materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Hammer_Creations\gm_hellfighters_x1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Hammer_Creations\gm_hellfighters_x1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (29404 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 34 texinfos to 27 Reduced 21 texdatas to 20 (359 bytes to 332) Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Hammer_Creations\gm_hellfighters_x1.bsp Wrote ZIP buffer, estimated size 105917, actual size 105703 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\common\team fortress 2\hammer_creations\gm_hellfighters_x1.bsp reading c:\program files (x86)\steam\steamapps\common\team fortress 2\hammer_creations\gm_hellfighters_x1.prt 35 portalclusters 81 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 1137 Average clusters visible: 32 Building PAS... Average clusters audible: 35 visdatasize:637 compressed from 560 writing c:\program files (x86)\steam\steamapps\common\team fortress 2\hammer_creations\gm_hellfighters_x1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\hammer_creations\gm_hellfighters_x1.bsp 133 faces 23592 square feet [3397312.75 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 133 patches before subdivision 3351 patches after subdivision 26 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 188202, max 216 transfer lists: 1.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(54062, 41649, 28406) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(14196, 4458, 2715) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(4542, 788, 885) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1616, 211, 403) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(619, 81, 190) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(250, 36, 91) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(104, 17, 43) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(44, 8, 21) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(19, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(8, 2, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0014 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 91/8192 1092/98304 ( 1.1%) brushsides 552/65536 4416/524288 ( 0.8%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 225/65536 2700/786432 ( 0.3%) nodes 75/65536 2400/2097152 ( 0.1%) texinfos 27/12288 1944/884736 ( 0.2%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 133/65536 7448/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 70/65536 3920/3670016 ( 0.1%) leaves 77/65536 2464/2097152 ( 0.1%) leaffaces 187/65536 374/131072 ( 0.3%) leafbrushes 102/65536 204/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 966/512000 3864/2048000 ( 0.2%) edges 554/256000 2216/1024000 ( 0.2%) LDR worldlights 26/8192 2288/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 32/32768 320/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 456/65536 912/131072 ( 0.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 75788/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 637/16777216 ( 0.0%) entdata [variable] 8977/393216 ( 2.3%) LDR ambient table 77/65536 308/262144 ( 0.1%) HDR ambient table 77/65536 308/262144 ( 0.1%) LDR leaf ambient 236/65536 6608/1835008 ( 0.4%) HDR leaf ambient 77/65536 2156/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5712 ( 0.0%) pakfile [variable] 105703/0 ( 0.0%) physics [variable] 29404/4194304 ( 0.7%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 416 Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\hammer_creations\gm_hellfighters_x1.bsp 1 second elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Hammer_Creations\gm_hellfighters_x1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Hammer_Creations\gm_hellfighters_x1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (33068 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 41 texinfos to 33 Reduced 26 texdatas to 25 (469 bytes to 442) Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Hammer_Creations\gm_hellfighters_x1.bsp Wrote ZIP buffer, estimated size 105917, actual size 105703 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\common\team fortress 2\hammer_creations\gm_hellfighters_x1.bsp reading c:\program files (x86)\steam\steamapps\common\team fortress 2\hammer_creations\gm_hellfighters_x1.prt 53 portalclusters 134 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2647 Average clusters visible: 49 Building PAS... Average clusters audible: 53 visdatasize:1171 compressed from 848 writing c:\program files (x86)\steam\steamapps\common\team fortress 2\hammer_creations\gm_hellfighters_x1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\hammer_creations\gm_hellfighters_x1.bsp 185 faces 25060 square feet [3608768.50 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 185 patches before subdivision 3619 patches after subdivision 26 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 216677, max 223 transfer lists: 1.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56303, 42732, 28586) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(15469, 5021, 2800) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5078, 920, 879) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1809, 226, 396) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(686, 81, 187) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(272, 35, 89) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(112, 16, 43) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(47, 8, 20) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(20, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(9, 2, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0027 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 101/8192 1212/98304 ( 1.2%) brushsides 612/65536 4896/524288 ( 0.9%) planes 140/65536 2800/1310720 ( 0.2%) vertexes 300/65536 3600/786432 ( 0.5%) nodes 109/65536 3488/2097152 ( 0.2%) texinfos 33/12288 2376/884736 ( 0.3%) texdata 25/2048 800/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 185/65536 10360/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 99/65536 5544/3670016 ( 0.2%) leaves 111/65536 3552/2097152 ( 0.2%) leaffaces 256/65536 512/131072 ( 0.4%) leafbrushes 121/65536 242/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 1316/512000 5264/2048000 ( 0.3%) edges 767/256000 3068/1024000 ( 0.3%) LDR worldlights 26/8192 2288/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 31/32768 310/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 468/65536 936/131072 ( 0.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 81540/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1171/16777216 ( 0.0%) entdata [variable] 10197/393216 ( 2.6%) LDR ambient table 111/65536 444/262144 ( 0.2%) HDR ambient table 111/65536 444/262144 ( 0.2%) LDR leaf ambient 349/65536 9772/1835008 ( 0.5%) HDR leaf ambient 111/65536 3108/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5680 ( 0.0%) pakfile [variable] 105703/0 ( 0.0%) physics [variable] 33068/4194304 ( 0.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 546 Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\hammer_creations\gm_hellfighters_x1.bsp 1 second elapsed