14:43:34.432: ================================ 14:43:34.433: Warning: OBS is already running! 14:43:34.433: ================================ 14:43:34.433: User is now running multiple instances of OBS! 14:43:34.433: CPU Name: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz 14:43:34.434: CPU Speed: 3912MHz 14:43:34.434: Physical Cores: 2, Logical Cores: 4 14:43:34.434: Physical Memory: 8100MB Total, 4271MB Free 14:43:34.434: Windows Version: 10.0 Build 18362 (revision: 592; 64-bit) 14:43:34.434: Running as administrator: false 14:43:34.434: Aero is Enabled (Aero is always on for windows 8 and above) 14:43:34.435: Windows 10 Gaming Features: 14:43:34.435: Game Bar: Off 14:43:34.435: Game DVR: Off 14:43:34.435: Game DVR Background Recording: Off 14:43:34.435: Game Mode: Off 14:43:34.452: Sec. Software Status: 14:43:34.468: Windows Defender Antivirus: enabled (AV) 14:43:34.469: Windows Firewall: enabled (FW) 14:43:34.474: Current Date/Time: 2020-02-05, 14:43:34 14:43:34.474: Browser Hardware Acceleration: false 14:43:34.474: Portable mode: false 14:43:34.686: OBS 24.0.3 (64-bit, windows) 14:43:34.686: --------------------------------- 14:43:34.702: --------------------------------- 14:43:34.702: audio settings reset: 14:43:34.702: samples per sec: 44100 14:43:34.702: speakers: 2 14:43:34.704: --------------------------------- 14:43:34.704: Initializing D3D11... 14:43:34.704: Available Video Adapters: 14:43:34.707: Adapter 0: Intel(R) HD Graphics 630 14:43:34.707: Dedicated VRAM: 134217728 14:43:34.707: Shared VRAM: 4247019520 14:43:34.707: output 0: pos={0, 0}, size={1920, 1080}, attached=true 14:43:34.710: Loading up D3D11 on adapter Intel(R) HD Graphics 630 (0) 14:43:34.746: D3D11 loaded successfully, feature level used: b000 14:43:34.811: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/default.effect (Pixel shader, technique Draw, pass 0): 14:43:34.811: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.811: 14:43:34.812: Pass (0) <> missing pixel shader! 14:43:34.823: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/default.effect (Pixel shader, technique DrawAlphaDivide, pass 0): 14:43:34.823: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.823: 14:43:34.823: Pass (0) <> missing pixel shader! 14:43:34.837: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/opaque.effect (Pixel shader, technique Draw, pass 0): 14:43:34.837: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.837: 14:43:34.837: Pass (0) <> missing pixel shader! 14:43:34.851: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/solid.effect (Pixel shader, technique Solid, pass 0): 14:43:34.851: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.851: 14:43:34.851: Pass (0) <> missing pixel shader! 14:43:34.864: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/solid.effect (Pixel shader, technique SolidColored, pass 0): 14:43:34.864: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.864: 14:43:34.864: Pass (0) <> missing pixel shader! 14:43:34.878: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/solid.effect (Pixel shader, technique Random, pass 0): 14:43:34.878: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.878: 14:43:34.878: Pass (0) <> missing pixel shader! 14:43:34.894: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/repeat.effect (Pixel shader, technique Draw, pass 0): 14:43:34.894: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.894: 14:43:34.894: Pass (0) <> missing pixel shader! 14:43:34.917: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique Planar_Y, pass 0): 14:43:34.917: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.917: 14:43:34.917: Pass (0) <> missing pixel shader! 14:43:34.930: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique Planar_U, pass 0): 14:43:34.930: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.930: 14:43:34.930: Pass (0) <> missing pixel shader! 14:43:34.942: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique Planar_V, pass 0): 14:43:34.942: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.942: 14:43:34.943: Pass (0) <> missing pixel shader! 14:43:34.958: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique Planar_U_Left, pass 0): 14:43:34.958: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.958: 14:43:34.958: Pass (0) <> missing pixel shader! 14:43:34.973: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique Planar_V_Left, pass 0): 14:43:34.973: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.973: 14:43:34.973: Pass (0) <> missing pixel shader! 14:43:34.988: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique NV12_Y, pass 0): 14:43:34.988: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:34.988: 14:43:34.989: Pass (0) <> missing pixel shader! 14:43:35.004: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique NV12_UV, pass 0): 14:43:35.004: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.004: 14:43:35.004: Pass (0) <> missing pixel shader! 14:43:35.022: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique UYVY_Reverse, pass 0): 14:43:35.022: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.022: 14:43:35.022: Pass (0) <> missing pixel shader! 14:43:35.031: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique YUY2_Reverse, pass 0): 14:43:35.031: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.031: 14:43:35.031: Pass (0) <> missing vertex shader! 14:43:35.039: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique YUY2_Reverse, pass 0): 14:43:35.039: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.039: 14:43:35.039: Pass (0) <> missing pixel shader! 14:43:35.048: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique YVYU_Reverse, pass 0): 14:43:35.048: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.048: 14:43:35.048: Pass (0) <> missing vertex shader! 14:43:35.056: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique YVYU_Reverse, pass 0): 14:43:35.056: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.056: 14:43:35.056: Pass (0) <> missing pixel shader! 14:43:35.065: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique I420_Reverse, pass 0): 14:43:35.065: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.065: 14:43:35.065: Pass (0) <> missing vertex shader! 14:43:35.072: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique I420_Reverse, pass 0): 14:43:35.072: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.072: 14:43:35.072: Pass (0) <> missing pixel shader! 14:43:35.081: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique I40A_Reverse, pass 0): 14:43:35.081: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.081: 14:43:35.081: Pass (0) <> missing vertex shader! 14:43:35.085: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique I40A_Reverse, pass 0): 14:43:35.085: out of memory during compilation 14:43:35.085: 14:43:35.085: Pass (0) <> missing pixel shader! 14:43:35.089: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique I422_Reverse, pass 0): 14:43:35.089: out of memory during compilation 14:43:35.089: 14:43:35.089: Pass (0) <> missing vertex shader! 14:43:35.096: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique I422_Reverse, pass 0): 14:43:35.096: out of memory during compilation 14:43:35.096: 14:43:35.096: Pass (0) <> missing pixel shader! 14:43:35.114: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique I42A_Reverse, pass 0): 14:43:35.114: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.114: 14:43:35.114: Pass (0) <> missing pixel shader! 14:43:35.120: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique I444_Reverse, pass 0): 14:43:35.120: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.120: 14:43:35.120: Pass (0) <> missing vertex shader! 14:43:35.124: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique I444_Reverse, pass 0): 14:43:35.124: out of memory during compilation 14:43:35.124: 14:43:35.124: Pass (0) <> missing pixel shader! 14:43:35.130: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique YUVA_Reverse, pass 0): 14:43:35.130: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.130: 14:43:35.130: Pass (0) <> missing vertex shader! 14:43:35.139: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique YUVA_Reverse, pass 0): 14:43:35.139: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.139: 14:43:35.139: Pass (0) <> missing pixel shader! 14:43:35.145: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique AYUV_Reverse, pass 0): 14:43:35.145: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.145: 14:43:35.145: Pass (0) <> missing vertex shader! 14:43:35.153: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique AYUV_Reverse, pass 0): 14:43:35.153: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.153: 14:43:35.153: Pass (0) <> missing pixel shader! 14:43:35.156: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique NV12_Reverse, pass 0): 14:43:35.156: out of memory during compilation 14:43:35.156: 14:43:35.157: Pass (0) <> missing vertex shader! 14:43:35.164: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique NV12_Reverse, pass 0): 14:43:35.164: out of memory during compilation 14:43:35.164: 14:43:35.164: Pass (0) <> missing pixel shader! 14:43:35.167: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique Y800_Limited, pass 0): 14:43:35.167: out of memory during compilation 14:43:35.167: 14:43:35.167: Pass (0) <> missing vertex shader! 14:43:35.170: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique Y800_Limited, pass 0): 14:43:35.170: out of memory during compilation 14:43:35.170: 14:43:35.170: Pass (0) <> missing pixel shader! 14:43:35.174: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique Y800_Full, pass 0): 14:43:35.174: out of memory during compilation 14:43:35.174: 14:43:35.174: Pass (0) <> missing vertex shader! 14:43:35.177: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique Y800_Full, pass 0): 14:43:35.177: out of memory during compilation 14:43:35.177: 14:43:35.178: Pass (0) <> missing pixel shader! 14:43:35.181: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique RGB_Limited, pass 0): 14:43:35.181: out of memory during compilation 14:43:35.181: 14:43:35.182: Pass (0) <> missing vertex shader! 14:43:35.186: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique RGB_Limited, pass 0): 14:43:35.186: out of memory during compilation 14:43:35.186: 14:43:35.186: Pass (0) <> missing pixel shader! 14:43:35.189: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/format_conversion.effect (Vertex shader, technique BGR3_Limited, pass 0): 14:43:35.189: out of memory during compilation 14:43:35.189: 14:43:35.189: Pass (0) <> missing vertex shader! 14:43:35.192: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/format_conversion.effect (Pixel shader, technique BGR3_Limited, pass 0): 14:43:35.192: out of memory during compilation 14:43:35.192: 14:43:35.192: Pass (0) <> missing pixel shader! 14:43:35.193: device_vertexshader_create (D3D11): Failed to compile shader (8007000E) 14:43:35.194: Pass (0) <> missing vertex shader! 14:43:35.195: device_pixelshader_create (D3D11): Failed to compile shader (8007000E) 14:43:35.195: Pass (0) <> missing pixel shader! 14:43:35.253: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/bicubic_scale.effect (Pixel shader, technique Draw, pass 0): 14:43:35.253: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.253: 14:43:35.253: Pass (0) <> missing pixel shader! 14:43:35.254: device_vertexshader_create (D3D11): Failed to compile shader (8007000E) 14:43:35.254: Pass (0) <> missing vertex shader! 14:43:35.262: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/bicubic_scale.effect (Pixel shader, technique DrawAlphaDivide, pass 0): 14:43:35.262: out of memory during compilation 14:43:35.262: 14:43:35.262: Pass (0) <> missing pixel shader! 14:43:35.270: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/bicubic_scale.effect (Vertex shader, technique DrawUndistort, pass 0): 14:43:35.270: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.270: 14:43:35.270: Pass (0) <> missing vertex shader! 14:43:35.278: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/bicubic_scale.effect (Pixel shader, technique DrawUndistort, pass 0): 14:43:35.278: out of memory during compilation 14:43:35.278: 14:43:35.278: Pass (0) <> missing pixel shader! 14:43:35.291: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/lanczos_scale.effect (Vertex shader, technique Draw, pass 0): 14:43:35.291: error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e 14:43:35.291: 14:43:35.291: Pass (0) <> missing vertex shader! 14:43:35.296: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/lanczos_scale.effect (Pixel shader, technique Draw, pass 0): 14:43:35.296: out of memory during compilation 14:43:35.296: 14:43:35.296: Pass (0) <> missing pixel shader! 14:43:35.299: device_vertexshader_create (D3D11): Compile warnings/errors for ../../data/libobs/lanczos_scale.effect (Vertex shader, technique DrawAlphaDivide, pass 0): 14:43:35.299: out of memory during compilation 14:43:35.299: 14:43:35.299: Pass (0) <> missing vertex shader!