[INFO] [recording] twitch streaming key empty[INFO] RetroArch 1.7.5 (Git 02e43719bf) [INFO] === Build ======================================= Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES Built: Oct 31 2018 [INFO] Version: 1.7.5 [INFO] Git: 02e43719bf [INFO] ================================================= [INFO] Environ SET_PIXEL_FORMAT: RGB565. [INFO] Redirecting save file to "C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\saves\.srm". [INFO] Redirecting savestate to "C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\states\.state". [INFO] Version of libretro API: 1 [INFO] Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 30000.00 Hz. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync. [INFO] [Video]: Video @ 1920x1080 [INFO] [GL]: Found GL context: wgl [INFO] [GL]: Detecting screen resolution 1920x1080. [INFO] Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [INFO] [WGL]: Adaptive VSync supported. [INFO] [WGL]: wglSwapInterval(0) [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 970/PCIe/SSE2. [INFO] [GL]: Version: 4.6.0 NVIDIA 399.24. [INFO] [GL]: Using resolution 1920x1080 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [INFO] Found #pragma parameter CRTGeom Target Gamma (CRTgamma) 2.400000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Monitor Gamma (monitorgamma) 2.200000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Distance (d) 1.600000 0.100000 3.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Toggle (CURVATURE) 1.000000 0.000000 1.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Radius (R) 2.000000 0.100000 10.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Size (cornersize) 0.030000 0.001000 1.000000 0.005000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Smoothness (cornersmooth) 1000.000000 80.000000 2000.000000 100.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horizontal Tilt (x_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vertical Tilt (y_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horiz. Overscan % (overscan_x) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vert. Overscan % (overscan_y) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Dot Mask Toggle (DOTMASK) 0.300000 0.000000 0.300000 0.300000 in pass 0 [INFO] Found #pragma parameter CRTGeom Sharpness (SHARPER) 1.000000 1.000000 3.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Scanline Weight (scanline_weight) 0.300000 0.100000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Luminance (lum) 0.000000 0.000000 1.000000 0.010000 in pass 0 [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] Resetting shader to defaults ... [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Using GL_RGB565 for texture uploads. [INFO] [XInput]: Found XInput v1.4. [INFO] [DINPUT]: Enumerating joypads ... [INFO] [DINPUT]: Device #0 PID: {09CC} VID:{054C} [WARN] [DINPUT]: Strong rumble unavailable. [WARN] [DINPUT]: Weak rumble unavailable. [INFO] [DINPUT]: Done enumerating joypads ... [INFO] [Joypad]: Found joypad driver: "dinput". [INFO] [Autoconf]: 115 profiles found. [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Video]: Found display server: win32 [INFO] Found shader "C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\shaders\NES.glslp" [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency. [INFO] [Menu]: Found menu display driver: "gl". [INFO] Found #pragma parameter CRTGeom Target Gamma (CRTgamma) 2.400000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Monitor Gamma (monitorgamma) 2.200000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Distance (d) 1.600000 0.100000 3.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Toggle (CURVATURE) 1.000000 0.000000 1.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Radius (R) 2.000000 0.100000 10.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Size (cornersize) 0.030000 0.001000 1.000000 0.005000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Smoothness (cornersmooth) 1000.000000 80.000000 2000.000000 100.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horizontal Tilt (x_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vertical Tilt (y_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horiz. Overscan % (overscan_x) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vert. Overscan % (overscan_y) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Dot Mask Toggle (DOTMASK) 0.300000 0.000000 0.300000 0.300000 in pass 0 [INFO] Found #pragma parameter CRTGeom Sharpness (SHARPER) 1.000000 1.000000 3.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Scanline Weight (scanline_weight) 0.300000 0.100000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Luminance (lum) 0.000000 0.000000 1.000000 0.010000 in pass 0 [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Font]: Using font rendering backend: freetype. [INFO] [LED]: LED driver = 'null' 0000000000A44880 [INFO] [MIDI]: Initializing ... [INFO] [MIDI]: Input disabled. [INFO] [MIDI]: Output disabled. [INFO] [MIDI]: Initialized "winmm" driver. [INFO] SRAM will not be saved. [INFO] [Discord] initializing .. [INFO] [Discord] updating (1) [INFO] Found #pragma parameter CRTGeom Target Gamma (CRTgamma) 2.400000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Monitor Gamma (monitorgamma) 2.200000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Distance (d) 1.600000 0.100000 3.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Toggle (CURVATURE) 1.000000 0.000000 1.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Radius (R) 2.000000 0.100000 10.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Size (cornersize) 0.030000 0.001000 1.000000 0.005000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Smoothness (cornersmooth) 1000.000000 80.000000 2000.000000 100.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horizontal Tilt (x_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vertical Tilt (y_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horiz. Overscan % (overscan_x) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vert. Overscan % (overscan_y) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Dot Mask Toggle (DOTMASK) 0.300000 0.000000 0.300000 0.300000 in pass 0 [INFO] Found #pragma parameter CRTGeom Sharpness (SHARPER) 1.000000 1.000000 3.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Scanline Weight (scanline_weight) 0.300000 0.100000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Luminance (lum) 0.000000 0.000000 1.000000 0.010000 in pass 0 [INFO] Loading history file: [C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\content_history.lpl]. [INFO] Loading history file: [C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\content_favorites.lpl]. [INFO] Loading history file: [C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\content_music_history.lpl]. [INFO] Loading history file: [C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\content_video_history.lpl]. [INFO] Loading history file: [C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\content_image_history.lpl]. [INFO] [GL]: VSync => off [INFO] [WGL]: wglSwapInterval(0) [INFO] [GL]: VSync => on [INFO] [WGL]: wglSwapInterval(1) [INFO] [autoconf]: selected configuration: C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\autoconfig\xinput\DUALSHOCK_4.cfg [INFO] [Discord] connected to user: GrindStormerSTG#0739 - avatar id: 215396483426418688 [INFO] Using content: G:\Games\ROMs\No-Intro\Nintendo - Nintendo Entertainment System [headered]\Castlevania (USA) (Rev A).zip. [INFO] arg #0: retroarch [INFO] arg #1: G:\Games\ROMs\No-Intro\Nintendo - Nintendo Entertainment System [headered]\Castlevania (USA) (Rev A).zip [INFO] arg #2: -s [INFO] arg #3: C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\saves [INFO] arg #4: -S [INFO] arg #5: C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\states [INFO] arg #6: -c [INFO] arg #7: C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\retroarch.cfg [INFO] arg #8: -L [INFO] arg #9: C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\cores\mesen_libretro.dll [INFO] arg #10: -v [INFO] Unloading game.. [INFO] Unloading core.. [INFO] Unloading core symbols.. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] Set config file to : C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\retroarch.cfg [INFO] RetroArch 1.7.5 (Git 02e43719bf) [INFO] Redirecting save file to "C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\saves\Castlevania (USA) (Rev A).srm". [INFO] Redirecting savestate to "C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\states\Castlevania (USA) (Rev A).state". [INFO] === Build ======================================= Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES Built: Oct 31 2018 [INFO] Version: 1.7.5 [INFO] Git: 02e43719bf [INFO] ================================================= [INFO] Loading dynamic libretro core from: "C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\cores\mesen_libretro.dll" [INFO] [overrides] no core-specific overrides found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\config\Mesen\Mesen.cfg. [INFO] [overrides] no content-dir-specific overrides found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\config\Mesen\Nintendo - Nintendo Entertainment System [headered].cfg. [INFO] [overrides] no game-specific overrides found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\config\Mesen\Castlevania (USA) (Rev A).cfg. [INFO] Shaders: preset directory: C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\shaders\presets [INFO] Shaders: no game-specific preset found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\shaders\presets\Mesen\Castlevania (USA) (Rev A).cgp. [INFO] Shaders: no game-specific preset found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\shaders\presets\Mesen\Castlevania (USA) (Rev A).glslp. [INFO] Shaders: no content-dir-specific preset found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\shaders\presets\Mesen\Nintendo - Nintendo Entertainment System [headered].cgp. [INFO] Shaders: no content-dir-specific preset found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\shaders\presets\Mesen\Nintendo - Nintendo Entertainment System [headered].glslp. [INFO] Shaders: no core-specific preset found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\shaders\presets\Mesen\Mesen.cgp. [INFO] Shaders: no core-specific preset found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\shaders\presets\Mesen\Mesen.glslp. [INFO] Environ SET_VARIABLES. [INFO] Environ SET_CONTROLLER_INFO. [INFO] Controller port: 1 [INFO] Auto (ID: 1) [INFO] Standard Controller (ID: 257) [INFO] Zapper (ID: 262) [INFO] Power Pad (ID: 513) [INFO] Arkanoid (ID: 258) [INFO] SNES Controller (ID: 2049) [INFO] SNES Mouse (ID: 770) [INFO] Controller port: 2 [INFO] Auto (ID: 1) [INFO] Standard Controller (ID: 257) [INFO] Zapper (ID: 262) [INFO] Power Pad (ID: 513) [INFO] Arkanoid (ID: 258) [INFO] SNES Controller (ID: 2049) [INFO] SNES Mouse (ID: 770) [INFO] Controller port: 3 [INFO] Auto (ID: 1) [INFO] Standard Controller (ID: 257) [INFO] Controller port: 4 [INFO] Auto (ID: 1) [INFO] Standard Controller (ID: 257) [INFO] Controller port: 5 [INFO] Auto (ID: 1) [INFO] Arkanoid (ID: 258) [INFO] Ascii Turbo File (ID: 256) [INFO] Bandai Hypershot (ID: 774) [INFO] Battle Box (ID: 512) [INFO] Exciting Boxing (ID: 1537) [INFO] Family Trainer (ID: 769) [INFO] Four Player Adapter (ID: 768) [INFO] Hori Track (ID: 514) [INFO] Konami Hypershot (ID: 1793) [INFO] Pachinko (ID: 1281) [INFO] Partytap (ID: 1025) [INFO] Remaps: remap directory: C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\config\remaps [INFO] Remaps: no game-specific remap found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\config\remaps\Mesen\Castlevania (USA) (Rev A).rmp. [INFO] Remaps: no content-dir-specific remap found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\config\remaps\Mesen\Nintendo - Nintendo Entertainment System [headered].rmp. [INFO] Remaps: no core-specific remap found at C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\config\remaps\Mesen\Mesen.rmp. [INFO] Redirecting save file to "C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\saves\Castlevania (USA) (Rev A).srm". [INFO] Redirecting savestate to "C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\states\Castlevania (USA) (Rev A).state". [INFO] Environ GET_LOG_INTERFACE. [INFO] Loading content file: G:\Games\ROMs\No-Intro\Nintendo - Nintendo Entertainment System [headered]\Castlevania (USA) (Rev A).nes. [INFO] Did not find a valid content patch. [INFO] CRC32: 0x856114c8 . [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\system". [INFO] Environ SET_PIXEL_FORMAT: XRGB8888. [INFO] Environ GET_VARIABLE mesen_nospritelimit: [INFO] enabled [INFO] Environ GET_VARIABLE mesen_hdpacks: [INFO] enabled [INFO] Environ GET_VARIABLE mesen_mute_triangle_ultrasonic: [INFO] enabled [INFO] Environ GET_VARIABLE mesen_reduce_dmc_popping: [INFO] enabled [INFO] Environ GET_VARIABLE mesen_swap_duty_cycle: [INFO] disabled [INFO] Environ GET_VARIABLE mesen_disable_noise_mode_flag: [INFO] disabled [INFO] Environ GET_VARIABLE mesen_fdsautoinsertdisk: [INFO] disabled [INFO] Environ GET_VARIABLE mesen_fdsfastforwardload: [INFO] disabled [INFO] Environ GET_VARIABLE mesen_fake_stereo: [INFO] disabled [INFO] Environ GET_VARIABLE mesen_ntsc_filter: [INFO] Disabled [INFO] Environ GET_VARIABLE mesen_palette: [INFO] Default [INFO] Environ GET_VARIABLE mesen_overclock_type: [INFO] Before NMI (Recommended) [INFO] Environ GET_VARIABLE mesen_overclock: [INFO] None [INFO] Environ GET_VARIABLE mesen_overscan_horizontal: [INFO] None [INFO] Environ GET_VARIABLE mesen_overscan_vertical: [INFO] None [INFO] Environ GET_VARIABLE mesen_aspect_ratio: [INFO] Auto [INFO] Environ GET_VARIABLE mesen_region: [INFO] Auto [INFO] Environ GET_VARIABLE mesen_ramstate: [INFO] All 0s (Default) [INFO] Environ GET_VARIABLE mesen_screenrotation: [INFO] None [INFO] Environ GET_VARIABLE mesen_controllerturbospeed: [INFO] Fast [INFO] Environ SET_GEOMETRY. [INFO] SET_GEOMETRY: 256x240, aspect: 1.219. [libretro INFO] [libretro INFO] Loading rom: Castlevania (USA) (Rev A).nes [libretro INFO] File CRC32: 0x856114C8 [libretro INFO] PRG CRC32: 0xB668C7FC [libretro INFO] PRG+CHR CRC32: 0xB668C7FC [libretro INFO] [iNes] Mapper: 2 Sub:0 [libretro INFO] [iNes] PRG ROM: 128 KB [libretro INFO] [iNes] CHR ROM: 0 KB [libretro INFO] [iNes] CHR RAM: 8 KB [libretro INFO] [iNes] Mirroring: Vertical [libretro INFO] [iNes] Battery: No [libretro INFO] [DB] Game found in database [libretro INFO] [DB] Mapper: 2 Sub: 0 [libretro INFO] [DB] System : NesNtsc [libretro INFO] [DB] Board: NES-UNROM [libretro INFO] [DB] Mirroring: Vertical [libretro INFO] [DB] PRG ROM: 128 KB [libretro INFO] [DB] CHR ROM: 0 KB [libretro INFO] [DB] CHR RAM: 8 KB [libretro INFO] [DB] Battery: No [libretro INFO] [DB] Database info will be used instead of file header. [libretro INFO] [Input] 2 standard controllers connected [libretro INFO] [Game loaded (NTSC)] Castlevania (USA) (Rev A) [INFO] Environ SET_INPUT_DESCRIPTORS: [INFO] RetroPad, User 1, Button "B (bottom)" => "A" [INFO] RetroPad, User 1, Button "Y (left)" => "B" [INFO] RetroPad, User 1, Button "Select" => "Select" [INFO] RetroPad, User 1, Button "Start" => "Start" [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up" [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down" [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left" [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right" [INFO] RetroPad, User 1, Button "A (right)" => "Turbo A" [INFO] RetroPad, User 1, Button "X (up)" => "Turbo B" [INFO] RetroPad, User 1, Button "L" => "(FDS) Insert Next Disk" [INFO] RetroPad, User 1, Button "R" => "(FDS) Switch Disk Side" [INFO] RetroPad, User 1, Button "L2" => "(VS) Insert Coin 1" [INFO] RetroPad, User 1, Button "R2" => "(VS) Insert Coin 2" [INFO] RetroPad, User 2, Button "B (bottom)" => "A" [INFO] RetroPad, User 2, Button "Y (left)" => "B" [INFO] RetroPad, User 2, Button "Select" => "Select" [INFO] RetroPad, User 2, Button "Start" => "Start" [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up" [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down" [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left" [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right" [INFO] RetroPad, User 2, Button "A (right)" => "Turbo A" [INFO] RetroPad, User 2, Button "X (up)" => "Turbo B" [INFO] RetroPad, User 2, Button "L3" => "(Famicom) Microphone" [INFO] Environ SET_MEMORY_MAPS. [INFO] ndx flags ptr offset start select disconn len addrspace [INFO] 001 M1A1bc 000000000B0308D0 00000000 00000000 00007800 00000000 00000800 [INFO] 002 M1A1bc 000000000D7AABF0 00000000 00006000 00006000 00000000 00002000 [INFO] Skipping SRAM load.. [INFO] Version of libretro API: 1 [INFO] Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync. [INFO] [Video]: Video @ 1920x1080 [INFO] [GL]: Found GL context: wgl [INFO] [GL]: Detecting screen resolution 1920x1080. [INFO] Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [INFO] [WGL]: Adaptive VSync supported. [INFO] [WGL]: wglSwapInterval(0) [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 970/PCIe/SSE2. [INFO] [GL]: Version: 4.6.0 NVIDIA 399.24. [INFO] [GL]: Using resolution 1920x1080 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [INFO] Found #pragma parameter CRTGeom Target Gamma (CRTgamma) 2.400000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Monitor Gamma (monitorgamma) 2.200000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Distance (d) 1.600000 0.100000 3.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Toggle (CURVATURE) 1.000000 0.000000 1.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Radius (R) 2.000000 0.100000 10.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Size (cornersize) 0.030000 0.001000 1.000000 0.005000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Smoothness (cornersmooth) 1000.000000 80.000000 2000.000000 100.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horizontal Tilt (x_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vertical Tilt (y_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horiz. Overscan % (overscan_x) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vert. Overscan % (overscan_y) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Dot Mask Toggle (DOTMASK) 0.300000 0.000000 0.300000 0.300000 in pass 0 [INFO] Found #pragma parameter CRTGeom Sharpness (SHARPER) 1.000000 1.000000 3.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Scanline Weight (scanline_weight) 0.300000 0.100000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Luminance (lum) 0.000000 0.000000 1.000000 0.010000 in pass 0 [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] Resetting shader to defaults ... [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [DINPUT]: Enumerating joypads ... [INFO] [DINPUT]: Device #0 PID: {09CC} VID:{054C} [WARN] [DINPUT]: Strong rumble unavailable. [WARN] [DINPUT]: Weak rumble unavailable. [INFO] [DINPUT]: Done enumerating joypads ... [INFO] [Joypad]: Found joypad driver: "dinput". [INFO] [Autoconf]: 115 profiles found. [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Video]: Found display server: win32 [INFO] Found shader "C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\shaders\NES.glslp" [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency. [INFO] [autoconf]: selected configuration: C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\autoconfig\xinput\DUALSHOCK_4.cfg [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Font]: Using font rendering backend: freetype. [INFO] [LED]: LED driver = 'null' 0000000000A44880 [INFO] [MIDI]: Initializing ... [INFO] [MIDI]: Input disabled. [INFO] [MIDI]: Output disabled. [INFO] [MIDI]: Initialized "winmm" driver. [INFO] Found #pragma parameter CRTGeom Target Gamma (CRTgamma) 2.400000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Monitor Gamma (monitorgamma) 2.200000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Distance (d) 1.600000 0.100000 3.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Toggle (CURVATURE) 1.000000 0.000000 1.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Radius (R) 2.000000 0.100000 10.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Size (cornersize) 0.030000 0.001000 1.000000 0.005000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Smoothness (cornersmooth) 1000.000000 80.000000 2000.000000 100.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horizontal Tilt (x_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vertical Tilt (y_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horiz. Overscan % (overscan_x) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vert. Overscan % (overscan_y) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Dot Mask Toggle (DOTMASK) 0.300000 0.000000 0.300000 0.300000 in pass 0 [INFO] Found #pragma parameter CRTGeom Sharpness (SHARPER) 1.000000 1.000000 3.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Scanline Weight (scanline_weight) 0.300000 0.100000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Luminance (lum) 0.000000 0.000000 1.000000 0.010000 in pass 0 [INFO] Loading history file: [C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\content_history.lpl]. [INFO] Loading history file: [C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\content_favorites.lpl]. [INFO] Loading history file: [C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\content_music_history.lpl]. [INFO] Loading history file: [C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\content_video_history.lpl]. [INFO] Loading history file: [C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\content_image_history.lpl]. [INFO] [GL]: VSync => off [INFO] [WGL]: wglSwapInterval(0) [INFO] [Discord] updating (2) [INFO] [GL]: VSync => on [INFO] [WGL]: wglSwapInterval(1) [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync. [INFO] [Video]: Video @ 879x720 [INFO] [GL]: Found GL context: wgl [INFO] [GL]: Detecting screen resolution 1920x1080. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [INFO] [WGL]: Adaptive VSync supported. [INFO] [WGL]: wglSwapInterval(0) [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 970/PCIe/SSE2. [INFO] [GL]: Version: 4.6.0 NVIDIA 399.24. [INFO] [GL]: Using resolution 879x720 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [INFO] Found #pragma parameter CRTGeom Target Gamma (CRTgamma) 2.400000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Monitor Gamma (monitorgamma) 2.200000 0.100000 5.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Distance (d) 1.600000 0.100000 3.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Toggle (CURVATURE) 1.000000 0.000000 1.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Curvature Radius (R) 2.000000 0.100000 10.000000 0.100000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Size (cornersize) 0.030000 0.001000 1.000000 0.005000 in pass 0 [INFO] Found #pragma parameter CRTGeom Corner Smoothness (cornersmooth) 1000.000000 80.000000 2000.000000 100.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horizontal Tilt (x_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vertical Tilt (y_tilt) 0.000000 -0.500000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Horiz. Overscan % (overscan_x) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Vert. Overscan % (overscan_y) 100.000000 -125.000000 125.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Dot Mask Toggle (DOTMASK) 0.300000 0.000000 0.300000 0.300000 in pass 0 [INFO] Found #pragma parameter CRTGeom Sharpness (SHARPER) 1.000000 1.000000 3.000000 1.000000 in pass 0 [INFO] Found #pragma parameter CRTGeom Scanline Weight (scanline_weight) 0.300000 0.100000 0.500000 0.050000 in pass 0 [INFO] Found #pragma parameter CRTGeom Luminance (lum) 0.000000 0.000000 1.000000 0.010000 in pass 0 [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] Resetting shader to defaults ... [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [DINPUT]: Enumerating joypads ... [INFO] [DINPUT]: Device #0 PID: {09CC} VID:{054C} [WARN] [DINPUT]: Strong rumble unavailable. [WARN] [DINPUT]: Weak rumble unavailable. [INFO] [DINPUT]: Done enumerating joypads ... [INFO] [Joypad]: Found joypad driver: "dinput". [INFO] [Autoconf]: 115 profiles found. [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Video]: Found display server: win32 [INFO] Found shader "C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\shaders\NES.glslp" [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency. [INFO] [autoconf]: selected configuration: C:\Users\GrindStormerSTG\Muh Stuff\Games\Emulators\RetroArch\Nightly spookyween\autoconfig\xinput\DUALSHOCK_4.cfg [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Font]: Using font rendering backend: freetype. [INFO] [LED]: LED driver = 'null' 0000000000A44880 [INFO] [MIDI]: Initializing ... [INFO] [MIDI]: Input disabled. [INFO] [MIDI]: Output disabled. [INFO] [MIDI]: Initialized "winmm" driver. [INFO] Game focus is: : off. [INFO] [GL]: VSync => on [INFO] [WGL]: wglSwapInterval(1)