Luna Moon - Tiefling Night Witch - 1 124312-2005 A B C D Ancestry - Human: HP:8, 25ft, Medium Str 10 10 00 Heritage: Tiefling: Low light vision. Dex 10 +2 12 +1 Background: Cultist Perception(T): L+2 + 0 = 3 Con 10 +2 12 +1 Int 10 +2 +2 +2 +2 18 +4 Hit points: 8+(6+1)*L = 15 Fort(T): L+2 + 1 = 4 Wis 10 10 00 Hero Points: 1 Ref(T): L+2 + 1 = 4 Cha 10 +2 +2 +2 16 +3 Faction: Horizon Hunters Will(E): L+4 + 0 = 5 Skills: Occultism, Nature, Lore(Black Butterfly), Arcana, (4+3): Society, Religion, Deception, Diplomacy, Intimidate, Perform, Lore(Desna) Acrobatics(Dex) 0 + 1 = 1 Arcana(Int) L+2 + 4 = 7 Athletics(Str) 0 + 0 = 0 Crafting(Int) 0 + 4 = UT Deception(Cha) L+2 + 3 = 6 Diplomacy(Cha) L+2 + 3 = 6 Intimidation(Cha) L+2 + 3 = 6 Lore: Black Butterfly(Int) L+2 + 4 = 7 Lore: Desna (Int) L+2 + 4 = 7 Medicine(Wis) 0 + 0 = UT Nature(Wis) L+2 + 0 = 3 Occultism(Int) L+2 + 4 = 7 Performance(Cha) L+2 + 3 = 6 Religion(Wis) L+2 + 0 = 3 Society(Int) L+2 + 4 = 7 Stealth(Dex) 0 + 1 = 1 Survival(Wis) 0 + 0 = 0 Thievery(Dex) 0 + 1 = 1 Feats: BF1: Schooled in Secrets AF1: General Training GF1: Weapon Proficiency (Starknife) Class Traits: Trained: Simple weapons plus Starknife. No armours, Unarmed attack and defense. Trained in spell attack rolls of your spellcasting tradition, determined by your first lesson Trained in spell DCs of your spellcasting tradition, determined by your first lesson Patron: Night(Hex cantrip: Shroud of Night, Skill: Occultism, Granted spell: Sleep, Occult List) Familiar: (Fruit Bat - Your familiar starts off knowing 10 cantrips, five 1stlevel spells, and one additional spell determined by your patron's theme.) Spells (Occult list): Per Day: (DC 10 + L+2 + 4 = 17) 0:5, 1:2 Spell Attacks: (L+2) + 4 = +7 0:(10): Dancing Lights, Daze, Detect Magic, Guidance, Know Direction, Light, Mage Hand, Message, Presdigitation, Telekinetic Projectile 1:(5+1): Charm, Colour Spray, Mage Armour, Magic Missile, Penumbral Shroud, Sleep Hex Cantrips: Shroud of Night Hexes: Phase Familiar, Veil of Dreams. Focus Points: 1 Witch Lessons: Lesson of Dreams: You gain the veil of dreams hex, and your familiar learns sleep. Weapons: Dagger(Trained) Ranged: +4/+0/-4. Damage: 1d4 P,S. Critical: 2d4 P/S Melee: +3/-1/-5. Damage: 1d4+1 P,S. Critical: 2d4+2 P/S Agile, Finesse, Thrown(10ft), Versatile S Fist (Trained) Melee: +3/-1/-5. Damage: 1d4+1 B. Critical 2d4+8B Agile, Finesse, Nonlethal, Unarmed. Starknife (Trained) Ranged: +4/+0/-4. Damage: 1d4+0 P,S. Critical: 2d4+0+1d6 P/S Melee: +3/-1/-5. Damage: 1d4+1 P,S. Critical: 2d4+2+1d6 P/S Agile, Deadly, Finesse, Thrown(20ft), Versatile S Consumables: Antidote (Lesser) - 1 Antiplague (Lesser) - 1 Elixer of Life (Minor) [d6, +1 saves] - 1 Equipment 150sp Antidote (Lesser) L 30 Antiplague (Lesser) L 30 Elixer of Life (Minor) L 30 Dagger L 2 Backpack - 1 Bedroll L 0.1 Belt Pouch (x2) - 0.8 Chalk (x10) - 0.1 Explorer's Clothing L 1 Flint & Steel - 0.5 Mirror - 10 Rations (2 weeks) L 0.8 Religeous Text L 10 Silver Religious Symbol(Desna) L 20 Rope (50ft) L 5 Soap - 0.2 Torch (x5) L 0.5 Waterskin L 0.5 142.5 7.5sp