16:33:15.124: CPU Name: AMD Ryzen 5 2400G with Radeon Vega Graphics 16:33:15.125: CPU Speed: 3600MHz 16:33:15.125: Physical Cores: 4, Logical Cores: 8 16:33:15.125: Physical Memory: 16073MB Total, 3642MB Free 16:33:15.125: Windows Version: 10.0 Build 18362 (revision: 657; 64-bit) 16:33:15.125: Running as administrator: true 16:33:15.125: Aero is Enabled (Aero is always on for windows 8 and above) 16:33:15.125: Windows 10 Gaming Features: 16:33:15.125: Game DVR: On 16:33:15.128: Sec. Software Status: 16:33:15.132: Windows Defender Antivirus: enabled (AV) 16:33:15.133: Windows Firewall: enabled (FW) 16:33:15.134: Current Date/Time: 2020-02-18, 16:33:15 16:33:15.134: Browser Hardware Acceleration: true 16:33:15.134: Portable mode: false 16:33:15.676: OBS 23.2.1 (64-bit, windows) 16:33:15.676: --------------------------------- 16:33:15.677: --------------------------------- 16:33:15.677: audio settings reset: 16:33:15.677: samples per sec: 44100 16:33:15.677: speakers: 2 16:33:15.681: --------------------------------- 16:33:15.681: Initializing D3D11... 16:33:15.681: Available Video Adapters: 16:33:15.685: Adapter 0: NVIDIA GeForce GTX 1050 Ti 16:33:15.685: Dedicated VRAM: 4213178368 16:33:15.685: Shared VRAM: 4132026368 16:33:15.685: output 0: pos={0, 0}, size={1280, 720}, attached=true 16:33:15.685: Adapter 1: AMD Radeon(TM) RX Vega 11 Graphics 16:33:15.685: Dedicated VRAM: 252653568 16:33:15.685: Shared VRAM: 4132026368 16:33:15.689: Loading up D3D11 on adapter NVIDIA GeForce GTX 1050 Ti (0) 16:33:15.802: D3D11 loaded successfully, feature level used: 45056 16:33:15.882: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.882: Pass (0) <> missing vertex shader! 16:33:15.886: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.886: Pass (0) <> missing vertex shader! 16:33:15.891: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.891: Pass (0) <> missing vertex shader! 16:33:15.896: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.896: Pass (0) <> missing vertex shader! 16:33:15.900: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.900: Pass (0) <> missing vertex shader! 16:33:15.904: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.904: Pass (0) <> missing vertex shader! 16:33:15.909: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.909: Pass (0) <> missing vertex shader! 16:33:15.916: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.916: Pass (0) <> missing vertex shader! 16:33:15.922: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.922: Pass (0) <> missing vertex shader! 16:33:15.929: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.929: Pass (0) <> missing vertex shader! 16:33:15.935: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.935: Pass (0) <> missing vertex shader! 16:33:15.941: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.942: Pass (0) <> missing vertex shader! 16:33:15.951: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.951: Pass (0) <> missing vertex shader! 16:33:15.958: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.958: Pass (0) <> missing vertex shader! 16:33:15.965: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.965: Pass (0) <> missing vertex shader! 16:33:15.972: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.972: Pass (0) <> missing vertex shader! 16:33:15.977: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.977: Pass (0) <> missing vertex shader! 16:33:15.983: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.983: Pass (0) <> missing vertex shader! 16:33:15.989: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.989: Pass (0) <> missing vertex shader! 16:33:15.994: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.994: Pass (0) <> missing vertex shader! 16:33:15.998: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:15.998: Pass (0) <> missing vertex shader! 16:33:16.002: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:16.002: Pass (0) <> missing vertex shader! 16:33:16.008: device_vertexshader_create (D3D11): Unknown Semantic Name 16:33:16.008: Pass (0) <> missing vertex shader! 16:33:16.451: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique Draw, pass 0): 16:33:16.451: D:\obs-studio\data\libobs\area.effect (Pixel shader, technique Draw, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 16:33:16.451: 16:33:16.451: Pass (0) <> missing pixel shader! 16:33:16.456: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawAlphaDivide, pass 0): 16:33:16.456: D:\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawAlphaDivide, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 16:33:16.456: 16:33:16.456: Pass (0) <> missing pixel shader! 16:33:16.461: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawUpscale, pass 0): 16:33:16.461: D:\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawUpscale, pass 0)(25,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 16:33:16.461: 16:33:16.461: Pass (0) <> missing pixel shader! 16:33:16.540: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll' 16:33:16.542: --------------------------------- 16:33:16.542: Initializing OpenGL... 16:33:17.387: Loading up OpenGL on adapter NVIDIA Corporation GeForce GTX 1050 Ti/PCIe/SSE2 16:33:17.387: OpenGL loaded successfully, version 4.6.0 NVIDIA 441.87, shading language 4.60 NVIDIA 16:33:17.387: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead. 16:33:17.429: Error compiling shader: 16:33:17.429: 0(29) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.429: 16:33:17.429: 16:33:17.430: device_vertexshader_create (GL) failed 16:33:17.430: Pass (0) <> missing vertex shader! 16:33:17.431: Error compiling shader: 16:33:17.431: 0(29) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.431: 16:33:17.431: 16:33:17.431: device_vertexshader_create (GL) failed 16:33:17.431: Pass (0) <> missing vertex shader! 16:33:17.432: Error compiling shader: 16:33:17.432: 0(29) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.432: 16:33:17.432: 16:33:17.433: device_vertexshader_create (GL) failed 16:33:17.433: Pass (0) <> missing vertex shader! 16:33:17.435: Error compiling shader: 16:33:17.435: 0(29) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.435: 16:33:17.435: 16:33:17.435: device_vertexshader_create (GL) failed 16:33:17.435: Pass (0) <> missing vertex shader! 16:33:17.436: Error compiling shader: 16:33:17.436: 0(29) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.436: 16:33:17.436: 16:33:17.437: device_vertexshader_create (GL) failed 16:33:17.437: Pass (0) <> missing vertex shader! 16:33:17.438: Error compiling shader: 16:33:17.438: 0(29) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.438: 16:33:17.438: 16:33:17.438: device_vertexshader_create (GL) failed 16:33:17.438: Pass (0) <> missing vertex shader! 16:33:17.440: Error compiling shader: 16:33:17.440: 0(29) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.440: 16:33:17.440: 16:33:17.440: device_vertexshader_create (GL) failed 16:33:17.440: Pass (0) <> missing vertex shader! 16:33:17.441: Error compiling shader: 16:33:17.441: 0(29) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.441: 16:33:17.441: 16:33:17.441: device_vertexshader_create (GL) failed 16:33:17.441: Pass (0) <> missing vertex shader! 16:33:17.443: Error compiling shader: 16:33:17.443: 0(30) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.443: 16:33:17.443: 16:33:17.443: device_vertexshader_create (GL) failed 16:33:17.443: Pass (0) <> missing vertex shader! 16:33:17.444: Error compiling shader: 16:33:17.444: 0(30) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.444: 16:33:17.444: 16:33:17.444: device_vertexshader_create (GL) failed 16:33:17.445: Pass (0) <> missing vertex shader! 16:33:17.447: Error compiling shader: 16:33:17.447: 0(29) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.447: 16:33:17.447: 16:33:17.447: device_vertexshader_create (GL) failed 16:33:17.447: Pass (0) <> missing vertex shader! 16:33:17.459: Error compiling shader: 16:33:17.459: 0(20) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.459: 16:33:17.459: 16:33:17.459: device_pixelshader_create (GL) failed 16:33:17.459: Pass (0) <> missing pixel shader! 16:33:17.461: Error compiling shader: 16:33:17.461: 0(20) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.461: 16:33:17.461: 16:33:17.461: device_pixelshader_create (GL) failed 16:33:17.461: Pass (0) <> missing pixel shader! 16:33:17.462: Error compiling shader: 16:33:17.462: 0(21) : error C1503: undefined variable "obs_glsl_compile" 16:33:17.462: 16:33:17.462: 16:33:17.462: device_pixelshader_create (GL) failed 16:33:17.462: Pass (0) <> missing pixel shader! 16:33:17.476: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated. 16:33:19.197: Freeing OBS context data 16:33:19.200: == Profiler Results ============================= 16:33:19.200: run_program_init: 4346.59 ms 16:33:19.200: ┣OBSApp::AppInit: 44.086 ms 16:33:19.200: ┃ ┗OBSApp::InitLocale: 5.54 ms 16:33:19.200: ┗OBSApp::OBSInit: 2352.27 ms 16:33:19.200: ┣obs_startup: 10.14 ms 16:33:19.200: ┗OBSBasic::OBSInit: 1799.37 ms 16:33:19.200: ┣OBSBasic::InitBasicConfig: 0.627 ms 16:33:19.200: ┣OBSBasic::ResetAudio: 0.226 ms 16:33:19.200: ┗OBSBasic::ResetVideo: 1798.44 ms 16:33:19.201: obs_hotkey_thread(25 ms): min=0.006 ms, median=0.026 ms, max=1.257 ms, 99th percentile=0.187 ms, 100% below 25 ms 16:33:19.201: audio_thread(Audio): min=0 ms, median=0.031 ms, max=0.199 ms, 99th percentile=0.099 ms 16:33:19.201: ================================================= 16:33:19.201: == Profiler Time Between Calls ================== 16:33:19.201: obs_hotkey_thread(25 ms): min=24.247 ms, median=25.086 ms, max=28.666 ms, 91.875% within ±2% of 25 ms (1.25% lower, 6.875% higher) 16:33:19.201: ================================================= 16:33:19.453: Number of memory leaks: 176