Blood Angels RTT List (Warhammer 40,000 9th Edition)

Total: [99 PL, 10CP, 2,000pts]

Profile Summary

Abilities Description Ref
6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
- Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll.
- Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.
Black Rage • In your Movement phase, each time this unit is selected to move, it cannot Fall Back.
• Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
• Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.
• This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book.
Chief Apothecary At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once.
Combat Restoratives At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
Command Squad For each <CHAPTER> COMPANY VETERANS units included in a Detachment, one <CHAPTER> COMMAND SQUAD APOTHECARY unit can be included in that detachment without taking up a Battlefield Role slot.
Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
Gift of Foresight In each turn, you can re-roll one hit roll, one wound roll and one saving throw made for this WARLORD.
Hover Jet Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses Airborne, Hard to Hit, and Supersonic abilities until beginning of your next Movement Phase.
Iron Halo This model has a 4+ invulnerable save.
Litany of Hate If this litany is inspiring, the while a friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit is within 6" of this PRIEST, each time an model in that unit makes a melee attack, you can re-roll the hit roll.
Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite on additional litany it knows that has not already been recited by a friendly model that turn.
Narthecium [Aura] While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.
Overcharged Engines Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model.
Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
Rosarius This model has a 4+ invulnerable save.
Selfless Healer Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3
Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points
Shock Assault If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
Unyielding Ancient Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.
Explosion Dice rollDistanceMortal wounds Ref
Explodes 66"D3
Transport Capacity Ref
Transport This model can transport 12 CHAPTER INFANTRY models and 1 CHAPTER DREADNOUGHT. Each JUMP PACK or TERMINATOR model takes the space of two other infantry models and each CENTURION takes space of 3 other infantry models. It cannot transport PRIMARIS models or a DREADNOUGHT with a wounds characteristic of 13 or more
Unit MWSBSSTWALdSave Ref
Apothecary 6"3+3+444383+
Assault Intercessor 6"3+3+442273+
Assault Intercessor Sgt 6"3+3+442383+
Baal Predator *6+*6711*83+
Captain in Terminator Armour 5"2+2+446492+
Chaplain (Jump Pack) 12"2+3+444393+
Death Company Marine (Jump Pack) 12"3+3+442273+
Hellblaster 6"3+3+442273+
Hellblaster Sergeant 6"3+3+442383+
Predator Annihilator *6+*6711*83+
Redemptor Dreadnought ***7713483+
Space Marine 6"3+3+442173+
Space Marine Sergeant 6"3+3+442283+
Stormraven Gunship *6+*8714*93+
Venerable Dreadnought 6"2+2+678483+
Weapon RangeTypeSAPDAbilities Ref
Assault cannon 24"Heavy 66-11-
Assault Plasma Incinerator, Standard 24"Assault 36-41-
Assault Plasma Incinerator, Supercharged 24"Assault 37-42If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
Bolt pistol 12"Pistol 1401-
Boltgun 24"Rapid Fire 1401-
Crozius arcanum MeleeMelee+2-12-
Dreadnought combat weapon MeleeMeleex2-33-
Frag grenades 6"Grenade D6301Blast.
Heavy Bolt Pistol 18"Pistol 14-11-
Heavy bolter 36"Heavy 35-12-
Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
Hurricane bolter 24"Rapid Fire 6401-
Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
Inferno pistol 6"Pistol 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Index: Imperium 2 p157
Krak grenades 6"Grenade 16-1D3-
Lascannon 48"Heavy 19-3D6-
Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Onslaught Gatling Cannon 24"Heavy 85-11-
Plasma gun, Standard 24"Rapid Fire 17-31-
Plasma gun, Supercharge 24"Rapid Fire 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Power fist MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Redemptor Fist MeleeMeleex2-3D3+3-
Storm bolter 24"Rapid Fire 2401-
Stormstrike missile launcher 72"Heavy 18-33-
Thunder hammer MeleeMeleex2-23Each time an attack roll is made with this weapon, subtract 1 from the attack's hit roll
Twin assault cannon 24"Heavy 126-11-
Twin lascannon 48"Heavy 29-3D6-
Twin multi-melta 24"Heavy 48-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
Baal Predator MBSA
Baal Predator 1 6-11+12"3+3
Baal Predator 2 3-56"4+D3
Baal Predator 3 1-23"5+1
Predator Annihilator 1 6-11+12"3+3
Predator Annihilator 2 3-56"4+D3
Predator Annihilator 3 1-23"5+1
Redemptor Dreadnought 1 7-13+8"3+3+
Redemptor Dreadnought 2 4-66"4+4+
Redemptor Dreadnought 3 1-34"5+5+
Stormraven Gunship 1 8-14+20-45"3+6
Stormraven Gunship 2 4-720-35"4+D6
Stormraven Gunship 3 1-320-25"5+D3

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