Material Base string m_Name = "Player_Robe" PPtr m_Shader int m_FileID = 0 SInt64 m_PathID = 6165500715752530794 vector m_ValidKeywords Array Array int size = 0 vector m_InvalidKeywords Array Array int size = 0 unsigned int m_LightmapFlags = 4 bool m_EnableInstancingVariants = False bool m_DoubleSidedGI = False int m_CustomRenderQueue = -1 map stringTagMap Array Array int size = 0 vector disabledShaderPasses Array Array int size = 0 UnityPropertySheet m_SavedProperties map m_TexEnvs Array Array int size = 1 [0] pair data string first = "_MainTex" UnityTexEnv second PPtr m_Texture int m_FileID = 0 SInt64 m_PathID = 0 Vector2f m_Scale float x = 1 float y = 1 Vector2f m_Offset float x = 0 float y = 0 map m_Ints Array Array int size = 0 map m_Floats Array Array int size = 30 [0] pair data string first = "_BumpScale" float second = 1 [1] pair data string first = "_Cutoff" float second = 0.5 [2] pair data string first = "_DetailNormalMapScale" float second = 1 [3] pair data string first = "_DstBlend" float second = 0 [4] pair data string first = "_EdgeDepthSensibility" float second = 0 [5] pair data string first = "_EdgeDotDepthThreshold" float second = 0.15 [6] pair data string first = "_EdgeHueInstance" float second = 1 [7] pair data string first = "_EdgeNormalSensibility" float second = 0 [8] pair data string first = "_Emission" float second = 0 [9] pair data string first = "_GlossMapScale" float second = 1 [10] pair data string first = "_Glossiness" float second = 0.5 [11] pair data string first = "_GlossyReflections" float second = 1 [12] pair data string first = "_HeightRef" float second = 1080 [13] pair data string first = "_Hue" float second = 30 [14] pair data string first = "_Light2CoverMin" float second = 0 [15] pair data string first = "_Light2Int" float second = 0.4 [16] pair data string first = "_Metallic" float second = 0 [17] pair data string first = "_Mode" float second = 0 [18] pair data string first = "_OcclusionStrength" float second = 1 [19] pair data string first = "_OutlineWidth" float second = 1 [20] pair data string first = "_Parallax" float second = 0.02 [21] pair data string first = "_ShadowSaturation" float second = 2 [22] pair data string first = "_ShadowScale" float second = 0.2 [23] pair data string first = "_Smoothness" float second = 0.5 [24] pair data string first = "_SmoothnessTextureChannel" float second = 0 [25] pair data string first = "_SpecularHighlights" float second = 1 [26] pair data string first = "_SrcBlend" float second = 1 [27] pair data string first = "_StencilRef" float second = 0 [28] pair data string first = "_UVSec" float second = 0 [29] pair data string first = "_ZWrite" float second = 1 map m_Colors Array Array int size = 5 [0] pair data string first = "_Color" ColorRGBA second float r = 0.682353 float g = 0.3098039 float b = 0.3529412 float a = 1 [1] pair data string first = "_EmissionColor" ColorRGBA second float r = 0 float g = 0 float b = 0 float a = 1 [2] pair data string first = "_Light2Dir" ColorRGBA second float r = -1 float g = 2 float b = 0 float a = 0 [3] pair data string first = "_MainColor" ColorRGBA second float r = 0.681 float g = 0.3107476 float b = 0.3537232 float a = 1 [4] pair data string first = "_OutlineColor" ColorRGBA second float r = 0 float g = 0 float b = 0 float a = 1 vector m_BuildTextureStacks Array Array int size = 0