5_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0},{\"AccountId\":\"76561198041552035\",\"PersonaName\":\"Skullker\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/45/45472a78a67680e8a48ff7bbe5ed5cbfca204632_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":0,\"Wins\":0,\"Ties\":16,\"Losses\":0},{\"AccountId\":\"76561198077886241\",\"PersonaName\":\"Mickey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8c/8ce3484a036dd9d5d70ec741a81d293d0682f0d9_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":1,\"Wins\":0,\"Ties\":23,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"cd579a86-687a-4e3a-bede-bce6af4efc65\",\"SquadId1\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"SquadId2\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Squad1Members\":[\"76561198127651918\",\"76561198808274127\",\"76561198855266947\",\"76561198891972149\"],\"Squad1Name\":\"Castle\",\"Squad2Members\":[\"76561198006172176\",\"76561198041552035\",\"76561198077886241\",\"76561198099995750\",\"76561198114454000\"],\"Squad2Name\":\"Fleeting\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198855266947\",\"PersonaName\":\"ImMarcoPolo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be4c55cd5b91c256ce748b51ce8ab80129aa2d7d_full.jpg\",\"SquadId\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"Region\":1,\"Wins\":0,\"Ties\":9,\"Losses\":0},{\"AccountId\":\"76561198127651918\",\"PersonaName\":\"mlentz96\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198891972149\",\"PersonaName\":\"Yung Ace\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/61/61849b67d78be8790c1e5e4d5fe6ae4d552b842e_full.jpg\",\"SquadId\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"Region\":1,\"Wins\":0,\"Ties\":29,\"Losses\":0},{\"AccountId\":\"76561198808274127\",\"PersonaName\":\"TRawDog69\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/ac07247918a88fc03e94e129e62891ea0b0f8506_full.jpg\",\"SquadId\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"Region\":1,\"Wins\":0,\"Ties\":31,\"Losses\":0},{\"AccountId\":\"76561198114454000\",\"PersonaName\":\"FiretruckBoy™ ✪\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8d/8d24a20afbece31b5c5a976f6a46ae0f3739f882_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0},{\"AccountId\":\"76561198006172176\",\"PersonaName\":\"Axhald\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/38759b06c098acfcffe14b7eb83f052466e0ff81_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":2,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198099995750\",\"PersonaName\":\"Geuce\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2f/2f4213a396e7b8d546c2e697093f274679b900d5_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0},{\"AccountId\":\"76561198041552035\",\"PersonaName\":\"Skullker\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/45/45472a78a67680e8a48ff7bbe5ed5cbfca204632_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":0,\"Wins\":0,\"Ties\":16,\"Losses\":0},{\"AccountId\":\"76561198077886241\",\"PersonaName\":\"Mickey\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8c/8ce3484a036dd9d5d70ec741a81d293d0682f0d9_full.jpg\",\"SquadId\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Region\":1,\"Wins\":0,\"Ties\":23,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"cd579a86-687a-4e3a-bede-bce6af4efc65","SquadId1":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","SquadId2":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Squad1Members":["76561198127651918","76561198808274127","76561198855266947","76561198891972149"],"Squad1Name":"Castle","Squad2Members":["76561198006172176","76561198041552035","76561198077886241","76561198099995750","76561198114454000"],"Squad2Name":"Fleeting","GameMode":1},"users":[{"AccountId":"76561198855266947","PersonaName":"ImMarcoPolo","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be4c55cd5b91c256ce748b51ce8ab80129aa2d7d_full.jpg","SquadId":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","Region":1,"Wins":0,"Ties":9,"Losses":0},{"AccountId":"76561198127651918","PersonaName":"mlentz96","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198891972149","PersonaName":"Yung Ace","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/61/61849b67d78be8790c1e5e4d5fe6ae4d552b842e_full.jpg","SquadId":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","Region":1,"Wins":0,"Ties":29,"Losses":0},{"AccountId":"76561198808274127","PersonaName":"TRawDog69","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/ac07247918a88fc03e94e129e62891ea0b0f8506_full.jpg","SquadId":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","Region":1,"Wins":0,"Ties":31,"Losses":0},{"AccountId":"76561198114454000","PersonaName":"FiretruckBoy™ ✪","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8d/8d24a20afbece31b5c5a976f6a46ae0f3739f882_full.jpg","SquadId":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198006172176","PersonaName":"Axhald","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/38759b06c098acfcffe14b7eb83f052466e0ff81_full.jpg","SquadId":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Region":2,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198099995750","PersonaName":"Geuce","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2f/2f4213a396e7b8d546c2e697093f274679b900d5_full.jpg","SquadId":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Region":1,"Wins":0,"Ties":13,"Losses":0},{"AccountId":"76561198041552035","PersonaName":"Skullker","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/45/45472a78a67680e8a48ff7bbe5ed5cbfca204632_full.jpg","SquadId":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Region":0,"Wins":0,"Ties":16,"Losses":0},{"AccountId":"76561198077886241","PersonaName":"Mickey","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8c/8ce3484a036dd9d5d70ec741a81d293d0682f0d9_full.jpg","SquadId":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Region":1,"Wins":0,"Ties":23,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"cd579a86-687a-4e3a-bede-bce6af4efc65","SquadId1":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","SquadId2":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Squad1Members":["76561198127651918","76561198808274127","76561198855266947","76561198891972149"],"Squad1Name":"Castle","Squad2Members":["76561198006172176","76561198041552035","76561198077886241","76561198099995750","76561198114454000"],"Squad2Name":"Fleeting","GameMode":1},"users":[{"AccountId":"76561198855266947","PersonaName":"ImMarcoPolo","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/be/be4c55cd5b91c256ce748b51ce8ab80129aa2d7d_full.jpg","SquadId":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","Region":1,"Wins":0,"Ties":9,"Losses":0},{"AccountId":"76561198127651918","PersonaName":"mlentz96","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198891972149","PersonaName":"Yung Ace","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/61/61849b67d78be8790c1e5e4d5fe6ae4d552b842e_full.jpg","SquadId":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","Region":1,"Wins":0,"Ties":29,"Losses":0},{"AccountId":"76561198808274127","PersonaName":"TRawDog69","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/ac07247918a88fc03e94e129e62891ea0b0f8506_full.jpg","SquadId":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0","Region":1,"Wins":0,"Ties":31,"Losses":0},{"AccountId":"76561198114454000","PersonaName":"FiretruckBoy™ ✪","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8d/8d24a20afbece31b5c5a976f6a46ae0f3739f882_full.jpg","SquadId":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Region":1,"Wins":0,"Ties":5,"Losses":0},{"AccountId":"76561198006172176","PersonaName":"Axhald","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/38759b06c098acfcffe14b7eb83f052466e0ff81_full.jpg","SquadId":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Region":2,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198099995750","PersonaName":"Geuce","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2f/2f4213a396e7b8d546c2e697093f274679b900d5_full.jpg","SquadId":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Region":1,"Wins":0,"Ties":13,"Losses":0},{"AccountId":"76561198041552035","PersonaName":"Skullker","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/45/45472a78a67680e8a48ff7bbe5ed5cbfca204632_full.jpg","SquadId":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Region":0,"Wins":0,"Ties":16,"Losses":0},{"AccountId":"76561198077886241","PersonaName":"Mickey","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8c/8ce3484a036dd9d5d70ec741a81d293d0682f0d9_full.jpg","SquadId":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","Region":1,"Wins":0,"Ties":23,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198855266947 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198127651918 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198891972149 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198808274127 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198114454000 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198006172176 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198099995750 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198041552035 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198077886241 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( cd579a86-687a-4e3a-bede-bce6af4efc65 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( cd579a86-687a-4e3a-bede-bce6af4efc65 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Squad1Members\":[\"76561198054805282\",\"76561198067087189\"],\"Squad1Name\":\"Athena\",\"Squad2Members\":[\"76561197967468582\",\"76561198308813828\"],\"Squad2Name\":\"Kingdom\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198054805282\",\"PersonaName\":\"sixshooter_sam\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b0/b045ca5f90a83e9b3c881e6cf99462c8e0957754_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198067087189\",\"PersonaName\":\"Skylin\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1f/1f17851904e589f9c218c3e10cc52e44bbdc8f02_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Squad1Members\":[\"76561198054805282\",\"76561198067087189\"],\"Squad1Name\":\"Athena\",\"Squad2Members\":[\"76561197967468582\",\"76561198308813828\"],\"Squad2Name\":\"Kingdom\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198054805282\",\"PersonaName\":\"sixshooter_sam\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b0/b045ca5f90a83e9b3c881e6cf99462c8e0957754_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198067087189\",\"PersonaName\":\"Skylin\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1f/1f17851904e589f9c218c3e10cc52e44bbdc8f02_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","SquadId1":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","SquadId2":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Squad1Members":["76561198054805282","76561198067087189"],"Squad1Name":"Athena","Squad2Members":["76561197967468582","76561198308813828"],"Squad2Name":"Kingdom","GameMode":1},"users":[{"AccountId":"76561198054805282","PersonaName":"sixshooter_sam","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b0/b045ca5f90a83e9b3c881e6cf99462c8e0957754_full.jpg","SquadId":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198067087189","PersonaName":"Skylin","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1f/1f17851904e589f9c218c3e10cc52e44bbdc8f02_full.jpg","SquadId":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561197967468582","PersonaName":"bovus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198308813828","PersonaName":"GrandmasterTardWrangler","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Region":1,"Wins":0,"Ties":6,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","SquadId1":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","SquadId2":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Squad1Members":["76561198054805282","76561198067087189"],"Squad1Name":"Athena","Squad2Members":["76561197967468582","76561198308813828"],"Squad2Name":"Kingdom","GameMode":1},"users":[{"AccountId":"76561198054805282","PersonaName":"sixshooter_sam","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b0/b045ca5f90a83e9b3c881e6cf99462c8e0957754_full.jpg","SquadId":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198067087189","PersonaName":"Skylin","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1f/1f17851904e589f9c218c3e10cc52e44bbdc8f02_full.jpg","SquadId":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561197967468582","PersonaName":"bovus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198308813828","PersonaName":"GrandmasterTardWrangler","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Region":1,"Wins":0,"Ties":6,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198054805282 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198067087189 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197967468582 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198308813828 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 32304 for 100663316 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198118315540\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561198308813828\",\"76561198118315540\"],\"users\":[{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198118315540\",\"PersonaName\":\"Refrigerator\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e1/e19e940cfb0f07f2a3e1fcc5a8a49dfbbf14c202_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0}],\"squadName\":\"Kingdom\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198118315540\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561198308813828\",\"76561198118315540\"],\"users\":[{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198118315540\",\"PersonaName\":\"Refrigerator\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e1/e19e940cfb0f07f2a3e1fcc5a8a49dfbbf14c202_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0}],\"squadName\":\"Kingdom\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198118315540","squadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","squadMemberIds":["76561197967468582","76561198308813828","76561198118315540"],"users":[{"AccountId":"76561197967468582","PersonaName":"bovus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198308813828","PersonaName":"GrandmasterTardWrangler","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198118315540","PersonaName":"Refrigerator","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e1/e19e940cfb0f07f2a3e1fcc5a8a49dfbbf14c202_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Region":1,"Wins":0,"Ties":17,"Losses":0}],"squadName":"Kingdom","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197967468582 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198308813828 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198118315540 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198118315540\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198054805282\",\"76561198067087189\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198118315540\",\"76561198308813828\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198118315540\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198054805282\",\"76561198067087189\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198118315540\",\"76561198308813828\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198118315540","match":{"Squad1Elo":1000,"MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Squad1Name":"Athena","Squad1Members":["76561198054805282","76561198067087189"],"Squad2Elo":1000,"Squad2Members":["76561197967468582","76561198118315540","76561198308813828"],"SquadId2":"4195d064-120c-43ec-b2f7-448ca2fe82f5","ServerId":"98be1839-d94d-4715-8842-36420e568ce2","ServerURL":"107.6.103.211:10100","Squad2Name":"Kingdom","GameMode":1,"SquadId1":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"cd579a86-687a-4e3a-bede-bce6af4efc65\",\"SquadId1\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"SquadId2\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Squad1Members\":[\"76561198127651918\",\"76561198808274127\",\"76561198855266947\",\"76561198891972149\"],\"Squad1Name\":\"Castle\",\"Squad2Members\":[\"76561198006172176\",\"76561198041552035\",\"76561198077886241\",\"76561198099995750\",\"76561198114454000\"],\"Squad2Name\":\"Fleeting\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"cd579a86-687a-4e3a-bede-bce6af4efc65\",\"SquadId1\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\",\"SquadId2\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"Squad1Members\":[\"76561198127651918\",\"76561198808274127\",\"76561198855266947\",\"76561198891972149\"],\"Squad1Name\":\"Castle\",\"Squad2Members\":[\"76561198006172176\",\"76561198041552035\",\"76561198077886241\",\"76561198099995750\",\"76561198114454000\"],\"Squad2Name\":\"Fleeting\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( cd579a86-687a-4e3a-bede-bce6af4efc65 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Squad1Members\":[\"76561198054805282\",\"76561198067087189\"],\"Squad1Name\":\"Athena\",\"Squad2Members\":[\"76561197967468582\",\"76561198118315540\",\"76561198308813828\"],\"Squad2Name\":\"Kingdom\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Squad1Members\":[\"76561198054805282\",\"76561198067087189\"],\"Squad1Name\":\"Athena\",\"Squad2Members\":[\"76561197967468582\",\"76561198118315540\",\"76561198308813828\"],\"Squad2Name\":\"Kingdom\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( e8d01639-d1f7-4cd7-a7bc-60370557a73d ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:32590 Victim ID:179 Killer ID:33 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:32760 Victim ID:1087 Killer ID:33 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"7e56d8b0-d69c-4b8c-8025-f455317b7a3d\",\"squadMemberIds\":[\"76561199076937266\"],\"users\":[{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Minotaur\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"7e56d8b0-d69c-4b8c-8025-f455317b7a3d\",\"squadMemberIds\":[\"76561199076937266\"],\"users\":[{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Minotaur\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199076937266","squadId":"7e56d8b0-d69c-4b8c-8025-f455317b7a3d","squadMemberIds":["76561199076937266"],"users":[{"AccountId":"76561199076937266","PersonaName":"EzogTheGreat","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg","Region":1,"Wins":0,"Ties":11,"Losses":0}],"squadName":"Minotaur","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199076937266 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"7e56d8b0-d69c-4b8c-8025-f455317b7a3d\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"7e56d8b0-d69c-4b8c-8025-f455317b7a3d\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561199076937266","PersonaName":"EzogTheGreat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg","SquadId":"7e56d8b0-d69c-4b8c-8025-f455317b7a3d","Region":1,"Wins":0,"Ties":11,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199076937266 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198037747947\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198037747947\",\"76561198054805282\",\"76561198067087189\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198118315540\",\"76561198308813828\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198037747947\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198037747947\",\"76561198054805282\",\"76561198067087189\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198118315540\",\"76561198308813828\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198037747947","match":{"Squad1Elo":1000,"MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Squad1Name":"Athena","Squad1Members":["76561198037747947","76561198054805282","76561198067087189"],"Squad2Elo":1000,"Squad2Members":["76561197967468582","76561198118315540","76561198308813828"],"SquadId2":"4195d064-120c-43ec-b2f7-448ca2fe82f5","ServerId":"98be1839-d94d-4715-8842-36420e568ce2","ServerURL":"107.6.103.211:10100","Squad2Name":"Kingdom","GameMode":1,"SquadId1":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"7e56d8b0-d69c-4b8c-8025-f455317b7a3d\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"7e56d8b0-d69c-4b8c-8025-f455317b7a3d\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561199076937266","squadId":"7e56d8b0-d69c-4b8c-8025-f455317b7a3d","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561199076937266, 7e56d8b0-d69c-4b8c-8025-f455317b7a3d, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"squadMemberIds\":[\"76561198054805282\",\"76561198067087189\",\"76561198037747947\",\"76561199076937266\"],\"users\":[{\"AccountId\":\"76561198054805282\",\"PersonaName\":\"sixshooter_sam\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b0/b045ca5f90a83e9b3c881e6cf99462c8e0957754_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198067087189\",\"PersonaName\":\"Skylin\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1f/1f17851904e589f9c218c3e10cc52e44bbdc8f02_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198037747947\",\"PersonaName\":\"Josephwashere\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bdcd2498c6c0dd0d4eedda13aff0d168cb1d2b4_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":0},{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Athena\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"squadMemberIds\":[\"76561198054805282\",\"76561198067087189\",\"76561198037747947\",\"76561199076937266\"],\"users\":[{\"AccountId\":\"76561198054805282\",\"PersonaName\":\"sixshooter_sam\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b0/b045ca5f90a83e9b3c881e6cf99462c8e0957754_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":0},{\"AccountId\":\"76561198067087189\",\"PersonaName\":\"Skylin\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1f/1f17851904e589f9c218c3e10cc52e44bbdc8f02_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198037747947\",\"PersonaName\":\"Josephwashere\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bdcd2498c6c0dd0d4eedda13aff0d168cb1d2b4_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":0},{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Athena\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199076937266","squadId":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","squadMemberIds":["76561198054805282","76561198067087189","76561198037747947","76561199076937266"],"users":[{"AccountId":"76561198054805282","PersonaName":"sixshooter_sam","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b0/b045ca5f90a83e9b3c881e6cf99462c8e0957754_full.jpg","SquadId":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":1,"Wins":0,"Ties":14,"Losses":0},{"AccountId":"76561198067087189","PersonaName":"Skylin","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1f/1f17851904e589f9c218c3e10cc52e44bbdc8f02_full.jpg","SquadId":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":1,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198037747947","PersonaName":"Josephwashere","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bdcd2498c6c0dd0d4eedda13aff0d168cb1d2b4_full.jpg","SquadId":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":0},{"AccountId":"76561199076937266","PersonaName":"EzogTheGreat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg","SquadId":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","Region":1,"Wins":0,"Ties":11,"Losses":0}],"squadName":"Athena","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198054805282 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198067087189 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198037747947 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199076937266 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"squadMemberIds\":[\"76561198054805282\",\"76561198067087189\",\"76561198037747947\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\",\"squadMemberIds\":[\"76561198054805282\",\"76561198067087189\",\"76561198037747947\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561199076937266","squadId":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0","squadMemberIds":["76561198054805282","76561198067087189","76561198037747947"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561199076937266, 7c806f63-41db-4cca-8cea-e4ae05ff4bc0, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"0c8fa0e7-a39d-4136-9787-92425e3f8d01\",\"squadMemberIds\":[\"76561199076937266\"],\"users\":[{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Yankee\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"0c8fa0e7-a39d-4136-9787-92425e3f8d01\",\"squadMemberIds\":[\"76561199076937266\"],\"users\":[{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Yankee\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199076937266","squadId":"0c8fa0e7-a39d-4136-9787-92425e3f8d01","squadMemberIds":["76561199076937266"],"users":[{"AccountId":"76561199076937266","PersonaName":"EzogTheGreat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg","Region":1,"Wins":0,"Ties":11,"Losses":0}],"squadName":"Yankee","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199076937266 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"0c8fa0e7-a39d-4136-9787-92425e3f8d01\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"0c8fa0e7-a39d-4136-9787-92425e3f8d01\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561199076937266","squadId":"0c8fa0e7-a39d-4136-9787-92425e3f8d01","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561199076937266, 0c8fa0e7-a39d-4136-9787-92425e3f8d01, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561198308813828\",\"76561198118315540\",\"76561199076937266\"],\"users\":[{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198118315540\",\"PersonaName\":\"Refrigerator\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e1/e19e940cfb0f07f2a3e1fcc5a8a49dfbbf14c202_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Kingdom\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199076937266\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561198308813828\",\"76561198118315540\",\"76561199076937266\"],\"users\":[{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198118315540\",\"PersonaName\":\"Refrigerator\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e1/e19e940cfb0f07f2a3e1fcc5a8a49dfbbf14c202_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0}],\"squadName\":\"Kingdom\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199076937266","squadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","squadMemberIds":["76561197967468582","76561198308813828","76561198118315540","76561199076937266"],"users":[{"AccountId":"76561197967468582","PersonaName":"bovus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198308813828","PersonaName":"GrandmasterTardWrangler","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198118315540","PersonaName":"Refrigerator","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e1/e19e940cfb0f07f2a3e1fcc5a8a49dfbbf14c202_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":1,"Wins":0,"Ties":17,"Losses":0},{"AccountId":"76561199076937266","PersonaName":"EzogTheGreat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Region":1,"Wins":0,"Ties":11,"Losses":0}],"squadName":"Kingdom","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197967468582 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198308813828 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198118315540 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199076937266 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199076937266\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198037747947\",\"76561198054805282\",\"76561198067087189\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198118315540\",\"76561198308813828\",\"76561199076937266\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199076937266\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198037747947\",\"76561198054805282\",\"76561198067087189\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198118315540\",\"76561198308813828\",\"76561199076937266\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561199076937266","match":{"Squad1Elo":1000,"MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Squad1Name":"Athena","Squad1Members":["76561198037747947","76561198054805282","76561198067087189"],"Squad2Elo":1000,"Squad2Members":["76561197967468582","76561198118315540","76561198308813828","76561199076937266"],"SquadId2":"4195d064-120c-43ec-b2f7-448ca2fe82f5","ServerId":"98be1839-d94d-4715-8842-36420e568ce2","ServerURL":"107.6.103.211:10100","Squad2Name":"Kingdom","GameMode":1,"SquadId1":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198198876567\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198300524878\",\"76561198152437437\",\"76561198171500054\",\"76561198068746738\"],\"newSquadId\":\"a62b38e6-07ed-473f-84f3-3866031718c9\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198198876567\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198300524878\",\"76561198152437437\",\"76561198171500054\",\"76561198068746738\"],\"newSquadId\":\"a62b38e6-07ed-473f-84f3-3866031718c9\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198198876567","squadId":"0d089d98-4e3a-4d56-9699-37facca36597","squadMemberIds":["76561198300524878","76561198152437437","76561198171500054","76561198068746738"],"newSquadId":"a62b38e6-07ed-473f-84f3-3866031718c9","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198198876567, 0d089d98-4e3a-4d56-9699-37facca36597, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198198876567\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Squad1Name\":\"Halfback\",\"Squad1Members\":[\"76561198029699715\",\"76561198049137076\",\"76561198050250818\",\"76561198082453576\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198068746738\",\"76561198152437437\",\"76561198171500054\",\"76561198300524878\"],\"SquadId2\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"ServerId\":\"77ca96e8-c2ca-4521-be01-0761f9c35ec3\",\"ServerURL\":\"107.6.103.207:10000\",\"Squad2Name\":\"Lotus\",\"GameMode\":1,\"SquadId1\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198198876567\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Squad1Name\":\"Halfback\",\"Squad1Members\":[\"76561198029699715\",\"76561198049137076\",\"76561198050250818\",\"76561198082453576\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198068746738\",\"76561198152437437\",\"76561198171500054\",\"76561198300524878\"],\"SquadId2\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"ServerId\":\"77ca96e8-c2ca-4521-be01-0761f9c35ec3\",\"ServerURL\":\"107.6.103.207:10000\",\"Squad2Name\":\"Lotus\",\"GameMode\":1,\"SquadId1\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198198876567","match":{"Squad1Elo":1000,"MatchId":"bd455b1d-da5d-45ec-bd37-708d6dfd2162","Squad1Name":"Halfback","Squad1Members":["76561198029699715","76561198049137076","76561198050250818","76561198082453576","76561198876029347"],"Squad2Elo":1000,"Squad2Members":["76561198068746738","76561198152437437","76561198171500054","76561198300524878"],"SquadId2":"0d089d98-4e3a-4d56-9699-37facca36597","ServerId":"77ca96e8-c2ca-4521-be01-0761f9c35ec3","ServerURL":"107.6.103.207:10000","Squad2Name":"Lotus","GameMode":1,"SquadId1":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198086950640\",\"squadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"squadMemberIds\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198138440998\",\"76561198086950640\"],\"users\":[{\"AccountId\":\"76561197978004027\",\"PersonaName\":\"BennyAu\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":11,\"Losses\":2},{\"AccountId\":\"76561198025903555\",\"PersonaName\":\"TheMelvinMan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":78,\"Losses\":1},{\"AccountId\":\"76561198066255758\",\"PersonaName\":\"Intell_mike\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198138440998\",\"PersonaName\":\"LiquidHotdogs\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198086950640\",\"PersonaName\":\"Aristides\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4355ee453756f0eda4c6716298fd7e5345579ae7_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0}],\"squadName\":\"Midnight\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198086950640\",\"squadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"squadMemberIds\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198138440998\",\"76561198086950640\"],\"users\":[{\"AccountId\":\"76561197978004027\",\"PersonaName\":\"BennyAu\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":11,\"Losses\":2},{\"AccountId\":\"76561198025903555\",\"PersonaName\":\"TheMelvinMan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":78,\"Losses\":1},{\"AccountId\":\"76561198066255758\",\"PersonaName\":\"Intell_mike\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198138440998\",\"PersonaName\":\"LiquidHotdogs\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198086950640\",\"PersonaName\":\"Aristides\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4355ee453756f0eda4c6716298fd7e5345579ae7_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0}],\"squadName\":\"Midnight\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198086950640","squadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","squadMemberIds":["76561197978004027","76561198025903555","76561198066255758","76561198138440998","76561198086950640"],"users":[{"AccountId":"76561197978004027","PersonaName":"BennyAu","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":1,"Ties":11,"Losses":2},{"AccountId":"76561198025903555","PersonaName":"TheMelvinMan","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":1,"Ties":78,"Losses":1},{"AccountId":"76561198066255758","PersonaName":"Intell_mike","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198138440998","PersonaName":"LiquidHotdogs","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":41,"Losses":0},{"AccountId":"76561198086950640","PersonaName":"Aristides","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4355ee453756f0eda4c6716298fd7e5345579ae7_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":7,"Losses":0}],"squadName":"Midnight","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197978004027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025903555 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198066255758 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198138440998 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198086950640 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 34594: Loading Game Level [Factory] Vice Linebacker [-137275534] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Factory] Vice Linebacker [-137275534] from levelpack-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561197964463922\",\"PersonaName\":\"Delthiri\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c75e0541966c09669a2934187d34f46d9c053e9_full.jpg\",\"SquadId\":\"29395255-efa1-4573-a918-bb6bd5c54d10\",\"Region\":1,\"Wins\":0,\"Ties\":43,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561197964463922\",\"PersonaName\":\"Delthiri\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c75e0541966c09669a2934187d34f46d9c053e9_full.jpg\",\"SquadId\":\"29395255-efa1-4573-a918-bb6bd5c54d10\",\"Region\":1,\"Wins\":0,\"Ties\":43,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561197964463922","PersonaName":"Delthiri","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c75e0541966c09669a2934187d34f46d9c053e9_full.jpg","SquadId":"29395255-efa1-4573-a918-bb6bd5c54d10","Region":1,"Wins":0,"Ties":43,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561197964463922 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197964463922, 29395255-efa1-4573-a918-bb6bd5c54d10, 29395255-efa1-4573-a918-bb6bd5c54d10 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561197964463922 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197964463922\",\"squadId\":\"29395255-efa1-4573-a918-bb6bd5c54d10\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197964463922\",\"squadId\":\"29395255-efa1-4573-a918-bb6bd5c54d10\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197964463922","squadId":"29395255-efa1-4573-a918-bb6bd5c54d10","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found hole in game state history timeline UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameStateHistory`1:PushCurrentState(Int32, T) StateRecorder:IntegrateServerGameStateSnapshot(GameStateTickPayload, GameStateManager, Boolean, List`1) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198089418114\",\"squadId\":\"3d1d3135-2f97-4d34-bf36-95cdeb33bad7\",\"squadMemberIds\":[\"76561198089418114\"],\"users\":[{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0}],\"squadName\":\"Hole\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198089418114\",\"squadId\":\"3d1d3135-2f97-4d34-bf36-95cdeb33bad7\",\"squadMemberIds\":[\"76561198089418114\"],\"users\":[{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0}],\"squadName\":\"Hole\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198089418114","squadId":"3d1d3135-2f97-4d34-bf36-95cdeb33bad7","squadMemberIds":["76561198089418114"],"users":[{"AccountId":"76561198089418114","PersonaName":"DeadFirst","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Region":1,"Wins":0,"Ties":36,"Losses":0}],"squadName":"Hole","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089418114 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198089418114\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198155969898\",\"76561198100012622\",\"76561199052514718\"],\"newSquadId\":\"3d1d3135-2f97-4d34-bf36-95cdeb33bad7\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198089418114\",\"squadId\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"squadMemberIds\":[\"76561198834129751\",\"76561198155969898\",\"76561198100012622\",\"76561199052514718\"],\"newSquadId\":\"3d1d3135-2f97-4d34-bf36-95cdeb33bad7\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198089418114","squadId":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","squadMemberIds":["76561198834129751","76561198155969898","76561198100012622","76561199052514718"],"newSquadId":"3d1d3135-2f97-4d34-bf36-95cdeb33bad7","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198089418114, 73acf14e-57cf-4ced-bb91-9202d2beb3c3, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198089418114\",\"match\":{\"Squad1Elo\":1004.7065286643378,\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Squad1Name\":\"Titan\",\"Squad1Members\":[\"76561198100012622\",\"76561198155969898\",\"76561198834129751\",\"76561199052514718\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"ServerId\":\"0a82f54a-3c49-4ff9-8032-a87509fdca05\",\"ServerURL\":\"199.36.220.2:10200\",\"Squad2Name\":\"Life\",\"GameMode\":1,\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198089418114\",\"match\":{\"Squad1Elo\":1004.7065286643378,\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"Squad1Name\":\"Titan\",\"Squad1Members\":[\"76561198100012622\",\"76561198155969898\",\"76561198834129751\",\"76561199052514718\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"ServerId\":\"0a82f54a-3c49-4ff9-8032-a87509fdca05\",\"ServerURL\":\"199.36.220.2:10200\",\"Squad2Name\":\"Life\",\"GameMode\":1,\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198089418114","match":{"Squad1Elo":1004.7065286643378,"MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","Squad1Name":"Titan","Squad1Members":["76561198100012622","76561198155969898","76561198834129751","76561199052514718"],"Squad2Elo":1000,"Squad2Members":["76561198272413893","76561198284236394","76561198299952781","76561198348351207","76561198956114832"],"SquadId2":"a16cf469-cf04-4e51-877b-1c68871a26de","ServerId":"0a82f54a-3c49-4ff9-8032-a87509fdca05","ServerURL":"199.36.220.2:10200","Squad2Name":"Life","GameMode":1,"SquadId1":"73acf14e-57cf-4ced-bb91-9202d2beb3c3"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198089418114\",\"squadId\":\"472870f4-5323-4b38-a2b3-7f0770855f33\",\"squadMemberIds\":[\"76561198089418114\"],\"users\":[{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0}],\"squadName\":\"Spear\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198089418114\",\"squadId\":\"472870f4-5323-4b38-a2b3-7f0770855f33\",\"squadMemberIds\":[\"76561198089418114\"],\"users\":[{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0}],\"squadName\":\"Spear\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198089418114","squadId":"472870f4-5323-4b38-a2b3-7f0770855f33","squadMemberIds":["76561198089418114"],"users":[{"AccountId":"76561198089418114","PersonaName":"DeadFirst","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","Region":1,"Wins":0,"Ties":36,"Losses":0}],"squadName":"Spear","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198089418114 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198089418114\",\"squadId\":\"3d1d3135-2f97-4d34-bf36-95cdeb33bad7\",\"squadMemberIds\":[],\"newSquadId\":\"472870f4-5323-4b38-a2b3-7f0770855f33\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198089418114\",\"squadId\":\"3d1d3135-2f97-4d34-bf36-95cdeb33bad7\",\"squadMemberIds\":[],\"newSquadId\":\"472870f4-5323-4b38-a2b3-7f0770855f33\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198089418114","squadId":"3d1d3135-2f97-4d34-bf36-95cdeb33bad7","squadMemberIds":[],"newSquadId":"472870f4-5323-4b38-a2b3-7f0770855f33","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198089418114, 3d1d3135-2f97-4d34-bf36-95cdeb33bad7, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) {"type":"matchEnded","data":"{\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Squad1Members\":[\"76561198100012622\",\"76561198155969898\",\"76561198834129751\",\"76561199052514718\"],\"Squad1Name\":\"Titan\",\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"Squad2Name\":\"Life\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"fd3ef417-cd9f-4d2f-81fc-9634fa678360\",\"SquadId1\":\"73acf14e-57cf-4ced-bb91-9202d2beb3c3\",\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Squad1Members\":[\"76561198100012622\",\"76561198155969898\",\"76561198834129751\",\"76561199052514718\"],\"Squad1Name\":\"Titan\",\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"Squad2Name\":\"Life\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"fd3ef417-cd9f-4d2f-81fc-9634fa678360","SquadId1":"73acf14e-57cf-4ced-bb91-9202d2beb3c3","SquadId2":"a16cf469-cf04-4e51-877b-1c68871a26de","Squad1Members":["76561198100012622","76561198155969898","76561198834129751","76561199052514718"],"Squad1Name":"Titan","Squad2Members":["76561198272413893","76561198284236394","76561198299952781","76561198348351207","76561198956114832"],"Squad2Name":"Life","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( fd3ef417-cd9f-4d2f-81fc-9634fa678360 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( fd3ef417-cd9f-4d2f-81fc-9634fa678360 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) Can not play a disabled audio source ActivateWhenThrown:SetTargetActive(Boolean, Boolean) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() [ line 450] (Filename: Line: 450) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 108) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Killhouse_Day] Circus Fury [1365633914] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( skybox_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 173.387500 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { [Factory] Vice Linebacker [-137275534] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Factory] Vice Linebacker [-137275534] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Factory] Vice Linebacker [-137275534] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1389.816 Delayed Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 35691: Done Loading Game Level [Factory] Vice Linebacker [-137275534] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 859731 unused Assets to reduce memory usage. Loaded Objects now: 1425972. Total: 3570.957700 ms (FindLiveObjects: 244.913800 ms CreateObjectMapping: 431.177900 ms MarkObjects: 2341.835600 ms DeleteObjects: 553.029800 ms) {"type":"logoff","data":"{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"472870f4-5323-4b38-a2b3-7f0770855f33\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198089418114\",\"PersonaName\":\"DeadFirst\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"472870f4-5323-4b38-a2b3-7f0770855f33\",\"Region\":1,\"Wins\":0,\"Ties\":36,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198089418114","PersonaName":"DeadFirst","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"472870f4-5323-4b38-a2b3-7f0770855f33","Region":1,"Wins":0,"Ties":36,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198089418114 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198089418114, 472870f4-5323-4b38-a2b3-7f0770855f33, 472870f4-5323-4b38-a2b3-7f0770855f33 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198089418114 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198089418114\",\"squadId\":\"472870f4-5323-4b38-a2b3-7f0770855f33\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198089418114\",\"squadId\":\"472870f4-5323-4b38-a2b3-7f0770855f33\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198089418114","squadId":"472870f4-5323-4b38-a2b3-7f0770855f33","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198284236394\",\"PersonaName\":\"DNA Sacred\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4371d32982ee24309880e6e19ebe5debfe4bc126_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":0,\"Wins\":0,\"Ties\":45,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198284236394\",\"PersonaName\":\"DNA Sacred\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4371d32982ee24309880e6e19ebe5debfe4bc126_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":0,\"Wins\":0,\"Ties\":45,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198284236394","PersonaName":"DNA Sacred","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4371d32982ee24309880e6e19ebe5debfe4bc126_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":0,"Wins":0,"Ties":45,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198284236394 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198185591486\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198300524878\",\"76561198152437437\",\"76561198171500054\",\"76561198068746738\",\"76561198185591486\"],\"users\":[{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198152437437\",\"PersonaName\":\"TheDustyDuzzard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198171500054\",\"PersonaName\":\"dude105tanki\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Region\":1},{\"AccountId\":\"76561198068746738\",\"PersonaName\":\"paynetrain8181\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Region\":1},{\"AccountId\":\"76561198185591486\",\"PersonaName\":\"La-Ah Jones\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ee99c4fa8a51b9d525eef9694d1b1727b91252f_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":0}],\"squadName\":\"Lotus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198185591486\",\"squadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"squadMemberIds\":[\"76561198300524878\",\"76561198152437437\",\"76561198171500054\",\"76561198068746738\",\"76561198185591486\"],\"users\":[{\"AccountId\":\"76561198300524878\",\"PersonaName\":\"Starfruit\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198152437437\",\"PersonaName\":\"TheDustyDuzzard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198171500054\",\"PersonaName\":\"dude105tanki\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Region\":1},{\"AccountId\":\"76561198068746738\",\"PersonaName\":\"paynetrain8181\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Region\":1},{\"AccountId\":\"76561198185591486\",\"PersonaName\":\"La-Ah Jones\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ee99c4fa8a51b9d525eef9694d1b1727b91252f_full.jpg\",\"SquadId\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"Region\":0}],\"squadName\":\"Lotus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198185591486","squadId":"0d089d98-4e3a-4d56-9699-37facca36597","squadMemberIds":["76561198300524878","76561198152437437","76561198171500054","76561198068746738","76561198185591486"],"users":[{"AccountId":"76561198300524878","PersonaName":"Starfruit","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/17/17fe01f639cd800a21766e955569dbb7a3a6a34d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","MatchId":"bd455b1d-da5d-45ec-bd37-708d6dfd2162","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198152437437","PersonaName":"TheDustyDuzzard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ee/eec7917c556b21a53b2efa7662ffb4141d22770d_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","MatchId":"bd455b1d-da5d-45ec-bd37-708d6dfd2162","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198171500054","PersonaName":"dude105tanki","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/918eacde01b7fe9e4a3a1c409e47c205c25d7a03_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","MatchId":"bd455b1d-da5d-45ec-bd37-708d6dfd2162","Region":1},{"AccountId":"76561198068746738","PersonaName":"paynetrain8181","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","MatchId":"bd455b1d-da5d-45ec-bd37-708d6dfd2162","Region":1},{"AccountId":"76561198185591486","PersonaName":"La-Ah Jones","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ee99c4fa8a51b9d525eef9694d1b1727b91252f_full.jpg","SquadId":"0d089d98-4e3a-4d56-9699-37facca36597","Region":0}],"squadName":"Lotus","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198300524878 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198152437437 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198171500054 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068746738 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198185591486 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198185591486\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Squad1Name\":\"Halfback\",\"Squad1Members\":[\"76561198029699715\",\"76561198049137076\",\"76561198050250818\",\"76561198082453576\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198068746738\",\"76561198152437437\",\"76561198171500054\",\"76561198185591486\",\"76561198300524878\"],\"SquadId2\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"ServerId\":\"77ca96e8-c2ca-4521-be01-0761f9c35ec3\",\"ServerURL\":\"107.6.103.207:10000\",\"Squad2Name\":\"Lotus\",\"GameMode\":1,\"SquadId1\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198185591486\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"bd455b1d-da5d-45ec-bd37-708d6dfd2162\",\"Squad1Name\":\"Halfback\",\"Squad1Members\":[\"76561198029699715\",\"76561198049137076\",\"76561198050250818\",\"76561198082453576\",\"76561198876029347\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198068746738\",\"76561198152437437\",\"76561198171500054\",\"76561198185591486\",\"76561198300524878\"],\"SquadId2\":\"0d089d98-4e3a-4d56-9699-37facca36597\",\"ServerId\":\"77ca96e8-c2ca-4521-be01-0761f9c35ec3\",\"ServerURL\":\"107.6.103.207:10000\",\"Squad2Name\":\"Lotus\",\"GameMode\":1,\"SquadId1\":\"34c0f1e4-2ec0-45ef-9996-397d3de5ca06\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198185591486","match":{"Squad1Elo":1000,"MatchId":"bd455b1d-da5d-45ec-bd37-708d6dfd2162","Squad1Name":"Halfback","Squad1Members":["76561198029699715","76561198049137076","76561198050250818","76561198082453576","76561198876029347"],"Squad2Elo":1000,"Squad2Members":["76561198068746738","76561198152437437","76561198171500054","76561198185591486","76561198300524878"],"SquadId2":"0d089d98-4e3a-4d56-9699-37facca36597","ServerId":"77ca96e8-c2ca-4521-be01-0761f9c35ec3","ServerURL":"107.6.103.207:10000","Squad2Name":"Lotus","GameMode":1,"SquadId1":"34c0f1e4-2ec0-45ef-9996-397d3de5ca06"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( bd455b1d-da5d-45ec-bd37-708d6dfd2162 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( bd455b1d-da5d-45ec-bd37-708d6dfd2162 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading background_factory_ver2 from shared-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__99:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (PlayerMovementTest(Clone).AnimationTest.camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198272413893\",\"PersonaName\":\"DNA Kxdee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":70,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198272413893\",\"PersonaName\":\"DNA Kxdee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":70,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198272413893","PersonaName":"DNA Kxdee","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":70,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198272413893 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad1Name\":\"Flintlock\",\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198139089629\",\"76561198807616110\"],\"Squad2Name\":\"Rogue\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"85b20d46-87a8-4321-97cb-e0a6542e6c8e\",\"SquadId1\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"SquadId2\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Squad1Members\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561198203464811\",\"76561199085963550\"],\"Squad1Name\":\"Flintlock\",\"Squad2Members\":[\"76561197987571579\",\"76561198045791490\",\"76561198098336125\",\"76561198139089629\",\"76561198807616110\"],\"Squad2Name\":\"Rogue\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"85b20d46-87a8-4321-97cb-e0a6542e6c8e","SquadId1":"517497ee-dcdd-44de-8781-e0769567bb0b","SquadId2":"bd174709-31f9-428e-843d-333ef56bbf0e","Squad1Members":["76561197993838258","76561198059510483","76561198125832979","76561198203464811","76561199085963550"],"Squad1Name":"Flintlock","Squad2Members":["76561197987571579","76561198045791490","76561198098336125","76561198139089629","76561198807616110"],"Squad2Name":"Rogue","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 85b20d46-87a8-4321-97cb-e0a6542e6c8e , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199052514718\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198037747947\",\"76561198054805282\",\"76561198067087189\",\"76561199052514718\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198118315540\",\"76561198308813828\",\"76561199076937266\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199052514718\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198037747947\",\"76561198054805282\",\"76561198067087189\",\"76561199052514718\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198118315540\",\"76561198308813828\",\"76561199076937266\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561199052514718","match":{"Squad1Elo":1000,"MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Squad1Name":"Athena","Squad1Members":["76561198037747947","76561198054805282","76561198067087189","76561199052514718"],"Squad2Elo":1000,"Squad2Members":["76561197967468582","76561198118315540","76561198308813828","76561199076937266"],"SquadId2":"4195d064-120c-43ec-b2f7-448ca2fe82f5","ServerId":"98be1839-d94d-4715-8842-36420e568ce2","ServerURL":"107.6.103.211:10100","Squad2Name":"Kingdom","GameMode":1,"SquadId1":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198044141156\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561198308813828\",\"76561198118315540\",\"76561199076937266\",\"76561198044141156\"],\"users\":[{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198118315540\",\"PersonaName\":\"Refrigerator\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e1/e19e940cfb0f07f2a3e1fcc5a8a49dfbbf14c202_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561198044141156\",\"PersonaName\":\"SlightlyInsane\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf37a7557142bc7f96358ccf32d71a91a11852d6_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0}],\"squadName\":\"Kingdom\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198044141156\",\"squadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"squadMemberIds\":[\"76561197967468582\",\"76561198308813828\",\"76561198118315540\",\"76561199076937266\",\"76561198044141156\"],\"users\":[{\"AccountId\":\"76561197967468582\",\"PersonaName\":\"bovus\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198308813828\",\"PersonaName\":\"GrandmasterTardWrangler\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561198118315540\",\"PersonaName\":\"Refrigerator\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e1/e19e940cfb0f07f2a3e1fcc5a8a49dfbbf14c202_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":17,\"Losses\":0},{\"AccountId\":\"76561199076937266\",\"PersonaName\":\"EzogTheGreat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Region\":1,\"Wins\":0,\"Ties\":11,\"Losses\":0},{\"AccountId\":\"76561198044141156\",\"PersonaName\":\"SlightlyInsane\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf37a7557142bc7f96358ccf32d71a91a11852d6_full.jpg\",\"SquadId\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0}],\"squadName\":\"Kingdom\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198044141156","squadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","squadMemberIds":["76561197967468582","76561198308813828","76561198118315540","76561199076937266","76561198044141156"],"users":[{"AccountId":"76561197967468582","PersonaName":"bovus","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c26ea88f8cb51cd663b38297132d80f53eab365_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198308813828","PersonaName":"GrandmasterTardWrangler","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d78d7a88e4e808227fb735039d49d71d80dc231_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561198118315540","PersonaName":"Refrigerator","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e1/e19e940cfb0f07f2a3e1fcc5a8a49dfbbf14c202_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":1,"Wins":0,"Ties":17,"Losses":0},{"AccountId":"76561199076937266","PersonaName":"EzogTheGreat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/77/77a47640cef4604b5812afb744514402626bf416_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Region":1,"Wins":0,"Ties":11,"Losses":0},{"AccountId":"76561198044141156","PersonaName":"SlightlyInsane","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf37a7557142bc7f96358ccf32d71a91a11852d6_full.jpg","SquadId":"4195d064-120c-43ec-b2f7-448ca2fe82f5","Region":1,"Wins":0,"Ties":5,"Losses":0}],"squadName":"Kingdom","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197967468582 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198308813828 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198118315540 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199076937266 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198044141156 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198044141156\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198037747947\",\"76561198054805282\",\"76561198067087189\",\"76561199052514718\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198044141156\",\"76561198118315540\",\"76561198308813828\",\"76561199076937266\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198044141156\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198037747947\",\"76561198054805282\",\"76561198067087189\",\"76561199052514718\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198044141156\",\"76561198118315540\",\"76561198308813828\",\"76561199076937266\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198044141156","match":{"Squad1Elo":1000,"MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Squad1Name":"Athena","Squad1Members":["76561198037747947","76561198054805282","76561198067087189","76561199052514718"],"Squad2Elo":1000,"Squad2Members":["76561197967468582","76561198044141156","76561198118315540","76561198308813828","76561199076937266"],"SquadId2":"4195d064-120c-43ec-b2f7-448ca2fe82f5","ServerId":"98be1839-d94d-4715-8842-36420e568ce2","ServerURL":"107.6.103.211:10100","Squad2Name":"Kingdom","GameMode":1,"SquadId1":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198155969898\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198037747947\",\"76561198054805282\",\"76561198067087189\",\"76561198155969898\",\"76561199052514718\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198044141156\",\"76561198118315540\",\"76561198308813828\",\"76561199076937266\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198155969898\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"e8d01639-d1f7-4cd7-a7bc-60370557a73d\",\"Squad1Name\":\"Athena\",\"Squad1Members\":[\"76561198037747947\",\"76561198054805282\",\"76561198067087189\",\"76561198155969898\",\"76561199052514718\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197967468582\",\"76561198044141156\",\"76561198118315540\",\"76561198308813828\",\"76561199076937266\"],\"SquadId2\":\"4195d064-120c-43ec-b2f7-448ca2fe82f5\",\"ServerId\":\"98be1839-d94d-4715-8842-36420e568ce2\",\"ServerURL\":\"107.6.103.211:10100\",\"Squad2Name\":\"Kingdom\",\"GameMode\":1,\"SquadId1\":\"7c806f63-41db-4cca-8cea-e4ae05ff4bc0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198155969898","match":{"Squad1Elo":1000,"MatchId":"e8d01639-d1f7-4cd7-a7bc-60370557a73d","Squad1Name":"Athena","Squad1Members":["76561198037747947","76561198054805282","76561198067087189","76561198155969898","76561199052514718"],"Squad2Elo":1000,"Squad2Members":["76561197967468582","76561198044141156","76561198118315540","76561198308813828","76561199076937266"],"SquadId2":"4195d064-120c-43ec-b2f7-448ca2fe82f5","ServerId":"98be1839-d94d-4715-8842-36420e568ce2","ServerURL":"107.6.103.211:10100","Squad2Name":"Kingdom","GameMode":1,"SquadId1":"7c806f63-41db-4cca-8cea-e4ae05ff4bc0"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( e8d01639-d1f7-4cd7-a7bc-60370557a73d , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198100012622\",\"match\":{\"Squad1Elo\":1003.7652229314702,\"MatchId\":\"cd579a86-687a-4e3a-bede-bce6af4efc65\",\"Squad1Name\":\"Castle\",\"Squad1Members\":[\"76561198100012622\",\"76561198127651918\",\"76561198808274127\",\"76561198855266947\",\"76561198891972149\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198006172176\",\"76561198041552035\",\"76561198077886241\",\"76561198099995750\",\"76561198114454000\"],\"SquadId2\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"ServerId\":\"cd6fb2ca-c83b-4862-a6d7-ad6e4f17428f\",\"ServerURL\":\"199.36.220.2:10000\",\"Squad2Name\":\"Fleeting\",\"GameMode\":1,\"SquadId1\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198100012622\",\"match\":{\"Squad1Elo\":1003.7652229314702,\"MatchId\":\"cd579a86-687a-4e3a-bede-bce6af4efc65\",\"Squad1Name\":\"Castle\",\"Squad1Members\":[\"76561198100012622\",\"76561198127651918\",\"76561198808274127\",\"76561198855266947\",\"76561198891972149\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198006172176\",\"76561198041552035\",\"76561198077886241\",\"76561198099995750\",\"76561198114454000\"],\"SquadId2\":\"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718\",\"ServerId\":\"cd6fb2ca-c83b-4862-a6d7-ad6e4f17428f\",\"ServerURL\":\"199.36.220.2:10000\",\"Squad2Name\":\"Fleeting\",\"GameMode\":1,\"SquadId1\":\"09443ecb-e7ec-465a-b2be-6ff4ec7172c0\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198100012622","match":{"Squad1Elo":1003.7652229314702,"MatchId":"cd579a86-687a-4e3a-bede-bce6af4efc65","Squad1Name":"Castle","Squad1Members":["76561198100012622","76561198127651918","76561198808274127","76561198855266947","76561198891972149"],"Squad2Elo":1000,"Squad2Members":["76561198006172176","76561198041552035","76561198077886241","76561198099995750","76561198114454000"],"SquadId2":"5e8736cc-e4c6-4d75-bf98-ff8fa0c6c718","ServerId":"cd6fb2ca-c83b-4862-a6d7-ad6e4f17428f","ServerURL":"199.36.220.2:10000","Squad2Name":"Fleeting","GameMode":1,"SquadId1":"09443ecb-e7ec-465a-b2be-6ff4ec7172c0"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( cd579a86-687a-4e3a-bede-bce6af4efc65 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( cd579a86-687a-4e3a-bede-bce6af4efc65 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198045791490\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198139089629\",\"76561198807616110\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198045791490\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198139089629\",\"76561198807616110\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198045791490","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125","76561198139089629","76561198807616110"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198045791490, bd174709-31f9-428e-843d-333ef56bbf0e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198125832979","PersonaName":"WishingPole","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg","SquadId":"517497ee-dcdd-44de-8781-e0769567bb0b","Region":1,"Wins":0,"Ties":33,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125832979 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561197987571579","PersonaName":"Smug Square","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":42,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197987571579 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198807616110\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198139089629\"],\"newSquadId\":\"a9c6ebe1-89af-4732-8533-cc6389c52189\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198807616110\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\",\"76561198139089629\"],\"newSquadId\":\"a9c6ebe1-89af-4732-8533-cc6389c52189\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198807616110","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125","76561198139089629"],"newSquadId":"a9c6ebe1-89af-4732-8533-cc6389c52189","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198807616110, bd174709-31f9-428e-843d-333ef56bbf0e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"b84055b1-4526-4b8c-9bb5-66651379656a\",\"SquadId1\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Squad1Members\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198086950640\",\"76561198138440998\"],\"Squad1Name\":\"Midnight\",\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"Squad2Name\":\"Life\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561197978004027\",\"PersonaName\":\"BennyAu\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":11,\"Losses\":2},{\"AccountId\":\"76561198025903555\",\"PersonaName\":\"TheMelvinMan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":78,\"Losses\":1},{\"AccountId\":\"76561198066255758\",\"PersonaName\":\"Intell_mike\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198138440998\",\"PersonaName\":\"LiquidHotdogs\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198086950640\",\"PersonaName\":\"Aristides\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4355ee453756f0eda4c6716298fd7e5345579ae7_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198272413893\",\"PersonaName\":\"DNA Kxdee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":70,\"Losses\":0},{\"AccountId\":\"76561198348351207\",\"PersonaName\":\"DNA SauceSoldier\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b03a52ca002160714c3cd30b461919d05097117_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":40,\"Losses\":0},{\"AccountId\":\"76561198299952781\",\"PersonaName\":\"DNA MARQED\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/036004c70a27353062f2d25865eb6269a1ed179c_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198956114832\",\"PersonaName\":\"DNA TMONEY\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6dfad1a8d16e68c65e7cd9f29bcdea19a3fd7a5a_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":40,\"Losses\":0},{\"AccountId\":\"76561198284236394\",\"PersonaName\":\"DNA Sacred\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4371d32982ee24309880e6e19ebe5debfe4bc126_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":0,\"Wins\":0,\"Ties\":45,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"b84055b1-4526-4b8c-9bb5-66651379656a\",\"SquadId1\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Squad1Members\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198086950640\",\"76561198138440998\"],\"Squad1Name\":\"Midnight\",\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"Squad2Name\":\"Life\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561197978004027\",\"PersonaName\":\"BennyAu\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":11,\"Losses\":2},{\"AccountId\":\"76561198025903555\",\"PersonaName\":\"TheMelvinMan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":1,\"Ties\":78,\"Losses\":1},{\"AccountId\":\"76561198066255758\",\"PersonaName\":\"Intell_mike\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198138440998\",\"PersonaName\":\"LiquidHotdogs\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":41,\"Losses\":0},{\"AccountId\":\"76561198086950640\",\"PersonaName\":\"Aristides\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4355ee453756f0eda4c6716298fd7e5345579ae7_full.jpg\",\"SquadId\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198272413893\",\"PersonaName\":\"DNA Kxdee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":70,\"Losses\":0},{\"AccountId\":\"76561198348351207\",\"PersonaName\":\"DNA SauceSoldier\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b03a52ca002160714c3cd30b461919d05097117_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":40,\"Losses\":0},{\"AccountId\":\"76561198299952781\",\"PersonaName\":\"DNA MARQED\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/036004c70a27353062f2d25865eb6269a1ed179c_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":58,\"Losses\":0},{\"AccountId\":\"76561198956114832\",\"PersonaName\":\"DNA TMONEY\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6dfad1a8d16e68c65e7cd9f29bcdea19a3fd7a5a_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":1,\"Wins\":0,\"Ties\":40,\"Losses\":0},{\"AccountId\":\"76561198284236394\",\"PersonaName\":\"DNA Sacred\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4371d32982ee24309880e6e19ebe5debfe4bc126_full.jpg\",\"SquadId\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Region\":0,\"Wins\":0,\"Ties\":45,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"b84055b1-4526-4b8c-9bb5-66651379656a","SquadId1":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","SquadId2":"a16cf469-cf04-4e51-877b-1c68871a26de","Squad1Members":["76561197978004027","76561198025903555","76561198066255758","76561198086950640","76561198138440998"],"Squad1Name":"Midnight","Squad2Members":["76561198272413893","76561198284236394","76561198299952781","76561198348351207","76561198956114832"],"Squad2Name":"Life","GameMode":1},"users":[{"AccountId":"76561197978004027","PersonaName":"BennyAu","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":1,"Ties":11,"Losses":2},{"AccountId":"76561198025903555","PersonaName":"TheMelvinMan","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":1,"Ties":78,"Losses":1},{"AccountId":"76561198066255758","PersonaName":"Intell_mike","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198138440998","PersonaName":"LiquidHotdogs","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":41,"Losses":0},{"AccountId":"76561198086950640","PersonaName":"Aristides","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4355ee453756f0eda4c6716298fd7e5345579ae7_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198272413893","PersonaName":"DNA Kxdee","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":70,"Losses":0},{"AccountId":"76561198348351207","PersonaName":"DNA SauceSoldier","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b03a52ca002160714c3cd30b461919d05097117_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":40,"Losses":0},{"AccountId":"76561198299952781","PersonaName":"DNA MARQED","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/036004c70a27353062f2d25865eb6269a1ed179c_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":58,"Losses":0},{"AccountId":"76561198956114832","PersonaName":"DNA TMONEY","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6dfad1a8d16e68c65e7cd9f29bcdea19a3fd7a5a_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":40,"Losses":0},{"AccountId":"76561198284236394","PersonaName":"DNA Sacred","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4371d32982ee24309880e6e19ebe5debfe4bc126_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":0,"Wins":0,"Ties":45,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"b84055b1-4526-4b8c-9bb5-66651379656a","SquadId1":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","SquadId2":"a16cf469-cf04-4e51-877b-1c68871a26de","Squad1Members":["76561197978004027","76561198025903555","76561198066255758","76561198086950640","76561198138440998"],"Squad1Name":"Midnight","Squad2Members":["76561198272413893","76561198284236394","76561198299952781","76561198348351207","76561198956114832"],"Squad2Name":"Life","GameMode":1},"users":[{"AccountId":"76561197978004027","PersonaName":"BennyAu","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60807d914e40593e99a446fe3a859467b4b1533a_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":1,"Ties":11,"Losses":2},{"AccountId":"76561198025903555","PersonaName":"TheMelvinMan","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cc/cc80990adf0d471d44d790bee0d0bc13c34eb87e_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":1,"Ties":78,"Losses":1},{"AccountId":"76561198066255758","PersonaName":"Intell_mike","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/83/831084fc812b34884b2091565799e60bfa9fa931_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198138440998","PersonaName":"LiquidHotdogs","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/86/86eabc204bc8fc284d64facf9df12209911331ab_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":41,"Losses":0},{"AccountId":"76561198086950640","PersonaName":"Aristides","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4355ee453756f0eda4c6716298fd7e5345579ae7_full.jpg","SquadId":"76b38a34-cddf-48e1-afdf-8dc395cdacbe","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198272413893","PersonaName":"DNA Kxdee","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f4/f4278f385949efb4374b2d8d8f6d186e54b74734_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":70,"Losses":0},{"AccountId":"76561198348351207","PersonaName":"DNA SauceSoldier","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6b/6b03a52ca002160714c3cd30b461919d05097117_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":40,"Losses":0},{"AccountId":"76561198299952781","PersonaName":"DNA MARQED","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/036004c70a27353062f2d25865eb6269a1ed179c_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":58,"Losses":0},{"AccountId":"76561198956114832","PersonaName":"DNA TMONEY","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6d/6dfad1a8d16e68c65e7cd9f29bcdea19a3fd7a5a_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":1,"Wins":0,"Ties":40,"Losses":0},{"AccountId":"76561198284236394","PersonaName":"DNA Sacred","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/43/4371d32982ee24309880e6e19ebe5debfe4bc126_full.jpg","SquadId":"a16cf469-cf04-4e51-877b-1c68871a26de","Region":0,"Wins":0,"Ties":45,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197978004027 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025903555 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198066255758 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198138440998 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198086950640 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198272413893 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198348351207 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198299952781 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198956114832 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198284236394 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( b84055b1-4526-4b8c-9bb5-66651379656a , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( b84055b1-4526-4b8c-9bb5-66651379656a , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198139089629\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\"],\"newSquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198139089629\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[\"76561197987571579\",\"76561198098336125\"],\"newSquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198139089629","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":["76561197987571579","76561198098336125"],"newSquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198139089629, bd174709-31f9-428e-843d-333ef56bbf0e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"b84055b1-4526-4b8c-9bb5-66651379656a\",\"SquadId1\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Squad1Members\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198086950640\",\"76561198138440998\"],\"Squad1Name\":\"Midnight\",\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"Squad2Name\":\"Life\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"b84055b1-4526-4b8c-9bb5-66651379656a\",\"SquadId1\":\"76b38a34-cddf-48e1-afdf-8dc395cdacbe\",\"SquadId2\":\"a16cf469-cf04-4e51-877b-1c68871a26de\",\"Squad1Members\":[\"76561197978004027\",\"76561198025903555\",\"76561198066255758\",\"76561198086950640\",\"76561198138440998\"],\"Squad1Name\":\"Midnight\",\"Squad2Members\":[\"76561198272413893\",\"76561198284236394\",\"76561198299952781\",\"76561198348351207\",\"76561198956114832\"],\"Squad2Name\":\"Life\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( b84055b1-4526-4b8c-9bb5-66651379656a ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198203464811\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561199085963550\"],\"newSquadId\":\"6ebe8761-18cc-4c7d-a96a-adab66ec6902\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198203464811\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[\"76561197993838258\",\"76561198059510483\",\"76561198125832979\",\"76561199085963550\"],\"newSquadId\":\"6ebe8761-18cc-4c7d-a96a-adab66ec6902\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198203464811","squadId":"517497ee-dcdd-44de-8781-e0769567bb0b","squadMemberIds":["76561197993838258","76561198059510483","76561198125832979","76561199085963550"],"newSquadId":"6ebe8761-18cc-4c7d-a96a-adab66ec6902","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198203464811, 517497ee-dcdd-44de-8781-e0769567bb0b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":43,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"Region\":1,\"Wins\":0,\"Ties\":43,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198098336125","PersonaName":"Doughboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg","SquadId":"bd174709-31f9-428e-843d-333ef56bbf0e","Region":1,"Wins":0,"Ties":43,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198098336125 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1450.582 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197993838258\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[\"76561198059510483\",\"76561198125832979\",\"76561199085963550\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197993838258\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[\"76561198059510483\",\"76561198125832979\",\"76561199085963550\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197993838258","squadId":"517497ee-dcdd-44de-8781-e0769567bb0b","squadMemberIds":["76561198059510483","76561198125832979","76561199085963550"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197993838258, 517497ee-dcdd-44de-8781-e0769567bb0b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1465.604 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198059510483\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[\"76561198125832979\",\"76561199085963550\"],\"newSquadId\":\"8ebe496a-5b3a-4a27-b167-9a8bb73f2b96\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198059510483\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[\"76561198125832979\",\"76561199085963550\"],\"newSquadId\":\"8ebe496a-5b3a-4a27-b167-9a8bb73f2b96\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198059510483","squadId":"517497ee-dcdd-44de-8781-e0769567bb0b","squadMemberIds":["76561198125832979","76561199085963550"],"newSquadId":"8ebe496a-5b3a-4a27-b167-9a8bb73f2b96","wasKicked":true,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198059510483, 517497ee-dcdd-44de-8781-e0769567bb0b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Squad1Members\":[\"76561198022300740\",\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad1Name\":\"Talon\",\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"Squad2Name\":\"Bishop\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"ac7bfaa7-f8b0-414a-acff-755f0f081852\",\"SquadId1\":\"24aba57a-5b40-44b4-93b3-065ff248b4bf\",\"SquadId2\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Squad1Members\":[\"76561198022300740\",\"76561198056770745\",\"76561198099439785\",\"76561198167817949\",\"76561198425445949\"],\"Squad1Name\":\"Talon\",\"Squad2Members\":[\"76561198048178050\",\"76561198076788794\",\"76561198078234360\",\"76561198144334199\",\"76561198165196382\"],\"Squad2Name\":\"Bishop\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"ac7bfaa7-f8b0-414a-acff-755f0f081852","SquadId1":"24aba57a-5b40-44b4-93b3-065ff248b4bf","SquadId2":"715f9c40-2eaa-4751-8a02-c045d017c972","Squad1Members":["76561198022300740","76561198056770745","76561198099439785","76561198167817949","76561198425445949"],"Squad1Name":"Talon","Squad2Members":["76561198048178050","76561198076788794","76561198078234360","76561198144334199","76561198165196382"],"Squad2Name":"Bishop","GameMode":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( ac7bfaa7-f8b0-414a-acff-755f0f081852 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198119765169\",\"squadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"squadMemberIds\":[\"76561198979915668\",\"76561198356106811\",\"76561198874540479\",\"76561198032821164\",\"76561198119765169\"],\"users\":[{\"AccountId\":\"76561198979915668\",\"PersonaName\":\"droopdown2\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b0ba6b42a060c5768b26b1c07133caf154bba9e_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f6d9257ca1c7ccfceec3f28cc87c6a4cbad75dd6_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":95,\"Losses\":1,\"Rank\":4},{\"AccountId\":\"76561198874540479\",\"PersonaName\":\"Reeh\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/011bb9528366b4fc36e7424396ae9a43dab7179f_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0},{\"AccountId\":\"76561198032821164\",\"PersonaName\":\"Donut\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2f/2f03436594e99b22f5091ea376bba8c756fea7ae_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":9,\"Losses\":0},{\"AccountId\":\"76561198119765169\",\"PersonaName\":\"airpodallen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ad/ad00dab085f59755148e9c191ebf7e3062eee4f0_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0}],\"squadName\":\"Mantis\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198119765169\",\"squadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"squadMemberIds\":[\"76561198979915668\",\"76561198356106811\",\"76561198874540479\",\"76561198032821164\",\"76561198119765169\"],\"users\":[{\"AccountId\":\"76561198979915668\",\"PersonaName\":\"droopdown2\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b0ba6b42a060c5768b26b1c07133caf154bba9e_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f6d9257ca1c7ccfceec3f28cc87c6a4cbad75dd6_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":95,\"Losses\":1,\"Rank\":4},{\"AccountId\":\"76561198874540479\",\"PersonaName\":\"Reeh\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/011bb9528366b4fc36e7424396ae9a43dab7179f_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0},{\"AccountId\":\"76561198032821164\",\"PersonaName\":\"Donut\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2f/2f03436594e99b22f5091ea376bba8c756fea7ae_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":9,\"Losses\":0},{\"AccountId\":\"76561198119765169\",\"PersonaName\":\"airpodallen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ad/ad00dab085f59755148e9c191ebf7e3062eee4f0_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0}],\"squadName\":\"Mantis\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198119765169","squadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","squadMemberIds":["76561198979915668","76561198356106811","76561198874540479","76561198032821164","76561198119765169"],"users":[{"AccountId":"76561198979915668","PersonaName":"droopdown2","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b0ba6b42a060c5768b26b1c07133caf154bba9e_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198356106811","PersonaName":"PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f6d9257ca1c7ccfceec3f28cc87c6a4cbad75dd6_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":95,"Losses":1,"Rank":4},{"AccountId":"76561198874540479","PersonaName":"Reeh","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/011bb9528366b4fc36e7424396ae9a43dab7179f_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":37,"Losses":0},{"AccountId":"76561198032821164","PersonaName":"Donut","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2f/2f03436594e99b22f5091ea376bba8c756fea7ae_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":9,"Losses":0},{"AccountId":"76561198119765169","PersonaName":"airpodallen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ad/ad00dab085f59755148e9c191ebf7e3062eee4f0_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":5,"Losses":0}],"squadName":"Mantis","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198979915668 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198874540479 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198032821164 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198119765169 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"SquadId1\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"SquadId2\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Squad1Members\":[\"76561198139089629\",\"76561198159275303\"],\"Squad1Name\":\"Vox\",\"Squad2Members\":[\"76561198032821164\",\"76561198119765169\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"Squad2Name\":\"Mantis\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198159275303\",\"PersonaName\":\"vick\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198979915668\",\"PersonaName\":\"droopdown2\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b0ba6b42a060c5768b26b1c07133caf154bba9e_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f6d9257ca1c7ccfceec3f28cc87c6a4cbad75dd6_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":95,\"Losses\":1,\"Rank\":4},{\"AccountId\":\"76561198874540479\",\"PersonaName\":\"Reeh\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/011bb9528366b4fc36e7424396ae9a43dab7179f_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0},{\"AccountId\":\"76561198032821164\",\"PersonaName\":\"Donut\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2f/2f03436594e99b22f5091ea376bba8c756fea7ae_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":9,\"Losses\":0},{\"AccountId\":\"76561198119765169\",\"PersonaName\":\"airpodallen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ad/ad00dab085f59755148e9c191ebf7e3062eee4f0_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"SquadId1\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"SquadId2\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Squad1Members\":[\"76561198139089629\",\"76561198159275303\"],\"Squad1Name\":\"Vox\",\"Squad2Members\":[\"76561198032821164\",\"76561198119765169\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"Squad2Name\":\"Mantis\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198159275303\",\"PersonaName\":\"vick\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198979915668\",\"PersonaName\":\"droopdown2\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b0ba6b42a060c5768b26b1c07133caf154bba9e_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f6d9257ca1c7ccfceec3f28cc87c6a4cbad75dd6_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":95,\"Losses\":1,\"Rank\":4},{\"AccountId\":\"76561198874540479\",\"PersonaName\":\"Reeh\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/011bb9528366b4fc36e7424396ae9a43dab7179f_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":37,\"Losses\":0},{\"AccountId\":\"76561198032821164\",\"PersonaName\":\"Donut\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2f/2f03436594e99b22f5091ea376bba8c756fea7ae_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":9,\"Losses\":0},{\"AccountId\":\"76561198119765169\",\"PersonaName\":\"airpodallen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ad/ad00dab085f59755148e9c191ebf7e3062eee4f0_full.jpg\",\"SquadId\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Region\":1,\"Wins\":0,\"Ties\":5,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","SquadId1":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","SquadId2":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Squad1Members":["76561198139089629","76561198159275303"],"Squad1Name":"Vox","Squad2Members":["76561198032821164","76561198119765169","76561198356106811","76561198874540479","76561198979915668"],"Squad2Name":"Mantis","GameMode":1},"users":[{"AccountId":"76561198139089629","PersonaName":"pako","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","Region":1,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198159275303","PersonaName":"vick","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198979915668","PersonaName":"droopdown2","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b0ba6b42a060c5768b26b1c07133caf154bba9e_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198356106811","PersonaName":"PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f6d9257ca1c7ccfceec3f28cc87c6a4cbad75dd6_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":95,"Losses":1,"Rank":4},{"AccountId":"76561198874540479","PersonaName":"Reeh","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/011bb9528366b4fc36e7424396ae9a43dab7179f_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":37,"Losses":0},{"AccountId":"76561198032821164","PersonaName":"Donut","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2f/2f03436594e99b22f5091ea376bba8c756fea7ae_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":9,"Losses":0},{"AccountId":"76561198119765169","PersonaName":"airpodallen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ad/ad00dab085f59755148e9c191ebf7e3062eee4f0_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":5,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","SquadId1":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","SquadId2":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Squad1Members":["76561198139089629","76561198159275303"],"Squad1Name":"Vox","Squad2Members":["76561198032821164","76561198119765169","76561198356106811","76561198874540479","76561198979915668"],"Squad2Name":"Mantis","GameMode":1},"users":[{"AccountId":"76561198139089629","PersonaName":"pako","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","Region":1,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198159275303","PersonaName":"vick","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198979915668","PersonaName":"droopdown2","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b0ba6b42a060c5768b26b1c07133caf154bba9e_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198356106811","PersonaName":"PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f6d9257ca1c7ccfceec3f28cc87c6a4cbad75dd6_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":95,"Losses":1,"Rank":4},{"AccountId":"76561198874540479","PersonaName":"Reeh","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/011bb9528366b4fc36e7424396ae9a43dab7179f_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":37,"Losses":0},{"AccountId":"76561198032821164","PersonaName":"Donut","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2f/2f03436594e99b22f5091ea376bba8c756fea7ae_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":9,"Losses":0},{"AccountId":"76561198119765169","PersonaName":"airpodallen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ad/ad00dab085f59755148e9c191ebf7e3062eee4f0_full.jpg","SquadId":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","Region":1,"Wins":0,"Ties":5,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198139089629 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159275303 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198979915668 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198874540479 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198032821164 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198119765169 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 82e720e9-f195-4108-9cc8-b1c526e4aebe , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 82e720e9-f195-4108-9cc8-b1c526e4aebe , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198078234360","PersonaName":"ckirk","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":6,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198078234360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"SquadId1\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"SquadId2\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Squad1Members\":[\"76561198139089629\",\"76561198159275303\"],\"Squad1Name\":\"Vox\",\"Squad2Members\":[\"76561198032821164\",\"76561198119765169\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"Squad2Name\":\"Mantis\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"SquadId1\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"SquadId2\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"Squad1Members\":[\"76561198139089629\",\"76561198159275303\"],\"Squad1Name\":\"Vox\",\"Squad2Members\":[\"76561198032821164\",\"76561198119765169\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"Squad2Name\":\"Mantis\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 82e720e9-f195-4108-9cc8-b1c526e4aebe ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198029578778\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198029578778\",\"76561198139089629\",\"76561198159275303\"],\"Squad2Elo\":996.7936098117455,\"Squad2Members\":[\"76561198032821164\",\"76561198119765169\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"SquadId2\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"ServerId\":\"7aecdfbf-dcfa-4073-964a-580fd8009eba\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Mantis\",\"GameMode\":1,\"SquadId1\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198029578778\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561198029578778\",\"76561198139089629\",\"76561198159275303\"],\"Squad2Elo\":996.7936098117455,\"Squad2Members\":[\"76561198032821164\",\"76561198119765169\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"SquadId2\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"ServerId\":\"7aecdfbf-dcfa-4073-964a-580fd8009eba\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Mantis\",\"GameMode\":1,\"SquadId1\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198029578778","match":{"Squad1Elo":1000,"MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Squad1Name":"Vox","Squad1Members":["76561198029578778","76561198139089629","76561198159275303"],"Squad2Elo":996.7936098117455,"Squad2Members":["76561198032821164","76561198119765169","76561198356106811","76561198874540479","76561198979915668"],"SquadId2":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","ServerId":"7aecdfbf-dcfa-4073-964a-580fd8009eba","ServerURL":"64.58.127.100:10100","Squad2Name":"Mantis","GameMode":1,"SquadId1":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 82e720e9-f195-4108-9cc8-b1c526e4aebe , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 82e720e9-f195-4108-9cc8-b1c526e4aebe , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198078234360\",\"squadId\":\"57524c7d-8536-4f76-a982-135855173bdb\",\"squadMemberIds\":[\"76561198078234360\"],\"users\":[{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}],\"squadName\":\"Mountain\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198078234360\",\"squadId\":\"57524c7d-8536-4f76-a982-135855173bdb\",\"squadMemberIds\":[\"76561198078234360\"],\"users\":[{\"AccountId\":\"76561198078234360\",\"PersonaName\":\"ckirk\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}],\"squadName\":\"Mountain\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198078234360","squadId":"57524c7d-8536-4f76-a982-135855173bdb","squadMemberIds":["76561198078234360"],"users":[{"AccountId":"76561198078234360","PersonaName":"ckirk","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ef01957460777999aae1a8ee09c9b7eae3bb3b1_full.jpg","Region":1,"Wins":0,"Ties":6,"Losses":0}],"squadName":"Mountain","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198078234360 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198078234360\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198165196382\",\"76561198076788794\",\"76561198048178050\",\"76561198144334199\"],\"newSquadId\":\"57524c7d-8536-4f76-a982-135855173bdb\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198078234360\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198165196382\",\"76561198076788794\",\"76561198048178050\",\"76561198144334199\"],\"newSquadId\":\"57524c7d-8536-4f76-a982-135855173bdb\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198078234360","squadId":"715f9c40-2eaa-4751-8a02-c045d017c972","squadMemberIds":["76561198165196382","76561198076788794","76561198048178050","76561198144334199"],"newSquadId":"57524c7d-8536-4f76-a982-135855173bdb","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198078234360, 715f9c40-2eaa-4751-8a02-c045d017c972, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198165196382\",\"PersonaName\":\"Chuckulent.ttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198165196382","PersonaName":"Chuckulent.ttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"715f9c40-2eaa-4751-8a02-c045d017c972","Region":1,"Wins":0,"Ties":4,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198165196382 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198165196382, 715f9c40-2eaa-4751-8a02-c045d017c972, 715f9c40-2eaa-4751-8a02-c045d017c972 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198165196382 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198165196382\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198076788794\",\"76561198048178050\",\"76561198144334199\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198165196382\",\"squadId\":\"715f9c40-2eaa-4751-8a02-c045d017c972\",\"squadMemberIds\":[\"76561198076788794\",\"76561198048178050\",\"76561198144334199\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198165196382","squadId":"715f9c40-2eaa-4751-8a02-c045d017c972","squadMemberIds":["76561198076788794","76561198048178050","76561198144334199"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198098336125\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198098336125\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198098336125","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198098336125, bd174709-31f9-428e-843d-333ef56bbf0e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197987571579\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197987571579\",\"squadId\":\"bd174709-31f9-428e-843d-333ef56bbf0e\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197987571579","squadId":"bd174709-31f9-428e-843d-333ef56bbf0e","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197987571579, bd174709-31f9-428e-843d-333ef56bbf0e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198098336125\",\"squadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"squadMemberIds\":[\"76561198139089629\",\"76561198159275303\",\"76561198029578778\",\"76561198098336125\",\"76561197987571579\"],\"users\":[{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198159275303\",\"PersonaName\":\"vick\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198029578778\",\"PersonaName\":\"skyzm\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/65c5fd02f6978a9f37a465440c97c0d28910db9a_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":43,\"Losses\":0},{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198098336125\",\"squadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"squadMemberIds\":[\"76561198139089629\",\"76561198159275303\",\"76561198029578778\",\"76561198098336125\",\"76561197987571579\"],\"users\":[{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198159275303\",\"PersonaName\":\"vick\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198029578778\",\"PersonaName\":\"skyzm\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/65c5fd02f6978a9f37a465440c97c0d28910db9a_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":43,\"Losses\":0},{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198098336125","squadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","squadMemberIds":["76561198139089629","76561198159275303","76561198029578778","76561198098336125","76561197987571579"],"users":[{"AccountId":"76561198139089629","PersonaName":"pako","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Region":1,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198159275303","PersonaName":"vick","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198029578778","PersonaName":"skyzm","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/65c5fd02f6978a9f37a465440c97c0d28910db9a_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198098336125","PersonaName":"Doughboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","Region":1,"Wins":0,"Ties":43,"Losses":0},{"AccountId":"76561197987571579","PersonaName":"Smug Square","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","Region":1,"Wins":0,"Ties":42,"Losses":0}],"squadName":"Vox","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198139089629 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159275303 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029578778 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198098336125 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197987571579 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197987571579\",\"squadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"squadMemberIds\":[\"76561198139089629\",\"76561198159275303\",\"76561198029578778\",\"76561198098336125\",\"76561197987571579\"],\"users\":[{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198159275303\",\"PersonaName\":\"vick\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198029578778\",\"PersonaName\":\"skyzm\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/65c5fd02f6978a9f37a465440c97c0d28910db9a_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":43,\"Losses\":0},{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197987571579\",\"squadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"squadMemberIds\":[\"76561198139089629\",\"76561198159275303\",\"76561198029578778\",\"76561198098336125\",\"76561197987571579\"],\"users\":[{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0},{\"AccountId\":\"76561198159275303\",\"PersonaName\":\"vick\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198029578778\",\"PersonaName\":\"skyzm\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/65c5fd02f6978a9f37a465440c97c0d28910db9a_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":43,\"Losses\":0},{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197987571579","squadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","squadMemberIds":["76561198139089629","76561198159275303","76561198029578778","76561198098336125","76561197987571579"],"users":[{"AccountId":"76561198139089629","PersonaName":"pako","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Region":1,"Wins":0,"Ties":49,"Losses":0},{"AccountId":"76561198159275303","PersonaName":"vick","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198029578778","PersonaName":"skyzm","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/65c5fd02f6978a9f37a465440c97c0d28910db9a_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198098336125","PersonaName":"Doughboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","Region":1,"Wins":0,"Ties":43,"Losses":0},{"AccountId":"76561197987571579","PersonaName":"Smug Square","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","Region":1,"Wins":0,"Ties":42,"Losses":0}],"squadName":"Vox","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198139089629 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159275303 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029578778 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198098336125 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197987571579 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197987571579\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561197987571579\",\"76561198029578778\",\"76561198098336125\",\"76561198139089629\",\"76561198159275303\"],\"Squad2Elo\":996.7936098117455,\"Squad2Members\":[\"76561198032821164\",\"76561198119765169\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"SquadId2\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"ServerId\":\"7aecdfbf-dcfa-4073-964a-580fd8009eba\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Mantis\",\"GameMode\":1,\"SquadId1\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197987571579\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561197987571579\",\"76561198029578778\",\"76561198098336125\",\"76561198139089629\",\"76561198159275303\"],\"Squad2Elo\":996.7936098117455,\"Squad2Members\":[\"76561198032821164\",\"76561198119765169\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"SquadId2\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"ServerId\":\"7aecdfbf-dcfa-4073-964a-580fd8009eba\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Mantis\",\"GameMode\":1,\"SquadId1\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561197987571579","match":{"Squad1Elo":1000,"MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Squad1Name":"Vox","Squad1Members":["76561197987571579","76561198029578778","76561198098336125","76561198139089629","76561198159275303"],"Squad2Elo":996.7936098117455,"Squad2Members":["76561198032821164","76561198119765169","76561198356106811","76561198874540479","76561198979915668"],"SquadId2":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","ServerId":"7aecdfbf-dcfa-4073-964a-580fd8009eba","ServerURL":"64.58.127.100:10100","Squad2Name":"Mantis","GameMode":1,"SquadId1":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 82e720e9-f195-4108-9cc8-b1c526e4aebe , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 82e720e9-f195-4108-9cc8-b1c526e4aebe , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198098336125\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561197987571579\",\"76561198029578778\",\"76561198098336125\",\"76561198139089629\",\"76561198159275303\"],\"Squad2Elo\":996.7936098117455,\"Squad2Members\":[\"76561198032821164\",\"76561198119765169\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"SquadId2\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"ServerId\":\"7aecdfbf-dcfa-4073-964a-580fd8009eba\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Mantis\",\"GameMode\":1,\"SquadId1\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198098336125\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Squad1Name\":\"Vox\",\"Squad1Members\":[\"76561197987571579\",\"76561198029578778\",\"76561198098336125\",\"76561198139089629\",\"76561198159275303\"],\"Squad2Elo\":996.7936098117455,\"Squad2Members\":[\"76561198032821164\",\"76561198119765169\",\"76561198356106811\",\"76561198874540479\",\"76561198979915668\"],\"SquadId2\":\"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60\",\"ServerId\":\"7aecdfbf-dcfa-4073-964a-580fd8009eba\",\"ServerURL\":\"64.58.127.100:10100\",\"Squad2Name\":\"Mantis\",\"GameMode\":1,\"SquadId1\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198098336125","match":{"Squad1Elo":1000,"MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Squad1Name":"Vox","Squad1Members":["76561197987571579","76561198029578778","76561198098336125","76561198139089629","76561198159275303"],"Squad2Elo":996.7936098117455,"Squad2Members":["76561198032821164","76561198119765169","76561198356106811","76561198874540479","76561198979915668"],"SquadId2":"ce5b4a9e-8c3a-409e-ba13-2a5e5e373f60","ServerId":"7aecdfbf-dcfa-4073-964a-580fd8009eba","ServerURL":"64.58.127.100:10100","Squad2Name":"Mantis","GameMode":1,"SquadId1":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 82e720e9-f195-4108-9cc8-b1c526e4aebe , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 82e720e9-f195-4108-9cc8-b1c526e4aebe , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force no breach on resim for tick 39499 on 117440528, breached on tick 39500 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 39500 for 117440528 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198007511914\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\"],\"newSquadId\":\"20894050-1572-4848-bda2-ab0c4db2593c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198007511914\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\"],\"newSquadId\":\"20894050-1572-4848-bda2-ab0c4db2593c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198007511914","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198048560633","76561198018979695","76561198077348161","76561198091922167"],"newSquadId":"20894050-1572-4848-bda2-ab0c4db2593c","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198007511914, 743802e1-6bae-4e6d-ba7d-502e6e4a18c1, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserLeftLocalSquad( 76561198007511914 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Destroying expired puck for entityId 1087 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MapPuckRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198007511914\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198207106733\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1377.0499161153643,\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198007511914\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198207106733\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1377.0499161153643,\"Squad2Members\":[\"76561198018979695\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198007511914","match":{"Squad1Elo":1000,"MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Squad1Name":"Noon","Squad1Members":["76561198125823341","76561198199086653","76561198207106733","76561198237996836","76561198415019092"],"Squad2Elo":1377.0499161153643,"Squad2Members":["76561198018979695","76561198048560633","76561198077348161","76561198091922167"],"SquadId2":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","ServerId":"beb80132-2c00-402b-b7af-4a5e8d41a830","ServerURL":"64.58.127.100:10200","Squad2Name":"Ares","GameMode":1,"SquadId1":"2ee70b07-1dc9-45bd-bc06-6228695f4f33"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:39697 Victim ID:1088 Killer ID:182 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198139089629\",\"squadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"squadMemberIds\":[\"76561198159275303\",\"76561198029578778\",\"76561198098336125\",\"76561197987571579\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198139089629\",\"squadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"squadMemberIds\":[\"76561198159275303\",\"76561198029578778\",\"76561198098336125\",\"76561197987571579\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198139089629","squadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","squadMemberIds":["76561198159275303","76561198029578778","76561198098336125","76561197987571579"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198139089629, 295bcb5d-79f3-4d85-8cfa-c8ae35515a0e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:39734 Victim ID:162 Killer ID:182 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: UpdateRepresentation ( False , 39918 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: Black Volumes ( 12 ): Weights Updated (0.15) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: Lights ( 82 ): DISABLED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:39840 Victim ID:180 Killer ID:117440529 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting initial molotov subsection positions UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198022300740\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\",\"76561198022300740\"],\"users\":[{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198022300740\",\"PersonaName\":\"PIGFAT PETE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e77f6ff49663d7e98d64b47c04a245d66ab5302c_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198022300740\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\",\"76561198022300740\"],\"users\":[{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":45,\"Ties\":3,\"Losses\":39},{\"AccountId\":\"76561198018979695\",\"PersonaName\":\"CaptainKn1ght\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":16,\"Ties\":43,\"Losses\":13,\"Rank\":11},{\"AccountId\":\"76561198077348161\",\"PersonaName\":\"Marbles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":240,\"Ties\":99,\"Losses\":98,\"Rank\":46},{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Region\":1,\"Wins\":446,\"Ties\":201,\"Losses\":202,\"Rank\":28},{\"AccountId\":\"76561198022300740\",\"PersonaName\":\"PIGFAT PETE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e77f6ff49663d7e98d64b47c04a245d66ab5302c_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0}],\"squadName\":\"Ares\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198022300740","squadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","squadMemberIds":["76561198048560633","76561198018979695","76561198077348161","76561198091922167","76561198022300740"],"users":[{"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":45,"Ties":3,"Losses":39},{"AccountId":"76561198018979695","PersonaName":"CaptainKn1ght","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fa/fa779933d01780481dead7e633caf0daaae3632d_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":16,"Ties":43,"Losses":13,"Rank":11},{"AccountId":"76561198077348161","PersonaName":"Marbles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e01bc2b924f9422ae4c9371022c1bf99d326e7d5_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":240,"Ties":99,"Losses":98,"Rank":46},{"AccountId":"76561198091922167","PersonaName":"Mackey Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Region":1,"Wins":446,"Ties":201,"Losses":202,"Rank":28},{"AccountId":"76561198022300740","PersonaName":"PIGFAT PETE","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e77f6ff49663d7e98d64b47c04a245d66ab5302c_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":0,"Ties":6,"Losses":0}],"squadName":"Ares","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198018979695 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198077348161 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198091922167 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198022300740 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198022300740 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\",\"76561198022300740\"],\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198077348161\",\"76561198091922167\",\"76561198022300740\"],\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198022300740\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198207106733\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1301.6399328922914,\"Squad2Members\":[\"76561198018979695\",\"76561198022300740\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198022300740\",\"match\":{\"Squad1Elo\":1000,\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"Squad1Name\":\"Noon\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198207106733\",\"76561198237996836\",\"76561198415019092\"],\"Squad2Elo\":1301.6399328922914,\"Squad2Members\":[\"76561198018979695\",\"76561198022300740\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"ServerId\":\"beb80132-2c00-402b-b7af-4a5e8d41a830\",\"ServerURL\":\"64.58.127.100:10200\",\"Squad2Name\":\"Ares\",\"GameMode\":1,\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\"},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198022300740","match":{"Squad1Elo":1000,"MatchId":"0c890844-7a6a-44dd-ab50-f48aa83f9460","Squad1Name":"Noon","Squad1Members":["76561198125823341","76561198199086653","76561198207106733","76561198237996836","76561198415019092"],"Squad2Elo":1301.6399328922914,"Squad2Members":["76561198018979695","76561198022300740","76561198048560633","76561198077348161","76561198091922167"],"SquadId2":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","ServerId":"beb80132-2c00-402b-b7af-4a5e8d41a830","ServerURL":"64.58.127.100:10200","Squad2Name":"Ares","GameMode":1,"SquadId1":"2ee70b07-1dc9-45bd-bc06-6228695f4f33"},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 0c890844-7a6a-44dd-ab50-f48aa83f9460 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 0c890844-7a6a-44dd-ab50-f48aa83f9460 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 1089 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 1089 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 180 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 1089 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198139089629\",\"squadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"squadMemberIds\":[\"76561198159275303\",\"76561198029578778\",\"76561198098336125\",\"76561197987571579\",\"76561198139089629\"],\"users\":[{\"AccountId\":\"76561198159275303\",\"PersonaName\":\"vick\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198029578778\",\"PersonaName\":\"skyzm\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/65c5fd02f6978a9f37a465440c97c0d28910db9a_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":43,\"Losses\":0},{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198139089629\",\"squadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"squadMemberIds\":[\"76561198159275303\",\"76561198029578778\",\"76561198098336125\",\"76561197987571579\",\"76561198139089629\"],\"users\":[{\"AccountId\":\"76561198159275303\",\"PersonaName\":\"vick\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":7,\"Losses\":0},{\"AccountId\":\"76561198029578778\",\"PersonaName\":\"skyzm\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/65c5fd02f6978a9f37a465440c97c0d28910db9a_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":10,\"Losses\":0},{\"AccountId\":\"76561198098336125\",\"PersonaName\":\"Doughboy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":43,\"Losses\":0},{\"AccountId\":\"76561197987571579\",\"PersonaName\":\"Smug Square\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":42,\"Losses\":0},{\"AccountId\":\"76561198139089629\",\"PersonaName\":\"pako\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg\",\"SquadId\":\"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e\",\"MatchId\":\"82e720e9-f195-4108-9cc8-b1c526e4aebe\",\"Region\":1,\"Wins\":0,\"Ties\":49,\"Losses\":0}],\"squadName\":\"Vox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198139089629","squadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","squadMemberIds":["76561198159275303","76561198029578778","76561198098336125","76561197987571579","76561198139089629"],"users":[{"AccountId":"76561198159275303","PersonaName":"vick","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/13/13df3c26973a24a857a1fc9cdc4a28544fec3d09_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Region":1,"Wins":0,"Ties":7,"Losses":0},{"AccountId":"76561198029578778","PersonaName":"skyzm","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/65c5fd02f6978a9f37a465440c97c0d28910db9a_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Region":1,"Wins":0,"Ties":10,"Losses":0},{"AccountId":"76561198098336125","PersonaName":"Doughboy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a63261240f23e36257fa6b298bea595913d1d21_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Region":1,"Wins":0,"Ties":43,"Losses":0},{"AccountId":"76561197987571579","PersonaName":"Smug Square","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b2/b2357bd610e369db626dbc68f4772dd9a16a164f_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Region":1,"Wins":0,"Ties":42,"Losses":0},{"AccountId":"76561198139089629","PersonaName":"pako","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/df/df0e24609e2c453039efe8cd5de2d1241c3f5dbb_full.jpg","SquadId":"295bcb5d-79f3-4d85-8cfa-c8ae35515a0e","MatchId":"82e720e9-f195-4108-9cc8-b1c526e4aebe","Region":1,"Wins":0,"Ties":49,"Losses":0}],"squadName":"Vox","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159275303 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198029578778 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198098336125 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197987571579 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198139089629 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayOneShot was called with a null AudioClip. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WeaponRenderer:HandleAudioEvent(String, UInt32) WeaponRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [117440519] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [117440519] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [117440519] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [117440519] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [117440519] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198125832979\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198125832979\",\"squadId\":\"517497ee-dcdd-44de-8781-e0769567bb0b\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198125832979","squadId":"517497ee-dcdd-44de-8781-e0769567bb0b","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198125832979, 517497ee-dcdd-44de-8781-e0769567bb0b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198125832979\",\"squadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"squadMemberIds\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561199085963550\",\"76561198125832979\"],\"users\":[{\"AccountId\":\"76561197979724298\",\"PersonaName\":\"Ramen King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0},{\"AccountId\":\"76561197999819977\",\"PersonaName\":\"King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/73/732e1f15d8efe6a7ced7e00c06e4a9a25bdae4ee_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198024219844\",\"PersonaName\":\"SpaceManCraig\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/597864d74bcddd4658e3b895df693a300c30cab1_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561199085963550\",\"PersonaName\":\"DipChip\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":47,\"Losses\":0},{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0}],\"squadName\":\"Neptune\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198125832979\",\"squadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"squadMemberIds\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561199085963550\",\"76561198125832979\"],\"users\":[{\"AccountId\":\"76561197979724298\",\"PersonaName\":\"Ramen King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0},{\"AccountId\":\"76561197999819977\",\"PersonaName\":\"King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/73/732e1f15d8efe6a7ced7e00c06e4a9a25bdae4ee_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198024219844\",\"PersonaName\":\"SpaceManCraig\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/597864d74bcddd4658e3b895df693a300c30cab1_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561199085963550\",\"PersonaName\":\"DipChip\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":47,\"Losses\":0},{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0}],\"squadName\":\"Neptune\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198125832979","squadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","squadMemberIds":["76561197979724298","76561197999819977","76561198024219844","76561199085963550","76561198125832979"],"users":[{"AccountId":"76561197979724298","PersonaName":"Ramen King","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":13,"Losses":0},{"AccountId":"76561197999819977","PersonaName":"King","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/73/732e1f15d8efe6a7ced7e00c06e4a9a25bdae4ee_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198024219844","PersonaName":"SpaceManCraig","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/597864d74bcddd4658e3b895df693a300c30cab1_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561199085963550","PersonaName":"DipChip","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":47,"Losses":0},{"AccountId":"76561198125832979","PersonaName":"WishingPole","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":33,"Losses":0}],"squadName":"Neptune","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197979724298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197999819977 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198024219844 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199085963550 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125832979 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199085963550\",\"squadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"squadMemberIds\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561199085963550\",\"76561198125832979\"],\"users\":[{\"AccountId\":\"76561197979724298\",\"PersonaName\":\"Ramen King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0},{\"AccountId\":\"76561197999819977\",\"PersonaName\":\"King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/73/732e1f15d8efe6a7ced7e00c06e4a9a25bdae4ee_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198024219844\",\"PersonaName\":\"SpaceManCraig\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/597864d74bcddd4658e3b895df693a300c30cab1_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561199085963550\",\"PersonaName\":\"DipChip\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":47,\"Losses\":0},{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0}],\"squadName\":\"Neptune\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199085963550\",\"squadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"squadMemberIds\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561199085963550\",\"76561198125832979\"],\"users\":[{\"AccountId\":\"76561197979724298\",\"PersonaName\":\"Ramen King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0},{\"AccountId\":\"76561197999819977\",\"PersonaName\":\"King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/73/732e1f15d8efe6a7ced7e00c06e4a9a25bdae4ee_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198024219844\",\"PersonaName\":\"SpaceManCraig\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/597864d74bcddd4658e3b895df693a300c30cab1_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561199085963550\",\"PersonaName\":\"DipChip\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":47,\"Losses\":0},{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0}],\"squadName\":\"Neptune\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199085963550","squadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","squadMemberIds":["76561197979724298","76561197999819977","76561198024219844","76561199085963550","76561198125832979"],"users":[{"AccountId":"76561197979724298","PersonaName":"Ramen King","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":13,"Losses":0},{"AccountId":"76561197999819977","PersonaName":"King","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/73/732e1f15d8efe6a7ced7e00c06e4a9a25bdae4ee_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198024219844","PersonaName":"SpaceManCraig","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/597864d74bcddd4658e3b895df693a300c30cab1_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561199085963550","PersonaName":"DipChip","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":47,"Losses":0},{"AccountId":"76561198125832979","PersonaName":"WishingPole","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":33,"Losses":0}],"squadName":"Neptune","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197979724298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197999819977 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198024219844 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199085963550 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125832979 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"8e455e1d-d05e-4271-94a0-e335bab04725\",\"SquadId1\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"SquadId2\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Squad1Members\":[\"76561197978653123\",\"76561197995253780\",\"76561197999687845\",\"76561198066089255\",\"76561198086385107\"],\"Squad1Name\":\"Badger\",\"Squad2Members\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561198125832979\",\"76561199085963550\"],\"Squad2Name\":\"Neptune\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198086385107\",\"PersonaName\":\"Jriski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b2a4d7edc7a14c9c5f53fc5ef33c73a9a903e0f_full.jpg\",\"SquadId\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"Region\":1},{\"AccountId\":\"76561198066089255\",\"PersonaName\":\"Minato Namikaze\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60716abbed8a92d489c573d1eaf8d884b066d845_full.jpg\",\"SquadId\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"Region\":1},{\"AccountId\":\"76561197978653123\",\"PersonaName\":\"Juan Wick\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfdcdab78a50d91053683dd55fc8253ab37446ea_full.jpg\",\"SquadId\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"Region\":1,\"Wins\":0,\"Ties\":15,\"Losses\":0},{\"AccountId\":\"76561197995253780\",\"PersonaName\":\"Swan Johnson\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/90/900078e34a8d665d6ca8d4d33e0f4a501c51f9f2_full.jpg\",\"SquadId\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"Region\":1},{\"AccountId\":\"76561197999687845\",\"PersonaName\":\"MeePeeks\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b99d84515a44d0081ffe4fd0ef75698602498a7_full.jpg\",\"SquadId\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561197979724298\",\"PersonaName\":\"Ramen King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0},{\"AccountId\":\"76561197999819977\",\"PersonaName\":\"King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/73/732e1f15d8efe6a7ced7e00c06e4a9a25bdae4ee_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198024219844\",\"PersonaName\":\"SpaceManCraig\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/597864d74bcddd4658e3b895df693a300c30cab1_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561199085963550\",\"PersonaName\":\"DipChip\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":47,\"Losses\":0},{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"8e455e1d-d05e-4271-94a0-e335bab04725\",\"SquadId1\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"SquadId2\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Squad1Members\":[\"76561197978653123\",\"76561197995253780\",\"76561197999687845\",\"76561198066089255\",\"76561198086385107\"],\"Squad1Name\":\"Badger\",\"Squad2Members\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561198125832979\",\"76561199085963550\"],\"Squad2Name\":\"Neptune\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198086385107\",\"PersonaName\":\"Jriski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b2a4d7edc7a14c9c5f53fc5ef33c73a9a903e0f_full.jpg\",\"SquadId\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"Region\":1},{\"AccountId\":\"76561198066089255\",\"PersonaName\":\"Minato Namikaze\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60716abbed8a92d489c573d1eaf8d884b066d845_full.jpg\",\"SquadId\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"Region\":1},{\"AccountId\":\"76561197978653123\",\"PersonaName\":\"Juan Wick\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfdcdab78a50d91053683dd55fc8253ab37446ea_full.jpg\",\"SquadId\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"Region\":1,\"Wins\":0,\"Ties\":15,\"Losses\":0},{\"AccountId\":\"76561197995253780\",\"PersonaName\":\"Swan Johnson\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/90/900078e34a8d665d6ca8d4d33e0f4a501c51f9f2_full.jpg\",\"SquadId\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"Region\":1},{\"AccountId\":\"76561197999687845\",\"PersonaName\":\"MeePeeks\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b99d84515a44d0081ffe4fd0ef75698602498a7_full.jpg\",\"SquadId\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"Region\":1,\"Wins\":0,\"Ties\":6,\"Losses\":0},{\"AccountId\":\"76561197979724298\",\"PersonaName\":\"Ramen King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":13,\"Losses\":0},{\"AccountId\":\"76561197999819977\",\"PersonaName\":\"King\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/73/732e1f15d8efe6a7ced7e00c06e4a9a25bdae4ee_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":8,\"Losses\":0},{\"AccountId\":\"76561198024219844\",\"PersonaName\":\"SpaceManCraig\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/597864d74bcddd4658e3b895df693a300c30cab1_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561199085963550\",\"PersonaName\":\"DipChip\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":47,\"Losses\":0},{\"AccountId\":\"76561198125832979\",\"PersonaName\":\"WishingPole\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg\",\"SquadId\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Region\":1,\"Wins\":0,\"Ties\":33,\"Losses\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"8e455e1d-d05e-4271-94a0-e335bab04725","SquadId1":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","SquadId2":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Squad1Members":["76561197978653123","76561197995253780","76561197999687845","76561198066089255","76561198086385107"],"Squad1Name":"Badger","Squad2Members":["76561197979724298","76561197999819977","76561198024219844","76561198125832979","76561199085963550"],"Squad2Name":"Neptune","GameMode":1},"users":[{"AccountId":"76561198086385107","PersonaName":"Jriski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b2a4d7edc7a14c9c5f53fc5ef33c73a9a903e0f_full.jpg","SquadId":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","Region":1},{"AccountId":"76561198066089255","PersonaName":"Minato Namikaze","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60716abbed8a92d489c573d1eaf8d884b066d845_full.jpg","SquadId":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","Region":1},{"AccountId":"76561197978653123","PersonaName":"Juan Wick","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfdcdab78a50d91053683dd55fc8253ab37446ea_full.jpg","SquadId":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","Region":1,"Wins":0,"Ties":15,"Losses":0},{"AccountId":"76561197995253780","PersonaName":"Swan Johnson","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/90/900078e34a8d665d6ca8d4d33e0f4a501c51f9f2_full.jpg","SquadId":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","Region":1},{"AccountId":"76561197999687845","PersonaName":"MeePeeks","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b99d84515a44d0081ffe4fd0ef75698602498a7_full.jpg","SquadId":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561197979724298","PersonaName":"Ramen King","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":13,"Losses":0},{"AccountId":"76561197999819977","PersonaName":"King","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/73/732e1f15d8efe6a7ced7e00c06e4a9a25bdae4ee_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198024219844","PersonaName":"SpaceManCraig","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/597864d74bcddd4658e3b895df693a300c30cab1_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561199085963550","PersonaName":"DipChip","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":47,"Losses":0},{"AccountId":"76561198125832979","PersonaName":"WishingPole","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":33,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ReadyUpManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"8e455e1d-d05e-4271-94a0-e335bab04725","SquadId1":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","SquadId2":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Squad1Members":["76561197978653123","76561197995253780","76561197999687845","76561198066089255","76561198086385107"],"Squad1Name":"Badger","Squad2Members":["76561197979724298","76561197999819977","76561198024219844","76561198125832979","76561199085963550"],"Squad2Name":"Neptune","GameMode":1},"users":[{"AccountId":"76561198086385107","PersonaName":"Jriski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b2a4d7edc7a14c9c5f53fc5ef33c73a9a903e0f_full.jpg","SquadId":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","Region":1},{"AccountId":"76561198066089255","PersonaName":"Minato Namikaze","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/60/60716abbed8a92d489c573d1eaf8d884b066d845_full.jpg","SquadId":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","Region":1},{"AccountId":"76561197978653123","PersonaName":"Juan Wick","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfdcdab78a50d91053683dd55fc8253ab37446ea_full.jpg","SquadId":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","Region":1,"Wins":0,"Ties":15,"Losses":0},{"AccountId":"76561197995253780","PersonaName":"Swan Johnson","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/90/900078e34a8d665d6ca8d4d33e0f4a501c51f9f2_full.jpg","SquadId":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","Region":1},{"AccountId":"76561197999687845","PersonaName":"MeePeeks","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9b/9b99d84515a44d0081ffe4fd0ef75698602498a7_full.jpg","SquadId":"12cfc9a5-78c9-4cc2-9998-21bd64873b5f","Region":1,"Wins":0,"Ties":6,"Losses":0},{"AccountId":"76561197979724298","PersonaName":"Ramen King","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f1/f12f7a9166074badec852bccc4cbeb4c5d28147f_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":13,"Losses":0},{"AccountId":"76561197999819977","PersonaName":"King","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/73/732e1f15d8efe6a7ced7e00c06e4a9a25bdae4ee_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":8,"Losses":0},{"AccountId":"76561198024219844","PersonaName":"SpaceManCraig","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/59/597864d74bcddd4658e3b895df693a300c30cab1_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":20,"Losses":0},{"AccountId":"76561199085963550","PersonaName":"DipChip","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7c/7cc39032cec65109a16a1bbbde1252d82222857f_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":47,"Losses":0},{"AccountId":"76561198125832979","PersonaName":"WishingPole","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/952eb598ec82a59454452a85534a3238322dbe0b_full.jpg","SquadId":"ab1f0b7d-2f1e-41ed-8912-957a9650a621","Region":1,"Wins":0,"Ties":33,"Losses":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198086385107 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198066089255 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197978653123 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197995253780 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197999687845 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197979724298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197999819977 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198024219844 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199085963550 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198125832979 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 8e455e1d-d05e-4271-94a0-e335bab04725 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 8e455e1d-d05e-4271-94a0-e335bab04725 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to gracefully disconnect from server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:TryGracefulDisconnect() GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Gracefully disconnected! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:TryGracefulDisconnect() GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: PURGING ALL GAME OBJECTS. . . AGAIN UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SceneLoader:CleanUp(Boolean) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: CLEANING UP ASSETS AND MEMORY. . . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SceneLoader:CleanUp(Boolean) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 108) Destroyed DP Client! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DPClient:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 972734 unused Assets to reduce memory usage. Loaded Objects now: 14686. Total: 2301.143600 ms (FindLiveObjects: 88.927600 ms CreateObjectMapping: 201.564500 ms MarkObjects: 1289.570300 ms DeleteObjects: 721.080800 ms) {"type":"matchEnded","data":"{\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198207106733\",\"76561198237996836\",\"76561198415019092\"],\"Squad1Name\":\"Noon\",\"Squad2Members\":[\"76561198018979695\",\"76561198022300740\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"Squad2Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"0c890844-7a6a-44dd-ab50-f48aa83f9460\",\"SquadId1\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"SquadId2\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Squad1Members\":[\"76561198125823341\",\"76561198199086653\",\"76561198207106733\",\"76561198237996836\",\"76561198415019092\"],\"Squad1Name\":\"Noon\",\"Squad2Members\":[\"76561198018979695\",\"76561198022300740\",\"76561198048560633\",\"76561198077348161\",\"76561198091922167\"],\"Squad2Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0c890844-7a6a-44dd-ab50-f48aa83f9460 TextState = Disconnected - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel 0c890844-7a6a-44dd-ab50-f48aa83f9460 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198157446529\",\"PersonaName\":\"CrossyCB\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/19/19141becf2d20adaa787051b84d904f03473a5c5_full.jpg\",\"SquadId\":\"63579b47-e4ae-44ac-9fa2-7c845717fc7e\",\"Region\":0,\"Wins\":0,\"Ties\":21,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198157446529\",\"PersonaName\":\"CrossyCB\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/19/19141becf2d20adaa787051b84d904f03473a5c5_full.jpg\",\"SquadId\":\"63579b47-e4ae-44ac-9fa2-7c845717fc7e\",\"Region\":0,\"Wins\":0,\"Ties\":21,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198157446529\",\"squadId\":\"63579b47-e4ae-44ac-9fa2-7c845717fc7e\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198157446529\",\"squadId\":\"63579b47-e4ae-44ac-9fa2-7c845717fc7e\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DebugMainMenuGECNetCommands.HandleLeaveSquadMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+MessageReceived.Invoke (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+<>c__DisplayClass103_0.b__0 (GECNet+MessageReceived handler) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.ProcessMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"8e455e1d-d05e-4271-94a0-e335bab04725\",\"SquadId1\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"SquadId2\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Squad1Members\":[\"76561197978653123\",\"76561197995253780\",\"76561197999687845\",\"76561198066089255\",\"76561198086385107\"],\"Squad1Name\":\"Badger\",\"Squad2Members\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561198125832979\",\"76561199085963550\"],\"Squad2Name\":\"Neptune\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"8e455e1d-d05e-4271-94a0-e335bab04725\",\"SquadId1\":\"12cfc9a5-78c9-4cc2-9998-21bd64873b5f\",\"SquadId2\":\"ab1f0b7d-2f1e-41ed-8912-957a9650a621\",\"Squad1Members\":[\"76561197978653123\",\"76561197995253780\",\"76561197999687845\",\"76561198066089255\",\"76561198086385107\"],\"Squad1Name\":\"Badger\",\"Squad2Members\":[\"76561197979724298\",\"76561197999819977\",\"76561198024219844\",\"76561198125832979\",\"76561199085963550\"],\"Squad2Name\":\"Neptune\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 8e455e1d-d05e-4271-94a0-e335bab04725 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198077348161\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198091922167\",\"76561198022300740\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198077348161\",\"squadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"squadMemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198091922167\",\"76561198022300740\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at DebugMainMenuGECNetCommands.HandleLeaveSquadMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+MessageReceived.Invoke (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+<>c__DisplayClass103_0.b__0 (GECNet+MessageReceived handler) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.ProcessMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198091922167\",\"76561198022300740\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198091922167\",\"76561198022300740\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":15,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":1,\"Wins\":0,\"Ties\":15,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":202,\"Losses\":202,\"Rank\":28}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198091922167\",\"PersonaName\":\"Mackey Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/79/79c269f3a72663472c30c318d43350ce96013c66_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":446,\"Ties\":202,\"Losses\":202,\"Rank\":28}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198091922167\",\"76561198022300740\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198091922167\",\"76561198022300740\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198125823341\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561198207106733\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198125823341\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198199086653\",\"76561198207106733\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at DebugMainMenuGECNetCommands.HandleLeaveSquadMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+MessageReceived.Invoke (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+<>c__DisplayClass103_0.b__0 (GECNet+MessageReceived handler) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.ProcessMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"leaveSquad","data":"{\"userId\":\"76561198199086653\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198207106733\"],\"newSquadId\":\"f82f036f-5fcf-488c-818b-e3e802057001\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198199086653\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198237996836\",\"76561198415019092\",\"76561198207106733\"],\"newSquadId\":\"f82f036f-5fcf-488c-818b-e3e802057001\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at DebugMainMenuGECNetCommands.HandleLeaveSquadMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+MessageReceived.Invoke (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+<>c__DisplayClass103_0.b__0 (GECNet+MessageReceived handler) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.ProcessMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198237996836\",\"squadId\":\"c03a13ab-0f40-425d-bfb3-3625721e86a1\",\"squadMemberIds\":[\"76561198237996836\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":15,\"Losses\":0}],\"squadName\":\"Leopard\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198237996836\",\"squadId\":\"c03a13ab-0f40-425d-bfb3-3625721e86a1\",\"squadMemberIds\":[\"76561198237996836\"],\"users\":[{\"AccountId\":\"76561198237996836\",\"PersonaName\":\"LIL_GOAT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6e/6e2703ca919304b0b211a8103620d8bb2829b80a_full.jpg\",\"Region\":1,\"Wins\":0,\"Ties\":15,\"Losses\":0}],\"squadName\":\"Leopard\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198237996836\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198415019092\",\"76561198207106733\"],\"newSquadId\":\"c03a13ab-0f40-425d-bfb3-3625721e86a1\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198237996836\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198415019092\",\"76561198207106733\"],\"newSquadId\":\"c03a13ab-0f40-425d-bfb3-3625721e86a1\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at DebugMainMenuGECNetCommands.HandleLeaveSquadMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+MessageReceived.Invoke (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+<>c__DisplayClass103_0.b__0 (GECNet+MessageReceived handler) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.ProcessMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"logon","data":"{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":56,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198415019092\",\"PersonaName\":\"40caligula\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a8/a88dfb176861735eb11a76d89ab863338ce6429f_full.jpg\",\"SquadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"Region\":0,\"Wins\":0,\"Ties\":56,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198091922167\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198091922167\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0c890844-7a6a-44dd-ab50-f48aa83f9460 TextState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) MessageReceived:Invoke(Message) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel 0c890844-7a6a-44dd-ab50-f48aa83f9460 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) MessageReceived:Invoke(Message) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: LOADING STARTING SCENE. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SceneLoader:LoadFirstScene() d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 108) WARNING: Shader Unsupported: 'SafeFrames' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader SafeFrames shader is not supported on this GPU (none of subshaders/fallbacks are suitable) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Factory] Vice Linebacker [-137275534] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_factory_ver2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 12.781500 ms Thanks for using Ignorance Threaded Edition! If you experience bugs with this version, please file a GitHub support ticket. https://github.com/SoftwareGuy/Ignorance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle Manifest: Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:Initialize(String) d__69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject) [ line 589] (Filename: Line: 589) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject) DoozyUI.UIManager:Awake() [ line 589] (Filename: Line: 589) UnpackingNoticeGUI::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 589] (Filename: Line: 589) LightmapsHelper :: Active Scene Changed from: { } to { Client } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 48956. Total: 1262.788500 ms (FindLiveObjects: 22.849500 ms CreateObjectMapping: 1.874800 ms MarkObjects: 1237.276400 ms DeleteObjects: 0.787000 ms) DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Assign DismissNotice callback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198207106733\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198415019092\"],\"newSquadId\":\"5ab2eb56-aa1f-46dd-8534-c2bf62cf9bc8\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198207106733\",\"squadId\":\"2ee70b07-1dc9-45bd-bc06-6228695f4f33\",\"squadMemberIds\":[\"76561198415019092\"],\"newSquadId\":\"5ab2eb56-aa1f-46dd-8534-c2bf62cf9bc8\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198207106733","squadId":"2ee70b07-1dc9-45bd-bc06-6228695f4f33","squadMemberIds":["76561198415019092"],"newSquadId":"5ab2eb56-aa1f-46dd-8534-c2bf62cf9bc8","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nKnown Issue: You may not see your friends online if your steam friends list is set to private or friends only\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nKnown Issue: You may not see your friends online if your steam friends list is set to private or friends only\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatPromptController::UpdateChatPromptText() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatPromptController:UpdateChatPromptText() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from None to isUnpackingBundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( None , isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Client has Entered UNPACKING State UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) [ line 731] (Filename: Line: 731) {"type":"logon","data":"{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":4,\"Losses\":39}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":4,\"Losses\":39}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":45,"Ties":4,"Losses":39} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":4,\"Losses\":39}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198048560633\",\"PersonaName\":\"Bullrover\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg\",\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"Region\":1,\"Wins\":45,\"Ties\":4,\"Losses\":39}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":45,"Ties":4,"Losses":39} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561198048560633","PersonaName":"Bullrover","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2b/2b9abe0bb38ffdddb0a292ab69e9f2062f8a5848_full.jpg","SquadId":"743802e1-6bae-4e6d-ba7d-502e6e4a18c1","Region":1,"Wins":45,"Ties":4,"Losses":39} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198048560633 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":15,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":15,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198091922167\",\"76561198022300740\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"743802e1-6bae-4e6d-ba7d-502e6e4a18c1\",\"MemberIds\":[\"76561198048560633\",\"76561198018979695\",\"76561198091922167\",\"76561198022300740\"],\"Name\":\"Ares\",\"GameMode\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) MessageReceived:Invoke(Message) <>c__DisplayClass103_0:b__0(MessageReceived) System.Action`1:Invoke(T) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)