Loading player data from Q:/SteamLibrary/steamapps/common/DueProcess/DueProcess_Data/data.unity3d Plugins: Failed to load 'Steamworks.NET' because one or more of its dependencies could not be loaded. Initialize engine version: 2021.2.12f1 (48b1aa000234) [Subsystems] Discovering subsystems at path Q:/SteamLibrary/steamapps/common/DueProcess/DueProcess_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Ti (ID=0x2489) Vendor: NVIDIA VRAM: 8038 MB Driver: 31.0.15.3179 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.191300 ms DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. SteamManager:Awake() [ line -1464209912] Command line args are: Q:\SteamLibrary\steamapps\common\DueProcess\DueProcess.exe UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommandLineParameters:.ctor() CommandLineParameters:get_Instance() GEC.IO.ConfigurationFile:get_configuationDirectory() GEC.IO.ConfigurationFile:get_configurationPath() GEC.IO.ConfigurationFile:get_Exists() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() [Debug] :: (7/7/2023 9:28:33 PM) :: Debug ClientConfigurationFiles: Reading Configuration UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ClientConfigurationFile:ReadConfiguration() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() [Debug] :: (7/7/2023 9:28:33 PM) :: Debug ClientConfigurationFiles: found { "PlayerName": "DEFENDER", "TeamSide": "DEFENDER", "ServerIp": "127.0.0.1", "ServerPort": "7100", "XGECNetIP": "ws://192.168.0.144:8880", "XXGECNetIP": "wss://Gecnet-test-env-user-request-server.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880", "GECNetIP": "wss://dueprocess-test.geccorp.net:8880", "UseSteamAuth": true, "EnableDevelopmentUI": false, "EnableVoiceOver": false, "UsePreselectedUserIcons": false, "UsePAXMenu": false, "ConnectToGECNet": true, "UsePlayerIconTextOverlays": false, "OfflineModeForegroundMap": "[training] training", "OfflineModeForegroundMapSet": "training", "OfflineModeBackgroundMapSet": "killhouse_day", "OfflineModeAdditionalBackgroundMapSets": [], "XOfflineModeForegroundMap": "training", "XOfflineModeBackgroundMapSets": ["killhouse_day"], "XGameServerConnectionEmulation": { "chanceOfDuplicates": 0.1, "chanceOfLoss": 0.1, "maxBandwidth": 10000000.0, "maxLatency": 20.0, "minLatency": 10.0 }, "OfflineModeMapSets": "{\"Items\":[{\"ForegroundMap\":\"[training] training\",\"ForegroundMapSet\":\"training\",\"BackgroundMapSet\":\"killhouse_day\",\"AdditionalBackgroundMapSets\":[],\"Description\":\"If you haven 't played the game before or you want to get a better handle on the basics, then this is the mode for you. \\n\\n*A shooting range is also available for practice here.\",\"BotLevel\":false},{\"ForegroundMap\":\"[Killhouse_Day] Martial Orion [-1830199780]\",\"ForegroundMapSet\":\"\",\"BackgroundMapSet\":\"killhouse_day\",\"AdditionalBackgroundMapSets\":[],\"Description\":\"An Attacker practice scenario to play against AI players offline.\\n\\nUse the difficulty selector to change the AI behavior.\",\"BotLevel\":true},{\"ForegroundMap\":\"[Killhouse_Day] Viking Fox [-1437630673] ()\",\"ForegroundMapSet\":\"\",\"BackgroundMapSet\":\"killhouse_day\",\"AdditionalBackgroundMapSets\":[],\"Description\":\"An Attacker practice scenario to play against AI players offline.\\n\\nUse the difficulty selector to change the AI behavior.\",\"BotLevel\":true},{\"ForegroundMap\":\"[Killhouse_Day] Eagle Thrust [1480787216] ()\",\"ForegroundMapSet\":\"\",\"BackgroundMapSet\":\"killhouse_day\",\"AdditionalBackgroundMapSets\":[],\"Description\":\"An Attacker practice scenario to play against AI players offline.\\n\\nUse the difficulty selector to change the AI behavior.\",\"BotLevel\":true},{\"ForegroundMap\":\"[Factory] Moist Phalanx [1591175436]\",\"ForegroundMapSet\":\"\",\"BackgroundMapSet\":\"factory\",\"AdditionalBackgroundMapSets\":[],\"Description\":\"An Attacker practice scenario to play against AI players offline.\\n\\nUse the difficulty selector to change the AI behavior.\",\"BotLevel\":true},{\"ForegroundMap\":\"[Factory] Ares Nimrod [-2074469371] ()\",\"ForegroundMapSet\":\"\",\"BackgroundMapSet\":\"factory\",\"AdditionalBackgroundMapSets\":[],\"Description\":\"An Attacker practice scenario to play against AI players offline.\\n\\nUse the difficulty selector to change the AI behavior.\",\"BotLevel\":true},{\"ForegroundMap\":\"[Factory] Atilla Red [280495538] ()\",\"ForegroundMapSet\":\"\",\"BackgroundMapSet\":\"factory\",\"AdditionalBackgroundMapSets\":[],\"Description\":\"An Attacker practice scenario to play against AI players offline.\\n\\nUse the difficulty selector to change the AI behavior.\",\"BotLevel\":true},{\"ForegroundMap\":\"[CStore] Falcon Trigger [2080122836] ()\",\"ForegroundMapSet\":\"\",\"BackgroundMapSet\":\"cstore\",\"AdditionalBackgroundMapSets\":[],\"Description\":\"An Attacker practice scenario to play against AI players offline.\\n\\nUse the difficulty selector to change the AI behavior.\",\"BotLevel\":true},{\"ForegroundMap\":\"[CStore] Certain Linebacker [1277054880]\",\"ForegroundMapSet\":\"\",\"BackgroundMapSet\":\"cstore\",\"AdditionalBackgroundMapSets\":[],\"Description\":\"An Attacker practice scenario to play against AI players offline.\\n\\nUse the difficulty selector to change the AI behavior.\",\"BotLevel\":true},{\"ForegroundMap\":\"[CStore] Corrupt Leopard [1960993929] ()\",\"ForegroundMapSet\":\"\",\"BackgroundMapSet\":\"cstore\",\"AdditionalBackgroundMapSets\":[],\"Description\":\"An Attacker practice scenario to play against AI players offline.\\n\\nUse the difficulty selector to change the AI behavior.\",\"BotLevel\":true}]}" } UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ClientConfigurationFile:ReadConfiguration() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() [Debug] :: (7/7/2023 9:28:33 PM) :: Debug ClientConfigurationFiles: done reading file ,wss://dueprocess-test.geccorp.net:8880,wss://dueprocess-test.geccorp.net:8880 UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() Bundle Version: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Awake() DPIO:: PlayerSettings initializing as: { "sensitivityX": 0.6000000238418579, "sensitivityY": 0.6000000238418579, "aimedX": 0.5, "aimedY": 0.5, "bracedX": 0.6000000238418579, "bracedY": 0.6000000238418579, "aimed2X": 0.20000000298023225, "aimed2Y": 0.20000000298023225, "toggleBlood": false, "toggleAim": false, "singleButtonAim": false, "invertAim": false, "playerName": "none", "toggleChatBox": true, "togglePlayerIcons": true, "toggleSquadNames": true, "enableAdminUI": false, "hasAcceptedEULA": true, "hrtfEnabled": false, "showTicker": true, "toggleMatchingFilter": true, "showFilterText": true, "hideXPGUI": false, "textMutedPlayers": [ "76561198032253609" ], "drawMutedPlayers": [ "76561198982832779" ], "cosmeticsUnchecked": [ 0 ], "checkedNewCosmetics": [ 26005, 27000, 32000, 29000, 33029, 34004, 35000, 26002, 26006, 27041 ], "attackerSavedCosmetics": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "defenderSavedCosmetics": [ 26005, 27041, 0, 29000, 0, 31000, 32000, 33029, 34004, 35000 ], "checkedPasses": [ 10, 1, 20 ], "passesPopupShown": [ 20 ], "defenderPresets": [ { "side": 1, "equippedItems": [ 26005, 27064, 0, 29025, 0, 31005, 32000, 33008, 34012, 35012 ] }, { "side": 1, "equippedItems": [ 26005, 27050, 0, 29014, 0, 31005, 32000, 33036, 34036, 35012 ] } ], "attackerPresets": [], "disableSprintBrace": false, "competitiveMusic": false, "disableMenuMusic": false, "holdInteractionDuration": 0.30000001192092898, "defaultToSatView": false, "useAlternatePlayerHitEffects": false, "disableAudioWhenNotInFocus": false, "crosshairColor": { "r": 0.0, "g": 0.0, "b": 0.0, "a": 1.0 } } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:ReadPrefs() DPIO:get_PlayerSettings() ChatDisplayController:Awake() DPIO:: SystemSettings initializing as: { "uiVolume": 0.5, "gameplayVolume": 0.5, "musicVolume": 0.30000001192092898, "masterVolume": 0.5, "audioOutputVolume": 100, "audioInputGain": 100, "micCalibrated": true, "audioInputDevice": "Microphone (3- HyperX Cloud Orbit S Hi-Res 2Ch)", "pttKey": 326, "pttMode": 1, "mute": false, "hasInitializedResolution": true, "customResolutionX": 0, "customResolutionY": 0, "windowMode": "Borderless", "disableMainMenuBackgroundScene": false, "disableAnimatedSquadModels": false, "hudScalingFactor": 0.75, "gameplayResolutionX": 2560, "memoryClearingFrequency": -1, "gameplayResolutionY": 1440, "scrollWheelSensitivity": 10 } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:ReadPrefs() DPIO:get_PlayerSettings() ChatDisplayController:Awake() GECNet WebSocket :: The current output action has been changed. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WebSocketSharp.Logger:output(String, LogLevel) WebSocketSharp.Logger:set_Output(Action`2) GECNet:Initialize(Boolean) ClientNetworkSubsystemManager:AttemptConnection() CustomizationManager::LoadCustomizationData() - Item Count: 466, Bundle Count: 501, Pass Count: 4, Season Pass Count: 1, Unlock Calendar Count: 1, Variant Collection Count: 83 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:LoadCustomizationData() CustomizationManager:Start() GECNet WebSocket :: A request to the server: GET / HTTP/1.1 User-Agent: websocket-sharp/1.0 Host: dueprocess-test.geccorp.net:8880 Upgrade: websocket Connection: Upgrade Sec-WebSocket-Key: IoL0msRk4ld0yRroO5sptA== Sec-WebSocket-Version: 13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WebSocketSharp.Logger:output(String, LogLevel) WebSocketSharp.WebSocket:sendHttpRequest(HttpRequest, Int32) WebSocketSharp.WebSocket:sendHandshakeRequest() WebSocketSharp.WebSocket:doHandshake() WebSocketSharp.WebSocket:connect() System.Runtime.Remoting.Messaging.AsyncResult:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() GECNet WebSocket :: A response to this request: HTTP/1.1 101 Switching Protocols Date: Sat, 08 Jul 2023 01:28:34 GMT Connection: upgrade Server: nginx/1.20.0 Upgrade: websocket Sec-WebSocket-Accept: HV122jZCUt8M4FlAUZg1CUvKM9A= UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WebSocketSharp.Logger:output(String, LogLevel) WebSocketSharp.WebSocket:sendHttpRequest(HttpRequest, Int32) WebSocketSharp.WebSocket:sendHandshakeRequest() WebSocketSharp.WebSocket:doHandshake() WebSocketSharp.WebSocket:connect() System.Runtime.Remoting.Messaging.AsyncResult:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() exepath is Q:/SteamLibrary/steamapps/common/DueProcess/DueProcess_Data/../GameAssembly.dll UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass148_0:b__0(GetAuthSessionTicketResponse_t) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) exe hash is ba0bd7c50598fd0b54f34ea73670a8b2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass148_0:b__0(GetAuthSessionTicketResponse_t) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) sending GECNet message: {"type":"auth","data":"","requestId":"1b55e3ec-4fad-4d19-bd54-2ee3ec8f9a8c","contextId":"23ed0bdc-3a88-4434-8250-bd33ccd5b89d","responseCode":0,"accountName":"76561197993024580","personaName":"Queso2469","sessionKey":"14000000DFDEF224D92B9D4544DCF30101001001DE4DA8641800000001000000020000003F2C47247C9FE48E8417F00106000000B8000000380000000400000044DCF30101001001F27F0B002EF5BB47A901A8C000000000CB3CA8644BECC3640100EB6103000100D8AC16000000000056759F47B04D0157FAB56C5D9226A2C2024467C2320A62F7FC02FB561EE3EE7ACF812D373F9A8CC4D1A1DA21FCF7A3F2172A8D7BD589DF3178060979C73B2133D8AA8FEA3B2857A0E0901C57C5C108D1C4537421FE98F039FCDFAAC650AFDF88717AADF252FD0358BFDD9C4922A354F3B5A0A3528F96EA73F9ADE353F7071BEA","version":"40763","bundleVersion":"","exeHash":"ba0bd7c50598fd0b54f34ea73670a8b2"} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass148_0:b__0(GetAuthSessionTicketResponse_t) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) {"type":"authStat","data":"success","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"authStat","data":"success","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() authentication: success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"fetchRelevantUsers","data":"","requestId":"","contextId":"edc7adf4-4b5e-4a02-abd8-d4f0bd65cd0e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"timeSync","data":"1688779715035","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"timeSync","data":"1688779715035","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"joinSquad","data":"{\"userId\":\"76561197993024580\",\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"squadMemberIds\":[\"76561197993024580\"],\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}],\"squadName\":\"Halt\",\"wasKicked\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197993024580\",\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"squadMemberIds\":[\"76561197993024580\"],\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}],\"squadName\":\"Halt\",\"wasKicked\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"myProfile","data":"{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient::HandleLogin( {"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":false,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient :: Vivox Username: Queso2469-76561197993024580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"login\",\"channelId\":\"\"}","requestId":"","contextId":"5d9a3638-0643-47b7-ba6c-aabafd7577bc","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleLogin(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197962125162\",\"76561197963193430\",\"76561197963621649\",\"76561197964721652\",\"76561197964755607\",\"76561197967704008\",\"76561197970306167\",\"76561197970521934\",\"76561197972020303\",\"76561197972164659\",\"76561197973284124\",\"76561197981669807\",\"76561197984752295\",\"76561197992484724\",\"76561197993032537\",\"76561197993248926\",\"76561197993261892\",\"76561197993268171\",\"76561197994271117\",\"76561197994365894\",\"76561197994614676\",\"76561197994870129\",\"76561197995252218\",\"76561197995555947\",\"76561197995561874\",\"76561197995620232\",\"76561197996380543\",\"76561197996459029\",\"76561197996498974\",\"76561197998304978\",\"76561197998759082\",\"76561197999585729\",\"76561198000082495\",\"76561198000672220\",\"76561198001735773\",\"76561198002772343\",\"76561198006978589\",\"76561198008637711\",\"76561198009725054\",\"76561198010305584\",\"76561198011377209\",\"76561198012262229\",\"76561198013045638\",\"76561198015035047\",\"76561198019528587\",\"76561198023294437\",\"76561198024082523\",\"76561198025003860\",\"76561198025769320\",\"76561198025970944\",\"76561198026709462\",\"76561198027194973\",\"76561198027866020\",\"76561198028940484\",\"76561198029164620\",\"76561198029455944\",\"76561198032411069\",\"76561198035681487\",\"76561198035689253\",\"76561198037562294\",\"76561198038175625\",\"76561198039803188\",\"76561198041054746\",\"76561198042264557\",\"76561198042595842\",\"76561198044047349\",\"76561198044251653\",\"76561198044693563\",\"76561198044818079\",\"76561198045424718\",\"76561198045439064\",\"76561198046374644\",\"76561198046421230\",\"76561198048096525\",\"76561198049736505\",\"76561198049803521\",\"76561198052397752\",\"76561198055626522\",\"76561198058401643\",\"76561198062547192\",\"76561198062650710\",\"76561198064416238\",\"76561198068193976\",\"76561198082227858\",\"76561198082253902\",\"76561198087107584\",\"76561198088387914\",\"76561198090278429\",\"76561198090340135\",\"76561198091842179\",\"76561198092598002\",\"76561198098810678\",\"76561198103095573\",\"76561198105908260\",\"76561198108523652\",\"76561198110340706\",\"76561198120886818\",\"76561198131694982\",\"76561198143339863\",\"76561198152080630\",\"76561198152673618\",\"76561198163499234\",\"76561198195745731\",\"76561198271661404\",\"76561198272997379\",\"76561198366014688\",\"76561198414053967\",\"76561198810426157\",\"76561199026275182\"]}","requestId":"","contextId":"fb247e8d-9af7-42ba-a28c-f01626b7f213","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() UserProfileInformation:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetSquadModel(Int32, EquippedCustomizationsManifest) CustomizationManager:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetSquadModel(Int32, EquippedCustomizationsManifest) CustomizationManager:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) MySquadModels:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) MySquadModels:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"enabledRegions","data":"{\"mask\":130,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"enabledRegions","data":"{\"mask\":130,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"success","data":"","requestId":"1b55e3ec-4fad-4d19-bd54-2ee3ec8f9a8c","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"success","data":"","requestId":"1b55e3ec-4fad-4d19-bd54-2ee3ec8f9a8c","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"itemsOwned","data":"{\"items\":[],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"itemsOwned","data":"{\"items\":[],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"currentBattlePasses","data":"{\"battlePasses\":[{\"AccountId\":\"76561197993024580\",\"BattlePassId\":1,\"CurrentTierIndex\":0,\"XpInTier\":0}],\"active\":1,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"currentBattlePasses","data":"{\"battlePasses\":[{\"AccountId\":\"76561197993024580\",\"BattlePassId\":1,\"CurrentTierIndex\":0,\"XpInTier\":0}],\"active\":1,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"miscRelevantUsers","data":"{\"array\":[],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"miscRelevantUsers","data":"{\"array\":[],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"vivoxToken","data":"{\"action\":\"login\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTg5NS4xOTYsInZ4YSI6ImxvZ2luIiwidnhpIjo4MzcsImYiOiJzaXA6LjIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLlF1ZXNvMjQ2OS03NjU2MTE5Nzk5MzAyNDU4MC5AbXR1MXhwLnZpdm94LmNvbSJ9.LXUqeskvCSIW0ruw_beD9eM1MyfkvcoJUoFs4fplLWg\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"login\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTg5NS4xOTYsInZ4YSI6ImxvZ2luIiwidnhpIjo4MzcsImYiOiJzaXA6LjIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLlF1ZXNvMjQ2OS03NjU2MTE5Nzk5MzAyNDU4MC5AbXR1MXhwLnZpdm94LmNvbSJ9.LXUqeskvCSIW0ruw_beD9eM1MyfkvcoJUoFs4fplLWg\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Vivox state set to: Logging In UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:OnLoginSessionPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) <>c__DisplayClass100_1:b__0() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() LoginSession: connectorHandle=C0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass83_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass8_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() sending GECNet message: {"type":"setOutfit","data":"{\"side\":0,\"outfit\":{\"side\":0,\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010]}}","requestId":"","contextId":"a7bb20db-330c-47f9-9223-eb78a5f5a106","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass79_0:b__1(Object, ElapsedEventArgs) System.Timers.Timer:MyTimerCallback(Object) System.Threading.ThreadPoolWorkQueue:Dispatch() Vivox state set to: Logged In UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:OnLoginSessionPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: sending request to join a9668e38-b744-4fa9-b8cc-e4af6339940c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) <>c__DisplayClass100_1:b__1(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\"}","requestId":"","contextId":"84e5b815-5be2-4ee4-b007-8d34e491d061","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass100_1:b__1(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxAudioInputDeviceManager::OnClientInitialized() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxAudioInputDeviceManager:OnClientInitialized(Client) <>c__DisplayClass100_1:b__1(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxAudioInputDeviceManager :: DPIO Audio Input Device: Microphone (3- HyperX Cloud Orbit S Hi-Res 2Ch) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxAudioInputDeviceManager:OnClientInitialized(Client) <>c__DisplayClass100_1:b__1(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxAudioInputDeviceManager::SetAudioInputDevice( Microphone (3- HyperX Cloud Orbit S Hi-Res 2Ch) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxAudioInputDeviceManager:SetAudioInputDevice(String) VivoxAudioInputDeviceManager:OnClientInitialized(Client) <>c__DisplayClass100_1:b__1(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTg5NS45OTMsInZ4YSI6ImpvaW4iLCJ2eGkiOjgzOCwiZiI6InNpcDouMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guUXVlc28yNDY5LTc2NTYxMTk3OTkzMDI0NTgwLkBtdHUxeHAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guYTk2NjhlMzgtYjc0NC00ZmE5LWI4Y2MtZTRhZjYzMzk5NDBjQG10dTF4cC52aXZveC5jb20ifQ.WEY26lzkUotnrYWjkAAyE5xDWa1zCkD4bhJn64wYkzE\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTg5NS45OTMsInZ4YSI6ImpvaW4iLCJ2eGkiOjgzOCwiZiI6InNpcDouMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guUXVlc28yNDY5LTc2NTYxMTk3OTkzMDI0NTgwLkBtdHUxeHAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guYTk2NjhlMzgtYjc0NC00ZmE5LWI4Y2MtZTRhZjYzMzk5NDBjQG10dTF4cC52aXZveC5jb20ifQ.WEY26lzkUotnrYWjkAAyE5xDWa1zCkD4bhJn64wYkzE\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to Vivox Channel a9668e38-b744-4fa9-b8cc-e4af6339940c, current audio state Disconnected, current text state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: got token to join a9668e38-b744-4fa9-b8cc-e4af6339940c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel a9668e38-b744-4fa9-b8cc-e4af6339940c AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__3() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel a9668e38-b744-4fa9-b8cc-e4af6339940c TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__3() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.758800 ms Levels:: Found scene Loading statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene Client statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene Common statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene User Interface statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene MainMenu statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene MainMenu_Halloween statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene EmptyScene statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_staging statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() [Debug] :: (7/7/2023 9:28:35 PM) :: Debug Failed to find file at: Q:/SteamLibrary/steamapps/common/DueProcess/DueProcess_Data\serverConfig.json UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ServerConfigurationFile:get_Instance() Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [staging] staging statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [staging] staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [training] training statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [training] training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [training] training_night statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [training] training_night UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [training] training_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [training] training_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_dome statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_dome statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_factory statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_killhouse_day statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_killhouse_day statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_bank statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_bank UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_killhouse_night statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_killhouse_night UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_killhouse_night statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_killhouse_night UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_killhouse_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_killhouse_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_killhouse_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_killhouse_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_bank_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_bank_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_cstore statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [bank] anvil shade [-399683944] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Anvil Shade [-399683944] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] apollo blood [-724800993] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Apollo Blood [-724800993] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] boar cause [-453821042] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Boar Cause [-453821042] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] boar shield [2023764029] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Boar Shield [2023764029] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] cause dauntless [1672910341] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Cause Dauntless [1672910341] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] dauntless exile [-264686867] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Dauntless Exile [-264686867] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] death titan [-1079000818] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Death Titan [-1079000818] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] dream trident [-1405962221] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Dream Trident [-1405962221] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] eclipse legion [1855923112] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Eclipse Legion [1855923112] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] ember tower [-1857913431] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Ember Tower [-1857913431] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] falling retribution [-841979466] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Falling Retribution [-841979466] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] fang hall [-2064067539] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Fang Hall [-2064067539] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] fang overlord [-107311504] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Fang Overlord [-107311504] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] full talon [-1310577074] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Full Talon [-1310577074] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] hermit jupiter [557559762] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Hermit Jupiter [557559762] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] king fowl [-281186791] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] King Fowl [-281186791] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] last helios [-1707783353] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Last Helios [-1707783353] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] magnanimous boar [-628184097] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Magnanimous Boar [-628184097] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] oak crusade [-1743410692] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Oak Crusade [-1743410692] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] phoenix judgement [1266167342] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Phoenix Judgement [1266167342] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] prideful fury [-1391896522] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Prideful Fury [-1391896522] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] red storm hades [-1479318243] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Red Storm Hades [-1479318243] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] secret nimrod [-428890677] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Secret Nimrod [-428890677] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] sinful leopard [-2134561504] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Sinful Leopard [-2134561504] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] ultra fist [-938506707] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Ultra Fist [-938506707] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] certain linebacker [1277054880](b) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Certain Linebacker [1277054880](B) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] raging sledgehammer [-1283656327] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Raging Sledgehammer [-1283656327] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] raven caged [815484739] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Raven Caged [815484739] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] raven dog [692393394] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Raven Dog [692393394] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] razor queen [-1593389968] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Razor Queen [-1593389968] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] red storm just [-795944832] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Red Storm Just [-795944832] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] resolve horace [1058244922] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Resolve Horace [1058244922] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] rogue flaming [1896608632] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Rogue Flaming [1896608632] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] rushing shade [605953110] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Rushing Shade [605953110] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sabre bison [513608352] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sabre Bison [513608352] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] secure fang [987637171] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Secure Fang [987637171] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] shattered wolverine [757999619] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Shattered Wolverine [757999619] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sinful spear [-232793741] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sinful Spear [-232793741] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] southern lance [2057871998] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Southern Lance [2057871998] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] southern legion [-669913932] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Southern Legion [-669913932] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] spear shark [1816978552] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Spear Shark [1816978552] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sun exile [1888571115] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sun Exile [1888571115] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] supreme trouble [1226125862] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Supreme Trouble [1226125862] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sword lock [1552043353] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sword Lock [1552043353] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] tempest claw [-1248381124] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Tempest Claw [-1248381124] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] titan pax [1325041012] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Titan Pax [1325041012] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] trouble snow [1900375873] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Trouble Snow [1900375873] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] twilight dauntless [105019364] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Twilight Dauntless [105019364] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vice halt [-632287472] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vice Halt [-632287472] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vice merlin [616740961] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vice Merlin [616740961] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vox rogue [-80223582] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vox Rogue [-80223582] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vox vox [-496320555] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vox Vox [-496320555] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] waning mamba [1165364968] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Waning Mamba [1165364968] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] warning dream [-1064855934] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Warning Dream [-1064855934] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] warrior chariot [-1287546011] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Warrior Chariot [-1287546011] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] wolverine fortuna [1308484886] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Wolverine Fortuna [1308484886] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] yankee neptune [-1217704591] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Yankee Neptune [-1217704591] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] zeus jupiter [-482299478] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Zeus Jupiter [-482299478] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] dragon lead [-1868423315] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Dragon Lead [-1868423315] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] eclipse union [2025815483] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Eclipse Union [2025815483] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] ember empire [-1356229318] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Ember Empire [-1356229318] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] falling wolf [-1834952916] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Falling Wolf [-1834952916] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] grand jackal [-338977189] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Grand Jackal [-338977189] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] havoc laser [2132944421] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Havoc Laser [2132944421] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] kingdom receiver [-159761279] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Kingdom Receiver [-159761279] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] life rising [674517931] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Life Rising [674517931] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] snow exile [1562106357] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Snow Exile [1562106357] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] spider scepter [-1298563153] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Spider Scepter [-1298563153] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] tide sandwich [-891482659] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Tide Sandwich [-891482659] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] westward blood [-1367816927] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Westward Blood [-1367816927] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] wolverine empire [883505851] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Wolverine Empire [883505851] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] wolverine halfback [488598304] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Wolverine Halfback [488598304] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] apollo martial [-968273478] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Apollo Martial [-968273478] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] ares nimrod [-2074469371] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Ares Nimrod [-2074469371] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] asgard constricted [-1474527902] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Asgard Constricted [-1474527902] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] atilla red [280495538] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Atilla Red [280495538] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] display lock [-797420807] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Display Lock [-797420807] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] donut hole [-704877216] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Donut Hole [-704877216] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] exile cursed [75463050] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Exile Cursed [75463050] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] flaming judgement [933277282] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Flaming Judgement [933277282] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] full shade [-1951028067] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Full Shade [-1951028067] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] gauntlet scepter [1209650551] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Gauntlet Scepter [1209650551] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] gold quarterback [1801800787] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Gold Quarterback [1801800787] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] grand eclipse [275150004] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Grand Eclipse [275150004] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] greased sword [485934713] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Greased Sword [485934713] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] hand dark [-1395213887] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Hand Dark [-1395213887] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] ice kingfisher [-511800401] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Ice Kingfisher [-511800401] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] lawless hurricane [-593286996] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Lawless Hurricane [-593286996] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] moist phalanx [1591175436](b) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Moist Phalanx [1591175436](B) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] nimrod tusk [-240610263] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Nimrod Tusk [-240610263] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] orion fortuna [-1662886500] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Orion Fortuna [-1662886500] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] pax display [71515654] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Pax Display [71515654] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] phoenix raven [815668419] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Phoenix Raven [815668419] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] prime laser [1571137957] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Prime Laser [1571137957] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] prime revolver [683979708] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Prime Revolver [683979708] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] python copper [-791068907] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Python Copper [-791068907] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] quarterback corrupt [1323226232] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Quarterback Corrupt [1323226232] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] relentless checkmate [-39252943] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Relentless Checkmate [-39252943] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] sinister lion [1132961526] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Sinister Lion [1132961526] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] standing laser [439856397] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Standing Laser [439856397] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] timber phalanx [2048629603] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Timber Phalanx [2048629603] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] trident havoc [-1122824481] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Trident Havoc [-1122824481] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] twilight fair [-735753881] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Twilight Fair [-735753881] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] typhoon revolver [-1315925769] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Typhoon Revolver [-1315925769] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] allied dawn [-304138787] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Allied Dawn [-304138787] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] anvil falling [-966688843] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Anvil Falling [-966688843] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] apollo shade [989391609] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Apollo Shade [989391609] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] arcane zulu [1982028765] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Arcane Zulu [1982028765] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] atlas verdant [-323777811] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Atlas Verdant [-323777811] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] blood urgent [-950703301] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Blood Urgent [-950703301] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] brutus singular [-1790443173] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Brutus Singular [-1790443173] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] burning jupiter [701427420] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Burning Jupiter [701427420] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] chariot force [-1330838103] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Chariot Force [-1330838103] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] clover freedom [935043665] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Clover Freedom [935043665] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] cresting release [-1786563931] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Cresting Release [-1786563931] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] dawn frequent [-1674583697] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Dawn Frequent [-1674583697] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] dire terror [1092654400] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Dire Terror [1092654400] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] eagle thrust [1480787216] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Eagle Thrust [1480787216] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] eastward wolverine [-459369228] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Eastward Wolverine [-459369228] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] edge rogue [-1575410155] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Edge Rogue [-1575410155] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] enduring dragon [-368110239] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Enduring Dragon [-368110239] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] excalibur red storm [-1993790171] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Excalibur Red Storm [-1993790171] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] exile westward [-224832379] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Exile Westward [-224832379] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] fleeting fist [-974615626] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Fleeting Fist [-974615626] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] flintlock dusk [-1936251561] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Flintlock Dusk [-1936251561] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] forge force [2017262968] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Forge Force [2017262968] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] hall laser [-59265455] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Hall Laser [-59265455] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] hickory supremacy [224600210] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Hickory Supremacy [224600210] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] jupiter moon [-236698021] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Jupiter Moon [-236698021] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] king blood [724524226] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] King Blood [724524226] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] laser legion [-1582372159] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Laser Legion [-1582372159] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] martial orion [-1830199780](b) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Martial Orion [-1830199780](B) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] python torch [-792218813] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Python Torch [-792218813] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] raven clean [335317405] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Raven Clean [335317405] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] scepter hour [1363374280] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Scepter Hour [1363374280] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] snow leopard [-56610980] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Snow Leopard [-56610980] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] standing mongoose [1179519145] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Standing Mongoose [1179519145] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] star snow [1704500542] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Star Snow [1704500542] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] tower shield [-1495659590] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Tower Shield [-1495659590] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] typhoon star [-1044129275] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Typhoon Star [-1044129275] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] valhalla hermit [1033057757] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Valhalla Hermit [1033057757] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] viking fox [-1437630673] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Viking Fox [-1437630673] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] warrior phalanx [1421829353] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Warrior Phalanx [1421829353] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) [ line -1464210760] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) DoozyUI.UIManager:Awake() [ line -1464210824] CustomizationManager::IsPassUnchecked(1) - Now: 7/8/2023 1:28:35 AM +00:00, Pass Start: 11/7/2021 8:00:00 AM +00:00, Difference: 607.17:28:35.9925452, Old: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:IsPassUncheckedAndNew(Int32) CustomizationManager:IsAnyActivePassUncheckedAndNew() NavBarGUI:OnEnable() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line -1464210728] Tried To Spawn Object into new pool that already had one:MESH_Scrub (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_PopcornBox (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Pamphlet (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Fridge_Large (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Pinball_Top (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Bucket (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_BoxSingle_1 (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_BoxLunch (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","contextId":"26c72a06-3ac8-41ab-a696-b5d839fbad7b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) {"type":"motd","data":"{\"message\":\"Public Test Environment (PING GEC_OZY ON DISCORD IF YOU HAVE ANY MAJOR ISSUES)\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"motd","data":"{\"message\":\"Public Test Environment (PING GEC_OZY ON DISCORD IF YOU HAVE ANY MAJOR ISSUES)\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"logon","data":"{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: joining squad (or spectator) channel a9668e38-b744-4fa9-b8cc-e4af6339940c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass100_2:b__6(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChatClient::Current voice channels are a9668e38-b744-4fa9-b8cc-e4af6339940c Current text channels are a9668e38-b744-4fa9-b8cc-e4af6339940c All connected channels in the session are a9668e38-b744-4fa9-b8cc-e4af6339940c : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass100_2:b__6(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel a9668e38-b744-4fa9-b8cc-e4af6339940c TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() ChatPromptController::UpdateChatPromptText() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatPromptController:UpdateChatPromptText() Unloading 3097 unused Assets to reduce memory usage. Loaded Objects now: 50690. Total: 18.648700 ms (FindLiveObjects: 2.762100 ms CreateObjectMapping: 0.867100 ms MarkObjects: 12.907200 ms DeleteObjects: 2.111600 ms) {"type":"allOnlinePlayers","data":"{\"array\":[]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"allOnlinePlayers","data":"{\"array\":[]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleAllOnlinePlayersMessage( {"array":[]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"allMatches","data":"{\"array\":[]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"allMatches","data":"{\"array\":[]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleAllMatchesMessage( {"array":[]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel a9668e38-b744-4fa9-b8cc-e4af6339940c AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) {"type":"status","data":"{\"code\":15,\"message\":\"Searching for a game server, please wait\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":15,\"message\":\"Searching for a game server, please wait\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":15,"message":"Searching for a game server, please wait","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":15,"message":"Searching for a game server, please wait","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.331500 ms Successfully subscribed EnableIfSpectator to level loaded event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableIfSpectator:Start() Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 271496. Total: 622.254500 ms (FindLiveObjects: 10.900900 ms CreateObjectMapping: 11.394000 ms MarkObjects: 599.609600 ms DeleteObjects: 0.349600 ms) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera Animated) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) CustomizationManager::IsPassUnchecked(1) - Now: 7/8/2023 1:28:42 AM +00:00, Pass Start: 11/7/2021 8:00:00 AM +00:00, Difference: 607.17:28:42.7251972, Old: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:IsPassUncheckedAndNew(Int32) CustomizationManager:IsAnyActivePassUncheckedAndNew() NavBarGUI:OnEnable() MainMenuGUI:TurnCanvasOn() IntroInputController:SkipFirstTime() Handling Squad Changed, new squad is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:Start() sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","contextId":"3cfd5570-6a41-4fc3-82df-b8b20fc11c5b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() CustomizationUIBase::HandleMenuStateChanged - Creating customization preview scene UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() {"type":"myProfile","data":"{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient::HandleLogin( {"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197962125162\",\"76561197963193430\",\"76561197963621649\",\"76561197964721652\",\"76561197964755607\",\"76561197967704008\",\"76561197970306167\",\"76561197970521934\",\"76561197972020303\",\"76561197972164659\",\"76561197973284124\",\"76561197981669807\",\"76561197984752295\",\"76561197992484724\",\"76561197993032537\",\"76561197993248926\",\"76561197993261892\",\"76561197993268171\",\"76561197994271117\",\"76561197994365894\",\"76561197994614676\",\"76561197994870129\",\"76561197995252218\",\"76561197995555947\",\"76561197995561874\",\"76561197995620232\",\"76561197996380543\",\"76561197996459029\",\"76561197996498974\",\"76561197998304978\",\"76561197998759082\",\"76561197999585729\",\"76561198000082495\",\"76561198000672220\",\"76561198001735773\",\"76561198002772343\",\"76561198006978589\",\"76561198008637711\",\"76561198009725054\",\"76561198010305584\",\"76561198011377209\",\"76561198012262229\",\"76561198013045638\",\"76561198015035047\",\"76561198019528587\",\"76561198023294437\",\"76561198024082523\",\"76561198025003860\",\"76561198025769320\",\"76561198025970944\",\"76561198026709462\",\"76561198027194973\",\"76561198027866020\",\"76561198028940484\",\"76561198029164620\",\"76561198029455944\",\"76561198032411069\",\"76561198035681487\",\"76561198035689253\",\"76561198037562294\",\"76561198038175625\",\"76561198039803188\",\"76561198041054746\",\"76561198042264557\",\"76561198042595842\",\"76561198044047349\",\"76561198044251653\",\"76561198044693563\",\"76561198044818079\",\"76561198045424718\",\"76561198045439064\",\"76561198046374644\",\"76561198046421230\",\"76561198048096525\",\"76561198049736505\",\"76561198049803521\",\"76561198052397752\",\"76561198055626522\",\"76561198058401643\",\"76561198062547192\",\"76561198062650710\",\"76561198064416238\",\"76561198068193976\",\"76561198082227858\",\"76561198082253902\",\"76561198087107584\",\"76561198088387914\",\"76561198090278429\",\"76561198090340135\",\"76561198091842179\",\"76561198092598002\",\"76561198098810678\",\"76561198103095573\",\"76561198105908260\",\"76561198108523652\",\"76561198110340706\",\"76561198120886818\",\"76561198131694982\",\"76561198143339863\",\"76561198152080630\",\"76561198152673618\",\"76561198163499234\",\"76561198195745731\",\"76561198271661404\",\"76561198272997379\",\"76561198366014688\",\"76561198414053967\",\"76561198810426157\",\"76561199026275182\"]}","requestId":"","contextId":"676337b3-e723-4516-b830-129488893f3f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() UserProfileInformation:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationManager:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationManager:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) MySquadModels:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) MySquadModels:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"setAllowedRegionMask","data":"{\"regionIdx\":7,\"value\":true}","requestId":"590a9f99-9bda-4cb3-b43f-db4b57a1cef6","contextId":"57d897de-c1fc-4d99-b939-4883c7b46e7e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 1, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 1, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() LeaderboardsGUI :: HandleLocalUserInitialized: Queso2469 [76561197993024580] Matches:0 Rank:-1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LeaderboardsGUI:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() GECNet::RequestPlayersLeaderboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:RequestPlayersLeaderboard() LeaderboardsGUI:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getPlayerLeaderboard","data":"","requestId":"","contextId":"0d2da217-aad3-4be7-abfe-6620a5286ddb","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:RequestPlayersLeaderboard() LeaderboardsGUI:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","contextId":"153fc2b7-36e8-453e-8287-32c6962a55bb","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,25,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":35739.91738863583,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31429.283951977326,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688778946948,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,25,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":35739.91738863583,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31429.283951977326,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688778946948,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":0,"CasualQueueCount":1,"RankedMatchCount":0,"CasualMatchCount":20,"RegionalMatchCount":[0,25,0,0,0,0,0,4],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":35739.91738863583,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":31429.283951977326,"RankedQueueTime":-1,"lastCasualTimestamp":1688778946948,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688768215804,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"currentBattlePasses","data":"{\"battlePasses\":[{\"AccountId\":\"76561197993024580\",\"BattlePassId\":1,\"CurrentTierIndex\":0,\"XpInTier\":0}],\"active\":1,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"currentBattlePasses","data":"{\"battlePasses\":[{\"AccountId\":\"76561197993024580\",\"BattlePassId\":1,\"CurrentTierIndex\":0,\"XpInTier\":0}],\"active\":1,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580"],"Name":"Halt","GameModeMask":8,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to Halt on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Team Or Squad Name: HALT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"joinSquad","data":"{\"userId\":\"76561198015035047\",\"squadId\":\"648be9e9-a01a-4f87-be4e-d83bedc0587b\",\"squadMemberIds\":[\"76561198015035047\"],\"users\":[{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}}],\"squadName\":\"Invictus\",\"wasKicked\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198015035047\",\"squadId\":\"648be9e9-a01a-4f87-be4e-d83bedc0587b\",\"squadMemberIds\":[\"76561198015035047\"],\"users\":[{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}}],\"squadName\":\"Invictus\",\"wasKicked\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198015035047","squadId":"648be9e9-a01a-4f87-be4e-d83bedc0587b","squadMemberIds":["76561198015035047"],"users":[{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":false,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}}],"squadName":"Invictus","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Squad ID [648be9e9-a01a-4f87-be4e-d83bedc0587b] Name: (Invictus) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to Invictus on Squad with ID: [648be9e9-a01a-4f87-be4e-d83bedc0587b] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [648be9e9-a01a-4f87-be4e-d83bedc0587b] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"playerLeaderboard","data":"{\"LastUpdated\":1688779723220,\"Top50Players\":[{\"AccountId\":\"76561197999676597\",\"Avatar\":\"https://avatars.steamstatic.com/90ca8935394a7abd96f79d2d031897ed0dcaa3ba_full.jpg\",\"PersonaName\":\"PizzaX82\",\"Rank\":511.4601171966595,\"Matches\":6,\"Online\":false}],\"PlayerPosition\":0,\"PlayerGamesPlayed\":0,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"playerLeaderboard","data":"{\"LastUpdated\":1688779723220,\"Top50Players\":[{\"AccountId\":\"76561197999676597\",\"Avatar\":\"https://avatars.steamstatic.com/90ca8935394a7abd96f79d2d031897ed0dcaa3ba_full.jpg\",\"PersonaName\":\"PizzaX82\",\"Rank\":511.4601171966595,\"Matches\":6,\"Online\":false}],\"PlayerPosition\":0,\"PlayerGamesPlayed\":0,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"success","data":"","requestId":"590a9f99-9bda-4cb3-b43f-db4b57a1cef6","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"success","data":"","requestId":"590a9f99-9bda-4cb3-b43f-db4b57a1cef6","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"caae8561-77cc-42fd-82d6-a10f40ab1ff1","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,25,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":35739.91738863583,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31429.283951977326,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688778946948,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,25,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":35739.91738863583,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31429.283951977326,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688778946948,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":0,"CasualQueueCount":1,"RankedMatchCount":0,"CasualMatchCount":20,"RegionalMatchCount":[0,25,0,0,0,0,0,4],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":35739.91738863583,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":31429.283951977326,"RankedQueueTime":-1,"lastCasualTimestamp":1688778946948,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688768215804,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"logon","data":"{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"648be9e9-a01a-4f87-be4e-d83bedc0587b\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"648be9e9-a01a-4f87-be4e-d83bedc0587b\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"648be9e9-a01a-4f87-be4e-d83bedc0587b","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"invite","data":"76561198015035047","requestId":"5062bed9-fe69-4d63-b769-e09757a1ef64","contextId":"42712d0e-b001-4b3f-9a96-6ef7c0b23231","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:InviteRequest(String, Action`1) PlayerOptionInviteSend:HandleButtonClicked() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Sending invite request UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:InviteRequest(String, Action`1) PlayerOptionInviteSend:HandleButtonClicked() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"648be9e9-a01a-4f87-be4e-d83bedc0587b\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},\"squad\":{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true},\"inviteStart\":1688779726982,\"inviteDuration\":60000}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"648be9e9-a01a-4f87-be4e-d83bedc0587b\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},\"squad\":{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true},\"inviteStart\":1688779726982,\"inviteDuration\":60000}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:SetToPending(User) MySquadArea:HandleInviteSent(Invite) InviteManager:HandleInviteSent(Invite) InviteManager:HandleInviteSentMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:SetToPending(User) MySquadArea:HandleInviteSent(Invite) InviteManager:HandleInviteSent(Invite) InviteManager:HandleInviteSentMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"success","data":"","requestId":"5062bed9-fe69-4d63-b769-e09757a1ef64","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"success","data":"","requestId":"5062bed9-fe69-4d63-b769-e09757a1ef64","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Reset warning timer elapsed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__83:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"3e0b65f9-c4b6-47d0-b454-8daaee94ed53","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,25,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":35739.91738863583,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31429.283951977326,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688778946948,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,25,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":35739.91738863583,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31429.283951977326,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688778946948,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":0,"CasualQueueCount":1,"RankedMatchCount":0,"CasualMatchCount":20,"RegionalMatchCount":[0,25,0,0,0,0,0,4],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":35739.91738863583,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":31429.283951977326,"RankedQueueTime":-1,"lastCasualTimestamp":1688778946948,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688768215804,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"66085cea-d3e7-4d49-a390-a3a7472e53e8","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"joinSquad","data":"{\"userId\":\"76561198091842179\",\"squadId\":\"b5a8f415-1037-4bae-9f12-26cdb9c34f8a\",\"squadMemberIds\":[\"76561198091842179\"],\"users\":[{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}}],\"squadName\":\"Fist\",\"wasKicked\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198091842179\",\"squadId\":\"b5a8f415-1037-4bae-9f12-26cdb9c34f8a\",\"squadMemberIds\":[\"76561198091842179\"],\"users\":[{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}}],\"squadName\":\"Fist\",\"wasKicked\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198091842179","squadId":"b5a8f415-1037-4bae-9f12-26cdb9c34f8a","squadMemberIds":["76561198091842179"],"users":[{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":false,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}}],"squadName":"Fist","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Squad ID [b5a8f415-1037-4bae-9f12-26cdb9c34f8a] Name: (Fist) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to Fist on Squad with ID: [b5a8f415-1037-4bae-9f12-26cdb9c34f8a] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [b5a8f415-1037-4bae-9f12-26cdb9c34f8a] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"logon","data":"{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"b5a8f415-1037-4bae-9f12-26cdb9c34f8a\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"b5a8f415-1037-4bae-9f12-26cdb9c34f8a\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"b5a8f415-1037-4bae-9f12-26cdb9c34f8a","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"inviteAccepted","data":"{\"userId\":\"76561198015035047\",\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"inviteAccepted","data":"{\"userId\":\"76561198015035047\",\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"leaveSquad","data":"{\"userId\":\"76561198015035047\",\"squadId\":\"648be9e9-a01a-4f87-be4e-d83bedc0587b\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198015035047\",\"squadId\":\"648be9e9-a01a-4f87-be4e-d83bedc0587b\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198015035047","squadId":"648be9e9-a01a-4f87-be4e-d83bedc0587b","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RemoveSquadAssociations( 76561198015035047, 648be9e9-a01a-4f87-be4e-d83bedc0587b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"joinSquad","data":"{\"userId\":\"76561198015035047\",\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"squadMemberIds\":[\"76561197993024580\",\"76561198015035047\"],\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}}],\"squadName\":\"Halt\",\"wasKicked\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198015035047\",\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"squadMemberIds\":[\"76561197993024580\",\"76561198015035047\"],\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}}],\"squadName\":\"Halt\",\"wasKicked\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198015035047","squadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","squadMemberIds":["76561197993024580","76561198015035047"],"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}}],"squadName":"Halt","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Squad ID [a9668e38-b744-4fa9-b8cc-e4af6339940c] Name: (Halt) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"f547e604-af0e-4e65-94e2-3c380aad7fb1","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 2, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleUserJoinedLocalSquad(String) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleUserJoinedLocalSquad(String) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:HandleUserJoinedLocalSquad(String) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:HandleUserJoinedLocalSquad(String) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Team Or Squad Name: HALT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047"],"Name":"Halt","GameModeMask":8,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,25,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":35739.91738863583,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31429.283951977326,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688778946948,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,25,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":35739.91738863583,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31429.283951977326,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688778946948,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":0,"CasualQueueCount":1,"RankedMatchCount":0,"CasualMatchCount":20,"RegionalMatchCount":[0,25,0,0,0,0,0,4],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":35739.91738863583,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":31429.283951977326,"RankedQueueTime":-1,"lastCasualTimestamp":1688778946948,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688768215804,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"invite","data":"76561198091842179","requestId":"eaf66a19-ec42-4b79-8458-45ded0f0bc6e","contextId":"571a7e13-941b-47dc-87d3-f595aa29a64d","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:InviteRequest(String, Action`1) PlayerOptionInviteSend:HandleButtonClicked() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Sending invite request UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:InviteRequest(String, Action`1) PlayerOptionInviteSend:HandleButtonClicked() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"b5a8f415-1037-4bae-9f12-26cdb9c34f8a\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},\"squad\":{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true},\"inviteStart\":1688779739713,\"inviteDuration\":60000}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"inviteSent","data":"{\"user\":{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"b5a8f415-1037-4bae-9f12-26cdb9c34f8a\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},\"squad\":{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true},\"inviteStart\":1688779739713,\"inviteDuration\":60000}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:SetToPending(User) MySquadArea:HandleInviteSent(Invite) InviteManager:HandleInviteSent(Invite) InviteManager:HandleInviteSentMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:SetToPending(User) MySquadArea:HandleInviteSent(Invite) InviteManager:HandleInviteSent(Invite) InviteManager:HandleInviteSentMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"success","data":"","requestId":"eaf66a19-ec42-4b79-8458-45ded0f0bc6e","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"success","data":"","requestId":"eaf66a19-ec42-4b79-8458-45ded0f0bc6e","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"85be88bd-cdde-4642-9470-729eed2ee5b9","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"inviteAccepted","data":"{\"userId\":\"76561198091842179\",\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"inviteAccepted","data":"{\"userId\":\"76561198091842179\",\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"leaveSquad","data":"{\"userId\":\"76561198091842179\",\"squadId\":\"b5a8f415-1037-4bae-9f12-26cdb9c34f8a\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198091842179\",\"squadId\":\"b5a8f415-1037-4bae-9f12-26cdb9c34f8a\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198091842179","squadId":"b5a8f415-1037-4bae-9f12-26cdb9c34f8a","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RemoveSquadAssociations( 76561198091842179, b5a8f415-1037-4bae-9f12-26cdb9c34f8a, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"joinSquad","data":"{\"userId\":\"76561198091842179\",\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"squadMemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}}],\"squadName\":\"Halt\",\"wasKicked\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198091842179\",\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"squadMemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}}],\"squadName\":\"Halt\",\"wasKicked\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198091842179","squadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","squadMemberIds":["76561197993024580","76561198015035047","76561198091842179"],"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}}],"squadName":"Halt","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Squad ID [a9668e38-b744-4fa9-b8cc-e4af6339940c] Name: (Halt) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"79b5b44b-770f-4de0-a256-87b9ffda083d","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 3, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleUserJoinedLocalSquad(String) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleUserJoinedLocalSquad(String) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:HandleUserJoinedLocalSquad(String) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:HandleUserJoinedLocalSquad(String) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Team Or Squad Name: HALT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"Halt\",\"GameModeMask\":8,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"Halt","GameModeMask":8,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,25,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":35739.91738863583,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31429.283951977326,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688778946948,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,25,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":35739.91738863583,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31429.283951977326,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688778946948,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":0,"CasualQueueCount":1,"RankedMatchCount":0,"CasualMatchCount":20,"RegionalMatchCount":[0,25,0,0,0,0,0,4],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":35739.91738863583,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":31429.283951977326,"RankedQueueTime":-1,"lastCasualTimestamp":1688778946948,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688768215804,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"ea1f211f-fc71-4542-9166-b6fff141dc14","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"squadRenamed","data":"{\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"updatedById\":\"76561198015035047\",\"name\":\"BIKE POSSUM\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadRenamed","data":"{\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"updatedById\":\"76561198015035047\",\"name\":\"BIKE POSSUM\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from HALT to BIKE POSSUM on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadRenamed(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to 76561198015035047 on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadRenamed(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadRenamed(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Team Or Squad Name: BIKE POSSUM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadRenamed(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"ae8375c5-a1dc-428a-9c32-0d420c0d44d2","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":15,\"message\":\"Searching for a game server, please wait\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":15,\"message\":\"Searching for a game server, please wait\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":15,"message":"Searching for a game server, please wait","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":15,"message":"Searching for a game server, please wait","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() sending GECNet message: {"type":"setGameMode","data":"16","requestId":"0d3cca8e-2189-46c5-9573-6ebdecd3dc81","contextId":"ac4aac75-9ecc-43bf-a29c-f0745e6766f9","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetGameMode(EGameMode, Action, Boolean) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"8f81bfc3-1224-4969-ac92-d270237cd030","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"success","data":"","requestId":"0d3cca8e-2189-46c5-9573-6ebdecd3dc81","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) <>c__DisplayClass89_0:b__0(Message) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"quickplay","data":"","requestId":"","contextId":"fd042c9f-24e0-46f0-89ab-15e528f54e51","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass89_0:b__0(Message) GECNet:ProcessMessage(Message) GECNet:Update() Received GECNet message {"type":"success","data":"","requestId":"0d3cca8e-2189-46c5-9573-6ebdecd3dc81","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":24,\"RegionalMatchCount\":[0,29,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0,0]},\"QueueTimes\":{\"AverageQueueTime\":35892.15003260199,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31667.298201332975,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688779730142,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":24,\"RegionalMatchCount\":[0,29,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0,0]},\"QueueTimes\":{\"AverageQueueTime\":35892.15003260199,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31667.298201332975,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688779730142,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":0,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":24,"RegionalMatchCount":[0,29,0,0,0,0,0,3],"RegionalQueueCount":{"QueueCounts":[0,0,0,0,0,0,0,0,0]},"QueueTimes":{"AverageQueueTime":35892.15003260199,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":31667.298201332975,"RankedQueueTime":-1,"lastCasualTimestamp":1688779730142,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688768215804,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"allInvitesCleared","data":"{\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"allInvitesCleared","data":"{\"squadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea :: Enter Match Making UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() sending GECNet message: {"type":"setGameMode","data":"18","requestId":"1cdb4acf-1085-4cb2-ae03-e548e86af805","contextId":"8a631b20-b791-44e2-b048-97f8be93349c","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetGameMode(EGameMode, Action, Boolean) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"status","data":"{\"code\":0,\"message\":\"Stopped searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":0,\"message\":\"Stopped searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":0,"message":"Stopped searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":0,"message":"Stopped searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"a8eb17cf-2ff4-4608-86e6-57c8166f2ede","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:HandleMenuStateChanged(MenuState, MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"success","data":"","requestId":"1cdb4acf-1085-4cb2-ae03-e548e86af805","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) <>c__DisplayClass89_0:b__0(Message) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"quickplay","data":"","requestId":"","contextId":"184d8807-cfef-4fc2-a0d9-745faecf2f9a","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass89_0:b__0(Message) GECNet:ProcessMessage(Message) GECNet:Update() Received GECNet message {"type":"success","data":"","requestId":"1cdb4acf-1085-4cb2-ae03-e548e86af805","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":24,\"RegionalMatchCount\":[0,29,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0,0]},\"QueueTimes\":{\"AverageQueueTime\":35892.15003260199,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31667.298201332975,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688779730142,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":24,\"RegionalMatchCount\":[0,29,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0,0]},\"QueueTimes\":{\"AverageQueueTime\":35892.15003260199,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31667.298201332975,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688779730142,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":0,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":24,"RegionalMatchCount":[0,29,0,0,0,0,0,3],"RegionalQueueCount":{"QueueCounts":[0,0,0,0,0,0,0,0,0]},"QueueTimes":{"AverageQueueTime":35892.15003260199,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":31667.298201332975,"RankedQueueTime":-1,"lastCasualTimestamp":1688779730142,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688768215804,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea :: Enter Match Making UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":11,\"message\":\"Searching for game server\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":11,\"message\":\"Searching for game server\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":11,"message":"Searching for game server","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":11,"message":"Searching for game server","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"matchStarted","data":"{\"MatchId\":\"64c2bed3-534b-4c82-959c-95ed441e8621\",\"Team1Squads\":[{\"SquadId\":\"43f028e6-12c6-4fb8-85f2-c5b150b1ed8a\",\"MemberIds\":[\"76561197993024580\",\"76561198091842179\",\"76561198015035047\"],\"Name\":\"POST POSSUMS\",\"NameLastUpdatedBy\":\"76561197993024580\",\"GameModeMask\":16,\"RegionMask\":-2147483518,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"POST POSSUMS\",\"Team1NameLastUpdatedById\":\"76561197993024580\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"64c2bed3-534b-4c82-959c-95ed441e8621\",\"Team1Squads\":[{\"SquadId\":\"43f028e6-12c6-4fb8-85f2-c5b150b1ed8a\",\"MemberIds\":[\"76561197993024580\",\"76561198091842179\",\"76561198015035047\"],\"Name\":\"POST POSSUMS\",\"NameLastUpdatedBy\":\"76561197993024580\",\"GameModeMask\":16,\"RegionMask\":-2147483518,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"POST POSSUMS\",\"Team1NameLastUpdatedById\":\"76561197993024580\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient::HandleMatchStart( 64c2bed3-534b-4c82-959c-95ed441e8621 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: sending request to join 64c2bed3-534b-4c82-959c-95ed441e8621 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"64c2bed3-534b-4c82-959c-95ed441e8621\"}","requestId":"","contextId":"9f3f3991-f94d-4252-b503-3a5d5fd3ce3f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: sending request to join 64c2bed3-534b-4c82-959c-95ed441e86211 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"64c2bed3-534b-4c82-959c-95ed441e86211\"}","requestId":"","contextId":"eb369910-8831-4304-a318-4319bef53990","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"64c2bed3-534b-4c82-959c-95ed441e8621\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTk2OC44OCwidnhhIjoiam9pbiIsInZ4aSI6ODU3LCJmIjoic2lwOi4yMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaC5RdWVzbzI0NjktNzY1NjExOTc5OTMwMjQ1ODAuQG10dTF4cC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZy0yMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaC42NGMyYmVkMy01MzRiLTRjODItOTU5Yy05NWVkNDQxZTg2MjFAbXR1MXhwLnZpdm94LmNvbSJ9.kmGnEJPn2Gz1hl0_JwtyLeN_rZz2aqPzdeBjX1S3p5M\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"64c2bed3-534b-4c82-959c-95ed441e8621\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTk2OC44OCwidnhhIjoiam9pbiIsInZ4aSI6ODU3LCJmIjoic2lwOi4yMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaC5RdWVzbzI0NjktNzY1NjExOTc5OTMwMjQ1ODAuQG10dTF4cC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZy0yMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaC42NGMyYmVkMy01MzRiLTRjODItOTU5Yy05NWVkNDQxZTg2MjFAbXR1MXhwLnZpdm94LmNvbSJ9.kmGnEJPn2Gz1hl0_JwtyLeN_rZz2aqPzdeBjX1S3p5M\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to Vivox Channel 64c2bed3-534b-4c82-959c-95ed441e8621, current audio state Disconnected, current text state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: got token to join 64c2bed3-534b-4c82-959c-95ed441e8621 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e8621 TextState = Disconnected - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__2() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: joining match channel 64c2bed3-534b-4c82-959c-95ed441e8621 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass100_2:b__5(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChatClient::Current voice channels are a9668e38-b744-4fa9-b8cc-e4af6339940c Current text channels are a9668e38-b744-4fa9-b8cc-e4af6339940c 64c2bed3-534b-4c82-959c-95ed441e8621 All connected channels in the session are a9668e38-b744-4fa9-b8cc-e4af6339940c : True Connected Connected 64c2bed3-534b-4c82-959c-95ed441e8621 : False Disconnected Connecting 64c2bed3-534b-4c82-959c-95ed441e86211 : False Disconnected Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass100_2:b__5(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"64c2bed3-534b-4c82-959c-95ed441e86211\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTk2OC45NDYsInZ4YSI6ImpvaW4iLCJ2eGkiOjg2MCwiZiI6InNpcDouMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guUXVlc28yNDY5LTc2NTYxMTk3OTkzMDI0NTgwLkBtdHUxeHAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guNjRjMmJlZDMtNTM0Yi00YzgyLTk1OWMtOTVlZDQ0MWU4NjIxMUBtdHUxeHAudml2b3guY29tIn0.2J1RcOw188NYvr7_VCE-JRm41Ty7mf-x8zTx_b_0S-o\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"64c2bed3-534b-4c82-959c-95ed441e86211\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTk2OC45NDYsInZ4YSI6ImpvaW4iLCJ2eGkiOjg2MCwiZiI6InNpcDouMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guUXVlc28yNDY5LTc2NTYxMTk3OTkzMDI0NTgwLkBtdHUxeHAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guNjRjMmJlZDMtNTM0Yi00YzgyLTk1OWMtOTVlZDQ0MWU4NjIxMUBtdHUxeHAudml2b3guY29tIn0.2J1RcOw188NYvr7_VCE-JRm41Ty7mf-x8zTx_b_0S-o\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to Vivox Channel 64c2bed3-534b-4c82-959c-95ed441e86211, current audio state Disconnected, current text state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: got token to join 64c2bed3-534b-4c82-959c-95ed441e86211 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e86211 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__3() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e86211 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__3() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: joining squad (or spectator) channel 64c2bed3-534b-4c82-959c-95ed441e86211 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass100_2:b__6(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChatClient::Current voice channels are a9668e38-b744-4fa9-b8cc-e4af6339940c 64c2bed3-534b-4c82-959c-95ed441e86211 Current text channels are a9668e38-b744-4fa9-b8cc-e4af6339940c 64c2bed3-534b-4c82-959c-95ed441e8621 64c2bed3-534b-4c82-959c-95ed441e86211 All connected channels in the session are a9668e38-b744-4fa9-b8cc-e4af6339940c : False Connected Connected 64c2bed3-534b-4c82-959c-95ed441e8621 : False Disconnected Connecting 64c2bed3-534b-4c82-959c-95ed441e86211 : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass100_2:b__6(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e86211 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e8621 TextState = Disconnected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"a0ea32c5-704e-41f8-9d78-7d53bb4c2736","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e86211 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197993024580\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Rook\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\",\"76561198329324919\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198097858462\",\"PersonaName\":\"ToddHotdog\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197993024580\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Rook\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\",\"76561198329324919\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198097858462\",\"PersonaName\":\"ToddHotdog\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient::HandleMatchStart( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Attempt to join Match [d04b64c2-b5df-49c0-9149-22455b48af70] text chat channel while already in a Match [64c2bed3-534b-4c82-959c-95ed441e8621] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e8621 TextState = Disconnected - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Disconnect from Vivox channel 64c2bed3-534b-4c82-959c-95ed441e8621 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e86211 AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e86211 TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Disconnect from Vivox channel 64c2bed3-534b-4c82-959c-95ed441e86211 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: sending request to join d04b64c2-b5df-49c0-9149-22455b48af70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\"}","requestId":"","contextId":"2f313846-271f-4004-a92f-90bb2a3365da","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: sending request to join d04b64c2-b5df-49c0-9149-22455b48af701 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"d04b64c2-b5df-49c0-9149-22455b48af701\"}","requestId":"","contextId":"9f3b19c1-53ab-406d-9bf9-32d90ef52dca","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561197993024580","match":{"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61","MemberIds":["76561198329324919"],"Name":"Rook","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198091842179","76561198329324919"],"Team1Elo":1000,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198097858462","76561198119702841"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"GameMode":2,"Region":1,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":7,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}},{"AccountId":"76561198329324919","PersonaName":"Wooglet","Online":true,"Avatar":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","SquadId":"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],"side":1}},{"AccountId":"76561198045495967","PersonaName":"TheAman117","Online":true,"Avatar":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],"side":1}},{"AccountId":"76561198097858462","PersonaName":"ToddHotdog","Online":false,"Avatar":"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],"side":1}},{"AccountId":"76561198119702841","PersonaName":"cnr","Online":true,"Avatar":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[2,1002,0,3001,0,5002,0,7001,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],"side":1}}],"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198329324919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198045495967 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198097858462 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Received NULL Squad ID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198119702841 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::UpdateMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to Rook on Squad with ID: [0c7bded8-8a63-4d1d-9a22-ab5b8a154e61] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [0c7bded8-8a63-4d1d-9a22-ab5b8a154e61] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to Death on Squad with ID: [26854805-e772-4cdb-bb49-62a08b90290c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [26854805-e772-4cdb-bb49-62a08b90290c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"82e42b71-139b-4e1b-9b39-7d5600df0023","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM,ROOK] squadSizes:[2] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() MySquadModels:DisplayModel(Int32, ModelDisplayType) LocalPlayerSlot:DisplayModel(ModelDisplayType) MySquadArea:ToggleModelView(Boolean) MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() MySquadModels:DisplayModel(Int32, ModelDisplayType) LocalPlayerSlot:DisplayModel(ModelDisplayType) MySquadArea:ToggleModelView(Boolean) MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() MySquadModels:DisplayModel(Int32, ModelDisplayType) SquadMateSlot:DisplayModel(ModelDisplayType) MySquadArea:ToggleModelView(Boolean) MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() MySquadModels:DisplayModel(Int32, ModelDisplayType) SquadMateSlot:DisplayModel(ModelDisplayType) MySquadArea:ToggleModelView(Boolean) MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() MySquadModels:DisplayModel(Int32, ModelDisplayType) SquadMateSlot:DisplayModel(ModelDisplayType) MySquadArea:ToggleModelView(Boolean) MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() MySquadModels:DisplayModel(Int32, ModelDisplayType) SquadMateSlot:DisplayModel(ModelDisplayType) MySquadArea:ToggleModelView(Boolean) MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() MySquadModels:DisplayModel(Int32, ModelDisplayType) SquadMateSlot:DisplayModel(ModelDisplayType) MySquadArea:ToggleModelView(Boolean) MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() MySquadModels:DisplayModel(Int32, ModelDisplayType) SquadMateSlot:DisplayModel(ModelDisplayType) MySquadArea:ToggleModelView(Boolean) MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Opposing Squad NOT FOUND for squad ID: ec9c52b2-b41c-418c-a74a-eac9991496c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OpposingSquad:PopulateSquad() MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Is Matched: TEAM Awesome Cougars UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetLastEditedByUsername(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetLastEditedByUsername(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198015035047\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Rook\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\",\"76561198329324919\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198097858462\",\"PersonaName\":\"ToddHotdog\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198015035047\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Rook\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\",\"76561198329324919\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198097858462\",\"PersonaName\":\"ToddHotdog\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198015035047","match":{"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61","MemberIds":["76561198329324919"],"Name":"Rook","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198091842179","76561198329324919"],"Team1Elo":1000,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198097858462","76561198119702841"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"GameMode":2,"Region":1,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":7,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}},{"AccountId":"76561198329324919","PersonaName":"Wooglet","Online":true,"Avatar":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","SquadId":"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],"side":1}},{"AccountId":"76561198045495967","PersonaName":"TheAman117","Online":true,"Avatar":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],"side":1}},{"AccountId":"76561198097858462","PersonaName":"ToddHotdog","Online":false,"Avatar":"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],"side":1}},{"AccountId":"76561198119702841","PersonaName":"cnr","Online":true,"Avatar":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[2,1002,0,3001,0,5002,0,7001,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],"side":1}}],"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198329324919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198045495967 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198097858462 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Received NULL Squad ID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198119702841 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::UpdateMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM,ROOK] squadSizes:[2] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e8621 TextState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() Unsubscribing from Vivox channel 64c2bed3-534b-4c82-959c-95ed441e8621 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e86211 TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198091842179\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Rook\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\",\"76561198329324919\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198097858462\",\"PersonaName\":\"ToddHotdog\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198091842179\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Rook\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\",\"76561198329324919\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198097858462\",\"PersonaName\":\"ToddHotdog\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198091842179","match":{"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61","MemberIds":["76561198329324919"],"Name":"Rook","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198091842179","76561198329324919"],"Team1Elo":1000,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198097858462","76561198119702841"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"GameMode":2,"Region":1,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":7,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}},{"AccountId":"76561198329324919","PersonaName":"Wooglet","Online":true,"Avatar":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","SquadId":"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],"side":1}},{"AccountId":"76561198045495967","PersonaName":"TheAman117","Online":true,"Avatar":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],"side":1}},{"AccountId":"76561198097858462","PersonaName":"ToddHotdog","Online":false,"Avatar":"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],"side":1}},{"AccountId":"76561198119702841","PersonaName":"cnr","Online":true,"Avatar":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[2,1002,0,3001,0,5002,0,7001,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],"side":1}}],"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198329324919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198045495967 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198097858462 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Received NULL Squad ID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198119702841 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::UpdateMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM,ROOK] squadSizes:[2] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTk3My4yNzUsInZ4YSI6ImpvaW4iLCJ2eGkiOjg2MywiZiI6InNpcDouMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guUXVlc28yNDY5LTc2NTYxMTk3OTkzMDI0NTgwLkBtdHUxeHAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guZDA0YjY0YzItYjVkZi00OWMwLTkxNDktMjI0NTViNDhhZjcwQG10dTF4cC52aXZveC5jb20ifQ.oJv09VICgB6-tTRqJkMuawg6Agi2g_IOQZ05wSOExMo\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTk3My4yNzUsInZ4YSI6ImpvaW4iLCJ2eGkiOjg2MywiZiI6InNpcDouMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guUXVlc28yNDY5LTc2NTYxMTk3OTkzMDI0NTgwLkBtdHUxeHAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guZDA0YjY0YzItYjVkZi00OWMwLTkxNDktMjI0NTViNDhhZjcwQG10dTF4cC52aXZveC5jb20ifQ.oJv09VICgB6-tTRqJkMuawg6Agi2g_IOQZ05wSOExMo\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to Vivox Channel d04b64c2-b5df-49c0-9149-22455b48af70, current audio state Disconnected, current text state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: got token to join d04b64c2-b5df-49c0-9149-22455b48af70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af70 TextState = Disconnected - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__2() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"d04b64c2-b5df-49c0-9149-22455b48af701\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTk3My4zNDgsInZ4YSI6ImpvaW4iLCJ2eGkiOjg2NCwiZiI6InNpcDouMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guUXVlc28yNDY5LTc2NTYxMTk3OTkzMDI0NTgwLkBtdHUxeHAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guZDA0YjY0YzItYjVkZi00OWMwLTkxNDktMjI0NTViNDhhZjcwMUBtdHUxeHAudml2b3guY29tIn0.vkxahoCHV-0ZiqqEx_eu6RkZ9yQMJI1kEJ53sKwkBfA\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"d04b64c2-b5df-49c0-9149-22455b48af701\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc3OTk3My4zNDgsInZ4YSI6ImpvaW4iLCJ2eGkiOjg2NCwiZiI6InNpcDouMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guUXVlc28yNDY5LTc2NTYxMTk3OTkzMDI0NTgwLkBtdHUxeHAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guZDA0YjY0YzItYjVkZi00OWMwLTkxNDktMjI0NTViNDhhZjcwMUBtdHUxeHAudml2b3guY29tIn0.vkxahoCHV-0ZiqqEx_eu6RkZ9yQMJI1kEJ53sKwkBfA\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to Vivox Channel d04b64c2-b5df-49c0-9149-22455b48af701, current audio state Disconnected, current text state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: got token to join d04b64c2-b5df-49c0-9149-22455b48af701 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af701 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__3() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af701 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__3() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":24,\"RegionalMatchCount\":[0,29,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0,0]},\"QueueTimes\":{\"AverageQueueTime\":35892.15003260199,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31667.298201332975,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688779730142,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":24,\"RegionalMatchCount\":[0,29,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0,0]},\"QueueTimes\":{\"AverageQueueTime\":35892.15003260199,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31667.298201332975,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688779730142,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":0,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":24,"RegionalMatchCount":[0,29,0,0,0,0,0,3],"RegionalQueueCount":{"QueueCounts":[0,0,0,0,0,0,0,0,0]},"QueueTimes":{"AverageQueueTime":35892.15003260199,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":31667.298201332975,"RankedQueueTime":-1,"lastCasualTimestamp":1688779730142,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688768215804,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: joining match channel d04b64c2-b5df-49c0-9149-22455b48af70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass100_2:b__5(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChatClient::Current voice channels are a9668e38-b744-4fa9-b8cc-e4af6339940c Current text channels are a9668e38-b744-4fa9-b8cc-e4af6339940c d04b64c2-b5df-49c0-9149-22455b48af70 All connected channels in the session are a9668e38-b744-4fa9-b8cc-e4af6339940c : False Connected Connected 64c2bed3-534b-4c82-959c-95ed441e86211 : False Disconnecting Disconnected d04b64c2-b5df-49c0-9149-22455b48af70 : False Disconnected Connecting d04b64c2-b5df-49c0-9149-22455b48af701 : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass100_2:b__5(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: joining squad (or spectator) channel d04b64c2-b5df-49c0-9149-22455b48af701 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass100_2:b__6(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChatClient::Current voice channels are a9668e38-b744-4fa9-b8cc-e4af6339940c d04b64c2-b5df-49c0-9149-22455b48af701 Current text channels are a9668e38-b744-4fa9-b8cc-e4af6339940c d04b64c2-b5df-49c0-9149-22455b48af70 d04b64c2-b5df-49c0-9149-22455b48af701 All connected channels in the session are a9668e38-b744-4fa9-b8cc-e4af6339940c : False Connected Connected 64c2bed3-534b-4c82-959c-95ed441e86211 : False Disconnecting Disconnected d04b64c2-b5df-49c0-9149-22455b48af70 : False Disconnected Connecting d04b64c2-b5df-49c0-9149-22455b48af701 : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass100_2:b__6(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 64c2bed3-534b-4c82-959c-95ed441e86211 AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() Unsubscribing from Vivox channel 64c2bed3-534b-4c82-959c-95ed441e86211 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af70 TextState = Disconnected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af701 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af701 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"e5314e69-c132-4b7a-b0b3-a3bce6cb7c6e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"leaveSquad","data":"{\"userId\":\"76561198329324919\",\"squadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"squadMemberIds\":[],\"wasKicked\":false,\"squadMatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198329324919\",\"squadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"squadMemberIds\":[],\"wasKicked\":false,\"squadMatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198329324919","squadId":"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61","squadMemberIds":[],"wasKicked":false,"squadMatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RemoveSquadAssociations( 76561198329324919, 0c7bded8-8a63-4d1d-9a22-ab5b8a154e61, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM] squadSizes:[1] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 3, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Team Or Squad Name: Awesome Cougars UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Is Matched: TEAM Awesome Cougars UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"b00ee23f-9b32-4bfc-8df8-67e642af6595","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"matchEnded","data":"{\"MatchId\":\"64c2bed3-534b-4c82-959c-95ed441e8621\",\"Team1Squads\":[{\"SquadId\":\"43f028e6-12c6-4fb8-85f2-c5b150b1ed8a\",\"MemberIds\":[\"76561197993024580\",\"76561198091842179\",\"76561198015035047\"],\"Name\":\"POST POSSUMS\",\"NameLastUpdatedBy\":\"76561197993024580\",\"GameModeMask\":16,\"RegionMask\":-2147483518,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"POST POSSUMS\",\"Team1NameLastUpdatedById\":\"76561197993024580\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"64c2bed3-534b-4c82-959c-95ed441e8621\",\"Team1Squads\":[{\"SquadId\":\"43f028e6-12c6-4fb8-85f2-c5b150b1ed8a\",\"MemberIds\":[\"76561197993024580\",\"76561198091842179\",\"76561198015035047\"],\"Name\":\"POST POSSUMS\",\"NameLastUpdatedBy\":\"76561197993024580\",\"GameModeMask\":16,\"RegionMask\":-2147483518,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"POST POSSUMS\",\"Team1NameLastUpdatedById\":\"76561197993024580\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"64c2bed3-534b-4c82-959c-95ed441e8621","Team1Squads":[{"SquadId":"43f028e6-12c6-4fb8-85f2-c5b150b1ed8a","MemberIds":["76561197993024580","76561198091842179","76561198015035047"],"Name":"POST POSSUMS","NameLastUpdatedBy":"76561197993024580","GameModeMask":16,"RegionMask":-2147483518,"AutoRequeue":true}],"Team2Squads":[],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":500,"Team1Name":"POST POSSUMS","Team1NameLastUpdatedById":"76561197993024580","Team2Members":[],"Spectators":[],"GameMode":16,"Region":1,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::RemoveMatchAssociations( 64c2bed3-534b-4c82-959c-95ed441e8621 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( 64c2bed3-534b-4c82-959c-95ed441e8621 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"f7468b85-5d01-4ffb-879b-a68e24fa4c30","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"e30f81ab-cf90-4400-9565-9fd1d89a8113","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":15,\"message\":\"Searching for a game server, please wait\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":15,\"message\":\"Searching for a game server, please wait\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":15,"message":"Searching for a game server, please wait","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":15,"message":"Searching for a game server, please wait","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"connectTo","data":"35.193.120.161:10200;ATTACKER;2","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"connectTo","data":"35.193.120.161:10200;ATTACKER;2","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to game: 35.193.120.161:10200;ATTACKER;2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Ignorance: Starting connection to 35.193.120.161... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Trying to Connect Remotely to: 35.193.120.161:10200 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"matchStarted","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Rook\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\",\"76561198329324919\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"0c7bded8-8a63-4d1d-9a22-ab5b8a154e61\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Rook\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\",\"76561198329324919\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient::HandleMatchStart( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Attempt to join Match [d04b64c2-b5df-49c0-9149-22455b48af70] text chat channel while already in a Match [d04b64c2-b5df-49c0-9149-22455b48af70] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Already connected to Vivox channel d04b64c2-b5df-49c0-9149-22455b48af70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Already connected to Vivox channel d04b64c2-b5df-49c0-9149-22455b48af701 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Aunthentication: Client UID set to 1 (76561197993024580) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Join in progress - [staging] staging, round 0, staging map is [staging] staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CustomizationManager::DestroyScenePrefab called UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:DestroyScenePrefab() MainMenuGUI:TurnCanvasOff(Boolean) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CustomizationManager::DestroyScenePrefab - Customization preview scene found, deleting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:DestroyScenePrefab() MainMenuGUI:TurnCanvasOff(Boolean) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Unloading 7 Unused Serialized files (Serialized files now loaded: 0) SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 54 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk54 8,1001,0,3001,0,5002,0,7003,8003,9010 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 54 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def54 26005,27041,0,29000,0,31000,32000,33029,34004,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CustomizationSceneController::OnDestroy - make sure everything's cleaned up! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Unloading 6378 unused Assets to reduce memory usage. Loaded Objects now: 279274. Total: 647.852200 ms (FindLiveObjects: 13.312100 ms CreateObjectMapping: 8.023500 ms MarkObjects: 624.401600 ms DeleteObjects: 2.114800 ms) Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] No relevant data for 54@tick546 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 54@tick546 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 54@tick546 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 54@tick546 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 54@tick547 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 54@tick548 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 54@tick549 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 54@tick549 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 54@tick549 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 54@tick549 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 54@tick549 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() NewMatchmakingManager::GetTeamOrSquadName( 0c7bded8-8a63-4d1d-9a22-ab5b8a154e61 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() RoundGUI:Start() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() RoundGUI:Start() RoundGUI :: Start() Team Name Text 1: [] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:Start() RoundGUI :: Start() Team Name Text 2: [] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:Start() RoundGUI::HandleSquadNameSettingToggled() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadNameSettingToggled() RoundGUI:Start() NewMatchmakingManager::GetTeamOrSquadName( 0c7bded8-8a63-4d1d-9a22-ab5b8a154e61 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() EndOfMatchGUI:Initialize() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() EndOfMatchGUI:Initialize() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 61 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk61 3,1002,0,3001,0,5002,0,7002,8002,9010 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 61 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def61 26006,27030,0,29005,0,31000,32020,33002,34002,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Unloading the last loaded scene Assets/Scenes/System/MainMenu.unity(build index: 4), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. UnityEngine.SceneManagement.SceneManager:UnloadSceneAsyncInternal(Scene, UnloadSceneOptions) d__115:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1464210360] Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.905700 ms Unloading 1671 unused Assets to reduce memory usage. Loaded Objects now: 289510. Total: 638.472100 ms (FindLiveObjects: 15.784500 ms CreateObjectMapping: 9.323700 ms MarkObjects: 611.959200 ms DeleteObjects: 1.404200 ms) SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 66 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk66 5,1001,0,3001,0,5001,0,7001,8001,9001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 66 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def66 26001,27031,0,29011,0,31000,32015,33004,34002,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 61: 605, previous tick 573 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 610, previous tick 605 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading 6 Unused Serialized files (Serialized files now loaded: 0) No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() UnloadTime: 2.705300 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) StartOfMatchOverlay :: Local Match ID: d04b64c2-b5df-49c0-9149-22455b48af70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartOfMatchOverlay:Start() NewMatchmakingManager::GetTeamOrSquadName( 0c7bded8-8a63-4d1d-9a22-ab5b8a154e61 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) StartOfMatchOverlay:UpdateTeamNames() StartOfMatchOverlay:Start() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) StartOfMatchOverlay:UpdateTeamNames() StartOfMatchOverlay:Start() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 73 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk73 2,1002,0,3001,0,5002,0,7001,8002,9010 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 73 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def73 26003,27000,0,29005,0,31000,32000,33002,34002,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Setting up 10 worker threads for Enlighten. Unloading 808 unused Assets to reduce memory usage. Loaded Objects now: 320903. Total: 625.809300 ms (FindLiveObjects: 13.092800 ms CreateObjectMapping: 7.098600 ms MarkObjects: 604.905900 ms DeleteObjects: 0.711600 ms) Latest client data with skip for 66: 631, previous tick 601 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 649, previous tick 644 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 73: 649, previous tick 632 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"ddcaf77d-6e2e-499d-b334-f585c8c1cddf","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 79 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk79 0,0,0,0,0,0,0,0,0,0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 79 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def79 26001,27042,0,29005,0,31000,32014,33004,34002,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() Latest client data with skip for 61: 670, previous tick 628 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 66: 675, previous tick 647 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Latest client data with skip for 66: 688, previous tick 686 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 61: 698, previous tick 680 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 73: 709, previous tick 662 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 66: 719, previous tick 688 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 61: 727, previous tick 698 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 73: 758, previous tick 717 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 863, previous tick 864 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 79: 1026, previous tick 666 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"aa30d298-98e4-45b0-8c07-d829b0173a74","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Levels:: Loading game level and background ,[Killhouse_Day] Excalibur Red Storm [-1993790171] (2V2),killhouse_day level set killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:StagingPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading 3 Unused Serialized files (Serialized files now loaded: 0) No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() UnloadTime: 17.875100 ms Unloading 3969 unused Assets to reduce memory usage. Loaded Objects now: 306392. Total: 612.422100 ms (FindLiveObjects: 12.277900 ms CreateObjectMapping: 7.004300 ms MarkObjects: 590.783400 ms DeleteObjects: 2.356000 ms) Scene '[Killhouse_Day] Excalibur Red Storm [-1993790171] (2V2)' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings... UnityEngine.SceneManagement.SceneManagerAPI:LoadSceneAsyncByNameOrIndex(String, Int32, LoadSceneParameters, Boolean) UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal(String, Int32, LoadSceneParameters, Boolean) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync(String, LoadSceneParameters) d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1464210968] Unloading 2 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 4.998100 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 357236. Total: 621.758500 ms (FindLiveObjects: 13.974100 ms CreateObjectMapping: 11.684300 ms MarkObjects: 595.665900 ms DeleteObjects: 0.433200 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"61b7909a-0e3a-4fd0-a220-5d55fc20f28c","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Latest client data with skip for 54: 1703, previous tick 1444 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 1702, previous tick 1713 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 1740, previous tick 1743 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Rewired: [WARNING] The Action "Icon - LMG" does not exist. You can create Actions in the editor. UnityEngine.Logger:LogWarning(String, Object) Rewired.Logger:LogWarning(Object, Boolean) ruERyOxDlwdZXeKFLlJMWSdqMyhD:oSlFrrhLNpqySvoPLcwYAycTesc(String) tJhkLnCdSZiioNcMwLkcoBQyavV:SQBTLctqrzfcGvDGMnxtlCMXxlO(Int32, String, Boolean) Input:GetButtonUp(String) MapIconsGUI:HandleItemHotkeys(Team, Dictionary`2, Dictionary`2) MapIconGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 61: 1854, previous tick 1428 0.2512611 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 66: 1854, previous tick 1429 0.2492643 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 73: 1854, previous tick 1429 0.3214163 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 79: 1854, previous tick 1428 0.3241292 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 1883, previous tick 1884 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"5b700626-9b3a-45f6-a44d-8cb72d9aa589","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 79: 2134, previous tick 2132 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"0d6470f7-b5d1-4045-8efa-1236ddd06178","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"b3acf347-3565-4905-8c56-3cd99b740b78","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Adding pickup input event for holdable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInventory:AttemptPickup(Verb, Equipment) Verb_Hold:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"matchLeft","data":"{\"userId\":\"76561198329324919\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"CurrentPhase\":7,\"Region\":1,\"Private\":false},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198329324919\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"CurrentPhase\":7,\"Region\":1,\"Private\":false},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198329324919","match":{"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":1000,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198097858462","76561198119702841"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"GameMode":2,"CurrentPhase":7,"Region":1,"Private":false},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM] squadSizes:[1] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 3, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Team Or Squad Name: Awesome Cougars UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Is Matched: TEAM Awesome Cougars UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:LocalTeamCompositionChanged() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( 0c7bded8-8a63-4d1d-9a22-ab5b8a154e61 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( 0c7bded8-8a63-4d1d-9a22-ab5b8a154e61 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 3236, previous tick 3237 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"82142762-fbca-4f1e-b3a9-3a7c87c0889f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: CNR WASTED RICKENBACKER95 @ 3662 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"9fad6b5f-f14a-44ac-bb93-43ee9710178b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Adding pickup input event for holdable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInventory:AttemptPickup(Verb, Equipment) Verb_Hold:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KillLogUI :: Entry :: THEAMAN117 WASTED QUESO2469 @ 4166 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"e183936f-b29e-4fba-98db-bf4c8b500888","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Stats :: Damage :: {"round":1,"tick":3622,"attackerId":73,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":3625,"attackerId":73,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":3629,"attackerId":73,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":3659,"attackerId":73,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":3662,"attackerId":73,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":3899,"attackerId":54,"attackerSide":0,"victimId":54,"victimSide":0,"damageSource":50,"damageDealt":2.0921471118927} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4126,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4134,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4135,"attackerId":54,"attackerSide":0,"victimId":73,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4135,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4136,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4137,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4138,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":13,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4138,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4139,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4140,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4149,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":13,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4160,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":13,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4166,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":13,"damageDealt":3.9078521728515627} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4248,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4252,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4255,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4258,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":3662,"attackerId":73,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":8} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":4166,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":13} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":0,"KillScore":0,"RoundWins":0,"RoundOutcomes":[2],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":54,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":61,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":66,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":1,"KillScore":3,"RoundWins":1,"RoundOutcomes":[4],"Members":[{"ConnectionId":4,"UserId":0,"EntityId":73,"Name":"cnr","AccountId":"76561198119702841","IconURL":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":5,"UserId":0,"EntityId":79,"Name":"TheAman117","AccountId":"76561198045495967","IconURL":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: CNR WASTED BLAARP @ 4275 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Stats :: Damage :: {"round":1,"tick":4261,"attackerId":61,"attackerSide":0,"victimId":73,"victimSide":1,"damageSource":3,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4275,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":4275,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":8} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198329324919\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\",\"76561198329324919\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198097858462\",\"PersonaName\":\"ToddHotdog\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198329324919\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\",\"76561198329324919\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198097858462\",\"PersonaName\":\"ToddHotdog\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198329324919","match":{"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":1000,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198097858462","76561198119702841","76561198329324919"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"GameMode":2,"CurrentPhase":10,"Region":1,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}},{"AccountId":"76561198045495967","PersonaName":"TheAman117","Online":true,"Avatar":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],"side":1}},{"AccountId":"76561198097858462","PersonaName":"ToddHotdog","Online":false,"Avatar":"https://avatars.steamstatic.com/49b8fc0f64109308009c25636336670ba7d6066e_full.jpg","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26002,27031,0,29005,0,31000,32019,33004,34002,35000],"side":1}},{"AccountId":"76561198119702841","PersonaName":"cnr","Online":true,"Avatar":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[2,1002,0,3001,0,5002,0,7001,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],"side":1}},{"AccountId":"76561198329324919","PersonaName":"Wooglet","Online":true,"Avatar":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],"side":1}}],"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198045495967 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198097858462 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Received NULL Squad ID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198119702841 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198329324919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::UpdateMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to Dusk on Squad with ID: [f9837033-ae94-41d7-986e-bc70ebbc94c9] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [f9837033-ae94-41d7-986e-bc70ebbc94c9] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Opposing Squad NOT FOUND for squad ID: ec9c52b2-b41c-418c-a74a-eac9991496c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OpposingSquad:PopulateSquad() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RoundGUI::HandleSquadRenamed( SquadID:f9837033-ae94-41d7-986e-bc70ebbc94c9 SquadName:DUSK ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() EndOfMatchGUI::HandleSquadRenamed( Squad ID:f9837033-ae94-41d7-986e-bc70ebbc94c9 Squad Name:DUSK ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndOfMatchGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Handle - Panels Mask' is inactive! RefreshingOverlay:StartRefreshAnimation(Single) PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211928] sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"3c84cbfb-b6c0-412e-b172-de63d19b7c6a","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Handle - Player List' is inactive! PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211816] Coroutine couldn't be started because the the game object 'Handle - Player List' is inactive! PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211816] Coroutine couldn't be started because the the game object 'Image - Opponent Found BG' is inactive! MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211800] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM] squadSizes:[1] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":27,\"RegionalMatchCount\":[0,29,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0,0]},\"QueueTimes\":{\"AverageQueueTime\":35892.15003260199,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31667.298201332975,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688779730142,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":27,\"RegionalMatchCount\":[0,29,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0,0]},\"QueueTimes\":{\"AverageQueueTime\":35892.15003260199,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":31667.298201332975,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688779730142,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688768215804,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":0,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":27,"RegionalMatchCount":[0,29,0,0,0,0,0,4],"RegionalQueueCount":{"QueueCounts":[0,0,0,0,0,0,0,0,0]},"QueueTimes":{"AverageQueueTime":35892.15003260199,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":31667.298201332975,"RankedQueueTime":-1,"lastCasualTimestamp":1688779730142,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688768215804,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 259 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk259 5,1001,0,3001,0,5001,0,7001,8001,9001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 259 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def259 26003,27000,0,29011,0,31000,32000,33007,34002,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 259 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\",\"76561198329324919\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198097858462\",\"76561198119702841\",\"76561198329324919\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":1000,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198097858462","76561198119702841","76561198329324919"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"AttackerScore":0,"DefenderScore":1,"GameMode":2,"CurrentPhase":10,"Region":1,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Levels:: Loading game level and background ,[Killhouse_Day] Chariot Force [-1330838103] (2V2),killhouse_day level set killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Levels:: Unloading assetbundle [killhouse_day] excalibur red storm [-1993790171] (2v2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 10 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 14.797600 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 6922 unused Assets to reduce memory usage. Loaded Objects now: 311395. Total: 630.849400 ms (FindLiveObjects: 13.470000 ms CreateObjectMapping: 8.564000 ms MarkObjects: 604.932300 ms DeleteObjects: 3.882800 ms) Scene '[Killhouse_Day] Chariot Force [-1330838103] (2V2)' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings... UnityEngine.SceneManagement.SceneManagerAPI:LoadSceneAsyncByNameOrIndex(String, Int32, LoadSceneParameters, Boolean) UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal(String, Int32, LoadSceneParameters, Boolean) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync(String, LoadSceneParameters) d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1464210968] Unloading 1 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 3.110000 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 439474. Total: 622.719600 ms (FindLiveObjects: 17.398400 ms CreateObjectMapping: 10.031500 ms MarkObjects: 594.792800 ms DeleteObjects: 0.496100 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"a7bdef83-9613-46d2-92cf-822dc7093280","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Latest client data with skip for 54: 4951, previous tick 4626 1.65 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 4951, previous tick 4956 12.79443 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 79: 5064, previous tick 4576 0.137301 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 61: 5065, previous tick 4576 0.2283774 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 66: 5065, previous tick 4577 0.2355052 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 73: 5065, previous tick 4577 0.1292297 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 259: 5070, previous tick 4357 0.08383463 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 5094, previous tick 5095 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"35dd80b0-99b8-487e-9484-dbbe4e060a2f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"4ad9d486-25cf-4e74-b2e0-03ee17a87944","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"5305a8d5-e803-4cd5-8ce0-c1c2dad5320f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 6446, previous tick 6447 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"0405e28a-b2a9-48d4-a26e-979e6b514425","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() KillLogUI :: Entry :: CNR NEUTRALIZED QUESO2469 @ 6799 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"d75d3f3a-3ee2-4503-943b-be5baf59a824","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() KillLogUI :: Entry :: BLAARP WASTED WOOGLET @ 7340 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"0b047ffc-2c6f-4bed-a663-30314d1a8e05","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) HingedDoor:SetState(DoorStates, Vector3) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:IntegrationEquals(GameStateManager, GameStateManager, UInt32) StateRecorder:IntegrateServerGameStateSnapshot(GameStateTickPayload, GameStateManager, Boolean, List`1, Boolean) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"c410268f-8025-49ef-9e0e-6e49131cb59c","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: THEAMAN117 NEUTRALIZED BLAARP @ 7985 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() [ line -1464210056] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() [ line -1464210056] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() [ line -1464210056] KillLogUI :: Entry :: CNR NEUTRALIZED RICKENBACKER95 @ 8249 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"0a8a791a-af2f-42a0-86d4-abbe64c80e4a","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() GameStatusSimulator :: Bomb [301989970] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() BombSimulator :: BOMB [301989970] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4568,"attackerId":79,"attackerSide":1,"victimId":73,"victimSide":1,"damageSource":5,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4574,"attackerId":79,"attackerSide":1,"victimId":73,"victimSide":1,"damageSource":5,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":6785,"attackerId":73,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":6790,"attackerId":73,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":6795,"attackerId":73,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":6799,"attackerId":73,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":2,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":7318,"attackerId":61,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":13,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":7324,"attackerId":61,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":13,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":7329,"attackerId":61,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":13,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":7333,"attackerId":259,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":7335,"attackerId":61,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":13,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":7338,"attackerId":259,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":7340,"attackerId":61,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":13,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":7982,"attackerId":79,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":7985,"attackerId":79,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":8216,"attackerId":73,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":8240,"attackerId":73,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":8242,"attackerId":66,"attackerSide":1,"victimId":73,"victimSide":0,"damageSource":14,"damageDealt":12.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":8244,"attackerId":73,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":8249,"attackerId":73,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":6799,"attackerId":73,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":7340,"attackerId":61,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":13} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":7985,"attackerId":79,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":8249,"attackerId":73,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":1,"KillScore":1,"RoundWins":0,"RoundOutcomes":[2,5],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":54,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":61,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":66,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":0,"KillScore":3,"RoundWins":2,"RoundOutcomes":[4,1],"Members":[{"ConnectionId":4,"UserId":0,"EntityId":73,"Name":"cnr","AccountId":"76561198119702841","IconURL":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":5,"UserId":0,"EntityId":79,"Name":"TheAman117","AccountId":"76561198045495967","IconURL":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":6,"UserId":0,"EntityId":259,"Name":"Wooglet","AccountId":"76561198329324919","IconURL":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() BombSimulator :: BOMB [301989970] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 8337, previous tick 8338 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198119702841\",\"76561198329324919\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198119702841\",\"76561198329324919\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":1000,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198119702841","76561198329324919"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"AttackerScore":0,"DefenderScore":2,"GameMode":2,"CurrentPhase":10,"Region":1,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Levels:: Loading game level and background ,[CStore] Raging Sledgehammer [-1283656327] (2V2),cstore level set cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Levels:: Unloading assetbundle [killhouse_day] chariot force [-1330838103] (2v2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 10 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 26.867400 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 4707 unused Assets to reduce memory usage. Loaded Objects now: 311741. Total: 637.545200 ms (FindLiveObjects: 14.475400 ms CreateObjectMapping: 8.836300 ms MarkObjects: 611.027500 ms DeleteObjects: 3.205400 ms) Scene '[CStore] Raging Sledgehammer [-1283656327] (2V2)' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings... UnityEngine.SceneManagement.SceneManagerAPI:LoadSceneAsyncByNameOrIndex(String, Int32, LoadSceneParameters, Boolean) UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal(String, Int32, LoadSceneParameters, Boolean) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync(String, LoadSceneParameters) d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1464210968] Unloading 1 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 4.918200 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 753288. Total: 708.302100 ms (FindLiveObjects: 35.739300 ms CreateObjectMapping: 28.528400 ms MarkObjects: 641.055500 ms DeleteObjects: 2.978200 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"4bd5c116-99c1-4df8-9e5b-f205c425f1bd","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 9083, previous tick 8658 16.60547 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 54: 9111, previous tick 9103 17.42212 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 9128, previous tick 9129 18.35547 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"548e213c-6e51-4d16-866c-943a90844262","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 79: 9240, previous tick 8608 0.32825 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 61: 9241, previous tick 8608 0.07105713 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 66: 9241, previous tick 8608 0.05788874 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 73: 9241, previous tick 8608 0.2916943 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 259: 9241, previous tick 8607 0.3567301 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 9269, previous tick 9270 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"1767a350-31b1-410e-b1da-a6ec321312f8","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"74959f84-a871-430a-be97-8f3a970881e7","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"a9d335a8-dddc-4bee-9f31-77729bb72361","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 10622, previous tick 10623 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"99427dd3-beb0-4cf4-855c-fdafcb3ca365","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() BulletRaycastSimulator: Unregistered collider hit - Hitbox (UnityEngine.CapsuleCollider) on Hitbox (UnityEngine.Transform) with root Level Generator (UnityEngine.Transform) on layer 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Product_Fish_Sticks from Product_Fish_Sticks/Hitbox 0 hit 10 - 10 ||| 0.5 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Product_IceCream from Product_IceCream/Hitbox 0 hit 10 - 10 ||| 0.5 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Product_Fish_Sticks from Product_Fish_Sticks/Hitbox 0 hit 0 - 10 ||| 0.5 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Product_IceCream from Product_IceCream/Hitbox 0 hit -10 - 20 ||| 1 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Product_IceCream (1) from Product_IceCream (1)/Hitbox 0 hit 10 - 10 ||| 0.5 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() BulletRaycastSimulator: Unregistered collider hit - Hitbox (UnityEngine.CapsuleCollider) on Hitbox (UnityEngine.Transform) with root Level Generator (UnityEngine.Transform) on layer 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Product_Fish_Sticks from Product_Fish_Sticks/Hitbox 0 hit 10 - 10 ||| 0.5 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Product_Fish_Sticks (1) from Product_Fish_Sticks (1)/Hitbox 0 hit 10 - 10 ||| 0.5 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Product_IceCream (1) from Product_IceCream (1)/Hitbox 0 hit 0 - 10 ||| 0.5 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Product_Fish_Sticks from Product_Fish_Sticks/Hitbox 0 hit 0 - 10 ||| 0.5 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"bae0e7d4-31e3-40b3-ae53-2e2c434d5abb","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) HingedDoor:SetState(DoorStates, Vector3) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:IntegrationEquals(GameStateManager, GameStateManager, UInt32) StateRecorder:IntegrateServerGameStateSnapshot(GameStateTickPayload, GameStateManager, Boolean, List`1, Boolean) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Spawned room config explosion particles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Couldn't find particle DES for MESH_Fridge_Large UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObject:PlayParticleEffect(String, String, Boolean, Transform&) PhysicalObject:CheckStatus(DamageType, Boolean) PhysicalObjectRenderer:UpdatePhysicalObject(GameStateManager, UInt32) PhysicalObjectRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Test - small object destructible Product_Fish_Sticks from Product_Fish_Sticks/Hitbox 0 hit 10 - 10 ||| 0.5 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Product_Fish_Sticks from Product_Fish_Sticks/Hitbox 0 hit 0 - 20 ||| 1 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Product_Fish_Sticks from Product_Fish_Sticks/Hitbox 0 hit 10 - 10 ||| 0.5 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() KillLogUI :: Entry :: CNR WASTED QUESO2469 @ 11624 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: WOOGLET WASTED RICKENBACKER95 @ 11635 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Cannot combine mesh that does not allow access: trash_bag02 SimpleMeshCombine:CombineMeshes(Boolean, Boolean, Transform) d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1464210984] Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() KillLogUI :: Entry :: BLAARP NEUTRALIZED WOOGLET @ 11760 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"a6b3865a-6257-4246-9047-4777fe8119ce","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: THEAMAN117 DOUBLE-CROSSED CNR @ 11922 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: BLAARP NEUTRALIZED THEAMAN117 @ 11926 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198873986630\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":2,\"CurrentPhase\":8,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}},{\"AccountId\":\"76561198873986630\",\"PersonaName\":\"noah\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg\",\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27041,0,29000,0,31000,32000,33002,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198873986630\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":2,\"CurrentPhase\":8,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}},{\"AccountId\":\"76561198873986630\",\"PersonaName\":\"noah\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg\",\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27041,0,29000,0,31000,32000,33002,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198873986630","match":{"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MemberIds":["76561198873986630"],"Name":"Freedom","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":1000,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198119702841","76561198329324919","76561198873986630"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"AttackerScore":0,"DefenderScore":2,"GameMode":2,"CurrentPhase":8,"Region":1,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}},{"AccountId":"76561198045495967","PersonaName":"TheAman117","Online":true,"Avatar":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],"side":1}},{"AccountId":"76561198119702841","PersonaName":"cnr","Online":true,"Avatar":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[2,1002,0,3001,0,5002,0,7001,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],"side":1}},{"AccountId":"76561198329324919","PersonaName":"Wooglet","Online":true,"Avatar":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],"side":1}},{"AccountId":"76561198873986630","PersonaName":"noah","Online":true,"Avatar":"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg","SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27041,0,29000,0,31000,32000,33002,34002,35000],"side":1}}],"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198045495967 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198119702841 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198329324919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198873986630 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::UpdateMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to Freedom on Squad with ID: [ec068520-0ac2-4867-b37b-41519a4996e1] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [ec068520-0ac2-4867-b37b-41519a4996e1] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Opposing Squad NOT FOUND for squad ID: ec9c52b2-b41c-418c-a74a-eac9991496c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OpposingSquad:PopulateSquad() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RoundGUI::HandleSquadRenamed( SquadID:ec068520-0ac2-4867-b37b-41519a4996e1 SquadName:FREEDOM ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() EndOfMatchGUI::HandleSquadRenamed( Squad ID:ec068520-0ac2-4867-b37b-41519a4996e1 Squad Name:FREEDOM ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndOfMatchGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Image - Opponent Found BG' is inactive! MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211800] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM] squadSizes:[1] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 582 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk582 0,0,0,0,0,0,0,0,0,0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 582 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def582 26001,27041,0,29000,0,31000,32000,33002,34002,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"5fdb83da-ad8a-4629-9483-c522b92295cf","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 582: 12503, previous tick 12162 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() GameStatusSimulator :: Bomb [318767327] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() BombSimulator :: BOMB [318767327] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11600,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11604,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11615,"attackerId":259,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11617,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11617,"attackerId":259,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11620,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11620,"attackerId":259,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11624,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11628,"attackerId":259,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11630,"attackerId":259,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11633,"attackerId":259,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11635,"attackerId":259,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":19,"damageDealt":18.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11748,"attackerId":61,"attackerSide":0,"victimId":259,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11751,"attackerId":61,"attackerSide":0,"victimId":259,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11754,"attackerId":61,"attackerSide":0,"victimId":259,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11757,"attackerId":61,"attackerSide":0,"victimId":259,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11760,"attackerId":61,"attackerSide":0,"victimId":259,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11894,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11896,"attackerId":61,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11899,"attackerId":61,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11902,"attackerId":61,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11908,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11909,"attackerId":61,"attackerSide":0,"victimId":73,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11910,"attackerId":79,"attackerSide":1,"victimId":73,"victimSide":1,"damageSource":9,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11914,"attackerId":61,"attackerSide":0,"victimId":73,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11918,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11921,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11922,"attackerId":79,"attackerSide":1,"victimId":73,"victimSide":1,"damageSource":9,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11923,"attackerId":61,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":11926,"attackerId":61,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":11624,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":17} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":11635,"attackerId":259,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":19} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":11760,"attackerId":61,"attackerSide":0,"victimId":259,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":11922,"attackerId":79,"attackerSide":1,"victimId":73,"victimSide":1,"damageSource":9} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":11926,"attackerId":61,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":0,"KillScore":2,"RoundWins":1,"RoundOutcomes":[2,5,1],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":54,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":61,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":66,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":1,"KillScore":2,"RoundWins":2,"RoundOutcomes":[4,1,5],"Members":[{"ConnectionId":4,"UserId":0,"EntityId":73,"Name":"cnr","AccountId":"76561198119702841","IconURL":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":5,"UserId":0,"EntityId":79,"Name":"TheAman117","AccountId":"76561198045495967","IconURL":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","TeamKillsThisMatch":1,"TeamKillReprimands":0},{"ConnectionId":6,"UserId":0,"EntityId":259,"Name":"Wooglet","AccountId":"76561198329324919","IconURL":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":7,"UserId":0,"EntityId":582,"Name":"noah","AccountId":"76561198873986630","IconURL":"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() BombSimulator :: BOMB [318767327] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 12577, previous tick 12578 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 582: 12663, previous tick 12518 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 12687, previous tick 12667 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"d4d3cff7-c1f4-491b-b8c4-f528b454dfaa","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":2,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":1000,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":2,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MemberIds":["76561198873986630"],"Name":"Freedom","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":1000,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198119702841","76561198329324919","76561198873986630"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"AttackerScore":1,"DefenderScore":2,"GameMode":2,"CurrentPhase":10,"Region":1,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Can not play a disabled audio source LevelAudioSource:Play(Boolean) ExplosionRenderComponent:RenderActive(Single) ThrowableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Levels:: Loading game level and background ,[CStore] Resolve Horace [1058244922] (2V2),cstore level set cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading background_cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Levels:: Unloading assetbundle [cstore] raging sledgehammer [-1283656327] (2v2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 14 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 84.645800 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 7200 unused Assets to reduce memory usage. Loaded Objects now: 313707. Total: 631.811600 ms (FindLiveObjects: 14.472800 ms CreateObjectMapping: 8.580000 ms MarkObjects: 603.926200 ms DeleteObjects: 4.832400 ms) Scene '[CStore] Resolve Horace [1058244922] (2V2)' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings... UnityEngine.SceneManagement.SceneManagerAPI:LoadSceneAsyncByNameOrIndex(String, Int32, LoadSceneParameters, Boolean) UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal(String, Int32, LoadSceneParameters, Boolean) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync(String, LoadSceneParameters) d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1464210968] Unloading 1 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 4.751600 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 700187. Total: 740.836400 ms (FindLiveObjects: 44.866700 ms CreateObjectMapping: 35.731500 ms MarkObjects: 657.583700 ms DeleteObjects: 2.653400 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"76ef428a-d217-4f08-b044-88bdcd3d4767","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 13296, previous tick 12896 15.43896 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 13339, previous tick 13341 17.11108 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198040870109\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE 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UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198040870109\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\"],\"Team1Elo\":1002.3251513211748,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":2,\"GameMode\":2,\"CurrentPhase\":4,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198040870109\",\"PersonaName\":\"Simber\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg\",\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Moderator\":true,\"Tester\":true,\"Region\":1,\"AllowedRegionMask\":130,\"Wins\":11,\"Ties\":14,\"Losses\":8,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[1,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29011,0,31005,32018,33019,34002,35029],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}},{\"AccountId\":\"76561198873986630\",\"PersonaName\":\"noah\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg\",\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27041,0,29000,0,31000,32000,33002,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198040870109","match":{"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true},{"SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MemberIds":["76561198040870109"],"Name":"Badger","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MemberIds":["76561198873986630"],"Name":"Freedom","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198040870109","76561198091842179"],"Team1Elo":1002.3251513211748,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198119702841","76561198329324919","76561198873986630"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"AttackerScore":1,"DefenderScore":2,"GameMode":2,"CurrentPhase":4,"Region":1,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561198040870109","PersonaName":"Simber","Online":true,"Avatar":"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg","SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Moderator":true,"Tester":true,"Region":1,"AllowedRegionMask":130,"Wins":11,"Ties":14,"Losses":8,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[1,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26001,27042,0,29011,0,31005,32018,33019,34002,35029],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}},{"AccountId":"76561198045495967","PersonaName":"TheAman117","Online":true,"Avatar":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],"side":1}},{"AccountId":"76561198119702841","PersonaName":"cnr","Online":true,"Avatar":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[2,1002,0,3001,0,5002,0,7001,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],"side":1}},{"AccountId":"76561198329324919","PersonaName":"Wooglet","Online":true,"Avatar":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],"side":1}},{"AccountId":"76561198873986630","PersonaName":"noah","Online":true,"Avatar":"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg","SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27041,0,29000,0,31000,32000,33002,34002,35000],"side":1}}],"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198040870109 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198045495967 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198119702841 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198329324919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198873986630 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::UpdateMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to Badger on Squad with ID: [e565476c-3f72-4b13-b677-7db67caac741] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [e565476c-3f72-4b13-b677-7db67caac741] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Image - Opponent Found BG' is inactive! MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211800] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM,BADGER] squadSizes:[2] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 744 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk744 1,1001,0,3001,0,5002,0,7003,8003,9010 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 744 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def744 26001,27042,0,29011,0,31005,32018,33019,34002,35029 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Could not find PlayerStanceState for entityId 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Could not find PlayerStanceState for entityId 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Could not find PlayerStanceState for entityId 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Could not find PlayerStanceState for entityId 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Could not find PlayerStanceState for entityId 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Could not find PlayerStanceState for entityId 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Could not find PlayerStanceState for entityId 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Could not find PlayerStanceState for entityId 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Could not find PlayerStanceState for entityId 744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 744@tick13426 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 744@tick13426 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 744@tick13427 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 744@tick13427 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 744@tick13427 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 744@tick13427 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 744@tick13428 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 744@tick13428 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 744@tick13428 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 744@tick13428 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 744@tick13428 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 66: 13453, previous tick 12847 0.4150169 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 73: 13453, previous tick 12847 0.08897984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 79: 13453, previous tick 12847 0.09004296 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 61: 13453, previous tick 12847 0.3844717 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 259: 13453, previous tick 12846 0.09828655 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 13453, previous tick 12845 0.3344226 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 13481, previous tick 13482 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 744: 13650, previous tick 13429 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 744: 13666, previous tick 13662 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"4f8a627a-ed6b-44e8-9bf0-b178335e1b3b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 744: 13721, previous tick 13701 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 744: 13727, previous tick 13721 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Levels:: Loading game level and background ,[Bank] Boar Shield [2023764029] (),bank level set bank UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:TransitionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading background_cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:TransitionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Levels:: Unloading assetbundle [cstore] resolve horace [1058244922] (2v2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 14 Unused Serialized files (Serialized files now loaded: 2) {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\"],\"Team1Elo\":1002.3251513211748,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":0,\"GameMode\":2,\"CurrentPhase\":5,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\"],\"Team1Elo\":1002.3251513211748,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":0,\"GameMode\":2,\"CurrentPhase\":5,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true},{"SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MemberIds":["76561198040870109"],"Name":"Badger","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MemberIds":["76561198873986630"],"Name":"Freedom","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198040870109","76561198091842179"],"Team1Elo":1002.3251513211748,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198119702841","76561198329324919","76561198873986630"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"AttackerScore":0,"DefenderScore":0,"GameMode":2,"CurrentPhase":5,"Region":1,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UnloadTime: 48.023400 ms Unloading 6505 unused Assets to reduce memory usage. Loaded Objects now: 344606. Total: 658.129100 ms (FindLiveObjects: 19.799000 ms CreateObjectMapping: 10.767900 ms MarkObjects: 602.402200 ms DeleteObjects: 25.159500 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Hitbox 0') is missing! The referenced script on this Behaviour (Game Object 'Geo') is missing! The referenced script on this Behaviour (Game Object 'L_Geo') is missing! The referenced script on this Behaviour (Game Object 'L_Geo') is missing! The referenced script on this Behaviour (Game Object 'Vent Cap (Closed) (1)') is missing! The referenced script on this Behaviour (Game Object 'Vent Cap (Closed)') is missing! The referenced script on this Behaviour (Game Object 'Hitbox 0') is missing! The referenced script on this Behaviour (Game Object 'Vent Cap (Closed)') is missing! The referenced script on this Behaviour (Game Object 'Vent Cap (Closed) (1)') is missing! The referenced script on this Behaviour (Game Object 'Geo') is missing! Unloading 1 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 4.060300 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 568500. Total: 665.272800 ms (FindLiveObjects: 21.202000 ms CreateObjectMapping: 21.019000 ms MarkObjects: 621.424700 ms DeleteObjects: 1.626600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnloadTime: 54.948900 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 568508. Total: 661.323900 ms (FindLiveObjects: 22.621200 ms CreateObjectMapping: 20.858200 ms MarkObjects: 615.931100 ms DeleteObjects: 1.912900 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Lock mechanism missing references on Handle for collider registration UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LockMechanism:Start() Duplicate Entity in Interactive Keys UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Interactive:Start() Duplicate Entity in Interactive Keys UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Interactive:Start() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"8b6d19e9-8e90-4f66-be9c-05a40df870ba","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 14234, previous tick 13825 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 54: 14279, previous tick 14263 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 259: 14285, previous tick 13810 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 14301, previous tick 14302 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 79: 14321, previous tick 13810 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 79: 14333, previous tick 14321 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 79: 14336, previous tick 14333 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 79: 14352, previous tick 14336 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 14365, previous tick 13808 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 14367, previous tick 14365 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 73: 14379, previous tick 13811 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() GameStatusSimulator: Using fallback reflection probes to spawn defenders because not enough spawn points UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:InitDefenderSpawns() GameStatusSimulator:SetInitialPuckPositions(GameStateManager) GameStatusSimulator:PlanningPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 79: 14397, previous tick 14352 1.414199 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 61: 14401, previous tick 13810 0.2515409 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 66: 14401, previous tick 13810 0.2515409 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 73: 14401, previous tick 14379 2.975266 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 79: 14401, previous tick 14397 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 14429, previous tick 14430 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 259: 14441, previous tick 14285 0.3963082 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 744: 14510, previous tick 13809 0.2063154 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 14540, previous tick 14367 0.3468869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"77d8c42b-ecc9-4e98-9c64-35d4cef1a435","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 14880, previous tick 14881 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"b7fa054e-c85a-4ea5-a75d-7ba0e2973196","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"42291490-3833-4d7f-8d49-d8d060689b6e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"d36747f9-4803-40fd-b54f-ad4665a48850","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 259: 16063, previous tick 16061 2.384186E-07 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"61bb3b58-3c78-44a8-a3a6-9f79f1ae53d9","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() PlayerInteractionSimulator :: 54 EQUIP ITEM [1175] THROWABLE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Tried to add repeat data to LastKnown for 54 @ 16832 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"ff63e67e-c563-485d-bfce-5c954b9249ed","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"59c3ee6b-ae52-456a-9330-cdefb340e43d","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] KillLogUI :: Entry :: RICKENBACKER95 WASTED NOAH @ 17501 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: WOOGLET NEUTRALIZED SIMBER @ 17677 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"1e419b98-7aa1-43da-8446-38236316ea84","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: RICKENBACKER95 WASTED WOOGLET @ 17782 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: CNR NEUTRALIZED RICKENBACKER95 @ 17809 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Adding CLOSE BUTTON input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_CloseButton:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Empty PhysicalObject message target on InitialState at index 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObject:CheckStatus(DamageType, Boolean) PhysicalObjectRenderer:UpdatePhysicalObject(GameStateManager, UInt32) PhysicalObjectRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() EnvironmentalAudioSource:: Object Audio Source Scanner would have thrown an error here due to no elecObject. Please fix. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnvironmentalAudioSource:Start() Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"d5ece26b-ac72-422c-8101-1cdeecc0119a","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"b20c615b-3150-4193-9ece-7a17c24ee8ff","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() [ line -1464210056] KillLogUI :: Entry :: CNR NEUTRALIZED BLAARP @ 18744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: CNR NEUTRALIZED QUESO2469 @ 19049 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"27aebf39-6eb5-4613-a829-0d2d5aa6fd63","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 582: 19463, previous tick 19461 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"0b471ba3-88ed-4a95-9ec3-a35e9f9c0b3f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"f6a1da38-d9d9-4723-b876-fe28a72a7dd9","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() GameStatusSimulator :: Bomb [33554642] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() BombSimulator :: BOMB [33554642] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17344,"attackerId":54,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":11,"damageDealt":85.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17427,"attackerId":582,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17430,"attackerId":582,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17432,"attackerId":259,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17433,"attackerId":582,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17462,"attackerId":66,"attackerSide":1,"victimId":582,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17475,"attackerId":66,"attackerSide":1,"victimId":582,"victimSide":0,"damageSource":4,"damageDealt":11.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17482,"attackerId":66,"attackerSide":1,"victimId":582,"victimSide":0,"damageSource":4,"damageDealt":16.5} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17485,"attackerId":66,"attackerSide":1,"victimId":582,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17490,"attackerId":66,"attackerSide":1,"victimId":582,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17492,"attackerId":66,"attackerSide":1,"victimId":582,"victimSide":0,"damageSource":4,"damageDealt":16.5} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17497,"attackerId":66,"attackerSide":1,"victimId":582,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17501,"attackerId":66,"attackerSide":1,"victimId":582,"victimSide":0,"damageSource":4,"damageDealt":18.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17658,"attackerId":259,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":3,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17662,"attackerId":259,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":3,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17668,"attackerId":259,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":3,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17673,"attackerId":259,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":3,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17677,"attackerId":259,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":3,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17780,"attackerId":259,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2,"damageDealt":60.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17782,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":16,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17782,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":16,"damageDealt":25.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17782,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":16,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17804,"attackerId":73,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":17809,"attackerId":73,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":18730,"attackerId":73,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":18741,"attackerId":79,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":2,"damageDealt":60.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":18742,"attackerId":61,"attackerSide":1,"victimId":79,"victimSide":0,"damageSource":14,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":18742,"attackerId":61,"attackerSide":1,"victimId":79,"victimSide":0,"damageSource":14,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":18742,"attackerId":61,"attackerSide":1,"victimId":79,"victimSide":0,"damageSource":14,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":18742,"attackerId":61,"attackerSide":1,"victimId":79,"victimSide":0,"damageSource":14,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":18744,"attackerId":73,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":2,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":19049,"attackerId":73,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":2,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":17501,"attackerId":66,"attackerSide":1,"victimId":582,"victimSide":0,"damageSource":4} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":17677,"attackerId":259,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":3} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":17782,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":16} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":17809,"attackerId":73,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":18744,"attackerId":73,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":19049,"attackerId":73,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":1,"KillScore":2,"RoundWins":0,"RoundOutcomes":[5],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":54,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":61,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":66,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":8,"UserId":0,"EntityId":744,"Name":"Simber","AccountId":"76561198040870109","IconURL":"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":0,"KillScore":4,"RoundWins":1,"RoundOutcomes":[1],"Members":[{"ConnectionId":4,"UserId":0,"EntityId":73,"Name":"cnr","AccountId":"76561198119702841","IconURL":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":5,"UserId":0,"EntityId":79,"Name":"TheAman117","AccountId":"76561198045495967","IconURL":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":6,"UserId":0,"EntityId":259,"Name":"Wooglet","AccountId":"76561198329324919","IconURL":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":7,"UserId":0,"EntityId":582,"Name":"noah","AccountId":"76561198873986630","IconURL":"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 20143, previous tick 20144 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"c4a1bad2-62f3-4de8-8fcb-7b82ec2dc1e7","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\"],\"Team1Elo\":1002.3251513211748,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\"],\"Team1Elo\":1002.3251513211748,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":1000,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true},{"SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MemberIds":["76561198040870109"],"Name":"Badger","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MemberIds":["76561198873986630"],"Name":"Freedom","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198040870109","76561198091842179"],"Team1Elo":1002.3251513211748,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198119702841","76561198329324919","76561198873986630"],"Team2Elo":1000,"Team2Name":"Paladin","Spectators":[],"AttackerScore":0,"DefenderScore":1,"GameMode":2,"CurrentPhase":10,"Region":1,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Levels:: Loading game level and background ,[Factory] Standing Laser [439856397],factory level set factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading background_bank UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Levels:: Unloading assetbundle [bank] boar shield [2023764029] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 11 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 56.121300 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 2972 unused Assets to reduce memory usage. Loaded Objects now: 388815. Total: 664.645200 ms (FindLiveObjects: 19.802200 ms CreateObjectMapping: 12.120300 ms MarkObjects: 627.501900 ms DeleteObjects: 5.220300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 6.940100 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 993918. Total: 703.204200 ms (FindLiveObjects: 43.259700 ms CreateObjectMapping: 45.009800 ms MarkObjects: 610.686500 ms DeleteObjects: 4.247400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Breaker.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnloadTime: 72.538000 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 993926. Total: 710.891200 ms (FindLiveObjects: 45.369000 ms CreateObjectMapping: 44.218200 ms MarkObjects: 616.885100 ms DeleteObjects: 4.418400 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"d11774ec-3057-4a55-8442-c9f23c9e2b9b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() VivoxChat:: sending text message to d04b64c2-b5df-49c0-9149-22455b48af70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SendTextMessage(String, String) GEC.ChatInputController:SubmitMessage(String) GEC.ChatInputController:OnSubmit(String) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"2996690f-0e0d-4b89-8fc3-2086bb882a55","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 54: 21411, previous tick 20765 25.23926 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 21410, previous tick 21414 25.2002 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"96cff3cb-1cda-4731-86e4-133d2fba5345","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 54: 21864, previous tick 21425 42.85547 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 21892, previous tick 21893 43.94531 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 61: 22012, previous tick 20715 0.2130631 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 73: 22012, previous tick 20715 0.01845358 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 66: 22012, previous tick 20715 0.2001278 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 79: 22012, previous tick 20715 0.0116344 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 744: 22012, previous tick 20714 0.2092395 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 22041, previous tick 22042 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"leaveSquad","data":"{\"userId\":\"76561198329324919\",\"squadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"squadMemberIds\":[],\"wasKicked\":false,\"squadMatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198329324919\",\"squadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"squadMemberIds\":[],\"wasKicked\":false,\"squadMatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198329324919","squadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","squadMemberIds":[],"wasKicked":false,"squadMatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RemoveSquadAssociations( 76561198329324919, f9837033-ae94-41d7-986e-bc70ebbc94c9, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Opposing Squad NOT FOUND for squad ID: ec9c52b2-b41c-418c-a74a-eac9991496c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OpposingSquad:PopulateSquad() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"54892352-fe7c-402e-b115-f002a0e8d19f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 22491, previous tick 22492 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"071925b9-6513-45fb-99f0-700fe3f33768","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198069660877\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE 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":16,\"Ties\":25,\"Losses\":18,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9019],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27062,0,29001,0,31005,32000,33013,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}},{\"AccountId\":\"76561198873986630\",\"PersonaName\":\"noah\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg\",\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27041,0,29000,0,31000,32000,33002,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198069660877\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"MemberIds\":[\"76561198069660877\"],\"Name\":\"Zeus\",\"GameModeMask\":3,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\"],\"Team1Elo\":1002.3251513211748,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198069660877\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":998.3329412260094,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":2,\"CurrentPhase\":6,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198040870109\",\"PersonaName\":\"Simber\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg\",\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Moderator\":true,\"Tester\":true,\"Region\":1,\"AllowedRegionMask\":130,\"Wins\":11,\"Ties\":14,\"Losses\":8,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[1,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29011,0,31005,32018,33019,34002,35029],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"SickGamer01\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/7a5dc0423ddf51ceb8cba417c81430473c9d64e0_full.jpg\",\"SquadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":25,\"Losses\":18,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9019],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27062,0,29001,0,31005,32000,33013,34002,35000],\"side\":1}},{\"AccountId\":\"76561198119702841\",\"PersonaName\":\"cnr\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg\",\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[2,1002,0,3001,0,5002,0,7001,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198329324919\",\"PersonaName\":\"Wooglet\",\"Online\":false,\"Avatar\":\"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],\"side\":1}},{\"AccountId\":\"76561198873986630\",\"PersonaName\":\"noah\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg\",\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"side\":0,\"equippedItems\":[0,0,0,0,0,0,0,0,0,0]},\"DefenderOutfit\":{\"equippedItems\":[26001,27041,0,29000,0,31000,32000,33002,34002,35000],\"side\":1}}],\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198069660877","match":{"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true},{"SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MemberIds":["76561198040870109"],"Name":"Badger","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MemberIds":["76561198873986630"],"Name":"Freedom","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"df1f6d4a-920f-4af2-8554-82a545c90368","MemberIds":["76561198069660877"],"Name":"Zeus","GameModeMask":3,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198040870109","76561198091842179"],"Team1Elo":1002.3251513211748,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198069660877","76561198119702841","76561198329324919","76561198873986630"],"Team2Elo":998.3329412260094,"Team2Name":"Paladin","Spectators":[],"AttackerScore":0,"DefenderScore":1,"GameMode":2,"CurrentPhase":6,"Region":1,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561198040870109","PersonaName":"Simber","Online":true,"Avatar":"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg","SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Moderator":true,"Tester":true,"Region":1,"AllowedRegionMask":130,"Wins":11,"Ties":14,"Losses":8,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[1,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26001,27042,0,29011,0,31005,32018,33019,34002,35029],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}},{"AccountId":"76561198045495967","PersonaName":"TheAman117","Online":true,"Avatar":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],"side":1}},{"AccountId":"76561198069660877","PersonaName":"SickGamer01","Online":true,"Avatar":"https://avatars.steamstatic.com/7a5dc0423ddf51ceb8cba417c81430473c9d64e0_full.jpg","SquadId":"df1f6d4a-920f-4af2-8554-82a545c90368","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":16,"Ties":25,"Losses":18,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9019],"side":0},"DefenderOutfit":{"equippedItems":[26005,27062,0,29001,0,31005,32000,33013,34002,35000],"side":1}},{"AccountId":"76561198119702841","PersonaName":"cnr","Online":true,"Avatar":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[2,1002,0,3001,0,5002,0,7001,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],"side":1}},{"AccountId":"76561198329324919","PersonaName":"Wooglet","Online":false,"Avatar":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],"side":1}},{"AccountId":"76561198873986630","PersonaName":"noah","Online":true,"Avatar":"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg","SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27041,0,29000,0,31000,32000,33002,34002,35000],"side":1}}],"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198040870109 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198045495967 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198119702841 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198329324919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Received NULL Squad ID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198873986630 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::UpdateMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to Zeus on Squad with ID: [df1f6d4a-920f-4af2-8554-82a545c90368] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [df1f6d4a-920f-4af2-8554-82a545c90368] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Opposing Squad NOT FOUND for squad ID: ec9c52b2-b41c-418c-a74a-eac9991496c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OpposingSquad:PopulateSquad() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RoundGUI::HandleSquadRenamed( SquadID:df1f6d4a-920f-4af2-8554-82a545c90368 SquadName:ZEUS ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() EndOfMatchGUI::HandleSquadRenamed( Squad ID:df1f6d4a-920f-4af2-8554-82a545c90368 Squad Name:ZEUS ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndOfMatchGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Image - Opponent Found BG' is inactive! MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211800] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM,BADGER] squadSizes:[2] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 61: 22906, previous tick 22900 0.04060559 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 744: 22907, previous tick 22901 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 1223 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk1223 5,1001,0,3001,0,5001,0,7001,8001,9019 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 1223 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def1223 26005,27062,0,29001,0,31005,32000,33013,34002,35025 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Could not find PlayerStanceState for entityId 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Could not find PlayerStanceState for entityId 1223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1223@tick22929 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1223@tick22929 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1223@tick22930 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1223@tick22930 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1223@tick22930 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1223@tick22931 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1223@tick22931 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1223@tick22931 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1223@tick22931 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"0a1fcef2-c156-4bda-8d7a-56f1d4ad6db3","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 1223: 23339, previous tick 22932 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 1223: 23353, previous tick 23351 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 259 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk259 5,1001,0,3001,0,5001,0,7001,8001,9001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Updating local PlayerCustomization script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 259 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def259 26003,27000,0,29011,0,31000,32000,33007,34002,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Updating local PlayerCustomization script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"fb126514-60f5-4cf6-81d2-c608f70ea224","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 259: 23992, previous tick 20715 0.010036 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 259: 24001, previous tick 23999 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"d5ab5ee4-03a7-43b3-93fb-1a03bb984996","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 24443, previous tick 24444 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"8e455a6a-b413-4316-82dc-5af9fca8305d","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"a1bff5a0-dc3d-4811-9b0c-12631b9ea5de","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Adding TOGGLE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Toggle:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Adding TOGGLE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Toggle:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Adding TOGGLE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Toggle:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"leaveSquad","data":"{\"userId\":\"76561198873986630\",\"squadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"squadMemberIds\":[],\"wasKicked\":false,\"squadMatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198873986630\",\"squadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"squadMemberIds\":[],\"wasKicked\":false,\"squadMatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198873986630","squadId":"ec068520-0ac2-4867-b37b-41519a4996e1","squadMemberIds":[],"wasKicked":false,"squadMatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RemoveSquadAssociations( 76561198873986630, ec068520-0ac2-4867-b37b-41519a4996e1, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Opposing Squad NOT FOUND for squad ID: ec9c52b2-b41c-418c-a74a-eac9991496c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OpposingSquad:PopulateSquad() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Adding TOGGLE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Toggle:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() KillLogUI :: Entry :: QUESO2469 WASTED THEAMAN117 @ 25307 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() PhysicalObject:: Deprecated Rigidbody Interaction UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PhysicalObject:OnHitActions() PhysicalObject:CheckStatus(DamageType, Boolean) LevelObjectSynchronizer:SetSmallPhysObjectDestroyed(Int32) StateRecorder:HandleLevelObjectSyncDestruction(NetworkConnection, SmallPhysObjectDestroyedMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() KillLogUI :: Entry :: RICKENBACKER95 WASTED WOOGLET @ 25385 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() PhysicalObject:: Deprecated Rigidbody Interaction UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PhysicalObject:OnHitActions() PhysicalObject:CheckStatus(DamageType, Boolean) LevelObjectSynchronizer:SetSmallPhysObjectDestroyed(Int32) StateRecorder:HandleLevelObjectSyncDestruction(NetworkConnection, SmallPhysObjectDestroyedMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"951051d9-32ab-4dd1-aae8-005061b45429","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: SICKGAMER01 NEUTRALIZED BLAARP @ 25532 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: QUESO2469 WASTED SICKGAMER01 @ 25620 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"289b8e3a-0af0-4051-8ee7-02279e1d2737","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Adding TOGGLE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Toggle:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Simulator :: ShutterButtonStates Does Not Contain 50332173 (could be a breaker input) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShutterButtonSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Breaker :: UpdateRepresentation ( False , 26167 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Breaker :: Black Volumes ( 21 ): Weights Updated (0.15) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Breaker :: Lights ( 108 ): DISABLED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Can not play a disabled audio source LevelAudioSource:Play(Boolean) EmergencyLight:UpdateLights() EmergencyLight:ToggleLights(Boolean) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() [ line -1464210888] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'power_overlay' with Shader 'Custom/OverDraw' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Stats :: Damage :: {"round":2,"tick":25268,"attackerId":61,"attackerSide":1,"victimId":79,"victimSide":0,"damageSource":13,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25274,"attackerId":61,"attackerSide":1,"victimId":79,"victimSide":0,"damageSource":13,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25297,"attackerId":54,"attackerSide":1,"victimId":79,"victimSide":0,"damageSource":8,"damageDealt":15.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25307,"attackerId":54,"attackerSide":1,"victimId":79,"victimSide":0,"damageSource":8,"damageDealt":55.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25348,"attackerId":259,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2,"damageDealt":15.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25351,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":17,"damageDealt":60.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25363,"attackerId":259,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25365,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25378,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25384,"attackerId":259,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25385,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25396,"attackerId":61,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":13,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25435,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25438,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25444,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25447,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25532,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25545,"attackerId":744,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":9,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25603,"attackerId":54,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":8,"damageDealt":22.5} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25617,"attackerId":54,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":25620,"attackerId":54,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":8,"damageDealt":27.5} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":26268,"attackerId":54,"attackerSide":1,"victimId":73,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":26275,"attackerId":54,"attackerSide":1,"victimId":73,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":25307,"attackerId":54,"attackerSide":1,"victimId":79,"victimSide":0,"damageSource":8} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":25385,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":17} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":25532,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":25620,"attackerId":54,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":8} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":1,"KillScore":4,"RoundWins":1,"RoundOutcomes":[5,4],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":54,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":61,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":66,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":8,"UserId":0,"EntityId":744,"Name":"Simber","AccountId":"76561198040870109","IconURL":"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":0,"KillScore":1,"RoundWins":1,"RoundOutcomes":[1,2],"Members":[{"ConnectionId":4,"UserId":0,"EntityId":73,"Name":"cnr","AccountId":"76561198119702841","IconURL":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":5,"UserId":0,"EntityId":79,"Name":"TheAman117","AccountId":"76561198045495967","IconURL":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":6,"UserId":0,"EntityId":259,"Name":"Wooglet","AccountId":"76561198329324919","IconURL":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":7,"UserId":0,"EntityId":582,"Name":"noah","AccountId":"76561198873986630","IconURL":"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":9,"UserId":0,"EntityId":1223,"Name":"SickGamer01","AccountId":"76561198069660877","IconURL":"https://avatars.steamstatic.com/7a5dc0423ddf51ceb8cba417c81430473c9d64e0_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() KillLogUI :: Entry :: QUESO2469 WASTED CNR @ 26291 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Stats :: Damage :: {"round":2,"tick":26278,"attackerId":54,"attackerSide":1,"victimId":73,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":26285,"attackerId":54,"attackerSide":1,"victimId":73,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"499802e3-889a-4b90-8ea6-388d56f729b3","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Stats :: Damage :: {"round":2,"tick":26291,"attackerId":54,"attackerSide":1,"victimId":73,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":26291,"attackerId":54,"attackerSide":1,"victimId":73,"victimSide":0,"damageSource":8} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() LV 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) XPEventGUI:UpdateXPVisual() VivoxChat:: sending text message to d04b64c2-b5df-49c0-9149-22455b48af70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SendTextMessage(String, String) GEC.ChatInputController:SubmitMessage(String) GEC.ChatInputController:OnSubmit(String) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerInteractionSimulator :: 54 EQUIP ITEM [1142] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Player Interaction Simulator :: HOLSTER NVGs that have been Toggled ON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"9dfa071d-2953-43f0-9151-0a62d77a8f58","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"MemberIds\":[\"76561198069660877\"],\"Name\":\"Zeus\",\"GameModeMask\":3,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\"],\"Team1Elo\":1002.3251513211748,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198069660877\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":998.3329412260094,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":1,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"MemberIds\":[\"76561198069660877\"],\"Name\":\"Zeus\",\"GameModeMask\":3,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\"],\"Team1Elo\":1002.3251513211748,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198069660877\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":998.3329412260094,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":1,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true},{"SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MemberIds":["76561198040870109"],"Name":"Badger","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MemberIds":["76561198873986630"],"Name":"Freedom","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"df1f6d4a-920f-4af2-8554-82a545c90368","MemberIds":["76561198069660877"],"Name":"Zeus","GameModeMask":3,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198040870109","76561198091842179"],"Team1Elo":1002.3251513211748,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198069660877","76561198119702841","76561198329324919","76561198873986630"],"Team2Elo":998.3329412260094,"Team2Name":"Paladin","Spectators":[],"AttackerScore":1,"DefenderScore":1,"GameMode":2,"CurrentPhase":10,"Region":1,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Levels:: Loading game level and background ,[Dome] Spider Scepter [-1298563153] (),dome level set dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading background_factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Levels:: Unloading assetbundle [factory] standing laser [439856397] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 10 Unused Serialized files (Serialized files now loaded: 2) Lamp_Emergency_Square (EmergencyLight) disabledMat missing UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) GameLight:UpdateLight() GameLight:SetState(State) EmergencyLight:UpdateLights() EmergencyLight:ToggleLights(Boolean) lamp_emergency_catwalk (EmergencyLight) disabledMat missing UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) GameLight:UpdateLight() GameLight:SetState(State) EmergencyLight:UpdateLights() EmergencyLight:ToggleLights(Boolean) lamp_emergency_catwalk (EmergencyLight) disabledMat missing UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) GameLight:UpdateLight() GameLight:SetState(State) EmergencyLight:UpdateLights() EmergencyLight:ToggleLights(Boolean) UnloadTime: 69.354200 ms Unloading 6179 unused Assets to reduce memory usage. Loaded Objects now: 382169. Total: 646.117000 ms (FindLiveObjects: 19.610400 ms CreateObjectMapping: 8.888200 ms MarkObjects: 613.084400 ms DeleteObjects: 4.533600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 4.926400 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 573738. Total: 719.050600 ms (FindLiveObjects: 24.356800 ms CreateObjectMapping: 21.215300 ms MarkObjects: 661.517600 ms DeleteObjects: 11.960000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) NullReferenceException: Object reference not set to an instance of an object. at Breaker.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnloadTime: 46.401900 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 573746. Total: 691.113200 ms (FindLiveObjects: 24.587300 ms CreateObjectMapping: 22.276500 ms MarkObjects: 642.543100 ms DeleteObjects: 1.705600 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DomeAnnouncer). LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line -1464210792] ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"5b970b7d-8a28-4059-a08c-eb86949ab6d2","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 27415, previous tick 26943 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source Speaker). LevelAudioSource:Play(Boolean) [ line -1464210104] Latest client data with skip for 54: 27555, previous tick 27430 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"43c0c0a3-11ed-4ac5-8598-29f340fceb45","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 54: 28005, previous tick 27567 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 28033, previous tick 28034 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"1083eb23-b132-49d0-b17b-0296f4fc143e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 61: 28155, previous tick 26892 0.08396792 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 73: 28155, previous tick 26893 0.03360717 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 79: 28155, previous tick 26892 0.03542668 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 66: 28155, previous tick 26892 0.07253747 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 259: 28155, previous tick 26892 0.07320492 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 1223: 28155, previous tick 26891 0.02553566 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 744: 28155, previous tick 26891 0.09850595 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Tried to add repeat data to LastKnown for 54 @ 28184 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 79: 28379, previous tick 28376 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"5b065d9e-2152-4d6c-b5c5-0ba8c814297b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 28634, previous tick 28635 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"acd363b5-b43c-47e2-9c4d-b21edb98c4ed","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"207efa57-d759-425f-935a-9588e3a1950b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Adding draw head item input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInventory:CheckInput() PlayerInput:ClientUpdate() No matching types found: Setting it to last found node. Itemtype: FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:FindNodeBySide(GameStateManager, IReadOnlyEquipmentGameState, ItemContainerGameState, UInt32) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager, Int32) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"d044564a-a0d1-4f6c-8f00-591a06410484","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source Speaker). LevelAudioSource:Play(Boolean) [ line -1464210104] PlayerPingInputHandler :: Raycast HIT at: (-51.12, 12.50, -16.53) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPingInputHandler:InputUpdate() PlayerInput:ClientUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"ca5270c8-8265-4323-ae17-a4aa4acb58a9","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source Speaker). LevelAudioSource:Play(Boolean) [ line -1464210104] Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 30586, previous tick 30587 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"9b68454c-de33-4651-af79-dd953ec0b989","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 61: 31218, previous tick 31216 0.1515757 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"b3d453ee-34ae-4c28-a3ed-d01617af8195","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source Speaker). LevelAudioSource:Play(Boolean) [ line -1464210104] Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) HingedDoor:SetState(DoorStates, Vector3) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:IntegrationEquals(GameStateManager, GameStateManager, UInt32) StateRecorder:IntegrateServerGameStateSnapshot(GameStateTickPayload, GameStateManager, Boolean, List`1, Boolean) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Couldn't find particle DES for DES_Light_Big UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObject:PlayParticleEffect(String, String, Boolean, Transform&) PhysicalObject:CheckStatus(DamageType, Boolean) PhysicalObjectRenderer:UpdatePhysicalObject(GameStateManager, UInt32) PhysicalObjectRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() KillLogUI :: Entry :: QUESO2469 WASTED THEAMAN117 @ 31594 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: SICKGAMER01 NEUTRALIZED BLAARP @ 31608 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: SICKGAMER01 NEUTRALIZED SIMBER @ 31655 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"75aab47c-2f8e-4929-84d8-81869a080eb8","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source Speaker). LevelAudioSource:Play(Boolean) [ line -1464210104] Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source Speaker). LevelAudioSource:Play(Boolean) [ line -1464210104] Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() KillLogUI :: Entry :: QUESO2469 WASTED SICKGAMER01 @ 32146 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"e15e4487-40c2-4d3f-8a3e-5a6508506e89","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: RICKENBACKER95 WASTED WOOGLET @ 32230 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: CNR NEUTRALIZED QUESO2469 @ 32284 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Game Status Simulator :: Add new KILL Tick Of Kill:32284 Victim ID:54 Killer ID:73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Dropping all items, playerInDefRoom? False, playerInTruck? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:DropAllItems(UInt32, IReadOnlyPlayerStanceState, GameStateManager) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() KillLogUI :: Entry :: CNR NEUTRALIZED RICKENBACKER95 @ 32336 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() MapDrawing raycast hit nothing UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MapDrawing.MapDrawing:InputUpdate() Map:Update() VivoxChat:: sending text message to d04b64c2-b5df-49c0-9149-22455b48af70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SendTextMessage(String, String) GEC.ChatInputController:SubmitMessage(String) GEC.ChatInputController:OnSubmit(String) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source Speaker). LevelAudioSource:Play(Boolean) [ line -1464210104] {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"c28ddc89-7a14-46ae-b9fb-80e2d756b892","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() GameStatusSimulator :: Bomb [67109050] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() BombSimulator :: BOMB [67109050] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31456,"attackerId":54,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":50,"damageDealt":11.5} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31574,"attackerId":1223,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31594,"attackerId":54,"attackerSide":1,"victimId":79,"victimSide":0,"damageSource":11,"damageDealt":150.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31595,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31599,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31600,"attackerId":61,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":12,"damageDealt":35.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31601,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31605,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31608,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31646,"attackerId":1223,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31648,"attackerId":744,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31650,"attackerId":1223,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31651,"attackerId":744,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31652,"attackerId":1223,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31655,"attackerId":744,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":31655,"attackerId":1223,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32135,"attackerId":1223,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":1,"damageDealt":15.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32138,"attackerId":1223,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32141,"attackerId":1223,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32144,"attackerId":1223,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32146,"attackerId":54,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":11,"damageDealt":13.5} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32207,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32208,"attackerId":259,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32210,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32214,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32226,"attackerId":259,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32229,"attackerId":259,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32230,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":17,"damageDealt":60.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32278,"attackerId":73,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32284,"attackerId":73,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":1,"damageDealt":5.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32332,"attackerId":73,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":3,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":32336,"attackerId":73,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":3,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":31594,"attackerId":54,"attackerSide":1,"victimId":79,"victimSide":0,"damageSource":11} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":31608,"attackerId":1223,"attackerSide":0,"victimId":61,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":31655,"attackerId":1223,"attackerSide":0,"victimId":744,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":32146,"attackerId":54,"attackerSide":1,"victimId":1223,"victimSide":0,"damageSource":11} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":32230,"attackerId":66,"attackerSide":1,"victimId":259,"victimSide":0,"damageSource":17} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":32284,"attackerId":73,"attackerSide":0,"victimId":54,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":32336,"attackerId":73,"attackerSide":0,"victimId":66,"victimSide":1,"damageSource":3} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":1,"KillScore":3,"RoundWins":1,"RoundOutcomes":[5,4,5],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":54,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":61,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":66,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":8,"UserId":0,"EntityId":744,"Name":"Simber","AccountId":"76561198040870109","IconURL":"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":0,"KillScore":4,"RoundWins":2,"RoundOutcomes":[1,2,1],"Members":[{"ConnectionId":4,"UserId":0,"EntityId":73,"Name":"cnr","AccountId":"76561198119702841","IconURL":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":5,"UserId":0,"EntityId":79,"Name":"TheAman117","AccountId":"76561198045495967","IconURL":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":6,"UserId":0,"EntityId":259,"Name":"Wooglet","AccountId":"76561198329324919","IconURL":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":7,"UserId":0,"EntityId":582,"Name":"noah","AccountId":"76561198873986630","IconURL":"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":9,"UserId":0,"EntityId":1223,"Name":"SickGamer01","AccountId":"76561198069660877","IconURL":"https://avatars.steamstatic.com/7a5dc0423ddf51ceb8cba417c81430473c9d64e0_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 32798, previous tick 32799 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) CustomizationManager::IsPassUnchecked(1) - Now: 7/8/2023 1:49:02 AM +00:00, Pass Start: 11/7/2021 8:00:00 AM +00:00, Difference: 607.17:49:02.3990065, Old: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:IsPassUncheckedAndNew(Int32) CustomizationManager:IsAnyActivePassUncheckedAndNew() NavBarGUI:OnEnable() MainMenuGUI:TurnCanvasOn() MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI::TriggerMultiplayerState() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:TriggerMultiplayerState() MainMenuGUI:TurnCanvasOn() MainMenuGUI:OnUIActivated(Boolean) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:Update() Opposing Squad NOT FOUND for squad ID: ec9c52b2-b41c-418c-a74a-eac9991496c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OpposingSquad:PopulateSquad() MatchStatus:DisplayMidMatch() MatchStatus:Update() isInRankedQueue? False, current game mode Unranked5v5, Cooperative, current state isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:Update() MatchStatus :: Current Round: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:Update() SquadNameGUI :: Is Matched: TEAM Awesome Cougars UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetLastEditedByUsername(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetLastEditedByUsername(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:Update() MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) CustomizationManager::DestroyScenePrefab called UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:DestroyScenePrefab() MainMenuGUI:TurnCanvasOff(Boolean) MainMenuGUI:OnUIActivated(Boolean) {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"739a1d20-8e53-4b5b-9dcf-ca557cf0046c","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source Speaker). LevelAudioSource:Play(Boolean) [ line -1464210104] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source Speaker). LevelAudioSource:Play(Boolean) [ line -1464210104] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"MemberIds\":[\"76561198069660877\"],\"Name\":\"Zeus\",\"GameModeMask\":3,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\"],\"Team1Elo\":1002.3251513211748,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198069660877\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":998.3329412260094,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":2,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"MemberIds\":[\"76561198069660877\"],\"Name\":\"Zeus\",\"GameModeMask\":3,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\"],\"Team1Elo\":1002.3251513211748,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198069660877\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":998.3329412260094,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":2,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true},{"SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MemberIds":["76561198040870109"],"Name":"Badger","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MemberIds":["76561198873986630"],"Name":"Freedom","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"df1f6d4a-920f-4af2-8554-82a545c90368","MemberIds":["76561198069660877"],"Name":"Zeus","GameModeMask":3,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198040870109","76561198091842179"],"Team1Elo":1002.3251513211748,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198069660877","76561198119702841","76561198329324919","76561198873986630"],"Team2Elo":998.3329412260094,"Team2Name":"Paladin","Spectators":[],"AttackerScore":1,"DefenderScore":2,"GameMode":2,"CurrentPhase":10,"Region":1,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Levels:: Loading game level and background ,[Bank] Boar Shield [2023764029] (),bank level set bank UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading skybox_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Levels:: Unloading assetbundle [dome] spider scepter [-1298563153] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 9 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 68.459800 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210136] Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210136] Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210136] Coroutine couldn't be started because the the game object 'UIB - Leave' is inactive! MySquadArea:UpdateLeaveButton() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210136] Unloading 7449 unused Assets to reduce memory usage. Loaded Objects now: 304284. Total: 664.777800 ms (FindLiveObjects: 14.692900 ms CreateObjectMapping: 8.721600 ms MarkObjects: 621.733000 ms DeleteObjects: 19.629700 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Hitbox 0') is missing! The referenced script on this Behaviour (Game Object 'Geo') is missing! The referenced script on this Behaviour (Game Object 'L_Geo') is missing! The referenced script on this Behaviour (Game Object 'L_Geo') is missing! The referenced script on this Behaviour (Game Object 'Vent Cap (Closed) (1)') is missing! The referenced script on this Behaviour (Game Object 'Vent Cap (Closed)') is missing! The referenced script on this Behaviour (Game Object 'Hitbox 0') is missing! The referenced script on this Behaviour (Game Object 'Vent Cap (Closed)') is missing! The referenced script on this Behaviour (Game Object 'Vent Cap (Closed) (1)') is missing! The referenced script on this Behaviour (Game Object 'Geo') is missing! Unloading 1 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 3.882300 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210248] Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210248] Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210248] Coroutine couldn't be started because the the game object 'UIB - Leave' is inactive! MySquadArea:UpdateLeaveButton() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210248] Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 528178. Total: 664.077300 ms (FindLiveObjects: 20.221600 ms CreateObjectMapping: 21.376200 ms MarkObjects: 620.872800 ms DeleteObjects: 1.606200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnloadTime: 54.407900 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210248] Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210248] Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210248] Coroutine couldn't be started because the the game object 'UIB - Leave' is inactive! MySquadArea:UpdateLeaveButton() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210248] Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 528186. Total: 672.496100 ms (FindLiveObjects: 19.898200 ms CreateObjectMapping: 20.382100 ms MarkObjects: 630.040600 ms DeleteObjects: 2.174800 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Lock mechanism missing references on Handle for collider registration UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LockMechanism:Start() Duplicate Entity in Interactive Keys UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Interactive:Start() Duplicate Entity in Interactive Keys UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Interactive:Start() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"00e966c4-d7b9-43ac-9ea2-7cec545e9f0f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210136] Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210136] Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210136] Coroutine couldn't be started because the the game object 'UIB - Leave' is inactive! MySquadArea:UpdateLeaveButton() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1464210136] Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 33859, previous tick 33418 17.0332 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 54: 33902, previous tick 33877 17.77222 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 33916, previous tick 33922 19.25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"d22fca07-eeb0-43f8-b8bd-1a1f05fb443e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() GameStatusSimulator: Using fallback reflection probes to spawn defenders because not enough spawn points UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:InitDefenderSpawns() GameStatusSimulator:SetInitialPuckPositions(GameStateManager) GameStatusSimulator:PlanningPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 66: 34015, previous tick 33368 0.219445 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 73: 34015, previous tick 33368 0.3968555 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 79: 34015, previous tick 33367 0.3986317 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 259: 34015, previous tick 33367 0.3842915 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 744: 34015, previous tick 33366 0.163724 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 1223: 34015, previous tick 33367 0.4076248 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 61: 34016, previous tick 33368 0.1684509 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 34044, previous tick 34045 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"af2f0b29-b5c4-47d5-8168-b7a4d2e91ccc","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 34494, previous tick 34496 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"6affdc62-c945-48c9-a344-d020122b48c5","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"b23d9033-a264-49be-9a70-8ffe0be0ad3e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198875888331\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0\",\"MemberIds\":[\"76561198875888331\"],\"Name\":\"Echo\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"MemberIds\":[\"76561198069660877\"],\"Name\":\"Zeus\",\"GameModeMask\":3,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\",\"76561198875888331\"],\"Team1Elo\":1009.1718140161687,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198069660877\",\"76561198119702841\",\"76561198329324919\",\"76561198873986630\"],\"Team2Elo\":998.3329412260094,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":2,\"GameMode\":2,\"CurrentPhase\":6,\"Region\":1,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198040870109\",\"PersonaName\":\"Simber\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg\",\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Moderator\":true,\"Tester\":true,\"Region\":1,\"AllowedRegionMask\":130,\"Wins\":11,\"Ties\":14,\"Losses\":8,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[1,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27042,0,29011,0,31005,32018,33019,34002,35029],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":0,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198875888331\",\"PersonaName\":\"med\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b72f3aaaec41415e306921a2b664f660c5ad2dca_full.jpg\",\"SquadId\":\"0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0\",\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Region\":1,\"AllowedRegionMask\":130,\"Wins\":12,\"Ties\":8,\"Losses\":8,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[4,1001,0,3001,0,5002,0,7002,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27006,0,29011,0,31001,32018,33013,34011,35000],\"side\":1}},{\"AccountId\":\"76561198045495967\",\"PersonaName\":\"TheAman117\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/8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UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198875888331\",\"match\":{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE 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UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198875888331","match":{"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true},{"SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MemberIds":["76561198040870109"],"Name":"Badger","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0","MemberIds":["76561198875888331"],"Name":"Echo","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MemberIds":["76561198873986630"],"Name":"Freedom","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"df1f6d4a-920f-4af2-8554-82a545c90368","MemberIds":["76561198069660877"],"Name":"Zeus","GameModeMask":3,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198040870109","76561198091842179","76561198875888331"],"Team1Elo":1009.1718140161687,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198069660877","76561198119702841","76561198329324919","76561198873986630"],"Team2Elo":998.3329412260094,"Team2Name":"Paladin","Spectators":[],"AttackerScore":1,"DefenderScore":2,"GameMode":2,"CurrentPhase":6,"Region":1,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561198040870109","PersonaName":"Simber","Online":true,"Avatar":"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg","SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Moderator":true,"Tester":true,"Region":1,"AllowedRegionMask":130,"Wins":11,"Ties":14,"Losses":8,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[1,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26001,27042,0,29011,0,31005,32018,33019,34002,35029],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}},{"AccountId":"76561198875888331","PersonaName":"med","Online":true,"Avatar":"https://avatars.steamstatic.com/b72f3aaaec41415e306921a2b664f660c5ad2dca_full.jpg","SquadId":"0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":130,"Wins":12,"Ties":8,"Losses":8,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[4,1001,0,3001,0,5002,0,7002,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26001,27006,0,29011,0,31001,32018,33013,34011,35000],"side":1}},{"AccountId":"76561198045495967","PersonaName":"TheAman117","Online":true,"Avatar":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27042,0,29005,0,31000,32014,33004,34002,35000],"side":1}},{"AccountId":"76561198069660877","PersonaName":"SickGamer01","Online":true,"Avatar":"https://avatars.steamstatic.com/7a5dc0423ddf51ceb8cba417c81430473c9d64e0_full.jpg","SquadId":"df1f6d4a-920f-4af2-8554-82a545c90368","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":16,"Ties":25,"Losses":18,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9019],"side":0},"DefenderOutfit":{"equippedItems":[26005,27062,0,29001,0,31005,32000,33013,34002,35025],"side":1}},{"AccountId":"76561198119702841","PersonaName":"cnr","Online":true,"Avatar":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":0,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[2,1002,0,3001,0,5002,0,7001,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29005,0,31000,32000,33002,34002,35000],"side":1}},{"AccountId":"76561198329324919","PersonaName":"Wooglet","Online":true,"Avatar":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26003,27000,0,29011,0,31000,32000,33007,34002,35000],"side":1}},{"AccountId":"76561198873986630","PersonaName":"noah","Online":false,"Avatar":"https://avatars.steamstatic.com/6693f493ce26778605a902378f17ada0df972e94_full.jpg","MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Region":1,"AllowedRegionMask":255,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"side":0,"equippedItems":[0,0,0,0,0,0,0,0,0,0]},"DefenderOutfit":{"equippedItems":[26001,27041,0,29000,0,31000,32000,33002,34002,35000],"side":1}}],"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198040870109 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198875888331 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198045495967 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198119702841 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198329324919 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198873986630 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Received NULL Squad ID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::UpdateMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to Echo on Squad with ID: [0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to Dusk on Squad with ID: [f9837033-ae94-41d7-986e-bc70ebbc94c9] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [f9837033-ae94-41d7-986e-bc70ebbc94c9] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Opposing Squad NOT FOUND for squad ID: ec9c52b2-b41c-418c-a74a-eac9991496c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OpposingSquad:PopulateSquad() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RoundGUI::HandleSquadRenamed( SquadID:f9837033-ae94-41d7-986e-bc70ebbc94c9 SquadName:DUSK ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() EndOfMatchGUI::HandleSquadRenamed( Squad ID:f9837033-ae94-41d7-986e-bc70ebbc94c9 Squad Name:DUSK ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndOfMatchGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Handle - Panels Mask' is inactive! RefreshingOverlay:StartRefreshAnimation(Single) PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211928] sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"372a888b-2586-4526-831a-90207028581b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Handle - Player List' is inactive! PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211816] Coroutine couldn't be started because the the game object 'Handle - Player List' is inactive! PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211816] Coroutine couldn't be started because the the game object 'Image - Opponent Found BG' is inactive! MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211800] Coroutine couldn't be started because the the game object 'UIB - Leave' is inactive! MySquadArea:UpdateLeaveButton() MySquadArea:ClearSquadMateSlots() MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464213240] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:HandleSquadSlotPopulated() SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464213768] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:HandleSquadSlotPopulated() SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464213768] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:HandleSquadSlotPopulated() SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464213768] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Button - Kick' is inactive! KickPlayerGUI:HandleSquadSlotPopulated() SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464213768] SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM,BADGER,ECHO] squadSizes:[3] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'UIB - Leave' is inactive! MySquadArea:UpdateLeaveButton() MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464213112] MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Opposing Squad NOT FOUND for squad ID: ec9c52b2-b41c-418c-a74a-eac9991496c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OpposingSquad:PopulateSquad() MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Is Matched: TEAM Awesome Cougars UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetLastEditedByUsername(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetLastEditedByUsername(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"queueStats","data":"{\"RankedQueueCount\":6,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":19,\"RegionalMatchCount\":[0,14,0,0,0,0,0,10],\"RegionalQueueCount\":{\"QueueCounts\":[0,4,0,0,0,0,0,3,0]},\"QueueTimes\":{\"AverageQueueTime\":36801.41124695321,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688779730142,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":3458.526827,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":6,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":19,\"RegionalMatchCount\":[0,14,0,0,0,0,0,10],\"RegionalQueueCount\":{\"QueueCounts\":[0,4,0,0,0,0,0,3,0]},\"QueueTimes\":{\"AverageQueueTime\":36801.41124695321,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688779730142,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":3458.526827,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":6,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":19,"RegionalMatchCount":[0,14,0,0,0,0,0,10],"RegionalQueueCount":{"QueueCounts":[0,4,0,0,0,0,0,3,0]},"QueueTimes":{"AverageQueueTime":36801.41124695321,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688779730142,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":3458.526827,"RankedQueueTime":-1,"lastCasualTimestamp":1688780282398,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 259: 35601, previous tick 35595 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 61: 35602, previous tick 35595 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 66: 35602, previous tick 35595 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 73: 35602, previous tick 35595 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 744: 35604, previous tick 35596 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 1702 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk1702 4,1001,0,3001,0,5002,0,7002,8003,9010 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 1702 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def1702 26001,27006,0,29011,0,31001,32018,33013,34011,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Could not find PlayerStanceState for entityId 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Could not find PlayerStanceState for entityId 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Could not find PlayerStanceState for entityId 1702 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1702@tick35620 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1702@tick35620 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1702@tick35620 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1702@tick35621 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1702@tick35621 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1702@tick35621 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1702@tick35621 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1702@tick35622 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1702@tick35622 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1702@tick35622 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 1702@tick35622 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() Latest client data with skip for 1702: 35647, previous tick 35623 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 1702: 35674, previous tick 35654 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"c1242d97-c035-4139-9074-612187cb4bc3","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 1702: 35797, previous tick 35676 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 1702: 35859, previous tick 35829 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Could not find PlayerStanceState for entityId 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"551b625c-92f3-426d-a77a-f2c4e9573faa","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 36446, previous tick 36447 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"27f81df1-b87c-4c70-8db7-6a23bb19a4e1","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"6556a526-c3f8-40b0-8edc-1af05eb8bed2","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"b1faf530-41dd-427a-a603-75022c805421","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Spawned room config explosion particles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"bf9db030-85b8-4033-ad63-89b033af85f1","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: SICKGAMER01 WASTED RICKENBACKER95 @ 38022 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: QUESO2469 NEUTRALIZED SICKGAMER01 @ 38031 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Cannot combine mesh that does not allow access: newspaperStand_Rack SimpleMeshCombine:CombineMeshes(Boolean, Boolean, Transform) d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1464210984] Cannot combine mesh that does not allow access: newspaperStand_Rack SimpleMeshCombine:CombineMeshes(Boolean, Boolean, Transform) d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1464210984] Cannot combine mesh that does not allow access: newspaperStand_Rack SimpleMeshCombine:CombineMeshes(Boolean, Boolean, Transform) d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1464210984] {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"29a3011c-08a6-4b0b-8471-1b5ae3c9ca34","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] KillLogUI :: Entry :: MED NEUTRALIZED THEAMAN117 @ 38719 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Adding CLOSE BUTTON input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_CloseButton:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'mat_mapicon_pedestal_yellow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'map_icon_attacker_02' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"977e1d5e-9d96-4dd4-9c07-f8ec5d23daec","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: CNR WASTED MED @ 39118 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: QUESO2469 DISHONORABLY DISCHARGED SIMBER @ 39131 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: WOOGLET WASTED BLAARP @ 39273 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Stats :: Damage :: {"round":4,"tick":37984,"attackerId":1223,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":4,"damageDealt":11.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38001,"attackerId":1223,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38004,"attackerId":1223,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38006,"attackerId":61,"attackerSide":0,"victimId":66,"victimSide":0,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38006,"attackerId":1223,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38009,"attackerId":61,"attackerSide":0,"victimId":66,"victimSide":0,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38009,"attackerId":1223,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38010,"attackerId":66,"attackerSide":0,"victimId":1223,"victimSide":1,"damageSource":1,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38012,"attackerId":66,"attackerSide":0,"victimId":1223,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38014,"attackerId":1223,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":4,"damageDealt":44.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38016,"attackerId":1223,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38019,"attackerId":66,"attackerSide":0,"victimId":1223,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38021,"attackerId":66,"attackerSide":0,"victimId":1223,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38022,"attackerId":1223,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38031,"attackerId":54,"attackerSide":0,"victimId":1223,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38388,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38389,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38390,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38391,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38392,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38393,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38394,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38395,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38396,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38397,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38398,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38399,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38400,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38401,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38402,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38403,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38404,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38405,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38406,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38407,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38408,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38409,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38410,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38411,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38412,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38413,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38414,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38415,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38416,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38417,"attackerId":259,"attackerSide":1,"victimId":744,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38690,"attackerId":79,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38700,"attackerId":79,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38701,"attackerId":1702,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":1,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38710,"attackerId":1702,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38713,"attackerId":1702,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":38719,"attackerId":1702,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39103,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39108,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39110,"attackerId":1702,"attackerSide":0,"victimId":54,"victimSide":0,"damageSource":1,"damageDealt":15.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39111,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":16.5} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39113,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39114,"attackerId":54,"attackerSide":0,"victimId":744,"victimSide":0,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39116,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":16.5} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39116,"attackerId":1702,"attackerSide":0,"victimId":259,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39118,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":7.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39119,"attackerId":54,"attackerSide":0,"victimId":61,"victimSide":0,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39119,"attackerId":54,"attackerSide":0,"victimId":744,"victimSide":0,"damageSource":2,"damageDealt":15.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39123,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39126,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39131,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39131,"attackerId":54,"attackerSide":0,"victimId":744,"victimSide":0,"damageSource":2,"damageDealt":15.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39133,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39273,"attackerId":259,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":15,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39273,"attackerId":259,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":15,"damageDealt":24.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":4,"tick":38022,"attackerId":1223,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":4} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":4,"tick":38031,"attackerId":54,"attackerSide":0,"victimId":1223,"victimSide":1,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":4,"tick":38719,"attackerId":1702,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":4,"tick":39118,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":4,"tick":39131,"attackerId":54,"attackerSide":0,"victimId":744,"victimSide":0,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":4,"tick":39273,"attackerId":259,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":15} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":0,"KillScore":2,"RoundWins":1,"RoundOutcomes":[5,4,5,2],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":54,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":1,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":61,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":66,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":8,"UserId":0,"EntityId":744,"Name":"Simber","AccountId":"76561198040870109","IconURL":"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":11,"UserId":0,"EntityId":1702,"Name":"med","AccountId":"76561198875888331","IconURL":"https://avatars.steamstatic.com/b72f3aaaec41415e306921a2b664f660c5ad2dca_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":1,"KillScore":4,"RoundWins":3,"RoundOutcomes":[1,2,1,4],"Members":[{"ConnectionId":4,"UserId":0,"EntityId":73,"Name":"cnr","AccountId":"76561198119702841","IconURL":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":5,"UserId":0,"EntityId":79,"Name":"TheAman117","AccountId":"76561198045495967","IconURL":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":6,"UserId":0,"EntityId":259,"Name":"Wooglet","AccountId":"76561198329324919","IconURL":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":9,"UserId":0,"EntityId":1223,"Name":"SickGamer01","AccountId":"76561198069660877","IconURL":"https://avatars.steamstatic.com/7a5dc0423ddf51ceb8cba417c81430473c9d64e0_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() KillLogUI :: Entry :: CNR WASTED QUESO2469 @ 39327 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Stats :: Damage :: {"round":4,"tick":39318,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":5,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39322,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":5,"damageDealt":15.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":4,"tick":39327,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":5,"damageDealt":1.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":4,"tick":39327,"attackerId":73,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":5} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"4518f1cd-affe-4683-9999-1bb547a36f99","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 1702: 39396, previous tick 39390 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"7eca3d93-74b3-4bd8-924e-f2544e246de9","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0\",\"MemberIds\":[\"76561198875888331\"],\"Name\":\"Echo\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"MemberIds\":[\"76561198069660877\"],\"Name\":\"Zeus\",\"GameModeMask\":3,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\",\"76561198875888331\"],\"Team1Elo\":1009.1718140161687,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198069660877\",\"76561198119702841\",\"76561198329324919\"],\"Team2Elo\":997.9161765325118,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":3,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0\",\"MemberIds\":[\"76561198875888331\"],\"Name\":\"Echo\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"MemberIds\":[\"76561198069660877\"],\"Name\":\"Zeus\",\"GameModeMask\":3,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\",\"76561198875888331\"],\"Team1Elo\":1009.1718140161687,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198069660877\",\"76561198119702841\",\"76561198329324919\"],\"Team2Elo\":997.9161765325118,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":3,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true},{"SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MemberIds":["76561198040870109"],"Name":"Badger","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0","MemberIds":["76561198875888331"],"Name":"Echo","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MemberIds":["76561198873986630"],"Name":"Freedom","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"df1f6d4a-920f-4af2-8554-82a545c90368","MemberIds":["76561198069660877"],"Name":"Zeus","GameModeMask":3,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198040870109","76561198091842179","76561198875888331"],"Team1Elo":1009.1718140161687,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198069660877","76561198119702841","76561198329324919"],"Team2Elo":997.9161765325118,"Team2Name":"Paladin","Spectators":[],"AttackerScore":1,"DefenderScore":3,"GameMode":2,"CurrentPhase":10,"Region":1,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Levels:: Loading game level and background ,[Factory] Standing Laser [439856397],factory level set factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading background_bank UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Levels:: Unloading assetbundle [bank] boar shield [2023764029] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 11 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 60.178700 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 7442 unused Assets to reduce memory usage. Loaded Objects now: 387707. Total: 646.930100 ms (FindLiveObjects: 19.542300 ms CreateObjectMapping: 9.807800 ms MarkObjects: 612.521600 ms DeleteObjects: 5.057800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 7.440800 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 992816. Total: 721.923400 ms (FindLiveObjects: 44.903700 ms CreateObjectMapping: 44.641100 ms MarkObjects: 628.482800 ms DeleteObjects: 3.895100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Breaker.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnloadTime: 69.137500 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 992824. Total: 715.956800 ms (FindLiveObjects: 44.987400 ms CreateObjectMapping: 43.631800 ms MarkObjects: 622.565000 ms DeleteObjects: 4.772100 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"e3ed50cc-e85f-4dc1-b25a-da93d1d0b5c0","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 54: 40612, previous tick 39978 24.77246 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 40602, previous tick 40614 24.3833 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"422e8a83-df96-4472-bbdb-c76d05bfbc75","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 54: 41056, previous tick 40617 42.03906 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 41084, previous tick 41085 43.12695 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"1bb46386-2ca7-47ae-bb3f-ef5a4c0d5908","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 73: 41204, previous tick 39928 0.2345777 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 66: 41204, previous tick 39928 0.05208393 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 79: 41204, previous tick 39927 0.2477383 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 259: 41204, previous tick 39927 0.2383161 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 1702: 41204, previous tick 39928 0.03140402 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 744: 41204, previous tick 39927 0.03619031 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 41232, previous tick 41233 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"e5e25c48-28b1-4c12-83e6-7c74e5964517","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 61: 41632, previous tick 39928 0.02931255 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 41683, previous tick 41684 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 1702: 41811, previous tick 41809 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 1702: 41825, previous tick 41816 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"723beab8-e3c0-4d60-9308-081f526f91fb","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"leaveSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"squadMemberIds\":[],\"wasKicked\":false,\"squadMatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"squadMemberIds\":[],\"wasKicked\":false,\"squadMatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069660877","squadId":"df1f6d4a-920f-4af2-8554-82a545c90368","squadMemberIds":[],"wasKicked":false,"squadMatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RemoveSquadAssociations( 76561198069660877, df1f6d4a-920f-4af2-8554-82a545c90368, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Opposing Squad NOT FOUND for squad ID: ec9c52b2-b41c-418c-a74a-eac9991496c1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) OpposingSquad:PopulateSquad() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() TeamNameGenerator::GetTeamNameForFirstSquad( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TeamNameGenerator:GetTeamNameForFirstSquad(String) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( ec9c52b2-b41c-418c-a74a-eac9991496c1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerInteractionSimulator :: 54 EQUIP ITEM [1312] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"18c5c703-4f4e-48a8-b140-8b30f006aecb","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"16be8860-435c-46f4-8b72-5c81cbbf6a74","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() PlayerInteractionSimulator :: 54 EQUIP ITEM [1429] THROWABLE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 1223 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk1223 5,1001,0,3001,0,5001,0,7001,8001,9019 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Updating local PlayerCustomization script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 1223 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def1223 26005,27062,0,29001,0,31005,32000,33013,34002,35025 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Updating local PlayerCustomization script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"1eac6e3d-27ef-4de8-b590-f48f6b28254b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 1223: 43406, previous tick 39928 0.0733929 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 54: 43635, previous tick 43636 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 1223: 43684, previous tick 43410 1.024547 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 1223: 43698, previous tick 43695 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"dbd3e79b-24ed-4d26-8838-7bf1a929ea0c","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) HingedDoor:SetState(DoorStates, Vector3) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:IntegrationEquals(GameStateManager, GameStateManager, UInt32) StateRecorder:IntegrateServerGameStateSnapshot(GameStateTickPayload, GameStateManager, Boolean, List`1, Boolean) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Test - small object destructible control_panel_single_010 from control_panel_single_010/Hitbox hit 20 - 20 ||| 1 * 20 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() KillLogUI :: Entry :: QUESO2469 DISHONORABLY DISCHARGED SIMBER @ 44131 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"cbd7e6de-d92b-40b6-9e03-f4664c92079f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: SICKGAMER01 WASTED RICKENBACKER95 @ 44513 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Couldn't find particle DES for MESH_PhoneBlack UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObject:PlayParticleEffect(String, String, Boolean, Transform&) PhysicalObject:CheckStatus(DamageType, Boolean) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() PhysicalObject:: Deprecated Rigidbody Interaction UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PhysicalObject:OnHitActions() PhysicalObject:CheckStatus(DamageType, Boolean) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Couldn't find particle DES for MESH_PhoneBlack UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObject:PlayParticleEffect(String, String, Boolean, Transform&) PhysicalObject:CheckStatus(DamageType, Boolean) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Couldn't find particle DES for MESH_PhoneBlack UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObject:PlayParticleEffect(String, String, Boolean, Transform&) PhysicalObject:CheckStatus(DamageType, Boolean) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Couldn't find particle DES for MESH_PhoneBlack UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObject:PlayParticleEffect(String, String, Boolean, Transform&) PhysicalObject:CheckStatus(DamageType, Boolean) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() PhysicalObject:: Deprecated Rigidbody Interaction UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PhysicalObject:OnHitActions() PhysicalObject:CheckStatus(DamageType, Boolean) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() PhysicalObject:: Deprecated Rigidbody Interaction UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PhysicalObject:OnHitActions() PhysicalObject:CheckStatus(DamageType, Boolean) ThrowableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: QUESO2469 NEUTRALIZED THEAMAN117 @ 44557 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"0f872fa6-bee3-441c-b699-e1b20481b179","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: WOOGLET WASTED QUESO2469 @ 44763 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() KillLogUI :: Entry :: BLAARP NEUTRALIZED SICKGAMER01 @ 45102 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"2b0793b4-265c-456e-912e-cebb0084dadd","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: BLAARP NEUTRALIZED WOOGLET @ 45643 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"6b5a0c8a-7365-4d36-8f5f-25794d453056","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: CNR WASTED BLAARP @ 45819 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Stats :: Damage :: {"round":5,"tick":44131,"attackerId":54,"attackerSide":0,"victimId":744,"victimSide":0,"damageSource":7,"damageDealt":25.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44131,"attackerId":54,"attackerSide":0,"victimId":744,"victimSide":0,"damageSource":7,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44131,"attackerId":54,"attackerSide":0,"victimId":744,"victimSide":0,"damageSource":7,"damageDealt":25.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44131,"attackerId":54,"attackerSide":0,"victimId":744,"victimSide":0,"damageSource":7,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44131,"attackerId":54,"attackerSide":0,"victimId":744,"victimSide":0,"damageSource":7,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44131,"attackerId":54,"attackerSide":0,"victimId":744,"victimSide":0,"damageSource":7,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44133,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":5.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44133,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44134,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":5.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44134,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44135,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":5.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44135,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44136,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":5.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44136,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44137,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":5.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44137,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44138,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":5.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44138,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44139,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":5.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44139,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44140,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":5.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44141,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":51,"damageDealt":5.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44141,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44142,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44143,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44144,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44145,"attackerId":79,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":51,"damageDealt":3.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44488,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44491,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44494,"attackerId":79,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":8,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44496,"attackerId":66,"attackerSide":0,"victimId":1223,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44500,"attackerId":66,"attackerSide":0,"victimId":1223,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44505,"attackerId":1223,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":4,"damageDealt":44.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44507,"attackerId":1223,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44510,"attackerId":1223,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":4,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44513,"attackerId":1223,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":4,"damageDealt":26.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":44763,"attackerId":259,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":11,"damageDealt":15.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":45080,"attackerId":1223,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":45100,"attackerId":61,"attackerSide":0,"victimId":1223,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":45102,"attackerId":61,"attackerSide":0,"victimId":1223,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":45588,"attackerId":1702,"attackerSide":0,"victimId":259,"victimSide":1,"damageSource":6,"damageDealt":50.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":45614,"attackerId":61,"attackerSide":0,"victimId":259,"victimSide":1,"damageSource":1,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":45643,"attackerId":61,"attackerSide":0,"victimId":259,"victimSide":1,"damageSource":1,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":45800,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":45809,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":45812,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":19,"damageDealt":44.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":45819,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":19,"damageDealt":32.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":5,"tick":44131,"attackerId":54,"attackerSide":0,"victimId":744,"victimSide":0,"damageSource":7} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":5,"tick":44513,"attackerId":1223,"attackerSide":1,"victimId":66,"victimSide":0,"damageSource":4} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":5,"tick":44557,"attackerId":54,"attackerSide":0,"victimId":79,"victimSide":1,"damageSource":50} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":5,"tick":44763,"attackerId":259,"attackerSide":1,"victimId":54,"victimSide":0,"damageSource":11} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":5,"tick":45102,"attackerId":61,"attackerSide":0,"victimId":1223,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":5,"tick":45643,"attackerId":61,"attackerSide":0,"victimId":259,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":5,"tick":45819,"attackerId":73,"attackerSide":1,"victimId":61,"victimSide":0,"damageSource":19} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":0,"KillScore":3,"RoundWins":1,"RoundOutcomes":[5,4,5,2,2],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":54,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":2,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":61,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":66,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":8,"UserId":0,"EntityId":744,"Name":"Simber","AccountId":"76561198040870109","IconURL":"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":11,"UserId":0,"EntityId":1702,"Name":"med","AccountId":"76561198875888331","IconURL":"https://avatars.steamstatic.com/b72f3aaaec41415e306921a2b664f660c5ad2dca_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":1,"KillScore":3,"RoundWins":4,"RoundOutcomes":[1,2,1,4,4],"Members":[{"ConnectionId":4,"UserId":0,"EntityId":73,"Name":"cnr","AccountId":"76561198119702841","IconURL":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":5,"UserId":0,"EntityId":79,"Name":"TheAman117","AccountId":"76561198045495967","IconURL":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":6,"UserId":0,"EntityId":259,"Name":"Wooglet","AccountId":"76561198329324919","IconURL":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":9,"UserId":0,"EntityId":1223,"Name":"SickGamer01","AccountId":"76561198069660877","IconURL":"https://avatars.steamstatic.com/7a5dc0423ddf51ceb8cba417c81430473c9d64e0_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() KillLogUI :: Entry :: CNR WASTED MED @ 46103 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"a8cbeb9c-64a7-4ad4-b21c-84c68ec08f2d","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Stats :: Damage :: {"round":5,"tick":46093,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":46096,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":22.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":46098,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":44.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":46100,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":44.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":46100,"attackerId":1702,"attackerSide":0,"victimId":73,"victimSide":1,"damageSource":6,"damageDealt":50.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":5,"tick":46103,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19,"damageDealt":18.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Kill :: {"round":5,"tick":46103,"attackerId":73,"attackerSide":1,"victimId":1702,"victimSide":0,"damageSource":19} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() VivoxChat:: sending text message to d04b64c2-b5df-49c0-9149-22455b48af70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SendTextMessage(String, String) GEC.ChatInputController:SubmitMessage(String) GEC.ChatInputController:OnSubmit(String) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"d274ce0e-0bca-45b1-81ef-13900829305f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Attempting to gracefully disconnect from server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Gracefully disconnected! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() SceneLoader: PURGING ALL GAME OBJECTS. . . AGAIN (resetToConnectionScene? False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Vivox interop found, canSurviveGameRestart? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DontDestroyOnLoadManager:DestroyAllObjectsThatCantSurviveRestart() d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() SceneLoader: CLEANING UP ASSETS AND MEMORY. . . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":0,"KillScore":0,"RoundWins":0,"RoundOutcomes":[5,4,5,2,2],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":54,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":2,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":61,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":66,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":8,"UserId":0,"EntityId":744,"Name":"Simber","AccountId":"76561198040870109","IconURL":"https://avatars.steamstatic.com/a705f2527edd5d806e7c07a0b9fb8398dce1e5f5_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":11,"UserId":0,"EntityId":1702,"Name":"med","AccountId":"76561198875888331","IconURL":"https://avatars.steamstatic.com/b72f3aaaec41415e306921a2b664f660c5ad2dca_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading 10 Unused Serialized files (Serialized files now loaded: 2) Stats :: Team 1 :: {"Side":1,"KillScore":0,"RoundWins":0,"RoundOutcomes":[1,2,1,4,4],"Members":[{"ConnectionId":4,"UserId":0,"EntityId":73,"Name":"cnr","AccountId":"76561198119702841","IconURL":"https://avatars.steamstatic.com/2b1bdc540b9cb1ed5f7a85e85004c5e2ce66f17e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":5,"UserId":0,"EntityId":79,"Name":"TheAman117","AccountId":"76561198045495967","IconURL":"https://avatars.steamstatic.com/8dfe278c7493b6984540e57ecd57b791df13841e_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":6,"UserId":0,"EntityId":259,"Name":"Wooglet","AccountId":"76561198329324919","IconURL":"https://avatars.steamstatic.com/143652696e856382934675ca8602a5b8c82f2161_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":9,"UserId":0,"EntityId":1223,"Name":"SickGamer01","AccountId":"76561198069660877","IconURL":"https://avatars.steamstatic.com/7a5dc0423ddf51ceb8cba417c81430473c9d64e0_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading 1424 unused Assets to reduce memory usage. Loaded Objects now: 1016029. Total: 822.780800 ms (FindLiveObjects: 76.141300 ms CreateObjectMapping: 83.575300 ms MarkObjects: 657.814000 ms DeleteObjects: 5.249700 ms) {"type":"matchEnded","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0\",\"MemberIds\":[\"76561198875888331\"],\"Name\":\"Echo\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"MemberIds\":[\"76561198069660877\"],\"Name\":\"Zeus\",\"GameModeMask\":3,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\",\"76561198875888331\"],\"Team1Elo\":1009.1718140161687,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198069660877\",\"76561198119702841\",\"76561198329324919\"],\"Team2Elo\":997.9161765325118,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":3,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"d04b64c2-b5df-49c0-9149-22455b48af70\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"e565476c-3f72-4b13-b677-7db67caac741\",\"MemberIds\":[\"76561198040870109\"],\"Name\":\"Badger\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0\",\"MemberIds\":[\"76561198875888331\"],\"Name\":\"Echo\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[{\"SquadId\":\"ec9c52b2-b41c-418c-a74a-eac9991496c1\",\"MemberIds\":[\"76561198097858462\"],\"Name\":\"Paladin\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"26854805-e772-4cdb-bb49-62a08b90290c\",\"MemberIds\":[\"76561198119702841\",\"76561198045495967\"],\"Name\":\"Death\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"f9837033-ae94-41d7-986e-bc70ebbc94c9\",\"MemberIds\":[\"76561198329324919\"],\"Name\":\"Dusk\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"ec068520-0ac2-4867-b37b-41519a4996e1\",\"MemberIds\":[\"76561198873986630\"],\"Name\":\"Freedom\",\"GameModeMask\":2,\"RegionMask\":130,\"AutoRequeue\":true},{\"SquadId\":\"df1f6d4a-920f-4af2-8554-82a545c90368\",\"MemberIds\":[\"76561198069660877\"],\"Name\":\"Zeus\",\"GameModeMask\":3,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198040870109\",\"76561198091842179\",\"76561198875888331\"],\"Team1Elo\":1009.1718140161687,\"Team1Name\":\"Rook\",\"Team2Members\":[\"76561198045495967\",\"76561198069660877\",\"76561198119702841\",\"76561198329324919\"],\"Team2Elo\":997.9161765325118,\"Team2Name\":\"Paladin\",\"Spectators\":[],\"AttackerScore\":1,\"DefenderScore\":3,\"GameMode\":2,\"CurrentPhase\":10,\"Region\":1,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af70 TextState = Disconnected - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Disconnect from Vivox channel d04b64c2-b5df-49c0-9149-22455b48af70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af701 AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af701 TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Disconnect from Vivox channel d04b64c2-b5df-49c0-9149-22455b48af701 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"d04b64c2-b5df-49c0-9149-22455b48af70","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true},{"SquadId":"e565476c-3f72-4b13-b677-7db67caac741","MemberIds":["76561198040870109"],"Name":"Badger","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"0d5fc91c-70cd-4214-bba6-4d18ea2b6cc0","MemberIds":["76561198875888331"],"Name":"Echo","GameModeMask":2,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[{"SquadId":"ec9c52b2-b41c-418c-a74a-eac9991496c1","MemberIds":["76561198097858462"],"Name":"Paladin","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"26854805-e772-4cdb-bb49-62a08b90290c","MemberIds":["76561198119702841","76561198045495967"],"Name":"Death","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"f9837033-ae94-41d7-986e-bc70ebbc94c9","MemberIds":["76561198329324919"],"Name":"Dusk","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"ec068520-0ac2-4867-b37b-41519a4996e1","MemberIds":["76561198873986630"],"Name":"Freedom","GameModeMask":2,"RegionMask":130,"AutoRequeue":true},{"SquadId":"df1f6d4a-920f-4af2-8554-82a545c90368","MemberIds":["76561198069660877"],"Name":"Zeus","GameModeMask":3,"RegionMask":130,"AutoRequeue":true}],"Team1Members":["76561197993024580","76561198015035047","76561198040870109","76561198091842179","76561198875888331"],"Team1Elo":1009.1718140161687,"Team1Name":"Rook","Team2Members":["76561198045495967","76561198069660877","76561198119702841","76561198329324919"],"Team2Elo":997.9161765325118,"Team2Name":"Paladin","Spectators":[],"AttackerScore":1,"DefenderScore":3,"GameMode":2,"CurrentPhase":10,"Region":1,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::RemoveMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from BIKE POSSUM to Rook on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateSquadName(String, String, String) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from 76561198015035047 to on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateSquadName(String, String, String) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateSquadName(String, String, String) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Team Or Squad Name: ROOK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateSquadName(String, String, String) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Is Matched: TEAM ROOK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateSquadName(String, String, String) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RoundGUI::HandleSquadRenamed( SquadID:a9668e38-b744-4fa9-b8cc-e4af6339940c SquadName:ROOK ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateSquadName(String, String, String) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() EndOfMatchGUI::HandleSquadRenamed( Squad ID:a9668e38-b744-4fa9-b8cc-e4af6339940c Squad Name:ROOK ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndOfMatchGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:UpdateSquadName(String, String, String) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from DEATH to Paladin on Squad with ID: [26854805-e772-4cdb-bb49-62a08b90290c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateSquadName(String, String, String) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to on Squad with ID: [26854805-e772-4cdb-bb49-62a08b90290c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateSquadName(String, String, String) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( d04b64c2-b5df-49c0-9149-22455b48af70 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleLocalMatchEnded() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchEnded() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af70 TextState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() Unsubscribing from Vivox channel d04b64c2-b5df-49c0-9149-22455b48af70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af701 TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel d04b64c2-b5df-49c0-9149-22455b48af701 AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() Unsubscribing from Vivox channel d04b64c2-b5df-49c0-9149-22455b48af701 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() SceneLoader: LOADING STARTING SCENE. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Resetting SingularDataManager static data UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SceneLoader:ResetGameStaticVariables() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 4 Unused Serialized files (Serialized files now loaded: 2) Destroyed DP Client! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DPClient:OnDestroy() UnloadTime: 3177.228200 ms Levels:: Found scene Loading statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene Client statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene Common statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene User Interface statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene MainMenu statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene MainMenu_Halloween statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene EmptyScene statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_staging statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [staging] staging statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [staging] staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [training] training statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [training] training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [training] training_night statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [training] training_night UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [training] training_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [training] training_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_dome statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_dome statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_factory statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_killhouse_day statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_killhouse_day statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_bank statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_bank UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_killhouse_night statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_killhouse_night UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_killhouse_night statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_killhouse_night UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_killhouse_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_killhouse_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_killhouse_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_killhouse_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_bank_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_bank_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_cstore statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [bank] anvil shade [-399683944] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Anvil Shade [-399683944] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] apollo blood [-724800993] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Apollo Blood [-724800993] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] boar cause [-453821042] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Boar Cause [-453821042] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] boar shield [2023764029] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Boar Shield [2023764029] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] cause dauntless [1672910341] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Cause Dauntless [1672910341] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] dauntless exile [-264686867] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Dauntless Exile [-264686867] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] death titan [-1079000818] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Death Titan [-1079000818] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] dream trident [-1405962221] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Dream Trident [-1405962221] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] eclipse legion [1855923112] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Eclipse Legion [1855923112] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] ember tower [-1857913431] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Ember Tower [-1857913431] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] falling retribution [-841979466] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Falling Retribution [-841979466] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] fang hall [-2064067539] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Fang Hall [-2064067539] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] fang overlord [-107311504] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Fang Overlord [-107311504] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] full talon [-1310577074] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Full Talon [-1310577074] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] hermit jupiter [557559762] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Hermit Jupiter [557559762] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] king fowl [-281186791] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] King Fowl [-281186791] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] last helios [-1707783353] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Last Helios [-1707783353] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] magnanimous boar [-628184097] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Magnanimous Boar [-628184097] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] oak crusade [-1743410692] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Oak Crusade [-1743410692] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] phoenix judgement [1266167342] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Phoenix Judgement [1266167342] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] prideful fury [-1391896522] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Prideful Fury [-1391896522] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] red storm hades [-1479318243] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Red Storm Hades [-1479318243] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] secret nimrod [-428890677] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Secret Nimrod [-428890677] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] sinful leopard [-2134561504] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Sinful Leopard [-2134561504] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] ultra fist [-938506707] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Ultra Fist [-938506707] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] certain linebacker [1277054880](b) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Certain Linebacker [1277054880](B) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] raging sledgehammer [-1283656327] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Raging Sledgehammer [-1283656327] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] raven caged [815484739] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Raven Caged [815484739] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] raven dog [692393394] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Raven Dog [692393394] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] razor queen [-1593389968] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Razor Queen [-1593389968] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] red storm just [-795944832] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Red Storm Just [-795944832] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] resolve horace [1058244922] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Resolve Horace [1058244922] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] rogue flaming [1896608632] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Rogue Flaming [1896608632] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] rushing shade [605953110] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Rushing Shade [605953110] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sabre bison [513608352] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sabre Bison [513608352] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] secure fang [987637171] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Secure Fang [987637171] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] shattered wolverine [757999619] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Shattered Wolverine [757999619] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sinful spear [-232793741] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sinful Spear [-232793741] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] southern lance [2057871998] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Southern Lance [2057871998] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] southern legion [-669913932] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Southern Legion [-669913932] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] spear shark [1816978552] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Spear Shark [1816978552] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sun exile [1888571115] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sun Exile [1888571115] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] supreme trouble [1226125862] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Supreme Trouble [1226125862] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sword lock [1552043353] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sword Lock [1552043353] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] tempest claw [-1248381124] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Tempest Claw [-1248381124] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] titan pax [1325041012] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Titan Pax [1325041012] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] trouble snow [1900375873] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Trouble Snow [1900375873] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] twilight dauntless [105019364] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Twilight Dauntless [105019364] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vice halt [-632287472] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vice Halt [-632287472] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vice merlin [616740961] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vice Merlin [616740961] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vox rogue [-80223582] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vox Rogue [-80223582] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vox vox [-496320555] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vox Vox [-496320555] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] waning mamba [1165364968] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Waning Mamba [1165364968] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] warning dream [-1064855934] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Warning Dream [-1064855934] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] warrior chariot [-1287546011] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Warrior Chariot [-1287546011] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] wolverine fortuna [1308484886] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Wolverine Fortuna [1308484886] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] yankee neptune [-1217704591] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Yankee Neptune [-1217704591] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] zeus jupiter [-482299478] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Zeus Jupiter [-482299478] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] dragon lead [-1868423315] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Dragon Lead [-1868423315] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] eclipse union [2025815483] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Eclipse Union [2025815483] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] ember empire [-1356229318] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Ember Empire [-1356229318] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] falling wolf [-1834952916] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Falling Wolf [-1834952916] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] grand jackal [-338977189] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Grand Jackal [-338977189] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] havoc laser [2132944421] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Havoc Laser [2132944421] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] kingdom receiver [-159761279] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Kingdom Receiver [-159761279] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] life rising [674517931] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Life Rising [674517931] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] snow exile [1562106357] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Snow Exile [1562106357] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] spider scepter [-1298563153] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Spider Scepter [-1298563153] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] tide sandwich [-891482659] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Tide Sandwich [-891482659] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] westward blood [-1367816927] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Westward Blood [-1367816927] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] wolverine empire [883505851] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Wolverine Empire [883505851] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] wolverine halfback [488598304] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Wolverine Halfback [488598304] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] apollo martial [-968273478] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Apollo Martial [-968273478] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] ares nimrod [-2074469371] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Ares Nimrod [-2074469371] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] asgard constricted [-1474527902] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Asgard Constricted [-1474527902] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] atilla red [280495538] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Atilla Red [280495538] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] display lock [-797420807] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Display Lock [-797420807] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] donut hole [-704877216] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Donut Hole [-704877216] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] exile cursed [75463050] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Exile Cursed [75463050] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] flaming judgement [933277282] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Flaming Judgement [933277282] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] full shade [-1951028067] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Full Shade [-1951028067] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] gauntlet scepter [1209650551] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Gauntlet Scepter [1209650551] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] gold quarterback [1801800787] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Gold Quarterback [1801800787] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] grand eclipse [275150004] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Grand Eclipse [275150004] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] greased sword [485934713] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Greased Sword [485934713] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] hand dark [-1395213887] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Hand Dark [-1395213887] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] ice kingfisher [-511800401] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Ice Kingfisher [-511800401] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] lawless hurricane [-593286996] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Lawless Hurricane [-593286996] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] moist phalanx [1591175436](b) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Moist Phalanx [1591175436](B) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] nimrod tusk [-240610263] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Nimrod Tusk [-240610263] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] orion fortuna [-1662886500] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Orion Fortuna [-1662886500] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] pax display [71515654] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Pax Display [71515654] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] phoenix raven [815668419] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Phoenix Raven [815668419] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] prime laser [1571137957] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Prime Laser [1571137957] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] prime revolver [683979708] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Prime Revolver [683979708] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] python copper [-791068907] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Python Copper [-791068907] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] quarterback corrupt [1323226232] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Quarterback Corrupt [1323226232] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] relentless checkmate [-39252943] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Relentless Checkmate [-39252943] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] sinister lion [1132961526] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Sinister Lion [1132961526] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] standing laser [439856397] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Standing Laser [439856397] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] timber phalanx [2048629603] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Timber Phalanx [2048629603] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] trident havoc [-1122824481] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Trident Havoc [-1122824481] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] twilight fair [-735753881] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Twilight Fair [-735753881] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] typhoon revolver [-1315925769] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Typhoon Revolver [-1315925769] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] allied dawn [-304138787] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Allied Dawn [-304138787] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] anvil falling [-966688843] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Anvil Falling [-966688843] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] apollo shade [989391609] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Apollo Shade [989391609] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] arcane zulu [1982028765] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Arcane Zulu [1982028765] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] atlas verdant [-323777811] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Atlas Verdant [-323777811] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] blood urgent [-950703301] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Blood Urgent [-950703301] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] brutus singular [-1790443173] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Brutus Singular [-1790443173] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] burning jupiter [701427420] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Burning Jupiter [701427420] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] chariot force [-1330838103] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Chariot Force [-1330838103] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] clover freedom [935043665] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Clover Freedom [935043665] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] cresting release [-1786563931] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Cresting Release [-1786563931] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] dawn frequent [-1674583697] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Dawn Frequent [-1674583697] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] dire terror [1092654400] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Dire Terror [1092654400] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] eagle thrust [1480787216] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Eagle Thrust [1480787216] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] eastward wolverine [-459369228] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Eastward Wolverine [-459369228] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] edge rogue [-1575410155] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Edge Rogue [-1575410155] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] enduring dragon [-368110239] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Enduring Dragon [-368110239] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] excalibur red storm [-1993790171] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Excalibur Red Storm [-1993790171] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] exile westward [-224832379] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Exile Westward [-224832379] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] fleeting fist [-974615626] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Fleeting Fist [-974615626] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] flintlock dusk [-1936251561] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Flintlock Dusk [-1936251561] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] forge force [2017262968] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Forge Force [2017262968] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] hall laser [-59265455] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Hall Laser [-59265455] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] hickory supremacy [224600210] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Hickory Supremacy [224600210] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] jupiter moon [-236698021] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Jupiter Moon [-236698021] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] king blood [724524226] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] King Blood [724524226] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] laser legion [-1582372159] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Laser Legion [-1582372159] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] martial orion [-1830199780](b) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Martial Orion [-1830199780](B) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] python torch [-792218813] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Python Torch [-792218813] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] raven clean [335317405] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Raven Clean [335317405] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] scepter hour [1363374280] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Scepter Hour [1363374280] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] snow leopard [-56610980] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Snow Leopard [-56610980] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] standing mongoose [1179519145] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Standing Mongoose [1179519145] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] star snow [1704500542] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Star Snow [1704500542] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] tower shield [-1495659590] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Tower Shield [-1495659590] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] typhoon star [-1044129275] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Typhoon Star [-1044129275] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] valhalla hermit [1033057757] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Valhalla Hermit [1033057757] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] viking fox [-1437630673] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Viking Fox [-1437630673] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] warrior phalanx [1421829353] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Warrior Phalanx [1421829353] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) [ line -1464210872] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) DoozyUI.UIManager:Awake() [ line -1464210936] CustomizationManager::IsPassUnchecked(1) - Now: 7/8/2023 1:56:44 AM +00:00, Pass Start: 11/7/2021 8:00:00 AM +00:00, Difference: 607.17:56:44.5640661, Old: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:IsPassUncheckedAndNew(Int32) CustomizationManager:IsAnyActivePassUncheckedAndNew() NavBarGUI:OnEnable() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line -1464210840] Tried To Spawn Object into new pool that already had one:MESH_Scrub (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_PopcornBox (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Pamphlet (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Fridge_Large (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Pinball_Top (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Bucket (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_BoxSingle_1 (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_BoxLunch (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 587546 unused Assets to reduce memory usage. Loaded Objects now: 110883. Total: 935.868100 ms (FindLiveObjects: 32.610900 ms CreateObjectMapping: 51.712400 ms MarkObjects: 636.320100 ms DeleteObjects: 215.224200 ms) DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","contextId":"d2e5da4f-f859-477d-bddf-cd562529be6a","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","contextId":"4f627c84-53cc-4389-9fdd-548d80f34c38","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() Setting Bot Difficulty to 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TrainingModeStatus:SetBotDifficulty() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) MicOperationModeGUI:Start() CustomizationUIBase::HandleMenuStateChanged - Creating customization preview scene UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() Unloading 5 Unused Serialized files (Serialized files now loaded: 2) CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() Handling Squad Changed, new squad is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:Start() {"type":"motd","data":"{\"message\":\"Public Test Environment (PING GEC_OZY ON DISCORD IF YOU HAVE ANY MAJOR ISSUES)\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"motd","data":"{\"message\":\"Public Test Environment (PING GEC_OZY ON DISCORD IF YOU HAVE ANY MAJOR ISSUES)\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"myProfile","data":"{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient::HandleLogin( {"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197962125162\",\"76561197963193430\",\"76561197963621649\",\"76561197964721652\",\"76561197964755607\",\"76561197967704008\",\"76561197970306167\",\"76561197970521934\",\"76561197972020303\",\"76561197972164659\",\"76561197973284124\",\"76561197981669807\",\"76561197984752295\",\"76561197992484724\",\"76561197993032537\",\"76561197993248926\",\"76561197993261892\",\"76561197993268171\",\"76561197994271117\",\"76561197994365894\",\"76561197994614676\",\"76561197994870129\",\"76561197995252218\",\"76561197995555947\",\"76561197995561874\",\"76561197995620232\",\"76561197996380543\",\"76561197996459029\",\"76561197996498974\",\"76561197998304978\",\"76561197998759082\",\"76561197999585729\",\"76561198000082495\",\"76561198000672220\",\"76561198001735773\",\"76561198002772343\",\"76561198006978589\",\"76561198008637711\",\"76561198009725054\",\"76561198010305584\",\"76561198011377209\",\"76561198012262229\",\"76561198013045638\",\"76561198015035047\",\"76561198019528587\",\"76561198023294437\",\"76561198024082523\",\"76561198025003860\",\"76561198025769320\",\"76561198025970944\",\"76561198026709462\",\"76561198027194973\",\"76561198027866020\",\"76561198028940484\",\"76561198029164620\",\"76561198029455944\",\"76561198032411069\",\"76561198035681487\",\"76561198035689253\",\"76561198037562294\",\"76561198038175625\",\"76561198039803188\",\"76561198041054746\",\"76561198042264557\",\"76561198042595842\",\"76561198044047349\",\"76561198044251653\",\"76561198044693563\",\"76561198044818079\",\"76561198045424718\",\"76561198045439064\",\"76561198046374644\",\"76561198046421230\",\"76561198048096525\",\"76561198049736505\",\"76561198049803521\",\"76561198052397752\",\"76561198055626522\",\"76561198058401643\",\"76561198062547192\",\"76561198062650710\",\"76561198064416238\",\"76561198068193976\",\"76561198082227858\",\"76561198082253902\",\"76561198087107584\",\"76561198088387914\",\"76561198090278429\",\"76561198090340135\",\"76561198091842179\",\"76561198092598002\",\"76561198098810678\",\"76561198103095573\",\"76561198105908260\",\"76561198108523652\",\"76561198110340706\",\"76561198120886818\",\"76561198131694982\",\"76561198143339863\",\"76561198152080630\",\"76561198152673618\",\"76561198163499234\",\"76561198195745731\",\"76561198271661404\",\"76561198272997379\",\"76561198366014688\",\"76561198414053967\",\"76561198810426157\",\"76561199026275182\"]}","requestId":"","contextId":"3737919a-210b-4275-be76-f1d641db7e8e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() UserProfileInformation:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationManager:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationManager:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) MySquadModels:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) MySquadModels:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"setAllowedRegionMask","data":"{\"regionIdx\":7,\"value\":true}","requestId":"91f09f3e-ed23-4a21-82bf-02bb81cddfc0","contextId":"99f4fb0f-c07e-4d70-90f7-6a7eb4ea2da1","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 1, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 1, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() LeaderboardsGUI :: HandleLocalUserInitialized: Queso2469 [76561197993024580] Matches:1 Rank:-1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LeaderboardsGUI:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() GECNet::RequestPlayersLeaderboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:RequestPlayersLeaderboard() LeaderboardsGUI:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getPlayerLeaderboard","data":"","requestId":"","contextId":"49174e02-bb6d-4b07-aeb7-5ff5f72956cf","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:RequestPlayersLeaderboard() LeaderboardsGUI:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","contextId":"c3f65bca-c4c0-4258-a961-d13034549b7c","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,22,0,0,0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":48349.255189507465,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":43367.63043545518,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781357194,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,22,0,0,0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":48349.255189507465,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":43367.63043545518,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781357194,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":5,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":18,"RegionalMatchCount":[0,22,0,0,0,0,0,0],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":48349.255189507465,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":43367.63043545518,"RankedQueueTime":-1,"lastCasualTimestamp":1688781357194,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688780282398,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"postMatchReport","data":"{\"ItemUnlockPages\":[{\"type\":2,\"id\":1}],\"XPClimbPage\":{\"oldTierIndex\":0,\"xpEvents\":[{\"value\":6,\"eventType\":20},{\"value\":12,\"eventType\":14},{\"value\":15,\"eventType\":23},{\"value\":12,\"eventType\":14},{\"value\":15,\"eventType\":27},{\"value\":0,\"eventType\":5},{\"value\":5,\"eventType\":7},{\"value\":15,\"eventType\":27},{\"value\":6,\"eventType\":20},{\"value\":12,\"eventType\":14},{\"value\":12,\"eventType\":14},{\"value\":15,\"eventType\":27},{\"value\":10,\"eventType\":26},{\"value\":60,\"eventType\":14},{\"value\":11,\"eventType\":19},{\"value\":127,\"eventType\":5},{\"value\":25,\"eventType\":7},{\"value\":75,\"eventType\":27},{\"value\":60,\"eventType\":14},{\"value\":22,\"eventType\":9},{\"value\":105,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":120,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":25,\"eventType\":29},{\"value\":75,\"eventType\":27},{\"value\":50,\"eventType\":26},{\"value\":225,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":30,\"eventType\":20},{\"value\":-30,\"eventType\":21},{\"value\":30,\"eventType\":20},{\"value\":60,\"eventType\":9},{\"value\":225,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":37,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":75,\"eventType\":27},{\"value\":60,\"eventType\":14},{\"value\":45,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":-60,\"eventType\":8},{\"value\":-60,\"eventType\":8},{\"value\":-30,\"eventType\":8},{\"value\":-30,\"eventType\":8},{\"value\":75,\"eventType\":27},{\"value\":30,\"eventType\":20},{\"value\":-30,\"eventType\":21},{\"value\":30,\"eventType\":20},{\"value\":60,\"eventType\":14},{\"value\":-50,\"eventType\":8},{\"value\":-60,\"eventType\":8},{\"value\":-50,\"eventType\":8},{\"value\":-60,\"eventType\":8},{\"value\":-60,\"eventType\":8},{\"value\":-20,\"eventType\":8},{\"value\":75,\"eventType\":22},{\"value\":75,\"eventType\":27},{\"value\":1000,\"eventType\":31}],\"xpRoundData\":[{\"round\":1,\"eventCount\":5,\"side\":1},{\"round\":2,\"eventCount\":3,\"side\":0},{\"round\":3,\"eventCount\":5,\"side\":1},{\"round\":1,\"eventCount\":5,\"side\":1},{\"round\":2,\"eventCount\":11,\"side\":1},{\"round\":3,\"eventCount\":9,\"side\":0},{\"round\":4,\"eventCount\":8,\"side\":0},{\"round\":5,\"eventCount\":12,\"side\":0}],\"battlePassId\":1,\"newXpInTier\":1782,\"newTierIndex\":1,\"oldXpInTier\":0},\"UnlockCalendarPage\":{\"rewardIndex\":-1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"postMatchReport","data":"{\"ItemUnlockPages\":[{\"type\":2,\"id\":1}],\"XPClimbPage\":{\"oldTierIndex\":0,\"xpEvents\":[{\"value\":6,\"eventType\":20},{\"value\":12,\"eventType\":14},{\"value\":15,\"eventType\":23},{\"value\":12,\"eventType\":14},{\"value\":15,\"eventType\":27},{\"value\":0,\"eventType\":5},{\"value\":5,\"eventType\":7},{\"value\":15,\"eventType\":27},{\"value\":6,\"eventType\":20},{\"value\":12,\"eventType\":14},{\"value\":12,\"eventType\":14},{\"value\":15,\"eventType\":27},{\"value\":10,\"eventType\":26},{\"value\":60,\"eventType\":14},{\"value\":11,\"eventType\":19},{\"value\":127,\"eventType\":5},{\"value\":25,\"eventType\":7},{\"value\":75,\"eventType\":27},{\"value\":60,\"eventType\":14},{\"value\":22,\"eventType\":9},{\"value\":105,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":120,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":25,\"eventType\":29},{\"value\":75,\"eventType\":27},{\"value\":50,\"eventType\":26},{\"value\":225,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":30,\"eventType\":20},{\"value\":-30,\"eventType\":21},{\"value\":30,\"eventType\":20},{\"value\":60,\"eventType\":9},{\"value\":225,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":37,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":75,\"eventType\":27},{\"value\":60,\"eventType\":14},{\"value\":45,\"eventType\":1},{\"value\":50,\"eventType\":6},{\"value\":-60,\"eventType\":8},{\"value\":-60,\"eventType\":8},{\"value\":-30,\"eventType\":8},{\"value\":-30,\"eventType\":8},{\"value\":75,\"eventType\":27},{\"value\":30,\"eventType\":20},{\"value\":-30,\"eventType\":21},{\"value\":30,\"eventType\":20},{\"value\":60,\"eventType\":14},{\"value\":-50,\"eventType\":8},{\"value\":-60,\"eventType\":8},{\"value\":-50,\"eventType\":8},{\"value\":-60,\"eventType\":8},{\"value\":-60,\"eventType\":8},{\"value\":-20,\"eventType\":8},{\"value\":75,\"eventType\":22},{\"value\":75,\"eventType\":27},{\"value\":1000,\"eventType\":31}],\"xpRoundData\":[{\"round\":1,\"eventCount\":5,\"side\":1},{\"round\":2,\"eventCount\":3,\"side\":0},{\"round\":3,\"eventCount\":5,\"side\":1},{\"round\":1,\"eventCount\":5,\"side\":1},{\"round\":2,\"eventCount\":11,\"side\":1},{\"round\":3,\"eventCount\":9,\"side\":0},{\"round\":4,\"eventCount\":8,\"side\":0},{\"round\":5,\"eventCount\":12,\"side\":0}],\"battlePassId\":1,\"newXpInTier\":1782,\"newTierIndex\":1,\"oldXpInTier\":0},\"UnlockCalendarPage\":{\"rewardIndex\":-1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() LoadSpriteFromAssets(BP1_Bundle1_Promo) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) XPProgressBar:UpdateItemSlots(Int32, Int32) XPProgressBar:Initialize(XPClimbReport) PopupLevelClimb:Display(Action, XPClimbReport) PopupQueue:QueueLevelClimbPopup(XPClimbReport) CustomizationManager:HandleMainMenuMessages(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"currentBattlePasses","data":"{\"battlePasses\":[{\"BattlePassId\":1,\"AccountId\":\"76561197993024580\",\"CurrentTierIndex\":1,\"XpInTier\":1782}],\"active\":1,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"currentBattlePasses","data":"{\"battlePasses\":[{\"BattlePassId\":1,\"AccountId\":\"76561197993024580\",\"CurrentTierIndex\":1,\"XpInTier\":1782}],\"active\":1,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleAllOnlinePlayersMessage( {"array":[{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 3, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"allMatches","data":"{\"array\":[]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"allMatches","data":"{\"array\":[]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleAllMatchesMessage( {"array":[]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":18,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from ROOK to BIKE POSSUM on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to 76561198015035047 on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Team Or Squad Name: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() RoundGUI::HandleSquadRenamed( SquadID:a9668e38-b744-4fa9-b8cc-e4af6339940c SquadName:BIKE POSSUM ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() EndOfMatchGUI::HandleSquadRenamed( Squad ID:a9668e38-b744-4fa9-b8cc-e4af6339940c Squad Name:BIKE POSSUM ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EndOfMatchGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":18,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to BIKE POSSUM on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to 76561198015035047 on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Team Or Squad Name: BIKE POSSUM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"playerLeaderboard","data":"{\"LastUpdated\":1688781372532,\"Top50Players\":[{\"AccountId\":\"76561197999676597\",\"Avatar\":\"https://avatars.steamstatic.com/90ca8935394a7abd96f79d2d031897ed0dcaa3ba_full.jpg\",\"PersonaName\":\"PizzaX82\",\"Rank\":511.4601171966595,\"Matches\":6,\"Online\":false}],\"PlayerPosition\":0,\"PlayerGamesPlayed\":0,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"playerLeaderboard","data":"{\"LastUpdated\":1688781372532,\"Top50Players\":[{\"AccountId\":\"76561197999676597\",\"Avatar\":\"https://avatars.steamstatic.com/90ca8935394a7abd96f79d2d031897ed0dcaa3ba_full.jpg\",\"PersonaName\":\"PizzaX82\",\"Rank\":511.4601171966595,\"Matches\":6,\"Online\":false}],\"PlayerPosition\":0,\"PlayerGamesPlayed\":0,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"success","data":"","requestId":"91f09f3e-ed23-4a21-82bf-02bb81cddfc0","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"success","data":"","requestId":"91f09f3e-ed23-4a21-82bf-02bb81cddfc0","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() UnloadTime: 2.053600 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Managers.CustomizationManager.CharCustEnv(Clone).CameraMount - CustCamera.Camera_Customization) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Successfully subscribed EnableIfSpectator to level loaded event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableIfSpectator:Start() Unloading 5544 unused Assets to reduce memory usage. Loaded Objects now: 220786. Total: 623.875100 ms (FindLiveObjects: 10.073500 ms CreateObjectMapping: 9.027600 ms MarkObjects: 602.134600 ms DeleteObjects: 2.638900 ms) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Managers.CustomizationManager.CharCustEnv(Clone).CameraMount - CustCamera.Camera_Customization) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera Animated) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) MainMenuGUI::TriggerMultiplayerState() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:TriggerMultiplayerState() IntroInputController:Start() MainMenuGUI::TriggerMultiplayerState() - Switching to Multiplayer State UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:TriggerMultiplayerState() IntroInputController:Start() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"12b44b61-38bc-47cd-806a-831e3ed15097","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() UnityEngine.Events.UnityEvent:Invoke() MainMenuGUI:TriggerMultiplayerState() IntroInputController:Start() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,22,0,0,0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":48349.255189507465,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":43367.63043545518,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781357194,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,22,0,0,0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":48349.255189507465,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":43367.63043545518,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781357194,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":5,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":18,"RegionalMatchCount":[0,22,0,0,0,0,0,0],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":48349.255189507465,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":43367.63043545518,"RankedQueueTime":-1,"lastCasualTimestamp":1688781357194,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688780282398,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"16cb0ba5-551a-4edd-9022-2b8d1e28aa3c","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() PopupLevelClimb::GetRoundForEventIndex0 - Index is beyond range of roundData. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PopupLevelClimb:GetRoundForEventIndex(Int32) PopupLevelClimb:SkipAnimations() PopupLevelClimb:Update() LoadSpriteFromAssets(27005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) XPProgressBar:UpdateItemSlots(Int32, Int32) XPProgressBar:Update() PopupLevelClimb Closed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PopupLevelClimb:Close() PopupLevelClimb:Update() BattlepassInteractable::PopulateViewWithCustomizaitonIcons UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BattlepassInteractable:PopulateViewWithCustomizationIcons() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(BP1_Bundle1_Promo) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(27005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(DEF_B_EMBLEM_M001) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(29002) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(DEF_B_EMBLEM_M031) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(27014) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() Reset warning timer elapsed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__83:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) PopupLevelUp Closed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PopupLevelUp:Close() PopupLevelUp:Update() PopupCosmeticUnlocked Closed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PopupCosmeticUnlocked:Close() PopupCosmeticUnlocked:Update() sending GECNet message: {"type":"markPostMatchReportSeen","data":"","requestId":"","contextId":"4733f258-0c88-4f85-a044-ed38d1668971","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PopupQueue:b__32_0() PopupCosmeticUnlocked:Close() PopupCosmeticUnlocked:Update() MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() sending GECNet message: {"type":"setGameMode","data":"16","requestId":"0ada25d2-d885-4c05-8c14-1bb09a75902a","contextId":"c352c9bd-2c78-45c1-98d7-662aa4999329","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetGameMode(EGameMode, Action, Boolean) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"b72f1e40-25d7-426d-8603-0305e5d91367","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"success","data":"","requestId":"0ada25d2-d885-4c05-8c14-1bb09a75902a","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) <>c__DisplayClass89_0:b__0(Message) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"quickplay","data":"","requestId":"","contextId":"2fbf697e-1e38-44b3-9dd8-5bfd7918ca28","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass89_0:b__0(Message) GECNet:ProcessMessage(Message) GECNet:Update() Received GECNet message {"type":"success","data":"","requestId":"0ada25d2-d885-4c05-8c14-1bb09a75902a","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,22,0,0,0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":48349.255189507465,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":43367.63043545518,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781357194,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,22,0,0,0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":48349.255189507465,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":43367.63043545518,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781357194,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":5,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":18,"RegionalMatchCount":[0,22,0,0,0,0,0,0],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":48349.255189507465,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":43367.63043545518,"RankedQueueTime":-1,"lastCasualTimestamp":1688781357194,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688780282398,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea :: Enter Match Making UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::OnClickCancel() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickCancel() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() USER CLICKED CANCEL MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickCancel() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() sending GECNet message: {"type":"cancelQuickplay","data":"","requestId":"","contextId":"54cf5e74-f15c-42d5-ac29-fe04543a2e9f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickCancel() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"status","data":"{\"code\":0,\"message\":\"Stopped searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":0,\"message\":\"Stopped searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":0,"message":"Stopped searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":0,"message":"Stopped searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"774a1421-4c24-4d72-9a52-be4ca9ba36f3","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:HandleMenuStateChanged(MenuState, MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,22,0,0,0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":48349.255189507465,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":43367.63043545518,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781357194,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,22,0,0,0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":48349.255189507465,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":43367.63043545518,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781357194,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":5,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":18,"RegionalMatchCount":[0,22,0,0,0,0,0,0],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":48349.255189507465,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":43367.63043545518,"RankedQueueTime":-1,"lastCasualTimestamp":1688781357194,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688780282398,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"setAllowedRegionMask","data":"{\"regionIdx\":1,\"value\":false}","requestId":"4cf8be3d-c97d-4b47-b657-e29f793f9f1c","contextId":"e14ea6b9-0d75-4b6b-a371-aeaf76a66783","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":128,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":128,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"success","data":"","requestId":"4cf8be3d-c97d-4b47-b657-e29f793f9f1c","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"success","data":"","requestId":"4cf8be3d-c97d-4b47-b657-e29f793f9f1c","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() sending GECNet message: {"type":"quickplay","data":"","requestId":"","contextId":"0f13b193-f5df-4b26-94bf-ff558e0d00ea","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea :: Enter Match Making UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"c845f9c5-a464-4b4a-843d-166dc646bf4d","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"Region\":7,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}}]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"Region\":7,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}}]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"243606e3-205e-46c5-8889-29d7df359727","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":128,"AutoRequeue":true}],"Team2Squads":[],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":500,"Team1Name":"BIKE POSSUM","Team1NameLastUpdatedById":"76561198015035047","Team2Members":[],"Spectators":[],"GameMode":16,"Region":7,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::UpdateMatchAssociations( 243606e3-205e-46c5-8889-29d7df359727 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( 243606e3-205e-46c5-8889-29d7df359727 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"c17a71e8-c6eb-46a9-a50f-ccb7a89f21fb","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM] squadSizes:[1] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Is Matched: TEAM BIKE POSSUM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetLastEditedByUsername(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"243606e3-205e-46c5-8889-29d7df359727","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":128,"AutoRequeue":true}],"Team2Squads":[],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":500,"Team1Name":"BIKE POSSUM","Team1NameLastUpdatedById":"76561198015035047","Team2Members":[],"Spectators":[],"GameMode":16,"Region":7,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() ReadyUpManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,22,0,0,0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":48349.255189507465,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":43367.63043545518,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781357194,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,22,0,0,0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":48349.255189507465,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":43367.63043545518,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781357194,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688780282398,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":5,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":18,"RegionalMatchCount":[0,22,0,0,0,0,0,0],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":48349.255189507465,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":43367.63043545518,"RankedQueueTime":-1,"lastCasualTimestamp":1688781357194,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":1688780282398,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":11,\"message\":\"Searching for game server\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":11,\"message\":\"Searching for game server\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":11,"message":"Searching for game server","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":11,"message":"Searching for game server","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"009efbda-a1c3-42f1-b9e4-2ec1cf2e8a97","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"connectTo","data":"34.74.1.107:10000;ATTACKER;16","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"connectTo","data":"34.74.1.107:10000;ATTACKER;16","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to game: 34.74.1.107:10000;ATTACKER;16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Ignorance: Starting connection to 34.74.1.107... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Trying to Connect Remotely to: 34.74.1.107:10000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"matchStarted","data":"{\"MatchId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"CurrentPhase\":1,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"CurrentPhase\":1,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient::HandleMatchStart( 243606e3-205e-46c5-8889-29d7df359727 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: sending request to join 243606e3-205e-46c5-8889-29d7df359727 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"243606e3-205e-46c5-8889-29d7df359727\"}","requestId":"","contextId":"4491df8d-d9dc-45f8-8317-3966d324fc76","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: sending request to join 243606e3-205e-46c5-8889-29d7df3597271 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"243606e3-205e-46c5-8889-29d7df3597271\"}","requestId":"","contextId":"34593c6e-1117-4e87-a1a4-a1d56ff4b243","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc4MTYzMS4zNTcsInZ4YSI6ImpvaW4iLCJ2eGkiOjEwNDYsImYiOiJzaXA6LjIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLlF1ZXNvMjQ2OS03NjU2MTE5Nzk5MzAyNDU4MC5AbXR1MXhwLnZpdm94LmNvbSIsInQiOiJzaXA6Y29uZmN0bC1nLTIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLjI0MzYwNmUzLTIwNWUtNDZjNS04ODg5LTI5ZDdkZjM1OTcyN0BtdHUxeHAudml2b3guY29tIn0.ef41QFsvaZ3kL2awAMvHopNwHFFKnDspEGtWLsyPREM\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc4MTYzMS4zNTcsInZ4YSI6ImpvaW4iLCJ2eGkiOjEwNDYsImYiOiJzaXA6LjIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLlF1ZXNvMjQ2OS03NjU2MTE5Nzk5MzAyNDU4MC5AbXR1MXhwLnZpdm94LmNvbSIsInQiOiJzaXA6Y29uZmN0bC1nLTIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLjI0MzYwNmUzLTIwNWUtNDZjNS04ODg5LTI5ZDdkZjM1OTcyN0BtdHUxeHAudml2b3guY29tIn0.ef41QFsvaZ3kL2awAMvHopNwHFFKnDspEGtWLsyPREM\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to Vivox Channel 243606e3-205e-46c5-8889-29d7df359727, current audio state Disconnected, current text state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: got token to join 243606e3-205e-46c5-8889-29d7df359727 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df359727 TextState = Disconnected - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__2() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: joining match channel 243606e3-205e-46c5-8889-29d7df359727 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass100_2:b__5(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChatClient::Current voice channels are a9668e38-b744-4fa9-b8cc-e4af6339940c Current text channels are a9668e38-b744-4fa9-b8cc-e4af6339940c 243606e3-205e-46c5-8889-29d7df359727 All connected channels in the session are a9668e38-b744-4fa9-b8cc-e4af6339940c : False Connected Connected 243606e3-205e-46c5-8889-29d7df3597271 : False Disconnected Disconnected 243606e3-205e-46c5-8889-29d7df359727 : False Disconnected Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass100_2:b__5(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"243606e3-205e-46c5-8889-29d7df3597271\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc4MTYzMS40MTIsInZ4YSI6ImpvaW4iLCJ2eGkiOjEwNDksImYiOiJzaXA6LjIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLlF1ZXNvMjQ2OS03NjU2MTE5Nzk5MzAyNDU4MC5AbXR1MXhwLnZpdm94LmNvbSIsInQiOiJzaXA6Y29uZmN0bC1nLTIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLjI0MzYwNmUzLTIwNWUtNDZjNS04ODg5LTI5ZDdkZjM1OTcyNzFAbXR1MXhwLnZpdm94LmNvbSJ9.vCoIKjEjJhW4kxsM6vQc-L_MWFSted7zf291xZR-pgE\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"243606e3-205e-46c5-8889-29d7df3597271\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc4MTYzMS40MTIsInZ4YSI6ImpvaW4iLCJ2eGkiOjEwNDksImYiOiJzaXA6LjIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLlF1ZXNvMjQ2OS03NjU2MTE5Nzk5MzAyNDU4MC5AbXR1MXhwLnZpdm94LmNvbSIsInQiOiJzaXA6Y29uZmN0bC1nLTIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLjI0MzYwNmUzLTIwNWUtNDZjNS04ODg5LTI5ZDdkZjM1OTcyNzFAbXR1MXhwLnZpdm94LmNvbSJ9.vCoIKjEjJhW4kxsM6vQc-L_MWFSted7zf291xZR-pgE\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to Vivox Channel 243606e3-205e-46c5-8889-29d7df3597271, current audio state Disconnected, current text state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: got token to join 243606e3-205e-46c5-8889-29d7df3597271 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df3597271 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__3() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df3597271 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__3() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: joining squad (or spectator) channel 243606e3-205e-46c5-8889-29d7df3597271 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass100_2:b__6(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChatClient::Current voice channels are a9668e38-b744-4fa9-b8cc-e4af6339940c 243606e3-205e-46c5-8889-29d7df3597271 Current text channels are a9668e38-b744-4fa9-b8cc-e4af6339940c 243606e3-205e-46c5-8889-29d7df359727 243606e3-205e-46c5-8889-29d7df3597271 All connected channels in the session are a9668e38-b744-4fa9-b8cc-e4af6339940c : False Connected Connected 243606e3-205e-46c5-8889-29d7df3597271 : True Connecting Connecting 243606e3-205e-46c5-8889-29d7df359727 : False Disconnected Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass100_2:b__6(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df359727 TextState = Disconnected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df3597271 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df3597271 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Aunthentication: Client UID set to 1 (76561197993024580) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Join in progress - [staging] staging, round 0, staging map is [staging] staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CustomizationManager::DestroyScenePrefab called UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:DestroyScenePrefab() MainMenuGUI:TurnCanvasOff(Boolean) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CustomizationManager::DestroyScenePrefab - Customization preview scene found, deleting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:DestroyScenePrefab() MainMenuGUI:TurnCanvasOff(Boolean) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 6 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk6 8,1001,0,3001,0,5002,0,7003,8003,9010 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 6 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def6 26005,27041,0,29000,0,31000,32000,33029,34004,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CustomizationSceneController::OnDestroy - make sure everything's cleaned up! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] No relevant data for 6@tick237 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick237 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick237 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick237 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick237 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick238 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick238 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick238 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick238 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick238 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick239 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick239 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick239 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick239 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick240 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick240 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick240 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick240 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 6@tick240 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() RoundGUI:Start() RoundGUI :: Start() Team Name Text 1: [BIKE POSSUM] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:Start() RoundGUI :: Start() Team Name Text 2: [team two] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:Start() RoundGUI::HandleSquadNameSettingToggled() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadNameSettingToggled() RoundGUI:Start() RoundGUI :: Activating Squad Name 1 Text [BIKE POSSUM] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadNameSettingToggled() RoundGUI:Start() RoundGUI :: Activating Squad Name 2 Text [team two] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadNameSettingToggled() RoundGUI:Start() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() EndOfMatchGUI:Initialize() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Unloading the last loaded scene Assets/Scenes/System/MainMenu.unity(build index: 4), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. UnityEngine.SceneManagement.SceneManager:UnloadSceneAsyncInternal(Scene, UnloadSceneOptions) d__115:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1464210360] SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 10 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk10 5,1001,0,3001,0,5001,0,7001,8001,9001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 10 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def10 26001,27031,0,29011,0,31000,32015,33004,34002,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 12 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk12 3,1002,0,3001,0,5002,0,7002,8002,9010 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 12 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def12 26006,27030,0,29005,0,31000,32020,33002,34002,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Unloading 6 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 4.540100 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 4298 unused Assets to reduce memory usage. Loaded Objects now: 301677. Total: 622.308100 ms (FindLiveObjects: 13.742500 ms CreateObjectMapping: 8.672700 ms MarkObjects: 597.730600 ms DeleteObjects: 2.161700 ms) {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"30ec22b0-d2c0-4087-b8a7-55db436a774e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 6: 301, previous tick 296 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() Unloading 6 Unused Serialized files (Serialized files now loaded: 2) No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() UnloadTime: 2.869000 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) StartOfMatchOverlay :: Local Match ID: 243606e3-205e-46c5-8889-29d7df359727 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartOfMatchOverlay:Start() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) StartOfMatchOverlay:UpdateTeamNames() StartOfMatchOverlay:Start() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Unloading 1520 unused Assets to reduce memory usage. Loaded Objects now: 332393. Total: 635.015700 ms (FindLiveObjects: 16.487500 ms CreateObjectMapping: 7.734500 ms MarkObjects: 608.597400 ms DeleteObjects: 2.196000 ms) Latest client data with skip for 6: 322, previous tick 320 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 6: 342, previous tick 336 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 555, previous tick 556 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 10: 578, previous tick 264 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 12: 588, previous tick 267 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"1b2cf908-db3f-44f0-a680-f09ea0685001","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Levels:: Loading game level and background ,[Factory] Moist Phalanx [1591175436](B),factory level set factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:StagingPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading 3 Unused Serialized files (Serialized files now loaded: 2) No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() UnloadTime: 16.477900 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 1568 unused Assets to reduce memory usage. Loaded Objects now: 312931. Total: 606.004600 ms (FindLiveObjects: 13.316600 ms CreateObjectMapping: 7.432800 ms MarkObjects: 583.336300 ms DeleteObjects: 1.918500 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Room Reverb') is missing! Unloading 2 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 8.149300 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 914347. Total: 719.047900 ms (FindLiveObjects: 48.300600 ms CreateObjectMapping: 46.991900 ms MarkObjects: 619.455300 ms DeleteObjects: 4.299100 ms) The referenced script (ForceRoomReverb) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Room Reverb') is missing! Unloading 1 Unused Serialized files (Serialized files now loaded: 4) NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Breaker.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnloadTime: 75.888700 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 170 unused Assets to reduce memory usage. Loaded Objects now: 914355. Total: 741.722000 ms (FindLiveObjects: 48.828900 ms CreateObjectMapping: 47.563600 ms MarkObjects: 640.019100 ms DeleteObjects: 5.310000 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"ec2a1c27-1952-4555-b4b6-a9d225a95c18","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() expanding pool of PhysicalObjectGameState by 30000, current 30000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameObjectPool`1:Alloc() StateMap`2:CloneInto(StateMap`2) GameStateManager:Clone() StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"7b17a03d-dd1b-4fb7-a2dd-1956e676949d","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 6: 1782, previous tick 1148 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 1803, previous tick 1806 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 6: 1871, previous tick 1823 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Rewired: [WARNING] The Action "Icon - LMG" does not exist. You can create Actions in the editor. UnityEngine.Logger:LogWarning(String, Object) Rewired.Logger:LogWarning(Object, Boolean) ruERyOxDlwdZXeKFLlJMWSdqMyhD:oSlFrrhLNpqySvoPLcwYAycTesc(String) tJhkLnCdSZiioNcMwLkcoBQyavV:SQBTLctqrzfcGvDGMnxtlCMXxlO(Int32, String, Boolean) Input:GetButtonUp(String) MapIconsGUI:HandleItemHotkeys(Team, Dictionary`2, Dictionary`2) MapIconGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 582: 1894, previous tick 20713 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 10: 1894, previous tick 1133 0.1430066 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 12: 1895, previous tick 1133 0.1443042 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] No relevant data for 582@tick1901 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Latest client data with skip for 10: 1918, previous tick 1914 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 12: 1909, previous tick 1904 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 1923, previous tick 1927 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 12: 1923, previous tick 1915 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"2de0b301-1a66-41e7-a907-4004bd5fb44d","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 2373, previous tick 2374 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"73a24f27-1313-40d8-821f-10bd5145109b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"3e9fb8d6-b81b-41a0-b8dd-09a2ae54b981","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"66ff6d2d-9a65-49e4-9e67-ef00de31dd9b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 3575, previous tick 3576 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"2bdb89d3-faac-4782-ab37-c0d6b4421b20","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) HingedDoor:SetState(DoorStates, Vector3) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:IntegrationEquals(GameStateManager, GameStateManager, UInt32) StateRecorder:IntegrateServerGameStateSnapshot(GameStateTickPayload, GameStateManager, Boolean, List`1, Boolean) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalPole PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"c19e4f94-cb74-434d-aad9-69038fa4e6eb","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: BLAARP NEUTRALIZED INDIGO @ 4401 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: JESSE WASTED RICKENBACKER95 @ 4528 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() [ line -1464210056] KillLogUI :: Entry :: BLAARP NEUTRALIZED JESSE @ 4686 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Test - small object destructible conveyor_glass_bend_01 from conveyor_glass_bend_01/Hitbox_glass hit -29 - 30 ||| 1 * 30 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"f2ebe7c1-5897-4a6b-bb6c-ebba5353fc58","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: BLAARP NEUTRALIZED DARCEY @ 4849 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalPole PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalPole PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: BLAARP NEUTRALIZED ANDREW @ 5111 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"068ea153-2043-4896-ad7e-41ff2a060bf7","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: FOREST WASTED BLAARP @ 5280 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: QUESO2469 NEUTRALIZED FOREST @ 5642 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"a88ff988-99d6-4463-a338-976d444d10ed","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalPole PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: QUESO2469 NEUTRALIZED VERDAN @ 5768 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() START_DEFUSE :: Current Bomb [33555289] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() START_DEFUSE :: Assigned Bomb [33555289] Defuser: 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() STOP_DEFUSE :: Unassigning Bomb [33555289] Defuser: 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() STOP_DEFUSE :: Current Bomb [33555289] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() START_DEFUSE :: Current Bomb [33555289] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() START_DEFUSE :: Assigned Bomb [33555289] Defuser: 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() STOP_DEFUSE :: Unassigning Bomb [33555289] Defuser: 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() STOP_DEFUSE :: Current Bomb [33555289] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() START_DEFUSE :: Current Bomb [33555289] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() START_DEFUSE :: Assigned Bomb [33555289] Defuser: 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"ec84f630-14a0-4d01-9b9e-b2885020960b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() STOP_DEFUSE :: Unassigning Bomb [33555289] Defuser: 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() STOP_DEFUSE :: Current Bomb [33555289] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4297,"attackerId":12,"attackerSide":0,"victimId":581,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4306,"attackerId":12,"attackerSide":0,"victimId":581,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4320,"attackerId":12,"attackerSide":0,"victimId":581,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4391,"attackerId":12,"attackerSide":0,"victimId":581,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4401,"attackerId":12,"attackerSide":0,"victimId":581,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4514,"attackerId":10,"attackerSide":0,"victimId":584,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4517,"attackerId":10,"attackerSide":0,"victimId":584,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4521,"attackerId":10,"attackerSide":0,"victimId":584,"victimSide":1,"damageSource":1,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4686,"attackerId":12,"attackerSide":0,"victimId":584,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4768,"attackerId":6,"attackerSide":0,"victimId":578,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4772,"attackerId":6,"attackerSide":0,"victimId":578,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4845,"attackerId":12,"attackerSide":0,"victimId":578,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4849,"attackerId":12,"attackerSide":0,"victimId":578,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5072,"attackerId":12,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5075,"attackerId":12,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5084,"attackerId":12,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5105,"attackerId":12,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5111,"attackerId":12,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5362,"attackerId":6,"attackerSide":0,"victimId":583,"victimSide":1,"damageSource":2,"damageDealt":15.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5632,"attackerId":6,"attackerSide":0,"victimId":583,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5637,"attackerId":6,"attackerSide":0,"victimId":583,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5642,"attackerId":6,"attackerSide":0,"victimId":583,"victimSide":1,"damageSource":2,"damageDealt":25.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5734,"attackerId":6,"attackerSide":0,"victimId":574,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5743,"attackerId":6,"attackerSide":0,"victimId":574,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5763,"attackerId":6,"attackerSide":0,"victimId":574,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5768,"attackerId":6,"attackerSide":0,"victimId":574,"victimSide":1,"damageSource":2,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5777,"attackerId":6,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5783,"attackerId":6,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":5793,"attackerId":6,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":4401,"attackerId":12,"attackerSide":0,"victimId":581,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":4686,"attackerId":12,"attackerSide":0,"victimId":584,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":4849,"attackerId":12,"attackerSide":0,"victimId":578,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":5111,"attackerId":12,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":5642,"attackerId":6,"attackerSide":0,"victimId":583,"victimSide":1,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":5768,"attackerId":6,"attackerSide":0,"victimId":574,"victimSide":1,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":0,"KillScore":3,"RoundWins":0,"RoundOutcomes":[2],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":6,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":10,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":12,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":1,"KillScore":2,"RoundWins":1,"RoundOutcomes":[4],"Members":[{"ConnectionId":-1,"UserId":0,"EntityId":574,"Name":"Verdan","AccountId":"574","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":575,"Name":"Saturn","AccountId":"575","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":576,"Name":"Oakley","AccountId":"576","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":577,"Name":"Verdan","AccountId":"577","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":578,"Name":"Darcey","AccountId":"578","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":579,"Name":"Andrew","AccountId":"579","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":580,"Name":"Flynn","AccountId":"580","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":581,"Name":"Indigo","AccountId":"581","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":582,"Name":"Andrew","AccountId":"582","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":583,"Name":"Forest","AccountId":"583","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":584,"Name":"Jesse","AccountId":"584","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":585,"Name":"Brooke","AccountId":"585","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":586,"Name":"Goose","AccountId":"586","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() KillLogUI :: Entry :: SATURN WASTED QUESO2469 @ 6224 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Stats :: Damage :: {"round":1,"tick":6215,"attackerId":6,"attackerSide":0,"victimId":575,"victimSide":1,"damageSource":3,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"2fa50759-03d1-4fe5-ae73-29f58105c94a","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"updateMatchScore","data":"{\"MatchId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":16,\"CurrentPhase\":10,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":16,\"CurrentPhase\":10,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"243606e3-205e-46c5-8889-29d7df359727","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":128,"AutoRequeue":true}],"Team2Squads":[],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":500,"Team1Name":"BIKE POSSUM","Team1NameLastUpdatedById":"76561198015035047","Team2Members":[],"Spectators":[],"AttackerScore":0,"DefenderScore":1,"GameMode":16,"CurrentPhase":10,"Region":7,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Levels:: Loading game level and background ,[CStore] Certain Linebacker [1277054880](B),cstore level set cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading background_factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Levels:: Unloading assetbundle [factory] moist phalanx [1591175436](b) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 10 Unused Serialized files (Serialized files now loaded: 4) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source Computer Mechanical). LevelAudioSource:Play(Boolean) [ line -1464210104] UnloadTime: 71.468600 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 6343 unused Assets to reduce memory usage. Loaded Objects now: 414677. Total: 655.408700 ms (FindLiveObjects: 20.431200 ms CreateObjectMapping: 9.265100 ms MarkObjects: 612.271700 ms DeleteObjects: 13.440200 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'Room Reverb') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! Unloading 1 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 7.812000 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton@All). Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 995845. Total: 717.020600 ms (FindLiveObjects: 49.858900 ms CreateObjectMapping: 44.003800 ms MarkObjects: 618.870400 ms DeleteObjects: 4.286700 ms) The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (ForceRoomReverb) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script (CarAlarm) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'Car Alarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'Room Reverb') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! The referenced script on this Behaviour (Game Object 'CarAlarm') is missing! Unloading 1 Unused Serialized files (Serialized files now loaded: 4) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Breaker.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnloadTime: 78.024200 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton@All). NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 333 unused Assets to reduce memory usage. Loaded Objects now: 995853. Total: 717.955900 ms (FindLiveObjects: 50.467100 ms CreateObjectMapping: 43.714600 ms MarkObjects: 619.426700 ms DeleteObjects: 4.346900 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlaySpeakersOnSetup:: RequiredComponent AudioSource is missing. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlaySpeakersOnSetup:Start() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at PlaySpeakersOnSetup.Start () [0x00000] in <00000000000000000000000000000000>:0 PlaySpeakersOnSetup:Start() PlaySpeakersOnSetup:: RequiredComponent LevelAudioSource is missing. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlaySpeakersOnSetup:Start() PlaySpeakersOnSetup:: RequiredComponent AudioSource is missing. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlaySpeakersOnSetup:Start() NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at PlaySpeakersOnSetup.Start () [0x00000] in <00000000000000000000000000000000>:0 PlaySpeakersOnSetup:Start() PlaySpeakersOnSetup:: RequiredComponent LevelAudioSource is missing. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlaySpeakersOnSetup:Start() PlaySpeakersOnSetup:: RequiredComponent AudioSource is missing. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlaySpeakersOnSetup:Start() NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at PlaySpeakersOnSetup.Start () [0x00000] in <00000000000000000000000000000000>:0 PlaySpeakersOnSetup:Start() PlaySpeakersOnSetup:: RequiredComponent LevelAudioSource is missing. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlaySpeakersOnSetup:Start() PlaySpeakersOnSetup:: RequiredComponent AudioSource is missing. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlaySpeakersOnSetup:Start() NullReferenceException: Object reference not set to an instance of an object. at PlaySpeakersOnSetup.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at PlaySpeakersOnSetup.Start () [0x00000] in <00000000000000000000000000000000>:0 PlaySpeakersOnSetup:Start() PlaySpeakersOnSetup:: RequiredComponent LevelAudioSource is missing. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlaySpeakersOnSetup:Start() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"e0225f00-9a64-4bb7-b2a8-f7c6a05c46c0","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 577: 6905, previous tick 6903 0.9722223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 578: 6905, previous tick 6903 0.9333334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 579: 6905, previous tick 6903 0.9333334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 580: 6905, previous tick 6903 0.9722223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 581: 6905, previous tick 6903 0.9333334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 6905, previous tick 6903 0.9722223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 583: 6905, previous tick 6903 0.9333334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 584: 6905, previous tick 6903 0.9333334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 585: 6905, previous tick 6903 0.9722223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 586: 6905, previous tick 6903 0.9722223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 579: 6908, previous tick 6906 1.05 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 580: 6908, previous tick 6906 1.088889 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 581: 6908, previous tick 6906 1.05 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 6908, previous tick 6906 1.088889 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 583: 6908, previous tick 6906 1.05 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 584: 6908, previous tick 6906 1.05 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 577: 6911, previous tick 6909 1.205557 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 578: 6911, previous tick 6909 1.166666 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 579: 6911, previous tick 6909 1.166666 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 580: 6911, previous tick 6909 1.205553 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 581: 6911, previous tick 6909 1.166667 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 6911, previous tick 6909 1.205556 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 583: 6911, previous tick 6909 1.166667 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 584: 6911, previous tick 6909 1.166666 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 585: 6911, previous tick 6909 1.205553 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 586: 6911, previous tick 6909 1.205553 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 579: 6914, previous tick 6912 1.283333 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 580: 6914, previous tick 6912 1.322222 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 581: 6914, previous tick 6912 1.283334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 6914, previous tick 6912 1.322222 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 583: 6914, previous tick 6912 1.283333 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 584: 6914, previous tick 6912 1.283333 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 585: 6914, previous tick 6912 1.322222 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 586: 6914, previous tick 6912 1.322222 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"aa6ad079-7132-49af-ad5a-e42381dd8fbc","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 7606, previous tick 6874 28.2334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 7645, previous tick 7647 29.75 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 12: 7765, previous tick 6825 0.05272051 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 10: 7765, previous tick 6825 0.01096421 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 7793, previous tick 7794 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"8ccf0e8b-1b4a-4e15-9932-34fe510b2467","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 8244, previous tick 8245 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"49cc1cbc-1250-468c-b32c-e1d4102a494b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"fa0cbcb5-991c-4f5d-9fe7-90e8e69d5ae6","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 10: 8845, previous tick 8843 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"b6746f26-8d6c-48d5-a9ea-ceaaeec1c950","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Tried to add repeat data to LastKnown for 6 @ 9447 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_sight_glow' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'saber_control' with Shader 'FlipbookGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_red_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_scan_lines' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] Material 'sight_screen' with Shader 'LampGlowAmp' doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:PreRender() [ line -1464281256] {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"ed3cd711-0bc0-431c-bc5c-d3134b078a97","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: JESSE WASTED RICKENBACKER95 @ 9955 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() [ line -1464210056] KillLogUI :: Entry :: BLAARP NEUTRALIZED JESSE @ 10007 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() KillLogUI :: Entry :: QUESO2469 NEUTRALIZED FLYNN @ 10143 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"7110ab63-7701-4dfc-b3cd-d39647f6212c","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() PlayerInteractionSimulator :: 6 EQUIP ITEM [773] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: BLAARP NEUTRALIZED VERDAN @ 10302 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: BLAARP NEUTRALIZED VERDAN @ 10405 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"9398d442-34ea-4b20-8b55-04347e1eb0a3","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Test - small object destructible Product_Beer_Case_01 (2) from Product_Beer_Case_01 (2)/Hitbox 0 hit -10 - 30 ||| 1 * 30 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible BeerBottle (1) from BeerBottle (1)/Hitbox 0 hit -10 - 30 ||| 1 * 30 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible BeerBottle (4) from BeerBottle (4)/Hitbox 0 hit 5 - 15 ||| 0.5 * 30 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible BeerBottle (7) from BeerBottle (7)/Hitbox 0 hit 5 - 15 ||| 0.5 * 30 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() Test - small object destructible Shelf_Shelf from Shelf_Shelf/Hitbox 0 hit -10 - 30 ||| 1 * 30 * 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BulletRaycastSimulator:ProcessHitArray(Int32, Single, Boolean, Boolean, UInt32, Byte, Int32, RaycastHit[]&, Vector3, Vector3, UInt32, UInt32, WeaponType, ProjectileType, Int32, Int32&, Boolean&, Boolean&, Boolean&, Boolean&, Dictionary`2, Dictionary`2, IReadOnlyStateMap`2, IReadOnlyStateMap`2) BulletRaycastSimulator:FinalBulletRaycast(Int32, Vector3, Vector3, UInt32, Single, Boolean, Boolean, Boolean, IReadOnlyWeaponGameState, UInt32, WeaponStaticData, ProjectileType, UInt32, Byte, Boolean, Int32, Int32, IReadOnlyStateMap`2, IReadOnlyStateMap`2, Dictionary`2, Dictionary`2, Vector3&, Vector3&, Boolean&, Boolean&, Boolean&, Boolean&) PlayerPlatformerTest:HandleFireInput(Single, Int32, Single, IReadOnlyPlayerInventoryGameState, IReadOnlyPlayerMiscState, IReadOnlyWeaponGameState, WeaponStaticData, Boolean) PlayerPlatformerTest:UpdateLocalPlayerPlatformer(Double, Double, Single, Int32, Single, UInt32) PlayerPlatformerTest:Update() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: INDIGO WASTED QUESO2469 @ 11085 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"38a6f429-cffb-4597-bac6-8b2523c862fd","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() KillLogUI :: Entry :: BLAARP NEUTRALIZED INDIGO @ 11272 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"503f95b3-17de-4a4a-8491-059a4088086a","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: BLAARP NEUTRALIZED ANDREW @ 11555 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Stats :: Damage :: {"round":2,"tick":10007,"attackerId":12,"attackerSide":0,"victimId":584,"victimSide":1,"damageSource":7,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10007,"attackerId":12,"attackerSide":0,"victimId":584,"victimSide":1,"damageSource":7,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10007,"attackerId":12,"attackerSide":0,"victimId":584,"victimSide":1,"damageSource":7,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10007,"attackerId":12,"attackerSide":0,"victimId":584,"victimSide":1,"damageSource":7,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10133,"attackerId":6,"attackerSide":0,"victimId":580,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10136,"attackerId":6,"attackerSide":0,"victimId":580,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10139,"attackerId":6,"attackerSide":0,"victimId":580,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10143,"attackerId":6,"attackerSide":0,"victimId":580,"victimSide":1,"damageSource":1,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10302,"attackerId":12,"attackerSide":0,"victimId":574,"victimSide":1,"damageSource":7,"damageDealt":25.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10302,"attackerId":12,"attackerSide":0,"victimId":574,"victimSide":1,"damageSource":7,"damageDealt":25.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10302,"attackerId":12,"attackerSide":0,"victimId":574,"victimSide":1,"damageSource":7,"damageDealt":25.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10302,"attackerId":12,"attackerSide":0,"victimId":574,"victimSide":1,"damageSource":7,"damageDealt":25.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10405,"attackerId":12,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":7,"damageDealt":25.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10405,"attackerId":12,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":7,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10405,"attackerId":12,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":7,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":10405,"attackerId":12,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":7,"damageDealt":15.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":11060,"attackerId":6,"attackerSide":0,"victimId":581,"victimSide":1,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":11070,"attackerId":6,"attackerSide":0,"victimId":581,"victimSide":1,"damageSource":17,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":11272,"attackerId":12,"attackerSide":0,"victimId":581,"victimSide":1,"damageSource":3,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":11555,"attackerId":12,"attackerSide":0,"victimId":582,"victimSide":1,"damageSource":7,"damageDealt":14.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":11555,"attackerId":12,"attackerSide":0,"victimId":582,"victimSide":1,"damageSource":7,"damageDealt":21.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":11555,"attackerId":12,"attackerSide":0,"victimId":582,"victimSide":1,"damageSource":7,"damageDealt":21.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":11555,"attackerId":12,"attackerSide":0,"victimId":582,"victimSide":1,"damageSource":7,"damageDealt":21.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":11555,"attackerId":12,"attackerSide":0,"victimId":582,"victimSide":1,"damageSource":7,"damageDealt":14.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":2,"tick":11555,"attackerId":12,"attackerSide":0,"victimId":582,"victimSide":1,"damageSource":7,"damageDealt":9.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":10007,"attackerId":12,"attackerSide":0,"victimId":584,"victimSide":1,"damageSource":7} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":10143,"attackerId":6,"attackerSide":0,"victimId":580,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":10302,"attackerId":12,"attackerSide":0,"victimId":574,"victimSide":1,"damageSource":7} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":10405,"attackerId":12,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":7} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":11272,"attackerId":12,"attackerSide":0,"victimId":581,"victimSide":1,"damageSource":3} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":2,"tick":11555,"attackerId":12,"attackerSide":0,"victimId":582,"victimSide":1,"damageSource":7} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":0,"KillScore":1,"RoundWins":0,"RoundOutcomes":[2,2],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":6,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":10,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":12,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":1,"KillScore":1,"RoundWins":2,"RoundOutcomes":[4,4],"Members":[{"ConnectionId":-1,"UserId":0,"EntityId":574,"Name":"Verdan","AccountId":"574","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":575,"Name":"Saturn","AccountId":"575","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":576,"Name":"Oakley","AccountId":"576","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":577,"Name":"Verdan","AccountId":"577","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":578,"Name":"Darcey","AccountId":"578","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":579,"Name":"Andrew","AccountId":"579","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":580,"Name":"Flynn","AccountId":"580","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":581,"Name":"Indigo","AccountId":"581","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":582,"Name":"Andrew","AccountId":"582","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":583,"Name":"Forest","AccountId":"583","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":584,"Name":"Jesse","AccountId":"584","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":585,"Name":"Brooke","AccountId":"585","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":586,"Name":"Goose","AccountId":"586","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() KillLogUI :: Entry :: BROOKE WASTED BLAARP @ 11676 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() [ line -1464210056] LV 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) XPEventGUI:UpdateXPVisual() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"da64b43b-ecc4-4bb2-91ed-610aa83ad4b2","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"updateMatchScore","data":"{\"MatchId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":16,\"CurrentPhase\":10,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":16,\"CurrentPhase\":10,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"243606e3-205e-46c5-8889-29d7df359727","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":128,"AutoRequeue":true}],"Team2Squads":[],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":500,"Team1Name":"BIKE POSSUM","Team1NameLastUpdatedById":"76561198015035047","Team2Members":[],"Spectators":[],"AttackerScore":0,"DefenderScore":2,"GameMode":16,"CurrentPhase":10,"Region":7,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Levels:: Loading game level and background ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day level set killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading background_cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Levels:: Unloading assetbundle [cstore] certain linebacker [1277054880](b) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 14 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 80.292400 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 1761 unused Assets to reduce memory usage. Loaded Objects now: 410047. Total: 647.707800 ms (FindLiveObjects: 20.374100 ms CreateObjectMapping: 10.179900 ms MarkObjects: 613.942100 ms DeleteObjects: 3.211100 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Room Reverb') is missing! Unloading 1 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 5.392600 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 592418. Total: 701.470900 ms (FindLiveObjects: 56.937500 ms CreateObjectMapping: 22.189500 ms MarkObjects: 620.585500 ms DeleteObjects: 1.757800 ms) The referenced script (ForceRoomReverb) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Room Reverb') is missing! Unloading 1 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 42.338000 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 592426. Total: 670.393500 ms (FindLiveObjects: 24.749700 ms CreateObjectMapping: 21.608700 ms MarkObjects: 622.087700 ms DeleteObjects: 1.947200 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"9d128bd8-0882-4393-85a7-c2bd796d0a37","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Latest client data with skip for 574: 12352, previous tick 12350 0.07777774 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12352, previous tick 12350 0.1166667 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12352, previous tick 12349 0.1166667 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12355, previous tick 12353 0.1944444 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12355, previous tick 12353 0.2333335 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12355, previous tick 12353 0.2333335 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12358, previous tick 12355 0.3111112 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12358, previous tick 12355 0.3500001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12358, previous tick 12355 0.3500001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12362, previous tick 12359 0.4666669 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12362, previous tick 12359 0.5055556 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12362, previous tick 12359 0.5055556 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12366, previous tick 12363 0.6222224 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12366, previous tick 12363 0.6611118 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12366, previous tick 12363 0.6611114 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12370, previous tick 12367 0.7777777 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12370, previous tick 12367 0.8166676 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12370, previous tick 12367 0.8166676 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12372, previous tick 12370 0.8555546 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12372, previous tick 12370 0.8944445 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12372, previous tick 12370 0.8944445 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 580: 12374, previous tick 12349 0.9333334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 581: 12374, previous tick 12349 0.9333334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 12374, previous tick 12349 0.9333334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12376, previous tick 12373 1.011111 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12376, previous tick 12373 1.05 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12376, previous tick 12373 1.049999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12378, previous tick 12376 1.088889 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12378, previous tick 12376 1.127778 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12378, previous tick 12376 1.127778 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 583: 12379, previous tick 12349 1.166666 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 584: 12379, previous tick 12349 1.127777 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 585: 12379, previous tick 12349 1.166668 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12382, previous tick 12378 1.244444 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12382, previous tick 12378 1.283335 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12382, previous tick 12378 1.283335 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12384, previous tick 12382 1.322222 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12384, previous tick 12382 1.361111 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12384, previous tick 12382 1.361111 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12386, previous tick 12384 1.4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12386, previous tick 12384 1.438889 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12386, previous tick 12384 1.43889 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12388, previous tick 12386 1.477777 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12388, previous tick 12386 1.516668 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12388, previous tick 12386 1.516666 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 581: 12389, previous tick 12374 1.516666 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 12389, previous tick 12374 1.516666 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 583: 12389, previous tick 12379 1.555555 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12392, previous tick 12388 1.633331 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12392, previous tick 12388 1.672222 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12392, previous tick 12388 1.672222 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12394, previous tick 12392 1.711113 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12394, previous tick 12392 1.75 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12394, previous tick 12392 1.75 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12396, previous tick 12394 1.788891 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12396, previous tick 12394 1.827778 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12396, previous tick 12394 1.827778 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12399, previous tick 12396 1.905556 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12399, previous tick 12396 1.944443 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12399, previous tick 12396 1.944443 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 586: 12402, previous tick 12349 2.061111 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12403, previous tick 12400 2.061111 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12403, previous tick 12400 2.099998 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12404, previous tick 12400 2.138889 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12406, previous tick 12404 2.17778 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12406, previous tick 12404 2.216667 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12406, previous tick 12404 2.216667 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12408, previous tick 12406 2.255558 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12408, previous tick 12406 2.294441 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12408, previous tick 12406 2.294441 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12410, previous tick 12408 2.333336 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12410, previous tick 12408 2.372223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12410, previous tick 12408 2.372223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12413, previous tick 12410 2.449997 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12413, previous tick 12410 2.488884 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12413, previous tick 12410 2.488884 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12416, previous tick 12414 2.566666 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12416, previous tick 12414 2.605553 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12416, previous tick 12414 2.60556 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 583: 12419, previous tick 12389 2.722221 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 584: 12419, previous tick 12379 2.683334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 585: 12419, previous tick 12379 2.722221 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12421, previous tick 12417 2.761108 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12421, previous tick 12417 2.799995 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12421, previous tick 12417 2.799995 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12423, previous tick 12421 2.83889 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12423, previous tick 12421 2.877777 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12423, previous tick 12421 2.877777 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12426, previous tick 12423 2.955551 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12426, previous tick 12423 2.994446 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12426, previous tick 12423 2.994446 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12429, previous tick 12427 3.07222 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12429, previous tick 12427 3.111107 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12429, previous tick 12427 3.111107 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12432, previous tick 12430 3.188889 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12432, previous tick 12430 3.227783 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12432, previous tick 12430 3.227783 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 574: 12435, previous tick 12433 3.305557 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 12435, previous tick 12433 3.344437 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 12435, previous tick 12433 3.344437 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 577: 12436, previous tick 12349 3.344437 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 578: 12436, previous tick 12349 3.383331 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 579: 12436, previous tick 12349 3.383331 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 580: 12436, previous tick 12374 3.344437 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 581: 12436, previous tick 12389 3.344437 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 12436, previous tick 12389 3.344437 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 583: 12436, previous tick 12419 3.383331 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 584: 12436, previous tick 12419 3.344437 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 585: 12436, previous tick 12419 3.383331 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 586: 12436, previous tick 12402 3.383331 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 12768, previous tick 12326 16.29443 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 6: 12767, previous tick 12770 16.25562 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 12798, previous tick 12800 17.46094 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"6d252308-f045-4779-a7e2-a210edd266a6","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 12: 12920, previous tick 12276 0.09285797 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 10: 12920, previous tick 12276 0.06105526 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 12949, previous tick 12950 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"bde0a2b9-e7b0-43b1-9187-dca1428174da","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Tried to add repeat data to LastKnown for 6 @ 13400 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"1b77e51a-18b9-495e-b4b3-d3c19af6418e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"e1d8bfe1-d37f-4ed2-825e-5424eec9f538","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 6: 14601, previous tick 14602 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"91d509af-a19a-40ef-9cea-db64f33af18f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) HingedDoor:SetState(DoorStates, Vector3) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:IntegrationEquals(GameStateManager, GameStateManager, UInt32) StateRecorder:IntegrateServerGameStateSnapshot(GameStateTickPayload, GameStateManager, Boolean, List`1, Boolean) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: QUESO2469 NEUTRALIZED OAKLEY @ 15007 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"f1a3f691-4d7c-456e-8dc1-bed5cea694c2","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: GOOSE WASTED BLAARP @ 15193 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: QUESO2469 NEUTRALIZED SATURN @ 15254 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: GOOSE WASTED QUESO2469 @ 15305 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: RICKENBACKER95 NEUTRALIZED GOOSE @ 15496 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"fa969709-65d9-4189-8134-70b77680eb3f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"c1a48906-307e-40a9-b115-55808542b2a5","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":14992,"attackerId":6,"attackerSide":0,"victimId":576,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":14997,"attackerId":6,"attackerSide":0,"victimId":576,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":15001,"attackerId":6,"attackerSide":0,"victimId":576,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":15007,"attackerId":6,"attackerSide":0,"victimId":576,"victimSide":1,"damageSource":2,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":15240,"attackerId":6,"attackerSide":0,"victimId":575,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":15245,"attackerId":6,"attackerSide":0,"victimId":575,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":15249,"attackerId":6,"attackerSide":0,"victimId":575,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":15254,"attackerId":6,"attackerSide":0,"victimId":575,"victimSide":1,"damageSource":2,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":15484,"attackerId":10,"attackerSide":0,"victimId":586,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":15487,"attackerId":10,"attackerSide":0,"victimId":586,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":15491,"attackerId":10,"attackerSide":0,"victimId":586,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":15493,"attackerId":10,"attackerSide":0,"victimId":586,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":15496,"attackerId":10,"attackerSide":0,"victimId":586,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":15007,"attackerId":6,"attackerSide":0,"victimId":576,"victimSide":1,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":15254,"attackerId":6,"attackerSide":0,"victimId":575,"victimSide":1,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":3,"tick":15496,"attackerId":10,"attackerSide":0,"victimId":586,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":0,"KillScore":0,"RoundWins":0,"RoundOutcomes":[2,2,2],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":6,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":10,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":12,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":1,"KillScore":0,"RoundWins":3,"RoundOutcomes":[4,4,4],"Members":[{"ConnectionId":-1,"UserId":0,"EntityId":574,"Name":"Verdan","AccountId":"574","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":575,"Name":"Saturn","AccountId":"575","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":576,"Name":"Oakley","AccountId":"576","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":577,"Name":"Verdan","AccountId":"577","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":578,"Name":"Darcey","AccountId":"578","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":579,"Name":"Andrew","AccountId":"579","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":580,"Name":"Flynn","AccountId":"580","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":581,"Name":"Indigo","AccountId":"581","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":582,"Name":"Andrew","AccountId":"582","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":583,"Name":"Forest","AccountId":"583","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":584,"Name":"Jesse","AccountId":"584","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":585,"Name":"Brooke","AccountId":"585","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":586,"Name":"Goose","AccountId":"586","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() KillLogUI :: Entry :: ANDREW WASTED RICKENBACKER95 @ 16331 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Stats :: Damage :: {"round":3,"tick":16320,"attackerId":10,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":16323,"attackerId":10,"attackerSide":0,"victimId":580,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":16326,"attackerId":10,"attackerSide":0,"victimId":580,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":3,"tick":16329,"attackerId":10,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"55ef7577-cc73-41cb-99ef-a9b2fa8fa113","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Attempting to gracefully disconnect from server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Gracefully disconnected! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() SceneLoader: PURGING ALL GAME OBJECTS. . . AGAIN (resetToConnectionScene? False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Vivox interop found, canSurviveGameRestart? True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DontDestroyOnLoadManager:DestroyAllObjectsThatCantSurviveRestart() d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() SceneLoader: CLEANING UP ASSETS AND MEMORY. . . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":0,"KillScore":0,"RoundWins":0,"RoundOutcomes":[2,2,2],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":6,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":10,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":12,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading 10 Unused Serialized files (Serialized files now loaded: 4) Stats :: Team 1 :: {"Side":1,"KillScore":0,"RoundWins":0,"RoundOutcomes":[4,4,4],"Members":[{"ConnectionId":-1,"UserId":0,"EntityId":574,"Name":"Verdan","AccountId":"574","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":575,"Name":"Saturn","AccountId":"575","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":576,"Name":"Oakley","AccountId":"576","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":577,"Name":"Verdan","AccountId":"577","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":578,"Name":"Darcey","AccountId":"578","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":579,"Name":"Andrew","AccountId":"579","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":580,"Name":"Flynn","AccountId":"580","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":581,"Name":"Indigo","AccountId":"581","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":582,"Name":"Andrew","AccountId":"582","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":583,"Name":"Forest","AccountId":"583","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":584,"Name":"Jesse","AccountId":"584","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":585,"Name":"Brooke","AccountId":"585","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":586,"Name":"Goose","AccountId":"586","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 612920. Total: 708.517200 ms (FindLiveObjects: 36.067100 ms CreateObjectMapping: 23.896700 ms MarkObjects: 646.815000 ms DeleteObjects: 1.738100 ms) {"type":"matchEnded","data":"{\"MatchId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":16,\"CurrentPhase\":10,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"243606e3-205e-46c5-8889-29d7df359727\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":16,\"CurrentPhase\":10,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df359727 TextState = Disconnected - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Disconnect from Vivox channel 243606e3-205e-46c5-8889-29d7df359727 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df3597271 AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df3597271 TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Disconnect from Vivox channel 243606e3-205e-46c5-8889-29d7df3597271 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"243606e3-205e-46c5-8889-29d7df359727","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":128,"AutoRequeue":true}],"Team2Squads":[],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":500,"Team1Name":"BIKE POSSUM","Team1NameLastUpdatedById":"76561198015035047","Team2Members":[],"Spectators":[],"AttackerScore":0,"DefenderScore":2,"GameMode":16,"CurrentPhase":10,"Region":7,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::RemoveMatchAssociations( 243606e3-205e-46c5-8889-29d7df359727 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( 243606e3-205e-46c5-8889-29d7df359727 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Handle - Panels Mask' is inactive! RefreshingOverlay:StartRefreshAnimation(Single) PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211320] sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"5c622fbc-30d3-4dcb-ad26-f5650cbbb028","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Coroutine couldn't be started because the the game object 'Handle - Player List' is inactive! PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211208] Coroutine couldn't be started because the the game object 'Handle - Player List' is inactive! PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() [ line -1464211208] MatchStatus::HandleLocalMatchEnded() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchEnded() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"0fefbc92-feda-4b85-ad46-42f5fffe6242","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df359727 TextState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() Unsubscribing from Vivox channel 243606e3-205e-46c5-8889-29d7df359727 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df3597271 TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 243606e3-205e-46c5-8889-29d7df3597271 AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() Unsubscribing from Vivox channel 243606e3-205e-46c5-8889-29d7df3597271 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() SceneLoader: LOADING STARTING SCENE. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Resetting SingularDataManager static data UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SceneLoader:ResetGameStaticVariables() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 4 Unused Serialized files (Serialized files now loaded: 4) Destroyed DP Client! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DPClient:OnDestroy() UnloadTime: 861.314500 ms Levels:: Found scene Loading statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene Client statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene Common statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene User Interface statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene MainMenu statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene MainMenu_Halloween statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene EmptyScene statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_staging statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [staging] staging statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [staging] staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [training] training statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [training] training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [training] training_night statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [training] training_night UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [training] training_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] [training] training_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_dome statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_dome statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_factory statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_killhouse_day statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_killhouse_day statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_bank statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_bank UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_killhouse_night statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_killhouse_night UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_killhouse_night statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_killhouse_night UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_killhouse_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_killhouse_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene skybox_killhouse_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] skybox_killhouse_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_bank_snow statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_bank_snow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene background_cstore statically included in the build UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found level [] background_cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInBuildSettings(HashSet`1) Levels:Awake() Levels:: Found scene [bank] anvil shade [-399683944] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Anvil Shade [-399683944] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] apollo blood [-724800993] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Apollo Blood [-724800993] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] boar cause [-453821042] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Boar Cause [-453821042] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] boar shield [2023764029] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Boar Shield [2023764029] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] cause dauntless [1672910341] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Cause Dauntless [1672910341] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] dauntless exile [-264686867] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Dauntless Exile [-264686867] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] death titan [-1079000818] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Death Titan [-1079000818] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] dream trident [-1405962221] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Dream Trident [-1405962221] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] eclipse legion [1855923112] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Eclipse Legion [1855923112] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] ember tower [-1857913431] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Ember Tower [-1857913431] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] falling retribution [-841979466] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Falling Retribution [-841979466] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] fang hall [-2064067539] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Fang Hall [-2064067539] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] fang overlord [-107311504] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Fang Overlord [-107311504] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] full talon [-1310577074] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Full Talon [-1310577074] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] hermit jupiter [557559762] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Hermit Jupiter [557559762] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] king fowl [-281186791] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] King Fowl [-281186791] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] last helios [-1707783353] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Last Helios [-1707783353] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] magnanimous boar [-628184097] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Magnanimous Boar [-628184097] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] oak crusade [-1743410692] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Oak Crusade [-1743410692] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] phoenix judgement [1266167342] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Phoenix Judgement [1266167342] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] prideful fury [-1391896522] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Prideful Fury [-1391896522] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] red storm hades [-1479318243] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Red Storm Hades [-1479318243] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] secret nimrod [-428890677] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Secret Nimrod [-428890677] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] sinful leopard [-2134561504] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Sinful Leopard [-2134561504] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [bank] ultra fist [-938506707] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Bank] Ultra Fist [-938506707] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] certain linebacker [1277054880](b) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Certain Linebacker [1277054880](B) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] raging sledgehammer [-1283656327] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Raging Sledgehammer [-1283656327] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] raven caged [815484739] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Raven Caged [815484739] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] raven dog [692393394] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Raven Dog [692393394] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] razor queen [-1593389968] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Razor Queen [-1593389968] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] red storm just [-795944832] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Red Storm Just [-795944832] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] resolve horace [1058244922] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Resolve Horace [1058244922] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] rogue flaming [1896608632] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Rogue Flaming [1896608632] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] rushing shade [605953110] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Rushing Shade [605953110] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sabre bison [513608352] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sabre Bison [513608352] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] secure fang [987637171] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Secure Fang [987637171] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] shattered wolverine [757999619] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Shattered Wolverine [757999619] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sinful spear [-232793741] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sinful Spear [-232793741] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] southern lance [2057871998] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Southern Lance [2057871998] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] southern legion [-669913932] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Southern Legion [-669913932] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] spear shark [1816978552] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Spear Shark [1816978552] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sun exile [1888571115] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sun Exile [1888571115] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] supreme trouble [1226125862] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Supreme Trouble [1226125862] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] sword lock [1552043353] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Sword Lock [1552043353] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] tempest claw [-1248381124] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Tempest Claw [-1248381124] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] titan pax [1325041012] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Titan Pax [1325041012] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] trouble snow [1900375873] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Trouble Snow [1900375873] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] twilight dauntless [105019364] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Twilight Dauntless [105019364] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vice halt [-632287472] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vice Halt [-632287472] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vice merlin [616740961] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vice Merlin [616740961] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vox rogue [-80223582] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vox Rogue [-80223582] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] vox vox [-496320555] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Vox Vox [-496320555] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] waning mamba [1165364968] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Waning Mamba [1165364968] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] warning dream [-1064855934] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Warning Dream [-1064855934] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] warrior chariot [-1287546011] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Warrior Chariot [-1287546011] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] wolverine fortuna [1308484886] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Wolverine Fortuna [1308484886] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] yankee neptune [-1217704591] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Yankee Neptune [-1217704591] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [cstore] zeus jupiter [-482299478] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [CStore] Zeus Jupiter [-482299478] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] dragon lead [-1868423315] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Dragon Lead [-1868423315] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] eclipse union [2025815483] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Eclipse Union [2025815483] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] ember empire [-1356229318] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Ember Empire [-1356229318] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] falling wolf [-1834952916] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Falling Wolf [-1834952916] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] grand jackal [-338977189] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Grand Jackal [-338977189] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] havoc laser [2132944421] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Havoc Laser [2132944421] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] kingdom receiver [-159761279] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Kingdom Receiver [-159761279] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] life rising [674517931] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Life Rising [674517931] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] snow exile [1562106357] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Snow Exile [1562106357] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] spider scepter [-1298563153] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Spider Scepter [-1298563153] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] tide sandwich [-891482659] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Tide Sandwich [-891482659] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] westward blood [-1367816927] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Westward Blood [-1367816927] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] wolverine empire [883505851] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Wolverine Empire [883505851] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [dome] wolverine halfback [488598304] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Dome] Wolverine Halfback [488598304] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] apollo martial [-968273478] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Apollo Martial [-968273478] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] ares nimrod [-2074469371] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Ares Nimrod [-2074469371] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] asgard constricted [-1474527902] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Asgard Constricted [-1474527902] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] atilla red [280495538] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Atilla Red [280495538] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] display lock [-797420807] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Display Lock [-797420807] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] donut hole [-704877216] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Donut Hole [-704877216] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] exile cursed [75463050] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Exile Cursed [75463050] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] flaming judgement [933277282] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Flaming Judgement [933277282] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] full shade [-1951028067] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Full Shade [-1951028067] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] gauntlet scepter [1209650551] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Gauntlet Scepter [1209650551] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] gold quarterback [1801800787] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Gold Quarterback [1801800787] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] grand eclipse [275150004] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Grand Eclipse [275150004] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] greased sword [485934713] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Greased Sword [485934713] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] hand dark [-1395213887] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Hand Dark [-1395213887] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] ice kingfisher [-511800401] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Ice Kingfisher [-511800401] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] lawless hurricane [-593286996] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Lawless Hurricane [-593286996] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] moist phalanx [1591175436](b) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Moist Phalanx [1591175436](B) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] nimrod tusk [-240610263] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Nimrod Tusk [-240610263] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] orion fortuna [-1662886500] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Orion Fortuna [-1662886500] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] pax display [71515654] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Pax Display [71515654] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] phoenix raven [815668419] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Phoenix Raven [815668419] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] prime laser [1571137957] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Prime Laser [1571137957] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] prime revolver [683979708] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Prime Revolver [683979708] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] python copper [-791068907] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Python Copper [-791068907] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] quarterback corrupt [1323226232] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Quarterback Corrupt [1323226232] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] relentless checkmate [-39252943] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Relentless Checkmate [-39252943] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] sinister lion [1132961526] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Sinister Lion [1132961526] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] standing laser [439856397] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Standing Laser [439856397] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] timber phalanx [2048629603] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Timber Phalanx [2048629603] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] trident havoc [-1122824481] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Trident Havoc [-1122824481] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] twilight fair [-735753881] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Twilight Fair [-735753881] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [factory] typhoon revolver [-1315925769] in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Factory] Typhoon Revolver [-1315925769] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] allied dawn [-304138787] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Allied Dawn [-304138787] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] anvil falling [-966688843] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Anvil Falling [-966688843] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] apollo shade [989391609] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Apollo Shade [989391609] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] arcane zulu [1982028765] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Arcane Zulu [1982028765] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] atlas verdant [-323777811] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Atlas Verdant [-323777811] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] blood urgent [-950703301] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Blood Urgent [-950703301] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] brutus singular [-1790443173] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Brutus Singular [-1790443173] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] burning jupiter [701427420] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Burning Jupiter [701427420] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] chariot force [-1330838103] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Chariot Force [-1330838103] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] clover freedom [935043665] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Clover Freedom [935043665] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] cresting release [-1786563931] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Cresting Release [-1786563931] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] dawn frequent [-1674583697] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Dawn Frequent [-1674583697] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] dire terror [1092654400] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Dire Terror [1092654400] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] eagle thrust [1480787216] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Eagle Thrust [1480787216] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] eastward wolverine [-459369228] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Eastward Wolverine [-459369228] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] edge rogue [-1575410155] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Edge Rogue [-1575410155] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] enduring dragon [-368110239] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Enduring Dragon [-368110239] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] excalibur red storm [-1993790171] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Excalibur Red Storm [-1993790171] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] exile westward [-224832379] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Exile Westward [-224832379] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] fleeting fist [-974615626] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Fleeting Fist [-974615626] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] flintlock dusk [-1936251561] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Flintlock Dusk [-1936251561] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] forge force [2017262968] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Forge Force [2017262968] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] hall laser [-59265455] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Hall Laser [-59265455] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] hickory supremacy [224600210] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Hickory Supremacy [224600210] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] jupiter moon [-236698021] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Jupiter Moon [-236698021] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] king blood [724524226] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] King Blood [724524226] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] laser legion [-1582372159] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Laser Legion [-1582372159] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] martial orion [-1830199780](b) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Martial Orion [-1830199780](B) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] python torch [-792218813] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Python Torch [-792218813] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] raven clean [335317405] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Raven Clean [335317405] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] scepter hour [1363374280] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Scepter Hour [1363374280] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] snow leopard [-56610980] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Snow Leopard [-56610980] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] standing mongoose [1179519145] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Standing Mongoose [1179519145] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] star snow [1704500542] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Star Snow [1704500542] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] tower shield [-1495659590] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Tower Shield [-1495659590] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] typhoon star [-1044129275] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Typhoon Star [-1044129275] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] valhalla hermit [1033057757] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Valhalla Hermit [1033057757] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] viking fox [-1437630673] () in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Viking Fox [-1437630673] () UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found scene [killhouse_day] warrior phalanx [1421829353] (2v2) in static level assetbundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:GetScenesInLevelBundles() Levels:Awake() Levels:: Found level [] [Killhouse_Day] Warrior Phalanx [1421829353] (2V2) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:AddBundledLevelPath(BundledLevelPath, Boolean, Boolean) Levels:GetScenesInLevelBundles() Levels:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) [ line -1464210872] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) DoozyUI.UIManager:Awake() [ line -1464210936] CustomizationManager::IsPassUnchecked(1) - Now: 7/8/2023 2:06:51 AM +00:00, Pass Start: 11/7/2021 8:00:00 AM +00:00, Difference: 607.18:06:51.6153721, Old: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:IsPassUncheckedAndNew(Int32) CustomizationManager:IsAnyActivePassUncheckedAndNew() NavBarGUI:OnEnable() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line -1464210840] Tried To Spawn Object into new pool that already had one:MESH_Scrub (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_PopcornBox (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Pamphlet (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Fridge_Large (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Pinball_Top (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_Bucket (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_BoxSingle_1 (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() Tried To Spawn Object into new pool that already had one:MESH_BoxLunch (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Awake() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 193407 unused Assets to reduce memory usage. Loaded Objects now: 119384. Total: 696.509600 ms (FindLiveObjects: 11.978600 ms CreateObjectMapping: 9.869600 ms MarkObjects: 602.746500 ms DeleteObjects: 71.914500 ms) DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","contextId":"a3974b89-718f-46a3-be2c-916391144d47","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","contextId":"8097fe7a-2afc-4873-b88d-0564ee75422b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() Setting Bot Difficulty to 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TrainingModeStatus:SetBotDifficulty() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) MicOperationModeGUI:Start() CustomizationUIBase::HandleMenuStateChanged - Creating customization preview scene UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() Unloading 5 Unused Serialized files (Serialized files now loaded: 4) CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) CustomizationManager:CreateScenePrefab() CustomizationUIBase:SetToDefaultTab() Handling Squad Changed, new squad is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:Start() {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,17,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,17,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":1,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":17,"RegionalMatchCount":[0,17,0,0,0,0,0,3],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":52198.190788459186,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":45109.12486371938,"RankedQueueTime":-1,"lastCasualTimestamp":1688781750455,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":6733.2398431427,"RankedQueueTime":-1,"lastCasualTimestamp":1688781966566,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"motd","data":"{\"message\":\"Public Test Environment (PING GEC_OZY ON DISCORD IF YOU HAVE ANY MAJOR ISSUES)\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"motd","data":"{\"message\":\"Public Test Environment (PING GEC_OZY ON DISCORD IF YOU HAVE ANY MAJOR ISSUES)\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"myProfile","data":"{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient::HandleLogin( {"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197962125162\",\"76561197963193430\",\"76561197963621649\",\"76561197964721652\",\"76561197964755607\",\"76561197967704008\",\"76561197970306167\",\"76561197970521934\",\"76561197972020303\",\"76561197972164659\",\"76561197973284124\",\"76561197981669807\",\"76561197984752295\",\"76561197992484724\",\"76561197993032537\",\"76561197993248926\",\"76561197993261892\",\"76561197993268171\",\"76561197994271117\",\"76561197994365894\",\"76561197994614676\",\"76561197994870129\",\"76561197995252218\",\"76561197995555947\",\"76561197995561874\",\"76561197995620232\",\"76561197996380543\",\"76561197996459029\",\"76561197996498974\",\"76561197998304978\",\"76561197998759082\",\"76561197999585729\",\"76561198000082495\",\"76561198000672220\",\"76561198001735773\",\"76561198002772343\",\"76561198006978589\",\"76561198008637711\",\"76561198009725054\",\"76561198010305584\",\"76561198011377209\",\"76561198012262229\",\"76561198013045638\",\"76561198015035047\",\"76561198019528587\",\"76561198023294437\",\"76561198024082523\",\"76561198025003860\",\"76561198025769320\",\"76561198025970944\",\"76561198026709462\",\"76561198027194973\",\"76561198027866020\",\"76561198028940484\",\"76561198029164620\",\"76561198029455944\",\"76561198032411069\",\"76561198035681487\",\"76561198035689253\",\"76561198037562294\",\"76561198038175625\",\"76561198039803188\",\"76561198041054746\",\"76561198042264557\",\"76561198042595842\",\"76561198044047349\",\"76561198044251653\",\"76561198044693563\",\"76561198044818079\",\"76561198045424718\",\"76561198045439064\",\"76561198046374644\",\"76561198046421230\",\"76561198048096525\",\"76561198049736505\",\"76561198049803521\",\"76561198052397752\",\"76561198055626522\",\"76561198058401643\",\"76561198062547192\",\"76561198062650710\",\"76561198064416238\",\"76561198068193976\",\"76561198082227858\",\"76561198082253902\",\"76561198087107584\",\"76561198088387914\",\"76561198090278429\",\"76561198090340135\",\"76561198091842179\",\"76561198092598002\",\"76561198098810678\",\"76561198103095573\",\"76561198105908260\",\"76561198108523652\",\"76561198110340706\",\"76561198120886818\",\"76561198131694982\",\"76561198143339863\",\"76561198152080630\",\"76561198152673618\",\"76561198163499234\",\"76561198195745731\",\"76561198271661404\",\"76561198272997379\",\"76561198366014688\",\"76561198414053967\",\"76561198810426157\",\"76561199026275182\"]}","requestId":"","contextId":"bd9f9861-1915-442f-8ba8-f3b839ae0794","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() UserProfileInformation:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationManager:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationManager:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) MySquadModels:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) MySquadModels:HandleMyProfile(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"setAllowedRegionMask","data":"{\"regionIdx\":7,\"value\":true}","requestId":"1bb3179f-6933-466c-8cc8-baa03e2cb911","contextId":"8348c491-d1c5-4cdd-9400-bf125261d0e2","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 1, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 1, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() LeaderboardsGUI :: HandleLocalUserInitialized: Queso2469 [76561197993024580] Matches:1 Rank:-1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LeaderboardsGUI:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() GECNet::RequestPlayersLeaderboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:RequestPlayersLeaderboard() LeaderboardsGUI:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getPlayerLeaderboard","data":"","requestId":"","contextId":"88929521-778c-405b-b1de-073432fbc2b6","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:RequestPlayersLeaderboard() LeaderboardsGUI:HandleLocalUserInitialized(User) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","contextId":"e6f78fb0-41f8-4a5c-871e-58c84cb458d6","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,17,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,17,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":1,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":17,"RegionalMatchCount":[0,17,0,0,0,0,0,3],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":52198.190788459186,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":45109.12486371938,"RankedQueueTime":-1,"lastCasualTimestamp":1688781750455,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":6733.2398431427,"RankedQueueTime":-1,"lastCasualTimestamp":1688781966566,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"currentBattlePasses","data":"{\"battlePasses\":[{\"BattlePassId\":1,\"AccountId\":\"76561197993024580\",\"CurrentTierIndex\":2,\"XpInTier\":347}],\"active\":1,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"currentBattlePasses","data":"{\"battlePasses\":[{\"BattlePassId\":1,\"AccountId\":\"76561197993024580\",\"CurrentTierIndex\":2,\"XpInTier\":347}],\"active\":1,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],\"side\":1}},{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],\"side\":1}}]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleAllOnlinePlayersMessage( {"array":[{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26006,27030,0,29005,0,31000,32020,33002,34002,35000],"side":1}},{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27041,0,29000,0,31000,32000,33029,34004,35000],"side":1}}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Handling Squad Changed, new count is 3, matching filter is UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Setting ranked blocked by 76561197993024580, played games is 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleSquadChanged(Squad) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"allMatches","data":"{\"array\":[]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"allMatches","data":"{\"array\":[]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleAllMatchesMessage( {"array":[]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"postMatchReport","data":"{\"ItemUnlockPages\":[{\"type\":2,\"id\":11}],\"XPClimbPage\":{\"oldTierIndex\":1,\"xpEvents\":[{\"value\":6,\"eventType\":20},{\"value\":12,\"eventType\":14},{\"value\":18,\"eventType\":5},{\"value\":5,\"eventType\":7},{\"value\":30,\"eventType\":1},{\"value\":10,\"eventType\":6},{\"value\":30,\"eventType\":1},{\"value\":10,\"eventType\":6},{\"value\":15,\"eventType\":27},{\"value\":3,\"eventType\":9},{\"value\":30,\"eventType\":1},{\"value\":10,\"eventType\":6},{\"value\":6,\"eventType\":11},{\"value\":8,\"eventType\":15},{\"value\":18,\"eventType\":5},{\"value\":5,\"eventType\":7},{\"value\":15,\"eventType\":27},{\"value\":6,\"eventType\":20},{\"value\":6,\"eventType\":20},{\"value\":12,\"eventType\":14},{\"value\":30,\"eventType\":1},{\"value\":10,\"eventType\":6},{\"value\":15,\"eventType\":22},{\"value\":30,\"eventType\":1},{\"value\":10,\"eventType\":6},{\"value\":15,\"eventType\":27},{\"value\":200,\"eventType\":31}],\"xpRoundData\":[{\"round\":1,\"eventCount\":9,\"side\":0},{\"round\":2,\"eventCount\":8,\"side\":0},{\"round\":3,\"eventCount\":9,\"side\":0}],\"battlePassId\":1,\"newXpInTier\":347,\"newTierIndex\":2,\"oldXpInTier\":1782},\"UnlockCalendarPage\":{\"rewardIndex\":-1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"postMatchReport","data":"{\"ItemUnlockPages\":[{\"type\":2,\"id\":11}],\"XPClimbPage\":{\"oldTierIndex\":1,\"xpEvents\":[{\"value\":6,\"eventType\":20},{\"value\":12,\"eventType\":14},{\"value\":18,\"eventType\":5},{\"value\":5,\"eventType\":7},{\"value\":30,\"eventType\":1},{\"value\":10,\"eventType\":6},{\"value\":30,\"eventType\":1},{\"value\":10,\"eventType\":6},{\"value\":15,\"eventType\":27},{\"value\":3,\"eventType\":9},{\"value\":30,\"eventType\":1},{\"value\":10,\"eventType\":6},{\"value\":6,\"eventType\":11},{\"value\":8,\"eventType\":15},{\"value\":18,\"eventType\":5},{\"value\":5,\"eventType\":7},{\"value\":15,\"eventType\":27},{\"value\":6,\"eventType\":20},{\"value\":6,\"eventType\":20},{\"value\":12,\"eventType\":14},{\"value\":30,\"eventType\":1},{\"value\":10,\"eventType\":6},{\"value\":15,\"eventType\":22},{\"value\":30,\"eventType\":1},{\"value\":10,\"eventType\":6},{\"value\":15,\"eventType\":27},{\"value\":200,\"eventType\":31}],\"xpRoundData\":[{\"round\":1,\"eventCount\":9,\"side\":0},{\"round\":2,\"eventCount\":8,\"side\":0},{\"round\":3,\"eventCount\":9,\"side\":0}],\"battlePassId\":1,\"newXpInTier\":347,\"newTierIndex\":2,\"oldXpInTier\":1782},\"UnlockCalendarPage\":{\"rewardIndex\":-1}}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() LoadSpriteFromAssets(27005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) XPProgressBar:UpdateItemSlots(Int32, Int32) XPProgressBar:Initialize(XPClimbReport) PopupLevelClimb:Display(Action, XPClimbReport) PopupQueue:QueueLevelClimbPopup(XPClimbReport) CustomizationManager:HandleMainMenuMessages(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":128,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":128,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":128,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":128,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name from to BIKE POSSUM on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager :: Changing Squad Name editor from to 76561198015035047 on Squad with ID: [a9668e38-b744-4fa9-b8cc-e4af6339940c] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Team Or Squad Name: BIKE POSSUM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:HandleSquadRenamed(SquadRenamed) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UnloadTime: 1.749100 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Managers.CustomizationManager.CharCustEnv(Clone).CameraMount - CustCamera.Camera_Customization) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Successfully subscribed EnableIfSpectator to level loaded event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableIfSpectator:Start() {"type":"playerLeaderboard","data":"{\"LastUpdated\":1688782000874,\"Top50Players\":[{\"AccountId\":\"76561197999676597\",\"Avatar\":\"https://avatars.steamstatic.com/90ca8935394a7abd96f79d2d031897ed0dcaa3ba_full.jpg\",\"PersonaName\":\"PizzaX82\",\"Rank\":511.4601171966595,\"Matches\":6,\"Online\":false}],\"PlayerPosition\":0,\"PlayerGamesPlayed\":0,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"playerLeaderboard","data":"{\"LastUpdated\":1688782000874,\"Top50Players\":[{\"AccountId\":\"76561197999676597\",\"Avatar\":\"https://avatars.steamstatic.com/90ca8935394a7abd96f79d2d031897ed0dcaa3ba_full.jpg\",\"PersonaName\":\"PizzaX82\",\"Rank\":511.4601171966595,\"Matches\":6,\"Online\":false}],\"PlayerPosition\":0,\"PlayerGamesPlayed\":0,\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"success","data":"","requestId":"1bb3179f-6933-466c-8cc8-baa03e2cb911","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"success","data":"","requestId":"1bb3179f-6933-466c-8cc8-baa03e2cb911","contextId":"","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Unloading 5286 unused Assets to reduce memory usage. Loaded Objects now: 222494. Total: 602.370300 ms (FindLiveObjects: 9.222400 ms CreateObjectMapping: 7.029000 ms MarkObjects: 584.502300 ms DeleteObjects: 1.616300 ms) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleSquadSettingsUpdated( {"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":130,"AutoRequeue":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged(Boolean) MySquadArea:HandleSquadSettingsUpdated(Squad) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Managers.CustomizationManager.CharCustEnv(Clone).CameraMount - CustCamera.Camera_Customization) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera Animated) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) MainMenuGUI::TriggerMultiplayerState() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:TriggerMultiplayerState() IntroInputController:Start() MainMenuGUI::TriggerMultiplayerState() - Switching to Multiplayer State UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:TriggerMultiplayerState() IntroInputController:Start() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"1940aad8-e03f-43ab-be66-3f06bcfa388b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() UnityEngine.Events.UnityEvent:Invoke() MainMenuGUI:TriggerMultiplayerState() IntroInputController:Start() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,17,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,17,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":1,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":17,"RegionalMatchCount":[0,17,0,0,0,0,0,3],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":52198.190788459186,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":45109.12486371938,"RankedQueueTime":-1,"lastCasualTimestamp":1688781750455,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":6733.2398431427,"RankedQueueTime":-1,"lastCasualTimestamp":1688781966566,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PopupLevelClimb::GetRoundForEventIndex0 - Index is beyond range of roundData. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PopupLevelClimb:GetRoundForEventIndex(Int32) PopupLevelClimb:SkipAnimations() PopupLevelClimb:Update() LoadSpriteFromAssets(DEF_B_EMBLEM_M001) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) XPProgressBar:UpdateItemSlots(Int32, Int32) XPProgressBar:Update() PopupLevelClimb Closed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PopupLevelClimb:Close() PopupLevelClimb:Update() BattlepassInteractable::PopulateViewWithCustomizaitonIcons UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BattlepassInteractable:PopulateViewWithCustomizationIcons() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(BP1_Bundle1_Promo) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(27005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(DEF_B_EMBLEM_M001) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(29002) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(DEF_B_EMBLEM_M031) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() LoadSpriteFromAssets(27014) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForBundleId(Int32, Boolean) BattlepassInteractable:PopulateBattlePassIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) BattlepassInteractable:PopulateBattlePass() PopupLevelUp:Display(Action, Int32) PopupLevelClimb:Close() PopupLevelClimb:Update() PopupLevelUp Closed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PopupLevelUp:Close() PopupLevelUp:Update() PopupCosmeticUnlocked Closed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PopupCosmeticUnlocked:Close() PopupCosmeticUnlocked:Update() sending GECNet message: {"type":"markPostMatchReportSeen","data":"","requestId":"","contextId":"a3015f8b-84cd-4af4-88bb-ac7636a58c1c","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PopupQueue:b__32_0() PopupCosmeticUnlocked:Close() PopupCosmeticUnlocked:Update() Reset warning timer elapsed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__83:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CustomizationLandingUIController::PopulateViewWithCustomizationIcons UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:PopulateViewWithCustomizationIcons() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26001): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26001) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26002): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26002) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26003): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26003) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26004): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26004) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26005): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26006): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26006) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26007): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26007) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26008): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26008) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationSceneController::NotifyItemEquipped - Idle break triggered. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationSceneController:NotifyItemEquipped() CustomizationManager:EquipItemTemporary(CustomizationData) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationFilter::SetFilter(True): Element -Toggle - Item Category Tab - Head is setting filter. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Setting filter to: HEAD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationLandingUIController::HandleSwapSelected - populating customizations for DEFENDER/HEAD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27000): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27000) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForVariantCollectionId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27029) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForVariantCollectionId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27041) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForVariantCollectionId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27061) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForVariantCollectionId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27089): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27089) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27014): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27014) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27016): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27016) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27001): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27001) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27002): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27002) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27003): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27003) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27046): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27046) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27048): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27048) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27058): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27058) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27060): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27060) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27041): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27041) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27042): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27042) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27043): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27043) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27044): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27044) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"e0e5cd0c-4044-4b27-849a-439ec4b6a42b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() UIE - Customization (CustomizationLandingUIController) - Mohawk Ponytail II A UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() OnPointerClick Element - FIlled Item Slot(Clone) - Unequip Mohawk Ponytail II A in HEAD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27005): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27006): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27006) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27007): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27007) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27008): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27008) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() UIE - Customization (CustomizationLandingUIController) - Mohawk Ponytail II A UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() DPIO::CleanupCheckedNewCosmetics - Cleaning up checked new cosmetics. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:CleanupCheckedNewCosmetics() DPIO:SetNewCosmeticCheckedState(Int32, Boolean) CustomizeIcon:ClearBadges() CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() DPIO::CleanupCheckedNewCosmetics - Removed Jessica as it is no longer new. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:CleanupCheckedNewCosmetics() DPIO:SetNewCosmeticCheckedState(Int32, Boolean) CustomizeIcon:ClearBadges() CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() DPIO::CleanupCheckedNewCosmetics - Removed NONE as it is no longer new. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:CleanupCheckedNewCosmetics() DPIO:SetNewCosmeticCheckedState(Int32, Boolean) CustomizeIcon:ClearBadges() CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() DPIO::CleanupCheckedNewCosmetics - Removed NONE as it is no longer new. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:CleanupCheckedNewCosmetics() DPIO:SetNewCosmeticCheckedState(Int32, Boolean) CustomizeIcon:ClearBadges() CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() DPIO::CleanupCheckedNewCosmetics - Removed None as it is no longer new. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:CleanupCheckedNewCosmetics() DPIO:SetNewCosmeticCheckedState(Int32, Boolean) CustomizeIcon:ClearBadges() CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() DPIO::CleanupCheckedNewCosmetics - Removed Racing Jacket IV as it is no longer new. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:CleanupCheckedNewCosmetics() DPIO:SetNewCosmeticCheckedState(Int32, Boolean) CustomizeIcon:ClearBadges() CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() DPIO::CleanupCheckedNewCosmetics - Removed Skinny Jeans as it is no longer new. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:CleanupCheckedNewCosmetics() DPIO:SetNewCosmeticCheckedState(Int32, Boolean) CustomizeIcon:ClearBadges() CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() DPIO::CleanupCheckedNewCosmetics - Removed None as it is no longer new. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:CleanupCheckedNewCosmetics() DPIO:SetNewCosmeticCheckedState(Int32, Boolean) CustomizeIcon:ClearBadges() CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() DPIO::CleanupCheckedNewCosmetics - Removed Howard as it is no longer new. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:CleanupCheckedNewCosmetics() DPIO:SetNewCosmeticCheckedState(Int32, Boolean) CustomizeIcon:ClearBadges() CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() DPIO::CleanupCheckedNewCosmetics - Removed Lucy as it is no longer new. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:CleanupCheckedNewCosmetics() DPIO:SetNewCosmeticCheckedState(Int32, Boolean) CustomizeIcon:ClearBadges() CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() DPIO::CleanupCheckedNewCosmetics - Removed Spike A as it is no longer new. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPIO:CleanupCheckedNewCosmetics() DPIO:SetNewCosmeticCheckedState(Int32, Boolean) CustomizeIcon:ClearBadges() CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() OnPointerClick Element - FIlled Item Slot(Clone) - Unequip Mohawk Ponytail II A in HEAD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:OnItemEquipped(CustomizationData) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) CustomizationManager:EquipItem(CustomizationData) CustomizationUIBase:NotifyClickedItem(CustomizationData) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27041) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:OnItemEquipped(CustomizationData) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) CustomizationManager:EquipItem(CustomizationData) CustomizationUIBase:NotifyClickedItem(CustomizationData) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationManager::EquipItem - Playing OnEquipSound UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:EquipItem(CustomizationData) CustomizationUIBase:NotifyClickedItem(CustomizationData) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() sending GECNet message: {"type":"setOutfit","data":"{\"side\":1,\"outfit\":{\"side\":1,\"equippedItems\":[26005,27005,0,29000,0,31000,32000,33029,34004,35000]}}","requestId":"","contextId":"4b405e19-c08f-4a46-83f9-a5d4c5298f7e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass79_0:b__1(Object, ElapsedEventArgs) System.Timers.Timer:MyTimerCallback(Object) System.Threading.ThreadPoolWorkQueue:Dispatch() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VariantSwatchPreview::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VariantSwatchPreview:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"bd6f3e90-e66f-4fc0-bc9e-5a744fcaaebf","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,17,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,17,0,0,0,0,0,3],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":1,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":17,"RegionalMatchCount":[0,17,0,0,0,0,0,3],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":52198.190788459186,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":45109.12486371938,"RankedQueueTime":-1,"lastCasualTimestamp":1688781750455,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":6733.2398431427,"RankedQueueTime":-1,"lastCasualTimestamp":1688781966566,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"9c88a620-650f-4ccc-9dba-126e9be09859","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"2d7e30cc-e5ce-48e3-bf7e-51493ee65592","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() CustomizationFilter::SetFilter(True): Element -Toggle - Item Category Tab - Character is setting filter. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Setting filter to: CHAR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CustomizationLandingUIController::HandleSwapSelected - populating customizations for DEFENDER/CHAR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26001): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26001) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26002): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26002) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26003): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26003) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26004): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26004) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26005): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26006): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26006) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26007): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26007) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadCustomizationDataByItemId(26008): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LoadSpriteFromAssets(26008) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) CustomizationUIBase:SetToDefaultTab() CustomizationLandingUIController:HandleUIOpen() NavBarGUI:MainMenuStateChanged(Menu, Menu) NavBarGUI:OnClickCustomization() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationSceneController::NotifyItemEquipped - Idle break triggered. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationSceneController:NotifyItemEquipped() CustomizationManager:EquipItemTemporary(CustomizationData) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyBeginHoverOver(CustomizationData) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationFilter::SetFilter(True): Element -Toggle - Item Category Tab - Head is setting filter. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Setting filter to: HEAD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationLandingUIController::HandleSwapSelected - populating customizations for DEFENDER/HEAD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27000): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27000) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForVariantCollectionId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27029) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForVariantCollectionId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27041) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForVariantCollectionId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27061) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForVariantCollectionId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27089): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27089) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27014): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27014) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27016): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27016) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27001): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27001) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27002): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27002) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27003): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27003) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27046): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27046) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27048): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27048) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27058): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27058) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27060): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27060) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27005): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27006): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27006) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27007): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27007) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(27008): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(27008) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateCollectionIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:NotifyClickedVariantCollection(CustomizationData[]) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationFilter::SetFilter(True): Element -Toggle - Item Category Tab - Torso is setting filter. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Setting filter to: TORSO UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationLandingUIController::HandleSwapSelected - populating customizations for DEFENDER/TORSO UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33002): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33002) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33029): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33029) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33004): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33004) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33007): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33007) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33013): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33013) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33019): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33019) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33016): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33016) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33023): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33023) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33024): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33024) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33005): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33014): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33014) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33011): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33011) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33009): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33009) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33037): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33037) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(33018): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(33018) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationFilter::SetFilter(True): Element -Toggle - Item Category Tab - Hands is setting filter. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Setting filter to: HANDS UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationLandingUIController::HandleSwapSelected - populating customizations for DEFENDER/HANDS UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(31000): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(31000) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(31001): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(31001) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(31005): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(31005) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(31002): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(31002) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(31004): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(31004) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(31003): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(31003) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(31007): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(31007) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(31009): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(31009) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(31008): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(31008) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(31006): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(31006) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() UIE - Customization (CustomizationLandingUIController) - Fingerless Gloves A UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() OnPointerClick Element - FIlled Item Slot(Clone) - Unequip Fingerless Gloves A in HANDS UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationManager::EquipItem - Playing OnEquipSound UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:EquipItem(CustomizationData) CustomizationUIBase:NotifyClickedItem(CustomizationData) CustomizeIcon:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() sending GECNet message: {"type":"setOutfit","data":"{\"side\":1,\"outfit\":{\"side\":1,\"equippedItems\":[26005,27005,0,29000,0,31001,32000,33029,34004,35000]}}","requestId":"","contextId":"6b9a2482-da2c-42cd-9fba-00f16eb6bd48","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass79_0:b__1(Object, ElapsedEventArgs) System.Timers.Timer:MyTimerCallback(Object) System.Threading.ThreadPoolWorkQueue:Dispatch() CustomizationFilter::SetFilter(True): Element -Toggle - Item Category Tab - Legs is setting filter. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Setting filter to: LEGS UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizationLandingUIController::HandleSwapSelected - populating customizations for DEFENDER/LEGS UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34002): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34002) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34004): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34004) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34011): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34011) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34037): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34037) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34014): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34014) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34003): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34003) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34027): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34027) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34033): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34033) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34029): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34029) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34015): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34015) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34016): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34016) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34024): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34024) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34022): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34022) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34026): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34026) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadCustomizationDataByItemId(34018): Test UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadCustomizationDataByItemId(Int32) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LoadSpriteFromAssets(34018) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:LoadSpriteFromAssets(String) CustomizeIcon:PopulateIconForItemId(Int32, Boolean) CustomizationLandingUIController:PopulateInventoryIcon(CustomizeIcon, Int32) IconScrollViewController:InitializeAllIcons(CustomizationUIBase) CustomizationLandingUIController:PopulateView(Side, CustomizationCategory) CustomizationLandingUIController:HandleSwapSelected() CustomizationLandingUIController:SetCategoryFilter(CustomizationCategory) CustomizationCategoryTab:SetFilter(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"fd88790e-7340-45d9-a2ad-e498a99889d4","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerEnter() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CustomizeIcon::OnPointerExit() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) CustomizationManager:ApplyManifest(EquippedCustomizationsManifest) CustomizationLandingUIController:NotifyEndHoverOver(CustomizationData) CustomizeIcon:OnPointerExit(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"03b6c12e-2d88-4743-8f2b-783ee33762bd","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,12,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,12,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":1,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":16,"RegionalMatchCount":[0,12,0,0,0,0,0,4],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":52198.190788459186,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":45109.12486371938,"RankedQueueTime":-1,"lastCasualTimestamp":1688781750455,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":6733.2398431427,"RankedQueueTime":-1,"lastCasualTimestamp":1688781966566,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"110aa788-ff6b-4ed3-adbc-7704c706c5e2","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,12,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,12,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":1,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":16,"RegionalMatchCount":[0,12,0,0,0,0,0,4],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":52198.190788459186,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":45109.12486371938,"RankedQueueTime":-1,"lastCasualTimestamp":1688781750455,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":6733.2398431427,"RankedQueueTime":-1,"lastCasualTimestamp":1688781966566,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"outfitUpdated","data":"{\"id\":\"76561198015035047\",\"outfit\":{\"side\":1,\"equippedItems\":[26007,27041,0,29000,0,31000,32009,33004,34011,35000]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"outfitUpdated","data":"{\"id\":\"76561198015035047\",\"outfit\":{\"side\":1,\"equippedItems\":[26007,27041,0,29000,0,31000,32009,33004,34011,35000]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"39b1758b-69b9-4a26-912a-1ad284432dda","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() sending GECNet message: {"type":"quickplay","data":"","requestId":"","contextId":"f9f8400a-3873-4c38-ba30-c17a211064c7","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MySquadArea :: Enter Match Making UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"outfitUpdated","data":"{\"id\":\"76561198015035047\",\"outfit\":{\"side\":1,\"equippedItems\":[26007,27041,0,29000,0,31000,32009,33004,34011,35000]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"outfitUpdated","data":"{\"id\":\"76561198015035047\",\"outfit\":{\"side\":1,\"equippedItems\":[26007,27041,0,29000,0,31000,32009,33004,34011,35000]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"outfitUpdated","data":"{\"id\":\"76561198015035047\",\"outfit\":{\"side\":1,\"equippedItems\":[26007,27041,0,29000,0,31001,32009,33004,34011,35000]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"outfitUpdated","data":"{\"id\":\"76561198015035047\",\"outfit\":{\"side\":1,\"equippedItems\":[26007,27041,0,29000,0,31001,32009,33004,34011,35000]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"outfitUpdated","data":"{\"id\":\"76561198015035047\",\"outfit\":{\"side\":1,\"equippedItems\":[26007,27041,0,29000,0,31001,32009,33004,34004,35000]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"outfitUpdated","data":"{\"id\":\"76561198015035047\",\"outfit\":{\"side\":1,\"equippedItems\":[26007,27041,0,29000,0,31001,32009,33004,34004,35000]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"640d0a3d-ee10-427c-97fb-55badf9563a9","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"outfitUpdated","data":"{\"id\":\"76561198015035047\",\"outfit\":{\"side\":1,\"equippedItems\":[26007,27089,0,29000,0,31001,32009,33004,34004,35000]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"outfitUpdated","data":"{\"id\":\"76561198015035047\",\"outfit\":{\"side\":1,\"equippedItems\":[26007,27089,0,29000,0,31001,32009,33004,34004,35000]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"10192833-81b4-42cd-aeb9-038a3adc23d9\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"Region\":7,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27005,0,29000,0,31001,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26007,27089,0,29000,0,31001,32009,33004,34004,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}}]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"10192833-81b4-42cd-aeb9-038a3adc23d9\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"Region\":7,\"Private\":false},\"users\":[{\"AccountId\":\"76561197993024580\",\"PersonaName\":\"Queso2469\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[8,1001,0,3001,0,5002,0,7003,8003,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26005,27005,0,29000,0,31001,32000,33029,34004,35000],\"side\":1}},{\"AccountId\":\"76561198015035047\",\"PersonaName\":\"Blaarp\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":7,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[3,1002,0,3001,0,5002,0,7002,8002,9010],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26007,27089,0,29000,0,31001,32009,33004,34004,35000],\"side\":1}},{\"AccountId\":\"76561198091842179\",\"PersonaName\":\"Rickenbacker95\",\"Online\":true,\"Avatar\":\"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg\",\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1,\"Rank\":-1,\"AllowBeingSpectated\":true,\"AttackerOutfit\":{\"equippedItems\":[5,1001,0,3001,0,5001,0,7001,8001,9001],\"side\":0},\"DefenderOutfit\":{\"equippedItems\":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],\"side\":1}}]}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"10192833-81b4-42cd-aeb9-038a3adc23d9","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":500,"Team1Name":"BIKE POSSUM","Team1NameLastUpdatedById":"76561198015035047","Team2Members":[],"Spectators":[],"GameMode":16,"Region":7,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27005,0,29000,0,31001,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26007,27089,0,29000,0,31001,32009,33004,34004,35000],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561197993024580 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198015035047 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() UpdateUserAssociations( 76561198091842179 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::UpdateMatchAssociations( 10192833-81b4-42cd-aeb9-038a3adc23d9 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::SetUserMatchAssociations( 10192833-81b4-42cd-aeb9-038a3adc23d9 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","contextId":"3971a00b-9eca-4a1e-ae9b-61faeadfcdaf","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) MySquadModels:SetTeammateSquadModel(Int32, User) SquadMateSlot:PopulateWithUser(User) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadGroupingsGUI::PopulateSquadGroups( squadNames:[BIKE POSSUM] squadSizes:[1] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadGroupingsGUI:PopulateSquadGroups(List`1, List`1) MySquadArea:PopulateSquadsInTeam() MySquadArea:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() SquadNameGUI :: Is Matched: TEAM BIKE POSSUM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetLastEditedByUsername(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:HandleLocalMatchFound(Match) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"10192833-81b4-42cd-aeb9-038a3adc23d9","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":500,"Team1Name":"BIKE POSSUM","Team1NameLastUpdatedById":"76561198015035047","Team2Members":[],"Spectators":[],"GameMode":16,"Region":7,"Private":false},"users":[{"AccountId":"76561197993024580","PersonaName":"Queso2469","Online":true,"Avatar":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[8,1001,0,3001,0,5002,0,7003,8003,9010],"side":0},"DefenderOutfit":{"equippedItems":[26005,27005,0,29000,0,31001,32000,33029,34004,35000],"side":1}},{"AccountId":"76561198015035047","PersonaName":"Blaarp","Online":true,"Avatar":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":7,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[3,1002,0,3001,0,5002,0,7002,8002,9010],"side":0},"DefenderOutfit":{"equippedItems":[26007,27089,0,29000,0,31001,32009,33004,34004,35000],"side":1}},{"AccountId":"76561198091842179","PersonaName":"Rickenbacker95","Online":true,"Avatar":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1,"Rank":-1,"AllowBeingSpectated":true,"AttackerOutfit":{"equippedItems":[5,1001,0,3001,0,5001,0,7001,8001,9001],"side":0},"DefenderOutfit":{"equippedItems":[26001,27031,0,29011,0,31000,32015,33004,34002,35000],"side":1}}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() ReadyUpManager:HandleMatchFoundMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,12,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,12,0,0,0,0,0,4],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,0,0,0,0,0,1,0]},\"QueueTimes\":{\"AverageQueueTime\":52198.190788459186,\"RegionalQueueTimes\":[{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":45109.12486371938,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781750455,\"lastRankedTimestamp\":1688763174636},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":-1,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":0,\"lastRankedTimestamp\":0},{\"CasualQueueTime\":6733.2398431427,\"RankedQueueTime\":-1,\"lastCasualTimestamp\":1688781966566,\"lastRankedTimestamp\":1688774859127}]},\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleQueueStats( {"RankedQueueCount":1,"CasualQueueCount":0,"RankedMatchCount":0,"CasualMatchCount":16,"RegionalMatchCount":[0,12,0,0,0,0,0,4],"RegionalQueueCount":{"QueueCounts":[0,1,0,0,0,0,0,1,0]},"QueueTimes":{"AverageQueueTime":52198.190788459186,"RegionalQueueTimes":[{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":45109.12486371938,"RankedQueueTime":-1,"lastCasualTimestamp":1688781750455,"lastRankedTimestamp":1688763174636},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":-1,"RankedQueueTime":-1,"lastCasualTimestamp":0,"lastRankedTimestamp":0},{"CasualQueueTime":6733.2398431427,"RankedQueueTime":-1,"lastCasualTimestamp":1688781966566,"lastRankedTimestamp":1688774859127}]},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleQueueStats(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"status","data":"{\"code\":11,\"message\":\"Searching for game server\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"status","data":"{\"code\":11,\"message\":\"Searching for game server\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() ChatboxMatchmakingManager::HandleStatusMessage( {"code":11,"message":"Searching for game server","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleStatusMessage( {"code":11,"message":"Searching for game server","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"83f79650-9f5e-4d96-9d89-32ebde910f7c","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"connectTo","data":"34.74.1.107:10000;ATTACKER;16","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"connectTo","data":"34.74.1.107:10000;ATTACKER;16","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to game: 34.74.1.107:10000;ATTACKER;16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Ignorance: Starting connection to 34.74.1.107... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Trying to Connect Remotely to: 34.74.1.107:10000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"matchStarted","data":"{\"MatchId\":\"10192833-81b4-42cd-aeb9-038a3adc23d9\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"CurrentPhase\":1,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"10192833-81b4-42cd-aeb9-038a3adc23d9\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"GameMode\":16,\"CurrentPhase\":1,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChatClient::HandleMatchStart( 10192833-81b4-42cd-aeb9-038a3adc23d9 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: sending request to join 10192833-81b4-42cd-aeb9-038a3adc23d9 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"10192833-81b4-42cd-aeb9-038a3adc23d9\"}","requestId":"","contextId":"3b7254d9-5529-4f3a-aa30-0a8598ce4a79","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: sending request to join 10192833-81b4-42cd-aeb9-038a3adc23d91 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"10192833-81b4-42cd-aeb9-038a3adc23d91\"}","requestId":"","contextId":"17ebc730-f8dc-4d54-bd82-cb91d90efdce","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"10192833-81b4-42cd-aeb9-038a3adc23d9\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc4MjMwMC45NywidnhhIjoiam9pbiIsInZ4aSI6MTE2MywiZiI6InNpcDouMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guUXVlc28yNDY5LTc2NTYxMTk3OTkzMDI0NTgwLkBtdHUxeHAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guMTAxOTI4MzMtODFiNC00MmNkLWFlYjktMDM4YTNhZGMyM2Q5QG10dTF4cC52aXZveC5jb20ifQ.yjgNwVoYoUGsA6_7yTMxz4ML2en3qPP40wnJieZZUFM\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"10192833-81b4-42cd-aeb9-038a3adc23d9\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc4MjMwMC45NywidnhhIjoiam9pbiIsInZ4aSI6MTE2MywiZiI6InNpcDouMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guUXVlc28yNDY5LTc2NTYxMTk3OTkzMDI0NTgwLkBtdHUxeHAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctMjAwNjYtZHVlX3AtMjk0NDUtdWRhc2guMTAxOTI4MzMtODFiNC00MmNkLWFlYjktMDM4YTNhZGMyM2Q5QG10dTF4cC52aXZveC5jb20ifQ.yjgNwVoYoUGsA6_7yTMxz4ML2en3qPP40wnJieZZUFM\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to Vivox Channel 10192833-81b4-42cd-aeb9-038a3adc23d9, current audio state Disconnected, current text state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: got token to join 10192833-81b4-42cd-aeb9-038a3adc23d9 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 10192833-81b4-42cd-aeb9-038a3adc23d9 TextState = Disconnected - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__2() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: joining match channel 10192833-81b4-42cd-aeb9-038a3adc23d9 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass100_2:b__5(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChatClient::Current voice channels are a9668e38-b744-4fa9-b8cc-e4af6339940c Current text channels are a9668e38-b744-4fa9-b8cc-e4af6339940c 10192833-81b4-42cd-aeb9-038a3adc23d9 All connected channels in the session are a9668e38-b744-4fa9-b8cc-e4af6339940c : False Connected Connected 10192833-81b4-42cd-aeb9-038a3adc23d9 : False Disconnected Connecting 10192833-81b4-42cd-aeb9-038a3adc23d91 : False Disconnected Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass100_2:b__5(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"10192833-81b4-42cd-aeb9-038a3adc23d91\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc4MjMwMS4wMzksInZ4YSI6ImpvaW4iLCJ2eGkiOjExNjYsImYiOiJzaXA6LjIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLlF1ZXNvMjQ2OS03NjU2MTE5Nzk5MzAyNDU4MC5AbXR1MXhwLnZpdm94LmNvbSIsInQiOiJzaXA6Y29uZmN0bC1nLTIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLjEwMTkyODMzLTgxYjQtNDJjZC1hZWI5LTAzOGEzYWRjMjNkOTFAbXR1MXhwLnZpdm94LmNvbSJ9.jAgsF41YrGXg1zHzK-wcJC0yW5XSb3JRo1p8BEyloac\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"10192833-81b4-42cd-aeb9-038a3adc23d91\",\"token\":\"e30.eyJpc3MiOiIyMDA2Ni1kdWVfcC0yOTQ0NS11ZGFzaCIsImV4cCI6MTY4ODc4MjMwMS4wMzksInZ4YSI6ImpvaW4iLCJ2eGkiOjExNjYsImYiOiJzaXA6LjIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLlF1ZXNvMjQ2OS03NjU2MTE5Nzk5MzAyNDU4MC5AbXR1MXhwLnZpdm94LmNvbSIsInQiOiJzaXA6Y29uZmN0bC1nLTIwMDY2LWR1ZV9wLTI5NDQ1LXVkYXNoLjEwMTkyODMzLTgxYjQtNDJjZC1hZWI5LTAzOGEzYWRjMjNkOTFAbXR1MXhwLnZpdm94LmNvbSJ9.jAgsF41YrGXg1zHzK-wcJC0yW5XSb3JRo1p8BEyloac\",\"unsantized\":true}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() Connecting to Vivox Channel 10192833-81b4-42cd-aeb9-038a3adc23d91, current audio state Disconnected, current text state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: got token to join 10192833-81b4-42cd-aeb9-038a3adc23d91 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 10192833-81b4-42cd-aeb9-038a3adc23d91 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__3() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: PropertyState for channel 10192833-81b4-42cd-aeb9-038a3adc23d91 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass100_2:b__3() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() VivoxChat:: joining squad (or spectator) channel 10192833-81b4-42cd-aeb9-038a3adc23d91 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass100_2:b__6(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChatClient::Current voice channels are a9668e38-b744-4fa9-b8cc-e4af6339940c 10192833-81b4-42cd-aeb9-038a3adc23d91 Current text channels are a9668e38-b744-4fa9-b8cc-e4af6339940c 10192833-81b4-42cd-aeb9-038a3adc23d9 10192833-81b4-42cd-aeb9-038a3adc23d91 All connected channels in the session are a9668e38-b744-4fa9-b8cc-e4af6339940c : False Connected Connected 10192833-81b4-42cd-aeb9-038a3adc23d9 : False Disconnected Connecting 10192833-81b4-42cd-aeb9-038a3adc23d91 : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass100_2:b__6(IAsyncResult) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 10192833-81b4-42cd-aeb9-038a3adc23d9 TextState = Disconnected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 10192833-81b4-42cd-aeb9-038a3adc23d91 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() VivoxChat:: PropertyState for channel 10192833-81b4-42cd-aeb9-038a3adc23d91 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Aunthentication: Client UID set to 1 (76561197993024580) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Join in progress - [staging] staging, round 0, staging map is [staging] staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CustomizationManager::DestroyScenePrefab called UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:DestroyScenePrefab() MainMenuGUI:TurnCanvasOff(Boolean) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CustomizationManager::DestroyScenePrefab - Customization preview scene found, deleting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:DestroyScenePrefab() MainMenuGUI:TurnCanvasOff(Boolean) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Unloading 6 Unused Serialized files (Serialized files now loaded: 4) SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 5 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk5 8,1001,0,3001,0,5002,0,7003,8003,9010 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 5 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def5 26005,27005,0,29000,0,31001,32000,33029,34004,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CustomizationSceneController::OnDestroy - make sure everything's cleaned up! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Unloading 8101 unused Assets to reduce memory usage. Loaded Objects now: 296317. Total: 625.584100 ms (FindLiveObjects: 14.315600 ms CreateObjectMapping: 7.705600 ms MarkObjects: 600.330800 ms DeleteObjects: 3.231700 ms) Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:RewindToTick(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 7 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk7 3,1002,0,3001,0,5002,0,7002,8002,9010 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 7 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def7 26007,27089,0,29000,0,31001,32009,33004,34004,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 11 ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set atk11 5,1001,0,3001,0,5001,0,7001,8001,9001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() SingularDataManager::SetCustomizationForEntityId - Handling CustomizationsManifestMessage for 11 DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() set def11 26001,27031,0,29011,0,31000,32015,33004,34002,35000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:SetCustomizationForEntityId(UInt32, Side, Int32[]) SingularDataManager:HandleCustomizationsUpdate(NetworkConnection, CustomizationsManifestMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] No relevant data for 5@tick257 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 5@tick257 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 5@tick257 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 5@tick257 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 5@tick258 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 5@tick259 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 5@tick259 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 5@tick260 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 5@tick260 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 5@tick260 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 5@tick260 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No relevant data for 5@tick260 exists to interpolate between/extrapolate from UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerMovementInterpolatingRenderer:RenderEntity(Single, GameStateManager, GameStateManager, UInt32, Int32) PlayerMovementInterpolatingRenderer:Render(Single, GameStateManager, GameStateManager, Int32) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Unloading the last loaded scene Assets/Scenes/System/MainMenu.unity(build index: 4), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. UnityEngine.SceneManagement.SceneManager:UnloadSceneAsyncInternal(Scene, UnloadSceneOptions) d__115:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1464210360] Unloading 3 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 3.536400 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) RoundGUI:UpdateTeamNames() RoundGUI:Start() RoundGUI :: Start() Team Name Text 1: [BIKE POSSUM] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:Start() RoundGUI :: Start() Team Name Text 2: [team two] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:Start() RoundGUI::HandleSquadNameSettingToggled() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadNameSettingToggled() RoundGUI:Start() RoundGUI :: Activating Squad Name 1 Text [BIKE POSSUM] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadNameSettingToggled() RoundGUI:Start() RoundGUI :: Activating Squad Name 2 Text [team two] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RoundGUI:HandleSquadNameSettingToggled() RoundGUI:Start() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) EndOfMatchGUI:UpdateTeamNames() EndOfMatchGUI:Initialize() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Unloading 1267 unused Assets to reduce memory usage. Loaded Objects now: 306110. Total: 615.705300 ms (FindLiveObjects: 12.497600 ms CreateObjectMapping: 8.975300 ms MarkObjects: 593.133800 ms DeleteObjects: 1.098400 ms) Latest client data with skip for 5: 320, previous tick 315 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Unloading 6 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 2.748200 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) StartOfMatchOverlay :: Local Match ID: 10192833-81b4-42cd-aeb9-038a3adc23d9 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartOfMatchOverlay:Start() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) StartOfMatchOverlay:UpdateTeamNames() StartOfMatchOverlay:Start() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Unloading 834 unused Assets to reduce memory usage. Loaded Objects now: 338353. Total: 614.570500 ms (FindLiveObjects: 15.591500 ms CreateObjectMapping: 8.190600 ms MarkObjects: 589.817200 ms DeleteObjects: 0.970900 ms) Latest client data with skip for 5: 357, previous tick 353 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"1c0c2946-6e67-4005-83ef-d96788cacf12","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 5: 572, previous tick 573 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Latest client data with skip for 7: 584, previous tick 251 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:ApplyManifestDelayed() PlayerCustomization:Update() Latest client data with skip for 11: 588, previous tick 267 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"22907b13-1b2a-48ff-afeb-bdddc8fd8070","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Levels:: Loading game level and background ,[Factory] Moist Phalanx [1591175436](B),factory level set factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:StagingPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading 3 Unused Serialized files (Serialized files now loaded: 4) No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() UnloadTime: 17.038100 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 2375 unused Assets to reduce memory usage. Loaded Objects now: 320463. Total: 606.405000 ms (FindLiveObjects: 14.006800 ms CreateObjectMapping: 7.505200 ms MarkObjects: 582.813700 ms DeleteObjects: 2.079100 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Room Reverb') is missing! Unloading 2 Unused Serialized files (Serialized files now loaded: 6) UnloadTime: 5.928300 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 921971. Total: 689.592200 ms (FindLiveObjects: 42.335200 ms CreateObjectMapping: 43.179900 ms MarkObjects: 599.954100 ms DeleteObjects: 4.122300 ms) The referenced script (ForceRoomReverb) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Room Reverb') is missing! Unloading 1 Unused Serialized files (Serialized files now loaded: 6) NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at ShutterButton.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at Breaker.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnloadTime: 75.625700 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.Awake () [0x00000] in <00000000000000000000000000000000>:0 Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 170 unused Assets to reduce memory usage. Loaded Objects now: 921979. Total: 694.258800 ms (FindLiveObjects: 41.831500 ms CreateObjectMapping: 43.243900 ms MarkObjects: 605.096200 ms DeleteObjects: 4.086900 ms) Sending small objects startup sync message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"39b53cc1-3cfe-4d8e-94c6-50f4144be2e9","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (New Game Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"8bf49ed0-3c80-4c76-a4e6-46a474602ccd","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Latest client data with skip for 5: 1832, previous tick 1151 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() No default customizations in dictionary available for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:GetDefaultModel(EquippedCustomizationsManifest, Side, CustomizationCategory) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() PlayerCustomization::SanitizeManifest - No possible equipment found in item library for ATTACKER FACE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerCustomization:SanitizeManifest(EquippedCustomizationsManifest) PlayerCustomization:ApplyEquippedManifest(EquippedCustomizationsManifest, Boolean) PlayerCustomization:UpdateMeshes(Side, Boolean) PlayerCustomizationRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 5: 1869, previous tick 1843 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 5: 1889, previous tick 1895 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Rewired: [WARNING] The Action "Icon - LMG" does not exist. You can create Actions in the editor. UnityEngine.Logger:LogWarning(String, Object) Rewired.Logger:LogWarning(Object, Boolean) ruERyOxDlwdZXeKFLlJMWSdqMyhD:oSlFrrhLNpqySvoPLcwYAycTesc(String) tJhkLnCdSZiioNcMwLkcoBQyavV:SQBTLctqrzfcGvDGMnxtlCMXxlO(Int32, String, Boolean) Input:GetButtonUp(String) MapIconsGUI:HandleItemHotkeys(Team, Dictionary`2, Dictionary`2) MapIconGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 574: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 575: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 576: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 577: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 578: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 579: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 580: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 581: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 582: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 583: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 584: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 585: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 586: 1980, previous tick 16931 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 576 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 577 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 579 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 580 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 581 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 583 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 584 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 585 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftFoot (UnityEngine.BoxCollider) to new entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftCalf (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftThigh (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightFoot (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightCalf (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightThigh (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftHand (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftForeArm (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_LeftUpArm (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() CameraResolutionScaler:: Resolution Scaler Set To w: 1 : 2560 - h: 1 : 1440 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CameraResolutionScaler:ResetScaledResolution() CameraResolutionScaler:OnEnable() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Head (UnityEngine.CapsuleCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightHand (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightForeArm (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_RightUpArm (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Torso (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Registering predict collider 0HitBox_Abdomen (UnityEngine.BoxCollider) to entity 586 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPredictionRigCollider(Collider, UInt32, HitBox) HitBox:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateManager:SpawnOrDeleteEntity(Int32, GameStateManager, List`1&, UInt32, Boolean, Boolean&) EntityGameStateManager:Update(Int32, GameStateManager, GameStateHistory`1, GameStateHistory`1) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Latest client data with skip for 7: 1981, previous tick 1135 0.1286383 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 11: 1981, previous tick 1135 0.1299761 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioStatusBroadcaster). UnityEngine.GameObject:AddComponent() PlayerStatusAudio:Start() [ line -1464211480] Latest client data with skip for 7: 1994, previous tick 1990 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 11: 2005, previous tick 2000 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 7: 2008, previous tick 2001 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 5: 2009, previous tick 2013 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] Material 'ping_icon_overdraw_You (Instance)' with Shader 'Custom/OverDraw' doesn't have a color property '_Color' UnityEngine.Material:GetColor(String) UnityEngine.Material:get_color() PingPin:Update() [ line -1464210232] {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"15e1c82e-bbb1-49aa-81b7-f9834d6b744b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 5: 2460, previous tick 2461 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"91b69014-338b-411e-b747-57880b399237","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"73b78b7e-b7fa-4b89-ac6e-873daace2b52","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"a002139d-c58f-445e-9ee0-0fca7c6964b1","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() expanding pool of EntityGameState by 30000, current 30000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameObjectPool`1:Alloc() StateMap`2:CloneInto(StateMap`2) GameStateManager:Clone() StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 5: 3662, previous tick 3663 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) HingedDoor:SetState(DoorStates, Vector3) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"ba5f5a26-da8a-4336-a415-e48e74ede5bc","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: RICKENBACKER95 NEUTRALIZED CASEY @ 4190 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: ANDREW WASTED BLAARP @ 4363 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() pBulletHit_MetalPole PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: RICKENBACKER95 NEUTRALIZED ANDREW @ 4423 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"1c2806ff-91c7-44c7-ae37-900c218f7f80","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: QUESO2469 NEUTRALIZED DARCEY @ 4649 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:HandleLocalHits(GameStateManager, UInt32, LocalHitsData) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() KillLogUI :: Entry :: FOREST WASTED QUESO2469 @ 4658 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() pBulletHit_MetalPole PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalPole PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() [ line -1464210056] pBulletHit_MetalPole PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() pBulletHit_MetalSheet PREFAB NOT FOUND! ADD TO POOL MANUALLY IN CLIENT SCENE! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform, Boolean) PathologicalGames.SpawnPool:Spawn(GameObject, Vector3, Quaternion, Boolean) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Boolean) ShootingEffectsRenderer:WeaponFireEffects(GameStateManager, UInt32, ShotFiredState, RaycastHit[], Int32, Boolean) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:ProcessTicksOnClient(Int32) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4176,"attackerId":11,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4178,"attackerId":11,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4185,"attackerId":11,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4187,"attackerId":11,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4190,"attackerId":11,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4238,"attackerId":11,"attackerSide":0,"victimId":576,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4241,"attackerId":11,"attackerSide":0,"victimId":576,"victimSide":1,"damageSource":1,"damageDealt":40.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4252,"attackerId":11,"attackerSide":0,"victimId":576,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4423,"attackerId":11,"attackerSide":0,"victimId":576,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4625,"attackerId":5,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4639,"attackerId":5,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4644,"attackerId":5,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":2,"damageDealt":30.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Damage :: {"round":1,"tick":4649,"attackerId":5,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":2,"damageDealt":10.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":4190,"attackerId":11,"attackerSide":0,"victimId":579,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":4423,"attackerId":11,"attackerSide":0,"victimId":576,"victimSide":1,"damageSource":1} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Kill :: {"round":1,"tick":4649,"attackerId":5,"attackerSide":0,"victimId":577,"victimSide":1,"damageSource":2} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 0 :: {"Side":0,"KillScore":3,"RoundWins":0,"RoundOutcomes":[2],"Members":[{"ConnectionId":1,"UserId":0,"EntityId":5,"Name":"Queso2469","AccountId":"76561197993024580","IconURL":"https://avatars.steamstatic.com/74fb117dd1efbf0303c34d58c2ae089e8033e7b7_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":2,"UserId":0,"EntityId":7,"Name":"Blaarp","AccountId":"76561198015035047","IconURL":"https://avatars.steamstatic.com/4f5319adeab704d916d270669091a15bba480c27_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":3,"UserId":0,"EntityId":11,"Name":"Rickenbacker95","AccountId":"76561198091842179","IconURL":"https://avatars.steamstatic.com/b1ef59c7b6c5343b72edcc07efcecaae8ca932bd_full.jpg","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Stats :: Team 1 :: {"Side":1,"KillScore":3,"RoundWins":1,"RoundOutcomes":[4],"Members":[{"ConnectionId":-1,"UserId":0,"EntityId":574,"Name":"Fortune","AccountId":"574","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":575,"Name":"Fortune","AccountId":"575","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":576,"Name":"Andrew","AccountId":"576","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":577,"Name":"Darcey","AccountId":"577","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":578,"Name":"Wren","AccountId":"578","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":579,"Name":"Casey","AccountId":"579","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":580,"Name":"Dakote","AccountId":"580","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":581,"Name":"Goose","AccountId":"581","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":582,"Name":"Indigo","AccountId":"582","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":583,"Name":"Truth","AccountId":"583","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":584,"Name":"Forest","AccountId":"584","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":585,"Name":"Saturn","AccountId":"585","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0},{"ConnectionId":-1,"UserId":0,"EntityId":586,"Name":"Bellamy","AccountId":"586","IconURL":"","TeamKillsThisMatch":0,"TeamKillReprimands":0}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() KillLogUI :: Entry :: GOOSE WASTED RICKENBACKER95 @ 4734 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Stats :: Damage :: {"round":1,"tick":4732,"attackerId":11,"attackerSide":0,"victimId":575,"victimSide":1,"damageSource":1,"damageDealt":20.0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStats:LogStats() GameStatusSimulator:EndOfRoundPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"3a4feeb0-6b0c-4782-94b8-097fe02f0666","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() {"type":"updateMatchScore","data":"{\"MatchId\":\"10192833-81b4-42cd-aeb9-038a3adc23d9\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":16,\"CurrentPhase\":10,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"10192833-81b4-42cd-aeb9-038a3adc23d9\",\"Team1Squads\":[{\"SquadId\":\"a9668e38-b744-4fa9-b8cc-e4af6339940c\",\"MemberIds\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Name\":\"BIKE POSSUM\",\"NameLastUpdatedBy\":\"76561198015035047\",\"GameModeMask\":16,\"RegionMask\":130,\"AutoRequeue\":true}],\"Team2Squads\":[],\"Team1Members\":[\"76561197993024580\",\"76561198015035047\",\"76561198091842179\"],\"Team1Elo\":500,\"Team1Name\":\"BIKE POSSUM\",\"Team1NameLastUpdatedById\":\"76561198015035047\",\"Team2Members\":[],\"Spectators\":[],\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":16,\"CurrentPhase\":10,\"Region\":7,\"Private\":false}","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"10192833-81b4-42cd-aeb9-038a3adc23d9","Team1Squads":[{"SquadId":"a9668e38-b744-4fa9-b8cc-e4af6339940c","MemberIds":["76561197993024580","76561198015035047","76561198091842179"],"Name":"BIKE POSSUM","NameLastUpdatedBy":"76561198015035047","GameModeMask":16,"RegionMask":130,"AutoRequeue":true}],"Team2Squads":[],"Team1Members":["76561197993024580","76561198015035047","76561198091842179"],"Team1Elo":500,"Team1Name":"BIKE POSSUM","Team1NameLastUpdatedById":"76561198015035047","Team2Members":[],"Spectators":[],"AttackerScore":0,"DefenderScore":1,"GameMode":16,"CurrentPhase":10,"Region":7,"Private":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) <>c__DisplayClass155_0:b__0(MessageReceived) System.Collections.Generic.List`1:ForEach(Action`1) GECNet:ProcessMessage(Message) GECNet:Update() Levels:: Loading game level and background ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day level set killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Levels:LoadGameLevelAndBackground(BundledLevelPath, String) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Unloading background_factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:PostEndOfRoundPhase(Int32, GameStateManager, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Levels:: Unloading assetbundle [factory] moist phalanx [1591175436](b) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 10 Unused Serialized files (Serialized files now loaded: 6) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source Computer Mechanical). LevelAudioSource:Play(Boolean) [ line -1464210104] UnloadTime: 75.915800 ms ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 6327 unused Assets to reduce memory usage. Loaded Objects now: 421132. Total: 674.263400 ms (FindLiveObjects: 20.436800 ms CreateObjectMapping: 10.026500 ms MarkObjects: 627.007100 ms DeleteObjects: 16.792600 ms) {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"0bd95e28-7cc0-4e57-b143-2837f2f5cd26","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() The AssetBundle 'StreamingAssets\[Killhouse_Day] Martial Orion [-1830199780](B)' can't be loaded because another AssetBundle with the same files is already loaded. Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Levels+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 Received Small Phys Obj Sync message without a level loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 5: 5815, previous tick 5383 16.52783 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"2e353558-a11e-4320-81aa-a628be719823","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 5: 6266, previous tick 5828 34.06738 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 5: 6294, previous tick 6295 35.15527 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"ccc9eda5-9c03-4ea1-950e-89877911ec8b","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Latest client data with skip for 11: 6415, previous tick 5335 0.1091166 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 7: 6416, previous tick 5335 0.1233561 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) SingularDataManager:HandleLatestMovementData(NetworkConnection, LatestMovementDataMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 5: 6444, previous tick 6445 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"a3c63dce-2ee3-445d-b8b3-1de0aae01efa","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 5: 6895, previous tick 6896 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"4c4f64de-5ae3-4c70-a0ee-18af86df3170","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) CustomizationManager::IsPassUnchecked(1) - Now: 7/8/2023 2:12:48 AM +00:00, Pass Start: 11/7/2021 8:00:00 AM +00:00, Difference: 607.18:12:48.9002529, Old: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:IsPassUncheckedAndNew(Int32) CustomizationManager:IsAnyActivePassUncheckedAndNew() NavBarGUI:OnEnable() MainMenuGUI:TurnCanvasOn() MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI::TriggerMultiplayerState() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:TriggerMultiplayerState() MainMenuGUI:TurnCanvasOn() MainMenuGUI:OnUIActivated(Boolean) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.UI.ScrollRect:LateUpdate() MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:Update() isInRankedQueue? False, current game mode Cooperative, current state isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:Update() MatchStatus :: Current Round: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:Update() Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() MatchStatus:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:Update() SquadNameGUI :: Is Matched: TEAM BIKE POSSUM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SquadNameGUI:GetCurrentSquadName(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:Update() NewMatchmakingManager::GetTeamOrSquadName( a9668e38-b744-4fa9-b8cc-e4af6339940c ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:GetTeamOrSquadName(String) SquadNameGUI:GetLastEditedByUsername(String) SquadNameGUI:UpdateSquadNameDisplay() MatchStatus:Update() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"eb6b2994-11b3-4407-b0bc-bd22344a2876","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) CustomizationManager::DestroyScenePrefab called UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CustomizationManager:DestroyScenePrefab() MainMenuGUI:TurnCanvasOff(Boolean) MainMenuGUI:OnUIActivated(Boolean) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Merging gsms with different tickstamps, are you sure about this? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameStateManager:Merge(GameStateManager, List`1) StateRecorder:ForceUpdate(GameStateManager) StateRecorder:HandleGameStateManagerUpdate(NetworkConnection, GameStateTickPayload) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Latest client data with skip for 5: 8097, previous tick 8098 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SingularDataManager:AddLatestDataClient(Int32, UInt32, Vector3, Vector3, Vector3, Single, Single, Boolean, Single) PlayerMovementSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:SimulateAnyNewTicksThatHaveCompleted(Int32) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"3252b547-5e59-4b58-a572-6f591ae15b03","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() KillLogUI :: Entry :: RICKENBACKER95 NEUTRALIZED CASEY @ 8386 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Game Status Simulator :: Add new KILL Tick Of Kill:8386 Victim ID:579 Killer ID:11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Dropping all items, playerInDefRoom? False, playerInTruck? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:DropAllItems(UInt32, IReadOnlyPlayerStanceState, GameStateManager) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() KillLogUI :: Entry :: RICKENBACKER95 NEUTRALIZED BELLAMY @ 8433 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Game Status Simulator :: Add new KILL Tick Of Kill:8433 Victim ID:586 Killer ID:11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Dropping all items, playerInDefRoom? False, playerInTruck? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:DropAllItems(UInt32, IReadOnlyPlayerStanceState, GameStateManager) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() KillLogUI :: Entry :: RICKENBACKER95 NEUTRALIZED ANDREW @ 8464 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Game Status Simulator :: Add new KILL Tick Of Kill:8464 Victim ID:576 Killer ID:11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Dropping all items, playerInDefRoom? False, playerInTruck? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:DropAllItems(UInt32, IReadOnlyPlayerStanceState, GameStateManager) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() KillLogUI :: Entry :: BLAARP NEUTRALIZED FORTUNE @ 8500 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Game Status Simulator :: Add new KILL Tick Of Kill:8500 Victim ID:574 Killer ID:7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Dropping all items, playerInDefRoom? False, playerInTruck? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:DropAllItems(UInt32, IReadOnlyPlayerStanceState, GameStateManager) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() KillLogUI :: Entry :: QUESO2469 DISHONORABLY DISCHARGED RICKENBACKER95 @ 8505 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() Game Status Simulator :: Add new KILL Tick Of Kill:8505 Victim ID:5 Killer ID:5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Dropping all items, playerInDefRoom? False, playerInTruck? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:DropAllItems(UInt32, IReadOnlyPlayerStanceState, GameStateManager) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Game Status Simulator :: Add new KILL Tick Of Kill:8505 Victim ID:11 Killer ID:5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() Dropping all items, playerInDefRoom? False, playerInTruck? False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:DropAllItems(UInt32, IReadOnlyPlayerStanceState, GameStateManager) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState, Boolean) GameStatusSimulator:ExecutionPhase(Int32, GameStateManager, Boolean, GameStatusState, GameMode, Single) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:LateUpdate() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"41d85b1b-b6b7-4a0b-9450-25e6e9da0a7e","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"6eb67744-894e-4b5a-a4e2-e167c827a157","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() KillLogUI :: Entry :: BLAARP NEUTRALIZED WREN @ 9065 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() KillLogUI :: Entry :: BLAARP NEUTRALIZED DARCEY @ 9159 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog, Boolean) KillLogUI:Render() No level loaded yet, ignoring for now (Received level load message for ,[Killhouse_Day] Martial Orion [-1830199780](B),killhouse_day round 2 hash -1256983125) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:HandleLevelLoad(NetworkConnection, LoadLevelMessage) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Windows.WebCam.OnCapturedToMemoryCallback:Invoke(PhotoCaptureResult, PhotoCaptureFrame) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() Received GECNet message {"type":"ping","data":"noop","requestId":"","contextId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() sending GECNet message: {"type":"pong","data":"noop","requestId":"","contextId":"267a50cb-750c-47e5-8e29-3ec4d7d34a61","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update()