03:49:47.007: CoInitializeEx succeeded: 0x00000001 03:49:47.007: CPU Name: Intel(R) Core(TM) i5-8600 CPU @ 3.10GHz 03:49:47.007: CPU Speed: 3096MHz 03:49:47.007: Physical Cores: 6, Logical Cores: 6 03:49:47.007: Physical Memory: 32634MB Total, 22685MB Free 03:49:47.007: Windows Version: 10.0 Build 18363 (release: 1909; revision: 720; 64-bit) 03:49:47.007: Running as administrator: true 03:49:47.007: Aero is Enabled (Aero is always on for windows 8 and above) 03:49:47.007: Windows 10 Gaming Features: 03:49:47.008: Game Bar: Off 03:49:47.008: Game DVR: Off 03:49:47.008: Game DVR Background Recording: Off 03:49:47.008: Game Mode: Off 03:49:47.009: Sec. Software Status: 03:49:47.009: Windows Defender Antivirus: enabled (AV) 03:49:47.010: Windows Firewall: enabled (FW) 03:49:47.010: Current Date/Time: 2020-03-18, 03:49:47 03:49:47.010: Browser Hardware Acceleration: true 03:49:47.010: Portable mode: false 03:49:47.389: OBS 25.0.0-rc6 (64-bit, windows) 03:49:47.389: --------------------------------- 03:49:47.389: --------------------------------- 03:49:47.389: audio settings reset: 03:49:47.389: samples per sec: 44100 03:49:47.389: speakers: 2 03:49:47.390: --------------------------------- 03:49:47.390: Initializing D3D11... 03:49:47.390: Available Video Adapters: 03:49:47.392: Adapter 0: NVIDIA GeForce RTX 2060 SUPER 03:49:47.392: Dedicated VRAM: 4126146560 03:49:47.392: Shared VRAM: 4224995328 03:49:47.393: Driver Version: 26.21.14.4259 03:49:47.393: output 0: pos={0, 0}, size={1920, 1080}, attached=true, refresh=60, name=BenQ RL2450H 03:49:47.393: Adapter 1: Intel(R) UHD Graphics 630 03:49:47.393: Dedicated VRAM: 134217728 03:49:47.393: Shared VRAM: 4224995328 03:49:47.393: Driver Version: 26.20.100.7262 03:49:47.395: Loading up D3D11 on adapter NVIDIA GeForce RTX 2060 SUPER (0) 03:49:47.437: D3D11 loaded successfully, feature level used: b000 03:49:47.437: DXGI increase maximum frame latency success 03:49:47.437: D3D11 GPU priority setup success 03:49:47.843: --------------------------------- 03:49:47.843: video settings reset: 03:49:47.843: base resolution: 1920x1080 03:49:47.843: output resolution: 1920x1080 03:49:47.843: downscale filter: Bicubic 03:49:47.843: fps: 60/1 03:49:47.843: format: NV12 03:49:47.843: YUV mode: 601/Partial 03:49:47.844: NV12 texture support enabled 03:49:47.845: Audio monitoring device: 03:49:47.845: name: Default 03:49:47.845: id: default 03:49:47.845: --------------------------------- 03:49:47.850: [CoreAudio encoder]: Adding CoreAudio AAC encoder 03:49:47.851: Failed to load 'en-US' text for module: 'decklink-ouput-ui.dll' 03:49:47.881: [AMF] Unable to load 'amfrt64.dll', error code 126. 03:49:47.883: [AMF] AMF Test failed due to one or more errors. 03:49:47.883: Failed to initialize module 'enc-amf.dll' 03:49:47.896: [obs-browser]: Version 2.8.4 03:49:47.898: NVENC supported 03:49:47.908: Couldn't find VLC installation, VLC video source disabled 03:49:47.914: A DeckLink iterator could not be created. The DeckLink drivers may not be installed 03:49:47.914: No blackmagic support 03:49:47.917: --------------------------------- 03:49:47.917: Loaded Modules: 03:49:47.917: win-wasapi.dll 03:49:47.917: win-mf.dll 03:49:47.917: win-ivcam.dll 03:49:47.917: win-dshow.dll 03:49:47.917: win-decklink.dll 03:49:47.917: win-capture.dll 03:49:47.917: vlc-video.dll 03:49:47.917: text-freetype2.dll 03:49:47.917: rtmp-services.dll 03:49:47.917: obs-x264.dll 03:49:47.917: obs-vst.dll 03:49:47.917: obs-transitions.dll 03:49:47.917: obs-text.dll 03:49:47.917: obs-qsv11.dll 03:49:47.917: obs-outputs.dll 03:49:47.917: obs-filters.dll 03:49:47.917: obs-ffmpeg.dll 03:49:47.917: obs-browser.dll 03:49:47.917: image-source.dll 03:49:47.917: frontend-tools.dll 03:49:47.917: enc-amf.dll 03:49:47.917: decklink-ouput-ui.dll 03:49:47.917: coreaudio-encoder.dll 03:49:47.917: --------------------------------- 03:49:47.917: ==== Startup complete =============================================== 03:49:47.922: Service '' not found 03:49:47.924: All scene data cleared 03:49:47.924: ------------------------------------------------ 03:49:48.395: WASAPI: Device 'Microphone (2- Yeti Stereo Microphone)' [44100 Hz] initialized 03:49:48.413: WASAPI: Device 'Speakers (3- Wireless Stereo Headset)' [48000 Hz] initialized 03:49:48.413: Switched to scene 'Scene' 03:49:48.413: ------------------------------------------------ 03:49:48.413: Loaded scenes: 03:49:48.413: - scene 'Scene': 03:49:48.413: - source: 'Mic' (wasapi_input_capture) 03:49:48.413: - source: 'Dekstop Audio' (wasapi_output_capture) 03:49:48.413: - source: 'Game Capture' (game_capture) 03:49:48.413: ------------------------------------------------ 03:49:48.444: adding 46 milliseconds of audio buffering, total audio buffering is now 46 milliseconds (source: Mic) 03:49:48.444: 03:49:56.510: [jim-nvenc: 'recording_h264'] settings: 03:49:56.510: rate_control: CQP 03:49:56.510: bitrate: 0 03:49:56.510: cqp: 15 03:49:56.510: keyint: 250 03:49:56.510: preset: hq 03:49:56.510: profile: high 03:49:56.510: width: 1920 03:49:56.510: height: 1080 03:49:56.510: 2-pass: false 03:49:56.510: b-frames: 2 03:49:56.510: lookahead: false 03:49:56.510: psycho_aq: false 03:49:56.510: 03:49:56.521: [CoreAudio AAC: 'Track1']: settings: 03:49:56.521: mode: AAC 03:49:56.521: bitrate: 320 03:49:56.521: sample rate: 44100 03:49:56.521: cbr: on 03:49:56.521: output buffer: 1536 03:49:56.522: [CoreAudio AAC: 'Track2']: settings: 03:49:56.522: mode: AAC 03:49:56.522: bitrate: 320 03:49:56.522: sample rate: 44100 03:49:56.522: cbr: on 03:49:56.522: output buffer: 1536 03:49:56.531: ==== Recording Start =============================================== 03:49:56.531: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/WOLF/Videos/2020-03-18 03-49-56.mkv'... 03:50:00.512: [game-capture: 'Game Capture'] attempting to hook fullscreen process: RDR2.exe 03:50:00.519: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 03:50:00.519: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 03:50:00.604: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 03:50:00.612: [game-capture: 'Game Capture'] shared texture capture successful 03:51:12.387: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 03:51:12.572: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 03:51:12.572: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 03:51:12.656: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 03:51:12.662: [game-capture: 'Game Capture'] shared texture capture successful 03:51:14.540: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/WOLF/Videos/2020-03-18 03-49-56.mkv' stopped 03:51:14.540: Output 'adv_file_output': stopping 03:51:14.540: Output 'adv_file_output': Total frames output: 4670 03:51:14.540: Output 'adv_file_output': Total drawn frames: 4677 (4680 attempted) 03:51:14.540: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 3 (0.1%) 03:51:14.540: ==== Recording Stop ================================================ 03:51:14.540: Video stopped, number of skipped frames due to encoding lag: 3/4679 (0.1%) 03:53:50.516: [jim-nvenc: 'recording_h264'] settings: 03:53:50.516: rate_control: CQP 03:53:50.516: bitrate: 0 03:53:50.516: cqp: 15 03:53:50.516: keyint: 250 03:53:50.516: preset: hq 03:53:50.516: profile: high 03:53:50.516: width: 1920 03:53:50.516: height: 1080 03:53:50.516: 2-pass: false 03:53:50.516: b-frames: 2 03:53:50.516: lookahead: false 03:53:50.516: psycho_aq: false 03:53:50.516: 03:53:50.527: [CoreAudio AAC: 'Track1']: settings: 03:53:50.527: mode: AAC 03:53:50.527: bitrate: 320 03:53:50.527: sample rate: 44100 03:53:50.527: cbr: on 03:53:50.527: output buffer: 1536 03:53:50.528: [CoreAudio AAC: 'Track2']: settings: 03:53:50.528: mode: AAC 03:53:50.528: bitrate: 320 03:53:50.528: sample rate: 44100 03:53:50.528: cbr: on 03:53:50.528: output buffer: 1536 03:53:50.537: ==== Recording Start =============================================== 03:53:50.537: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/WOLF/Videos/2020-03-18 03-53-50.mkv'... 03:54:26.545: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 03:54:26.730: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 03:54:26.730: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 03:54:26.798: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 03:54:26.812: [game-capture: 'Game Capture'] shared texture capture successful 03:54:30.492: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 03:54:30.682: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 03:54:30.682: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 03:54:30.743: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 03:54:30.745: [game-capture: 'Game Capture'] shared texture capture successful 03:54:36.417: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 03:54:36.598: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 03:54:36.598: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 03:54:36.667: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 03:54:36.679: [game-capture: 'Game Capture'] shared texture capture successful 03:57:45.549: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 03:57:45.742: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 03:57:45.742: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 03:57:45.822: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 03:57:45.829: [game-capture: 'Game Capture'] shared texture capture successful 03:57:50.169: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/WOLF/Videos/2020-03-18 03-53-50.mkv' stopped 03:57:50.169: Output 'adv_file_output': stopping 03:57:50.169: Output 'adv_file_output': Total frames output: 14368 03:57:50.169: Output 'adv_file_output': Total drawn frames: 14376 (14378 attempted) 03:57:50.169: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 2 (0.0%) 03:57:50.169: ==== Recording Stop ================================================ 03:57:50.170: Video stopped, number of skipped frames due to encoding lag: 2/14376 (0.0%) 04:15:22.866: [jim-nvenc: 'recording_h264'] settings: 04:15:22.866: rate_control: CQP 04:15:22.866: bitrate: 0 04:15:22.866: cqp: 15 04:15:22.866: keyint: 250 04:15:22.866: preset: hq 04:15:22.866: profile: high 04:15:22.866: width: 1920 04:15:22.866: height: 1080 04:15:22.866: 2-pass: false 04:15:22.866: b-frames: 2 04:15:22.866: lookahead: false 04:15:22.866: psycho_aq: false 04:15:22.866: 04:15:22.877: [CoreAudio AAC: 'Track1']: settings: 04:15:22.877: mode: AAC 04:15:22.877: bitrate: 320 04:15:22.877: sample rate: 44100 04:15:22.877: cbr: on 04:15:22.877: output buffer: 1536 04:15:22.878: [CoreAudio AAC: 'Track2']: settings: 04:15:22.878: mode: AAC 04:15:22.878: bitrate: 320 04:15:22.878: sample rate: 44100 04:15:22.878: cbr: on 04:15:22.878: output buffer: 1536 04:15:22.888: ==== Recording Start =============================================== 04:15:22.888: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/WOLF/Videos/2020-03-18 04-15-22.mkv'... 04:15:26.581: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 04:15:26.780: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 04:15:26.780: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 04:15:26.864: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 04:15:26.879: [game-capture: 'Game Capture'] shared texture capture successful 04:16:22.629: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 04:16:22.828: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 04:16:22.828: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 04:16:22.911: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 04:16:22.912: [game-capture: 'Game Capture'] shared texture capture successful 04:16:26.676: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/WOLF/Videos/2020-03-18 04-15-22.mkv' stopped 04:16:26.676: Output 'adv_file_output': stopping 04:16:26.676: Output 'adv_file_output': Total frames output: 3818 04:16:26.676: Output 'adv_file_output': Total drawn frames: 3827 04:16:26.676: ==== Recording Stop ================================================