10:39:54.743: CPU Name: AMD Ryzen 5 2600 Six-Core Processor 10:39:54.744: CPU Speed: 3394MHz 10:39:54.744: Physical Cores: 6, Logical Cores: 12 10:39:54.744: Physical Memory: 16332MB Total, 11683MB Free 10:39:54.744: Windows Version: 10.0 Build 18362 (revision: 535; 64-bit) 10:39:54.744: Running as administrator: false 10:39:54.744: Aero is Enabled (Aero is always on for windows 8 and above) 10:39:54.744: Windows 10 Gaming Features: 10:39:54.744: Game Bar: Off 10:39:54.744: Game DVR: Off 10:39:54.744: Game DVR Background Recording: Off 10:39:54.745: Sec. Software Status: 10:39:54.746: Windows Defender Antivirus: enabled (AV) 10:39:54.746: Windows Firewall: enabled (FW) 10:39:54.747: Current Date/Time: 2020-01-01, 10:39:54 10:39:54.747: Browser Hardware Acceleration: true 10:39:54.747: Portable mode: false 10:39:55.166: OBS 24.0.3 (64-bit, windows) 10:39:55.166: --------------------------------- 10:39:55.187: --------------------------------- 10:39:55.187: audio settings reset: 10:39:55.187: samples per sec: 44100 10:39:55.187: speakers: 2 10:39:55.202: --------------------------------- 10:39:55.202: Initializing D3D11... 10:39:55.202: Available Video Adapters: 10:39:55.204: Adapter 0: Radeon RX 580 Series 10:39:55.204: Dedicated VRAM: 4274024448 10:39:55.204: Shared VRAM: 4267923456 10:39:55.204: output 0: pos={0, 0}, size={1600, 900}, attached=true 10:39:55.206: Loading up D3D11 on adapter Radeon RX 580 Series (0) 10:39:55.242: D3D11 loaded successfully, feature level used: b000 10:39:55.242: D3D11 GPU priority setup failed (not admin?) 10:39:55.745: --------------------------------- 10:39:55.745: video settings reset: 10:39:55.745: base resolution: 1600x900 10:39:55.745: output resolution: 1280x720 10:39:55.745: downscale filter: Bicubic 10:39:55.745: fps: 30/1 10:39:55.745: format: NV12 10:39:55.745: YUV mode: 601/Partial 10:39:55.745: NV12 texture support enabled 10:39:55.746: Audio monitoring device: 10:39:55.746: name: Default 10:39:55.746: id: default 10:39:55.746: --------------------------------- 10:39:55.795: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded 10:39:55.811: Failed to load 'en-US' text for module: 'decklink-ouput-ui.dll' 10:39:56.152: [AMF] Version 2.4.2 loaded (Compiled: 1.4.7.0, Runtime: 1.4.16.0, Library: 1;4;16;0;19.50;201912042012;CL#2041069). 10:39:56.248: [AMF] [Capability Manager] Testing Direct3D 11 Adapter 'Radeon RX 580 Series (VEN_1002/DEV_67df/SUB_e3661da2/REV_00e7)': 10:39:56.248: H264/AVC: Supported 10:39:56.248: H265/HEVC: Supported 10:39:56.248: 10:39:56.301: [AMF] [Capability Manager] Testing Direct3D 9 Adapter 'Radeon RX 580 Series [\\.\DISPLAY1] (VEN_1002/DEV_67df/SUB_e3661da2/REV_00e7)': 10:39:56.301: H264/AVC: Supported 10:39:56.301: H265/HEVC: Supported 10:39:56.301: 10:39:56.578: [obs-browser]: Version 2.7.15 10:39:57.028: VLC found, VLC video source enabled 10:39:57.065: No blackmagic support 10:39:57.113: --------------------------------- 10:39:57.113: Loaded Modules: 10:39:57.113: win-wasapi.dll 10:39:57.113: win-mf.dll 10:39:57.113: win-dshow.dll 10:39:57.113: win-decklink.dll 10:39:57.113: win-capture.dll 10:39:57.113: vlc-video.dll 10:39:57.113: text-freetype2.dll 10:39:57.113: rtmp-services.dll 10:39:57.113: obs-x264.dll 10:39:57.113: obs-vst.dll 10:39:57.113: obs-transitions.dll 10:39:57.113: obs-text.dll 10:39:57.113: obs-qsv11.dll 10:39:57.113: obs-outputs.dll 10:39:57.113: obs-filters.dll 10:39:57.113: obs-ffmpeg.dll 10:39:57.113: obs-browser.dll 10:39:57.113: image-source.dll 10:39:57.113: frontend-tools.dll 10:39:57.113: enc-amf.dll 10:39:57.113: decklink-ouput-ui.dll 10:39:57.113: coreaudio-encoder.dll 10:39:57.113: --------------------------------- 10:39:57.113: ==== Startup complete =============================================== 10:39:57.114: Service '' not found 10:39:57.116: No scene file found, creating default scene 10:39:57.116: All scene data cleared 10:39:57.116: ------------------------------------------------ 10:39:57.204: WASAPI: Device 'Speakers (Realtek(R) Audio)' initialized 10:39:57.204: Switched to scene 'Scene' 10:39:57.204: Failed to glob scene collections 10:39:57.677: [rtmp-services plugin] Successfully updated file 'services.json' (version 118) 10:39:57.677: [rtmp-services plugin] Successfully updated package (version 118) 10:55:49.813: adding 46 milliseconds of audio buffering, total audio buffering is now 46 milliseconds (source: Desktop Audio) 10:55:49.813: 17:55:51.023: WhatsNewInfoThread::run: Failed to fetch whatsnew file: Could not resolve host: obsproject.com 17:55:51.024: [twitch ingest update] Remote update of URL "https://ingest.twitch.tv/api/v2/ingests" failed: Could not resolve host: ingest.twitch.tv 17:56:13.538: 17:56:13.538: ==== Auto-config wizard testing commencing ====== 17:56:23.613: --------------------------------- 17:56:23.613: video settings reset: 17:56:23.613: base resolution: 1600x900 17:56:23.613: output resolution: 1600x900 17:56:23.613: downscale filter: Bicubic 17:56:23.613: fps: 60/1 17:56:23.613: format: NV12 17:56:23.613: YUV mode: 601/Partial 17:56:23.613: NV12 texture support enabled 17:56:23.624: 17:56:23.624: ==== Auto-config wizard testing stopping ======== 18:37:07.247: User added source 'Game Capture' (game_capture) to scene 'Scene' 18:37:42.648: [game-capture: 'Game Capture'] attempting to hook process: Celeste.exe 18:37:42.692: [game-capture: 'Game Capture'] using helper (compatibility hook) 18:37:42.697: [game-capture: 'Game Capture'] hook not loaded yet, retrying.. 18:37:44.665: [game-capture: 'Game Capture'] attempting to hook process: Celeste.exe 18:37:44.784: [game-capture: 'Game Capture'] gl_shtex_init_d3d11_tex: failed to create texture (0x80070057): The parameter is incorrect. 18:37:44.784: 18:37:44.793: [game-capture: 'Game Capture'] ------------------ gl capture freed ------------------ 18:37:44.793: [game-capture: 'Game Capture'] gl memory capture successful 18:37:44.793: [game-capture: 'Game Capture'] gl_copy_backbuffer: failed to blit: 1286 18:37:44.798: device_texture_create (D3D11): Failed to create 2D texture (80070057) 18:37:44.798: [game-capture: 'Game Capture'] init_shmem_capture: failed to create texture 18:37:44.798: [game-capture: 'Game Capture'] capture stopped 18:37:59.731: [game-capture: 'Game Capture'] attempting to hook process: Celeste.exe 18:37:59.734: [game-capture: 'Game Capture'] using helper (compatibility hook) 18:37:59.738: [game-capture: 'Game Capture'] hook not loaded yet, retrying.. 18:38:00.498: [game-capture: 'Game Capture'] attempting to hook process: Celeste.exe 18:38:00.527: [game-capture: 'Game Capture'] gl_shtex_init_d3d11_tex: failed to create texture (0x80070057): The parameter is incorrect. 18:38:00.527: 18:38:00.536: [game-capture: 'Game Capture'] ------------------ gl capture freed ------------------ 18:38:00.536: [game-capture: 'Game Capture'] gl memory capture successful 18:38:00.536: [game-capture: 'Game Capture'] gl_copy_backbuffer: failed to blit: 1286 18:38:00.547: device_texture_create (D3D11): Failed to create 2D texture (80070057) 18:38:00.547: [game-capture: 'Game Capture'] init_shmem_capture: failed to create texture 18:38:00.548: [game-capture: 'Game Capture'] capture stopped 18:39:44.524: [AMF] [H264] Encoder Parameters: 18:39:44.524: [AMF] [H264] Backend: 18:39:44.524: [AMF] [H264] Video API: Direct3D 11 18:39:44.524: [AMF] [H264] Video Adapter: Radeon RX 580 Series (VEN_1002/DEV_67df/SUB_e3661da2/REV_00e7) 18:39:44.524: [AMF] [H264] OpenCL: Not Supported 18:39:44.524: [AMF] [H264] Transfer: Disabled 18:39:44.524: [AMF] [H264] Conversion: Disabled 18:39:44.524: [AMF] [H264] Multi-Threading: Disabled 18:39:44.524: [AMF] [H264] Queue Size: 8 18:39:44.524: [AMF] [H264] Frame: 18:39:44.524: [AMF] [H264] Format: NV12 601 Partial 18:39:44.524: [AMF] [H264] Resolution: 1600x900 18:39:44.524: [AMF] [H264] Frame Rate: 60/1 18:39:44.524: [AMF] [H264] Aspect Ratio: 1:1 18:39:44.524: [AMF] [H264] Static: 18:39:44.524: [AMF] [H264] Usage: Transcoding 18:39:44.524: [AMF] [H264] Quality Preset: Balanced 18:39:44.524: [AMF] [H264] Profile: High 4.2 18:39:44.524: [AMF] [H264] Coding Type: Automatic 18:39:44.524: [AMF] [H264] Max. Reference Frames: 4 18:39:44.524: [AMF] [H264] Max. Long-Term Reference Frames: 0 18:39:44.524: [AMF] [H264] Rate Control: 18:39:44.524: [AMF] [H264] Method: Constant Quantization Parameter 18:39:44.524: [AMF] [H264] Pre-Pass Mode: Disabled 18:39:44.524: [AMF] [H264] QP: 18:39:44.524: [AMF] [H264] Range: 0 - 51 18:39:44.524: [AMF] [H264] I-Frame: 23 18:39:44.524: [AMF] [H264] P-Frame: 23 18:39:44.524: [AMF] [H264] B-Frame: 22 18:39:44.524: [AMF] [H264] Bitrate: 18:39:44.524: [AMF] [H264] Target: 20000000 bit/s 18:39:44.524: [AMF] [H264] Peak: 30000000 bit/s 18:39:44.524: [AMF] [H264] Flags: 18:39:44.524: [AMF] [H264] Filler Data: Disabled 18:39:44.524: [AMF] [H264] Frame Skipping: Disabled 18:39:44.524: [AMF] [H264] Period: 0 Frames 18:39:44.524: [AMF] [H264] Behaviour: Skip every Nth frame 18:39:44.524: [AMF] [H264] Variance Based Adaptive Quantization: Disabled 18:39:44.524: [AMF] [H264] Enforce Hypothetical Reference Decoder: Enabled 18:39:44.524: [AMF] [H264] Video Buffering Verfier: 18:39:44.524: [AMF] [H264] Buffer Size: 100000000 bits 18:39:44.524: [AMF] [H264] Initial Fullness: 100 % 18:39:44.524: [AMF] [H264] Max. Access Unit Size: 0 18:39:44.524: [AMF] [H264] Picture Control: 18:39:44.524: [AMF] [H264] Period: 18:39:44.524: [AMF] [H264] IDR: 120 Frames 18:39:44.524: [AMF] [H264] I: 0 Frames 18:39:44.524: [AMF] [H264] P: 0 Frames 18:39:44.524: [AMF] [H264] B: 0 Frames 18:39:44.524: [AMF] [H264] Header Insertion Spacing: 0 18:39:44.524: [AMF] [H264] GOP Alignment: Enabled 18:39:44.524: [AMF] [H264] Deblocking Filter: Enabled 18:39:44.524: [AMF] [H264] Motion Estimation: Quarter, Half 18:39:44.524: [AMF] [H264] B-Frames: 18:39:44.524: [AMF] [H264] Pattern: 0 18:39:44.524: [AMF] [H264] Delta QP: N/A 18:39:44.524: [AMF] [H264] Reference: Disabled 18:39:44.524: [AMF] [H264] Reference Delta QP: N/A 18:39:44.524: [AMF] [H264] Intra-Refresh: 18:39:44.524: [AMF] [H264] Number of Macroblocks Per Slot: 0 18:39:44.524: [AMF] [H264] Number of Stripes: 0 18:39:44.524: --------------------------------- 18:39:44.524: [FFmpeg aac encoder: 'simple_aac_recording'] bitrate: 128, channels: 2, channel_layout: 3 18:39:44.524: 18:39:44.533: ==== Recording Start =============================================== 18:39:44.533: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/Nico/Videos/2020-01-01 18-39-43.mkv'... 18:39:44.699: [AMF] Initial Frame Latency is 127645200 nanoseconds. 18:39:48.273: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/Nico/Videos/2020-01-01 18-39-43.mkv' stopped 18:39:48.273: Output 'simple_file_output': stopping 18:39:48.273: Output 'simple_file_output': Total frames output: 212 18:39:48.273: Output 'simple_file_output': Total drawn frames: 212 (224 attempted) 18:39:48.273: Output 'simple_file_output': Number of lagged frames due to rendering lag/stalls: 12 (5.4%) 18:39:48.273: ==== Recording Stop ================================================ 18:40:05.155: User Removed source 'Game Capture' (game_capture) from scene 'Scene' 18:40:12.082: User added source 'Window Capture' (window_capture) to scene 'Scene' 18:40:12.097: [window-capture: 'Window Capture'] update settings: 18:40:12.097: executable: StartMenuExperienceHost.exe 18:40:20.179: User Removed source 'Window Capture' (window_capture) from scene 'Scene' 18:40:27.994: User added source 'Display Capture' (monitor_capture) to scene 'Scene' 18:40:34.060: User Removed source 'Display Capture' (monitor_capture) from scene 'Scene' 18:42:28.039: User added source 'Game Capture' (game_capture) to scene 'Scene' 18:43:11.601: [AMF] [H264] Encoder Parameters: 18:43:11.601: [AMF] [H264] Backend: 18:43:11.601: [AMF] [H264] Video API: Direct3D 11 18:43:11.601: [AMF] [H264] Video Adapter: Radeon RX 580 Series (VEN_1002/DEV_67df/SUB_e3661da2/REV_00e7) 18:43:11.601: [AMF] [H264] OpenCL: Not Supported 18:43:11.601: [AMF] [H264] Transfer: Disabled 18:43:11.601: [AMF] [H264] Conversion: Disabled 18:43:11.601: [AMF] [H264] Multi-Threading: Disabled 18:43:11.601: [AMF] [H264] Queue Size: 8 18:43:11.601: [AMF] [H264] Frame: 18:43:11.601: [AMF] [H264] Format: NV12 601 Partial 18:43:11.601: [AMF] [H264] Resolution: 1600x900 18:43:11.601: [AMF] [H264] Frame Rate: 60/1 18:43:11.601: [AMF] [H264] Aspect Ratio: 1:1 18:43:11.601: [AMF] [H264] Static: 18:43:11.601: [AMF] [H264] Usage: Transcoding 18:43:11.601: [AMF] [H264] Quality Preset: Balanced 18:43:11.601: [AMF] [H264] Profile: High 4.2 18:43:11.601: [AMF] [H264] Coding Type: Automatic 18:43:11.601: [AMF] [H264] Max. Reference Frames: 4 18:43:11.601: [AMF] [H264] Max. Long-Term Reference Frames: 0 18:43:11.601: [AMF] [H264] Rate Control: 18:43:11.601: [AMF] [H264] Method: Constant Quantization Parameter 18:43:11.601: [AMF] [H264] Pre-Pass Mode: Disabled 18:43:11.601: [AMF] [H264] QP: 18:43:11.601: [AMF] [H264] Range: 0 - 51 18:43:11.601: [AMF] [H264] I-Frame: 23 18:43:11.601: [AMF] [H264] P-Frame: 23 18:43:11.601: [AMF] [H264] B-Frame: 22 18:43:11.601: [AMF] [H264] Bitrate: 18:43:11.601: [AMF] [H264] Target: 20000000 bit/s 18:43:11.601: [AMF] [H264] Peak: 30000000 bit/s 18:43:11.601: [AMF] [H264] Flags: 18:43:11.601: [AMF] [H264] Filler Data: Disabled 18:43:11.601: [AMF] [H264] Frame Skipping: Disabled 18:43:11.601: [AMF] [H264] Period: 0 Frames 18:43:11.601: [AMF] [H264] Behaviour: Skip every Nth frame 18:43:11.601: [AMF] [H264] Variance Based Adaptive Quantization: Disabled 18:43:11.601: [AMF] [H264] Enforce Hypothetical Reference Decoder: Enabled 18:43:11.601: [AMF] [H264] Video Buffering Verfier: 18:43:11.601: [AMF] [H264] Buffer Size: 100000000 bits 18:43:11.601: [AMF] [H264] Initial Fullness: 100 % 18:43:11.601: [AMF] [H264] Max. Access Unit Size: 0 18:43:11.601: [AMF] [H264] Picture Control: 18:43:11.601: [AMF] [H264] Period: 18:43:11.601: [AMF] [H264] IDR: 120 Frames 18:43:11.601: [AMF] [H264] I: 0 Frames 18:43:11.601: [AMF] [H264] P: 0 Frames 18:43:11.601: [AMF] [H264] B: 0 Frames 18:43:11.601: [AMF] [H264] Header Insertion Spacing: 0 18:43:11.601: [AMF] [H264] GOP Alignment: Enabled 18:43:11.601: [AMF] [H264] Deblocking Filter: Enabled 18:43:11.601: [AMF] [H264] Motion Estimation: Quarter, Half 18:43:11.601: [AMF] [H264] B-Frames: 18:43:11.601: [AMF] [H264] Pattern: 0 18:43:11.601: [AMF] [H264] Delta QP: N/A 18:43:11.601: [AMF] [H264] Reference: Disabled 18:43:11.601: [AMF] [H264] Reference Delta QP: N/A 18:43:11.601: [AMF] [H264] Intra-Refresh: 18:43:11.601: [AMF] [H264] Number of Macroblocks Per Slot: 0 18:43:11.601: [AMF] [H264] Number of Stripes: 0 18:43:11.601: --------------------------------- 18:43:11.601: [FFmpeg aac encoder: 'simple_aac_recording'] bitrate: 128, channels: 2, channel_layout: 3 18:43:11.601: 18:43:11.610: ==== Recording Start =============================================== 18:43:11.610: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/Nico/Videos/2020-01-01 18-43-11.mkv'... 18:43:11.766: [AMF] Initial Frame Latency is 128947200 nanoseconds. 18:43:16.472: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/Nico/Videos/2020-01-01 18-43-11.mkv' stopped 18:43:16.472: Output 'simple_file_output': stopping 18:43:16.472: Output 'simple_file_output': Total frames output: 278 18:43:16.472: Output 'simple_file_output': Total drawn frames: 276 (292 attempted) 18:43:16.473: Output 'simple_file_output': Number of lagged frames due to rendering lag/stalls: 16 (5.5%) 18:43:16.473: ==== Recording Stop ================================================ 18:44:13.631: [game-capture: 'Game Capture'] attempting to hook process: Celeste.exe 18:44:13.634: [game-capture: 'Game Capture'] using helper (compatibility hook) 18:44:13.638: [game-capture: 'Game Capture'] hook not loaded yet, retrying.. 18:44:15.648: [game-capture: 'Game Capture'] attempting to hook process: Celeste.exe 18:44:15.681: [game-capture: 'Game Capture'] gl_shtex_init_d3d11_tex: failed to create texture (0x80070057): The parameter is incorrect. 18:44:15.681: 18:44:15.689: [game-capture: 'Game Capture'] ------------------ gl capture freed ------------------ 18:44:15.689: [game-capture: 'Game Capture'] gl memory capture successful 18:44:15.689: [game-capture: 'Game Capture'] gl_copy_backbuffer: failed to blit: 1286 18:44:15.697: device_texture_create (D3D11): Failed to create 2D texture (80070057) 18:44:15.697: [game-capture: 'Game Capture'] init_shmem_capture: failed to create texture 18:44:15.698: [game-capture: 'Game Capture'] capture stopped 18:44:52.931: [game-capture: 'Game Capture'] attempting to hook fullscreen process: Celeste.exe 18:44:52.933: [game-capture: 'Game Capture'] using helper (compatibility hook) 18:44:52.937: [game-capture: 'Game Capture'] hook not loaded yet, retrying.. 18:45:05.181: [game-capture: 'Game Capture'] attempting to hook process: Celeste.exe 18:45:05.217: [game-capture: 'Game Capture'] gl_shtex_init_d3d11_tex: failed to create texture (0x80070057): The parameter is incorrect. 18:45:05.217: 18:45:05.224: [game-capture: 'Game Capture'] ------------------ gl capture freed ------------------ 18:45:05.225: [game-capture: 'Game Capture'] gl memory capture successful 18:45:05.225: [game-capture: 'Game Capture'] gl_copy_backbuffer: failed to blit: 1286 18:45:05.231: device_texture_create (D3D11): Failed to create 2D texture (80070057) 18:45:05.231: [game-capture: 'Game Capture'] init_shmem_capture: failed to create texture 18:45:05.231: [game-capture: 'Game Capture'] capture stopped