*Kultunk* has arrived from the east, riding a shadow stallion. *Porka* has arrived from the east. *Zarth* has arrived from the east. *Beary* has arrived from the east. *Zarth* tries to scythe you, but you deflect the blow. * R HP:Healthy SP:Strong MV:Fresh - Zarth: Battered > *Kultunk* tries to blast Castien, but he deflects the blow. * R HP:Healthy SP:Strong MV:Fresh - Zarth: Battered > Castien slashes *Kultunk*'s head. *Kultunk* tries to blast Castien, but he deflects the blow. You pierce *Zarth*'s body. *Zarth* tries to scythe you, but you deflect the blow. * R HP:Healthy SP:Strong MV:Fresh - Zarth: Battered > k dark k dark You do the best you can! *Beary* scythes Sraeyn's body hard. * R HP:Healthy SP:Strong MV:Fresh - Zarth: Battered > You do the best you can! Athroc barely strikes *Porka*'s right arm. * R HP:Healthy SP:Strong MV:Fresh - Zarth: Battered > f Sraeyn tickles *Beary*'s left leg with his pierce. * R HP:Healthy SP:Strong MV:Fresh - Zarth: Battered > The stonegate closes quietly. Sraeyn pierces *Beary*'s body. Castien slashes *Kultunk*'s right arm very hard. You tickle *Zarth*'s right leg with your pierce. You panic and attempt to flee! Sraeyn panics, and attempts to flee! Castien narrates 'hrm' Castien avoids being bashed by *Kultunk* who loses his balance and falls! You flee head over heels. Overlooking the Gorge Drought and heat scourge the lands of the Blight and torture the little life that still exist. On this barren hill the grass looks dead and yellow and parts of it has already started to decompose. Loose rocks on the steep hillside to the north makes it too dangerous to use but to the south the landscape opens up before you. This is an excellent place to watch out for intruders. [ obvious exits: N S ] Zone: The Blasted Lands The corpse of a cringing trolloc whelp is lying here. The corpse of a cringing trolloc whelp is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Healthy SP:Strong MV:Full > Alas, you cannot go that way... * R HP:Healthy SP:Strong MV:Full > s k dark In Front of the Castle Rotten skeletons lie on either side of the castle entrance. The huge oak doors lie on the ground apparently broken off from their hinges, and the portcullis is rusted fast about five feet from the ground. However, newly crafted stone gates stand before you. Four round towers loom high above providing excellent protection for the main entrance to the fortress. The stones that make up the tower have been cut from a very dull red marble giving a sense of age. A path leads west, away from the castle. [ obvious exits: N E W ] Zone: The Ruined Keep Door east: stonegate A short, well balanced knife lies here, both edges glinting. A thick, leather backpack lies abandoned here. The corpse of Reekon is lying here. The corpse of a rat is lying here. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. *Beary* is standing here. *Zarth* is standing here. *Porka* is here, fighting Athroc. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Kultunk. *Kultunk* is here, fighting Castien, riding a shadow stallion. Castien Shahar is here, fighting Kultunk. A gray palfrey prances skittishly nearby, being ridden by Athroc. Athroc Mal'jinn is here, fighting Porka, riding a gray palfrey. *Porka* sends Athroc sprawling with a powerful bash! * R HP:Healthy SP:Strong MV:Full > *Zarth* tries to scythe you, but you deflect the blow. You do the best you can! *Beary* tries to scythe you, but you parry successfully. * R HP:Healthy SP:Strong MV:Full - Zarth: Battered > Castien narrates 'weave beary' * R HP:Healthy SP:Strong MV:Full - Zarth: Battered > *Beary* scythes your right leg into bloody fragments! You pierce *Zarth*'s body. *Zarth* tries to scythe you, but you deflect the blow. *Porka* crushes Athroc's body. Castien slashes *Kultunk*'s right leg hard. * R HP:Scratched SP:Strong MV:Full - Zarth: Battered > Kultunk calls for the stonegate to be opened. The stonegate is opened from the other side. * R HP:Scratched SP:Strong MV:Full - Zarth: Battered > rm Arglebargle, glop-glyf!?! * R HP:Scratched SP:Strong MV:Full - Zarth: Battered > f You panic and attempt to flee! You flee head over heels. The Gatekeep Two large round towers lie to the west and the same to the east. This area is enclosed by great walls connecting all four towers, with portcullises in between the towers to the east and west. The portcullis to the west is jammed half way down. The portcullis to the east has a large hole ripped through the iron bars. Beyond the east portcullis lie the main gates to the castle courtyard. These monstrous oak doors are wide open leaving the castle totally unprotected. A path runs westward away from the castle. [ obvious exits: E W ] Zone: The Ruined Keep Door west: stonegate A shattered arm lies in a bloody red and purple mess. A shattered arm lies in a bloody red and purple mess. A remnant of the Age of Legends juts from the soil. You notice a throwing spike is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A burly trolloc stands here, eyeing the surroundings. A towering Ghar'ghael trolloc is resting here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * R HP:Scratched SP:Strong MV:Full > w The stonegate closes quietly. w * R HP:Scratched SP:Strong MV:Full > The stonegate seems to be closed. * R HP:Scratched SP:Strong MV:Full > w The stonegate seems to be closed. * R HP:Scratched SP:Strong MV:Full > e The stonegate seems to be closed. e * R HP:Scratched SP:Strong MV:Full > Entrance to the Courtyard It is now obvious just how run down this castle is. The walls surrounding the castle have become piles of rubble in many places or are nearly completely covered by large thorny vines. Most of the towers on the wall have collapsed rendering them totally useless. The ceilings of both keeps have also fallen in on themselves totally destroying the top level of each. To the east are the twin keeps, and the courtyard continues in all directions. [ obvious exits: N E S W ] Zone: The Ruined Keep You notice a dark, hooded cloak is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * R HP:Scratched SP:Strong MV:Full > The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. A temporary makeshift pen of rocks and wood blocks the way to the south, but it can easily be opened by a strong arm. [ obvious exits: N E S W ] Zone: The Ruined Keep Door south: rockpen A warhorse is here, stamping his feet impatiently, being ridden by you. A large rat, as black as coal, stares at you from the shadows. * R HP:Scratched SP:Strong MV:Full > Castien narrates 'off go sted' * R HP:Scratched SP:Strong MV:Full > A large black rat tries to hit you, but you dodge the attack. * R HP:Scratched SP:Strong MV:Full - a large black rat: Scratched > You pierce a large black rat's body very hard. A large black rat tries to hit you, but you dodge the attack. * R HP:Scratched SP:Strong MV:Full - a large black rat: Battered > narr I'm fled inside You narrate 'I'm fled inside' * R HP:Scratched SP:Strong MV:Full - a large black rat: Battered > You pierce a large black rat's left leg hard. A large black rat tries to hit you, but you dodge the attack. * R HP:Scratched SP:Strong MV:Full - a large black rat: Critical > You pierce a large black rat's body very hard. A large black rat is dead! R.I.P. Yet again! Seems like a rerun... Your blood freezes as you hear a large black rat's death cry. * R HP:Scratched SP:Strong MV:Full > *Kultunk* has arrived from the west, riding a shadow stallion. *Porka* has arrived from the west. *Beary* has arrived from the west. *Porka* tries to crush you, but you parry successfully. * R HP:Scratched SP:Strong MV:Full - Porka: Wounded > *Beary* tries to scythe you, but you deflect the blow. f * R HP:Scratched SP:Strong MV:Full - Porka: Wounded > You panic and attempt to flee! Kultunk assumes an offensive striking posture. You flee head over heels. The Courtyard A number of rocks are piled up against the barracks to the east and the castle wall to the south. The gatekeep reaches to the sky just north west of here. The courtyard floor is composed of dirt, but occasionaly the old cobblestones are exposed from the erosion of wind and rain. A temporary makeshift pen of rocks and wood blocks the way to the north, but it can easily be opened by a strong arm. [ obvious exits: N ] Zone: The Ruined Keep Door north: rockpen A warhorse is here, stamping his feet impatiently, being ridden by you. A beaked trolloc is here, scouting. A juvenile trolloc waits hungrily to be fed. A juvenile trolloc waits hungrily to be fed. A juvenile trolloc waits hungrily to be fed. A juvenile trolloc waits hungrily to be fed. A juvenile trolloc waits hungrily to be fed. A brooding trolloc watches her charges. * R HP:Scratched SP:Strong MV:Full > n n The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. A temporary makeshift pen of rocks and wood blocks the way to the south, but it can easily be opened by a strong arm. [ obvious exits: N E S W ] Zone: The Ruined Keep Door south: rockpen The corpse of a large black rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Beary* is standing here. *Porka* is standing here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Kultunk. *Kultunk* is standing here, riding a shadow stallion. *Porka* leaves west. << * R HP:Scratched SP:Strong MV:Full > The Well Here lies a deep dark well. The crank that lowers the bucket is heavily rusted and appears as if it would break at the first touch. A bucket dangles from a frayed and well used rope. The large granite stones that make up the sides of the well have become brittle with age and are falling apart. The ground around the well shows signs of grass sprouting in small clumps indicating that there must be some water within the well. The courtyard continues in all directions, and the entrance to the southern keep lies to the east. [ obvious exits: N E S W ] Zone: The Ruined Keep On the ground lies a long pole with a blade attached to the end. A belt of tanned leather has been laid here. A large intricately designed helm of metal lies here. A revolting well bubbles with the blood of the sacrificed. A soft leather pouch has been discarded here. A large slab of meat has been placed here. A large slab of meat has been placed here. A large slab of meat has been placed here. A lantern has been left here. A lantern has been left here. A lantern has been left here. A trolloc cookpot, couched in a bed of coals, boils with human flesh. A black flame dances here in midair. A warhorse is here, stamping his feet impatiently, being ridden by you. A wolfish trolloc is here, howling for blood. A rat scurries around trying to get out of sight. A hooded myrddraal, brooding in the shadows, slowly faces you. A gray haired weaponsmaster stands nearby. * R HP:Scratched SP:Strong MV:Full > Sraeyn narrates 'hagg on mobs lol' * R HP:Scratched SP:Strong MV:Full > n The Courtyard The view here is amazing. To the east and slightly south. east lie the twin keeps which tower above everything. From here the vastness of the destruction of the entire castle can be seen in its entirety. The roofs of both keeps have collapsed in on themselves totally destroying the upper levels of both keeps. Also most of the walls that used to provide excellent protection against attack have nearly crumbled to nothing. A putrid smell of decay can be sensed coming from the west, and a well lies to the south The keep's courtyard extends in all directions. [ obvious exits: N E S W ] Zone: The Ruined Keep A trolloc cookpot, couched in a bed of coals, boils with human flesh. A remnant of the Age of Legends juts from the soil. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Strong MV:Full > Castien narrates 'heh' (tic_timer): Tic in 7 seconds! * R HP:Scratched SP:Strong MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Strong MV:Full > They aren't here. * R HP:Scratched SP:Strong MV:Full > w s A Pile of Decaying Skeletons A large amount of skeletons have been piled up here. Rodents run in and out of the skeletons attempting to escape the present danger as you approach. Strange weeds grow through the skeletons attempting to reach and to survive this harsh environment. The wall to the north has collapsed and the remaining rubble is scattered everywhere. The twin keeps lie to the east and the courtyard continues to the east and south. A large SIGN hangs here, explaining bounties. [ obvious exits: E S ] Zone: The Ruined Keep A warhorse is here, stamping his feet impatiently, being ridden by you. A bearish trolloc towers here, its snout drawn into a snarl. A young trolloc is here, growling with a deep bloodlust. A huge darkhound is here, drooling and snarling. A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust. A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust. A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust. A towering bull-headed abomination bellows orders at the horde. * R HP:Scratched SP:Strong MV:Full > The Courtyard Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless snakes slither over the rocks to disappear in their holes. To the north a pile of skeletons lies in a large heap and to the east is a well. [ obvious exits: N E S W ] Zone: The Ruined Keep Door west: oakdoor A warhorse is here, stamping his feet impatiently, being ridden by you. *Zarth* is standing here. A bearish trolloc towers here, its snout drawn into a snarl. A hooved trolloc anxiously stamps its feet. * R HP:Scratched SP:Strong MV:Full > odw open oakdoor w *Kultunk* has arrived from the south, riding a shadow stallion. *Porka* has arrived from the south. *Beary* has arrived from the south. *Porka* tries to crush you, but you deflect the blow. *Beary* tries to scythe you, but you deflect the blow. * R HP:Scratched SP:Strong MV:Full - Porka: Wounded > It's already open! * R HP:Scratched SP:Strong MV:Full - Porka: Wounded > f You panic and attempt to flee! A hooved trolloc grovels in the dirt before Kultunk. *Porka* tries to crush you, but you parry successfully. A bearish trolloc leaves east. >> The night has begun. (tic_timer): Tic length updated to: 61.530 seconds. Your heartbeat calms down more as you feel less panicked. You feel parched from the hot weather. *Kultunk* stops riding a shadow stallion. *Zarth* leaves south. vv *Kultunk* leaves west. << You flee head over heels. A Pile of Decaying Skeletons A large amount of skeletons have been piled up here. Rodents run in and out of the skeletons attempting to escape the present danger as you approach. Strange weeds grow through the skeletons attempting to reach and to survive this harsh environment. The wall to the north has collapsed and the remaining rubble is scattered everywhere. The twin keeps lie to the east and the courtyard continues to the east and south. A large SIGN hangs here, explaining bounties. [ obvious exits: E S ] Zone: The Ruined Keep A warhorse is here, stamping his feet impatiently, being ridden by you. A bearish trolloc towers here, its snout drawn into a snarl. A young trolloc is here, growling with a deep bloodlust. A huge darkhound is here, drooling and snarling. A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust. A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust. A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust. A towering bull-headed abomination bellows orders at the horde. * R HP:Scratched SP:Strong MV:Fresh > w w Alas, you cannot go that way... * R HP:Scratched SP:Strong MV:Fresh > Alas, you cannot go that way... e * R HP:Scratched SP:Strong MV:Fresh > s The Courtyard The view here is amazing. To the east and slightly south. east lie the twin keeps which tower above everything. From here the vastness of the destruction of the entire castle can be seen in its entirety. The roofs of both keeps have collapsed in on themselves totally destroying the upper levels of both keeps. Also most of the walls that used to provide excellent protection against attack have nearly crumbled to nothing. A putrid smell of decay can be sensed coming from the west, and a well lies to the south The keep's courtyard extends in all directions. [ obvious exits: N E S W ] Zone: The Ruined Keep A trolloc cookpot, couched in a bed of coals, boils with human flesh. A remnant of the Age of Legends juts from the soil. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Strong MV:Full > The Well Here lies a deep dark well. The crank that lowers the bucket is heavily rusted and appears as if it would break at the first touch. A bucket dangles from a frayed and well used rope. The large granite stones that make up the sides of the well have become brittle with age and are falling apart. The ground around the well shows signs of grass sprouting in small clumps indicating that there must be some water within the well. The courtyard continues in all directions, and the entrance to the southern keep lies to the east. [ obvious exits: N E S W ] Zone: The Ruined Keep On the ground lies a long pole with a blade attached to the end. A belt of tanned leather has been laid here. A large intricately designed helm of metal lies here. A revolting well bubbles with the blood of the sacrificed. A soft leather pouch has been discarded here. A large slab of meat has been placed here. A large slab of meat has been placed here. A large slab of meat has been placed here. A lantern has been left here. A lantern has been left here. A lantern has been left here. A trolloc cookpot, couched in a bed of coals, boils with human flesh. A black flame dances here in midair. A warhorse is here, stamping his feet impatiently, being ridden by you. A bearish trolloc towers here, its snout drawn into a snarl. A wolfish trolloc is here, howling for blood. A rat scurries around trying to get out of sight. A hooded myrddraal, brooding in the shadows, slowly faces you. A gray haired weaponsmaster stands nearby. * R HP:Scratched SP:Strong MV:Full > notice s You stop paying increased attention to your surroundings. * R HP:Scratched SP:Strong MV:Full > The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. A temporary makeshift pen of rocks and wood blocks the way to the south, but it can easily be opened by a strong arm. [ obvious exits: N E S W ] Zone: The Ruined Keep Door south: rockpen The corpse of a large black rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Strong MV:Full > *Kultunk* has arrived from the west. *Porka* has arrived from the west. *Zarth* has arrived from the west. * R HP:Scratched SP:Strong MV:Full > *Kultunk* leaves north. ^^ *Porka* leaves north. ^^ *Zarth* leaves north. ^^ w * R HP:Scratched SP:Strong MV:Full > w Entrance to the Courtyard It is now obvious just how run down this castle is. The walls surrounding the castle have become piles of rubble in many places or are nearly completely covered by large thorny vines. Most of the towers on the wall have collapsed rendering them totally useless. The ceilings of both keeps have also fallen in on themselves totally destroying the top level of each. To the east are the twin keeps, and the courtyard continues in all directions. [ obvious exits: N E S W ] Zone: The Ruined Keep A warhorse is here, stamping his feet impatiently, being ridden by you. A young trolloc is here, growling with a deep bloodlust. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. w * R HP:Scratched SP:Strong MV:Full > The Gatekeep Two large round towers lie to the west and the same to the east. This area is enclosed by great walls connecting all four towers, with portcullises in between the towers to the east and west. The portcullis to the west is jammed half way down. The portcullis to the east has a large hole ripped through the iron bars. Beyond the east portcullis lie the main gates to the castle courtyard. These monstrous oak doors are wide open leaving the castle totally unprotected. A path runs westward away from the castle. [ obvious exits: E W ] Zone: The Ruined Keep Door west: stonegate A shattered arm lies in a bloody red and purple mess. A shattered arm lies in a bloody red and purple mess. A remnant of the Age of Legends juts from the soil. A warhorse is here, stamping his feet impatiently, being ridden by you. A burly trolloc stands here, eyeing the surroundings. A towering Ghar'ghael trolloc is resting here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. w * R HP:Scratched SP:Strong MV:Full > The stonegate seems to be closed. * R HP:Scratched SP:Strong MV:Full > The stonegate seems to be closed. * R HP:Scratched SP:Strong MV:Full > e Entrance to the Courtyard It is now obvious just how run down this castle is. The walls surrounding the castle have become piles of rubble in many places or are nearly completely covered by large thorny vines. Most of the towers on the wall have collapsed rendering them totally useless. The ceilings of both keeps have also fallen in on themselves totally destroying the top level of each. To the east are the twin keeps, and the courtyard continues in all directions. [ obvious exits: N E S W ] Zone: The Ruined Keep A warhorse is here, stamping his feet impatiently, being ridden by you. *Zarth* is standing here. *Porka* is standing here. *Kultunk* is standing here. A young trolloc is here, growling with a deep bloodlust. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. *Porka* tries to crush you, but you deflect the blow. * R HP:Scratched SP:Strong MV:Full - Porka: Hurt > *Kultunk* leaves west. << *Zarth* leaves west. << * R HP:Scratched SP:Strong MV:Full - Porka: Hurt > f You barely pierce *Porka*'s body. A Ghar'ghael trolloc tries to cleave you, but you parry successfully. *Porka* tries to crush you, but you deflect the blow. *Kultunk* has arrived from the west. *Zarth* has arrived from the west. You panic and attempt to flee! *Zarth* tries to scythe you, but you deflect the blow. You flee head over heels. The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. A temporary makeshift pen of rocks and wood blocks the way to the south, but it can easily be opened by a strong arm. [ obvious exits: N E S W ] Zone: The Ruined Keep Door south: rockpen The corpse of a large black rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Strong MV:Full > e The Courtyard Rocks intermingled with skeletons form a large heap here. Rusted weapons, mostly broken stick out from the rocks like spines. Shields and bits of battered armor clutter the rocks, some of which still surround their former white skeleton owners. What appears to be barracks lie to the south and to the east is the entrance to the southern keep. [ obvious exits: E S W ] Zone: The Ruined Keep A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Strong MV:Full > e n The Entrance to the Southern Twin Keep This is the great entrance to the southern keep. The door has fallen off its hinges leaving the keep wide open. Old runes have been carved into the wall surrounding the opening giving the sense of just how old this place really is. The vines that hang from the outer walls have all but covered the opening. The entrance to the barracks lies to the southwest, the courtyard stretches to the west and north, and the great hall lies to the east. [ obvious exits: N E W ] Zone: The Ruined Keep A warhorse is here, stamping his feet impatiently, being ridden by you. A red-eyed raven is here flying around. A bearish trolloc towers here, its snout drawn into a snarl. n * R HP:Scratched SP:Strong MV:Full > The Courtyard This area of the courtyard runs right up to the mountain cliff nestled between the two keeps. Rocks and boulders lie scattered around the floor having fallen from the cliff face from some strong force. The keeps themselves seem to have suffered immense damage to their upper levels from the falling rocks. [ obvious exits: N S W ] Zone: The Ruined Keep A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A wolfish trolloc is here, howling for blood. * R HP:Scratched SP:Strong MV:Full > The Courtyard A sheer cliff looms up into the sky. The wind screams down from the mountain above to whistle through the twin keeps. Vines have tried to creep up part of the cliff, but eventually are unable to overcome gravity. There appears to be a ledge far up the cliff. [ obvious exits: N S W ] Zone: The Ruined Keep A warhorse is here, stamping his feet impatiently, being ridden by you. A wolfish trolloc is here, howling for blood. * R HP:Scratched SP:Strong MV:Full > w The Courtyard Amongst the rocks and splintered wood that covers the floor is a lance with a tattered flag attatched to it. The holder is now a skeleton, his own clothes nothing but rags, with an insignia of the Golden Eagle emblazoned on the front. [ obvious exits: N E S W ] Zone: The Ruined Keep A warhorse is here, stamping his feet impatiently, being ridden by you. Powerful wings, beating fiercely, obstruct the view. A handsome man in black, military vesture generals the Dark Lord's new armies. A huge darkhound is here, drooling and snarling. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A huge darkhound is here, drooling and snarling. * R HP:Scratched SP:Strong MV:Full > w The Courtyard The view here is amazing. To the east and slightly south. east lie the twin keeps which tower above everything. From here the vastness of the destruction of the entire castle can be seen in its entirety. The roofs of both keeps have collapsed in on themselves totally destroying the upper levels of both keeps. Also most of the walls that used to provide excellent protection against attack have nearly crumbled to nothing. A putrid smell of decay can be sensed coming from the west, and a well lies to the south The keep's courtyard extends in all directions. [ obvious exits: N E S W ] Zone: The Ruined Keep A trolloc cookpot, couched in a bed of coals, boils with human flesh. A remnant of the Age of Legends juts from the soil. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Strong MV:Full > *Zarth* has arrived from the south. * R HP:Scratched SP:Strong MV:Full > dm dism *Zarth* leaves west. << * R HP:Scratched SP:Strong MV:Full > You stop riding him. * HP:Scratched SP:Strong MV:Full > n The Blacksmith's Workshop In the center of the room there is a large anvil which was obviously used by the blacksmith who worked here to pound at iron and form various types of iron works. In the northern wall lies the pit where the metal was fired to get it white hot. Against the west wall there are the remnants of a shelf that was once used to hold the blacksmiths various tools. In the righthand corner of the roof there is a large hole that allows the sun to shine in and light the entire place. An exit lies to the south which goes back into the courtyard. [ obvious exits: S U ] Zone: The Ruined Keep The breastplate of a militiaman lies here. The breastplate of a militiaman lies here. A fade emerges from the shadows as you pass by. A fade emerges from the shadows as you pass by. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A tall barrel-chested blacksmith stands here staring absently into space. u * HP:Scratched SP:Strong MV:Strong > On the Castle Wall The castle wall ends here as it joins to the north with the mountain side. The true defendability of this castle is now obvious as it is nestled in the mountain making the west the only necessary place to defend. [ obvious exits: S D ] Zone: The Ruined Keep * HP:Scratched SP:Strong MV:Strong > s w On the Castle Wall A broken catapult lies here in pieces, the wood rotting leaving mostly rusted pieces. A few large boulders still remain as ammunition that was never fired. To wall leads north and west. [ obvious exits: N W ] Zone: The Ruined Keep s * HP:Scratched SP:Strong MV:Strong > On the Castle Wall Merlins and crenelations form excellent protection from long past sieges in a time now forgotten. Large blocks of granite have fallen off from wars long forgotten. The castle wall leads south to the gatekeep and continues east. A very large 'X' in fresh blood marks a spot. [ obvious exits: E S ] Zone: The Ruined Keep *Beary* is standing here. A trolloc is here commanding a fist of troops. *Beary* tries to scythe you, but you deflect the blow. * HP:Scratched SP:Strong MV:Strong - Beary: Beaten > No way! You're fighting for your life! * HP:Scratched SP:Strong MV:Strong - Beary: Beaten > Someone narrates 'you okay penzei' * HP:Scratched SP:Strong MV:Strong - Beary: Beaten > *Zarth* has arrived from the east. * HP:Scratched SP:Strong MV:Strong - Beary: Beaten > You pierce *Beary*'s body. A Dha'vol trolloc tries to crush you, but you dodge the attack. *Beary* scythes your body extremely hard. * HP:Hurt SP:Strong MV:Strong - Beary: Beaten > *Zarth* scythes your left arm into bloody fragments! * HP:Hurt SP:Strong MV:Strong - Beary: Beaten > jump out A Dha'vol trolloc tries to crush you, but you parry successfully. You pierce *Beary*'s right arm. *Beary* scythes your left leg into bloody fragments! Ok. f * HP:Wounded SP:Strong MV:Strong - Beary: Beaten > You panic and attempt to flee! *Zarth* sends you sprawling with a powerful bash! Penzei makes a flying leap from between two merlons! OOF!! The fall knocks the wind out of you! *SNAP* Pain shoots up your leg and into your side! Ouch! PANIC! You couldn't escape! w * HP:Wounded SP:Strong MV:Tiring > w Crumbling Slope To the north, as far as the eye can see barren hills dominate the landscape. They are lifeless heaps of dry soil and loose rocks without. Here and there remnants of dead plants can be found in the soil, slowly decomposing in the heat and drought. The hills continue east and the dead grounds stretch for as long as one can see towards the north and south. [ obvious exits: N E S ] Zone: The Blasted Lands