Rules: Armour of Contempt
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: Configuration
Categories: Configuration
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
Selections: Night Lords
Categories: Configuration
Abilities: Terror Tactics
| Abilities | Description | Ref |
|---|---|---|
| Terror Tactics | - Units with this trait have the following ability: Terror Tactics (Aura): While an enemy unit is within 9" of this unit, subtract 2 from the Leadership characteristic of models in that unit, and subtract 1 from Combat Attrition test taken for that unit. - Each time a model with this trait makes an attack with a melee weapon, if that attack targets a unit that was below Half-strength when the attacking unit was selected to fight, or if that attack targets a unit that has a Leadership characteristic of 5 or less, add 1 to that attack's wound roll. |
Codex: Heretic Astartes - Chaos Space Marines p157 |
Selections: 3. Murderous Reputation, Baleflamer, Bladed limbs, Bolt pistol, Frag & Krak grenades, Gorget of Eternal Hate, Impaler chainglaive, Mark of Nurgle [1 PL, 15pts], Mechatendrils, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Techno-virus injector, Warlord
Categories: Helstalker, Lord Discordant, HQ, Faction: Chaos, Faction: Heretic Astartes, Character, Vehicle, Daemon, Daemon Engine, Warpsmith, Warlord - NL, Faction: Night Lords, Warlord, Faction: Nurgle, Mark of Chaos
Rules: Daemon Engine, Let the Galaxy Burn
Abilities: Corrupt Machine Spirits, Gorget of Eternal Hate, Mark of Nurgle, Murderous Reputation (Aura), Spirit Thief, Stratagem: Relic, Stratagem: Warlord Trait, Techno-virus injector, Unit: Lord Discordant on Helstalker, Weapon: Baleflamer, Bladed limbs, Bolt pistol, Frag grenades, Impaler chainglaive, Krak grenades, Mechatendrils
| Abilities | Description | Ref |
|---|---|---|
| Corrupt Machine Spirits | In your Command phase, this model can corrupt either one enemy VEHICLE model within 9", or one friendly <LEGION> VEHICLE model within 9": - If it corrupts an enemy model, roll a number of D6 equal to the Wounds characteristic of that model: for each 6, that model's unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). - If it corrupts a friendly model, until the start of your next Command phase, each time that model makes a melee attack, add 1 to that attack's hit roll. Each model can only be corrupted once per turn. |
|
| Gorget of Eternal Hate | - Add 1 to armour saving throws made for the bearer. - The bearer has a 4+ invulnerable save. - The first time the bearer is destroyed, before removing it from play, roll one D6 for each enemy unit within 3" of the bearer: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. |
|
| Mark of Nurgle | - Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack's wound roll. - While this unit has the ICON keyword, each time a model in this unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. |
|
| Murderous Reputation (Aura) | While an enemy unit with the Objective Secured ability is within 6" of this WARLORD, it loses that ability. | |
| Spirit Thief | If this model destroys one or more enemy VEHICLE models with a melee attack, then until the end of the battle, it can use the Corrupt Machine Spirits ability twice in your Command phase. | |
| Stratagem: Relic | Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. | War Zone Nephilim: Grand Tournament |
| Stratagem: Warlord Trait | Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. | War Zone Nephilim: Grand Tournament |
| Techno-virus injector | Each time the bearer makes a melee attack against a VEHICLE unit, add 1 to the Damage characteristic of that attack. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Lord Discordant on Helstalker | 12" | 2+ | 2+ | 4 | 6 | 9 | 6 | 9 | 2+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Baleflamer | 18" | Assault 2D3 | 6 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
| Bladed limbs | Melee | Melee | 6 | -2 | 2 | Each time the bearer fights, it makes 4 additional attacks with this weapon. | |
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Impaler chainglaive | Melee | Melee | +2 | -3 | 2 | Each time an attack is made with this weapon, if the bearer made a charge move this turn, add 1 to that attack's wound roll. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
| Mechatendrils | Melee | Melee | 4 | 0 | 1 | Each time the bearer fights, it makes 4 additional attacks with this weapon. |
Selections: Bolt pistol, Frag & Krak grenades, Gifts of Chaos [-1CP], Liber Hereticus, Mark of Tzeentch [1 PL, 15pts], Pact of Flesh, Smite, Staff of Possession, Warp Marked
Categories: Faction: Chaos, Faction: Heretic Astartes, Character, Infantry, Psyker, Master of Possession, HQ, Warp Locus, Daemonkin, Warlord - NL, Faction: Night Lords, Stratagems, Faction: Tzeentch, Mark of Chaos
Rules: Let the Galaxy Burn
Abilities: Daemonkin, Liber Hereticus, Mark of Tzeentch, Rites of Possession (Aura), Sacrificial Dagger, Psychic Power: Pact of Flesh, Skeins of Fate, Smite, Warp Marked, Psyker: Master of Possession, Unit: Master of Possession, Weapon: Bolt pistol, Frag grenades, Krak grenades, Staff of Possession
| Abilities | Description | Ref |
|---|---|---|
| Daemonkin | This model has a 5+ invulnerable save. | |
| Liber Hereticus | - In your Psychic phase, the bearer can attempt to manifest one additional power. - Each time the bearer successfully manifests a psychic power, add 6" to the range of that power's effect. If that psychic power specifies multiple ranges (e.g. Gift of Chaos), this rule only affects the first range specified in that psychic power. |
|
| Mark of Tzeentch | - Once per turn, the first time a saving throw is failed for this unit, the Damage characteristic of that attack is changed to 0. - If this unit has the ICON keyword, each time a model in this unit makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1. |
|
| Rites of Possession (Aura) | While an enemy unit is within 12" of this model, each time that unit suffers Peril of the Warp, it suffers one additional mortal wound. | |
| Sacrificial Dagger | Each time this model attempts to manifest a psychic power from the Malefic discipline, if it is within 3" of any friendly <LEGION> INFANTRY units (excluding DAEMON and CULTISTS units), you can select one of those units and make a sacrifice. If you do so, the selected unit suffers D3 mortal wounds and you can add 2 to the psychic test taken for that psychic power. |
| Psychic Power | Warp Charge | Range | Details | Ref |
|---|---|---|---|---|
| Pact of Flesh | 5 | 18" | Blessing: If manifested, select one friendly <LEGION> CORE, <LEGION> DAEMONKIN or <LEGION> CHARACTER unit within 18" of this PSYKER. - One model in that unit regains up to D3 lost wounds. - If you selected a CORE or DAEMONKIN unit and that unit is not at its Starting Strength, one destroyed model is added back to that unit with its full wounds remaining. |
|
| Skeins of Fate | 6 | 18" | Blessing: If manifested, select one friendly <LEGION> TZEENTCH unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. | |
| Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | |
| Warp Marked | 7 | 18" | Malediction: If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a friendly <LEGION> DAEMONKIN or <LEGION> DAEMON ENGINE model makes an attack against that unit, add 1 to that attack's wound roll. |
| Psyker | Cast | Deny | Powers Known | Other | Ref |
|---|---|---|---|---|---|
| Master of Possession | 2 | 1 | Smite and two powers from the Malefic Discipline | - |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Master of Possession | 6" | 3+ | 3+ | 4 | 4 | 5 | 5 | 9 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
| Staff of Possession | Melee | Melee | +3 | -1 | D3 | Each time the bearer fights, if one or more attacks made with this weapon were allocated to a PSYKER model, after the bearer has resolved all of its attacks, that PSYKER model suffers Perils of the Warp. |
Categories: Troops, Infantry, Faction: Chaos, Cultists, Cultist Mob, Faction: Night Lords
Unit: Chaos Cultist
Selections: 9x Cultist firearm, 9x Frag & Krak grenades
Weapon: Cultist firearm, Frag grenades, Krak grenades
Selections: Autopistol, Brutal assault weapon, Frag & Krak grenades
Unit: Cultist Champion, Weapon: Autopistol, Brutal assault weapon, Frag grenades, Krak grenades
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Cultist | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | |
| Cultist Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
| Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
| Cultist firearm | 24" | Rapid Fire 1 | 3 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Chaos Undivided
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Troops, Core, Legionaries, Psyker, Faction: Night Lords, Faction: Chaos Undivided
Rules: Let the Galaxy Burn, Malicious Volleys
Unit: Legionary
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Balefire tome [20pts], Bolt pistol, Frag & Krak grenades, Prescience
Psychic Power: Prescience, Smite, Psyker: Balefire tome, Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
| Psychic Power | Warp Charge | Range | Details | Ref |
|---|---|---|---|---|
| Prescience | 7 | 18" | Blessing: If manifested, select one friendly <LEGION> unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. | |
| Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
| Psyker | Cast | Deny | Powers Known | Other | Ref |
|---|---|---|---|---|---|
| Balefire tome | 1 | 1 | Smite and 1 power from the Dark Hereticus discipline. | Each time this unit attempts to Deny the Witch, manifest a psychic power or perform a psychic action, measure distances and draw line of sight from the model in this unit equipped with a balefire tome. If enemy units have abilities that require measuring distance or drawing line of sight to PSYKER units, do so to the model in this unit equipped with a balefire tome. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 2 | 4 | 9 | 3+ | |
| Legionary | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Chaos Icon [5pts], Mark of Nurgle [1 PL, 15pts]
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Troops, Core, Legionaries, Faction: Night Lords, Faction: Nurgle, Mark of Chaos, Icon
Rules: Let the Galaxy Burn, Malicious Volleys
Abilities: Chaos Icon, Mark of Nurgle, Unit: Legionary
Selections: Astartes chainsword, Bolt pistol, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
| Abilities | Description | Ref |
|---|---|---|
| Chaos Icon | The bearer's unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer's unit, add 1 to that Combat Attrition test. | |
| Mark of Nurgle | - Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack's wound roll. - While this unit has the ICON keyword, each time a model in this unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 2 | 4 | 9 | 3+ | |
| Legionary | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Chaos Icon [5pts], Mark of Khorne [1 PL, 15pts]
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Troops, Core, Legionaries, Faction: Night Lords, Faction: Khorne, Mark of Chaos, Icon
Rules: Let the Galaxy Burn, Malicious Volleys
Abilities: Chaos Icon, Mark of Khorne, Unit: Legionary
Selections: Astartes chainsword, Bolt pistol, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: 9x Astartes chainsword, 9x Bolt pistol, 9x Frag & Krak grenades
Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
| Abilities | Description | Ref |
|---|---|---|
| Chaos Icon | The bearer's unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer's unit, add 1 to that Combat Attrition test. | |
| Mark of Khorne | - Each time a model in this unit makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to that attack's Strength characteristic. - If this unit has the ICON keyword, each time a model in that unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 2 | 4 | 9 | 3+ | |
| Legionary | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Mark of Nurgle [1 PL, 15pts]
Categories: Faction: Chaos, Elites, Faction: Heretic Astartes, Infantry, Terminator, Core, Chaos Terminator Squad, Faction: Night Lords, Faction: Nurgle, Mark of Chaos
Rules: Let the Galaxy Burn, Malicious Volleys, Warp Strike
Abilities: Mark of Nurgle, Terminator Armour
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
Selections: Accursed weapon, Combi-bolter
Unit: Terminator Champion, Weapon: Accursed weapon, Combi-bolter
| Abilities | Description | Ref |
|---|---|---|
| Mark of Nurgle | - Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack's wound roll. - While this unit has the ICON keyword, each time a model in this unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. |
|
| Terminator Armour | Models in this unit have a 5+ invulnerable save. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Terminator | 5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ | |
| Terminator Champion | 5" | 3+ | 3+ | 4 | 4 | 3 | 4 | 10 | 2+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Accursed weapon | Melee | Melee | +1 | -3 | 1 | Each time the bearer fights, it makes one additional attack with this weapon. | |
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Categories: Fast Attack, Beast, Faction: Chaos, Faction: Heretic Astartes, Faction: Night Lords
Rules: Let the Galaxy Burn
Abilities: Fearsome (Aura), Hideous Regeneration, Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
Selections: 4x Hideous mutations
Unit: Chaos Spawn, Weapon: Hideous mutations
| Abilities | Description | Ref |
|---|---|---|
| Fearsome (Aura) | While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit. | |
| Hideous Regeneration | Each time an enemy unit shoots or fights, after it has finished making its attacks, if any model in this unit lost any wounds as a result of those attacks but was not destroyed, that model immediately regains all of its lost wounds. | |
| Mutated Beyond Reason | This unit cannot perform actions. The first time this unit is selected to fight in each Fight phase, roll one D3: until the end of the phase, this unit gains the relevant mutation from the table below. |
| Mutated Beyond Reason | Effect | Ref |
|---|---|---|
| 1 - Razor Claws | Change the Armour Penetration characteristic of hideous mutations models in this unit are equipped with to -4. | |
| 2 - Grasping Pseudopods | Change the Attacks characteristic of models in this unit to 3D3. | |
| 3 - Toxic Haemorrhage | Each time a model in this unit makes an attack, you can re-roll the wound roll. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Spawn | 7" | 4+ | - | 5 | 5 | 4 | 2D3 | 8 | 5+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Hideous mutations | Melee | Melee | User | -2 | 2 | - |
Selections: Mark of Slaanesh [1 PL, 15pts]
Categories: Faction: Chaos, Faction: Heretic Astartes, Fast Attack, Fly, Infantry, Core, Jump Pack, Raptors, Faction: Night Lords, Faction: Slaanesh, Mark of Chaos
Rules: Let the Galaxy Burn, Warp Strike
Abilities: Mark of Slaanesh, Unit: Raptor
Selections: 9x Astartes chainsword, 9x Bolt pistol, 9x Frag & Krak grenades
Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
Selections: Astartes chainsword, Black Rune of Damnation, Bolt pistol, Frag & Krak grenades, Trophies of the Long War [-1CP]
Abilities: Black Rune of Damnation, Black Rune of Damnation (Aura), Unit: Raptor Champion, Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
| Abilities | Description | Ref |
|---|---|---|
| Black Rune of Damnation | - Each time an attack is made against the bearer's unit, subtract 1 from that attack's wound roll. | |
| Black Rune of Damnation (Aura) | While an enemy PSYKER unit is within 18" of the bearer, each time a Psychic Test is taken for that unit, it suffers Perils of the Warp on a roll of any double. | |
| Mark of Slaanesh | - If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase. - If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Raptor | 12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | |
| Raptor Champion | 12" | 3+ | 3+ | 4 | 4 | 2 | 4 | 9 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: 2x Excruciator cannon, Soulflayer tendrils and claws
Categories: Faction: Chaos, Faction: Heretic Astartes, Vehicle, Daemon, Daemon Engine, Venomcrawler, Fast Attack, Faction: Night Lords
Rules: Daemon Engine, Let the Galaxy Burn
Abilities: Explodes (Venomcrawler), Reservoir of Daemonic Energy (Aura), Unit: Venomcrawler, Weapon: Excruciator cannon, Soulflayer tendrils and claws
| Abilities | Description | Ref |
|---|---|---|
| Explodes (Venomcrawler) | When this model is destroyed, roll one D6 before removing it from play; on a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
| Reservoir of Daemonic Energy (Aura) | While a friendly <LEGION> PSYKER is within 6" of this model, add 1 to Psychic tests taken for that model. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Venomcrawler | 12" | 3+ | 3+ | 7 | 7 | 9 | 6 | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Excruciator cannon | 36" | Assault 3 | 6 | -2 | 2 | - | |
| Soulflayer tendrils and claws | Melee | Melee | User | -3 | 2 | - |
Selections: 2x Ectoplasma cannons [30pts], Ectoplasma cannon [15pts]
Categories: Heavy Support, Faction: Chaos, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle, Forgefiend, Faction: Night Lords
Rules: Daemon Engine
Abilities: Explodes, Unit: Forgefiend 1 (7+ wounds remaining), Forgefiend 2 (4-6 wounds remaining), Forgefiend 3 (1-3 wounds remaining), Weapon: Ectoplasma cannon
| Abilities | Description | Ref |
|---|---|---|
| Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Forgefiend 1 (7+ wounds remaining) | 8" | 3+ | 3+ | 6 | 7 | 12 | 5 | 8 | 3+ | |
| Forgefiend 2 (4-6 wounds remaining) | 6" | 4+ | 4+ | 6 | 7 | N/A | 5 | 8 | 3+ | |
| Forgefiend 3 (1-3 wounds remaining) | 4" | 5+ | 5+ | 6 | 7 | N/A | 5 | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Ectoplasma cannon | 36" | Heavy D3 | 7 | -3 | 3 | Blast |
Selections: Baleflamer, Heldrake claws
Categories: Flyer, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle, Faction: Chaos, Fly, Heldrake, Faction: Night Lords
Rules: Daemon Engine, Let the Galaxy Burn
Abilities: Airborne Predator, Explodes, Hard to Hit, Hover Jet (Heldrake), Hunter in the Skies, Supersonic, Unit: Heldrake 1 (7+ wounds remaining), Heldrake 2 (4-6 wounds remaining), Heldrake 3 (1-3 wounds remaining), Weapon: Baleflamer, Heldrake claws
| Abilities | Description | Ref |
|---|---|---|
| Airborne Predator | Each time you declare a charge with this model, you can only select AIRCRAFT units as the target(s) of that charge. This model can only be chosen as the target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this unit if they can FLY. | |
| Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
| Hard to Hit | Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. | |
| Hover Jet (Heldrake) | In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne Predator, Hard to Hit and Supersonic abilities. | |
| Hunter in the Skies | Each time this model makes an attack against a unit that can FLY, add 1 to that attack's hit roll. | |
| Supersonic | Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Heldrake 1 (7+ wounds remaining) | 20-60" | 3+ | 3+ | 7 | 7 | 12 | 5 | 8 | 3+ | |
| Heldrake 2 (4-6 wounds remaining) | 20-40" | 4+ | 4+ | 7 | 7 | N/A | 5 | 8 | 3+ | |
| Heldrake 3 (1-3 wounds remaining) | 20-30" | 5+ | 5+ | 7 | 7 | N/A | 5 | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Baleflamer | 18" | Assault 2D3 | 6 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
| Heldrake claws | Melee | Melee | User | -2 | 2 | Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. |
Rules: Armour of Contempt
Categories: Configuration
Selections: Night Lords
Categories: Configuration
Abilities: Terror Tactics
| Abilities | Description | Ref |
|---|---|---|
| Terror Tactics | - Units with this trait have the following ability: Terror Tactics (Aura): While an enemy unit is within 9" of this unit, subtract 2 from the Leadership characteristic of models in that unit, and subtract 1 from Combat Attrition test taken for that unit. - Each time a model with this trait makes an attack with a melee weapon, if that attack targets a unit that was below Half-strength when the attacking unit was selected to fight, or if that attack targets a unit that has a Leadership characteristic of 5 or less, add 1 to that attack's wound roll. |
Codex: Heretic Astartes - Chaos Space Marines p157 |
Selections: Lashing warp energies
Categories: Fortification, Faction: Chaos, Building, Vehicle, Noctilith Crown, Warp Locus
Rules: Let the Galaxy Burn
Abilities: Explodes (Noctilith Crown), Loathsome Insights, Malevolent Locus (Aura), Unit: Noctilith Crown 1 (8+ wounds remaining), Noctilith Crown 2 (4-7 wounds remaining), Noctilith Crown 3 (1-3 wounds remaining), Weapon: Lashing warp energies
| Abilities | Description | Ref |
|---|---|---|
| Explodes (Noctilith Crown) | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. | |
| Loathsome Insights | While there are any friendly NOCTILITH CROWN models on the battlefield, TRAITORIS ASTARTES PRIEST and TRAITORIS ASTARTES PSYKER units from your army can attempt the following action: Loathsome Insights (Action): At the end of your Movement phase, one TRAITORIS ASTARTES PRIEST or TRAITORIS ASTARTES PSYKER unit from your army that is wholly within 9" of a friendly NOCTILITH CROWN model can start to perform this action. This action is completed at the end of your turn. If completed, you gain one Command point and you must roll 2D6: if the result is less than or equal to the Leadership characteristic of the unit that completed this action, you can select one prayer (if that unit is a PRIEST unit) from the Prayers to the Dark Gods or one psychic power (if that unit is a PSYKER unit) from one of the disciplines that unit has access to. Until the end of the battle, that prayer/psychic power replaces one prayer/psychic power that unit knows. |
|
| Malevolent Locus (Aura) | While a friendly TRAITORIS ASTARTES unit is wholly within range of this ability, every model in that unit has a 4+ invulnerable save. While an enemy unit is within range of this ability, subtract 1 from the Leadership characteristic of models in that unit. The range of this ability changes with each battle round, as follows: Round 1 - 6" Round 2 - 9" Round 3 - 12" Round 4 - 15" Round 5+ - 18" |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Noctilith Crown 1 (8+ wounds remaining) | - | - | 4+ | 8 | 8 | 14 | - | 8 | 3+ | |
| Noctilith Crown 2 (4-7 wounds remaining) | - | - | 4+ | 7 | 8 | N/A | - | 8 | 3+ | |
| Noctilith Crown 3 (1-3 wounds remaining) | - | - | 4+ | 6 | 8 | N/A | - | 8 | 3+ |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Lashing warp energies | 6" | Assault 8 | User | -2 | 2 | - |
Armour of Contempt:
Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Daemon Engine:
- This model has a 5+ invulnerable save.
- In your Command phase, this model regains 1 lost wound.
()
Let the Galaxy Burn: See page NN of Codex: Chaos Space Marines ()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit Remained Stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.
()
Warp Strike: During deployment, you can set up this unit in blasphemous reserves instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere that is more than 9" away from any enemy models. ()
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