Rules: Dis Is Ours! Zog Off!
Categories: Configuration
Selections: Bad Moons
Categories: Configuration
Abilities: Bad Moons
| Abilities | Description |
|---|---|
| Bad Moons | Re-roll hit rolls of 1 for attacks made by models with this kultur in the Shooting phase. |
Selections: Kombi-Rokkit [12pts], Power Klaw [13pts], 2x Slugga, Stikkbombs
Categories: Character, Infantry, Warboss, HQ, Faction: <Clan>, Faction: Ork
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Breakin' Heads, Kombi-Rokkit, Waaagh!, Unit: Warboss, Weapon: Power Klaw, Rokkit Launcha, Shoota, Slugga, Stikkbomb
| Abilities | Description |
|---|---|
| Breakin' Heads | If a <CLAN> unit fails a Morale test within 3" of a friendly <CLAN> WARBOSS, they can restore order with a brutal display of violence. If they do, the unit suffers D3 mortal wounds, but the Morale test is then considered to have been passed. |
| Kombi-Rokkit | When using both profiles, -1 to hit roll. |
| Waaagh! | Friendly <CLAN> Infantry units within 6" of this model at the start of the Charge phase can charge even if they Advanced this turn. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Warboss | 5" | 2+ | 5+ | 6 | 5 | 6 | 4 | 8 | 4+ |
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Power Klaw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll |
| Rokkit Launcha | 24" | Assault 1 | 8 | -2 | 3 | - |
| Shoota | 18" | Assault 2 | 4 | 0 | 1 | - |
| Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
Categories: Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Green Tide
Selections: Choppa, Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Choppa, Slugga, Stikkbomb
Selections: 17x Choppa, 17x Slugga, 17x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
| Abilities | Description |
|---|---|
| Green Tide | If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Boss Nob | 5" | 3+ | 5+ | 5 | 4 | 2 | 3 | 7 | 6+ |
| Ork Boy | 5" | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ |
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Choppa | Melee | Melee | user | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
| Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Stikkbomb | 6" | Grenade D6 | 3 | 0 | 1 | - |
Categories: Faction: <Clan>, Faction: Ork, Gretchin, Infantry, Troops
Rules: Dakka Dakka Dakka, Grots
Selections: 12x Grot Blaster
Unit: Gretchin, Weapon: Grot Blaster
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Gretchin | 5" | 5+ | 4+ | 2 | 2 | 1 | 1 | 4 | 6+ |
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Grot Blaster | 12" | Pistol 1 | 3 | 0 | 1 | - |
Selections: 'Urty Syringe, Power Klaw [13pts]
Categories: Character, Faction: <Clan>, Faction: Ork, Infantry, Elites, Painboy
Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
Abilities: Dok's Tools, Grot Orderly, Sawbonez, Unit: Painboy, Weapon: 'Urty Syringe, Power Klaw
| Abilities | Description |
|---|---|
| Dok's Tools | Roll a D6 each time a <CLAN> INFANTRY or <CLAN> BIKER unit loses a wound whilst within 3" of any friendly <CLAN> PAINBOYZ. On a 6, that unit does not lose that wound. |
| Grot Orderly | Once per battle, you can re-roll the dice when this model is attempting to heal a model using the Sawbonez ability, either when determining if the surgery is successful or when determining the number of lost wounds regained. |
| Sawbonez | At the end of your Movement phase, this model can attempt surgery on a single friendly <CLAN> INFANTRY or BIKER model within 1" of it. If it does so, roll a D6 to determine if the surgery is successful. On a 1 the surgery fails and the model you were attempting to heal loses a wound. On a 2+ the surgery succeeds and that model regains D3 lost wounds. A model can only be the target of a surgery attempt once per turn. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Painboy | 5" | 3+ | 5+ | 5 | 4 | 4 | 4 | 6 | 6+ |
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| 'Urty Syringe | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. This weapon always wounds on a 4+ unless it is targeting a VEHICLE or TITANIC model, in which case it wounds on a 6+. |
| Power Klaw | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll |
Selections: 4x Big Shoota [20pts], Deff Rolla [19pts], Grot Rigger [5pts], Killkannon [15pts], Wreckin' Ball [3pts]
Categories: Faction: <Clan>, Faction: Ork, Transport, Vehicle, Battlewagon, Heavy Support
Rules: Dakka Dakka Dakka
Abilities: Explodes, Grot Riggers, Mobile Fortress, Open-Topped, Transport: Battlewagon, Transport Wound Track: Wagon1, Wagon2, Wagon3, Unit: Battlewagon, Weapon: Big Shoota, Deff Rolla, Killkannon, Wrecking Ball
Selections: Forktress
Categories: Stratagems
Abilities: Forktress, Kustom Job
| Abilities | Description |
|---|---|
| Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
| Forktress | BATTLEWAGON , BONEBREAKA or GUNWAGON model only. The model has a Save characteristic of 3+ and a 5+ invulnerable save. |
| Grot Riggers | If a model has a grot rigger, the grot can attempt repairs at the end of the movement phase. Roll a D6, on a roll of a 2+, this model regains 1 wounds lost earlier in the battle. |
| Kustom Job | Use this Stratagem before the battle. Your army can have one additional Kustom Job (pg 76-77). All of the Kustom Jobs that you include must be different and be given to different units. |
| Mobile Fortress | This Model ignores the penalty for moving and firing Heavy weapons, but it does not apply to embarked models (per GW FAQ Xenos 2 ver1) |
| Open-Topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. |
| Transport | Capacity |
|---|---|
| Battlewagon | 20 FLASHGITZ or (CLAN) INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2. If this model is equipped with a Killkannon it can only transport 12 models. |
| Transport Wound Track | Wounds | Move | Strength | Attacks |
|---|---|---|---|---|
| Wagon1 | 8-16+ | 12" | 8 | 6 |
| Wagon2 | 4-7 | 9" | 6 | D6 |
| Wagon3 | 1-3 | 6" | 4 | D3 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Battlewagon | * | 5+ | 5+ | * | 7 | 16 | * | 7 | 4+ |
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Big Shoota | 36" | Assault 3 | 5 | 0 | 1 | - |
| Deff Rolla | Melee | Melee | +1 | -2 | 2 | Add 3 to hit rolls made for this weapon |
| Killkannon | 24" | Heavy D6 | 8 | -2 | 2 | - |
| Wrecking Ball | Melee | Melee | +2 | -1 | 2 | The bearer can only make 3 attacks with this weapon each time it fights |
Dis Is Ours! Zog Off!: If your army is battle-forged, all Troops units in Ork Detachments gain this ability. Such a unit that is within range of an objective Markers (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
'Ere We Go!: You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice.
Dakka Dakka Dakka:
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.
In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.
Grots: Units comprised entirely of GRETCHIN cannot benefit from any Clan Kultur. In addition, Ork Stratagems can only be used on these units if the Stratagem explicitly states so (e.g. the 'Grot Shields' Stratagem)
Mob Rule: When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit, or the number of models in another friendly unit within 6" that has this ability.
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