###################################################################### # Spore Properties ###################################################################### ###################################################################### #@EAM: NOTE: this file was trimmed by commenting out many lines. # This results in a much faster load time and significant memory # savings. In order to make sure this was not going to cause any # problems, our engine was modified to request all propfiles up front # so we could statically verify the validity of the data set trim. ###################################################################### # # Property types: # # Type Example More examples # bool false # int 0 # float 0.5 # string hello # key name group!name, group!name.extension, 0x12341234, 0x12341234!0x12341234 # vector2 (1, 1) # vector3 (1, 1, 1) # vector4 (1, 1, 1, 1) # colorRGB (1, 0, 0) # colorRGBA (1, 0, 0, 0.5) # transform (t_x, ty, tz) [scale [(rot_x, rot_y, rot_z)]] # bbox (min_x, min_y, min_z) (max_x, max_y, max_z) # text "placeholderText" ! # # bools false true false # ints 0 1 2 3 # floats 0.5 1.0 2.3 # strings label1 label2 label3 # keys name1 name2 name3 # vector2s (1, 1) (2, 1) # vector3s (1, 1, 1) (0, 0, 0) # vector4s (1, 1, 1, 1) (1, 2, 3, 4) # colorRGBs (1, 0, 0) (1, 0, 0) (1, 0, 0) # colorRGBAs (1, 0, 0, 0.5) # transforms ((1, 2, 3) 1 (1, 2, 3)) ... # bboxes ((1, 2, 3) (4, 5, 6)) ((7, 8, 9) (10, 11, 12)) ... # texts ("placeholderText" !) ("placeholder2Text" !) ... # # Global properties include "AppProperties.txt" # Preference option properties sinclude "OptionProperties.txt" # Casting Manager sinclude "CastingManagerProperties.txt" ###################################################################### # Property definitions # # These define the kinds of properties you can # store in a property list, along with their # default values. Any property can be used # in any list, although usual certain kinds # of list correspond to certain groups of # properties. # # Please use UTFGUIDGen to generate any IDs, or the 'key' cheat # to get a hash from a human-readable name. # # property [] # ###################################################################### # General # property description 0x00b2ccca string "No description" # Description of the property list. Excluded from binary format. property template 0x00b2cccb key property parent 0x00b2cccb key ###################################################################### # Property Groups (for property editor) # propertyGroup Lighting 0xda6c50fd propertyGroup Cameras 0x00ed3775 propertyGroup Editors 0x6f73ec7e propertyGroup Creature_Game 0xad56080c propertyGroup Species 0xbaafd251 propertyGroup Creature_Abilities 0x01b68db4 propertyGroup Effects 0xea5118b1 propertyGroup Global 0 ###################################################################### # App infrastructure # # Save area extension mapping property ExtensionMap 0x04334f33 strings property DefaultGroup 0x04334f34 key # Options property OptionListTarget 0x05daaffe key property OptionIDs 0x05daafff uint32s property OptionStartSettings 0x05dab000 uint32s property OptionEndSettings 0x05dab001 uint32s # Expansion packages/plugins property packageTitle 0x06ef59e4 text # Title for this package for display in UI etc. property packagePriority 0x06ef59e5 int # database priority for this package. property packageRequirements 0x06ef59e6 uint32s # requirements for this package. (e.g. editors, main game, ...) property packageID 0x06ef59e7 key # ID to use for entitlement checks property packageSignature 0x00000000 uint32s # signature for this package. must be first available property ID for technical reasons. ###################################################################### # Opening Movies # property openingMovies 0x0424e4df keys property movieFadeOutLength 0x0435ba69 float ###################################################################### # Texture preloading from property list # property preloadTextures (hash(preloadTextures)) keys ###################################################################### # TiledScrollPanes # property tiledScrollPanelCenter 0x0663d83f bool property tiledScrollPanelTilesPerRow 0x0663d899 uint32 property tiledScrollPanelMarginX 0x0663d89a float property tiledScrollPanelMarginY 0x0663d89b float property tiledScrollPanelGapX 0x0663d89c float property tiledScrollPanelGapY 0x0663d89d float ###################################################################### # Localized UI resource groups used for loading localized resources # property UILocalizedResourceGroups_TypeID_CSS 0x0248f226 uints property UILocalizedResourceGroups_TypeID_OTF 0x043b1ec5 uints property UILocalizedResourceGroups_TypeID_TTF 0x027c5cef uints ###################################################################### # Hints system # property hintConditionsPresent 0x0522de07 keys property hintConditionsAbsent 0x0522de08 keys property hintConditionsCancel 0x0522de09 keys property hintPeriod 0x0522de0a float property hintLife 0x0522de0b float property hintWait 0x0522de0c float property hintPriority 0x0522de0d int property hintText 0x0522de0e text property hintIcon 0x0522de10 key property hintFlashWindow 0x0522de11 key property hintType 0x05234ce1 key property hintTextColor 0x0522de12 uint property hintAlwaysShow 0x060472a7 bool false #when the user turns off hints, they cannot turn off these ones. property hintMustDo 0x060472a8 bool false property IdleThreshold 0x05a71ab3 int # how many seconds being idle trigger a hint in SPG ###################################################################### # Asset Browser # property browserFilterName 0x7435a2d0 text property browserFilterButtonGraphic 0x7435a2d1 keys property browserFilterData 0x7435a2d2 key property browserFilterChildrenFilters 0x7435a2d3 keys property browserFilterArcheTypeID 0x14593fac key property browserFilterParameterIDs 0x060c9e55 keys property browserAllowSortByTime 0xa80283d6 bool property browserAllowSortByDownloadTime 0xa411ad1a bool property browserAllowSortByTitle 0x352db4a9 bool property browserAllowSortByAuthor 0xdb7e107c bool property browserAllowSortByType 0xc329bdc1 bool property browserAllowSortByPublished 0xb6253939 bool property browserAllowSortByRelationship 0xc560a3f3 bool property browserAllowSortByVehicleHealth 0x3a68c7b9 bool property browserAllowSortByVehicleMilitaryPower 0x54859571 bool property browserAllowSortByVehicleCulturalPower 0xfab10540 bool property browserAllowSortByVehicleEconomicPower 0xe1547edb bool property browserAllowSortByVehicleSpeed 0x888e836c bool property browserAllowSortByCreatureOmnivore 0xc4ade3b3 bool property browserAllowSortByCreatureCarnivore 0xe9571665 bool property browserAllowSortByCreatureHerbivore 0x88533dca bool property browserAllowSortByCreatureAttack 0xdaf1f5f2 bool property browserAllowSortByCreatureSocial 0xfb1c572b bool property browserDefaultSort 0xb39914fa key property browserSortDefaultAllowState 0xdb218700 bool property browserSortAllowChildrenType 0x0b930af3 key property browserSortCompareMethods 0x63e16532 keys property sporepediaConfigSelectedFilterID 0x943d7ed0 key property sporepediaConfigRootFilterID 0x144d3099 key property sporepediaConfigEnableSelectionButton 0x943d7ed1 bool property sporepediaConfigEnableEditButton 0x055d0bfe bool property sporepediaConfigEnablePublishButton 0x055d0bff bool property sporepediaConfigEnableBanDeleteButton 0x055d0c00 bool property sporepediaConfigEnableCloseButton 0x055d0c01 bool property sporepediaConfigShowPreviousFeed 0x0563ec02 bool property sporepediaConfigLockFilterUI 0x943d7ed2 bool property sporepediaConfigFilterUIVisibility 0x0588c721 bool property sporepediaConfigEditorTypeOverride 0x05653d86 key property sporepediaConfigForceExpandCategories 0x059c3490 keys property sporepediaConfigSelectedFeed 0x3449565e key property sporepediaConfigEditorForMakeNew 0x144d309a key property sporepediaConfigEnableMakeNewButton 0xb4581c25 bool property sporepediaConfigCallToActionMessage 0x344ec74e text property sporepediaConfigFeedListID 0x0574d7f3 key property sporepediaConfigExpandCategories 0x05aeeaa2 bool property sporepediaConfigSporeGuideConfigID 0x05db9092 key property sporepediaConfigFilterUnbakeableAssets 0xb4d1731e bool # for lists property feedListCategories 0x744717c0 keys # for categories property feedListItems 0x744717c1 keys property feedListCategoryName 0x744717c2 text property feedListCategoryVisibleInBuddiesOnly 0x06397993 bool # for items property feedListItemType 0x744717c3 key property feedListItemName 0x744717c5 text property feedListItemOTDBQueryType 0x744717c6 key property feedListItemTelemetryQueryType 0x056b8d5e key property feedListItemSporeguideStringTable 0x058b92cd key property feedListItemWebpageURLID 0x744717c4 key property feedListItemMessageID 0x144d7575 key property feedListItemSubscriptionType 0x744717c7 int property feedListItemNeedsRefreshing 0x744717c8 bool property feedListItemIconKey 0xf4906970 key property feedListItemHeader 0x05af1baf text property feedListItemAllowMakeNew 0x74b839b7 bool property feedListItemRootFilterID 0x05e90865 key property feedListItemSelectedFilterID 0x05e9086c key property feedListItemBlinkForNewAssets 0xb5135387 bool property feedListItemKeyList 0x0662081e keys property feedListItemUniqueID 0x06678df3 uint32 ###################################################################### # Shopping Setup # property shoppingCancelButton 0x1029774e bool true # should this shopping window have a cancel button or not property shoppingOKButton 0x0452eedd bool true # should this shopping window have an OK button or not property shoppingUILayoutID 0x01481824 key # instance ID for UI layout property shoppingSizeSmall 0x046c050c vector2 # size of the main shopping window at 800x600 property shoppingSizeLarge 0x046c0537 vector2 # size of the main shopping window at 1024x768 and above property shoppingCanEditExisting 0xf033ff66 bool # true means there will be an "edit" button in the preview pane property shoppingAssetIcon 0xb2e6f0f8 key # icon for asset type, to be displayed in shopping property shoppingAssetName 0xb2e6f0f9 text # name of asset type, to be displayed in shopping property shoppingAssetDescription 0xb2e6f0fa text # description of asset type, to be displayed in shopping property shoppingCanMakeNew 0x04457909 bool true # means there will be a "make new" button in the preview pane property shoppingBanButton 0x0445791d bool true # means there will be a "ban" button in the preview pane property shoppingDeleteButton 0x047fa997 bool true # means there will be a "delete" button in the preview pane property shoppingPublishButton 0x047e6c1d bool true # means there will be a "publish" button in the preview pane property shoppingTutorialInstance 0x044eff59 key # instance ID for the shopping tutorial file property shoppingEditorTypeOverride 0x045061c1 key # instance ID for the editor prop file to use to edit these shopping items ###################################################################### # Editor Setup # property editorName 0x703e542f text# name of what this editor edits, ie "Creature", "Vehicle", "UFO", etc property editorDefaultModelName 0x04d92f82 text #default name for new models property editorNamePrompt 0x05371343 text # text shown for the naming window property editorAllowNameEdit 0x055ace95 bool # Allow name editing in this editor property editorRandomNameType 0x0552ab54 key # enum tNameType used for the randomize button in the editor, or 0 for no randomize button property editorCameraUI 0x300db745 key # ui camera, controls initial state and constraints on user camera inside editor property editorCameraPalette 0x121d3184 key # palette camera, this is the camera that will be used to take thumbnails and display 3d swatches in the editor property editorCameraThumbnail 0xb02d871c key # thumbnail camera, when editor asset is saved, this is the camera used to generate the thumbnail property editorCameraTurntableStyle 0x937e6619 bool # used mainly for cell editor property editorBoundSize 0x700db77d float # the width of the space that the model skin is constrained to property editorFeetBoundSize 0xf8ddbf2c float # the width of the space that the feet are constrained to property editorMaxHeight 0x2704959d float # the height of the cylinder property editorMinHeight 0x44c7f29f float # the base of the cylinder property editorPedestalModel 0xb00db7bd key # the key for the rdx9 file to be used for the pedestal in the editor property editorTestEnvironmentModel 0x026f3355 key # the key for the rdx9 file to be used for the test environment in the editor property editorSkyBoxEffect 0x026f337b key # the key for the sky box effect property editorSwatchBackgroundEffect 0x35383c76 key # the key for an additional effect to play inside a swatch representation of this asset property editorBackgroundModel 0x021b35a0 key # the key for the rdx9 file to be used for the background in the editor property editorDaisType 0x067331da uint32 # used by audio system to play different footsteps based on type of material used in the dais construction:) property editorDaisRadius 0x06733247 float # used by audio system to determine if foot is on dais or floor. property editorLight 0xb00db8c8 key # the name of the light to be used by the editor property editorPaintModeLight 0x014140dd key # the name of the light to be used by the editor in paint mode property editorUseSymmetry 0x300dd020 bool true # if the model has symmetry enabled by default property editorCellPinningToRigBlocks 0x0e67bc3a bool false # causes blocks to pin to both the skin and rigblocks in the cell editors property editorUseSkin 0x300de90b bool true # if the model uses skin by default property editorUseSpine 0x100de9e3 bool true # if the model uses the spine by default property editorInitSpine 0xd02bedc8 bool true # if the model inits the spine by default property editorVertebraModel 0xd112e352 key # the model (prop file) that this editor uses as the vertebra property editorVertebraWidth 0xd1241c36 float # spacing between vertebra property editorSkinResolutionRealtime 0x711306cd float property editorSkinResolutionHighQuality 0x711306ce float property editorShowVertebrae 0x1022adb0 bool true # if the model shows the vertebra by default property editorUILayoutFileName 0x700ed5e1 key #the name of the layout file expected to be in the default layout directory property editorSaveExtension 0x100f322f key # the save extension key which will be parsed both into a key and a three letter extension property editorSaveDirectory 0x70104290 key # the save directory key property editorEnabledManipulators 0x10119203 keys # the list of keys that correspond to the manipulator classes to enable for this editor property editorOnlyEditFromPalette 0x3022c4b9 bool true # only blocks which are present in the palette can be modified if this flag is set property editorModelTypes 0xb0351b13 keys # the list of model types that this editor supports, ie. VehicleMilitaryAir, VehicleEconomicLand, BuildingIndustry, BuildingHouse, etc property editorStartupModel 0x503d2f60 keys # if present, will load this model on startup by default property editorUseAnimWorld 0xf0997c95 bool # whether this editor should initialize an anim world or not property editorDisableAnimations 0x03c5407b bool # whether this editor should allow animations property editorDisableCreatureAnimIK 0x324b1ebe bool # used for cell editor, turns off certain features of anim IK property editorUseShadows 0xd0ad4b00 bool false # whether shadows are on or off by default property editorShadowLight 0x01d0c155 key # Key to a prop file containing shadow camera parameters property editorStatsFile 0x30d8f515 key # Key to a prop file declaring which stats are visible for this editor property editorPaintSwatchModel 0x310f0044 key # key to a model used for generating paint swatches property editorVerbIconFile 0x036a0ac2 key # key to a verb icon config for this editor property editorCurrencyIcon 0x03749179 key # key to png icon for editor currency property editorCurrencyChar 0x05daa925 uint # unicode character for editor currency property editorDefaultPaintTheme 0xb1abf848 key # which paint theme to use when placing a new block by default (only affects non-skin editors such as building/vehicle) property editorDefaultSkinPaintScripts 0x05e68c2e uint32s # which skinpaint scripts to apply to a new model by default (only instance IDs matter) property editorDefaultInitialBudget 0xb1b76a19 int # starting budget, only used if no budget is passed in when the editor is launched by an external app property editorMoveModelToGround 0x73a9f96a bool false # tells the editor to move the edited object to the ground (so its lowest point touches the ground) property editorMoveModelToCenterOfMass 0x122a4a7b bool false # tells the editor to move the origin of the object to the center of mass property editorBackgroundMusicPatch 0xda51ec17 key # the key to the sound patch to play for the background music property editorSwatchBackgroundMusicPatch 0x05d29fdd key # the key to the sound patch to play for the background music in the asset browser property editorMinimumLeglessCreatureHeight 0x5e941753 float # the minimum height a legless creature is allowed to be on load property editorMouseWheelTimeout 0x4a6ea1a3 float # the amount of idle time it takes for a mouse wheel operation to register finished property editorMouseWheelDistanceThreshold 0x33382a22 float # the distance the mouse has to travel for a mouse wheel operation to register finished property editorAnimationInterruptDistance 0x05107f8a float # the distance the mouse has to travel to interrupt a reactive animation property editorCreatureIdleActivationTime 0x0525ea2e float # time to wait before starting animated creature (in milliseconds) property editorSubtractPartsCostOnLoad 0x126eaae3 bool false # if this is true, subtract cost of all rigblocks on model load property editorSpineScalingNeighborInfluence 0x126eaae4 int # number of neighbors to influence when scaling the spine property editorPlayModeEntryEffectID 0x92ddfc3e key property editorPlayModeExitEffectID 0x92ddfc3f key property editorPlayModeBackgroundSet 0x0673a6e1 int property editorBuyItemEffectID 0xd3a86350 key property editorSellItemEffectID 0xd3a86351 key property editorEscrowEffectID 0xd3a86352 key property editorScreenEffectsDistance 0xb3a88b0b float # distance from camera to play screen space FX property editorZCorp3D2RealWorldRatio 0x0542ed1b float # ratio between 3d and real world for z-corp printing testing property editorPartsPalette 0xf5cbe065 key # New palette data layout property editorPaintPalette 0x7a926123 key # New palette data layout property editorShowAbilityIcons 0x12ef44d9 bool true # Show any ability icons in editor palettes property editorShowBoneLengthHandles 0x043f419b bool false # tells the editor whether or not to show the bone length handle property editorComplexityLimit 0x9187aee3 int # Maximum complexity of blocks allowed in this editor property editorBoneComplexityLimit 0x047c1d1b int # Maximum bone complexity of blocks allowed in this editor property editorMaxBakedBlocks 0x04dbc51f int # Maximum number of baked blocks allowed in this editor property editorMaxGeomScore 0x066f72ae float # Maximum geometric score (from vertices/indices) allowed in this editor property editorMaxBlockCount 0x0684a675 int #the absolute max number of blocks a model may have. cannot be turned off by freedom cheat property editorViewableComplexityFlags 0x05fa1567 uint # Which complexity limits to show in meter, 0x1 = Block complexity, 0x2 = Bone complexity, 0x4 = baked block complexity property editorAssembledContentDirectory 0x13e2bdfc string # string pointing to directory that contains assembled content for current editor type property editorSpineHandleTuningFile 0x050fc283 key property editorBallConnectorHandleTuningFile 0x050fc284 key property editorRotationBallHandleTuningFile 0x050fc285 key property editorRotationRingHandleTuningFile 0x050fc286 key property editorDeformHandleTuningFile 0x050fc287 key property editorUseBoundsForDelete 0x05134bdf bool true # has the editor use the bounds as a deletion option property editorModelTranslationOptions 0x051ce36a uint32 # translation flags property editorModelTranslationLoadOptions 0x0600c6b8 uint32 # translation flags to be applied on load property editorTranslateModelOnSave 0x051cf3d3 bool #tells the editor to apply the translation options on save property editorTransition 0x0534192a key #points to a prop file detailing how to transition property editorMinPlayableHeight 0x0538b031 float #min height a model has to be to be playable property editorMinPlayableWidth 0x0538b032 float #min width a model has to be to be playable property editorMinPlayableDepth 0x0538b033 float #min depth a model has to be to be playable property editorMinPlayableHeightAboveGround 0x0538b034 float #min depth a model has to be to be playable property editorPlayModeEnabled 0xb42c985b bool # is the play mode button enabled or greyed out? property editorBaseConfigUnlocks 0x057e9439 uints # array of palette categories number of parts to randomly unlock (currently called only in certain instances) property editorSwatchPedestalModel 0x149c4d69 key # rdx9 to be loaded as pedestal while viewing model inside a swatch property editorSwatchBackgroundModel 0x149c4d75 key # rdx9 to be loaded as background while viewing model inside a swatch property editorSwatchCameraUI 0xb4a08d14 key property editorSporepediaConfigID 0x05b70ec7 key #the id for the sporepedia config to launch from the editor property editorSporepediaCanSwitchConfigID 0x05baca1f key #the id for the sporepedia config to launch from the editor when you can switch editors property editorDefaultBrainLevel 0x05deb6a5 int #the default brain level for the editor (where applicaple) property editorBudgetTooltip 0x065238b1 text # string id of the budget tooltip property editorMaxBudget 0x065e9be8 int #the max budget for a given editor or planner property editorAllowPublish 0x0660a318 bool # whether this config has the ability to publish, regardless of whether it is requested property editorMinimumLoadBudget 0x0664ea09 int #the minimum budget to go down to on the load of a model property editorTransitionAnimation 0x053419da key #the animation to play on an editor transition property editorTransitionEffect 0x053419f1 key # the effect to play on an editor transition property editorTransitionHideUI 0x05341b56 bool # tells us to hide the UI on transition property editorTransitionCenterCamera 0x05341b5a bool # whether or not to center the camera on transition property editorTutorialPartMode 0x044f217a key # instance ID for part mode tutorial property editorTutorialPlayMode 0x044f21a7 key # instance ID for play mode tutorial property editorTutorialPaintMode 0x044f21ab key # instance ID for paint mode tutorial property editorRolloverGlowColor 0x01995c3d colorRGBA property editorSelectedGlowColor 0x01995c43 colorRGBA property editorRolloverSelectedGlowColor 0x01be464b colorRGBA property editorCSABrowserURL 0x047fd3b5 string16 property editorCSATrialPartsPalette 0x05f5f97b key # To filter out parts from validity and palette in Trial version property editorCSATrialPaintPalette 0x05f5f97c key # To filter out paint swatches from validity and palette in Trial version property editorGeomInfoKeys 0x066f235b keys property editorGeomInfoScores 0x066f235c floats ###################################################################### # Editor Tuning Properties # property tuningDistanceFromOriginalPosition 0x0241149f float property tuningChangeInPreviousLimb 0x0241204b float property tuningChangeInNextLimb 0x02412051 float property tuningDistanceFromCameraPlane 0x0242175b float property tuningChangeInDistanceFromParallelPlane 0x02421763 float property tuningArmAngle 0x02421767 float property tuningBoneLength 0x0242176c float property tuningChangeInDistanceFromSymmetryPlane 0x02421776 float property tuningPlaneOfSymmetryAlignment 0x0242177b float property tuningArmAngleChange 0x0242359a float property tuningCameraAngle 0x0242359e float property tuningInvalidLength 0x024235a4 float property tuningUpperLimbLength 0x02423fda float property tuningLowerLimbLength 0x02423fe1 float property tuningSnapToCardinalOrientations 0x0255d634 bool false # snaps limbs to cardinal orientations property tuningEditorHandleColorDefault 0x050fc187 colorRGB property tuningEditorOverdrawHandleColorDefault 0x050fc188 colorRGB property tuningEditorHandleColorRollover 0x050fc189 colorRGB property tuningEditorOverdrawHandleColorRollover 0x050fc18a colorRGB property tuningEditorHandleColorActive 0x050fc18b colorRGB property tuningEditorOverdrawHandleColorActive 0x050fc18c colorRGB property tuningEditorHandleAlphaDefault 0x050fc1d0 float property tuningEditorOverdrawHandleAlphaDefault 0x050fc1d1 float property tuningEditorHandleAlphaRollover 0x050fc1d2 float property tuningEditorOverdrawHandleAlphaRollover 0x050fc1d3 float property tuningEditorHandleAlphaActive 0x050fc1d4 float property tuningEditorOverdrawHandleAlphaActive 0x050fc1d5 float property tuningEditorHandleDefaultScale 0x050fc24d float property tuningEditorHandleDefaultModel 0x050fc326 key property tuningEditorHandleDefaultOverdrawModel 0x050fc327 key property tuningEditorHandleHasOverdraw 0x050fc33e bool property tuningEditorHandleAnimateInTime 0x050fc37a float property tuningEditorHandleAnimateOutTime 0x050fc37b float property tuningEditorHandleFadeInTime 0x050fc37c float property tuningEditorHandleFadeOutTime 0x050fc37d float property tuningSpineHandleColor 0x04dc44cb colorRGB # Color of unselected spine handle property tuningSpineHandleSize 0x04dc44cc float # Scale used on spine handle property tuningSpineHandleAlpha 0x04dc44cd float # Alpha on an unselected spine handle property tuningSpineHandleOverdrawAlpha 0x04dc44ce float # Alpha on an unselected overdraw spine handle property tuningSpineHandleDistance 0x04dc44cf float # Distance between last vertebra and spine handle property tuningVertebraTorsoRolloverColor 0x04fe1603 colorRGBA # Vertebra color when torso is rolled over property tuningVertebraTorsoSelectedColor 0x04fe1604 colorRGBA # Vertebra color when torso is selected (but vertebra is not) property tuningVertebraHighlightColor 0x04fe1605 colorRGBA # Vertebra color when a vertebra is highlighted property tuningVertebraUnselectedColor 0x04fe1606 colorRGBA # Vertebra color when vertebra should be hidden (used to fade to and from) property tuningVertebraFadeTime 0x04fe1607 float # Seconds for vertebra to fade from full to zero ###################################################################### # Editor PlayMode Properties # property editorPlayModeLight 0x03e2fee2 key # the name of the light to be used by playmode property editorPlayModeCollisionBG 0x03e96904 key property editorCrossFadeSnap 0x03feb3cf key property editorBGThumbNail 0x03febc27 key property editorBGEntryEffect 0x03fd7424 key property editorBGOrder 0x040e7f66 int property editorBGLighting 0x056bf5d7 key property editorPlayAnimName 0x0486039f key property editorPlayAnimBabyName 0x04879ca4 key property editorPlayAnimBabySpeed 0x04879ca5 float property editorPlayAnimBabyDelay 0x04879ca6 float property editorAnimInfo 0x048676c2 keys property editorButtonImageNormal 0x04864a96 key property editorButtonImageDisabled 0x04864a97 key property editorButtonImageHighlighted 0x04864a98 key property editorButtonImageActive 0x04864a99 key property editorButtonImageIcon 0x070204d2 key property animButtonTooltip 0x05c3eb47 text property editorAnimPanelOrder 0x05c43a40 int property editorAnimPanelIcon 0x05c54e7e key property editorAnimPanelIconShadow 0x05c54e7f key ###################################################################### # Paint / Paint Themes # property paintMaterialDiffuse 0xb0e066a4 key property paintMaterialNMapSpec 0xb0e066a5 key property paintMaterialEmissive 0xb0e066a6 key property paintThemePaints 0xb0e066a7 keys property paintThemeColor1s 0xb0e066a8 colorRGBs property paintThemeColor2s 0xb0e066a9 colorRGBs property paintThemeRegionFilter 0xf21a7bdc bools property paintThemeOverrideThumbnail 0x0577ec83 key property paintScriptID 0xb0e066aa key property paintMaterialSpecExponent 0x0226c551 float property paintMaterialSpecStrength 0x0562a3b7 float property paintMaterialGlossiness 0x055d3d82 float property paintMaterialInvBumpiness 0x02327a87 float property paintMaterialBumpiness 0x0562a106 float property paintMaterialCol1BlendFactor 0x025e49bb float property paintMaterialCol2BlendFactor 0x0265fb07 float property paintMaterialDefaultColor1 0x921a7b98 colorRGB property paintMaterialDefaultColor2 0x921a7b99 colorRGB property paintRegionMapping 0x052c57aa ints # Artist created texture for each rig block. Alpha controls how this combines with user assigned swatches property modelDiffuseTexture 0x02f235d0 key property modelNMapSpecTexture 0x02f3b8ec key property modelEmissiveTexture 0x02f3b25a key ###################################################################### # Verb Icons # property verbTrayCollection 0x04aa3989 key #points to the file that specifies the verb tray collection property verbTrayCollectionSporepediaLargeCard 0xb457c766 key #points to the file that specifies the verb tray collection for the large card layout in sporepedia property verbTrayCollectionSporepediaLargeCardWithHealth 0xd56e0289 key # alternate stats setup property verbTrayCollectionSporepediaSmallCard 0x04dc41d2 key #points to the file that specifies the verb tray collection for the large shopping swatch property verbTrayCollectionSporepediaSmallCardWithHealth 0xd56e0288 key # alternate stats setup property verbTrayLayout 0x04a20fe1 key #points to the layout file for the verb icon tray property verbIconLayout 0x04a20fe7 key #points to the layout file for a single verb icon property verbIconStaticLayout 0x062f16cf key #points to the layout file for a single verb icon property verbIconGameLayout 0x062f16d8 key #points to the layout file for a single verb icon property verbIcons 0x04a20feb keys #Array of abilities for a verb icon tray. The order in the array defines the order in the tray property verbTrayJustification 0x04a213b2 key #Left, Right, Top, or Bottom property verbTraySoundKey 0x05ac7e77 key #the uint32 key under which to send the value of the tray to the sound system property verbCollectionAnimateValues 0x04aa4002 bool false #used to make verbs animate when they change property verbCollectionLayoutStyle 0x04b43aa3 key #Fill, Centered, Justified property verbIconImageGroup 0x04ab54c1 key #specifies the group to go to find the icons. property verbTrayIcon 0x04ab611c key #specifies the image for the base of a verb tray property verbIconCategory 0x04abbb0d key #the verb icon category a given ability is in property verbTrayRepresentativeAnimation 0x04bdc904 key #animation id that the tray should play if it's the highest tray total property verbTrayOverrideCategory 0x04abc0f1 key #category the verb tray should pull its level from instead of adding up the contents of its tray property verbIconShowRollover 0x04bf1b5f bool true #turns the rollovers on and off property verbIconShowLevel 0x04c1ab51 bool true #has the verb icon display the level property verbIconShowZeroLevel 0x05a5f41e bool false #has the verb icon display itself it its value is zero property verbIconHasCharge 0x04c8b6ae bool false #whether the verb icon has a charge meter property verbIconForceEnabled 0x04c8b6b3 bool false #if the verb icon should force itself to be enabled property verbTrayIsHealthBar 0x04cb27fd bool false #turns the verb tray into a health bar property verbIconRolloverImage 0x04d036b3 key #the key for the image to be used in rollovers property verbTrayShowVerbIconWhenCollapsed 0x04d1a4ee bool false #has the tray show the first verb icon if not showing verb icons property verbIconRepresentativeAnimation 0x04d7ff37 key #animation id a verb should play to show off the verb icon property verbIconTriggerKey 0x04dad031 int #the ascii value of the key that triggers this ability. -1 means "use the tray index" and -2 means "no hot key" property verbIconIgnoreTriggerKey 0x05407d4b bool false #if the verb icon should ignore the trigger key property verbIconUseDescription 0x05483e7f bool true #if we should show the description or the name in rollovers property verbIconAlertID 0x05b6b8b4 key #if this icon is showing on a collapsed tray, show the alert window property verbCollectionLayout 0x06309cac key #layout key pointing to the layout to load for vehicle verb treatment property verbCollectionIsVehicleStats 0x0630a7a2 bool false #turns stats into vehicle stats property verbIconColor 0x0631704a colorRGBA #the color to tint bars and pills property verbIconRolloverLevelImageID 0x0631d7b6 key #the ID of the image to use in the "level" window property verbIconRolloverLevelLayoutID 0x064a5775 key #the id of the layout to use in the "level" window property paletteItemRolloverShowLevel 0x0639558f bool #show the level in the palette item rollover property verbIconRolloverShowLevel 0x063955a8 bool #show the level in the actual stat rollover on the right property verbIconShowPercent 0x0642984a bool #show the percent instead of the value property verbIconShowPercentInRollover 0x06429c96 bool #show the percent instead of the value in the rollover property verbIconValueString 0x064927c9 text # the string to use to write the value. uses the token ~icon_amount~ to display the value property verbIconPaletteOverrideName 0x06492b61 text # a string to override the name of the ability in the palette override property verbIconRolloverShowIcon 0x064a5c75 bool #turns the icon on and off in the part rollover property verbIconEnforceMaxLevel 0x06678623 bool property verbIconMaxLevel 0x06678640 int property verbIconPaletteOverrideIconID 0x0668b0a0 key property verbIconImageLayout 0x0628ad3c key #the layout file that contains the verb images property verbTrayIconID 0x06286814 key #the image id for a verb tray property verbIconImageID 0x0626efe0 key #the guid ID of the image in the layout property verbIconTraySmallCardOverrideImageID 0xc4548d94 key #image ID to use in the rollover, only for small asset cards (use regular image if this isn't specified) property verbIconTrayOverrideImageID 0x062cc8d9 key #image ID to use in the rollover (use regular image if this isn't specified) property verbIconLockedImageKey 0x06669c51 key #the image key to use when the palette item that owns this ability is locked property verbTrayLargeSwatchCollection 0x04bef1ee key #verb tray collection layout for the large shopping swatch property verbTraySmallSwatchCollection 0x04bef203 key #verb tray collection layout for the small shopping swatch property verbTrayTypeToSingleOut 0x04d16cc0 key #the verb tray type to single out and special case property verbIconRolloverLayout 0x04acea45 key #the layout file to use for the verb icon rollover property verbTrays 0x04aa3838 keys # array of verb tray prop files to display property verbTrayName 0x04acedf4 text #name of the verb tray property verbTrayDescription 0x04acedf9 text #description of the verb tray property verbIconsSize 0x522fa340 float property verbIconsNumRows 0x522fa341 int property verbIconsNumColumns 0x522fa342 int property verbIconsSpeed 0x522fa343 float property verbIconsFadeTimeMS 0x522fa344 int ###################################################################### # SkinPaint textures for creature part overrides # property skinpaintDiffuseTexture 0x02424655 key property skinpaintSpecBumpTexture 0x02424656 key property skinpaintTintMaskTexture 0x02424657 key property skinpaintMaxOcclusion (hash(skinpaintMaxOcclusion)) float property skinpaintIgnoreParticles (hash(skinpaintIgnoreParticles)) bool ###################################################################### # Color Picker # property colorpickerImageGroupID 0xd29675e0 key property colorpickerImageFrame 0xd29675e1 key property colorpickerImageFrameGlow 0xd29675e2 key property colorpickerImageShine 0xd29675e3 key property colorpickerImageExpansionBackground 0xd29675e4 key property colorpickerImageColor 0xd29675e5 key property colorpickerDoubleClickInterval 0x041c3428 int property colorpickerRolloverMaxTime 0xd29675e6 float property colorpickerMouseDownMaxTime 0xd29675e7 float property colorpickerSelectMaxTime 0xd297bfc6 float property colorpickerMaxInflation 0xd29675e8 float property colorpickerExpansionSatMax 0xb2fa6d7b float property colorpickerExpansionSatExponent 0xd29675ed float property colorpickerExpansionValMax 0x92fa6b4b float property colorpickerExpansionValExponent 0xd29675ee float property colorpickerExpansionSize 0xd29675ea float property colorpickerGapPercent 0x04120847 float property colorpickerNumExpansionSwatches 0xd29675eb int # must be odd number property colorpickerExpansionCatchUpSpeed 0xd29675ef float property colorpickerColors 0xd29675ec colorRGBs property colorpickerAddCustomColor 0x055a847e bool property colorpickerAddDefaultColor 0x055a847f bool property colorPickerAllowExpansion 0x055aa173 bool property colorPickerDefaultColorWindowSizePercent 0x05adcd6e float property colorPickerDefaultColorWindowGapPercent 0x05adcd70 float property colorPickerImageDefaultColor 0x05adcd6f key property colorpickerImageDefaultFrame 0x05adcd71 key property colorpickerImageDefaultFrameGlow 0x05adcd72 key property colorpickerImageDefaultShine 0x05adcd73 key ###################################################################### # Palettes # # Palette Main property palettePaletteLayoutFile 0xc46ec042 key property palettePaletteThumbnailGroupID 0x02233661 key property palettePalettePages 0xf21e733c keys property palettePaletteStartupCategory 0x0332b28b int # Palette Cagegory property paletteCategoryLayoutFile 0x9a6aaae5 key property paletteCategorySequenceNumber 0x35eeb8b5 uint property paletteCategoryName 0x2e1942a8 text property paletteCategoryIcon 0xe6a31466 key property paletteCategoryIconList 0x044f6c09 keys property paletteCategoryPaintByNumber 0x0337bf31 bool property paletteCategoryRegionFilter 0xd20d4636 key property paletteCategorySkinPaintIndex 0x03e0a564 uint property paletteCategoryParentCategory 0xb35d7835 key # Palette Page property palettePageLayoutFile 0x35b12c24 key property palettePageSequenceNumber 0x09591f67 uint property palettePageParentCategory 0xc84067f7 key property palettePageFilter 0x35919809 key property palettePageSetId 0x1b8716d6 int property palettePageNumRows 0x30a95517 int property palettePageNumColumns 0x033a8ec2 int property palettePageHorizontalSpacing 0xb0a16109 float property palettePageVerticalSpacing 0xb0a1610a float property palettePageHorizontalOffset 0xb0a1610c float property palettePageVerticalOffset 0xb0a1610d float property palettePageIgnoreOverrideThumbnailGroup 0x052c798e bool property palettePageNoResolutionScale 0x056e8657 bool #relative page layout properties #all these values are specified in percents (0.0 to 1.0) property palettePageUseRelativeLayout 0x05adc53b bool property palettePageBorder 0x05adc149 vector4 #left, top, right, bottom property palettePageItemPercentageWidth 0x05adc172 float property palettePageItemAspectRatio 0x05adc18d float 1.0 property palettePageUseAbsoluteItemSize 0x05b5566e bool property palettePageUseAbsoluteBorderSizes 0x05b55d89 bool property palettePageItemMaxPercentageHeight 0x05b9a649 float #don't let the palette scale the height greater than this percent # Palette Page Part property palettePagePartParentPage 0x1f7d3cf3 key property palettePagePartItems 0xeeead734 keys property palettePagePartItemRows 0xf8e99c4f ints property palettePagePartItemColumns 0x22c47931 ints property palettePagePartPriority 0x05383435 int 0 # Expansion property paletteSetName 0xfe1e2bc2 text property paletteSetButtonLayout 0x05dfef47 key property paletteSetButtonIcon 0x05e4de4e key property paletteSetButtonBackgroundIcon 0x05dfef48 key property paletteSetSequenceNumber 0x05d1a718 int property paletteContentPackName 0x34ce9f7f text # DJM - This is mainly for the CSA packs, where we're adding more data to an existing page ###################################################################### # Palette Items # property paletteItemHeight 0x021953e9 float property paletteItemWidth 0x021953ea float property paletteItemType 0x02196ad5 key property paletteItemIsDraggable 0x04adb304 bool true property paletteItemImage 0xb0e066a0 key # key to a texture (that will display in the palette) property paletteItemModelType 0x5338876f key # if this palette item happens to be an editor model, this will point to the model type property paletteItemModelKey 0x055dca4c key # used to point the palette item at a static model property paletteItemTriggerBehavior 0x057fb25a key # None, Drag, Click: used to specify how the item triggers property paletteItemVehicleType 0x064bd903 int # Corridsponds to eVehicleLocomotion, Land=0, Sea=1, Air=2 property modelGonzagoClassID 0x0456b66a key property paletteAssetSwatchHeaderIcon 0x133c3cab key property paletteAssetSwatchLockedIcon 0x133c3cac key property paletteAssetSwatchNewIcon 0x983c9f8f keys property paletteAssetSwatchBackgroundImage 0x133c3cad key property paletteAssetSwatchLockedBackgroundImage 0x0643d3e1 key property paletteAssetSwatchEditable 0x56097656 bool property paletteAssetSwatchLargeNewTooltip 0xc7bd13bc text property paletteAssetSwatchNewTooltip 0x5a9e402d text property paletteAssetSwatchEditTooltip 0x04ca3377 text property paletteAssetSwatchLoadTooltip 0x6081d87b text property paletteAssetSwatchLockedText 0x064bdb29 text property paletteOutfitSwatchHeaderText 0x33854b51 text property paletteOutfitWhichEditor 0x04b8e99d key property paletteTribeToolUpgradeList 0xf38bf8e1 keys property paletteTribeToolImageList 0x04ea47b4 keys property paletteTribeToolDisabledImageList 0x04eb9e2d keys property paletteTribeToolFirstPurchasableTool 0x938d512b int property paletteItemHeaderIconID 0x0666b54e key ###################################################################### # Editor Animation Manager properties # property animRespondsToEvent 0xf150ffb0 keys property animRequiredBlocks 0xff50f753 keys property animTriggerOnBlock 0xe99ed6ff keys property animName 0xf150ffb1 string property animID 0x029eb123 uint property animRuntimeList 0x033b351c ints property animInterruptible 0x654234db bool true property animConditionFOURCC 0xf711981f string8 ###################################################################### # Stat Bars # property statsPosition 0xd0b29520 vector2 property statsCaptions 0xd0b29521 texts property statsTooltips 0x31ff02ba texts property statsIcons 0xd0b29524 keys property statsExampleAnimations 0x448a1319 keys property statsMaxDots 0xd0b29522 ints property statsAlwaysDisplay 0xd0b29523 bools property statsIcons 0xd0b29524 keys property statsAbilityIDs 0x7313b93b ints ###################################################################### # Planner Properties # property plannerNamePrompt 0x053efdea text ###################################################################### # Test Mode Animation Buttons # property animbuttonAnimationName 0xf15315d0 strings property animbuttonEvents 0xf15315d3 keys property animbuttonGraphic 0xf15315d1 keys property animbuttonCaption 0xf15315d2 strings ###################################################################### # Editor Thumbnails # property ThumbnailEffect 0x05d5fc14 int #2 # 0 - dropshadow, 1 no dropshadow, 2 skew shadow property ThumbnailShadowSkew 0x05e2eaac vector2 #(-0.4, -0.5) property ThumbnailShadowWidening 0x05e301ef float #0.1 property ThumbnailLowering 0x05e303c5 float #0.65 property ThumbnailImageScale 0x05e30434 float #0.85 ###################################################################### # Creature Scaling (Babies) # property babyJointSize 0x0249f0d1 float property babyBoneLength 0x10b535f0 float property babyBoneSize 0x10b535f1 float property babyBoneThickness 0x10b535f2 float property babySpineSize 0x10b535f3 float property babySpineThickness 0x10b535f4 float property babyMouthSize 0x10b535f5 float property babyGrasperSize 0x10b535f6 float property babySenseSize 0x10b535f7 float property babyAttackSize 0x10b535f8 float property babyFlySize 0x10b535f9 float property babyWalkSize 0x10b535fa float property babyDetailSize 0x025c88bc float property babyMouthHandles 0x10b535fb float property babyGrasperHandles 0x10b535fc float property babySenseHandles 0x10b535fd float property babyAttackHandles 0x10b535fe float property babyFlyHandles 0x10b535ff float property babyWalkHandles 0x10b54cd3 float property babyDetailHandles 0x025c8a16 float ###################################################################### # Consequence # property consequenceTraitName 0x54d95160 text property consequenceTraitDescription 0x54d95161 text property consequenceTraitIcon 0x54d95162 key property consequenceTraitUnlocksSuperpowers 0x54d95163 keys property consequenceTraitGame 0x54d95164 key # which game does this trait belong to property consequenceTraitColor 0xd4f639cd colorRGB property consequenceSuperPowerName 0xd4d959e0 text property consequenceSuperPowerDescription 0xd4d959e1 text property consequenceSuperPowerIcon 0xd4d959e2 key property consequenceSuperPowerGame 0xd4d959e3 key property consequenceSuperPowerType 0xd4d959e4 key ###################################################################### # Models # # Base model manager model properties, respected everywhere property modelBoundingRadius 0x00f9efb9 float # overrides normal version from the associated mesh(es) property modelBoundingBox 0x00f9efba bbox # overrides normal version from the associated mesh(es) property modelDefaultBoundingRadius 0x031d2792 float # acts as a default, if there is no model. property modelDefaultBoundingBox 0x031d2791 bbox # acts as a default, if there is no model. property modelOffset 0x00fba610 vector3 property modelScale 0x00fba611 float property modelColor 0x00fba612 colorRGBA property modelRotation 0x00fba613 vector3 # euler angles specified in degrees property modelMeshLOD0 0x00f9efbb key # High LOD mesh to use property modelMeshLOD1 0x00f9efbc key property modelMeshLOD2 0x00f9efbd key property modelMeshLOD3 0x00f9efbe key property modelMeshLowRes 0x00f9efbf key # used in lowres mode property modelMeshHull 0x00f9efc0 key # physics hull for the editor property modelMeshAnimSharing 0x060cbbef ints # information about how animation data can be shared # within a model property modelMeshUseHavokMesh 0x0590aa7f bool # create a havok mesh in the editor? property modelLODDistances 0x02e33a81 floats property modelHavokShape 0x0532d802 key # shape used for CRG property modelSprite0 0xd124fce4 key # id of a 4-view side sprite texture to be loaded property modelSprite1 0xd124fce7 key # id of a top-view sprite texture to be loaded property modelZCorpMinScale 0x00fba614 float 1.0 # minimum scale for printing in zcorp property modelEffect 0x02a907b5 keys # effect to attach to model. property modelEffects 0x02a907b5 keys # list of effects to attach to model property modelEffectTransforms 0x02a907b6 transforms # corresponding effect transforms property modelEffectSeed 0x02a907b7 uint32 # if present, seed to use for effects. property modelEffectRange 0x02a907b8 float # if present and non-zero, effects are turned off outside this range. property modelEffectWorld 0x02a907b9 keys # world to put the effect in property modelEffectWorlds 0x02a907b9 keys # world to put the effect in # singular, just for convenience property modelLightStrength 0x049fc837 floats # light sizes property modelLightColor 0x049fc838 vector3s # light colors property modelLightColour 0x049fc838 vector3s # light colours property modelLightSize 0x049fc839 floats # light sizes property modelLightOffset 0x049fc83a vector3s # offsets relative to model # the real thing -- actually an array property modelLightStrengths 0x049fc837 floats # light sizes property modelLightColors 0x049fc838 vector3s # light colors property modelLightColours 0x049fc838 vector3s # light colours property modelLightSizes 0x049fc839 floats # light sizes property modelLightOffsets 0x049fc83a vector3s # offsets relative to model property modelBakeTextureSize 0x04c6ba29 int # stick this in editorModel prop to control diffuse map sizes property modelBakeQuality 0x04c6ba3c int # 0, 1, 2 for diffuse only, diffuse + bakeInfo, diffuse + bakeInfo + normalMap property modelAmbientOcclusion 0x0521fc0e bool # Bake with ambient occlusion? Pour some of that special sauce? hmm? property modelBakeTextureDXT 0x052f7b17 int # 0 = no compression, 100-199 = DXT1, 300-399 = DXT3, 500-599 = DXT5 property modelBakeTextureDilate 0x0680a2b1 bool # on = dilate texture to avoid alpha blend issues (doubles mip cost) property modelBakeMeshBudget 0x067b804d int # meshes to transform per frame # The first entry of these is the default setting for the model -- following values define per-bone-type values if any. property modelQuantizeScales 0x061b99cd floats # relative decimation rate property modelQuantizeTypeTags 0x061b99ce int32s # 0..255 tag property modelQuantizeBoneDir 0x061b99cf int32s # 8 = don't collapse bones, 4 = z, 2 = y, 1 = x: don't collapse differently signed normals in those axes property modelLODFactor0 0x02e765cf float # specific LOD factor to use for this model's LOD0 (highest LOD) property modelLODFactor1 0x02e765d0 float # specific LOD factor to use for this model's LOD1 property modelLODFactor2 0x02e765d1 float # specific LOD factor to use for this model's LOD2 property modelLODFactor3 0x02e765d2 float # specific LOD factor to use for this model's LOD3 property modelLODFlags0 0x0452027c uint32 # LOD flags for generating this model's LOD0 property modelLODFlags1 0x0452027d uint32 # LOD flags for generating this model's LOD1 property modelLODFlags2 0x0452027e uint32 # LOD flags for generating this model's LOD2 property modelLODFlags3 0x0452027f uint32 # LOD flags for generating this model's LOD3 property modelPaintDecalTexture 0x03abc381 key # decal to place property modelPaintDecalParams 0x03abc382 vector3 # params: (size, rotation, alpha) property modelPaintDecalColor 0x03abc383 colorRGB # (r, g, b) property modelPaintDecalAlpha 0x03abc384 float # a property modelUsesDeadColor 0x03abc385 bool # true if the decal should be modulated with the dead color before being writtin into the terrain's color texture property modelDeadColorAmount 0x03abc386 float # how much dead color to apply in the range [0..1] property modelStampTexture 0x03b28c1b key # height texture for terrain stamp property modelStampParams 0x03b28c1c vector3 # params: (size, rotation, intensity) property modelLevelParams 0x03b28c1d vector3 # params for gaussian terrain levelling: (size, rotation, intensity) property modelLevelRange 0x03b28c1e vector2 # range parameters property modelLevelTexture 0x0442151e key # texture for terrain levelling property modelLevelToWater 0x0589e78c bool # level to water height plus a bit instead of current terrain height property modelRelevel 0xc5ae63ed bool # relevel when height field changes property modelPreloads 0x049b48ee keys # list of models to preload, as per cIModelWorld::PreloadModels(). property modelName 0x043afa7e string16 # name of original baked model. property modelUnderwaterAlways 0x4e5f251c bool # true if the model should always be rendered into the underwater buffer property modelUnderwaterNever 0xd4b5ed03 bool # true if the model should never be rendered into the underwater buffer property modelNoDepthTestUnderwater 0xf8cec83b bool # true if the model should always render above the seabed in the underwater buffer property BakeLscmZpr 0x0331e892 bool # Bake model when exporting to ZPR (false for multitexture) property CityPadTextureSize 0x035831fe int property HorizonCullFactor 0x026b7d69 float # For setting non-default horizon cull property modelSound 0x04a5b8d2 uint32 # sound to start when model is high LOD visible ###################################################################### # Model/Editor/Gameplay Constraints on Models # property modelMaxWidth 0x048f5b53 vector3 # maximum size for a category of model (buildings, vehicles, etc) property modelMinWidth 0x048f5b54 vector3 # minimum size for a category of model (buildings, vehicles, etc) property modelOverrideFootprintRadius 0x0579ef6c float # the 2d footprint radius you want to use property modelFootprintVertices 0x0637d439 vector2s # array of local space vertices to use for the 2D projected footprint # Editors property modelOverrideBounds 0xd2435f2d bool # if this is on, will set the override bounds flag on the model property modelSymmetrySnapDelta 0x8ffc9e66 float # the distance from the center at which a part is no longer symmetric property modelReplaceSnapDelta 0x049218c6 float # the distance from the center at which a part snaps to replace another part property modelSymmetryRotationSnapAngle 0x046b02c5 float # the angle at which a part is no longer symmetric property modelRigBlockType 0x0186609d key # the type (door, eye, window, roof, etc.) of the block property modelPinningType 0x2e853adb key 0xb6f87eb0 # sets the pinning type for the given model: PinningGeometry (default) or PinningPhysics property modelForcePinningAgainstType 0x04e2bf28 key 0xb6f87eb0 # sets the pinning type for the given model: PinningGeometry (default) or PinningPhysics property modelHasBallConnector 0x4ff31eec bool true # whether model has a ball connector or not property modelIsVertebra 0xafff3a14 bool true # whether model has a ball connector or not property modelIsPlantRoot 0x0d8800eb bool false # if a block is a root block for the flora editor property modelHasSocketConnector 0x6ff31f12 bool true # whether model has a socket connector or not property modelMinSocketConnectorOffset 0x3061e2b3 vector3 # REQUIRED: minimum offset from origin for the socket, if non-animated bone set both of these to the same value property modelMaxSocketConnectorOffset 0x3061e2b8 vector3 # OPTIONAL for animated bones: maximim offset from origin for the socket, if non-animated bone set both of these to the same value property modelOrientToSurfaces 0x2ff325cd bool true # does dragging this object around make it pin to surfaces? property modelUseDummyBlocks 0x023fa66c bool true # specifies whether a block should fill sockets with dummy blocks property modelIsNullBlock 0x02437197 bool false # flags a block as a null block (used as place holders on limbs) property modelUseHullForBBox 0x51365d07 bool false # if true, will use the hull object for all bbox calculations property modelOrientWhenSnapped 0xb0032aed bool true property modelBaseFile 0xb35351af key # optional file specifies a different prop file to be used for the base (-1) side property modelSymmetricFile 0x8ffcbd36 key # optional file specifies a different prop file to be used when cloning for symmetry property modelCenterFile 0x3a3b9d21 key # optional file specifies a different prop file to be used for blocks on the plane of symmetry property modelRightFile 0x18c1dbe0 key # optional file specifies a different prop file to be used for right-handed blocks for symmetry property modelLeftFile 0x0f48eb09 key # optional file specifies a prop file to be used for left-handed blocks for symmetry property modelPaletteGroup 0xf006fffc key # key specifies palette group (movement, head, details, etc) property modelMinScale 0xf023ed73 float 0.40 # minimum uniform scaling allowed in the editor property modelMaxScale 0xf023ed79 float 3.0 # maximum uniform scaling allowed in the editor property modelMinBallConnectorScale 0xfe0926f6 float 0.40 # minimum ball connector scaling allowed in the editor property modelMaxBallConnectorScale 0x21d55d8c float 3.0 # maximum ball connector scaling allowed in the editor property modelMinMuscleFile 0x105f54ff key # path to min muscle prop file property modelMaxMuscleFile 0xf061e767 key # path to max muscle prop file property modelUseSkin 0x9069c7c8 bool property modelHasRotationRingHandle 0xf06a086e bool # does it have a rotation ring handle for controlling object roll property modelHasRotationBallHandle 0xb07b21bd bool # does it have a rotation ball handle for controlling object pitch, yaw property modelRotationBallHandleOffset 0xb07b21be vector3 # offset from object origin to place the rotation ball handle property modelRemainUpright 0x0201636b bool # forces the block to remain upright while pinning property modelMoveBottomEdgeToSurface 0x657a035c bool # forces the bottom of the block to align with the surface of the object it's pinned to property modelStayAboveGround 0xec611fc7 bool # forces the block to remain above the ground or whatever is below it property modelPointForward 0x31b7b15b bool # forces the block to point forward while pinning property modelPrice 0x02166464 int # how much this block sells for in the editor, also makes block appear "tuned" if set property modelPaletteRotation 0x0224fea2 vector3 property modelAlternativeStaticModel 0x13c6a371 key # key of alternate model to show spinning in the palette (and for thumbnail capture) property modelAlternativeStaticEffectModel 0x0501197b key # key of alternate model to show in the place of an animated effect in render windows without effects property modelStaticEffectKeys 0x04ff954a keys # array of keys for the effects that have alternative static models property modelRunTimeBoneCount 0x51fa9dfa int # number of runtime bones this model has property modelLimbCount 0x41ea8deb int #@EAM: limb complexity of this block property modelTool 0xf1fae962 key # ID of tool associated with model, used to associate rigblocks with in-game tools property modelTools 0xf1fae962 keys # List of tools associated with model property modelToolTransforms 0xf1fae963 transforms # Corresponding list of transforms associated with tool list property modelToolAnimGroups 0x04caccce int32s # Corresponding list of animation groups for that tool property modelWindowTransforms 0x04c71061 transforms # list of transforms associated with windows on buildings property modelDoorTransforms 0x04c71062 transforms # list of transforms associated with doors on buildings property modelSoundScale 0x02784061 string8 # the sound a model should play when it gets scaled property modelSoundRotation 0x027c3d61 string8 # the sound a model should play when it gets rotated property modelSoundMorphX 0x0278408a string8 # the sound a model should make when its X morph handle is pulled property modelSoundMorphY 0x027840af string8 # the sound a model should make when its Y morph handle is pulled property modelSoundMorphZ 0x027840b3 string8 # the sound a model should make when its Z morph handle is pulled property modelHideDeformHandles 0x9416cea1 bool false # forces the deform handles of a block to be hidden property modelHideRotationHandles 0x0493691f bool false # forces the rotation handles of a block to be hidden property modelSnapDownTo 0x86e4091f keys # array of block types for the given block to snap to vertically property modelStayAbove 0xee0fa2ce keys # array of block types for the given block to snap to vertically property modelAlignLateralWith 0x467ef4e0 keys # array of block types for the given block to align laterally with property modelAlignHeightWith 0xa3db17be keys # array of block types for the given block to align height with property modelAlignXYWith 0x05f57a28 keys # array of block types for the given block to align XY with property modelSnapToParentCenter 0x0213a120 bool false # snap block to the center of the parent property modelSnapToParentSnapVectors 0xf87abea3 bool false # snap block to the lateral center of the parent property modelSnapToParentTypes 0xe3803d2a keys # parent types to apply snap to property modelTypesToInteractWith 0x6ffded92 keys # block types that this block can pin/stack on property modelTypesNotToInteractWith 0x044dcd0a keys # block types that this block should not pin/stack on property modelSnapToCenterOfEditor 0xdafbe434 bool false # snap the block to the center of the editor property modelTypesToSnapReplace 0x048e2a2e keys # block types that this block can snap replace property modelCellAllowOnTopOfBody 0xd11cbf2e bool false # allow the block to go on top of the body property modelPreferToBeOnPlaneOfSymmetry 0x5c5e51ec bool false # makes the model stick to the plane of symmetry more (it'll come in on the plane from the palette, and stuff) property modelCanBeParentless 0x8e31d974 bool false # allows the block to be left on the ground or in the air without a parent property modelBottomEdgeDistanceAdjustment 0x165f0e1e float # a constant amount to move a block using modelMoveBottomEdgeToSurface out from the surface property modelBoundsCheckOnlyForDelete 0x3701d675 bool false # tells the editors to only check the bounds when marking this block invalid property modelIgnoreForStatsCalculation 0x040fb917 bool false # informs stats calculator to ignore this block property modelActLikeFinOnPlaneOfSymmetry 0xfb23b7d1 bool false # makes a part act like a fin on the plane of symmetry (with positive X facing forward) property modelUseHullForPicking 0x350f8605 bool false # uses the hull instead of the visibly geometry for picking against (mouse cursor picking, not manipulator picking) property modelComplexityScore 0x3c652302 int # complexity score for the rig block based on effects, bones, and limb segments. property modelSwatchRotation 0x72a87cc2 vector3 # # euler angles specified in degrees property modelDefaultChannelsBBox 0x1cbb2f62 bbox # bounding box for block property modelWarpCursorToPinPoint 0x0489164a bool false #moves the cursor to the pinning point on a block as the player manipulates it property modelActsLikeGrasper 0x04a3386d bool false property modelActsLikeFoot 0x04a33896 bool false property modelUseInBaseCollisionCalc 0x04bf2278 bool true property modelAllowAsymmetricalRotationOnPlaneOfSymmetry 0x04eb8e7a bool false # if true then the when the model is rotated off the plane of symmetry its symmetric twin remains invisible property modelNumberOfSnapAxes 0x04ece315 int # defines the number of axis to snap to (4 would be the cardinal axes, 0 would be a circle with no snapping) property modelCircularTopAlignment 0x04ed4c40 bool false # makes blocks aligning on the top of this block align their orientation circularly (instead of angularly) property modelRemainUprightOnTop 0x04ed8506 bool false # remain upright, but only when on top of blocks property modelSnapAxisPickHeightPercent 0x04f7ae2c float 0.5 # the height up the structure to base the picks for the alignment (0 is bottom, 1 is top) property modelSnapAxisRotation 0x04f7b20c float 0.0 # extra rotation to offset the snap axes by property modelSnapAxes 0x04f7dc1d floats # overrides modelNumberOfSnapAxes with had set axes property modelDefaultMouseOffset 0x0520f199 vector3 #mouse offset to use when pulling block out of pallet property modelDefaultScale 0x0536c50c float 1.0 #the scale the block is set to in the palette property modelIsAllowedOutOfBounds 0x0538a895 bool #lets the model live outside the bounds property modelToolOffset 0x05aee406 vector3 # offset from object origin for the tool placement hardpoint property modelEditorInitialRotation 0x05AEE941 vector3 # initial rotation coming off the palette, euler angles specified in degrees property modelCreatureEffectOffset 0x068de7a9 vector3 # effect attachment point offset for creature rigblocks property modelCreatureEffectOffsetFixY 0x068de7aa float # 0-1 scale from min to max Y coordinates of deformed bounding box property modelCreatureEffectOffsetFixZ 0x068de7ab float # 0-1 scale from min to max Z coordinates of deformed bounding box property modelDoNotFlipBasedOnSurfaceNormalOnPlaneOfSymmetry 0x05c08c60 bool false # Makes parts not flip forward/backward on plane of symmetry when facing slightly backward property modelThumbnailZoom 0x05cd5de9 float # Thumbnail zoom tweak, specify for each rigblock so automated thumbnail capture looks best property modelJigglable 0xb6f17b6c bool true # if animated procedurally, allow jiggles on this part, otherwise keep rigid to parent property modelExtraJiggly 0xa64e0669 bool false # make this part extra jiggly, if it is jigglable property modelAllowTopBehaviors 0x05f98a72 bool false # use to determine if a block should allow blocks to treat its top specially property modelCellApplyBehaviorToUserRotation 0x0655296a bool #used to tell cell manipulators to apply orientation changes to the user orientation property modelCellStalkEye 0x06554604 bool property that tells the app it's a cell stalk eye property creatureExtentsContributionScale 0x06838638 float # scale factor applied to block bounds before adding that blocks extents to the creature's extents. used in determining how "big" a creature is. property modelShouldCheckParentlessForValidation 0x06a96f17 bool true #special property to turn parentless checking off for validation # Rotation Ring properties # key format: [alignment].[model instance] # alignments: Bottom, Center, Top # rotation format: rotation in degrees about the ring axis for the front to point property modelRotationRingXAxis 0x98d0ea44 key property modelRotationRingXAxisRotation 0x98d0ea45 float 0.0 property modelRotationRingXAxisOffset 0x040cbd94 float 0.0 property modelRotationRingXAxisScale 0x041295c9 float 1.0 property modelRotationRingXAxisActLikeBall 0x0420dc18 bool false property modelRotationRingYAxis 0x98d0ea46 key property modelRotationRingYAxisRotation 0x98d0ea47 float 0.0 property modelRotationRingYAxisOffset 0x040cbd95 float 0.0 property modelRotationRingYAxisScale 0x041295ca float 1.0 property modelRotationRingYAxisActLikeBall 0x0420dc19 bool false property modelRotationRingZAxis 0x98d0ea48 key property modelRotationRingZAxisRotation 0x98d0ea49 float 0.0 property modelRotationRingZAxisOffset 0x040cbd96 float 0.0 property modelRotationRingZAxisScale 0x041295cb float 1.0 property modelRotationRingZAxisActLikeBall 0x0420dc1a bool false property modelRotationRingXAxisIsHidden 0x04604b00 bool false property modelRotationRingYAxisIsHidden 0x04604b01 bool false property modelRotationRingZAxisIsHidden 0x04604b02 bool false property modelRotationBallHandleIsHidden 0x04604b03 bool false property modelRotationRingXAxisAllowHidden 0x04617bf6 bool true property modelRotationRingYAxisAllowHidden 0x04617bf7 bool true property modelRotationRingZAxisAllowHidden 0x04617bf8 bool true property modelRotationBallHandleAllowHidden 0x04617bf9 bool true #Deform Handle properties property modelShowoffAnimation 0x4f2f2a48 key # the animation to be played when showing off the part property modelShowoffEffect 0x06514c0b key # the effect to be played when showing off the part property modelHandleKeys 0x8ecb344a keys # array defining handle order for properties property modelSoundParameters 0x41f72519 keys # array defining handle order for properties property modelAnimationSoundLinks 0xb75fd502 keys # array mapping animation keys to sounds property modelHandleStretchSounds 0x3644a2c5 string8s # the data for the sound patch controlled by this handle property modelHandleLinkedHandlesTemplate 0x87fe8a14 keys # template default for the symmetric handle to link this handle to property modelHandlePlacementTypesTemplate 0x3b58c554 keys # template default for the placement type for this handle property modelHandleLinkedHandles 0x45101f3e keys # individual overide for the symmetric handle to link this handle to property modelHandlePlacementTypes 0x23fc767e keys # individual overide for the placement type for this handle property modelHandleIsHidden 0x04604b04 bools # array defining which handles are hidden. if empty, all handles are not hidden property modelMainAbilityList 0x04ecf38a keys # key list of abilities to show when item is unlocked property modelLockedAbilityList 0x04ecf388 keys # key list of abilities to show when item locked property modelCreateNewAbilityList 0x04ecf389 keys # key list of abilites for create new case in planners property modelSellBackFactor 0x31c7c1f3 float 1.0 # Part sell back value multiplier for blocks property modelBlockAssemblyFile 0x022e8410 key # file name for full assemblies. points to a .crt file property modelBlockAssemblyBlockCount 0x04dbcdd2 int # number of blocks contained in an assembly's .crt file # Runtime model creation property modelDetailThreshold 0x02f35189 float # threshold for baking -- rigblocks below this size are ignored. property modelRuntimeEffect 0x032f4549 keys # effect to attach to model at runtime property modelRuntimeEffects 0x032f4549 keys # effects to attach to model at runtime property modelNoAmbientOcclusion 0x065fc9ab bool # For minerals only, should this part cast and receive AO #properties for looking up capabilities in the editors property modelCapabilityToPropFileMap 0x047be907 keys #maps capabilities to prop files: ! property modelCapabilityAnimKeys 0x047be908 keys #array of anim keys a given capability has property modelCapabilityDefaultAnimValues 0x047be96f floats #array of default anim values for a capability property modelCapabilityDefaultAnimWeights 0x0684d16c floats #array of default anim weights for a capability # capabilities for plants property modelCapabilityPerch 0x0551bf16 int 0 # capabilities for creature parts, number indicates part quality for gameplay property modelCapabilitySpine 0x100f0f5a int 1 property modelCapabilityLimb 0xb00f0fdf int 1 property modelCapabilityNoStretch 0x06F079DF int 1 # pseudo-cap to disallow ik solver stretching property modelCapabilityGrasper 0xb00f0fe2 int 1 property modelCapabilityEar 0xb00f0fe5 int 1 property modelCapabilityEye 0xb00f0fe9 int 1 property modelCapabilityMouth 0xb00f0fec int 1 property modelCapabilityFoot 0xb00f0fef int 1 property modelCapabilitySlash 0xb00f0ff2 int 1 property modelCapabilityPoke 0xb00f0ff4 int 1 property modelCapabilityBash 0xb00f0ff7 int 1 property modelCapabilityFruit 0xd00f0ffb int 1 property modelCapabilityFin 0xd00f0ffe int 1 property modelCapabilityLiquid 0x02294de1 int 1 property modelCapabilityDayVision 0x022e7977 int 0 property modelCapabilityNightVision 0x022e7777 int 0 property modelCapabilityCarnivorous 0x022e7847 int 0 property modelCapabilityHerbivorous 0x022e785c int 0 property modelCapabilityDetail 0x025c6878 int 0 property modelCapabilitySocial 0x91a570ba int 0 property modelCapabilityHealth 0x31c3e5b2 int 0 property modelCapabilityStealth 0x51c3e5b4 int 0 property modelCapabilityCuteness 0xb1c3e5b5 int 0 property modelCapabilityJump 0x330c117a int 0 property modelCapabilityBlock 0xf354a879 int 0 property modelCapabilityCall 0xf354a87a int 0 property modelCapabilityCreatureSpeed 0xb354a87c int 0 property modelCapabilitySprint 0x3386c531 int 0 property modelCapabilityWing 0x04f4d188 int 0 property modelCapabilitySense 0xb3e30313 int 0 property modelCapabilityMean 0xb1c3e5b6 int 0 property modelCapabilityBite 0xb1c3e5b7 int 0 property modelCapabilityCharge 0xb1c3e5b8 int 0 property modelCapabilitySpit 0xb1c3e5b9 int 0 property modelCapabilityStrike 0xb1c3e5c0 int 0 property modelCapabilityDance 0xb1c3e5c1 int 0 property modelCapabilityVocalize 0xb1c3e5c2 int 0 property modelCapabilityFlaunt 0xb1c3e5c3 int 0 property modelCapabilityPosture 0xb1c3e5c4 int 0 property modelCapabilityGlide 0x04f4e1b4 int 0 # tribal accessories property modelCapabilityTribeAttack 0x055d370e int 0 property modelCapabilityTribeSocial 0x055d3747 int 0 property modelCapabilityTribeArmor 0x055d374c int 0 property modelCapabilityTribeGather 0x055d3750 int 0 property modelCapabilityTribeFishing 0x055d3754 int 0 # for fullscreen effect based on eye type property eyeOverlayEffect 0xf354a870 string8 # for parts unlocking property itemUnlockLevel 0x03a289ac int 1 property itemUnlockFindPercentage 0x03a289c3 float 1.0 property itemUnlockEffect 0xd3bcdc94 key property associatedPartUnlocks 0x046bf76c keys # 1st array of associated blocks that will be unlocked property associatedPartUnlocks2 0x04973416 keys # 2nd array of associated blocks that will be unlocked #1st rand set property numPartsToRandomlyUnlock 0x052c6cc0 int 0 # if set to > 0, the num (up to total num in rand part array) will be selected for unlock. property associatedRandomPartUnlocks 0x052c6cda keys # 1st array of associated blocks that can be randomly unlocked #2nd rand set property numPartsToRandomlyUnlock2 0x052c6cc1 int 0 # num (up to total num in rand part array) will be selected for unlock. property associatedRandomPartUnlocks2 0x052c6cdb keys # 2nd array of associated blocks that can be randomly unlocked #3rd rand set property numPartsToRandomlyUnlock3 0x052c6cc2 int 0 # num (up to total num in rand part array) will be selected for unlock. property associatedRandomPartUnlocks3 0x052c6cdc keys # 3rd array array of associated blocks that can be randomly unlocked #4th rand set property numPartsToRandomlyUnlock4 0x052c6cc3 int 0 # num (up to total num in rand part array) will be selected for unlock. property associatedRandomPartUnlocks4 0x052c6cdd keys # 4th array array of associated blocks that can be randomly unlocked #5th rand set property numPartsToRandomlyUnlock5 0x052c6cc4 int 0 # num (up to total num in rand part array) will be selected for unlock. property associatedRandomPartUnlocks5 0x052c6cde keys # 5th array array of associated blocks that can be randomly unlocked #6th rand set property numPartsToRandomlyUnlock6 0x052c6cc5 int 0 # num (up to total num in rand part array) will be selected for unlock. property associatedRandomPartUnlocks6 0x052c6cdf keys # 6th array array of associated blocks that can be randomly unlocked #7th rand set property numPartsToRandomlyUnlock7 0x052c6cc6 int 0 # num (up to total num in rand part array) will be selected for unlock. property associatedRandomPartUnlocks7 0x052c6ce0 keys # 7th array array of associated blocks that can be randomly unlocked #8th rand set property numPartsToRandomlyUnlock8 0x052c6cc7 int 0 # num (up to total num in rand part array) will be selected for unlock. property associatedRandomPartUnlocks8 0x052c6ce1 keys # 8th array array of associated blocks that can be randomly unlocked property itemUnlockableIcon 0x065f9e78 key #the image to put on the unlock symbol property itemUnlockableLayout 0x065f9e79 key #the layout that is the unlock symbol property itemNotUnlockableIcon 0x065f9e7a key #the image to put on the not-unlockable symbol property itemNotUnlockableLayout 0x065f9e7b key #the layout that is the not-unlockable symbol property itemEnabledLockedRollover 0x06626a29 bool #enables rollover on a locked item property itemAlreadyOwnItIcon 0x0663aeff key #icon id for the "already own it" icon overlay #capabilities for vehicles property modelCapabilitySpeed 0x11b78a70 int 0 property modelCapabilityDefense 0x11b78a71 int 0 property modelCapabilityPower 0x11b78a72 int 0 property modelCapabilityMilitaryPower 0x06329468 int 0 property modelCapabilityReligiousPower 0x06329469 int 0 property modelCapabilityEconomicPower 0x0632946a int 0 #capabilities for cells property modelCapabilityCellFilter 0x11b79a70 int 0 property modelCapabilityCellSpike 0x11b79a71 int 0 property modelCapabilityCellJet 0x11b79a72 int 0 property modelCapabilityCellFlagella 0x032f92e6 int 0 property modelCapabilityCellJaw 0x11b79a74 int 0 property modelCapabilityCellElectric 0x11b79a75 int 0 property modelCapabilityCellPoison 0x11b79a76 int 0 property modelCapabilityCellCilia 0x11b79a77 int 0 property modelCapabilityCellPoker 0x11b79a78 int 0 property modelCapabilityCellEye 0x11b79a73 int 0 property modelCapabilityCellMouth 0x11b79301 int 0 property modelCapabilityCellMovement 0x11b79302 int 0 property modelCapabilityCellWeapon 0x11b79303 int 0 property modelCapabilityCellWeaponCharging 0x11b79304 int 0 property modelCapabilityCellGameSpeed 0x066783b4 int 0 #stats for vehicles (these properties will be available in baked vehicles) property modelAimPoints 0x0519e304 vector3s property modelVehicleStatSpeed 0x720be500 float 0.0 property modelVehicleStatPower 0x720be501 float 0.0 property modelVehicleStatDefense 0x720be502 float 0.0 property modelLocomotionHint 0x05b567d1 uint32 0 property modelBakeRubble 0x0339ff24 bool false property modelRubbleType 0x0339ffa9 int 0 property modelBakeComplete 0x03704e55 bool false property modelPrebakedAssembledContent 0x066fadbd bool false property modelCreatureStaticPoseAnim 0x059348b4 uint32s property modelCreatureStaticPoseTime 0x059348b5 floats property modelCreatureStaticPoseWeight 0x06861c1e floats property modelBakeSprites 0x03f32ad2 bool false # triggers extra capture of top-down and cross-tree sprites property modelFloraType 0x04239b99 int 0 # flora variant type: 1/2/3 = small/medium/large property modelFloraCutawayHeight 0x067ef6b0 float 2.8 # height for flora cutaway plane property modelBakeLevel 0x04460b63 int 0 # 0 = full runtime block, 1 = single bone static, 2 = baked into parent # For tribal tools only (for now) that says whether it can support identity colors property modelCanUseIdentityColor 0x04245bb4 bool true ###################################################################### # Muscles # property muscleInterpolateDistance 0x5060d0e2 float 0.001 property muscleGroups 0xf05faa79 keys # list of muscle files property muscleRadii 0x105f5302 floats # size of each metaball property muscleOffsets 0x105f5303 vector3s # offset from percentage computed position property musclePercentages 0x105f5304 floats # percentage along the muscle (0 is internal end, 1 is external end) ###################################################################### # Rig blocks # # These are models with extra properties. property modelWindowEmissiveTexture 0x02fd82cd key # Artist assigned texture to control night lights in building windows property modelAlwaysShowSymmetry 0x7bd0ca3e bool false # Always show symmetric part, even when on plane of symmetry property modelBlockUpgradesTo 0xf45f59d7 key # The block this block changes to, used for cell parts to creature game property blockName 0x8f6fc401 text # Localization file and hash for the rig block name property iconLarge (hash(iconLarge)) key # icon used for part unlock ui (large version) property iconSmall (hash(iconSmall)) key # icon used for part unlock ui (small version) ###################################################################### # Spine Editor # Static tuning (loaded at editor init) property spineHavokMetricsEnabled 0x7aee00e7 bool property spineHavokWorldSimType 0xd8fb24c0 int property spineHavokWorldSolverTau 0xa5f5a154 float property spineHavokWorldSolverDamp 0xdd658204 float property spineHavokWorldNumSolverIters 0x628b4bf5 int property spineUseFewerAxialConstraints 0xb9da0713 bool property spineFrictionConstant 0xb34fe5dc float property spineVertebraAllowedPenetrationDepth 0x23179da5 float property spineVertebraMaxMassProportion 0xba032ba7 float property spineVertebraInertiaScale 0xb6b96595 float property spineVertebraHavokPaddingFactor 0x8a450c3a float property spineMinCollisionDeadZoneDistance 0x0615c643 int property spineChainTau 0xbcaa69c5 float property spineChainDamping 0x6b2f4d59 float property spineHingeAngularLimitsTauFactor 0xb24a724a float property spineHingeMinAngleLimit 0x8d4d3fcf float property spineHingeMaxAngleLimit 0x1631804d float property spineHingeMinFlexFactor 0xb05ca6b1 float property spineHingeMaxFlexFactor 0xb5046f83 float property spineVertebraeScaleOfLeastFlexibility 0x5382e2d7 float # Dynamic tuning (loaded every update) property spineNewVertebraRelativeScale 0x01cbb8a7 float property spineVelocityLimit 0x62e4dba8 float property spineErrorRecoveryVelocityExponential 0x64553361 float property spineDampingMaxInfluenceDistance 0x5446ac96 int property spineLooseLinearDamping 0xbcbd7e27 float property spineLooseAngularDamping 0x7cb94bf4 float property spineTightLinearDamping 0x98cef991 float property spineTightAngularDamping 0x874a0e6e float property spineMouseSpringDamping 0x9a54b3da float property spineMouseSpringElasticity 0x3cd0684f float property spineMouseMaxForceFactor 0x71b632f5 float ###################################################################### # Camera system # property cameraType 0x00ed3928 uint property cameraName 0x00ed3929 string16 property cameraBackgroundColor 0x00ed392a colorRGBA property cameraMomentumScale 0x046ec65e float property cameraZoomScale 0x00c7c4f8 float property cameraWheelZoomScale 0x015e688f float # separate scale for wheel zoom; if absent, uses cameraZoomScale property cameraRotateScale 0x00c7c4f9 float property cameraTranslateScale 0x00c7c4fa float property cameraPitchScale 0x02438a8b float property cameraInitialZoom 0x00c7c4fb float property cameraInitialPitch 0x00c7c4fc float property cameraInitialHeading 0x00c7c4fd float property cameraInitialOffsetX 0x6fda2e1c float property cameraInitialOffsetY 0x8fda2e23 float property cameraInitialTarget 0x00c7c4fa float property cameraNearClip 0x01102b20 float property cameraFarClip 0x01102b2f float property cameraMinPitch 0x00fe243b float 0 property cameraMaxPitch 0x00fe243f float 90 property cameraExponential 0x015e0f54 bool false property cameraExpPanScale 0x015e6baa float 1 property cameraPanSubjectPos 0x015e84cd bool false # if true, pan the subject position instead of the screen offset property cameraInitialFOV 0x044c6220 float 1 property cameraMaterialLODs 0x030bc65a vector4 (10000, 10000, 10000, 10000) ###################################################################### # Additional Editor Camera Params property cameraMinZoomDistance 0x00fe23b2 float 10 property cameraMaxZoomDistance 0x00fe2437 float 200 ###################################################################### # Smooth Camera Params property defaultMinChange 0x00f75fb6 float 0.05 property keyboardRotationSpeed 0x00f761e5 float 1.0 property keyboardRotationLerpSteps 0x00f761ee uint 20 property keyboardRotationLerpMinChange 0x00f761f4 float 0.05 property keyboardTranslationSpeed 0x00f761fb float 0.0 property keyboardTranslationLerpSteps 0x00f761ff uint 20 property keyboardTranslationLerpMinChange 0x00f76204 float 0.05 property keyboardZoomSpeed 0x00f76208 float 5.0 property keyboardZoomLerpSteps 0x00f7620d uint 20 property keyboardZoomLerpMinChange 0x00f76211 float 0.05 property keyboardZoomScale 0x00f76215 float 1.0 property subjectTrackingDeadZoneMagnitude 0x00f76218 float 1.0 property rotationPitchRatioMax 0x00fc4b86 float 1.0 property cameraPitchScaling 0x00fc4c71 float 0.005 property continuousRotationScaling 0x00fc4c7f float 0.003 property maxRotationDelta 0x00fc4ca3 float 3.0 # Zoom properties must have the same number of elements property smoothCamZoomLevels 0x00fc5228 floats 68.0 49.0 28.0 18.3 12.0 property smoothCamFOVLevels 0x00fc6857 floats 32.2 28.6 23.0 22.3 21.8 property smoothCamNearClipLevels 0x00fc7047 floats 1.0 1.0 1.0 1.0 1.0 property smoothCamFarClipLevels 0x00fc704c floats 500.0 500.0 500.0 500.0 500.0 property smoothCamMinPitchLevels 0x00fc71fc floats 30.0 26.0 22.5 19.0 15.0 property smoothCamMaxPitchLevels 0x00fc7205 floats 40.0 45.0 50.0 55.0 60.0 property smoothCamOrientations 0x00fc78e7 floats 10.0 55.0 100.0 145.0 190.0 235.0 280.0 325.0 ###################################################################### # Lighting # property skylight 0x0100eab6 colorRGB property skylightStrength 0x0100eab7 float property lightSunDir 0x0100eab8 vector3 property lightSunColor 0x0100eab9 colorRGB property lightSunStrength 0x0100eaba float property lightSkyDir 0x0100eabb vector3 property lightSkyColor 0x0100eabc colorRGB property lightSkyStrength 0x0100eabd float property lightFill1Dir 0x0100eabe vector3 property lightFill1Color 0x0100eabf colorRGB property lightFill1Strength 0x0100eac0 float property lightFill2Dir 0x0100eac1 vector3 property lightFill2Color 0x0100eac2 colorRGB property lightFill2Strength 0x0100eac3 float property shCoeffs 0x0100eac5 colorRGBs # array of raw sh coeffs property shCoeffsScale 0x056784b9 colorRGB # scale by (r, g, b) property shCoeffsZRM 0x056784ba vector3 # (zrotate, reflectInZ, multiply) property envHemiMap 0x0100eacb key # devebec-style light probe image property envHemiMapScale 0x056784c9 colorRGB # scale by (r, g, b) property envHemiMapZRM 0x056784ca vector3 # (zrotate, reflectInZ, multiply) property envCubeMap 0x0477d61d key # HDR cubemap property envCubeMapScale 0x056784d9 colorRGB # scale by (r, g, b) property envCubeMapZRM 0x056784da vector3 # (zrotate, reflectInZ, multiply) property atmosphere 0x0100eacd vector4s # list of (r, g, b, phase) property atmosphereScale 0x056784e9 colorRGB # scale by (r, g, b) property atmosphereZRM 0x056784ea vector3 # (zrotate, reflectInZ, multiply) property shHemiLight 0x0566caea vector3s # upper hemisphere light, optionally lower hemisphere light property shHemiLightScale 0x056784f9 colorRGB # scale by (r, g, b) property shHemiLightZRM 0x056784fa vector3 # (zrotate, reflectInZ, multiply) property shAreaLights 0x0566cae9 vector4s # list of (r, g, b, intensity) (dx, dy, dz, sharpness) property shAreaLightsScale 0x05678419 colorRGB # scale by (r, g, b) property shAreaLightsZRM 0x0567841a vector3 # (zrotate, reflectInZ, multiply) property diffBounce 0x0100eace colorRGB property specBounce 0x0100eacf colorRGB property exposure 0x0100eac4 float property lightingCel 0x049b94d4 float property planetAtmosphere 0x02478ed7 float # global planet lighting multiplier -- 0 = off. property planetAtmosphereUpdateTheta 0x064dab03 float # how much sun dir has to change before a recalc property planetAtmosphereOnly 0x0696cb45 float # multiplier on just the lighting contribution from the sky scattering property planetBounceDiff 0x02478eda float # how much 'diffuse' ground bounce we add in (also affected by terrain colour) property planetBounceSpec 0x02478edb float # how much 'glossy' ground bounce we add in property planetSunBoost 0x02478edc vector4 # boost to sky scattering from the sun direction property planetTransitionBoost 0x02478edd vector4 # boost to sky scattering during dawn/dusk property planetNightBoost 0x02478ede vector4 # controls a directly-overhead 'moon light' at night property planetDayStart 0x02478edf float property planetDayRange 0x02478ee0 float property planetNightStart 0x02478ee1 float property planetNightRange 0x02478ee2 float property planetCelRange 0x049b94d5 vector2 property planetSaturation 0x02478ee3 float property planetFogStrength 0x02478ee4 float # Controls terrain lighting from model-attached lights or effect lights. property terrainLightEnabled 0x04adacd8 bool # do lights automatically spawn terrain light decals? property terrainLightStrength 0x04adacd9 float # global multiplier property terrainLightSize 0x04adacda float # global multiplier property terrainLightHeightDropoff 0x04adacdb float # 0 = none, otherwise multiplier property shadowCameraRange 0x027f36b9 vector2 property shadowScaleCurve 0x027f36ba floats property shadowStrengthCurve 0x027f36bb floats property shadowCasterDistance 0x05d1b951 floats property shadowDepthRange 0x05d1b952 floats property shadowNestScaleCurve 0x0614a8f1 floats property shadowNestFactor 0x06148bad floats property shadowNestCameraRange 0x068ce755 vector2 property shadowAwayBias 0x0692e9aa float # how much to push the shadow frustum away from us when viewing horizontally property shadowHorizonFade 0x0625e847 vector2 property shadowNightLightStart 0x0681a110 float property shadowTargetSnap 0x05879278 float property shadowDirSnap 0x05879279 float property shadowDirLerp 0x0587927a float property shadowScaleSnap 0x0587927b float property cameraSpaceLighting 0x0100eac6 bool property pointLightPos 0x0100eac7 vector3 property pointLightColor 0x0100eac8 vector3 property pointLightStrength 0x0100eac9 float property pointLightRadius 0x0100eaca float ###################################################################### # Planet Config # property planetHeightMapRes 0x010ae0ec uint property planetControlMapRes 0x010ae0f5 uint property kHighestTesselation 0x010b0aac uint property kHighestFaceQuadTesselation 0x010b0ac4 uint property kHighestAtmosphereFaceQuadTesselation 0x010b0aca uint property kNumLODs 0x010b0acf uint property kNumFaceLODs 0x010b0ad6 uint property kQuadDimPerFace 0x010b0adb uint property kFaceQuadLODDistance 0x010b0ae1 float property kLODDistanceNormalizer 0x010b0ae7 float property kLODTable 0x010b0aeb floats property kFaceLODTable 0x010b0af0 floats property kAtmosphereLODTable 0x010b0af4 floats property kUseLayer1 0x010b0afa bool property kUseLayer2 0x010b0b00 bool property kUseAtmosphere 0x010b0b05 bool property kUseLowLODShaders 0x010b0b0c bool property kUseCamGeometricDistToQuad 0x010eddbb bool property kOverrideGonzagoPlanetConfig 0x0122c6c0 bool property kNumHeightMipMaps 0x0122c6c9 uint property kPlanetElevationTable 0x01524f2e floats property kMinMaxAlt 0x021126c2 float property kMidMaxAlt 0x021126ce float property kMaxMaxAlt 0x021126e3 float property kMinCliffGradient 0x0228d235 float property kMaxCliffGradient 0x0228d23f float property kUseWaterRefraction 0x02321686 bool property kWaterRefractionStaticTexture 0x023227b9 bool property kWaterRefractionMapSize 0x0235f87f uint property kSynthesizeAboveTexture 0x023227ba bool property kSynthesizeAboveTextureRes 0x023227bc uint property kHeightmapTextureIsFloat 0x023f27b9 bool property kEffectAtmosphereLowRange 0x0328a103 vector2 property kEffectAtmosphereMedRange 0x0328a10c vector2 property kEffectAtmosphereHighRange 0x0328a115 vector2 property kEffectTemperatureLowRange 0x0328a11d vector2 property kEffectTemperatureMedRange 0x0328a125 vector2 property kEffectTemperatureHighRange 0x0328a12f vector2 property defaultTerrainEditorFlora 0x04587227 keys property kLODChunkRes 0xe8172372 uint property kLODMinProjSize 0xd4d2a115 float property kLODMaxProjSize 0xa52c03ab float property kLODSeabedMinProjSize 0xc73d64d3 float property kLODSeabedMaxProjSize 0xc65ea1ed float ###################################################################### # Planet Materials # property kNightLighting 0x010ebd75 float property kNightLightingMax 0x027ec600 float property kIceNightLightingScale 0x66cfc361 float property kAtmLuminenceRange 0x010ebd9e vector2 property kAtmThicknessByAtmosphereScore 0x7578caba vector2s property kBelowTexTiling 0x010ebdad float property kWaterTexTiling 0x010ebdb6 float property kCliffTexTiling 0x010ebdbe float property kFogByElevCreature 0x4bf10436 vector3s property kFogByElevTribe 0xba2b0967 vector3s property kFogByElevCiv 0xe5d4840d vector3s property kFogByElevSpace 0xa219cc45 vector3s property kFogDistBiasByTimeOfDay 0xecdf0df2 vector2s property kFogDistBiasByAtmosphereScore 0x8e35c36e vector3s property kFogBiasByElev 0x57a0c0c2 vector2s property kFogMinDensity 0x2c66e2c5 float property kFogMaxDensity 0x2c66e2c6 float property kFogMinDistance 0x58d751bc float property kFogNightScale 0x8f189323 float property kAboveDetailHighTiling 0x017eda5f float property kAboveDetailLowTiling 0x017eda6b float property kMungeDebugMaps 0x0f950df0 bool property kMungeHeightMapScale 0xaf5d98bd float property kMungeWindMapScale 0xbc2b0f4a float property kMungeTempMapScale 0x931d52b2 float property kMungeLatMapScale 0x93cab73f float property kMungeAlphaNoiseStrength 0x01a2b977 float property kAboveColorRampSeaScaleBaseVal 0x01c387e7 float property kAboveColorRampSeaScaleScaleVal 0x01c387f2 float property kWaterPCAAnimationFPS 0x023227bd float property kLavaPCAAnimationFPS 0x60ae1385 float property kWaterFogMaxDist 0x6b3936a7 float property kWaterFogMaxDepth 0x6b3936a8 float property kNightLightingTint 0x031e1d79 vector4 property kNightLumBlend 0xa14ad299 float property kNightDotOffset 0xe407dbb2 float property kAmbientLevel 0xde37af7e float property kDuskDawnStartEnd 0x54b6d2b6 vector4 property kNightLightColor 0xdafa9ed3 vector3 property kDuskLightColor 0x7cb9e01a vector3 property kDayLightColor 0x87c2473f vector3 property kNightShadowColor 0x1ce679bf vector3 property kDuskShadowColor 0xe5ac96bc vector3 property kDayShadowColor 0x1331b443 vector3 property kParticleMaxDistance 0x0257035a float property kSkyScaleDist 0x0257036b float property kSkyBrightness 0x02570373 float property kTerrainScaleDist 0x0257037c float property kTerrainBrightness 0x02570386 float property kP1ScaleDensity 0x02570391 float property kP2ScaleDensity 0x0257039b float property kP3ScaleDensity 0x025703a4 float property kP1Phase 0x025703ad vector3 property kP1Brightness 0x025703b9 vector3 property kP2Phase 0x025703c1 vector3 property kP2Brightness 0x025703cc vector3 property kP3Phase 0x025703d6 vector3 property kP3Brightness 0x025703e1 vector3 ###################################################################### # Terrain scripting # property terrainVersion 0xd2f669ec uint32 # terrain version number property terrainScriptModels 0x03a90c57 keys # terrain models for a particular script property terrainScriptModelTransforms 0x03a90c5f transforms # transforms for the above property terrainScriptModelIsResource 0x03f6d22a bool # whether model is a resource/honeypot property terrainScriptModelType 0x04ce873a uint # type for the model, so game code can do cool stuff property terrainScriptWTALevels 0x03a23f98 vector3 # initial water height, temperature, atmosphere property terrainScriptPlanetInfo 0x03a23f99 vector3 # terrain/dead/atmosphere types property terrainScriptPlanetPlayerInfo 0x03a23f9a vector3 # the player modified info property terrainScriptPlanetInfoSelect 0x040d6a39 vector3s # list of terrain/dead/atmosphere types, one will be randomly selected for the terrainScriptPlanetInfo property terrainAtmosphereType 0x0536250c uint32 # atmosphere colour type, 0-16 property terrainWaterType 0x0536250d uint32 # water colour type, 0-16 property terrainWaveFreqAmp 0x0536250e vector2 # (frequency, amplitude) for water waves property terrainPlayerModCount 0x03ad556a uint32 # count to enable consistency checks with cached planets. property terrainLegacyScript 0x06369b24 bool # If this is set, this script will not be selected for any new planet definitions. property terrainScriptAmbientEffects 0x03abb0af keys # effects to run on this planet property terrainScriptAmbientSoundEffects 0x040539d4 keys # list of sound effect keys to be played on planet entry for ambient sound property terrainScriptAmbientBrushes 0x06875cfd keys # list of paint/height brushes to apply after terrain generation for flora etc. property terrainScriptAmbientEffectSelect1 0x040cf84e keys # list of ambient effects to randomly select one effect from property terrainScriptAmbientEffectSelect2 0x040cf84f keys # list of ambient effects to randomly select one effect from property terrainScriptAmbientEffectSelect3 0x040cf850 keys # list of ambient effects to randomly select one effect from property terrainScriptAmbientEffectSelect4 0x040cf851 keys # list of ambient effects to randomly select one effect from # journal stuff # terrainScriptEffects = modelEffects for convenience # terrainScriptEffectTransforms = modelEffectTransforms for convenience property terrainScriptEffectTimes 0x03a23f97 floats # times for above property terrainScriptEffectSeeds 0x03dd8e59 uint32s property terrainScriptEffectIntensities 0x03dd8e5a floats property terrainPlayerEffects 0x03ad5568 keys # terrain modification effects from the player. property terrainPlayerEffectTransforms 0x03ad5569 transforms property terrainPlayerEffectTimes 0x03dd900c floats property terrainPlayerEffectSeeds 0x03dd900d uint32s property terrainPlayerEffectIntensities 0x03dd900e floats property terrainModelFootprints 0x043b29e1 keys # game-model-attached footprints, e.g. cities, huts property terrainModelFootprintTransforms 0x043b29e2 transforms # transforms for the above property terrainThemeCliff 0x03b4f7c6 key # textures for live/dead planet property terrainThemeLayer2 0x03b4f7c7 key property terrainThemeAboveDetail1 0x03b4f7c8 key property terrainThemeAboveDetail2 0x03b4f7c9 key property terrainThemeAboveDetailNoise 0x03b4f7ca key property terrainThemeBelow 0x03b4f7cb key property terrainThemeBeach 0x03b4f7cc key property terrainThemeDetail1Low 0x03b5ebc9 colorRGB property terrainThemeDetail1Mid 0x03b5ebca colorRGB property terrainThemeDetail1High 0x03b5ebcb colorRGB property terrainThemeDetail2Low 0x03b5ebcc colorRGB property terrainThemeDetail2Mid 0x03b5ebcd colorRGB property terrainThemeDetail2High 0x03b5ebce colorRGB property terrainThemeLightingState 0x03b5ec4a key property terrainThemeSunColor 0x03b5ec4b colorRGB property terrainThemeNightColor 0x03b5ec4c colorRGB property terrainScriptSource 0x03d03f84 key # Set on Maxis planets to allow for underwater terrain models property terrainAllowUnderwaterModels 0x05408a6c bool ###################################################################### # App Modes # # Model viewer property modelToLoad 0x00e5de84 string property MVHandleSize 0x00e5de85 float ###################################################################### # Audio # # Note that for the property get/set macros to work, the property # guid needs to be the FNV1 hash of the property name. property gain 0x25df0108 float property pan 0x4a77693a float property pitch 0x71bc3009 float property mindistance 0x0f616b72 float property maxdistance 0x03593710 float property rolloff 0x2406a047 float property streambuffersize 0x3c2b4ea4 uint property streambufferreadsize 0xb03a6504 uint property is3d 0x12d2a4d4 bool property islooped 0x6dd08218 bool property samples 0x701ed91e keys property fadein 0x98ac8996 float property fadeout 0xe8ab99b9 float property priority 0x393f7f7d float property autoduck 0x4bc09757 bool property duckcurve 0x1446e317 floats property ducks 0xf5447ae1 bool property attenuation 0x1e4db1eb floats property primitives 0x3da0a727 strings property soundtype 0x51997db2 key property enable 0x86835d38 float property listeneroffset 0x01be3105 vector3 property startdelay 0x29e8b9f8 float property showmindistance 0x72caa95f bool property footcurvenumlegstogain 0x39b853a3 floats property footcurveveltogain 0x7f30f249 floats property footcurvelentohipass 0xd7e85196 floats property footcurvemasstopitch 0x0a15b885 floats property footcurvefootsizetopitch 0xd9534bb0 floats property footcurvemasstohipass 0x917ee1db floats property footcurvemasstogain 0x61e3ee74 floats property footcurvefootsizetogain 0xa1d9e5f7 floats property footcurvefootsizetohipass 0x6f5b6da8 floats property atmospheric 0x0f70317c floats property polyphony 0xbaf7f4f9 uint property streampoolguid 0x79da6d74 key property probability 0x8fc9308e float property dspchain 0x6f166215 strings property syms 0x112590ed strings property dacoutputmode 0x1f6ef3d1 string property ignorecontext 0x771119f4 bool property voicetemplate 0x544e850b key property wetlevel 0x49eb68db float property reverbtime 0x0deb318a float property reverbspacesize 0xfe04bd3e float property timeinvariantpitch 0x82beafe0 float property listeneroffset 0x64d7be3c floats property isaggregate 0x5a32a0ce bool ###################################################################### # Audio rig-block tags property foottype 0xdd94fb65 key property weapontype 0x2dc2a89d key property mouthtype 0x0e40c402 key property mouthPriority 0x06440a76 float property soundId 0x046d0560 uint property soundPriority 0x046d0572 float ###################################################################### # Primitive property time 0x9e3669da float ###################################################################### # Pollination # property buddyFeeds 0x036c3b4a strings property ShowNetworkBlinky 0x04363000 bool false property otdbRefillThreshold 0x04598a6f ints property otdbRefillAmount 0x04598a70 ints property modelRigBlockAMTag 0x04ebb27e string16 property classifierList 0x052f1c91 ints property classifierTypes 0x052f2304 ints property classifierWeights 0x052f2455 floats property AMTuningVersion 0x0534676f uint property activeXactMin 0x05433c88 uint property activeXactMax 0x05433ca3 uint property pollinatorHTTPTimeout 0x05c29d33 uint property EntitlementApplied 0x06390ede bool property archetypeRefillThreshold 0x05e67a40 uint property archetypeRefillAmount 0x05e67a41 uint property EventTempFileMaxSize 0x0609d3a2 uint property EventUploadPeriodSeconds 0x0609d3d5 uint ###################################################################### # Achievements # property automaticAchievement 0x05bef2bb bool false property gameScopeAchievement 0x05bef2cd bool false property accumulatorTriggerOp 0x05bef2f7 uint 0 # 0: >=, 1: >, 2: ==, 3: <, 4: <=, 5: != property accumulatorTriggerValue 0x05bef305 uint property achievementTitle 0x05ee1fac text property achievementDescription 0x05ee1fba text property achievementIcon 0x05ee1fbb key property achievementLockedIcon 0x05ee1fbe key property achievementCategory 0x06491531 text property achievementSecret 0x06491532 bool false property achievementSubSort 0x06491536 uint 0 ###################################################################### # Saved difficulty info # property WonLastCivGame 0x058389eb bool property WonSecondToLastCivGame 0x058389f0 bool ###################################################################### # Gameplay # # GameplayConfig/CityGameGeneralTuning.prop property InitialCameraPolarCoords 0x03f6af12 vector3 property MaxVehicleStatLimit 0x055962f7 float property MaxVehicleStatTotal 0x05596301 float property MilitaryLandCost 0x01944fea float property MilitaryAmphCost 0x01944fee float property MilitaryAirCost 0x01944ff1 float property CulturalLandCost 0x01944ff6 float property CulturalAmphCost 0x01944ffa float property CulturalAirCost 0x01944ffd float property DiplomaticLandCost 0x01945002 float property DiplomaticAmphCost 0x01945006 float property DiplomaticAirCost 0x01945008 float property HarvesterLandSpeed 0x03ed642b float property HarvesterCost 0x03ec8755 float property VehicleCapPerCity 0x02cb589b int property HarvesterCapPerCity 0x03ecb7c0 int property VehicleWeaponCycleTime 0x03a36e7c float property GiftAmountPerCreature 0x90a2f18c float property CityMapZoomLevel 0x01c7b96b float property HappinessForFood 0x020c2988 float property HappinessForHousing 0x020c2989 float property HappinessForStructure 0x020c298a float property HappinessForLifestyle 0x020c298b float property HappinessForCivicObject 0x02afaddf float # city (not robociv) happiness property CityHappinessForFood 0x02b0c627 float property CityHappinessForHousing 0x02b0c62e float property CityHappinessForStructure 0x02b0c633 float property CityHappinessForLifestyle 0x02b0c639 float property CityHappinessForCivicObject 0x02b0c63e float property CityHappinessForParty 0x02b0c642 float property MaxProtestorFraction 0x020c298c float property PopulationFedPerFarmWorker 0x020c298d int property PopulationHappyPerEntertainmentBuilding 0x020c298e int property PopulationHappyPerCivicObject 0x02afb20c int property SecondsHappyAfterParty 0x02afb212 int property MoneyPerIndustryWorkerPerSecond 0x020c298f float property MoneyPerMarketWorkerPerSecond 0x020c2990 float # civ cultural attack visualization property TimeInAlmostConvert 0x03f13615 float property TimeInAlmostDestroy 0x03f13616 float property TimeInConverted 0x03f13617 float #this DPS was moved to a script property DestructiveGateDPS 0x03f528fe float property ConvertCitizenRelationshipDelta 0x0404213f float property ConvertVehicleRelationshipDelta 0x04042140 float property BribeVehicleRelationshipDelta 0x04042141 float property SoundGateConvertingPos1 0x03f6937c key property SoundGateConvertingPos2 0x03f6937d key property SoundGateConvertingPos3 0x03f6937e key property SoundGateConvertingNeg1 0x03f6937f key property SoundGateConvertingNeg2 0x03f69380 key property SoundGateConvertingNeg3 0x03f69381 key property CityCivilianOverallScale 0x04dbf457 float property CityCivilianSizeRange 0x04dbf458 float property CityCivilianMinRadius 0x04dbf459 float property CityCivilianMaxRadius 0x04dbf45a float ############## # these values found in GameplayConfig/MotiveTuning.prop property MotiveMin 0x015a2e6a float property MotiveMax 0x015a2e78 float property MotiveHigh 0x015a2e80 float property MotiveLow 0x015a2e81 float property MotiveCritical 0x015a2e82 float property MotiveTakeAction 0x015a2e83 float property creatureHungerDrain 0x046dc07f float property creatureStarvationPain 0x046dc080 float property creatureRestingHealthRecovery 0x046dc081 float property creatureHealingHealthRecovery 0x046dc082 float property creaturePosseHealthRecovery 0x046dc088 float property TribeHungerDrain 0x015a2ea2 float property hungerDecayDelay 0x046dc280 float property creatureHealthRecoveryNoDamageTime 0x046dbf25 float property creatureHealthRecoveryNoDamageMultiplier 0x046dbf26 float property creatureHungerCostForBuildNest 0x046dbf27 float property creatureHungerSatisfiedPerMeatPerSec 0x7105cce0 float property creatureHungerSatisfiedPerFruit 0xb1cb9c62 float property creatureHungerSatisfiedPerEgg 0x71dbb4ba float property creatureStartingMotive_HealthMin 0x046dd2d0 float property creatureStartingMotive_HealthMax 0x046dd2d1 float property creatureStartingMotive_HungerMin 0x046dd2d2 float property creatureStartingMotive_HungerMax 0x046dd2d3 float # Happiness Properties property DiminishingReturn 0x7063d568 float property ThresholdForDisplay 0x9064f465 float property FeastDelta 0x70627ff6 float property FeastDuration 0x90627ffa uint property PartyDelta 0xd0627ffd float property PartyDuration 0xd0628000 uint property NewPositiveEventDelta 0x307b704e float property NewPositiveEventDuration 0x907b7054 uint property NewNegativeEventDelta 0x307b705a float property NewNegativeEventDuration 0x907b705e uint property RecentAttackDelta 0x30628002 float property RecentAttackDuration 0xd0628004 uint property FoodShortageDelta 0x3063d320 float property FoodSurplusDelta 0xd063d3fb float property CreaturesToFoodRatioMin 0xf063d415 float property CreaturesToFoodRatioMax 0x1063d416 float property HousingShortageDelta 0xb063d417 float property HousingSurplusDelta 0xf063d418 float property CreaturesToHousingRatioMin 0xd063d44c float property CreaturesToHousingRatioMax 0xb063d44d float property RubbleDelta 0xf063d44e float property RubbleToUsefulBuildingRatioMin 0x7063d44f float property RubbleToUsefulBuildingRatioMax 0x3063d451 float property DecoNeed 0x7063d452 float property DecoSurplusDelta 0x1063d453 float property DecoShortageDelta 0x1063d480 float property DecorationToNeedRatioMin 0x1063d481 float property DecorationToNeedRatioMax 0xd063d482 float # ################## #these values found in GameplayConfig/CityGameBuildingTuning.prop property SleepEnergyDelta 0x015a4cb4 float property SleepCost 0x015a4cc9 float property SleepCostSpace 0x015a4cca float property SleepCapacity 0x015a4cd6 int property SleepMinimumStay 0x015a4cde float property SleepMaximumStay 0x015a4ce7 float property RoomsPerHouse 0x015a4cfa int property EntertainmentDelta 0x01a821c5 float property EntertainmentCost 0x01a821c9 float property EntertainmentCostSpace 0x01a821ca float property EntertainmentCapacity 0x01a821cd int property RoomsPerEntertainment 0x01a821d1 int property EntertainmentMinStay 0x01a821d4 float property EntertainmentMaxStay 0x01a821d9 float property CultureCost 0x015a4d88 float property CultureCapacity 0x015a4d8f int property CultureMinimumStay 0x015a4d98 float property CultureMaximumStay 0x015a4d9f float property IndustryCost 0x015a4db7 float property IndustryCostSpace 0x015a4db8 float property IndustryCapacity 0x015a4dbf int property IndustryMoneyDeltaCity 0x015a4dc8 float property IndustryMoneyDeltaCiv 0x01ba40e0 float property IndustryMoneyTime 0x015a4dce float property IndustryMinimumStay 0x015a4dd5 float property IndustryMaximumStay 0x015a4ddb float property FarmCost 0x015a4e27 float property FarmCapacity 0x015a4e2f int property FarmFoodDeltaCity 0x015a4e37 float property FarmFoodDeltaCiv 0x01d34ec9 float property FarmMinimumStay 0x015a4e3d float property FarmMaximumStay 0x015a4e45 float property MarketFoodBundleCapacity 0x015a4e64 int property MarketCost 0x015a4e6d float property MarketCapacity 0x015a4e74 int property MarketMinimumStay 0x015a4e7c float property MarketMaximumStay 0x015a4e82 float property MarketBundleSellPriceCity 0x01a7f10c float property MarketBundleSellPriceCiv 0x01ba4aee float property MarketBuyFoodCost 0x01a81ba1 float property MarketMaxNPCsPerWorker 0x01abd40f int property MarketMoneyTime 0x01cb9d21 float property MarketMoneyDeltaCity 0x01cb9d08 float property MarketMoneyDeltaCiv 0x01cb9d1a float property DiplomacyCost 0x01b7e1a2 float property DiplomacyMinimumStay 0x01b7e1ac float property DiplomacyMaximumStay 0x01b7e1b4 float property DiplomacyCapacity 0x01b7e7ef int property MilitaryCost 0x015a4e89 float property DefenseCost 0x01ba5251 float property DefenseCostSpace 0x01ba5252 float property BuildingPadBorderSize 0x0282ce9c float property BuildingPadScale 0x03a74c3e float property CivicObjectCost 0x02af772f float property InitialWealth 0x01abc7ea int property InitialCreatures 0x01abc7ec int property InitialTribeCreatures 0x01abc7ed int property InitialTribes 0x01abc7ee int property CityHallMoney 0x01abc7f0 float property CityHallMoneyTime 0x01abc7f1 float property EasyRefundFraction 0x064be077 float property MediumRefundFraction 0x064be078 float property HardRefundFraction 0x064be079 float property HappinessTotalCalculationTime 0x01abc7f5 float property HappinessUnitCalculationTime 0x01abc7f6 float property HappinessBarRange 0x01abc7f7 float property MaxCityUpgradeLevel 0x01abc7f8 int property EventLogTimeoutInMS_Red 0x01abc7f9 int property EventLogTimeoutInMS_Blue 0x01abc7fa int property EventLogTimeoutInMS_Yellow 0x01abc7fb int property HappyIdleThresholdCity 0x01abc7fc float property ProductivityThresholdCity 0x01abc7fd float property EntertainmentThresholdCity 0x01abc7fe float property HappyIdleThresholdCiv 0x01ac13b9 float property ProductivityThresholdCiv 0x01ac13ba float property EntertainmentThresholdCiv 0x01ac13bb float property ProtestDuration 0x01abc7ff float property LurkDuration 0x01abc800 float property LurkDetectRadius 0x01abc801 float property WanderDuration 0x01abc802 float property MaxDistanceForInteractWithTribes 0x01abc803 float property PartySupplyTime 0x01abc804 float property SmallPartyAttractedChance 0x01abc805 float property SmallPartyAttractionRadius 0x01abc806 float property SmallPartyCost 0x01abc809 int property SmallPartyCapacity 0x01abc80d int property SmallPartySupplies 0x01abc80e int property PartyBonusHappiness 0x01abc80f float property PartyBonusDuration 0x01abc810 float property MinDistanceBetweenCities 0x01abc816 float property MinDistanceBetweenTribes 0x01abc817 float property AngleForProtestGroup 0x01abc818 float property AngleForSleepingGroup 0x01abc819 float property AngleForIdleGroup 0x01abc81a float property AngleForHappyIdleGroup 0x01abc81b float property IdleAtCityHallMinDistance 0x01abc81c int property IdleAtCityHallMaxDistance 0x01abc81d int property RadiusFromCityHall 0x01abc81e float property RoadCost 0x01abc824 int property RoadRefundFraction 0x01abc825 float property RoadSpeedMultiplier 0x01abc826 float property InterCityRoadInitialWidth 0x02c1e020 float property EstablishTempleSingTime 0x01abc82a float property CounterConversionInterval 0x01abc82b float property CityWallSinkDepth 0x02858ea9 float property WallBuildingBuffer 0x01abc82e float property MinNumWallSegments 0x01ac582b float property DistBetweenWallPosts 0x01ac5a97 float property UseCityWalls 0x02fd600f bool property UseCityPads 0x02fac27c bool property RaidRelationshipEffect 0x01abc82f float property TradeRelationshipEffect 0x01abc830 float property RecruitingRelationshipEffect 0x01abc831 float property GiftRelationshipEffect 0x01abc832 float property VehicleGiftRelationshipEffect 0x01abc833 float property VehicleTradeRelationshipEffect 0x01abc834 float property VehicleGiftCost 0x01abc835 float property FailedMissionRelationshipEffect 0x01abc836 float property CivAttackRelationshipEffect 0x01abc837 float property CivAttackTradePartnerRelationshipEffect 0x01b9777b float property TimeBetweenAttacksForRelationshipPenalty 0x01abc838 float property CityHallZoomOutScale 0x01c38187 float property BuildingType1ZoomOutScale 0x01ca5e86 float property BuildingType2ZoomOutScale 0x01ca5e8e float property VehicleZoomOutScale 0x01c3818d float property PlumpDistance 0x01ca5c7a float property CityFlattenSize 0xb57d1a6d float property CityUpgrade1 0x01abd3f2 float property CityUpgrade2 0x01abd3f3 float property ResourceRegenerationPerSecond 0x03fd0826 float property CostToBuyCityModifier 0x04cd6efe float property ConversionConversionGroupPowerModifier 0x04cd7226 float property ConversionConversionGroupSizeModifier 0x04cd7227 float property BaseConversionStrength 0x04cd7228 float property CrowdReationModifier 0x04cd7229 float property CrowdReationOffset 0x04cd722a float property CrowdDPSOffset 0x04cd722b float property CrowdDPSModifier 0x04cd722c float property CrowdDPSBase 0x04cd722d float property CrowdConvertOffset 0x04cd722e float property HarvestMinLoad 0x04cd86a3 float property HarvestMaxLoad 0x04cd86a4 float property HarvestResourceLoss 0x04cd86a5 float property MilitaryProb 0x04cda095 float property CulturalProb 0x04cda096 float property MilitaryProbMajorNPC 0x04cda097 float property CulturalProbMajorNPC 0x04cda098 float property MilitaryProbMinorNPC 0x04cda099 float property CulturalProbMinorNPC 0x04cda09a float property SecondsNextCity 0x04cdad7d float property CityHappyIncome 0x04ce8c24 float property CityBoredIncome 0x04ce8c25 float property CityTiredIncome 0x04ce8c26 float property RelationshipEventCompliment 0x0526e4e5 floats property RelationshipEventTrade 0x0526e4ee floats property RelationshipEventGift 0x0526e4f2 floats property RelationshipEventBuyCityOver 0x0526e4f5 floats property RelationshipEventJoinedAlliance 0x0526e4f8 floats property RelationshipEventBribeNode 0x0526e4fb floats property RelationshipEventInsult 0x0526e4fe floats property RelationshipEventHostility 0x0526e501 floats property RelationshipEventReligion 0x0526e504 floats property RelationshipEventBuyCityUnder 0x0526e50a floats property RelationshipEventDemandRejected 0x0526e50e floats property RelationshipEventDeclaredWar 0x0526e512 floats property RelationshipEventBrokeDeal 0x05adb0aa floats property RelationshipEventUsedNuclearWeapon 0x05776d99 floats property RelationshipEventFoughtEnemy 0x05da8036 floats property RelationshipEventTribeAttack 0x0530cf00 floats property RelationshipEventTribeKill 0x0530cf01 floats property RelationshipEventTribeRaid 0x0530cf02 floats property RelationshipEventTribeStealBaby 0x0530cf03 floats property RelationshipEventTribeAttackToolOrHut 0x0530cf04 floats property RelationshipEventTribeDestroyTool 0x0530cf05 floats property RelationshipEventTribeGift 0x0530cf06 floats property RelationshipEventTribeSocial 0x0530cf07 floats property RelationshipEventTribeRecruit 0x0530cf08 floats property RelationshipEventTribeConvert 0x0530cf09 floats property RelationshipEventTribeCheatGood 0x0530cf0a floats property RelationshipEventTribeCheatBad 0x0530cf0b floats property RelationshipEventTribeSocialPower 0x54eab4b3 floats property RelationshipEventSpaceArchetypeMods 0x05ff85b4 floats property RelationshipEventSpaceArchetypeNice 0x05ff85b2 floats property RelationshipEventSpaceArchetypeMean 0x05ff85b3 floats property RelationshipEventSpacePersonalityNice 0x05b6fcc9 floats property RelationshipEventSpacePersonalityMean 0x05b6fcd4 floats property RelationshipEventSpaceAvoidedContact 0x05b942d0 floats property RelationshipEventSpaceCommunicatedNice 0x05b6cf09 floats property RelationshipEventSpaceCommunicatedMean 0x05f62736 floats property RelationshipEventSpaceMissionStarted 0x05b6ce81 floats property RelationshipEventSpaceMissionComplete 0x0526e519 floats property RelationshipEventSpaceMissionFailed 0x0526e51c floats property RelationshipEventSpaceMissionRejected 0x0526e51d floats property RelationshipEventSpaceMissionAborted 0x0526e51e floats property RelationshipEventSpaceGiveGift 0x0526e51f floats property RelationshipEventSpaceBreakAlliance 0x0526e521 floats property RelationshipEventSpaceCreateAlliance 0x0526e524 floats property RelationshipEventSpaceStartedWar 0x05f8a1ad floats property RelationshipEventSpaceTradeComplete 0x0526e527 floats property RelationshipEventSpaceTradeDeclined 0x0526e52a floats property RelationshipEventSpaceTradeRouteSpice 0x0667af08 floats property RelationshipEventSpaceCityPanicked 0x0526e52d floats property RelationshipEventSpaceTerraformWorsened 0x0526e531 floats property RelationshipEventSpaceTerraformImproved 0x0526e535 floats property RelationshipEventSpaceTerraformExtinction 0x0526e537 floats property RelationshipEventSpaceDestroyBuilding 0x0526e53c floats property RelationshipEventSpaceDestroyAllyUFO 0x0526e542 floats property RelationshipEventSpaceBadToolUse 0x0526e545 floats property RelationshipEventSpaceGoodToolUse 0x0526e56a floats property RelationshipEventSpaceFloodCity 0x0526e5cf floats property RelationshipEventSpaceAbductCitizen 0x0526e5d4 floats property RelationshipEventSpaceStealCommodity 0x0526e5d8 floats property RelationshipEventSpaceUpliftedCiv 0x055165f5 floats property RelationshipEventSpaceBadSystemPurchaseOffer 0x05590199 floats property RelationshipEventSpaceGoodSystemPurchaseOffer 0x055901b3 floats property RelationshipEventSpaceBadPeaceOffer 0x05661a77 floats property RelationshipEventSpaceGoodPeaceOffer 0x05661a7c floats property RelationshipEventSpaceCapturedASystem 0x057b9100 floats property RelationshipEventSpaceWasAtWar 0x057e4fe3 floats property RelationshipEventSpacePushedTooFar 0x057b4514 floats property RelationshipEventSpaceEmbassyBonus 0x0580e23b floats property RelationshipEventSpaceDestroyUFO 0x0591f833 floats property RelationshipEventSpaceBeNice 0x0577909a floats property RelationshipEventSpaceBeNasty 0x0577909b floats property RelationshipEventSpaceWitholdTribute 0x0594afff floats property RelationshipEventSpaceAcceptGift 0x0594b017 floats property RelationshipEventSpaceCheatGood 0x0526e5dc floats property RelationshipEventSpaceCheatBad 0x0526e5f3 floats property RelationshipEventSpaceNewEmpireAndCTMGOwner 0x0526e5f4 floats property RelationshipEventSpaceSuperPower 0x0601df2a floats property RelationshipEventSpaceAlliedWithGrob 0x068b2938 floats property RelationshipEventSpaceCommittedAtrocity 0x068b2971 floats property RelationshipSpaceDecayPeriod 0x051c61a5 uint property RelationshipCivDecayPeriod 0x051c61c2 uint property RelationshipTribeDecayPeriod 0x053194f7 uint property RelationshipDispositionThreshold 0x0591a0ca float 0 #these values found in GameplayConfig/AiScript.prop property ContextCivilization 0x018071e8 float property ContextCity 0x018071ed float property ContextTribe 0x018071f4 float property ContextForeignCity 0x01886648 float property AiHawk 0x01905e20 float property AiDove 0x01905e2f float property AiPreacher 0x01905e41 float property CommunityMax_Tribe1 0x01905e43 int property CommunityMax_Tribe2 0x01905e44 int property CommunityMax_Tribe3 0x01905e45 int property CommunityMax_City1 0x01905e46 int property CommunityMax_City2 0x01905e47 int property CommunityMax_Civ1 0x01905e48 int property CommunityMax_Civ2 0x01905e49 int property PlanBuildBuilding 0x01803694 float property PlanWorkerTask 0x01803c91 float property PlanBuildVehicle 0x0186fa82 float property PlanVehicleTask 0x018ab9f9 float property PlanBuyTool 0xd099ddfa float property PlanInteractionTask 0x5099ddfc float property PlanTribeCheatTask 0x5099ddfd float property BuildingTypeHouse 0x01803c98 float property BuildingTypeFarm 0x01803c9d float property BuildingTypeFactory 0x01808550 float property BuildingTypeMarket 0x01808557 float property BuildingTypeMilitary 0x0180855d float property BuildingTypeTemple 0x01808566 float property BuildingTypeTurret 0x0180856a float property BuildingTypeCityHall 0x0186c5df float property BuildingTypeEntertainment 0x01b847b6 float property BuildingTypeDiplomatic 0x01b847bb float property BuildingTypeCivicObject 0x02b7ab6c float property ToolClub 0x05597b70 float property ToolAxe 0x05597b71 float property ToolSpear 0x05597b72 float property ToolHorn 0x05597b73 float property ToolMaraca 0x05597b74 float property ToolDidgeridoo 0x05597b75 float property ToolHeal 0x05597b76 float property ToolGather 0x05597b77 float property ToolFish 0x05597b78 float property ToolFirepit 0x05597b79 float property UpgradeHut 0x05597b7a float property CheatTribeMember 0x5099de67 float property CheatTribeFood 0x5099de68 float property TaskGatherFruit 0x3099deac float property TaskTribeRecruitTribe 0x5099deae float property TaskTribeAttackTribe 0x9099deaf float property TaskTribeRaidTribe 0xb099deb0 float property TaskHunt 0x5099deb2 float property TaskMate 0x9099deb3 float property TaskTribeGiftTribe 0xf099deb5 float property TaskThrowParty 0x5099deb6 float property TaskFish 0x5099deb7 float property TaskIdle 0x5099deb8 float property TaskRest 0x5099deb9 float property TaskEat 0x5099deba float property TaskSellBundle 0x01803dc6 float property TaskRecruitTribe 0x01803dcb float property TaskAttackTribe 0x01803dcf float property TaskRaidTribe 0x01803dd3 float property TaskWorkAtFarm 0x01803dd8 float property TaskBuyBundle 0x018c298f float property TaskWorkAtFactory 0x018c299f float property TaskGiftTribe 0x019ab26a float property TaskUseEntertainment 0x01b846e2 float property TaskSellFoodMarket 0x01b846e3 float property TaskBuyFoodmarket 0x01b846e4 float property TaskWorkMarket 0x01b846e5 float property VehicleTypeMilitary 0x0186fab4 float property VehicleTypeMissionary 0x0186fac1 float property VehicleTypeTrade 0x0186fad4 float property VehicleTypeHarvester 0x03f2a24e float property VehicleLand 0x0186fafd float property VehicleAmphibious 0x0186fb03 float property VehicleAir 0x0186fb08 float property TaskEstablishMission 0x018aba10 float property TaskCultureConvoy 0x018aba22 float property TaskAttackCity 0x018c2955 float property TaskTradeWithCity 0x018c2973 float property TaskGiftCity 0x019ab28d float property TaskEstablishTradeRoute 0x01c1067a float property TaskBuyCity 0x02c0ec43 float property TribeMode 0x019952f4 int property CityMode 0x019952f5 int property CivMode 0x019952f8 int property SpaceMode 0x019952f6 int property CitySpecialtyProduction 0x02b909c7 int property CitySpecialtyDefense 0x02b909c8 int property CitySpecialtyHappiness 0x02b909c9 int property SizeTribe1 0x02c36526 float property SizeTribe2 0x02c36527 float property SizeTribe3 0x02c36528 float property SizeCity1 0x02c36529 float property SizeCity2 0x02c3652a float property SizeCiv1 0x02c3652b float property SizeCiv2 0x02c3652c float property SizeCiv3 0x02c3652d float # these values found in GameplayConfig/Combat.prop property CreatureHealth 0x019c2aa6 int property VehicleHealth 0x019c2aa7 int property BuildingHealth 0x019c2aa8 int property AaShotsPerTurret 0x0244ea3d int property SdrBeamLifetime 0x024a0740 float #these values found in GameplayConfig/TribeTuning.prop property newTribeFood 0x0375418a int property timeBeforeBabyGrowsUp 0x70adc7c2 float property babyGrowthBoost 0x70adc7c3 float property criticalhealthlevel 0x01ba3d45 int property tribePopulationStart 0x01ba3d4f int property tribeMatingTimers 0x0537293a ints property carryBundleAmountMax 0x04ee9169 float property costFoodStorage1 0x01ba3d54 float property costFoodStorage2 0x01ba3d55 float property costFoodStorage3 0x01ba3d56 float property tribeGotoWaitTime 0x02ae25ab float property tribeRepairDelay 0x04acac4d uint property ToolLevel1Cost 0x03a26418 int property ToolLevel2Cost 0x03a26419 int property ToolLevel3Cost 0x03a2641a int property tribeFlavorIdleMin 0x03a2641b int property tribeFlavorIdleMax 0x03a2641c int property tribeHutLevel1Health 0x03a2641d float property tribeHutLevel2Health 0x03a2641e float property tribeHutLevel3Health 0x03a2641f float property tribeToolHealth 0x03a26420 float property tribeToolHiDamage 0x03a26421 float property tribeToolLoDamage 0x03a26422 float property tribeHutHiDamage 0x03a26423 float property tribeHutLoDamage 0x03a26424 float property tribeSpeed1 0x01fb1887 float property tribeSpeed2 0x01fb1888 float property tribeSpeed3 0x01fb1889 float property tribeSpeed4 0x01fb188a float property citySpeed1 0x01fb2b46 float property citySpeed2 0x01fb2b47 float property citySpeed3 0x01fb2b48 float property citySpeed4 0x01fb2b49 float property civSpeed1 0x01fb2b4a float property civSpeed2 0x01fb2b4b float property civSpeed3 0x01fb2b4c float property civSpeed4 0x01fb2b4d float property tribeGridScale 0x01fb2b4e float ############################################################### # Tribe Level Properties property herbivoreHutList 0x0653f6b6 keys property carnivoreHutList 0x0653f6b7 keys property omnivoreHutList 0x0653f6b8 keys property npcHutList 0x0653f6b9 keys property herbivoreUnpackEffects 0x0654e034 keys property carnivoreUnpackEffects 0x0654e035 keys property omnivoreUnpackEffects 0x0654e036 keys property hutDamageHiKey 0x492d3892 key property hutDamageMdKey 0x492d3893 key property hutDamageLoKey 0x492d3894 key property toolDamageHiKey 0x492d3895 key property toolDamageMdKey 0x492d3896 key property toolDamageLoKey 0x492d3897 key property toolAbility 0x051cddbc key property ToolPositions 0x73326c62 vector3s property TribeChatAreas 0x05786667 vector3s property animalPenPosition 0x051adf81 vector3 property eggPenPosition 0x05b99ecd vector3 property totemPolePosition 0x055cea88 vector3 property foodMatPosition 0x05777f17 vector3 ############################################################### # City Wall Model Prop File property modelDocksOffset 0x064ba57b vector3 property Turrets 0x043c4e1f vector3s property Side_Gates 0x043c4e68 vector3s property Main_Gate 0x043c4e76 vector3 property Freight_Gate 0x043c4e94 vector3 property Harvest_Gate 0x043c4e95 vector3 property Sea_Gate 0x043c4e96 vector3 property First_Boat_Pos 0x06284ef8 vector3 property City_Hall 0x043c4e97 vector3 property Buildings 0x043c4e98 vector3s property Decorations 0x0446ff4e vector3s property Plazas 0x044041e3 vector3s property radiusInner 0x04408ed6 float property radiusOuter 0x04408ed7 float property BuildingLink0 0x04af5171 bools property BuildingLink1 0x04af5174 bools property BuildingLink2 0x04af5178 bools property BuildingLink3 0x04af517a bools property BuildingLink4 0x04af517e bools property BuildingLink5 0x04af5181 bools property BuildingLink6 0x04af5183 bools property BuildingLink7 0x04af5186 bools property BuildingLink8 0x04af5189 bools property BuildingLink9 0x04af518c bools property BuildingLink10 0x04af518e bools property BuildingLink11 0x04af5191 bools property BuildingLink12 0x04af545e bools property BuildingLink13 0x04af5466 bools property BuildingLink14 0x04af5469 bools property BuildingLink15 0x04af546c bools ############################################################### # City Wall Style Properties property InlandModelSmall 0x044449ba key property InlandModelLarge 0x044449bb key property CoastalModelSmall 0x044449bc key property CoastalModelLarge 0x044449bd key property DockModelSmall 0x0653e65e key property DockModelLarge 0x0653e66a key property TurretModel 0x044449be key property TurretThumbnail 0x04d83d74 key property TurretModelDestroyed 0x044449bf key property InlandModelSmallIntroEffectID 0x04fe5f63 uint32 property InlandModelLargeIntroEffectID 0x04fe5f6a uint32 property CoastalModelSmallIntroEffectID 0x04fe5f70 uint32 property CoastalModelLargeIntroEffectID 0x04fe5f75 uint32 property InlandModelSmallRemoveEffectID 0x05f77883 uint32 property InlandModelLargeRemoveEffectID 0x05f779b2 uint32 property CoastalModelSmallRemoveEffectID 0x05f779b8 uint32 property CoastalModelLargeRemoveEffectID 0x05f779bd uint32 property InlandModelSmallRebuildEffectID 0x05f779c3 uint32 property InlandModelLargeRebuildEffectID 0x05f779c8 uint32 property CoastalModelSmallRebuildEffectID 0x05f779cd uint32 property CoastalModelLargeRebuildEffectID 0x05f779d2 uint32 # Turret model properties property turret_muzzle_position 0x0475062d vector3 # dias offset property cityHallDiasHeight 0x05ef5f2d float # City Pad Texture property wallStyleCityPadTexture 0x033368ae key property wallStyleCityPadTileScale 0x033472cb float property wallStyleCityPadBorderWidth 0x0338c458 float # building pad materials are determined by wall style property wallStyleDefaultBuildingPadMaterial 0x032254e6 key property wallStyleDefaultBuildingPadTexture 0x032254e7 key property wallStyleCityHallPadTexture 0x032254e8 key property wallStyleHousePadTexture 0x032254e9 key property wallStyleFarmPadTexture 0x032254ea key property wallStyleIndustryPadTexture 0x032254eb key property wallStyleMarketPadTexture 0x032254ec key property wallStyleEntertainmentPadTexture 0x032254ed key property wallStyleDefensePadTexture 0x032254ee key property wallStyleMilitaryTexture 0x032254ef key property wallStyleCulturePadTexture 0x032254f0 key property wallStyleDiplomacyPadTexture 0x032254f1 key property wallStyleGatePadTexture 0x032254f2 key ############################################################### # City Wall Style List Properties property wallStyleListNames 0x02e5b3f0 strings property wallStyleListLevel1 0x02e5b3f1 keys property wallStyleListLevel2 0x02e5b3f2 keys property wallStyleListLevel3 0x02e5b3f3 keys property wallStyleListIcons 0x02e5b3f4 keys ############################################################### # Civic Object Categories property CivicFlora 0x04471acd keys property CivicLamps 0x04471ace keys property CivicMisc 0x04471acf keys ############################################################### # Spice Mine Properties property SpiceMinePumpOffset 0x051cae56 vector3 property SpiceMinePumpRadius 0x051cae57 float ############################################################### # Hair Global Properties property numSectionsPerHair 0x01749124 int property hairLength 0x01745539 float property hairWidth 0x0175a15c float property hairDensity 0x01745531 float property hairPrintThickness 0x02df5282 float property hairPrintModeOn 0x02e0712e bool ############################################################### # Weather Properties property weatherStormThreshold 0x05517b69 float property weatherLowAtmoEffect 0x037936cb uint property weatherMidAtmoEffect 0x037936cf uint property weatherHighAtmoEffect 0x037936d3 uint property weatherLoopBoxAtmoEffect 0x039a7491 uint property weatherLoopBoxGroundEffect 0x039a73f3 uint property weatherIceAmbientEffect 0x039fa312 uint property weatherColdAmbientEffect 0x039fa31e uint property weatherWarmAmbientEffect 0x039fa326 uint property weatherHotAmbientEffect 0x039fa32d uint property weatherLavaAmbientEffect 0x039fa331 uint property weatherEvaporationEffect 0x03a0ed2a uint property weatherFreezeEffect 0x03a0ed39 uint property weatherIceCloudColor 0x060321d8 vector3 property weatherColdCloudColor 0x060321e4 vector3 property weatherWarmCloudColor 0x060321e7 vector3 property weatherHotCloudColor 0x060321e9 vector3 property weatherLavaCloudColor 0x060321ee vector3 property weatherColdStormLoopbox 0x0552c0ba uint property weatherWarmStormLoopbox 0x0552c0bf uint property weatherHotStormLoopbox 0x0552c0c2 uint property weatherColdLocalStormEffect 0x055ab884 uint property weatherWarmLocalStormEffect 0x055ab88b uint property weatherHotLocalStormEffect 0x055ab88e uint property weatherRainRampMS 0x0653e7f7 uint property weatherRainDarkness 0x0653e806 float property weatherColdStormEffect 0x037d32f3 uint property weatherWarmStormEffect 0x03a9006c uint property weatherHotStormEffect 0x03a9006f uint property weatherMaxVelocity 0x037c0bfb float property weatherAccelFactor 0x036ac28f float property weatherAtmoTempChange 0x0379371c float property weatherCloudMapWriteAge 0x037bf84b float property weatherCloudMapWriteVal 0x037bf851 float property weatherCloudTrailDecay 0x037af33c float property weatherWriteForceDecay 0x037ed1d8 float property weatherMinStormCoriolis 0x037d2e70 float property weatherMinStormCloudAge 0x037d2e83 float property weatherMaxNumStorms 0x03965482 int property weatherAtmoScoreDarken 0x03a77d75 float property weatherCloudType 0x03b4de49 int property weatherAmbientLoopboxType 0x060a0a5c int ############################################################### # Identity Color Tuning # property creatureIDColorBrightness 0x041bacb8 float property tribeIDColorBrightness 0x041b8f40 float property civIDColorBrightness 0x041b8f45 float property spaceIDColorBrightness 0x041b8f48 float property creatureIDColorMinDist 0x05dfdaaa float property creatureIDColorMaxDist 0x05dfdaae float property tribeIDColorMinDist 0x05dfdab2 float property tribeIDColorMaxDist 0x05dfdab5 float property civIDColorMinDist 0x05dfdab8 float property civIDColorMaxDist 0x05dfdaba float property spaceIDColorMinDist 0x05dfdabd float property spaceIDColorMaxDist 0x05dfdac2 float ############################################################### # Creature Game Social Game Tuning # # see GameplayConfig/CreatureGame/SocialGameTuning.prop property socialInitialRelationship 0x92e06ea6 float property socialExactMatchMultiplier 0xd3463367 float property socialSameGroupMultiplier 0xf346336e float property socialWrongGroupMultiplier 0x73463374 float ############################################################### # Creature Game Avatar Tuning # # see GameplayConfig/CreatureGame/CreatureGameTuning.prop property creatureAvatarMinMouseRadius 0x0175ae53 float property creatureAvatarMaxMouseRadius 0x0175ae5d float property creatureAvatarKeyboardControl 0x01a28c84 bool property creatureAvatarWASDTurningSpeed 0x02648458 float property creatureAvatarWASDSlowTurningSpeed 0x03d03d69 float property creatureAvatarWASDReleaseStopDist 0x035ebc26 float property creatureAvatarGoalStopDistance 0x0275b79a float property creatureAvatarAcceptableStopDist 0x0275b79f float property creatureGoalDistanceLimit 0x024ca4c9 float 50.0 property creatureAvatarSpeedMultiplier 0x01ad0705 float 1.5 property creatureAvatarDamageMultiplier 0x01ad0639 float 1.5 property creatureUntargetDistance 0x01c2301b float property creatureAvatarDeathEffectScaleMultiplier 0x025476fc float 1.0 ############################################################### # Species Tuning # # see GameplayConfig/SpeciesTuning.prop property nerfMultForBabies 0x11074696 float property creature_volume_range 0xb237e271 vector2 property average_speed_range 0xf237e2d7 vector2 property herd_size_range 0x5237e2d8 vector2 property herd_radius 0xd237f426 float property herd_audio_on 0x32380e2c bool property min_herd_size 0x523a8f4c uint property baby_scale 0x036ad4db float property egg_hatch_time 0x32ca0de1 uint property herd_call_frequency 0x0435d996 uint property eggModelKeys 0x53d75041 keys property brokenEggModelKeys 0xf3d75063 keys property hatchedEggModelKeys 0x33f6c3c4 keys ############################################################### # Creature Game Simulation # # see GameplayConfig/CreatureGame/CreatureGameTuning.prop property creatureNewbieGameTime 0x9226de4c int property creatureNoAttackTimer 0x724289fe float property creatureEvoPointEffectDelay 0x31d51f1d uint property creatureBattleroarDelay 0x723bbffc uint property creatureEvoPointsPerCarcass 0x31b148cc float property creatureEvoPointsPerFruit 0x11b148cd float property creatureEvoPointsPerEgg 0x31d515ae float property creatureMaxGrowlDistance 0x91072941 float property creatureEvoPointsToLevel_1 0x11074694 float property creatureEvoPointsToLevel_2 0x02c73027 float property creatureEvoPointsToLevel_3 0x02c73028 float property creatureEvoPointsToLevel_4 0x02c73029 float property creatureEvoPointsToMigrate_1 0x046522eb float property creatureEvoPointsToMigrate_2 0x046522ec float property creatureEvoPointsToMigrate_3 0x046522ed float property creatureEvoPointsToMigrate_4 0x046522ee float property creatureEvoPoints_S 0x12292735 float property creatureEvoPoints_M 0x32292736 float property creatureEvoPoints_L 0x92292737 float property creatureEvoPoints_XL 0x12292738 float property creatureNestRespawnTime 0xf15cd7e4 int property creatureNestRespawnTime_PlayerSpecies 0x51cbead0 int property creatureHealthPointsPerCarcassPerSec 0x048a66ea float property creatureHealthPointsPerFruit 0x048a66ee float property creatureHealthPointsPerEgg 0x06284c0c float property creatureStartTimeOfDay 0x7163782e float #loyalty property creatureDistanceToActivateVerb 0x523a480e float property creatureSecondsInHeat 0x925b7301 float property timeOfDayMultiplier 0x022cfea6 floats property timeOfDayMultiplierCreature 0x034ee1cb floats property timeOfDayMultiplierTribe 0x034ee1d3 floats property timeOfDayMultiplierCityCiv 0x034ee1d6 floats property timeOfDayMultiplierSpace 0x034ee1d9 floats property creatureStepEffectMinSpeed 0x0269988a float ############################################################### # Flocking Tuning # # see GameplayConfig/FlockingTuning.prop property separationForce 0x319c4a93 float property separationDistance 0x119c4ad5 float property cohesionForce 0x519c4ad7 float property cohesionDistance 0x519c4ad8 float property alignmentForce 0x519c4ad9 float property avoidEnemyDistance 0xd19c4adb float property avoidEnemyForce 0xd19c4adc float property avoidStrangerDistance 0xd19c4ade float property avoidStrangerForce 0x319c4adf float property alertDistance 0xb19c4ae1 float property alertCooldown 0xb19c4ae2 float property forceToGoal 0xd19da711 float property tooCloseToGoalToFlock 0x31b02eea float property angleDifferenceToFlock 0xd1b02eec float property exponent 0xd1d1121a float property localRadius 0x51d13278 float property maxSpeedVariance 0x31d2512f float property forceDelta 0x11d27e35 float property draftingDistance 0x11d39e51 float property draftingForce 0x11d3a085 float property draftingDotAngle 0xb1d3a61b float ############################################################### # Creature Game Verbs # # see GameplayConfig/CreatureGame/CreatureGameVerbs.prop property creatureNPCReactionTime 0xb136a2d1 int property creatureNPCReactionTimeVariance 0xb136a2d2 int ############################################################### # Creature Game Debug Preferences # # see GameplayConfig/CreatureGame/CreatureGameSetup.prop property creatureSetupAskWhichScenario 0x10596926 bool property creatureSetupDefaultScenario 0x705ac46d string property creatureSetupDefaultSpecies 0x705ac47b string property creatureSetupEmergeFromWaterMoment 0x0270a758 bool ############################################################### # Camera tuning # # see GameplayConfig/CreatureGame/CreatureCamera.prop # property cameraMode 0xb060e649 int property cameraInitialDistance 0xb03ee61d float property cameraInitialRotation 0x503ee62b float property cameraMinDistance 0x303eb34d float property cameraMaxDistance 0x703eb357 float property cameraEnableFreePitch 0xd0723c18 bool property cameraEnableAutoPitch 0x30723c1d bool property cameraAutoPitchCloseMin 0x50723c22 float property cameraAutoPitchCloseStd 0xf0723c26 float property cameraAutoPitchCloseMax 0x70723c2c float property cameraAutoPitchFarMin 0x70723c32 float property cameraAutoPitchFarStd 0x90723c38 float property cameraAutoPitchFarMax 0xb0723c3c float property cameraMouseSensitivityX 0xf06d1e9b float property cameraMouseSensitivityY 0x306d1e9e float property cameraMouseSensitivityZ 0x506d1ea0 float property cameraMaxAcceleration 0x01a57b85 float property cameraApproachTime 0x01a57b91 float property cameraVelocityDecayTime 0x01a57b9b float property cameraAnchorInterpDistMultiplier 0x02797fff float property cameraInterpolateAnchorTime 0xd03ee49b float property cameraInterpolateOrientationTime 0x703ee4a1 float property cameraInterpolateAzimuthTime 0x503ee4a2 float property cameraInterpolatePitchTime 0x303ee4a4 float property cameraInterpolateDistanceTime 0xf03ee4a8 float property cameraEnableBreathing 0x50652350 bool property cameraBreathAffectsAim 0x50692031 bool property cameraBreathSpeedMin 0x90652352 float property cameraBreathSpeedMax 0x70652353 float property cameraBreathFrequencyMin 0x10652354 float property cameraBreathFrequencyMax 0xf0652355 float property cameraBreathAmplitudeMin 0xf0652356 float property cameraBreathAmplitudeMax 0x3065235a float property cameraEnableShaking 0x706913e6 bool property cameraShakeAffectsAim 0x50692288 bool property cameraShakeSpeedMin 0xf06913e7 float property cameraShakeSpeedMax 0x706913e8 float property cameraShakeFrequencyMin 0xd06913ea float property cameraShakeFrequencyMax 0xd06913ea float property cameraShakeAmplitudeMin 0x106913eb float property cameraShakeAmplitudeMax 0x506913ed float property cameraShakeRoll 0xf0692887 float property cameraEnableTreeAvoidance 0x019bdd9c bool property cameraEnableTreeHiding 0x019d778a bool property cameraEnableMiddleMouseLook 0x01c71aad bool true property cameraShowDebugVisuals 0xb057d114 bool property cameraPrintDebugData 0x306536a3 bool # Species Tuning property creatureBabyScale 0x036ad4db float property creatureScale 0x036ad587 vector2 # Depth of Field property DOFMinHeight 0x062efb36 float property DOFMaxHeight 0x062efb3d float property CRGMinDepth 0x06380a32 float property CRGMaxDepth 0x06380a37 float property TRGMinDepth 0x06380a3b float property TRGMaxDepth 0x06380a40 float property CVGMinDepth 0x06380a44 float property CVGMaxDepth 0x06380a54 float property SPGMinDepth 0x06380a5a float property SPGMaxDepth 0x06380a61 float # Background Clouds and Galaxies in Space property spaceBGCamNear 0x067a058f float property spaceBGCamFar 0x067a0598 float property spaceBGCamFOV 0x067a059f float ############################################################### # Creature Abilities Definition # property creatureAbilityName 0x01b7c544 text property creatureAbilityDescription 0x3249a320 text property creatureAbilityReqAnyParts 0x01b7dd74 keys property creatureAbilityReqAllParts 0x01b930a8 keys property creatureAbilityReqNumberOfParts 0xb1a4592f keys property creatureAbilityNumberRequired 0xb1a4594b int property creatureAbilityDamage 0x01b8346a float property creatureAbilityRangedDamage 0x0558e32a float property creatureAbilityRazeDamage 0x0558e337 float property creatureAbilityEffectType 0x021545da int property creatureAbilityEffectKind 0x021d798c int property creatureAbilityMuzzleEffectId 0x035f26c8 uint property creatureAbilityTrailEffectId 0x035f26cc uint property creatureAbilityImpactEffectId 0x035f26d2 uint property creatureAbilityConeDist 0x051dddd5 float property creatureAbilityConeRadius 0x051dddda float property creatureAbilityEffectDuration 0x02154c2a float property creatureAbilityEffectDamage 0x04a4ce5a float property creatureAbilityRefresh 0x01b8346e float property creatureAbilityDuration 0x01c6c623 float property creatureAbilityRecharge 0x05417d08 float property creatureAbilityRange 0x01b83470 float property creatureAbilityRangeMin 0x04a35ee9 float property creatureAbilitySpeed 0x03601c39 float property creatureAbilityType 0x01ba8c38 int property creatureAbilityCategory 0x01ef3be2 int property creatureAbilityIsSpecial 0x06270927 bool property creatureAbilityEnergyCost 0x01c291d8 float property creatureAbilityIcon 0x01c6a8f5 key property creatureAbilityDNAPoints 0x039f727c float property creatureAbilityRequiredCAPs 0x04052a6b uints property creatureAbilityRequiredCAPsMaxValueRange 0x04052a86 vector2s property creatureAbilityRequiredCAPsSumValueRange 0x04052b30 vector2s property creatureAbilityAttackStatSumValueRange 0x04ac8d53 vector2 property creatureAbilitySocialStatSumValueRange 0x04ac8d56 vector2 property creatureAbilityCombatEffectPercentages 0x0423bc50 floats property creatureAbilityCombatEffectEffectIds 0x0423bc51 uints property creatureAbilityCombatEffectTypes 0x0423bc52 uints property creatureAbilityUseForBabyGame 0x74163bdf bool property creatureAbilityConeDamageMultiplier 0x0564f152 float property creatureAbilitySpeedGear 0x73561a8f uint property creatureAbilityUnit 0x062d00e7 text property creatureAbilityRolloverValueDescription 0x062d00e8 text property creatureAbilityLockedDescription 0x06669c7c text # rushing capability property creatureAbilityRushingAnimationID 0x04a3b2f8 uint property creatureAbilityRushingRange 0x04a3b36c float property creatureAbilityRushingSpeed 0x04ab0daf float property creatureAbilityRushingTargetedCharge 0x06400f3f bool property creatureAbilityRushingDoDamage 0x0642607a bool property creatureAbilityNoRequirements 0x90f4b6b5 int property creatureAbilityAnimationIDs 0x052047f7 uints property creatureAbilityFollowerAnimationIDs 0x05204800 uints property creatureAbilityBabyGameAnimationID 0x742b4dcf uint property creatureAbilityBuildingSpecificAnimationID 0x05e7eca0 uint # misc. things like speed/stealth/defense property creatureAbilityJumping 0x02cc9739 float property creatureAbilityGliding 0x02cc974a float property creatureAbilityFlapping 0x02cccf5c float ############################################################### # Interactive Ornament Noun Definition # # attribute data for specifying specific cInteractiveOrnament type # - OrnamentType [1 = flower; 2 = bone; 3 = stick] # property interactiveOrnamentType 0x03a39c47 int property interactiveOrnamentLifetime 0x03cc94df int #input in sec property interactiveOrnamentDisablePickup 0x03cc9447 bool property interactiveOrnamentIsPickable 0x0553ecca bool #sets pickable flags. True by default. ############################################################### # Shadow Lights # property halfWidth 0x017ee0d3 float property halfHeight 0x017ee154 float property lookDirection 0x017ee15a vector3 property lookDistance 0x017ee160 float property nearClip 0x017ee163 float property farClip 0x017ee169 float property flipUpVector 0x017f2798 bool property orthoProjection 0x01819c7a bool property zoomVal 0x01d0c413 float property shadowDepthOffset 0x03b079a7 float property shadowDarkness 0x058a10be float # these go in Data\Lighting in a tuning file property AmbOccAOMul 0x026cabbf float property AmbOccAOBias 0x026dc91e float property AmbOccBlurAmount 0x027c7387 float property AmbOccViewWindow 0x04ee8a87 float property AmbOccSamplesType 0x04efaf18 int # 0- sphere 1- top hemisphere 2 - bottom hemisphere property AmbOccSamplesZOffset 0x04efbdc8 float # lower or raise all the lights property AmbOccSamplesInvert 0x04efd359 int # some value n, where every nth sample's z is inverted based on SamplesType property AmbOccNumSamples 0x05b99de4 int # how many AO passes? 64, 128, 256, 512, 1024? # these go in a model prop property modelAmbOccTuningFile 0x05b9a4fb key # The file in Data\Lighting that holds the above tunings, specify this in the model prop property modelAmbOccStreamMesh 0x05b9a1ec bool true # Use StreamMeshToRW instead of Modelworld->Drawlayer # a test value, from GameplayConfig/CityGameGeneralTuning.prop property clickDragDistance 0x0170a7ae float property creatureSpeedMediumLODMultiplier 0x017dc905 float ############################################################### # Events Definition # property eventDescription 0x02bb8697 text # the description of the event that the player will see property eventStartFadeTime 0x02bb870e float # the time (in seconds) to display the event before it begins fading # if negative the event will never fade on its own property eventIsShown 0x02c08dc2 bool # whether or not this event should be shown property eventCategory 0x0402cc7d key # the category event - info, warning, mission, tutorial, reward property eventAwardSubCategory 0x065fded2 key # the subcategory for award events property eventLogSound 0x03a788a6 key property eventSporeGuidePage 0x04458574 text property eventCinematicTrigger 0x04498e8a string8 property eventCinematicObjectNameGUID 0x04531c33 uint # e.g. (hash("myObjectName")) -- register the userdata of the event with the cinematic manager as a referenceable object property eventCinematicAutoDeleteEvent 0x048f914e bool # Automatic deletion of the event when the cinematic starts property eventCinematicAutoStart 0x04d7f317 bool # Start cinematic automatically when event is triggered. property eventAllowDuplicates 0x046a6e76 bool # allows triggering of multiple events with the same event ID property eventRemoveTime 0x04b2df7c float # the time (in seconds) to display the event before removing it property eventRemoveOnContextChange 0x0680959a bool false # allows removal of event based on change of context ############################################################### # Space Tools Definition # property spaceToolPaletteButtonID (hash(spaceToolPaletteButtonID)) uint # button id for palette property spaceToolPaletteID (hash(spaceToolPaletteID)) uint # control id of palette window property spaceToolPaletteList (hash(spaceToolPaletteList)) keys # list of tools in the palette property spaceToolPaletteShowsFoodweb (hash(spaceToolPaletteShowsFoodweb)) bool # whether or not the palette shows the foodweb property spaceToolPanelList (hash(spaceToolPanelList)) keys # list of panels in the palette property spaceToolLayoutKey (hash(spaceToolLayoutKey)) key # layout used to draw a normal tool property spaceToolUseLayoutKey (hash(spaceToolUseLayoutKey)) key # layout used to draw a use on activate tool property spaceToolToggleLayoutKey (hash(spaceToolToggleLayoutKey)) key # layout used to draw a toggle tool property spaceToolSuperLayoutKey (hash(spaceToolSuperLayoutKey)) key # layout used to draw a super tool property spaceToolEmptyLayoutKey (hash(spaceToolEmptyLayoutKey)) key # layout used for empty spaces property spaceToolImageColors (hash(spaceToolImageColors)) uints # overrides the icon color states (needs 8) property spaceToolPanelControlID (hash(spaceToolPanelControlID)) uint # controlID of the panel property spaceToolScrollDirection (hash(spaceToolScrollDirection)) uint # hash of horizontal or vertical property spaceToolScrollTimeSecs (hash(spaceToolScrollTimeSecs)) float # time of scroll animation in secs property spaceToolItemsPerRow (hash(spaceToolItemsPerRow)) uint # tiles shown per row property spaceToolItemsPerCol (hash(spaceToolItemsPerCol)) uint # tiles shown per col property spaceToolHorizontalSpace (hash(spaceToolHorizontalSpace)) float # horizontal space btw tiles property spaceToolVerticalSpace (hash(spaceToolVerticalSpace)) float # vertical space btw tiles property spaceToolTotalItems (hash(spaceToolTotalItems)) uint # initial empty tile count (-1 for auto) property spaceToolSaveItemPosition (hash(spaceToolSaveItemPosition)) bool # save item position? (true by default) property spaceToolKeySelectMode (hash(spaceToolKeySelectMode)) uint # how to activate key selection (-1 for none) property spaceToolKeyBindingEnabledColor (hash(spaceToolKeyBindingEnabledColor)) uint # color used to shade key binding when enabled property spaceToolKeyBindingDisabledColor (hash(spaceToolKeyBindingDisabledColor)) uint # color used to shade key binding when disabled property spaceToolCountNormalColor (hash(spaceToolCountNormalColor)) uint # color used to shade count property spaceToolCountEmptyColor (hash(spaceToolCountEmptyColor)) uint # color used to shade count when empty property spaceToolPanelKey (hash(spaceToolPanelKey)) key # which panel the tool belongs to property spaceToolPanelPosition (hash(spaceToolPanelPosition)) uint # tool's pos in panel (-1 for auto) property spaceToolValidCursor (hash(spaceToolValidCursor)) string16 # the name of the cursor property spaceToolInvalidCursor (hash(spaceToolInvalidCursor)) string16 # the name of the cursor property spaceToolActiveCursor (hash(spaceToolActiveCursor)) string16 # the name of the cursor property spaceToolRechargeCursor (hash(spaceToolRechargeCursor)) string16 # the name of the cursor property spaceDefaultMainTool 0x04cec9c3 key # Scan.prop property spaceDefaultWeaponTool 0x04cec9ca key # Laser.prop property spaceDefaultCargoTool 0x04cec9ce key # Abduct.prop property spaceDecline101Tools 0x06553d45 keys # tools to give player if he declines flight school 101 property spaceInitTools 0x063aa10b keys # the configuration array of init tools property spaceEnabledTools 0xf0609ec3 keys # the configuration array of available tools property spaceBuyableTools 0xf0609ec8 keys # the configuration array of buyable tools property spaceUnlockableTools 0x02c08e1e keys # the configuration array of unlockable tools property spaceDiscoverableTools 0x02e06ece keys # the list of special tools that can be randomly discovered on planets property meaningOfLifeRewardTools 0x04ed333f keys # when you discover the meaning of life, you get these tools property ericTools 0x3a7ca085 keys # special list of tools for testing, guid must match hash of property name property spaceCheatTools 0x068c20e1 keys # list of tools to unlock when using the cheat. property spaceToolGroupNames 0x05879d94 texts # list of tool group names for ui. property spaceToolGroupList1 0x05879d95 keys # list of tools for each group in 'groupnames' property spaceToolGroupList2 0x05879d96 keys property spaceToolGroupList3 0x05879d97 keys property spaceToolGroupList4 0x05879d98 keys property spaceToolGroupList5 0x05879d99 keys property spaceToolGroupList6 0x05879d9a keys property spaceToolGroupList7 0x05879d9b keys property spaceToolGroupList8 0x05879d9c keys property toolDiscoverableCommonChance 0x037120db float 60.0 property toolDiscoverableUncommonChance 0x037120e2 float 30.0 property toolDiscoverableRareChance 0x037120e6 float 8.0 property toolDiscoverableSuperRareChance 0x037120ea float 2.0 property spaceToolStrategy 0xa70d87ac key # strategy class to use for custom behavior beyond normal tool usage property spaceToolBuyCost 0xf0609ece int # The amount of money required to buy the tool property spaceToolUsesAmmo 0xf0609ed3 bool true # flag if the tool requires the use of ammo property spaceToolInitialAmmoCount 0xf0609ed9 int # the initial ammo for the tool property spaceToolMaxAmmoCount 0x02b24d49 int # the maximum ammo for the tool property spaceToolAmmoUsedPerShot 0x02afc090 int # the amount of ammo each shot consumes property spaceToolUseCost 0x10609edf int # the cost to use the tool once property spaceToolContext 0x10609ee4 key # defines where the tool can be used (always, planet, space, passive) property toolMinimapSlotsToggleEffect 0x04d164aa uint # hash of slots, map, or none property spaceToolEnergyCost 0x057b4eec float 0 #energy required per use. property spaceToolHide 0x0588ba0e bool false #if true the tool will not appear in the ui until aquired. property spaceToolShowCollectedOrUnlockedText 0x06723e59 bool true # should we show unlock/collected text for tool property spaceToolImageID 0x3068d95c key # corresponds to the guid in the UI layout file for the icon image for this tool. property spaceToolThumbnailID 0x0653a6cf key # corresponds to the guid in the UI layout file for the thumbnail image for this tool. property spaceToolDescription 0x3068d95d text # rollover description property spaceToolDetailDescription 0x04cad19b text # expanded rollover description property spaceToolLockedDescription 0x05b98d30 text # if present,this text is shown in the ui to describe the tool if it is not yet earned/unlocked. if not present detaildescription is used instead. property spaceToolDamageArea 0x909ac99e float # the world unit radius in which the tool will destroy game objects property spaceToolMinDamage 0x51191d87 float # minimum damage the tool will cause if it registers for damage property spaceToolMaxDamage 0x51191d8b float # maximum damage the tool will cause if it registers for damage property spaceToolMaxProjectileScale 0x039fb03d float # maximum projectile scaling for this tool property spaceToolRechargeRate 0x51191d8f float # the time (in seconds) that it takes the tool to recharge before it can be used again property spaceToolType 0x51191d92 key # weapon, terraforming, special, other (a grouping for the tool in the various UI buckets) property spaceToolAutoFireRate 0x51191d96 float # the time (in seconds) between repeat firings of a weapon (-1 means never) property spaceToolChargeRate 0x51375b2d float # the time (in seconds) for the weapon to fully charge before firing. property spaceToolMinRange 0x31192468 float # min range for a tool to be fireable (-1 means no range constraint) property spaceToolMaxRange 0x3119246d float # max range over which a tool can fire (-1 means no range constraint) property spaceToolDamageRadius 0x3119246e float # damage radius (only used by Area of Effect weapons) property spaceToolUpgradeFile 0x711d1aee key # the file which serves as an upgrade to this tool property spaceToolWeaponSubType 0x023fbb0e key # projectile, etc property spaceToolWeaponSubType 0x023fbb0e key # projectile, etc property spaceToolRaiseWaterDelta 0x028bf456 float # the amount of raise of water property spaceToolArtifactModel 0x25f2aaa0 string # the name of the model of the artifact if the tool is related to an artifact property spaceToolDetectableRange 0x03712dc0 float # the range at which cities can detect the usage of weaponry. property spaceToolDisableOnHomeworld 0x04163a04 bool true #disable this tool on the users homeworld. property spaceToolDisableOnSaveGames 0x04163a05 bool false #disable this tool when visiting savegame worlds. property spaceToolDisableOn201Ruins 0x04163a06 bool false #disable this tool when visiting 201 world. property spaceToolMinDiscoveredAmmo 0x02e06e31 int # the minimum amount of ammo if this tool is discovered on a planet property spaceToolMaxDiscoveredAmmo 0x02e06e36 int # the maximum amount of ammo if this tool is discovered on a planet property toolDiscoverableRarity 0x0370040a key #common, uncommon, rare, superRare property toolOnlyOnPlayerColonies 0x0580bc29 bool property toolOnlyOnNPCColonies 0x0580bc3d bool property toolGenericEffectID 0x306c86ef key # the name of the effect to be bound to this tool's use property toolProjectileType 0x023fbe00 key # artillery, pulse property toolProjectileSpeed 0x023fbe01 float # projectile speed property toolProjectileAcceleration 0x05a5df68 float # projectile acceleration property toolProjectileLobAngle 0x047f7383 float # degree angle up from horizontal that the projectile will be lobbed from property toolBeamEffectID 0x1138c0b9 key # effect component for beam style weapons property toolHitGroundEffectID 0x3138c0bf key # effect component for beam style weapons property toolHitWaterEffectID 0x3138c0c2 key # effect component for beam style weapons property toolHitCombatantEffectID 0x3138c0c6 key # effect component for beam style weapons property toolHitPlayerEffectID 0x047f7359 key # effect component for hitting the player property toolBeamPassThrough 0x0281899e bool false # if the beam effect passes through any combatants to hit the terrain or water property toolProjectilePassThrough 0x0685f767 bool false # if the projectile effect passes through any combatants to hit the terrain or water property toolDamagesFriendlies 0x04d4190d bool true # if the projectile damages friendlies property toolPassThroughAll 0x046e82d7 bool false # if the projectile ignores all collisions property toolProjectileEffectID 0x03025b0b key # effect that plays as the projectile flies through the air property toolMuzzleEffectID 0x03025b14 key # effect that is emitted from the shooter property toolTargetEffectID 0x0317b2cc key # effect that is pinned to the terrain for the duration of a deep space projectile's life property toolProjectileExplosionExpansionRate 0x030c073a float # rate at which a projectile's explosion spreads (use a high number for instantaneous) property toolProjectileTimeOut 0x030d28c1 float #time in seconds before the projectile will explode naturally property toolDestroysFloraAndFauna 0x0331dd2a bool true # does this tool destroy flora and fauna? property toolPicksFlora 0x0339d3cb bool false # does this tool need to interact with creature trees? property toolDoActionPostEffect 0x04f4c626 bool true # if the tool waits for the hit effect to resolve property toolHitOrientsToTerrain 0x3138c9b1 bool true # if the beam takes the surface orientation on hit or uses the beam property toolUseOnActivate 0x05931133 bool true # when this tool is selected in the interface, it will be automatically used and deselected property toolCanPlayerLockOn 0x06157363 bool true property toolIsSuperWeapon 0x069423b2 bool false property toolDeselectsAfterUse 0x03348701 bool true # if the player uses a tool with this flag then their tool will be deselected after use property toolDeselectsOnPlanetExit 0x06df688d bool true property toolInterruptedByDamage 0x0341eb76 bool true # gives the tool the opportunity to cancel if the player is damaged property toolRelationshipDelta 0x039a4caf float 0.0 #how much relationship changes when this tool hits property toolGalacticRelationshipDelta 0x0686ef4e float 0.0 #how much all empires' relationship changes when this tool hits property toolGalacticRelationshipRadius 0x0686f4b2 float 0.0 property toolProjectileTurnRate 0x0579017f float #how fast it can turn, used by turret defense missiles property toolProjectileMaxAltitude 0x05790183 float # altitude at which it explodes property toolProjectileMinAltitude 0x05a82cb4 float # lowest altitude the projectile can explode at property toolProjectileDetonationDistance 0x05790187 float # distance from target, inside of which it explodes property toolCulturalRewardCount 0x0488bb2c int # how many charges rewarded to the player on civ transition property toolMilitaryRewardCount 0x0488bb52 int # how many charges rewarded to the player on civ transition property toolEconomicRewardCount 0x0488bb57 int # how many charges rewarded to the player on civ transition property toolMeaningOfLifeRewardCount 0x04ed2f4f int # how many charges rewarded to player when they discover the meaning of life (enter the galactic core) # Generic terraforming effects property toolHitGroundAtmosphereVelocity 0x030fd84d float # velocity added to atmosphere terraforming element when the tool is used on the ground property toolHitGroundWaterVelocity 0x030fd85a float # velocity added to water terraforming element when the tool is used on the ground property toolHitGroundTemperatureVelocity 0x030fd85d float # velocity added to temperature terraforming element when the tool is used on the ground property toolHitWaterAtmosphereVelocity 0x030fd861 float # velocity added to atmosphere terraforming element when the tool is used on the water property toolHitWaterWaterVelocity 0x030fd864 float # velocity added to water terraforming element when the tool is used on the water property toolHitWaterTemperatureVelocity 0x030fd868 float # velocity added to temperature terraforming element when the tool is used on the water property toolHitCombatantAtmosphereVelocity 0x030fd86b float # velocity added to atmosphere terraforming element when the tool is used on a combatant property toolHitCombatantWaterVelocity 0x030fd86e float # velocity added to water terraforming element when the tool is used on a combatant property toolHitCombatantTemperatureVelocity 0x030fd872 float # velocity added to temperature terraforming element when the tool is used on a combatant property toolHitAirAtmosphereVelocity 0x030fe481 float # velocity added to atmosphere terraforming element when the tool that detonates in air property toolHitAirWaterVelocity 0x030fe485 float # velocity added to water terraforming element when the tool is used on detonates in air property toolHitAirTemperatureVelocity 0x030fe488 float # velocity added to temperature terraforming element when the tool is used on detonates in air property toolTerrainColorIndex 0x0535a500 int property toolWaterColorIndex 0x0535a50b int property toolAtmosphereColorIndex 0x053d4c67 int property toolIsHoming 0x0314f32a bool property toolProjectileMotion 0x0317c936 key property toolProjectileEccentricity 0x04c6efb4 float property toolTargetFlags 0x05e51b17 ints property toolTargetFlagsFailMessage 0x05e62e33 text property toolPreventsPlanetExit 0x05e778e7 bool property monolithWorshipTimeSeconds 0x034f4970 float property monolithCircleRadius 0x034f5a45 int property toolPlacedModelKey 0x04e3eca1 key property toolTerraformingIconKey 0x0521abf7 uint32 property inventoryItemArtifactModel 0xfadf5aad key # the name of the model of the artifact if the inventory (cargo) item is related to an artifact property inventoryItemArtifactNormalScale 0xe5663079 float -1.0 # the normal scale of the artifact if the inventory (cargo) item is related to an artifact property inventoryItemArtifactPlumpScale 0x49593334 float -1.0 # the plumped scale of the artifact if the inventory (cargo) item is related to an artifact property inventoryItemExtraEffect 0x04ff6215 key 0 # an additional effect physical inventory items can play when on the planet surface (eg rare decals) property cropCircleDecalEffectID 0x719f6876 key # effect id for crop circle decals. property spaceToolSetiChanceFalsePositiveRare 0x05b0797f float property spaceToolSetiChanceFalseNegativeRare 0x05b07982 float property spaceToolSetiChanceFalsePositiveEmpire 0x05b07984 float property spaceToolSetiChanceFalseNegativeEmpire 0x05b07986 float ############################################################### # terraform game tuning properties # ui property spaceUITerraformRingColorOff 0x0680fae3 uint property spaceUITerraformRingColorLocked 0x0680fae4 uint property spaceUITerraformRingColorEmpty 0x0680fae5 uint property spaceUITerraformRingColorPlants 0x0680fae6 uint property spaceUITerraformRingColorFull 0x0680fae7 uint property spaceUITerraformDotColorT0 0x0680fb1b uint property spaceUITerraformDotColorT1 0x0680fb1c uint property spaceUITerraformDotColorT2 0x0680fb1d uint property spaceUITerraformDotColorT3 0x0680fb1e uint # colony sizes property spaceTerraformT1ColonyMaxBuildings 0x04a5d473 int 5 # includes the city hall property spaceTerraformT2ColonyMaxBuildings 0x04a5d46d int 10 # includes the city hall property spaceTerraformT3ColonyMaxBuildings 0x052f046e int 15 # includes the city hall # food web property spaceTerraformFloraChanceSpread 0x02b8fc0b float property spaceTerraformAnimalChanceSpread 0x02b8fc48 float property spaceTerraformSimpleFloraDecayRate 0x02b8cda4 float property spaceTerraformSimpleFloraGrowthRate 0x02b8cda5 float property spaceTerraformExtinctionDelay 0x03c5e2f2 float 0.0 # bullseye physics property spaceTerraformWaterDivergenceRate 0xbf26a20e float property spaceTerraformAtmosphereDivergenceRate 0xbf26a20f float property spaceTerraformBullseyeSteepnessPower 0xbf26a210 float property spaceTerraformFloraBullseyeRadius 0xbf26a211 float property spaceTerraformFloraBullseyeForce 0xbf26a212 float property spaceTerraformBullseyeMarbleMass 0xbf26a213 float property spaceTerraformBullseyeTimeScale 0xbf26a214 float property spaceTerraformBullseyeMarbleDamping 0xbf26a215 float property spaceTerraformBullseyeMarbleDrag 0xbf26a216 float property spaceTerraformHotColdZoneBias0 0x05a72fa9 float 0 property spaceTerraformHotColdZoneBias1 0x05a72fad float 0 property spaceTerraformHotColdZoneBias2 0x05a72fb0 float 0 # T-score property spaceTerraformLevel1Threshold 0x032a54be float 0.1 property spaceTerraformLevel2Threshold 0x032a5609 float 0.2 property spaceTerraformLevel3Threshold 0x032a560a float 0.3 # terrain visuals property spaceTerraformMinWaterWithPerfectScore 0x032a4b09 float 0.4 property spaceTerraformMinWaterRadius 0x032a4b27 float 0.4 property spaceTerraformMinWaterIceThreshold 0x0333abe8 float 0.2 property spaceTerraformMinWaterIceVacuum 0x0333af28 float 0.1 property spaceTerraformMinWaterIceAtmosphere 0x0333ade9 float 0.4 property spaceTerraformMinWaterAtmosphere 0x0333b2c0 float 0.8 property spaceTerraformMinWaterVacuumThreshold 0x0333b6e5 float 0.2 property spaceTerraformMinWaterHeatThresholdLow 0x03349823 float 0.7 property spaceTerraformMinWaterHeatThresholdHigh 0x0334982b float 0.8 property spaceTerraformMaxWater 0x032a4b46 float 0.7 property spaceTerraformMaxWaterThreshold 0x032a4b62 float 0.7 property spaceTerraformLavaThreshold 0x032a52a3 float 0.8 property spaceTerraformLavaMaxCoverage 0x032a52a9 float 0.4 property spaceTerraformIceThreshold 0x04c6ee01 float 0.2 property spaceTerraformZooSpecies 0x05469bf8 int 100 # City/Tribe Mask property terraformClearFloraRadius 0x049b71de float 0 property terraformClearFloraExtraRadiusCity 0x05d52e51 float 0 ############################################################### # universe simulation tuning properties property universeSimBuildingsForTargetingHomePlanet 0x052f0f6a int 100 property universeSimulatorGenericPressureFrequency 0x0319266b float 600 property universeSimulatorPirateRaidFrequency 0x031e7620 float 600 property universeSimulatorPirateRaidMinTime 0x031e761f float 300 property universeSimulatorPirateRaidDefendedRatio 0x031e7621 int 500 property universeSimulatorPirateRaidAllyFrequency 0x039620a6 float 600 property universeSimulatorPirateRaidAllyMinTime 0x039620ae float 300 property universeSimulatorPirateRaidPlunderFrequency 0x0397a072 float 600 property universeSimulatorPirateRaidPlunderMinTime 0x0397a073 float 300 property universeSimulatorWarAttackMinTime 0x031e94b7 float 100 property universeSimulatorWarAttackFrequency 0x031e94b8 float 300 property universeSimulatorHappinessDisasterMinTime 0x04f3b63e float 100 property universeSimulatorHappinessDisasterFrequency 0x04f3b63f float 300 property universeSimulatorGrobTeaseAttackFrequency 0x031e94b9 float 100 property universeSimulatorGrobTeaseAttackMinTime 0x031e94c0 float 300 property universeSimulatorGrobWarAttackFreqExtremelyAware 0x031e94c1 float 40 property universeSimulatorGrobWarAttackFreqVeryAware 0x031e94c2 float 80 property universeSimulatorGrobWarAttackFreqAware 0x031e94c3 float 160 property universeSimulatorGrobWarAttackMinTime 0x031e94c4 float 60 property universeSimulatorBiosphereCollapseTime 0x04488192 float 600 property universeSimulatorBiosphereCollapseFrequency 0x044881a3 float 300 property universeSimulatorNewEventFrequency 0x02aa514a float# in seconds property universeSimulatorMaxEventCount 0x02aa5151 float property universeSimulatorChanceOfNoEvent 0x02aa515b float # percent chance with respect to all other chances property universeSimulatorChanceOfRaidEvent 0x02aa5160 float property universeSimulatorArtifactFrequency 0x02e057f0 float # average seconds between artifacts property universeSimulatorArtifactMinTime 0x02e0583d float # seconds property universeSimulatorMaxArtifactsPerPlanet 0x02e05842 int # maximum artifacts on a single planet property loyaltyBoosterTimeBonusFactor 0x04f8e875 float property bioStabilizerInfectionTimeBonusFactor 0x04f8e87b float property bioStabilizerCollapseTimeBonusFactor 0x04f8e88b float property uberTurretProtectionFactor 0x04f8e892 float property nearbyEmpiresSearchRadius 0x03f10658 float property nearbyEmpiresSearchRadiusMultiplier 0x03f10659 float property universeSimulatorMinTimeBetweenDisasters 0x04a4b35f int property universeSimulatorMinTimeAfterColonyPlacement 0x04a5e5bb int property recentDeathConversationDuration 0x05a5e5bc float property grobShockDuration 0x04a5e5bc float property grobThresholdNotAware 0x04a5e5bd float property grobThresholdAware 0x04a5e5be float property grobThresholdVeryAware 0x04a5e5bf float property grobThresholdExtremelyAware 0x04a5e5c0 float property grobAwarenessCap 0x04a5e5d0 float property grobAwarenessDecayRate 0x04a5e5c1 float property grobDetectionRadius 0x04a5e5d1 float property grobDelayBetweenHighAwarenessUpdates 0x04a5e5d2 float property grobAwarenessAdjustmentAngeredGrob 0x04a5e5c2 float property grobAwarenessAdjustmentVisitedGrobPlanet 0x04a5e5c3 float property grobAwarenessAdjustmentVisitedGrobStar 0x04a5e5c4 float property grobAwarenessAdjustmentEnteredGrobStar 0x04a5e5c6 float property grobAwarenessAdjustmentVisitedStarNearGrob 0x04a5e5c5 float property grobAwarenessAdjustmentAttackedGrobUFO 0x04a5e5c7 float # empire awareness property empireThresholdNotAware 0x055b9da9 float property empireThresholdAware 0x055b9da7 float property empireThresholdVeryAware 0x055b9da5 float property empireThresholdExtremelyAware 0x055b9da4 float property empireAwarenessCap 0x055b9da2 float property empireAwarenessDecayRate 0x055b9d9f float property empireDetectionRadius 0x055b9d9c float property empireAwarenessAdjustmentAngeredEmpire 0x055b9dc9 float property empireAwarenessAdjustmentVisitedEmpirePlanet 0x055b9dc7 float property empireAwarenessAdjustmentVisitedEmpireStar 0x055b9dc4 float property empireAwarenessAdjustmentEnteredEmpireStar 0x055b9dc0 float property empireAwarenessAdjustmentVisitedStarNearEmpire 0x055b9db4 float property empireAwarenessAdjustmentAttackedEmpireUFO 0x055b9dbb float property empireAwarenessAdjustmentPlacedColony 0x055b9e4b float property galaxyInterceptRange 0x055e7dad float 10 property galaxyInterceptFireRange 0x05629cff float 1 property galaxyInterceptDamage 0x05629d2d float 20 property empireStartLocations 0x057fa8dd floats property GalaxyReservedStars 0x061341e4 floats ############################################################### # Hints property grobHintChanceLow 0x04b5e5c5 float 5 property grobHintChanceHigh 0x04b5e5c6 float 15 property grobHintT1 0x04b5e5c7 float 60 property grobHintT2 0x04b5e5c8 float 120 property meaningOfLifeHintChanceLow 0x04b5e5c9 float 0 property meaningOfLifeHintChanceHigh 0x04b5e5ca float 25 property meaningOfLifeHintT1 0x04b5e5cb float 180 property meaningOfLifeHintT2 0x04b5e5cc float 240 ############################################################### property lategameTools 0x04a1b727 keys #array of tool keys to give. property lategameTutorialMissionsToComplete 0x04a1b728 uint property lategameDistance 0x04a1b729 float property lategameOutposts 0x04a1b72a uint property lategameT1Colony 0x04a1b72b uint property lategameT2Colony 0x04a1b72c uint property lategameT3Colony 0x04a1b72d uint property lategameAllies 0x04a1b72e uint property lategameEnemies 0x04a1b72f uint property lategameMoney 0x04a1b730 uint ############################################################### # space combat game tuning properties property lootMinMoneyDrop 0x05d23ad7 floats property lootMaxMoneyDrop 0x05d23ae0 floats property lootMinCityMoneyDrop 0x05d282ce floats property lootMaxCityMoneyDrop 0x05d282d4 floats property lootCityMoneyChance 0x05d282e6 float property lootBomberMoneyChance 0x05d23ae4 float property lootRaiderMoneyChance 0x05d23adc float property lootDefenderMoneyChance 0x05d23aeb float property lootInterceptorMoneyChance 0x05d23ae8 float property lootThiefMoneyChance 0x05d23aef float property UFOHealthPlayer 0x02fa794e float 5000 property UFOHealthFighter 0x033b0a8d floats property UFOHealth201Drone 0x0640f84a floats property UFOHealthAlly 0x05d67a3a floats property UFOHealthDefender 0x05d67a28 floats property UFOHealthInterceptor 0x05d67a34 floats property UFOHealthBomber 0x033b0a90 floats property UFOHealthPirate 0x0398f85c floats property UFOHealthUberTurret 0x0578ce0c floats property turretHealth 0x057e2cff floats property spaceColonyObjectHealth 0x05b96972 float 2000.0 property minOutpostDefenders 0x067b69c4 ints property maxOutpostDefenders 0x067b69d0 ints property minColonyDefenders 0x067b69d8 ints property maxColonyDefenders 0x067b69eb ints property minHomeworldDefenders 0x067b69e3 ints property maxHomeworldDefenders 0x067b69f1 ints property minTributeMultiplier 0x068d6965 floats property maxTributeMultiplier 0x068d696b floats property minPeaceOfferMultiplier 0x0686e2a4 floats property maxPeaceOfferMultiplier 0x0686e2a8 floats property spaceDestroyOnCaptureChance 0x068086e9 float 0.2 property spaceOutpostDestroyOnCaptureChance 0x068086f3 float 1.0 property spaceshipWeaponRadii 0x0578e8dc floats property spaceshipWeaponEmpireSize 0x05e526ce ints property weaponPlayerSolar 0x05877fb5 keys property weaponPlayerGalaxy 0x05877fc0 keys property weaponPlayerShortRange 0x06170854 keys property weaponPosseShortRange 0x0578ec62 keys property weaponPosseMediumRange 0x0616e02f keys property weaponPosseLongRange 0x0616e031 keys property weaponPosseGround 0x0578ec6c keys property weaponPosseSolar 0x0587348d keys property weaponPosseGalaxy 0x058734a1 keys property weaponDefenderShortRange 0x0578f417 keys property weaponDefenderMediumRange 0x06170e66 keys property weaponDefenderLongRange 0x06170e68 keys property weaponDefenderGround 0x06171707 keys property weaponRaiderShortRange 0x0578e8f0 keys property weaponRaiderMediumRange 0x0616df37 keys property weaponRaiderLongRange 0x0616df39 keys property weaponRaiderGround 0x0578ec56 keys property weaponBomberLongRange 0x06170e8b keys property weaponBomberGround 0x06170e8d keys property weaponInterceptorShortRange 0x06170f29 keys property weaponInterceptorMediumRange 0x06170f3a keys property weaponInterceptorLongRange 0x06170f38 keys property weaponInterceptorSolar 0x0580b099 keys property weaponInterceptorGalaxy 0x0578ec76 keys property weaponTurretDefenseMissle 0x057e291e keys property weaponTurretFlak 0x057e2933 keys property weaponTurretLaser 0x057e293d keys property spaceWarSurrenderThreshold 0x0563c03f float property spaceBuildingCaptureMultiplier 0x066745ee float 1.0 # multiplier on the capture bonus of buildings in space game property spaceCaptureMinBuildingFactor 0x066745f2 float 1.0 # percentage of capture when hitting city hall with no buildings property spaceCaptureMaxBuildingFactor 0x066745f6 float 0.1 # percentage capture when hitting city hall with max buildings property spaceMilitaryCaptureFactor 0x055b9cce float property spaceMilitaryCaptureDecayTime 0x05666daf int property spaceMilitaryCaptureRemainingPlanetRatio 0x05774da3 float 1.0 # zero to one, will always leave one property spaceMilitaryCaptureRemainingCityRatio 0x05774db2 float 1.0 # zero to one, will always leave one property spaceStolenSpicePerSecond 0x0679f151 float property spaceTurretNPCDamageMultiplier 0x0679f157 float property spaceCombatAirRaidSirenTime 0x0289453d float 4.0 # time to wait before cities attack property spaceCombatEnemyUFOAttackRange 0x0304039c float 150.0 # enemy UFOs will wait until they are within this range before firing on the player property spaceCityAngerTime 0x04c94363 float 20.0 # time in seconds that a city stays mad property spaceCombatRespawnTime 0x05c2cbc5 float 30.0 property spaceCombatReinforceTime 0x05c2cbd6 float 30.0 property spaceCombatReinforceSecondTime 0x05c2cbea float 60.0 property spaceCombatReinforceCount 0x05c2cc0e int 3 property spaceCombatFighterBackgroundDPS 0x056b734f floats property spaceCombatBomberBackgroundDPS 0x056b7354 floats property spaceCombatTurretBackgroundDPS 0x056b7358 floats property spaceCombatUberTurretBackgroundDPS 0x056b7ae6 float property waitTimeSecAlliedNPCMedAirWeapon 0x06259d65 float property waitTimeSecPassiveNPCMedAirWeapon 0x06259d76 float property waitTimeSecInterceptorMedAirWeapon 0x06259d7e float property waitTimeSecRaidFighterMedAirWeapon 0x06259d90 float property waitTimeSecUberTurretMedAirWeapon 0x06259d99 float property waitTimeSecStory201NPCMedAirWeapon 0x06259da2 float property waitTimeSecAlliedNPCFarAirWeapon 0x06259dc1 float property waitTimeSecPassiveNPCFarAirWeapon 0x06259e0b float property waitTimeSecInterceptorFarAirWeapon 0x06259e11 float property waitTimeSecRaidFighterFarAirWeapon 0x06259e17 float property waitTimeSecUberTurretFarAirWeapon 0x06259e1c float property waitTimeSecStory201NPCFarAirWeapon 0x06259e22 float property waitTimeSecRaidBomberFarAirWeapon 0x06270bf8 float property NPCLaserOnTimeSec 0x0626b017 float property NPCLaserOffTimeSec 0x0626b01f float property avatarWeaponColor 0x75a18ca3 colorRGB property posseWeaponColor 0x2587f996 colorRGB property enemyWeaponColor 0xc0ef73d4 colorRGB property friendWeaponColor 0x62872966 colorRGB property spacePirateMoneyPenalty 0x049b293f int 100 # amount each pirate takes when you fail to stop them airlifting.... property secondsBetweenColonySimulatorTicks 0x04ac8850 int 29 property spaceCombatMaxLockOnRange 0x061dc1e9 float 500.0 property grobSizeRadiusMultipliers 0x05f89281 vector3 ############################################################### # Civ Transition MiniGame property LengthGame 0x03f124f6 int 1 property DistanceStartGame 0x03f12f88 float 100.0 property DistanceQuitGame 0x03f1314a float 150.0 property HighlightUIButtons 0x03f2bb86 bool true property NoteWaitTime 0x03fa69b8 int 500 property LightDurationRound1 0x049b51d4 int 500 property LightDurationRound2 0x049b51d9 int 500 property LightDurationRound3 0x049b51e3 int 500 property LightDurationRound4 0x049b51e7 int 500 property LightDurationRound5 0x049b51f7 int 500 property LightDurationRound6 0x049b51ff int 500 property LightDurationRound7 0x049b5205 int 500 property LightDurationRound8 0x049b520d int 500 property LightDurationRound9 0x049b5212 int 500 property LightDurationRound10 0x049b521a int 500 ############################################################### # space UI property spaceUItravelTrailLength 0x02ba603e int 5 property spaceUICommMaxBlinkCount 0x0480cb2b int 20 property spaceUIStarmapFilterZoom 0x054030ee float 100 # are these unused? property spaceUIEmpireOverlap 0x03162992 float 150.0 property spaceUIEmpireNodeScale 0x03162993 float 500.0 property spaceUIEmpireRadius 0x03162994 float 1000.0 property spaceUIEmpireSampleDist 0x03162995 float 50.0 ############################################################### # plant species properties property floraSpeciesBracket 0x70a3c81d key # key to indicate which size bracket the species is in property floraMinDesiredNiche 0x70a3c826 float # (-1.0f to 1.0f) the minimum perceived altitude required for this plant to survive property floraMaxDesiredNiche 0x90a3c829 float # (-1.0f to 1.0f) the maximum perceived altitude required for this plant to survive property floraImposterScale 0x04057881 float 10 # scale of imposter textures property faunaChanceSpread 0x025cb344 float 0 # percent chance animal will spread to neighboring cell this tick. property faunaIsCarnivore 0x70fc1b46 bool true # flag to indicate if the creature eats other creatures property faunaIsHerbivore 0x70fc1b50 bool true # flag to indicate if the creature eats plants property faunaModelID 0x70fc1b55 key # ID of the animal model prop file to be used #terrain theme specific flora property terrainThemeFlora 0x04e13cb7 keys #ids of flora used on a specific terrain scripted planet ############################################################### #rock properties property effectSpawnedRocksEnabled 0x032a54b9 bool # determines whether physics rocks will be spawned from rock distribute effects property rockModelData 0x03d17d44 key # ID of the model prop file holding all model info property rockObstacleAllowed 0x037575e5 bool # flag that will allow this rock type to be added as obstacle property rockPhysicsModelAllowed 0x037575eb bool # flag that determines if this rock can be switched out for a physics rock ############################################################### #tree ornaments properties property treeOrnamentsEnabled 0x03dad600 bool # determines if ornaments (sticks/flowers) will be automatically placed around trees as they come in and out of high lod ############################################################### #obstacle properties property obstacleModelData 0x025b688b key # ID of the model prop file holding model LOD info property obstacleAlphaModelID 0x0279a9c8 key # ID of the alpha model used for swapping when obstacle is between avatar & camera property obstacleBaseCollisionRadius 0x0254cf89 float # radius at the base of the obstacle property obstacleBaseHideableRadius 0x033ce6a8 float # UNUSED - radius at the base of the obstacle beyond the collision radius where a creature can hide property obstacleCanopyCollisionRadius 0x0254cf8f float # radius at the canopy level of the obstacle property obstacleCollisionHeight 0x0254cf97 float # height of the obstacle property obstacleSpeciesType 0x0254cf9e key # species type (This is the hashed value of the creature species prop filename.) property obstacleUses2DFootprint 0x03eb2e21 bool false # whether or not an obstacle will use a 2D footprint, by default, false property modelPlacementSpacingRing 0x04162887 float # only used in the terrain editor to show how far objects should be from each other property obstacleBaseRadiusCalcHeights 0x04c6df19 floats # defines a list of positions as a percent of total height for calculating obstacle base radius (default, small, medium, large) property numberOfBaseRadCalcsToAvg 0x052d8d4a int # the number of base obstacle radiuses that should be taken to produce an average. property obstacleObjectExclusionRadius 0x04ee9f45 float # radius that the obstacle "takes up" in the world, where no game object will be placed within (game will use the max of this and the obstacleBaseCollisionRadius) ############################################################### #obstacle alpha settings property obstacleOcclusionObjectRadiusMultiplier 0x04d04a47 float 1.0 # object (avatar, tribe member, ect.) radius that is multipled to expand alpha region around object property obstacleOcclusionMinAlpha 0x027b6c6e float 0.25 # [0..1] alpha value of models that completely occlude the avatar property obstacleOcclusionAlphaConvergenceSpeed 0x027b6d2a float 0.3 # [0..1] convergence speed; fraction of difference between old and new alpha value, applied per frame property obstacleOcclusionRadiusBlendFactor 0x027b6d44 vector3 (0.0, 0.0, 0.0) # [0..1] effective radius of occlusion cylinder; blend between inner- and outer-most radius of tree obstacle [large|medium|small] property obstacleHeightPercentToCanopyAlpha 0x055c1350 float 0.9 # LOS obstacle penetration height percent to add canopy alpha multiplier property obstacleCanopyAlphaMultiplier 0x055c1357 float 0.25 # alpha multipler when interpenetrating canopy property obstacleMaxDistToCanopyAlpha 0x056bf073 float 75.0 # max dist from camera to allow extra canopy alpha property obstacleCameraAlphaRadius 0x05b59e03 float 5.0 # radius around camera alpha position ############################################################### #creature tree tuning values property creatureTreesEnabled 0x025f0761 bool # determines whether creature trees will spawn in the game ############################################################### #fruit tuning values #terrain script theme properties property planetFruitModel 0x0463cda3 key # Key for the fruit model used on this planet property planetFruitModelRotten 0x0463d9ba key # Key for the fruit model (when rotten) used on this planet property planetFruitDistributeEffect 0x0463cdb4 key # distribute effect script ID that uses the same fruit model as what's listed in planetFruitModel property fruitEnabled 0x03337809 bool # controls dynamic enable/disable of fruit and associated cleanup/init work. property fruitAutoDroppingEnabled 0x033385cd bool # determines if fruit will drop from trees periodically property fruitRegrowthEnabled 0x062978be bool # determines if fruit will regrow on trees periodically property fruitPropMinHangingTime 0x0302aa89 float property fruitPropMaxHangingTime 0x0302aa8f float property fruitPropMaxOnGroundTime 0x0302aa93 float property fruitPropMaxRegrowthTime 0x0302aa97 float property fruitPropMaxRottingTime 0x0302aa9b float # set in terrain theme files property maxSmallTreeFruitPerGrove 0x035494e3 int property maxMediumTreeFruitPerGrove 0x035494e6 int property maxLargeTreeFruitPerGrove 0x035494e9 int property clickFruitOrTrees 0x0339ddf2 int # Allows for fruit interaction either by clicking fruit or by clicking trees. ( 0 = fruit, 1 = trees ) ############################################################### #terrain theme specific rocks property planetStaticRocks 0x06735ed4 keys property planetPhysicsRocks 0x06735ee5 keys ############################################################### #solar camera controller properties property galaxyMinRadius 0x0195a001 float 1.0 property galaxyZoomFloor 0x062ff100 float 1.1 property galaxyZoomOutStartRadius 0x05e3e315 float 1.0 property galaxyZoomOutEndRadius 0x062eb105 float 5.0 property galaxyMaxRadius 0x0195a000 float 1500.0 property galaxyDiscreteZoom 0x0632a816 floats property galaxyMouseClicks 0x0195a002 float 10.0 property galaxyCameraPhi 0x03a8dee8 vector2s # this array of floats specifies the curve of phi for the galaxy camera from zoomed in to zoomed out property galaxyZoomRateMin 0x046bb221 float 100.0 property galaxyZoomRateMax 0x046bb224 float 10000.0 property galaxyAutoZoomRateMin 0x0632a54d float 100.0 property galaxyAutoZoomRateMax 0x0632a54f float 10000.0 property solarMinRadius 0x0195a021 float 25.0 property solarZoomFloor 0x062fd07e float 26.0 property solarZoomOutStartRadius 0x062eb1ab float 25.0 property solarZoomOutEndRadius 0x062eb1ad float 50.0 property solarZoomInEndRadius 0x062eb1b7 float 500.0 property solarZoomInStartRadius 0x05e3dcee float 800.0 property solarZoomCeiling 0x062ff0ce float 999.0 property solarMaxRadius 0x0195a020 float 1000.0 property solarDiscreteZoom 0x0632c41b floats property solarCameraPhi 0x0632a03b vector2s # this array of floats specifies the curve of phi for the solar camera from zoomed in to zoomed out property solarZoomRateMin 0x04657fb9 float 100.0 property solarZoomRateMax 0x046ab5aa float 10000.0 property solarAutoZoomRateInMin 0x0632a46e float 100.0 property solarAutoZoomRateInMax 0x0632a472 float 10000.0 property solarAutoZoomRateOutMin 0x0665ed99 float 100.0 property solarAutoZoomRateOutMax 0x0665ed9c float 10000.0 property planetTransitionEnable 0x04a0b118 bool true property planetTransitionCheatToDaylightOnce 0x04a4bb05 bool false property planetTransitionCheatToDaylightAlways 0x04a4bb09 bool false property planetTransitionZoomControl 0x04a4bb1c bool false property planetTransitionEnterOnDaySide 0x04a4bb23 bool false property planetTransitionExitOnNightSide 0x04a4bb27 bool false property planetTransitionTime 0x049a1d5e float 5 property planetZoomInEndHeight 0x063c0263 float 400.0 property planetZoomInStartHeight 0x063c0261 float 1500.0 property planetZoomCeiling 0x06295b9e float 1000.0 property planetMaxHeight 0x037e593a float 2000.0 property planetAtmosphereStart 0x06491aed float 500 property planetAtmosphereEnd 0x06491aef float 800 property solarPullOutUp 0x03277323 float 1.4 # this is a measure of how quickly the camera focuses on the sun when zooming out property solarPullOutRight 0x03277324 float 1.4 # this is a measure of how quickly the camera focuses on the sun when zooming out property solarPullOutDebugDraw 0x04691389 bool false # help for tuning the above property planetZoomRateMin 0x04658312 float 10.0 property planetZoomRateMax 0x046c082b float 1000.0 property allianceTiltMinAngle 0x0195a040 float 25.0 property allianceTiltMaxAngle 0x0195a041 float 70.0 property allianceTiltMaxAlpha 0x0195a042 float 0.35 property spaceFOV 0x0195a050 float 60.0 property spaceNearClip 0x0195a051 float 0.1 property spaceFarClip 0x0195a052 float 1500.0 property solarFOVStart 0x061ca5a3 float 30.0 property solarFOVEnd 0x061ca5b2 float 80.0 property galaxyFOVStart 0x061ca5b9 float 60.0 property galaxyFOVEnd 0x061ca5d4 float 95.0 property spacePhiOffsetGalaxy 0x05820b5e float 0 property spacePhiOffsetSolar 0x05820b65 float 0 property driftFrequency0 0xe0e60974 float 1.0 property driftFrequency1 0xe0e60975 float 1.0 property driftFrequency2 0xe0e60976 float 1.0 property driftAmplitude0 0x4e53ffab float 0.25 property driftAmplitude1 0x4e53ffaa float 0.03 property driftAmplitude2 0x4e53ffa9 float 0.03 property planetCameraDistanceFOV 0x0195a060 vector4s (500, 100, 45, 0) property horizonAngle 0x0195a061 float 0.5 property planetCameraInterpolationRamp 0x05baf74f float 0.5 property planetCameraInterpolationTolerance 0x05baf750 float 0.001 property planetCameraMaxAltitudeForRotation 0x046d60ad float 200.0 property planetCameraRotationSpeed 0x0195a064 float 180.0 property planetCameraMouseRotationSpeed 0x0195a065 float 0.5 property planetCameraDistanceInterpolationRate 0x048775d9 float 1.0 property planetCameraTerrainInterpolationRate 0x048775e6 float 1.0 property planetCameraFOVInterpolationRate 0x048775e8 float 1.0 property spaceCameraDebugMouseWheel 0x0469153d bool false property planetCameraCombatModeEnabled 0x06046db3 bool false property planetCameraCombatTuning 0x06046db4 vector4s (500, 200, 0, 80) property planetCameraBusterTuning 0x06046db5 vector4s (500, 200, 0, 80) ############################################################### # empire personality setup property archetypeWarrior 0x055500bf int 10 # Curmudgeon Military property archetypeTrader 0x055500cd int 10 # Curmudgeon Trade property archetypeScientist 0x055500d5 int 10 # Robotic Explorative property archetypeShaman 0x055500dc int 10 # Robotic Cultural property archetypeBard 0x055500e2 int 10 # Flowery Sporty property archetypeZealot 0x055500e9 int 10 # Flowery Military property archetypeDiplomat 0x055500ee int 10 # KissAss Diplomatic property archetypeEcologist 0x055500f6 int 10 # KissAss Explorative property traitWeightNone 0x02f98dae int 10 property traitWeightStingy 0x02f98db1 int 10 property traitWeightGenerous 0x02f98db3 int 10 property traitWeightAccidentProne 0x02f98db5 int 10 property tradeChance 0x0576373a float 1 property surrenderChance 0x0682ede3 float 1.0 property surrenderChanceNearDeath 0x0682f155 float 1.0 ############################################################### # space relationship tuning data property debugDrawSpaceRelations 0x0195b000 bool true property grobInitialRelationship 0x0295c001 float 0.0 property empireSizeRatioMinCap 0x0295c002 float 0.0 property empireSizeRatioMaxCap 0x0295c003 float 1000.0 property largeGiftAmount 0x041a05f5 int 3000 property mediumGiftAmount 0x041a05f6 int 2000 property smallGiftAmount 0x041a05f7 int 2000 property largeGiftRelationshipMultiplier 0x041a05f8 float property mediumGiftRelationshipMultiplier 0x041a05f9 float property smallGiftRelationshipMultiplier 0x041a05fa float property npcGiftAmount 0x0594a718 int 1000 property npcTributeAmount 0x0594a71c int 5000 property npdTributeTimeLimit 0x0595d661 float 60 property empireSizeRatioFactor 0x041a05e5 float 1 property currentRelationshipFactor 0x041a05e6 float 1 property alliedUFOHealthMultiplier 0x03cdbce4 float 25 property escortThreshold 0x05b7e4f5 float -3.0 property hostileThreshold 0x05b7e516 float -5.0 property warThreshold 0x02fc233b float -7.0 property warPassiveThreshold 0x02fc258c float -5.0 property warEndThreshold 0x04233ced float -3.0 property warTimeDelay 0x02fc2520 float 10.0 property createAllianceBase 0x041a06f8 float 3.0 property createAllianceChance 0x041a06f9 float 0.3 property endAlliance 0x041a06fa float 1.0 property tradeRouteWarn 0x065266c0 float 3.0 property tradeRouteEnd 0x065266cd float 0.0 property tribeFeedbackActivationDistance 0x04d80588 float 25.0 property tribeFeedbackDeactivationDistance 0x04d8076d float 75.0 property runTribeGameBehaviors 0x04d805be bool true property missionThreshold 0x04d805bf float -7.0 property embassyUpdateRate 0x0580dfe7 float 30.0 ############################################################### # mission manager tuning data property missionManagerMaxNumMissions 0x14d805b0 uint 0 property missionManagerGapBetweenNPCMissions 0x14d805b1 float 0.0 property missionManagerGapBetweenColonyMissions 0x14d805b2 float 0.0 property missionManagerTrackColors 0x14d805b4 uints property missionManagerMinEmpireSizeForArchetypeMissions 0x14d805b5 uint property missionManagerDefaultMissionIcon 0x14d805b6 key property missionManagerDefaultDisasterIcon 0x14d805b7 key property missionManagerTeachingExploreMissions 0x14d805b8 keys property missionManagerTeachingExpandMissions 0x14d805b9 keys property missionManagerTeachingInteractMissions 0x14d805ba keys ############################################################### # space economy tuning data property tradeCaptureOfferPrices 0x055565b4 ints # must always be 5 entries property tradeCaptureBadOfferDelta 0x05556581 int -1000 property tradeCaptureVeryBadOfferDelta 0x05556595 int -2000 property tradeCaptureGoodOfferDelta 0x0555659a int 1000 property tradeCaptureCostBuildingCountFactor 0x0555659d float 200.0 property tradeCaptureCostTurretCountFactor 0x055565a7 float 200.0 property tradeCaptureCostT0 0x056778c1 int 0 property tradeCaptureCostT1 0x056778c3 int 0 property tradeCaptureCostT2 0x056778c5 int 0 property tradeCaptureCostT3 0x056778c6 int 0 property tradeCapturePerMS 0x055565aa float 0.001 property tradeCaptureDistanceFactor 0x055565ac float 0.001 property tradeCaptureDistanceBase 0x055570e8 float property tradeCaptureMinRate 0x055570f0 float property tradeCaptureMaxRate 0x055570f3 float property tradeRouteShipIntervalGalaxy 0x05676f3e float 5 property tradeRouteShipIntervalSolar 0x06722bc7 float 5 property tradeRouteBundleInterval 0x0567704f float 60 property tradeRouteMaxNumber 0x0574c702 int 5 property tradeRouteRemainingPlanetRatio 0x05774e0c float 1.0 # zero to one, will always leave one property tradeRouteRemainingCityRatio 0x05774e13 float 1.0 # zero to one, will always leave one property tradeRouteRemainingBuildingRatio 0x05774e18 float 1.0 # zero to one, does not include city halls property peaceOfferPrices 0x05655ab5 ints # must always be 5 entries property peaceBadOfferDelta 0x0565605e int -1000 property peaceVeryBadOfferDelta 0x05656063 int -2000 property peaceGoodOfferDelta 0x05656066 int 1000 property peacePricePlayerSizeFactor 0x05662552 float property peacePriceEnemySizeFactor 0x05662556 float property peacePriceCaptureFactor 0x05662559 float property peacePriceRelationshipFactor 0x05662560 float property peacePriceElapsedSecondsFactor 0x0566274e float property attackRequestBaseCost 0x05d64754 float 100.0 property attackRequestCostBuildingCountFactor 0x05d4db2b float 100.0 property attackRequestCostTurretCountFactor 0x05d4db30 float 200.0 property spaceEconomySpiceModifiers 0x0566a42f floats property spaceEconomySpiceHomeworldMultiplier 0x058cbb72 float 0.50 property spaceEconomySpiceProductionMultiplier 0x058cbb73 float 0.01 property spaceEconomySpiceStorageMultiplier 0x058cbb74 float 2.0 property spaceEconomySpiceColor 0x058cbb75 uint32 0xffd3d3d3 property spaceEconomyDebugDrawEconomy 0x0195c000 bool false property spaceEconomyTravelFuelCost 0x054818ba float property spaceEconomyFuelRechargeTime 0x05490c40 float property spaceEconomyTravelCost 0x0195c001 float 1.0 property spaceEconomyTravelDamage 0x0195c002 float 1.0 property spaceEconomyColonyTravelDiscount 0x0302d75b float 1.0 property spaceEconomyAllianceTravelDiscount 0x0301542f float 1.0 property spaceEconomyTradeSpecialsOffered 0x050b6163 ints property spaceEconomyTradeMaxSpiceBought 0x050b6164 int property spaceEconomyStartingMoney 0x0195c003 int 1000 property spaceEconomyCheatMoneyAmount 0x03855aec int 10000 property spaceEconomyBuildingIncome 0x0195c004 float 10.0 property spaceEconomyTribeMemberIncome 0x0301739a float 0.004 property spaceEconomyMaxMoneyStoredPerTribe 0x0301739b float 200.0 property spaceEconomyProductionBuildingCost 0x0360179b int 103 property spaceEconomyDefensiveBuildingCost 0x0360179f int 103 property spaceEconomyVehicleCost 0x040534b0 int 103 property spaceEconomyCivicObjectCost 0x0408e26e int 103 property spaceEconomyHomeWorldBuildingMultiply 0x04ab4745 int 20 property spaceEconomyRepairCost 0x05e90ecf floats property spaceEconomyRechargeCost 0x05e8fcdd floats property spaceEconomyEnergyRechargeDelay 0x05b14971 float 5.0 property spaceEconomyEnergyRechargeRate 0x05b14955 float 0.1 property spaceEconomyMaxCargoCount 0x0480bc3d int 50 property spaceTransitionEconomicReward 0x0488bd8d int 0 # money rewarded on transition from civ based on play style property spaceTransitionCulturalReward 0x0488bd91 int 0 # money rewarded on transition from civ based on play style property spaceTransitionMilitaryReward 0x0488bd95 int 0 # money rewarded on transition from civ based on play style property spaceTradingAbundance 0x034f1a49 float 5.0 property spaceTradingBaseCost 0x034f1a4a float 10.0 property spaceTradingChance 0x034f1a4e float 0.0 property spaceTradingExchangeFor 0x035d5cb4 key 0 property spaceTradingBonusTool 0x058cd55b keys property spaceTradingType 0x034f1a4f key 0 property spaceTradingAlliesOnly 0x034f1a50 bool false property spaceTradingQuantityToOffer 0x057f3499 uint 3 property spaceTradingToolClass 0x06009608 key 0 # passive/social/colonization/combat/terraform property spaceTradingNoNeed 0x036801e8 text "tradetext" property spaceTradingNeed 0x036801e9 text "tradetext" property spaceTradingRareGroupID 0x03c72dc6 int 0 property spaceTradingRareGroup 0x03c72dc4 text "Rares" property spaceTradingRareCount 0x03c72dc5 int 1 property spaceTradingToolReofferRate 0x05caa7c3 int 0 property spaceTradingRequires 0x05107706 key 0 property spaceTradingRequiresAnd 0x05107707 key 0 property spaceTradingRequiresOr 0x05107708 key 0 property spaceTradingRequiresBadge 0x05107709 key 0 property spaceTradingRequiresBadgeAnd 0x0510770a key 0 property spaceTradingRequiresBadgeOr 0x0510770b key 0 property spaceTradingRequiresTier 0x0567ddd9 int 1 property spaceTradingChanceWarrior 0x0567ddd0 float 0 property spaceTradingChanceTrader 0x0567ddd1 float 0 property spaceTradingChanceScientist 0x0567ddd2 float 0 property spaceTradingChanceShaman 0x0567ddd3 float 0 property spaceTradingChanceBard 0x0567ddd4 float 0 property spaceTradingChanceZealot 0x0567ddd5 float 0 property spaceTradingChanceDiplomat 0x0567ddd6 float 0 property spaceTradingChanceEcologist 0x0567ddd7 float 0 property spaceTradingChanceGrob 0x0567ddd8 float 0 property spaceTradingChancePlayerWarrior 0x05f89ff4 float 0 property spaceTradingChancePlayerTrader 0x05f89ff5 float 0 property spaceTradingChancePlayerScientist 0x05f89ff6 float 0 property spaceTradingChancePlayerShaman 0x05f89ff7 float 0 property spaceTradingChancePlayerBard 0x05f89ff8 float 0 property spaceTradingChancePlayerZealot 0x05f89ff9 float 0 property spaceTradingChancePlayerDiplomat 0x05f89ffa float 0 property spaceTradingChancePlayerEcologist 0x05f89ffb float 0 property spaceTradingChancePlayerWanderer 0x05f89ffc float 0 property spaceTradingChancePlayerKnight 0x05f89ffd float 0 property spaceTradingChanceBlueEasy 0x068b6579 float 0 property spaceTradingChanceBlueHard 0x068b657a float 0 property spaceTradingChanceRedEasy 0x068b657b float 0 property spaceTradingChanceRedHard 0x068b657c float 0 property spaceTradingChanceYellowEasy 0x068b657d float 0 property spaceTradingChanceYellowHard 0x068b657e float 0 property spaceTradingCostMultiplierWarrior 0x05b80b32 float 1 property spaceTradingCostMultiplierTrader 0x05b80b33 float 1 property spaceTradingCostMultiplierScientist 0x05b80b34 float 1 property spaceTradingCostMultiplierShaman 0x05b80b35 float 1 property spaceTradingCostMultiplierBard 0x05b80b36 float 1 property spaceTradingCostMultiplierZealot 0x05b80b37 float 1 property spaceTradingCostMultiplierDiplomat 0x05b80b38 float 1 property spaceTradingCostMultiplierEcologist 0x05b80b39 float 1 property spaceTradingCostMultiplierGrob 0x05b80b3a float 1 property spaceTradingCostMultiplierUserEco 0x05b80b3b float 1 property spaceTradingCostMultiplierUserMil 0x05b80b3c float 1 property spaceTradingCostMultiplierUserCul 0x05b80b3d float 1 ############################################################### # space super power tuning property SuperPowerSpiceIncreaseMultiplier (hash(SuperPowerSpiceIncreaseMultiplier)) float 1 property SuperPowerSpeedMultiplier (hash(SuperPowerSpeedMultiplier)) float 1 property SuperPowerHealthMultiplier (hash(SuperPowerHealthMultiplier)) float 1 property SuperPowerEnergyMultiplier (hash(SuperPowerEnergyMultiplier)) float 1 property SuperPowerRaidFrequencyMultiplier (hash(SuperPowerRaidFrequencyMultiplier)) float 1 property SuperPowerBioDisasterFrequencyMultiplier (hash(SuperPowerBioDisasterFrequencyMultiplier)) float 1 property SuperPowerToolCostMultiplier (hash(SuperPowerToolCostMultiplier)) float 1 ############################################################### # space difficulty property difficultySpaceTradeReoffer 0xa5345685 floats property difficultySpaceTradeToolCost 0x35edc257 floats property difficultySpacePlayerHealth 0xc045ed0d floats property difficultySpaceAllyHealth 0x17e57dec floats property difficultySpaceEnemyHealth 0xbd68b7c6 floats property difficultySpaceDisaster 0xc42edf05 floats property difficultySpaceMissionTime 0x77174715 floats property difficultySpaceMissionRewardCash 0x95250982 floats property difficultySpaceNPCAwareness 0x24446c70 floats property difficultySpaceSpiceCost 0x1c2e590d floats property difficultySpiceProduction 0xcde375c9 floats ############################################################### # space colonization tuning data property colonyTerritoryRadius 0x0243c000 float 50.0 property colonyTerritorySamplePoints 0x0243c001 int 12 property colonyTerritoryHeightOffset 0x0243c002 float 10.0 property colonyMaxSpiceStoredPerColony 0x02c60a0e int 200 ############################################################### # space hazards property spaceHazardEffect 0x05e7c551 key property spaceHazardHitEffect 0x05e7c589 key property spaceHazardHitEffectNPC 0x06932a26 key property spaceHazardType 0x05e7c598 key property spaceHazardLocations 0x05e7c5d6 key property spaceHazardTemperatures 0x05e7c5ab keys property spaceHazardAtmospheres 0x060a0704 keys property spaceHazardRadius 0x05e7c63d float property spaceHazardHeight 0x05e7c648 float property spaceHazardScale 0x06121b4f float property spaceHazardSpawnTime 0x06121282 float property spaceHazardSpawnLookAheadTime 0x061215a4 float property spaceHazardSpawnRadius 0x061215ac float property spaceHazardWarmUpTime 0x05e7c654 float property spaceHazardDangerTime 0x05e7c65f float property spaceHazardDamage 0x061329ab float property spaceHazardDamagePerSecond 0x05e7c670 float property spaceHazardDamagePercent 0x0684d699 float property spaceHazardDamagePercentPerSecond 0x0684d69c float property spaceHazardDamageNPC 0x0684d6b8 float property spaceHazardDamagePerSecondNPC 0x0684d6ba float property spaceHazardDamagePercentNPC 0x0684d6bd float property spaceHazardDamagePercentPerSecondNPC 0x0684d6bf float property spaceHazardSpeed 0x0609e03a float property spaceHazardPush 0x060b0498 float property spaceHazardWindBorne 0x0609e078 bool property spaceHazardChasesUFO 0x060b0488 bool ############################################################### # space ufo kinesthetics property ufoMaxAltitudeDestinationDelta 0x037d5830 float 30.0 property ufoMinAltitude 0x0195d000 float 20.0 property ufoMaxAltitude 0x0195d002 float 1000.0 property ufoInitialPlanetZoom 0x037e6bb6 float 0.3 property ufoHitTerrainDamage 0x04496ebe float 800.0 property ufoVelocityFactor 0x0195d010 float 500.0 property ufoFighterVelocityFactor 0x02fa986a float 500.0 property ufoBomberVelocityFactor 0x0339b716 float 500.0 property ufoVelocityFactorNPC 0x0339b758 float 500.0 property ufoAllyVelocityFactor 0x05b694ba float 500.0 property ufoUberTurretVelocityFactor 0x04ea6acf float 500.0 property ufoAccelerationFactor 0x0195d011 float .001 property ufoAccelerationFactorNPC 0x02fa986f float .001 property ufoVelocityFactorZoomedOut 0x04867421 float 1 property ufoAccelerationBankBonus 0x0681b1aa float 2 property ufoLeavePlanetTimePad 0x0344436f float 1.0 # time in seconds before the player can exit the planet property ufoEscapeSequenceVelocity 0x031f7668 float 1000.0 property ufoEscapeSequenceSpinRate 0x031f7670 float 10.0 property ufoTargetFallOffRadius 0x03066aa0 float 20.0 property ufoHitSphereRadius 0x0331e543 float 2.0 # size of picking spheres for NPCs property ufoAllyHitSphereRadius 0x06ba86fb float 2.0 # size of pick spheres on allied ships property ufoHitSphereActiveDistance 0x0331e8cf float 50.0 # distance of camera from NPC before spheres are used property ufoBasePlanetScale 0x0303bef4 float 2.0 property ufoBomberScale 0x0338d246 float 2.0 property ufoFighterScale 0x0338d24d float 0.8 property ufoUberTurretScale 0x04ea4823 float 1.0 property ufoAllyScale 0x05b56b19 float 1.0 property ufoDefenderScale 0x05ecb58d float 2.0 property ufoBomberGalaxyScale 0x05ecb592 float 1 property ufoFighterGalaxyScale 0x05ecb596 float 0.5 property ufoMerchantGalaxyScale 0x05ecb59b float 0.5 property ufoDefenderGalaxyScale 0x05ecb5a0 float 0.5 property ufoPlumpDistance 0x02faa5db float 550.0 property ufoPlumpScale 0x02faa5d7 float 2.0 property ufoPlumpTransitionScale 0x049b3d7e float 8.0 property ufoNPCPlumpScale 0x0435b5a7 float 2.0 property ufoMinExtent 0x033c591d float 1.0 #minimum dimension that must be exceeded by a UFO property ufoMaxExtent 0x0609ee15 float property ufoNoseTiltFactor 0x03337396 float 5.0 property ufoMaxNoseTilt 0x033373a9 float 45.0 property ufoVerticalTiltFactor 0x04ea5863 float 0.1 property ufoMaxVerticalTilt 0x04e6a105 float 45.0 property ufoNoseTiltRate 0x033375f6 float 5.0 property ufoBankTiltFactor 0x033b1de9 float 5.0 property ufoMaxBankTilt 0x033b1dec float 45.0 property ufoBankTiltRate 0x033b1df1 float 5.0 property ufoRotationPercentageRate 0x0330d208 float 2.0 # percentage per second that the UFO will rotate property ufoMaxRotation 0x03309d37 float 9.0 #maximum rotation in degrees property ufoBrakeFactor 0x03308805 float 2.0 #factor by which velocity is cut when a destination is set with the braking flag property ufoKeyboardAccelerationZoomedOut 0x032f7c0a float 30.0 #divide by speed to see how long it takes to reach max speed property ufoKeyboardAccelerationZoomedIn 0x032f7c06 float 10.0 #divide by speed to see how long it takes to reach max speed property ufoKeyboardMovementSpeedZoomedOut 0x0195d012 float 30.0 property ufoKeyboardMovementSpeedZoomedIn 0x0195d013 float 3.0 property ufoMouseMovementSpeedZoomedOut 0x0195d014 float 6.0 property ufoMouseMovementSpeedZoomedIn 0x0195d015 float 1.0 property ufoMouseRotationSpeedZoomedOut 0x03309693 float 6.0 # scale how fast the ufo rotates when holding down the mouse (when zoomed out) property ufoMouseRotationSpeedZoomedIn 0x03309697 float 1.0 # scale how fast the ufo rotates when holding down the mouse (when zoomed in) property ufoWidthFactor 0x0195d030 float 1.0 property ufoHeightFactor 0x0195d031 float 1.0 property ufoDistFactor 0x0195d032 float 1.0 property ufoHeightOffset 0x0195d033 float 7.0 property ufoMouseDriveTurnWidth 0x060212c5 float 20.0 property ufoMouseDriveMoveWidth 0x060212c6 float 200.0 property ufoMouseDriveEdgeZoomHeight 0x060212c7 float 75.0 property ufoSmoothingFactor 0x0195d034 float .1 property ufoTiltFactor 0x0195d035 float 1.0 property ufoCameraAngleSpeed 0x0195d036 float 1.0 property ufoDamageToDestScale 0x0195d037 float 3.0 property ufoDamageToVelocityScale 0x0195d038 float 2.0 property ufoBaseDamagePush 0x04daaefc float 2.0 property ufoMaxDamagePush 0x04dc0642 float 2.0 property ufoDamageVelocityDecayRate 0x04dcfba7 float 1000.0 property ufoVerticalAccelerationUp 0x0195d039 float 0.3 property ufoVerticalAccelerationDown 0x0195d03a float 0.2 property ufoCollisionElasticity 0x04f639fc float 1.0 property ufoCollisionRestitution 0x0195d03b float 0.2 property ufoTrailEffectAlwaysOn 0x0195d03c bool true property ufoTrailEffectMinSize 0x0195d03d float 0.25 property ufoTrailEffectMaxSpeedPlanet 0x0195d03e float 100.0 property ufoTrailEffectMaxSpeedSolar 0x0195d03f float 100.0 property ufoTrailEffectMaxSpeedGalaxy 0x0195d040 float 100.0 property ufoSolarSpeed 0x04a06d7b float 0.1 property ufoSolarAcceleration 0x04a06d84 float 0.001 property ufoGalaxySpeed 0x04a06d8b float 0.0001 property ufoGalaxyAcceleration 0x04a06d94 float 0.000001 property ufoGalaxyUseWarp 0x0672734f bool property ufoGalaxyWarpMultipliers 0x05c80689 floats property ufoGalaxyBomberWarpMultiplier 0x05ecf67c float property ufoGalaxyWarpTimes 0x05c8077c floats property ufoSolarMinPlump 0x04d7dbe9 float 1.0 property ufoSolarMaxPlump 0x04d7dbea float 10.0 property ufoSolarMinPlumpDistance 0x066cf309 float 5.0 property ufoSolarMaxPlumpDistance 0x066cf318 float 1500.0 property ufoSolarOffsetMin 0x066d06a5 float 1.0 property ufoSolarOffsetMax 0x066d06a9 float 100.0 property ufoSolarOffsetMinDistance 0x066d06c0 float 1.0 property ufoSolarOffsetMaxDistance 0x066d0769 float 1.0 property ufoGalaxyMinPlump 0x04d7dbeb float 1.0 property ufoGalaxyMaxPlump 0x04d7dbec float 10.0 property ufoGalaxyMinNPCPlump 0x05ecd92b float 0.00085 property ufoGalaxyMaxNPCPlump 0x05ecd938 float 0.1 property ufoGalaxyMinPlumpDistance 0x04d972e7 float 1.0 property ufoGalaxyMaxPlumpDistance 0x04d972e9 float 500.0 property ufoGalaxyOffsetMin 0x066d0883 float 1.0 property ufoGalaxyOffsetMax 0x066d0885 float 100.0 property ufoGalaxyOffsetMinDistance 0x066d0888 float 1.0 property ufoGalaxyOffsetMaxDistance 0x066d088c float 1.0 property ufoPlanetCinematicsScale 0x06400ea3 float 1.0 property ufoSolarCinematicsScale 0x064001ad float 5.0 property ufoGalaxyCinematicsScale 0x064001c2 float .1 property abductSpeedLowAltitude 0x065ba2cc float 14 property abductSpeedHighAltitude 0x065ba2dc float 28 property dropOffSpeedLowAltitude 0x065ba2f3 float 28 property dropOffSpeedHighAltitude 0x065ba2f6 float 56 ############################################################### # space graphics tuning: property artifactPlumpDistance 0x02e5710a float property artifactPlumpSize 0x02e57110 float property impostorResolution 0x01e623e1 int 128 property ptolemaicSunScale 0x0379762b float .6 property galacticPrimaryStarModelScale 0x05dffaa8 float 1.0 property galacticSecondaryStarModelScale 0x05dffabe float .75 property galacticBinaryModelOffset 0x05dffb15 vector3 property solarSystemImpostors 0xbdc3753d bool false ############################################################### # space galactic constants #property planetRotationRateMin 0x0195e000 float 1.0 #property planetRotationRateMax 0x0195e001 float 1.0 #property planetRevolutionRateConstantMin 0x0195e010 float 1.0 #property planetRevolutionRateSlopeMin 0x0195e011 float 1.0 # these are for planet view (in seconds) #property planetDayLength 0x0195e012 float 300.0 #property planetYearLength 0x0195e013 float 3000.0 property galacticRevolutionMinDistance 0x0195e020 float 1000.0 property galacticRevolutionMaxDistance 0x0195e021 float 1500.0 property galacticRevolutionRateMin 0x0195e022 float 0.0 property galacticRevolutionRateMax 0x0195e023 float 1.0 property galacticCoreTravelLimit 0x05f76a83 float property galacticCoreTravelRadii 0x05f76a90 vector2 property planetStartingOrientation 0x0195e030 float 0.0 property orbitEccentricity 0x01960000 vector2s (0, 0) property orbitPlanarDeviation 0x01960001 vector2s (0, 0) property rotationAxisDevation 0x01960010 vector2s (0, 0) property rotationPeriod 0x01960011 vector2s (0, 0) property averagePlanetaryOrbitPeriod 0x01960021 float 300.0 property averageMoonOrbitPeriodGasGiant 0x01960020 float 100.0 property averageMoonOrbitPeriodRocky 0x0551979b float 500.0 property defaultDayLength 0x033dda25 float 1320.0 property solarSpeedMultiplier 0x054fc890 float 10.0 property percentChanceStarHasRare 0x0589c626 int 0 property galaxyDustEffectLerpMS 0x068c45d1 uint 2000 property galaxyMaxZoomDustColor 0x068c4614 vector3s ############################################################### # space solar system weights - the liklihood of a solar system # having various things in it property numPlanetsMin 0x02cdd894 int 2 property numPlanetsMax 0x02cdd8d3 int 5 property empireSizeWeights 0x02cdd8d4 ints ############################################################### property grobEmpireSize 0x0195e031 int property grobStarsSpreadRadius 0x0195e032 float property grobColor 0x0195e033 colorRGB property grobOnlyRadius 0x0195e034 float property grobSpecies 0x0195e035 key property grobUFOInstance 0x04ea8a07 int property GrobCityHallInstance 0x04ea8f1a int property GrobHouseInstance 0x065cce6d int property GrobFactoryInstance 0x065cce70 int property GrobEntertainmentInstance 0x065cce73 int property GrobGroundVehicleInstance 0x065cf1b6 int property GrobAirVehicleInstance 0x065e3a82 int property GrobWaterVehicleInstance 0x065e3a85 int property chanceGasGiantHasMoon 0x037d3ee5 float 0.6 property chanceGasGiantHasRings 0x037d3eee float 0.8 property chanceTerrestrialHasMoon 0x03e99069 float 0 property chanceTerrestrialHasRings 0x037d3ef2 float 0.1 property chanceAdditionalPlanetsAreSpaceTech 0x03e99308 float 0.3 property weightBarren 0x0306b188 int property weightTerrestrial1 0x02c378c2 int property weightTerrestrial2 0x0306b131 int property weightTerrestrial3 0x0306b133 int property weightGasGiant 0x02c378fc int property weightAsteroidBelt 0x02c37907 int property weightArtDirected 0x042a2267 int property weightTechLevelCreature 0x02f8299a int property weightTechLevelTribe 0x02f8353b int property weightTechLevelCiv 0x02f827ce int property weightTechLevelEmpire 0x02f827d5 int property TScoreTribePlanet 0x04ab1bb7 int property TScoreCivPlanet 0x04ab1bc0 int property TScoreColonyPlanet 0x04ab1bc8 int property TScoreEmpireHomeWorld 0x04ab1bce int property TScoreGrobPlanet 0x04ab1bcf int property chanceStarIsHomeStar 0x02f827d6 float property desireToGrowInfluence 0x02f827d7 float property empireLinesMaxAngle 0x04bf0dac float 45.0 property empireLinesMaxDetour 0x04bf0dbd float 1.5 property percentChanceCivPlanetIsGonnaDoTransitionMiniGame 0x03eaeafd int property solarStarRadius 0x0383cd6f float 30 property solarStarMass 0x0383cd7c float 1 property solarStarTemperature 0x038bb621 float 1 property solarStarRotationRate 0x0383cd8d float 6 ############################################################### # galaxy effect properties property galaxyOpacityGraph 0x0195f000 vector2s (0, 1) property planetScaleGraph 0x0195f001 vector2s (0, 1) property planetScaleFromPlanet 0x0195f002 float 0.0 property moonScaleGraph 0x0195f003 vector2s (0, 1) property moonScaleFromPlanet 0x0195f004 float 0.0 property starScaleGraph 0x0195f005 vector2s (0, 1) property starScaleFromPlanet 0x0195f006 float 0.0 property gasGiantScaleGraph 0x0195f007 vector2s (0, 1) property gasGiantScaleFromPlanet 0x0195f008 float 0.0 ############################################################### # living universe properties property homeStarBuffer 0x02f04616 float 5 property empireRadiusMean 0x02f045b7 float 20 property empireRadiusVariation 0x02f045c9 float 10 property evolutionMeanTime 0x05ff5b59 float # "EGS" = "Empire Growth Sim" property tickFrequencyEGS 0x0429d67b int 0 property minTimeEGS 0x0429d68c int 0 property maxTimeEGS 0x0429d69c int 0 property maxProbabilityEGS 0x0429d6ae float 0 property colonizationWeightsNormal 0x0553cc2e ints property outpostWeightsNormal 0x0553cc2f ints property attackWeightsNormal 0x0553cc30 ints property niceWeightsNormal 0x056e2538 ints property selfColorWeights 0x0553cc31 ints property selfRelationshipWeights 0x0553cc32 ints property NPCActionRulesMilitary 0x056e61e1 string8s property NPCActionRulesColonise 0x056e61e2 string8s property NPCActionRulesEconomic 0x056e61e3 string8s property NPCForcedTurnCount 0x056e61e5 int ############################################################### # Planet Load Effects Definition (temporary hack) # property hackPlanetLoadEffectArray 0x906dbd37 strings # list of effects to run immediately following a planet load. ############################################################### # Game Model Intersection Test Radius # property gameModelIntersectionRadius 0x01a57f38 float .00001 ############################################################### # General User Interface (SPUI) # property civCityRolloverPopulationPerIcon 0x01b53f12 int 5 # people/icon city rollover population icons property cursorMgrAttachmentOffsetX 0x01bae779 float 25 # how much a cursor attachment offset away from the cursor tip property cursorMgrAttachmentOffsetY 0x01bae783 float 25 # how much a cursor attachment offset away from the cursor tip property crtAttackChargedColor 0x01bae8bd int 0xff00af00 # charged area of the attack dial property crtAttackChargingColor 0x01bae8be int 0xffaf0000 # charging area of the attack dial property crtAttackUnchargedColor 0x01bae8bf int 0xff3f0000 # uncharged area of the attack dial property crtAttackSeparatorColor 0x01bae8c0 int 0xFF1F1F1F # dial section separators' color property crtAttackSelectionColor 0x01bae8c1 int 0xFFFFFFFF # selected attack color property crtAttackDialHaloColorNormal 0x01bae8c5 int 0xFF2F2F3F # color of normal halo property crtAttackDialHaloColorActive 0x01bae8c6 int 0xFFCFFF00 # color of halo in blink or highlight mode property crtAttackDialPosAnimTime 0x01bae8c2 float 0.25 # time taking for a dial to slide into it's final property crtAttackDialBlinkTime 0x01bae8c3 float 0.15 # time of a blink for the dial when used for attacks property crtAttackDialHighlightTime 0x01bae8c4 float 0.15 # time of a highlight for an attack dial property crtAttackDialDefaultIcon 0x01bae8c7 string "crg-level-icon" # color of halo in blink or highlight mode property crtAttackHaloHighColor 0x01cb785c int 0xFFFFFFFF # highlighted dial color property crtAttackHaloLowColor 0x01cb785d int 0xFFFFFFFF # lowlighted dial color property crtAttackHaloBlinkColor 0x01cb785e int 0xFFFFFFFF # blink dial color property crtAttackHaloFlashColor 0x03741e69 int 0xFFFF0000 # flash dial halo color property crtAttackPerimFlashColor 0x03744099 int 0xFFFF0000 # flash dial perimeter bars color # values delineating which relationship values display which icons on rollover of a tribe or city property RolloverRltnshpVBadCap 0x01d379fa float -7 property RolloverRltnshpBadCap 0x01d37be0 float -3 property RolloverRltnshpNeutralCap 0x01d37a06 float 3 property RolloverRltnshpGoodCap 0x01d37a0c float 7 # values delineating which happiness values display which icons on rollover of a tribe or city property RolloverVUnhappyCap 0x01d37a15 float 15 property RolloverUnhappyCap 0x01d37a1a float 35 property RolloverNeutralHappyCap 0x01d37a1f float 65 property RolloverHappyCap 0x01d37a23 float 85 # Civ colors property IdentityColors 0x05515ffd colorRGBs ############################################################### # Swarm # # material params property paramNames 0x02280ac8 string8s property paramOffsets 0x02280abf ints ############################################################### # Space Names # property createRandomNames 0x0302842a bool true property starNames 0x026efc89 keys property planetNames 0x026efc90 keys property blackHoleNames 0x026efc92 keys property creatureNames 0x1204a915 keys property tribeNames 0x042c9060 keys property cityNames 0x042c9065 keys property vehicleNames 0x05527d05 keys property buildingNames 0x05527d06 keys property excludedWords 0x03028839 keys property excludedSubstrings 0x03028846 keys property minNameLength 0x0553c23a int 4 property maxNameLength 0x0553c24b int 10 property exactlyOneOf 0x059346d9 string property duplicateSuffixes 0x05944e2e strings #shorter fallback lists property starNamesFallback 0x046a3e56 key property planetNamesFallback 0x046a3e66 key property tribeNamesFallback 0x046a3e75 key property cityNamesFallback 0x046a3e84 key property creatureNamesFallback 0x046a4abf key property vehicleNamesFallback 0x05529c6a key property buildingNamesFallback 0x05529c6b key # compound words method property starNamesWordOne 0x04691528 keys property starNamesWordTwo 0x0469152e keys property starNamesWordThree 0x04691532 keys property planetNamesWordOne 0x046a3e6a keys property planetNamesWordTwo 0x046a3e6d keys property planetNamesWordThree 0x046a3e71 keys property tribeNamesWordOne 0x046a3e78 keys property tribeNamesWordTwo 0x046a3e7d keys property tribeNamesWordThree 0x046a3e80 keys property cityNamesWordOne 0x046a3e86 keys property cityNamesWordTwo 0x046a3e8b keys property cityNamesWordThree 0x046a3e8e keys property creatureNamesWordOne 0x046a4ab3 keys property creatureNamesWordTwo 0x046a4ab7 keys property creatureNamesWordThree 0x046a4abb keys property buildingNamesWordOne 0x05529f3c keys property buildingNamesWordTwo 0x05529f3d keys property buildingNamesWordThree 0x05529f3e keys property vehicleNamesWordOne 0x05529f2c keys property vehicleNamesWordTwo 0x05529f2d keys property vehicleNamesWordThree 0x05529f2e keys property compoundSpaceWord12 0x06664a3f keys property compoundSpaceWord23 0x06664a52 keys ############################################################### # Space Missions # property missionType 0x874b25b6 key property missionIsEvent 0x874b25b7 bool false property missionIsTutorial 0x874b25b8 bool false property missionAcceptCost 0x874b25ba int property missionDuration 0xd71a8119 float -1.0 property missionTimerStartsOnFirstEntry 0xd71a811a bool property missionDurationEmpireMultiplier 0x05efaf8b floats property missionRewardEmpireMultiplier 0x05efb832 floats property missionGenericRewardMoney 0x24b0e0e4 float 0.0 property missionGenericRewardTool 0xe1261ed6 keys property missionGenericRewardRelation 0x6fa6f0f4 float 0.0 property missionGenericRewardUnlockCount 0x7895f232 int 0 property missionGenericRewardUnlock 0x828f44dc keys property missionStingyRewardMoney 0xc7a32320 float 0.0 property missionStingyRewardTool 0x27eb756a keys property missionStingyRewardRelation 0x5cf5e5e0 float 0.0 property missionStingyRewardUnlockCount 0xefc800f5 int 0 property missionStingyRewardUnlock 0xeaaaac60 keys property missionGenerousRewardMoney 0x665f8a72 float 0.0 property missionGenerousRewardTool 0x1ff96460 keys property missionGenerousRewardRelation 0xaef74c9a float 0.0 property missionGenerousRewardunlockCount 0x00b1fc43 int 0 property missionGenerousRewardUnlock 0x8aa0ab86 keys property missionAccidentProneRewardMoney 0xf7b6a107 float 0.0 property missionAccidentProneRewardTool 0x0209f3e3 keys property missionAccidentProneRewardRelation 0xe3833365 float 0.0 property missionAccidentProneRewardUnlockCount 0xb3fef39a int 0 property missionAccidentProneRewardUnlock 0x1625a62d keys property missionOnRejectUnlockTool 0x1625a62e keys property missionFailPunishmentRelation 0x6f1f48fe float 0.0 property missionRejectPunishmentRelation 0x6f1f48aa float 0.0 property missionAbortPunishmentRelation 0x6f1f48ab float 0.0 property missionLandmarkSearchRadius 0x6f1f48ff float 2.0 property missionRangeMin 0x17706bf8 float 0.0 property missionRangeMax 0x1f707856 float 2.5 property missionPickTargetPlanet 0x1f7aaaaa key property missionPickTargetAnimalSpecies 0x1f7aaaab key property missionPickClosestStar 0x1f707857 bool false property missionPlanetTScore 0x1f707861 int property missionPreferAllies 0x1f707859 bool property missionPreferEnemies 0x1f707860 bool property missionNumJumps 0x1f707858 int 2 property missionVisibleToPlayer 0x05590946 bool true property missionConversation 0x7c9601b0 key property missionTypeOfFetch 0xac10e58a key property missionFetchItem 0x781900a6 keys property missionDropOffRequired 0x056242c6 bool property missionDropOffRadius 0x056242c7 float property missionTargetAnimalSpecies (hash(mission_target_animal_species)) key property missionTargetPlantSpecies (hash(mission_target_plant_species)) key property missionStarMapEffect 0x45c00672 key property missionStarMapEffectGroup 0xf924ebf3 key property missionGiveOnAcceptTools 0xf924ebf4 keys property missionGiveOnAcceptMoney 0xf924ebf5 float 0.0 property missionGiveOnAcceptPlants 0xf924ebf6 bool false property missionGiveOnAcceptAnimals 0xf924ebf7 bool false property missionGiveOnAcceptToolsCost 0xf924eeee int property missionNumOfRowsRequired 0xf924ebf8 int 0 property missionHideStarName 0xf924ebfd bool false property missionHidePlanetName 0xf924ebfe bool false property missionExportTargetPlanetTo 0xf924ecff key property missionExportTargetSpeciesTo 0xf924ed00 key property missionCanAbort 0xfa24ee00 bool property missionUnlockToolsSpecial 0xedcaee05 keys # Change Archetype Mission Specific property missionChangeArchetypeTo 0xf924ed01 key property missionChangeArchetypeNumActionsNeeded 0xf924ed02 uint # Data transfer between missions property missionInitDataImport 0xfaaaebf0 keys property missionInitDataExport 0xfaaaebf1 keys property missionExitDataExport 0xfaaaebf2 keys property missionAcceptDataImport 0xfaaaebf3 keys # Use Tool Specific Properties property missionUseToolID 0xc924ebff keys # Find Aliens Specific Properties property missionNumAliensToFind 0xf924ebff int 1 property missionContactGrob 0xf924ec00 bool false # Colonize Specific Properties property missionColonizePlanetFullRow 0x36758b07 bool true property missionColonizeBuildingsRequired 0xf924ebf9 int 0 # Eradicate Specific Properties property missionEradicateType 0x3eb161a1 key property missionEradicateNumCreatures 0xc8d23e7f int property missionEradicateMaxNumHealthyKills 0xbeac6fe1 int property missionEradicateNumKillsNeeded 0xbeac6fe2 int property missionEradicateDiseaseEffect 0x7a2db2dd key property missionEradicateCanFail 0x7a2db2de bool true property missionEradicateMinPerHerd 0x7a2db2ee int property missionEradicateMaxPerHerd 0x7a2db2ef int # War Mission Specific Properties property missionWarTurretsOnly 0x149a5cfc bool false # Raid Specific Properties property missionRaidBuildingsDestroyed 0x02b9e519 float # number of buildings destroyed if the raid is completed property missionRaidBuildingsSavedPerTurret 0x02b9e51f float # number of buildings saved per turret if the raid is complete property missionRaidDuration 0x02b9e524 float # seconds property missionRaidMinBombers 0x02fd1ef6 ints property missionRaidMaxBombers 0x02fd1efa ints property missionRaidMinFighters 0x0339bbc1 int property missionRaidMaxFighters 0x0339bbc5 int property missionRaidMinPirates 0x0398db08 ints property missionRaidMaxPirates 0x0398db09 ints property missionRaidAllyWaitDuration 0x03a38abe float #seconds property missionRaidAllyFailRelationshipDelta 0x039787ae float property missionRaidAllyCompleteRelationshipDelta 0x039787b3 float property missionRaidUFOsLeaveOnArrival 0x039787b4 bool false # GenericPressure Specific Properties property MissionGenericPressureTimeToRespond 0x0319296b int 120 # Terraform Specific Properties property missionTerraformStartScore 0xd7a6baad int -1 property missionTerraformTargetScore 0xe51c23d2 int -1 # Biosphere Collapse Properties property missionBiosphereCollapseAnimalTime 0x044978e6 float 120 property missionBiosphereCollapsePlantTime 0x0449793e float 30 property missionMinBuildingsForAdditionalPlanet 0x04935a7f int 52 property missionBuildingsPerAdditionalPlanet 0x04935a80 int 12 # Explore Specific Properties property missionVisitCities 0x055bbd02 bool property missionCityEffectNonVisited 0x055bbd03 key property missionCityEffectVisited 0x055bbd04 key property missionVisitRadius 0x055bbd05 float property missionCityEffectHeight 0x055bbd06 float property missionCityEffectHeightJitter 0x05ad6f10 float property missionNumCitiesToVisit 0x055bbd07 int property missionExploreType 0x055bbd08 key # Multi Delivery Specific Properties property missionMultiDeliveryMinNumBuyers 0xd2fc2218 int property missionMultiDeliveryMaxNumBuyers 0x6c319752 int property missionMultiDeliveryMinNumItems 0x480e0110 int property missionMultiDeliveryMaxNumItems 0x0cbf6b46 int property missionMultiDeliveryBuyerPaymentItem 0xe9cf649c keys # Multi Step Specific Properties property missionSubMissions 0x6d03cf70 keys # Trade Mission Specific Properties property missionTradeItemType 0x6d03cf71 key property missionTradeKind 0x6d03cf72 key # Track Badge Mission Specific Properties property missionTrackBadgeID 0x6d03cf73 key # Personality Weights for Missions property missionGeneratorMissionIDs 0x03f3fa37 keys property missionGeneratorWeight 0x05760d54 ints property missionGeneratorWeightDuringWar 0x05760d66 ints property missionGeneratorWeightDuringAlliance 0x05760d6d ints property missionGeneratorWeightColony 0x03f3fa44 ints property missionGeneratorWeightColonyDuringWar 0x03f3fa4b ints property missionGeneratorWeightColonyDuringAlliance 0x03f3fa52 ints ############################################################### # Badges # property badgeName 0x043b3dc0 text property badgeCargoReward 0x03570ad0 int # number of cargo slots (please use multiples of 10) property badgeToolReward 0x02cb2281 keys property badgeUnlockString 0x02cb2284 text property badgeLockedImageID 0x02cb2286 key property badgeUnlockedImageID 0x02cb228a key property badgeEffectID 0x060b5892 uint 0 property badgeReplacesBadge 0x036c4148 key 0 property badgePointValue 0x043333dd int 0 property badgeInitiallyHidden 0x04a310d1 bool false property badgeDescriptionString 0x04a37dfb text property badgeHintAction 0x04a37dfc text property badgeCardDescription 0x063c233b text property badgeMissionRewardMultiplier 0x052b1f40 float 1.0 property badgeMissionDurationMultiplier 0x052b1f59 float 1.0 property badgeHintEnabled 0x052b1f60 bool true property badgeEarnPosse 0x05d25642 bool false property badgeGroup 0x066e4315 text property badgeRequirementList 0x02cc641b keys # this array of keys should only list properties included below that are required for the current badge # NOTE: badge reqs must use their hashes as their keys to work with the system property badgeReqPlanetsColonized 0x31611e3a int property badgeReqRaresCollected 0x1f6ee366 int property badgeReqAlliancesFormed 0xd1fa0631 int property badgeReqStarsExplored 0x47da68d6 int property badgeReqPlanetsTerraformed 0xb9547ef2 int property badgeReqEmpiresMet 0x8924fd25 int property badgeReqWarsStarted 0xa3e30892 int property badgeReqFetchMissionsComplete 0x9e1db41e int property badgeReqEradicateMissionsComplete 0xa29e0098 int property badgeReqEcoDisasterMissionsComplete 0x2f45f0a4 int property badgeReqFoodWebsComplete 0x0aacb7e2 int property badgeReqBadgePointsEarned 0x37a262d3 int property badgeReqTradesComplete 0x8067c9b6 int property badgeReqMissionsComplete 0x81f2f78a int property badgeReqGrobDefeated 0xe84d2d88 int property badgeReqGrobAllied 0x77eb981b int property badgeFlight101Complete 0x56b5c1d1 int property badgeReqArchetypeSwitches 0x5e814d93 int property badgeFriendsDefended 0x697063d2 int property badgeCivspromoted 0x44340b8f int property badgeCreaturespromoted 0xc1cb1d84 int property badgeSightseer 0x0d403154 int property badgeFlightsmade 0x376826b0 int property badgeAestheticTools 0x48b1e34d int property badgeStorybooksvisited 0xe21c0641 int property badgeTraderoutes 0x3872bad2 int property badgeSystemspurchased 0xadaca7eb int property badgePlanetsconquered 0x49b76eb1 int property badgeToolspurchased 0x25f2300a int property badgeEmpiresize 0x06f7f0ed int property badgeJoker 0xf9f5c29b int property badgeReachedCash 0x3dce555d int ############################################################### # cell property poison_count (hash(poison_count)) vector2s (0, 0) property electric_recharge_vs_small_count (hash(electric_recharge_vs_small_count)) vector2s (0, 0) property electric_recharge_count (hash(electric_recharge_count)) vector2s (0, 0) property electric_jumps_count (hash(electric_jumps_count)) vector2s (0, 0) property electric_range_count (hash(electric_range_count)) vector2s (0, 0) property flagella_count (hash(flagella_count)) vector2s (0, 0) property jet_count (hash(jet_count)) vector2s (0, 0) property eye_count (hash(eye_count)) vector2s (0, 0) property jet_graph (hash(jet_graph)) vector2s (0, 0) property jet_count (hash(jet_count)) vector2s (0, 0) property cilia_graph (hash(cilia_graph)) vector2s (0, 0) property cilia_count (hash(cilia_count)) vector2s (0, 0) property time_dilation (hash(time_dilation)) vector2s (0, 0) property anim_dilation (hash(anim_dilation)) vector2s (0, 0) property awareness_dilation (hash(awareness_dilation)) vector2s (0, 0) property npc_turn_factor (hash(npc_turn_factor)) vector2s (0, 0) property evo_points (hash(evo_points)) vector2s (0, 0) property camera_lookahead (hash(camera_lookahead)) vector2s (0, 0) property camera_lerpfactor (hash(camera_lerpfactor)) vector2s (0, 0) property mouse_zoom (hash(mouse_zoom)) vector2s (0, 0) ############################################################### # Noun Definition Properties # property nounDefinition_ID 0x02e9eda0 uint property nounDefinition_ClassID 0x02e9c0cb uint property nounDefinition_ResourceID 0x02e9c0d2 uint property nounDefinition_ResourceKey 0x02e9c0dc key property nounDefinition_ResourceDescription 0x02e9c159 string8 property nounDefinition_GameplayTrigger 0x03d03b03 uints property nounDefinition_FixedSpatialObject 0x03d08e15 bool property nounDefinition_HasAttractorEffect 0x05309c7d bool property nounDefinition_RotateAroundYWhenHeld 0x0670f1af bool property nounDefinition_TerrainThemeOverride 0x067364ba bool ############################################################### # Tribe Tool Data Properties # property toolData_ToolType 0x04294750 uint 0 property toolData_ToolClass 0x04294751 uint 0 property toolData_RackModelKey 0x04294752 key property toolData_IconID 0x04294753 uint 0 property toolData_DefaultToolIdle 0x04294754 uint property toolData_LookaroundToolIdle 0x04294755 uint property toolData_GrasperOverlay 0x05f09049 uint property toolData_EnRouteAnim 0x062ecade uint property toolData_MaxNumSlots 0x062686b2 int ############################################################### # Debug Properties # property debug_numflags 0x02e6fabc uint property debug_flags 0x02e6fac7 uint property debug_dimensions 0x02e6fbe5 vector4 property debug_favoritecheatnames 0x0671bdca string8s property debug_favoritecheats 0x0671bdcb string8s ################################################### # Perf Warning # property perfLabels (hash(perfLabels)) string8s # names property perfColors (hash(perfColors)) vector3s # colours property perfPositions (hash(perfPositions)) vector2s # (line#, 0|1 = left|right) property perfLimits (hash(perfLimits)) vector2s # (limit, maxLimit) ################################################### # GGE Properties # property GalaxyCamAngularVelocity (hash(galaxycamangularvelocity)) float property GGEtoCellZoomDuration (hash(GGEtoCellZoomDuration)) float ################################################### # Tutorial Properties # property tutorialLayout (hash(tutorialLayout)) key property tutorialText (hash(tutorialText)) uints property tutorialLinksText (hash(tutorialLinksText)) uints property tutorialLinks (hash(tutorialLinks)) keys property tutorialStringTable (hash(tutorialStringTable)) key property tutorialSelectedLinks (hash(tutorialSelectedLinks)) uints ################################################### # credits Properties # property creditsNames 0x0463d294 keys ################################################### # saved playmode Properties # property movieRes 0x046425b0 int property photoRes 0x046425ce int ################################################### # YouTube credentials # property YTUserName 0x05664bf5 string8 property YTPassword 0x05664bf6 string8 property YTPromptOnStartup 0x05664bf7 bool ################################################### # vignette Properties # # general for the whole vignette property vi_name 0x0487a133 string property vi_tableau 0x048665c7 uint # 0 = facing center, 1 = facing forward property vi_vox 0x04ab07c9 string # A vox sound to play over the whole vignette after assembly property vi_actor_sequences 0x04877bf5 uints # which sequence below to use for each actor property vi_actor_offsets 0x04879d5a vector2s # offset from center in creature-radii property vi_actor_offsets_unscaled 0x05b05121 bool # the actor offsets are not scaled by creature radii property vi_actor_orientations 0x049a2146 floats # initial orientations offset from tableau settings, 0-359 degrees property vi_actor_alternate_color 0x0611b46c bools # when true, use alternate color (set by code) for actor identity color property vi_fourCC 0x057fb0b6 string # effects to be placed in the scene property vi_effects_general 0x0508d625 keys property vi_effects_general_offsets 0x0508d626 vector2s # arrays for each sequence property vi_animations_0 0x04866690 uints property vi_loops_0 0x048666a0 uints property vi_effects_0 0x048666b0 uints property vi_effect_limbs_0 0x048666c0 uints property vi_animations_1 0x04866691 uints property vi_loops_1 0x048666a1 uints property vi_effects_1 0x048666b1 uints property vi_effect_limbs_1 0x048666c1 uints property vi_animations_2 0x04866692 uints property vi_loops_2 0x048666a2 uints property vi_effects_2 0x048666b2 uints property vi_effect_limbs_2 0x048666c2 uints property vi_animations_3 0x04866693 uints property vi_loops_3 0x048666a3 uints property vi_effects_3 0x048666b3 uints property vi_effect_limbs_3 0x048666c3 uints property vi_animations_4 0x04866694 uints property vi_loops_4 0x048666a4 uints property vi_effects_4 0x048666b4 uints property vi_effect_limbs_4 0x048666c4 uints property vi_animations_5 0x04866695 uints property vi_loops_5 0x048666a5 uints property vi_effects_5 0x048666b5 uints property vi_effect_limbs_5 0x048666c5 uints property vi_animations_6 0x04866696 uints property vi_loops_6 0x048666a6 uints property vi_effects_6 0x048666b6 uints property vi_effect_limbs_6 0x048666c6 uints property vi_animations_7 0x04866697 uints property vi_loops_7 0x048666a7 uints property vi_effects_7 0x048666b7 uints property vi_effect_limbs_7 0x048666c7 uints property vi_animations_8 0x04866698 uints property vi_loops_8 0x048666a8 uints property vi_effects_8 0x048666b8 uints property vi_effect_limbs_8 0x048666c8 uints property vi_animations_9 0x04866699 uints property vi_loops_9 0x048666a9 uints property vi_effects_9 0x048666b9 uints property vi_effect_limbs_9 0x048666c9 uints property vi_animations_10 0x0486669a uints property vi_loops_10 0x048666aa uints property vi_effects_10 0x048666ba uints property vi_effect_limbs_10 0x048666ca uints property vi_animations_11 0x0486669b uints property vi_loops_11 0x048666ab uints property vi_effects_11 0x048666bb uints property vi_effect_limbs_11 0x048666cb uints # conditionals property vi_min_happy 0x048a40a6 float property vi_max_happy 0x048a40a7 float property vi_city_specialty 0x049a3514 uint # 0 = any (default), 1 = military, 2 = religious, 3 = diplomatic property vi_capture_event 0x04f38120 uint # as above property vi_time_of_day 0x04f38139 uint # 0 = any time, 1 = day only, 2 = night only property vi_protest_event 0x05107c07 bool property vi_attitude_towards_player 0x0564cc3e uint # -1 = don't care, 0 = furious, 1 = annoyed, 2 = cautious, 3 = pleased, 4 = friendly property vi_has_mouth_type 0x0564e207 uint # 0 = don't care, 1 = herbivore, 2 = carnivore property vi_required_tools 0x056cd5ea uints # 1 = clubs, 2 = axes, 3 = spears, 4 = horns, 5 = maracas, 6 = didgeridoo, 7 = gather, 8 = fish, 9 = heal ################################################### # Dialog Box Properties # property dialogOKButton 0x05108509 bool false property dialogTitle 0x6b8241c9 text property dialogText 0x4629edb4 text property dialogButton0 0x05107b17 text property dialogButton1 0x05107b18 text property dialogButton2 0x05107b19 text property dialogButton3 0x05107b1a text property dialogTimeout 0xdb8b6bf2 uint 0 property dialogSelectedButton 0x0510a385 int property dialogEscButton 0x055a7c84 int property dialogEnterButton 0x055a7c85 int property dialogLayout 0x061594ab key property dialogDisableByOptions 0x0615a51a bool false ### # Callout dialogs # property dialogCalloutHighlightUiChildren 0x064becee bool true # whether or not targets children have to be highlighted as well. property dialogCalloutHighlightUiMaterial 0x064bd9ca string "ui_material_blink -color (1,1,1) -frequency 1 -intensity .8 -func 1 -func_inv 1" # material to use property dialogCalloutUiParent 0x064bd8e9 uint 0 # parent of ui targets. Defaults to the main window. property dialogCalloutHighlightUiIds 0x064bd8e8 uints 0 # ui targets to highlight. Defaults to nothing. property dialogCalloutUiId 0x0615a45e uint 0 # ui target to point the arrow at. Defaults to center a box with no arrow. property dialogCalloutIgnoreUIVisibility 0x06280c2f bool false property dialogCalloutLocationHorizontal 0x0678b195 float 0.5 # 1 - callout is at the right of the screen, 0 - left, 0.5 - middle of the screen property dialogCalloutLocationVertical 0x064bd8ef float 0.5 # 1 - callout is at the very top of the screen, 0 - very bottom, 0.5 - middle of the screen property dialogCalloutUiIdDismissButton 0x0652468f uint 0 # a button ID to dismiss the callout as an alternative to the button in the callout dialog itself property dialogCalloutUiIdSpaceTool 0x0678b59a key # specify a tool ID instead of a control ID ############################################################### # Animated Modelworld Highlights # property flashAmplitude 0x8c0d0f88 float property flashLength 0x40c44a05 uint property pulseAmplitude 0x59d61047 float property pulseFrequency 0x298c3112 float property highlightCurve 0x04c08536 floats property highlightLife 0x04c08537 float ############################################################### # Timeline # property timelineCircleNumber 0x050b68c1 uints property timelineImages 0x050b6764 keys property timelinePositions 0x050b6794 vector2s property timelineRotations 0x050b67a1 floats property timelineScales 0x050b67b9 vector2s property timelineLayerOrders 0x050b67c7 uints property timelineEventLevelTraits 0x065263b4 keys property timelineEventLevelTraitsIndex 0x065263c8 int property timelineEventTrait 0x89abe050 key property timelineEventGameLevel 0x091ad064 key property timelineEventShowRollover 0x95503503 bool property timelineEventRolloverText 0x66e8f2d2 text property timelineEventStackedRolloverText 0x74f7a11b text property timelineEventAlternateRolloverText 0xd5624e29 text property timelineEventAlternateStackedRolloverText 0xd5624e2a text property timelineEventSporepediaView 0x0608db3f key property timelineEventLayout 0x34e3b684 key property timelineEventUseDisposition 0x060bc73a bool property timelineEventIsStackable 0x94f79745 bool property timelineEventCreateStackedEvents 0xd53426dd bool property timelineEventStopStackSeconds 0xd52d9182 int property timelineEventStopStackEvents 0xd52d9183 keys property timelineEventStackEvents 0x066f843b keys property timelineEventIcon 0x060b3e8d key property timelineEventTitle 0x060b3e8e text property timelineEventRolloverLayout 0x060b3e8f key property timelineEventImageType 0x060b3e90 key property timelineEventShowUpArrow 0x060def8e bool property timelineEventShowDownArrow 0x060def8f bool property timelineEventContainsAvatarKey 0xb5147b8c bool property timelineEventCanWrap 0x065e6c46 bool property timelineEventVerticalLineStyle 0xd553f870 key ############################################################### # Mission Log UI # property partUnlockLayout (hash(partUnlockLayout)) uint property partUnlockItemLayout (hash(partUnlockItemLayout)) uint property partUnlockFeedList (hash(partUnlockFeedList)) uint property partUnlockCurrency (hash(partUnlockCurrency)) uint ############################################################### # Flash Config # property totalFlashTimeMS 0x0689fa1b uint property flashMaterialName 0x0689fa1c string16 property flashRecursive 0x0689fa1d bool ############################################################### # Game Launch Screen # property gameLaunchScreenImages (hash(gameLaunchScreenImages)) keys property gameLaunchScreenTexts (hash(gameLaunchScreenTexts)) texts ################################################### # Casual Properties # property CasualsBackground 0x04079544 key property CasualsLight 0x04079570 key property CasualsCreature 0x04080a76 key property CasualsLayout 0x04179ecb key property CasualModule 0x043c8c00 key property CasualsBigMomentInterval 0x04fd5acc float ################################################### # Arcade -- Terrarium Properties # #inventory stuff property TerrariumInvIcon 0x041fbf3d key property TerrariumInvIconHilite 0x041fbf60 key property TerrariumInvObjID 0x04235438 key property TerrariumInvUnlockLevel 0x049a1e30 int property TerrariumInvName 0x04c98240 string property TerrariumInvCost 0x04c98265 uint32 property TerrariumInvXMLFileName 0x04dd703a string #inventory attributes property Ter_Inv_CanPickup 0x0518bb40 bool #creature can pickup the item property Ter_Inv_CanThrow 0x0518bb41 bool #creature can throw the item property Ter_Inv_CanTwirl 0x0518bb42 bool #creature can twirl the item property Ter_Inv_CanClimb 0x0518bb43 bool #creature can climb on the item property Ter_Inv_CanAttemptEat 0x0518bb44 bool #creature can try to eat the item property Ter_Inv_CanEat 0x0518bb45 bool #creature can actually eat the item property Ter_Inv_CanPoke 0x0518bb46 bool #user can poke the creature with item property Ter_Inv_CanSleepOn 0x0518bb47 bool #creature can sleep on the item property Ter_Inv_CanRcvFromUser 0x0518bb48 bool #creature can receive the item from user property Ter_Inv_CanPush 0x0518bb49 bool #creature can "push" the item property Ter_Inv_CanToss 0x051a0f42 bool #user can toss this item property Ter_Inv_IsFoodDish 0x0518bb4a bool #used for testing whether food dish property Ter_Inv_IsAmbientCreature 0x0518bb4b bool #used for testing whether ambient creature property Ter_Inv_IsToy 0x0563ff0b bool #side effect of increasing happiness if tossed/given property Ter_Inv_IsEdible_Carnivore 0x056b9d88 bool #is this edible by a carnivore, if false, assume that it's edible by herbivore property Ter_Inv_EatValue 0x0518bb4c float #amount to ease hunger when eaten property Ter_Inv_ExcludeCreatureCheck 0x0518bb4d bool #used when item is the cursor and checking to see if it is over something property Ter_Inv_InfiniteMass 0x0518bb4e bool #used to set Havok mass value -- for items to not be bounced against the floor property Ter_Inv_PinnedToFloor 0x0518bb4f bool #used to specify keeping on floor when moving it as a cursor property Ter_Inv_CanCollide 0x0518bb50 bool #used to set whether we should check creature collision against item property Ter_Inv_Cylindrical 0x0518bb51 bool #used to specify model type in havok property Ter_Inv_Spherical 0x055e9ee4 bool #used to specify model type in havok property Ter_Inv_PlacementRestricted 0x0518bb52 bool #used to restrict placement in the terrarium property Ter_Inv_Movable 0x05190356 bool #specify whether item can be moved by creature (e.g. tree and bed are not) property Ter_Inv_Rotation 0x0518bb53 float #initial rotation value when model loaded property Ter_Inv_Axis 0x051a065b int #axis used for initial rotation - 0 = x, 1 = y, 2 = z property Ter_Inv_CursorHeightOfsScale 0x0518bb54 float #used to offset the cursor when item is the cursor (see InteractionMgr::Update) property Ter_Inv_OffsetClickPos 0x0518bb55 bool #use to indicate whether the clickPos should be offset when clicked on item (for larger items) property Ter_Inv_ClickPosOffsetRadius 0x0518bb56 float #used to specify how much to offset from the center of the object if above is true property Ter_Inv_InMouthOffset 0x0518bb57 vector3 #offset values when picked up with mouth property Ter_Inv_InMouthRot 0x0518d236 float #rotation value (degrees) when picked up with mouth property Ter_Inv_PokeRotation 0x051a1610 float #angle of rotation (degrees) when poking with item property Ter_Inv_PokeAxis 0x051a1631 int #axis of rotation when poking with item property Ter_Inv_Affinity 0x057f5959 float #creature's affinity for the inventory item 0.0 - 1.0 (higher means likes it), if not specified, defaults to 0.5 (neutral) #module stuff property TerrariumModuleBackground 0x043c8c14 key property TerrariumModuleGround 0x04ab7609 key property TerrariumModuleLight 0x043c96fa key property TerrariumModuleObjProp 0x043dee4a keys property TerrariumModuleObjType 0x043df563 int property TerrariumModuleObjID 0x043deda6 key property TerrariumModuelObjPos 0x043dedd9 vector3 property TerrariumModuleObjRot 0x043dedec float property TerrariumModuleObjScale 0x043dedf6 float #combat module stuff property CasualsCreatureOpp 0x0499eb12 key property CasualCombatAnimIDs 0x04bd8026 keys #array of animIDs property CasualCombatAnimSpeedScales 0x04bd8044 floats #array of speedscale #badges property TerrariumBadgeIconOff 0x04ed02d2 key property TerrariumBadgeIconOn 0x04ed02d3 key property TerrariumBadgeEnum 0x04ed4312 uint32 property TerrariumBadgeTooltip 0x04ee6c47 string property TerrariumBadgeType 0x04f8c0a8 uint32 property TerrariumBadgeOrder 0x04f8f83a uint32 property TerrariumBadgeTooltip2 0x04fcf3ff string property TerrariumBadgeIconDim 0x04fea946 key #accessory effects property accessoryEffectSmoke 0x051dd6a1 bool false # creature simulation LOD property creatureSimulationLOD_MinDistanceLow 0x052583bc float 100.0 property creatureSimulationLOD_MinDistanceMed 0x052583d4 float 75.0 # content validation property IllegalCharacters 0x05304e04 string16 "" property minnumblocks 0x0530593e int 2 property validEditorKeys 0x053878d0 keys property validationLoadableTests 0x056c4406 ints property validationEditableTests 0x056c4407 ints property validationSporepediaViewableTests 0x14975ade ints property validationPlayableTests 0x056c4408 ints property validationPollinatableTests 0x056c4409 ints property validationWarningTests 0x056c440a ints property validationEditorToIgnoreTests 0x056c440b ints property validationSporepediaViewableLargeTests 0x0665f744 ints property validationEditorLoadableTests 0x06779140 ints property validationSporepediaPlayableTests 0x06786653 ints property validationSporepediaEditableTests 0x067b80bc ints property pickabilityMaxDimensionRatio 0x06087cb5 float property pickabilityMinScore 0x06087cb6 float property transmissionCancelConditions 0x0609d0a3 keys #expansion property expansionHighlight 0x056e787c keys # Add new properties ABOVE here. # Create this file locally for properties you don't # want to check in. sinclude "LocalProperties.txt"