CHARACTER: 1. Stamina Consumption set to 1 from 20 (95% reduction) 2. All classes Stamina set to 200 from 70 - 90 ish. Roughly a 100% increase 2. Set players reistances as the following: Normal 0 to -35: Nightmare -40 to -80: Hell -100 to -150 3. Set player death exp pentalty as the following: Normal 0 to 5: Nightmare 5 to 10: Hell 10 to 15 4. Levels 1-5 take 100% longer 6-10 takes 70% longer 11-15 takes 40% longer 16-20 takes 20% longer ( some levels received slightly different values to make them flow better) 5. Increased all classes To hit factor (a factor for attack rating) by 1000%. This will not change late game builds by more than 1% However it will alter early game. 6. Players maximum block chance reduced to 67% (from 75%). AMAZON: 1. Run velocity set to 11 from 9 PALADIN: 1. Run velocity set to 11 from 9 BARBARIAN: 1. Run velocity set to 10 from 9 2. Life Per level increased to 10 from 8 DRUID: 1. Run velocity set to 10 from 9 ASSASSIN: 1. Run velocity set to 12 from 9 GAME: 1. The loot table has been buffed slightly to accomidate the difficulty increase, especially gold/money drops 2. Removed all stamina shrines (replaced with exp shrines) 3. Doubled the duration of shrines 4. Removed magic find, gold find, stamina, light radius, knockback, increased stack size affixes on all gear exlcuding unique and set items MONSTERS: (Thanks to the berserker mod, its a huge inspiration for the monster changes) 1. Increased all mob density by 100% 2. Agro distance has been set to 60 from 35 (does not include act bosses) 3. Many (85%ish of) Monsters have received a roughly 100% - 150% velocity/movement speed increase (some received less or none) 4. Most of the monsters have had their stats re-worked. -Roughly a 500% Attack rating increase (monster will hit more often, less missing) -Many now have more resistances and immunities -Monster HP has nearly been doubled -Monsters now regen HP faster and ones they didnt regen before do now -Monster projectiles/spells speed increased on average by 115% 5. Monsters now give 15% less experience Gambling: 1. Increased odds of gambling rare from 10000 to 20000 (100% increase, 10% to 20%) ARMOR: 1. Multiplied durability by 3 (more fighting less repairing) 2. All belts have 16 slots now WEAPONS: 1. Multiplied durability by 3 (more fighting less repairing) 2. All throwing weapons quantity multplied by 10 (the cap is still 500) NPCS: 1. Cost of repairing has been multiplied by 3 2. Items now will sell for half the default price 3. Max sell price has been tripled for all difficulties (15000 for act 1 normal) 4. Disabled the selling of stamina pots