02:38:09.873: CoInitializeEx succeeded: 0x00000001 02:38:09.873: CPU Name: Intel(R) Core(TM) i5-8600 CPU @ 3.10GHz 02:38:09.873: CPU Speed: 3096MHz 02:38:09.873: Physical Cores: 6, Logical Cores: 6 02:38:09.873: Physical Memory: 32634MB Total, 26335MB Free 02:38:09.873: Windows Version: 10.0 Build 18363 (release: 1909; revision: 720; 64-bit) 02:38:09.873: Running as administrator: true 02:38:09.873: Aero is Enabled (Aero is always on for windows 8 and above) 02:38:09.873: Windows 10 Gaming Features: 02:38:09.873: Game Bar: On 02:38:09.873: Game DVR: On 02:38:09.873: Game DVR Background Recording: Off 02:38:09.874: Game Mode: On 02:38:09.875: Sec. Software Status: 02:38:09.875: Windows Defender Antivirus: enabled (AV) 02:38:09.875: Windows Firewall: enabled (FW) 02:38:09.876: Current Date/Time: 2020-03-18, 02:38:09 02:38:09.876: Browser Hardware Acceleration: true 02:38:09.876: Portable mode: false 02:38:10.218: OBS 25.0.0-rc6 (64-bit, windows) 02:38:10.218: --------------------------------- 02:38:10.226: --------------------------------- 02:38:10.226: audio settings reset: 02:38:10.226: samples per sec: 44100 02:38:10.226: speakers: 2 02:38:10.238: --------------------------------- 02:38:10.238: Initializing D3D11... 02:38:10.238: Available Video Adapters: 02:38:10.240: Adapter 0: NVIDIA GeForce RTX 2060 SUPER 02:38:10.240: Dedicated VRAM: 4126146560 02:38:10.240: Shared VRAM: 4224995328 02:38:10.240: Driver Version: 26.21.14.4259 02:38:10.240: output 0: pos={0, 0}, size={1920, 1080}, attached=true, refresh=60, name=BenQ RL2450H 02:38:10.240: Adapter 1: Intel(R) UHD Graphics 630 02:38:10.240: Dedicated VRAM: 134217728 02:38:10.240: Shared VRAM: 4224995328 02:38:10.240: Driver Version: 26.20.100.7262 02:38:10.242: Loading up D3D11 on adapter NVIDIA GeForce RTX 2060 SUPER (0) 02:38:10.296: D3D11 loaded successfully, feature level used: b000 02:38:10.296: DXGI increase maximum frame latency success 02:38:10.296: D3D11 GPU priority setup success 02:38:10.690: --------------------------------- 02:38:10.690: video settings reset: 02:38:10.690: base resolution: 1920x1080 02:38:10.690: output resolution: 1920x1080 02:38:10.690: downscale filter: Bicubic 02:38:10.690: fps: 60/1 02:38:10.690: format: NV12 02:38:10.690: YUV mode: 601/Partial 02:38:10.690: NV12 texture support enabled 02:38:10.690: Audio monitoring device: 02:38:10.690: name: Default 02:38:10.690: id: default 02:38:10.691: --------------------------------- 02:38:10.740: [CoreAudio encoder]: Adding CoreAudio AAC encoder 02:38:10.753: Failed to load 'en-US' text for module: 'decklink-ouput-ui.dll' 02:38:10.802: [AMF] Unable to load 'amfrt64.dll', error code 126. 02:38:10.803: [AMF] AMF Test failed due to one or more errors. 02:38:10.803: Failed to initialize module 'enc-amf.dll' 02:38:11.005: [obs-browser]: Version 2.8.4 02:38:11.093: NVENC supported 02:38:11.240: Couldn't find VLC installation, VLC video source disabled 02:38:11.390: A DeckLink iterator could not be created. The DeckLink drivers may not be installed 02:38:11.390: No blackmagic support 02:38:11.430: --------------------------------- 02:38:11.430: Loaded Modules: 02:38:11.430: win-wasapi.dll 02:38:11.430: win-mf.dll 02:38:11.430: win-ivcam.dll 02:38:11.430: win-dshow.dll 02:38:11.430: win-decklink.dll 02:38:11.430: win-capture.dll 02:38:11.430: vlc-video.dll 02:38:11.430: text-freetype2.dll 02:38:11.430: rtmp-services.dll 02:38:11.430: obs-x264.dll 02:38:11.430: obs-vst.dll 02:38:11.430: obs-transitions.dll 02:38:11.430: obs-text.dll 02:38:11.430: obs-qsv11.dll 02:38:11.430: obs-outputs.dll 02:38:11.430: obs-filters.dll 02:38:11.430: obs-ffmpeg.dll 02:38:11.430: obs-browser.dll 02:38:11.430: image-source.dll 02:38:11.430: frontend-tools.dll 02:38:11.430: enc-amf.dll 02:38:11.430: decklink-ouput-ui.dll 02:38:11.430: coreaudio-encoder.dll 02:38:11.430: --------------------------------- 02:38:11.430: ==== Startup complete =============================================== 02:38:11.435: Service '' not found 02:38:11.441: All scene data cleared 02:38:11.441: ------------------------------------------------ 02:38:11.841: WASAPI: Device 'Microphone (2- Yeti Stereo Microphone)' [44100 Hz] initialized 02:38:11.860: WASAPI: Device 'Speakers (3- Wireless Stereo Headset)' [48000 Hz] initialized 02:38:11.860: Switched to scene 'Scene' 02:38:11.860: ------------------------------------------------ 02:38:11.860: Loaded scenes: 02:38:11.860: - scene 'Scene': 02:38:11.860: - source: 'Mic' (wasapi_input_capture) 02:38:11.860: - source: 'Dekstop Audio' (wasapi_output_capture) 02:38:11.860: - source: 'Game Capture' (game_capture) 02:38:11.860: ------------------------------------------------ 02:38:11.887: adding 46 milliseconds of audio buffering, total audio buffering is now 46 milliseconds (source: Mic) 02:38:11.887: 02:39:33.146: Settings changed (outputs) 02:39:33.146: ------------------------------------------------ 02:50:58.191: [game-capture: 'Game Capture'] attempting to hook fullscreen process: RDR2.exe 02:50:58.202: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 02:50:58.202: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 02:50:58.302: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 02:50:58.307: [game-capture: 'Game Capture'] shared texture capture successful 02:51:06.239: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 02:51:06.360: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 02:51:06.360: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 02:51:06.424: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 02:51:06.441: [game-capture: 'Game Capture'] shared texture capture successful 02:51:16.778: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 02:51:16.893: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 02:51:16.893: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 02:51:16.955: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 02:51:16.958: [game-capture: 'Game Capture'] shared texture capture successful 02:52:26.904: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 02:52:27.094: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 02:52:27.094: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 02:52:27.169: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 02:52:27.174: [game-capture: 'Game Capture'] shared texture capture successful 02:52:30.673: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 02:52:30.852: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 02:52:30.852: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 02:52:30.921: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 02:52:30.924: [game-capture: 'Game Capture'] shared texture capture successful 02:53:14.775: [jim-nvenc: 'recording_h264'] settings: 02:53:14.775: rate_control: CQP 02:53:14.775: bitrate: 0 02:53:14.775: cqp: 15 02:53:14.775: keyint: 250 02:53:14.775: preset: hq 02:53:14.775: profile: high 02:53:14.775: width: 1920 02:53:14.775: height: 1080 02:53:14.775: 2-pass: false 02:53:14.775: b-frames: 2 02:53:14.775: lookahead: false 02:53:14.775: psycho_aq: false 02:53:14.775: 02:53:14.785: [CoreAudio AAC: 'Track1']: settings: 02:53:14.785: mode: AAC 02:53:14.785: bitrate: 320 02:53:14.785: sample rate: 44100 02:53:14.785: cbr: on 02:53:14.785: output buffer: 1536 02:53:14.787: [CoreAudio AAC: 'Track2']: settings: 02:53:14.787: mode: AAC 02:53:14.787: bitrate: 320 02:53:14.787: sample rate: 44100 02:53:14.787: cbr: on 02:53:14.787: output buffer: 1536 02:53:14.796: ==== Recording Start =============================================== 02:53:14.797: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/WOLF/Videos/2020-03-18 02-53-14.mkv'... 02:53:23.533: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 02:53:23.710: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 02:53:23.710: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 02:53:23.793: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 02:53:23.807: [game-capture: 'Game Capture'] shared texture capture successful 02:56:51.399: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 02:56:51.584: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 02:56:51.584: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 02:56:51.671: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 02:56:51.674: [game-capture: 'Game Capture'] shared texture capture successful 02:56:55.950: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/WOLF/Videos/2020-03-18 02-53-14.mkv' stopped 02:56:55.950: Output 'adv_file_output': stopping 02:56:55.950: Output 'adv_file_output': Total frames output: 13259 02:56:55.950: Output 'adv_file_output': Total drawn frames: 13269 02:56:55.950: ==== Recording Stop ================================================ 02:56:56.784: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ---------------- 02:56:56.967: [game-capture: 'Game Capture'] We're DXGI1.4 boys! 02:56:56.967: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4 02:56:57.039: [game-capture: 'Game Capture'] d3d12 shared texture capture successful 02:56:57.041: [game-capture: 'Game Capture'] shared texture capture successful 02:57:01.342: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture 02:57:01.342: [game-capture: 'Game Capture'] capture stopped 02:57:18.491: [game-capture: 'Game Capture'] attempting to hook fullscreen process: mpc-be64.exe 02:57:18.494: [game-capture: 'Game Capture'] using helper (compatibility hook) 02:57:18.501: [game-capture: 'Game Capture'] hook not loaded yet, retrying.. 02:57:21.507: [game-capture: 'Game Capture'] attempting to hook fullscreen process: mpc-be64.exe 02:57:21.556: [game-capture: 'Game Capture'] d3d9 shared texture capture successful 02:57:21.557: [game-capture: 'Game Capture'] shared texture capture successful 03:06:40.357: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture 03:06:40.357: [game-capture: 'Game Capture'] capture stopped 03:07:19.591: [game-capture: 'Game Capture'] attempting to hook fullscreen process: vlc.exe 03:07:19.594: [game-capture: 'Game Capture'] using helper (compatibility hook) 03:07:19.601: [game-capture: 'Game Capture'] hook not loaded yet, retrying.. 03:07:22.607: [game-capture: 'Game Capture'] attempting to hook fullscreen process: vlc.exe 03:07:22.620: [game-capture: 'Game Capture'] d3d11 shared texture capture successful 03:07:22.624: [game-capture: 'Game Capture'] shared texture capture successful 03:07:50.306: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ---------------- 03:07:50.320: [game-capture: 'Game Capture'] d3d11 shared texture capture successful 03:07:50.322: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ---------------- 03:07:50.335: [game-capture: 'Game Capture'] d3d11 shared texture capture successful 03:07:50.341: [game-capture: 'Game Capture'] shared texture capture successful 03:07:51.702: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ---------------- 03:07:51.718: [game-capture: 'Game Capture'] d3d11 shared texture capture successful 03:07:51.724: [game-capture: 'Game Capture'] shared texture capture successful 03:07:54.807: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture 03:07:54.808: [game-capture: 'Game Capture'] capture stopped 03:10:49.543: [jim-nvenc: 'recording_h264'] settings: 03:10:49.543: rate_control: CQP 03:10:49.543: bitrate: 0 03:10:49.543: cqp: 15 03:10:49.543: keyint: 250 03:10:49.543: preset: hq 03:10:49.543: profile: high 03:10:49.543: width: 1920 03:10:49.543: height: 1080 03:10:49.543: 2-pass: false 03:10:49.543: b-frames: 2 03:10:49.543: lookahead: false 03:10:49.543: psycho_aq: false 03:10:49.543: 03:10:49.552: [CoreAudio AAC: 'Track1']: settings: 03:10:49.552: mode: AAC 03:10:49.552: bitrate: 320 03:10:49.552: sample rate: 44100 03:10:49.552: cbr: on 03:10:49.552: output buffer: 1536 03:10:49.554: [CoreAudio AAC: 'Track2']: settings: 03:10:49.554: mode: AAC 03:10:49.554: bitrate: 320 03:10:49.554: sample rate: 44100 03:10:49.554: cbr: on 03:10:49.554: output buffer: 1536 03:10:49.563: ==== Recording Start =============================================== 03:10:49.563: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/WOLF/Videos/2020-03-18 03-10-49.mkv'... 03:11:29.007: [game-capture: 'Game Capture'] attempting to hook fullscreen process: GTA5.exe 03:11:29.011: [game-capture: 'Game Capture'] using helper (compatibility hook) 03:11:29.017: [game-capture: 'Game Capture'] hook not loaded yet, retrying.. 03:11:32.024: [game-capture: 'Game Capture'] attempting to hook fullscreen process: GTA5.exe 03:11:32.042: [game-capture: 'Game Capture'] d3d11 shared texture capture successful 03:11:32.057: [game-capture: 'Game Capture'] shared texture capture successful 03:14:00.251: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/WOLF/Videos/2020-03-18 03-10-49.mkv' stopped 03:14:00.251: Output 'adv_file_output': stopping 03:14:00.251: Output 'adv_file_output': Total frames output: 11431 03:14:00.251: Output 'adv_file_output': Total drawn frames: 11440 (11441 attempted) 03:14:00.251: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 1 (0.0%) 03:14:00.251: ==== Recording Stop ================================================ 03:14:00.252: Video stopped, number of skipped frames due to encoding lag: 1/11439 (0.0%) 03:22:20.190: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture 03:22:20.191: [game-capture: 'Game Capture'] capture stopped 03:24:23.277: ==== Shutting down ================================================== 03:24:23.294: Switched to scene '(null)' 03:24:23.294: WASAPI: Device 'Microphone (2- Yeti Stereo Microphone)' Terminated 03:24:23.298: WASAPI: Device 'Speakers (3- Wireless Stereo Headset)' Terminated 03:24:23.301: All scene data cleared 03:24:23.301: ------------------------------------------------ 03:24:23.397: Freeing OBS context data 03:24:23.431: [Scripting] Total detached callbacks: 0 03:24:23.443: == Profiler Results ============================= 03:24:23.443: run_program_init: 2284.33 ms 03:24:23.443: ┣OBSApp::AppInit: 51.857 ms 03:24:23.443: ┃ ┗OBSApp::InitLocale: 15.391 ms 03:24:23.443: ┗OBSApp::OBSInit: 2122.86 ms 03:24:23.443: ┣obs_startup: 3.178 ms 03:24:23.443: ┗OBSBasic::OBSInit: 1777.05 ms 03:24:23.443: ┣OBSBasic::InitBasicConfig: 7.862 ms 03:24:23.443: ┣OBSBasic::ResetAudio: 0.137 ms 03:24:23.443: ┣OBSBasic::ResetVideo: 464.047 ms 03:24:23.443: ┣OBSBasic::InitOBSCallbacks: 0.008 ms 03:24:23.443: ┣OBSBasic::InitHotkeys: 0.038 ms 03:24:23.443: ┣obs_load_all_modules: 739.531 ms 03:24:23.443: ┃ ┣obs_init_module(coreaudio-encoder.dll): 7.204 ms 03:24:23.443: ┃ ┣obs_init_module(decklink-ouput-ui.dll): 0.48 ms 03:24:23.443: ┃ ┣obs_init_module(enc-amf.dll): 31.669 ms 03:24:23.443: ┃ ┣obs_init_module(frontend-tools.dll): 3.886 ms 03:24:23.443: ┃ ┣obs_init_module(image-source.dll): 0.005 ms 03:24:23.443: ┃ ┣obs_init_module(obs-browser.dll): 0.51 ms 03:24:23.443: ┃ ┣obs_init_module(obs-ffmpeg.dll): 32.842 ms 03:24:23.443: ┃ ┃ ┗nvenc_check: 32.791 ms 03:24:23.443: ┃ ┣obs_init_module(obs-filters.dll): 0.028 ms 03:24:23.443: ┃ ┣obs_init_module(obs-outputs.dll): 0.016 ms 03:24:23.443: ┃ ┣obs_init_module(obs-qsv11.dll): 6.68 ms 03:24:23.443: ┃ ┣obs_init_module(obs-text.dll): 0.24 ms 03:24:23.443: ┃ ┣obs_init_module(obs-transitions.dll): 0.017 ms 03:24:23.443: ┃ ┣obs_init_module(obs-vst.dll): 0.002 ms 03:24:23.443: ┃ ┣obs_init_module(obs-x264.dll): 0.001 ms 03:24:23.443: ┃ ┣obs_init_module(rtmp-services.dll): 0.028 ms 03:24:23.443: ┃ ┣obs_init_module(text-freetype2.dll): 0.062 ms 03:24:23.443: ┃ ┣obs_init_module(vlc-video.dll): 0.035 ms 03:24:23.443: ┃ ┣obs_init_module(win-capture.dll): 118.008 ms 03:24:23.443: ┃ ┣obs_init_module(win-decklink.dll): 2.624 ms 03:24:23.443: ┃ ┣obs_init_module(win-dshow.dll): 1.217 ms 03:24:23.443: ┃ ┣obs_init_module(win-ivcam.dll): 0.002 ms 03:24:23.443: ┃ ┣obs_init_module(win-mf.dll): 0 ms 03:24:23.443: ┃ ┣obs_init_module(win-wasapi.dll): 0.014 ms 03:24:23.443: ┃ ┗reset_win32_symbol_paths: 0.07 ms 03:24:23.443: ┣OBSBasic::ResetOutputs: 4.728 ms 03:24:23.443: ┣OBSBasic::CreateHotkeys: 0.032 ms 03:24:23.443: ┣OBSBasic::InitService: 5.62 ms 03:24:23.443: ┣OBSBasic::InitPrimitives: 0.067 ms 03:24:23.443: ┗OBSBasic::Load: 427.027 ms 03:24:23.443: obs_hotkey_thread(25 ms): min=0.002 ms, median=0.004 ms, max=60.841 ms, 99th percentile=0.125 ms, 99.9954% below 25 ms 03:24:23.443: audio_thread(Audio): min=0 ms, median=0.041 ms, max=14.135 ms, 99th percentile=2.752 ms 03:24:23.443: ┗receive_audio: min=0.002 ms, median=0.447 ms, max=13.603 ms, 99th percentile=5.377 ms, 0.294888 calls per parent call 03:24:23.443: ┣buffer_audio: min=0 ms, median=0 ms, max=0.462 ms, 99th percentile=0.001 ms 03:24:23.443: ┗do_encode: min=0.151 ms, median=0.444 ms, max=13.599 ms, 99th percentile=5.375 ms 03:24:23.443: ┣encode(Track2): min=0.153 ms, median=0.382 ms, max=5.922 ms, 99th percentile=0.815 ms, 0.500085 calls per parent call 03:24:23.443: ┗encode(Track1): min=0.147 ms, median=0.361 ms, max=2.867 ms, 99th percentile=1.079 ms, 0.499915 calls per parent call 03:24:23.443: obs_graphics_thread(16.6667 ms): min=0.051 ms, median=0.171 ms, max=402.76 ms, 99th percentile=1.338 ms, 99.9507% below 16.667 ms 03:24:23.443: ┣tick_sources: min=0.001 ms, median=0.01 ms, max=402.602 ms, 99th percentile=0.172 ms 03:24:23.443: ┣output_frame: min=0.039 ms, median=0.147 ms, max=67.046 ms, 99th percentile=1.204 ms 03:24:23.443: ┃ ┗gs_context(video->graphics): min=0.039 ms, median=0.147 ms, max=67.046 ms, 99th percentile=1.203 ms 03:24:23.443: ┃ ┣render_video: min=0.004 ms, median=0.021 ms, max=13.539 ms, 99th percentile=0.855 ms 03:24:23.443: ┃ ┃ ┣render_main_texture: min=0.003 ms, median=0.018 ms, max=3.887 ms, 99th percentile=0.065 ms 03:24:23.443: ┃ ┃ ┣render_convert_texture: min=0.009 ms, median=0.013 ms, max=1.486 ms, 99th percentile=0.055 ms, 0.148613 calls per parent call 03:24:23.443: ┃ ┃ ┗output_gpu_encoders: min=0 ms, median=0.029 ms, max=5.227 ms, 99th percentile=1.017 ms, 0.148613 calls per parent call 03:24:23.443: ┃ ┗gs_flush: min=0.009 ms, median=0.118 ms, max=67.019 ms, 99th percentile=0.352 ms 03:24:23.443: ┗render_displays: min=0 ms, median=0.001 ms, max=13.972 ms, 99th percentile=0.273 ms 03:24:23.443: OBSBasic::ResetOutputs: 0.298 ms 03:24:23.443: ================================================= 03:24:23.443: == Profiler Time Between Calls ================== 03:24:23.443: obs_hotkey_thread(25 ms): min=24.121 ms, median=25.904 ms, max=156.151 ms, 21.109% within ±2% of 25 ms (0.0334532% lower, 78.8576% higher) 03:24:23.443: obs_graphics_thread(16.6667 ms): min=0.109 ms, median=16.667 ms, max=402.764 ms, 96.9398% within ±2% of 16.667 ms (1.57522% lower, 1.485% higher) 03:24:23.443: ================================================= 03:24:23.546: Number of memory leaks: 0