17:03:24.231: CPU Name: AMD Phenom(tm) 9150e Quad-Core Processor 17:03:24.231: CPU Speed: 1808MHz 17:03:24.231: Physical Cores: 4, Logical Cores: 4 17:03:24.231: Physical Memory: 4990MB Total, 1309MB Free 17:03:24.231: Windows Version: 6.1 Build 7601 (revision: 24540; 64-bit) 17:03:24.231: Running as administrator: true 17:03:24.231: Aero is Enabled 17:03:24.233: Current Date/Time: 2019-12-22, 17:03:24 17:03:24.234: Browser Hardware Acceleration: false 17:03:24.234: Portable mode: false 17:03:24.803: OBS 24.0.3 (64-bit, windows) 17:03:24.803: --------------------------------- 17:03:24.805: --------------------------------- 17:03:24.805: audio settings reset: 17:03:24.805: samples per sec: 44100 17:03:24.805: speakers: 2 17:03:24.809: --------------------------------- 17:03:24.809: Initializing D3D11... 17:03:24.809: Available Video Adapters: 17:03:24.815: Adapter 0: NVIDIA GeForce 6150SE nForce 430 17:03:24.815: Dedicated VRAM: 126865408 17:03:24.815: Shared VRAM: 2130116608 17:03:24.816: output 0: pos={0, 0}, size={1920, 1080}, attached=true 17:03:24.828: Loading up D3D11 on adapter NVIDIA GeForce 6150SE nForce 430 (0) 17:03:24.861: D3D11 loaded successfully, feature level used: 9300 17:03:24.861: D3D11 GPU priority setup failed (not admin?) 17:03:24.868: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:24.868: Pass (0) <> missing vertex shader! 17:03:24.873: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:24.873: Pass (0) <> missing pixel shader! 17:03:24.881: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:24.882: Pass (0) <> missing vertex shader! 17:03:24.892: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:24.893: Pass (0) <> missing pixel shader! 17:03:24.902: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:24.902: Pass (0) <> missing vertex shader! 17:03:24.911: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:24.911: Pass (0) <> missing pixel shader! 17:03:24.918: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:24.918: Pass (0) <> missing vertex shader! 17:03:24.923: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:24.923: Pass (0) <> missing pixel shader! 17:03:24.928: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:24.928: Pass (0) <> missing vertex shader! 17:03:24.933: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:24.933: Pass (0) <> missing pixel shader! 17:03:24.937: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:24.937: Pass (0) <> missing vertex shader! 17:03:24.946: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:24.947: Pass (0) <> missing pixel shader! 17:03:24.952: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:24.952: Pass (0) <> missing vertex shader! 17:03:24.957: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:24.957: Pass (0) <> missing pixel shader! 17:03:24.966: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:24.966: Pass (0) <> missing vertex shader! 17:03:24.971: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:24.971: Pass (0) <> missing pixel shader! 17:03:24.976: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:24.976: Pass (0) <> missing vertex shader! 17:03:24.981: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:24.981: Pass (0) <> missing pixel shader! 17:03:24.986: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:24.986: Pass (0) <> missing vertex shader! 17:03:24.991: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:24.992: Pass (0) <> missing pixel shader! 17:03:25.000: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.000: Pass (0) <> missing vertex shader! 17:03:25.006: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.006: Pass (0) <> missing pixel shader! 17:03:25.014: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.014: Pass (0) <> missing vertex shader! 17:03:25.020: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.020: Pass (0) <> missing pixel shader! 17:03:25.025: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.025: Pass (0) <> missing vertex shader! 17:03:25.030: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.030: Pass (0) <> missing pixel shader! 17:03:25.038: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.038: Pass (0) <> missing vertex shader! 17:03:25.045: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.045: Pass (0) <> missing pixel shader! 17:03:25.054: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.054: Pass (0) <> missing vertex shader! 17:03:25.064: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.064: Pass (0) <> missing pixel shader! 17:03:25.072: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.072: Pass (0) <> missing vertex shader! 17:03:25.080: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.080: Pass (0) <> missing pixel shader! 17:03:25.088: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.088: Pass (0) <> missing vertex shader! 17:03:25.096: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.096: Pass (0) <> missing pixel shader! 17:03:25.104: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.104: Pass (0) <> missing vertex shader! 17:03:25.112: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.113: Pass (0) <> missing pixel shader! 17:03:25.128: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.128: Pass (0) <> missing vertex shader! 17:03:25.144: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.144: Pass (0) <> missing pixel shader! 17:03:25.158: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.158: Pass (0) <> missing vertex shader! 17:03:25.165: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.166: Pass (0) <> missing pixel shader! 17:03:25.173: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.173: Pass (0) <> missing vertex shader! 17:03:25.182: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.182: Pass (0) <> missing pixel shader! 17:03:25.187: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.187: Pass (0) <> missing vertex shader! 17:03:25.194: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.194: Pass (0) <> missing pixel shader! 17:03:25.199: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.199: Pass (0) <> missing vertex shader! 17:03:25.207: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.208: Pass (0) <> missing pixel shader! 17:03:25.212: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.212: Pass (0) <> missing vertex shader! 17:03:25.219: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.219: Pass (0) <> missing pixel shader! 17:03:25.228: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.228: Pass (0) <> missing vertex shader! 17:03:25.235: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.235: Pass (0) <> missing pixel shader! 17:03:25.240: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.240: Pass (0) <> missing vertex shader! 17:03:25.246: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.246: Pass (0) <> missing pixel shader! 17:03:25.251: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.251: Pass (0) <> missing vertex shader! 17:03:25.256: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.256: Pass (0) <> missing pixel shader! 17:03:25.261: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.261: Pass (0) <> missing vertex shader! 17:03:25.268: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.268: Pass (0) <> missing pixel shader! 17:03:25.273: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.273: Pass (0) <> missing vertex shader! 17:03:25.281: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.282: Pass (0) <> missing pixel shader! 17:03:25.287: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.287: Pass (0) <> missing vertex shader! 17:03:25.293: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.293: Pass (0) <> missing pixel shader! 17:03:25.300: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.300: Pass (0) <> missing vertex shader! 17:03:25.353: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.354: Pass (0) <> missing pixel shader! 17:03:25.358: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.359: Pass (0) <> missing vertex shader! 17:03:25.408: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.408: Pass (0) <> missing pixel shader! 17:03:25.413: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.413: Pass (0) <> missing vertex shader! 17:03:25.516: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.516: Pass (0) <> missing pixel shader! 17:03:25.523: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.523: Pass (0) <> missing vertex shader! 17:03:25.648: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.648: Pass (0) <> missing pixel shader! 17:03:25.653: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.653: Pass (0) <> missing vertex shader! 17:03:25.802: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:25.803: Pass (0) <> missing pixel shader! 17:03:25.812: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:25.812: Pass (0) <> missing vertex shader! 17:03:26.041: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:26.041: Pass (0) <> missing pixel shader! 17:03:26.047: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:26.047: Pass (0) <> missing vertex shader! 17:03:26.097: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:26.097: Pass (0) <> missing pixel shader! 17:03:26.101: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:26.101: Pass (0) <> missing vertex shader! 17:03:26.153: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:26.154: Pass (0) <> missing pixel shader! 17:03:26.158: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:26.158: Pass (0) <> missing vertex shader! 17:03:26.172: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:26.172: Pass (0) <> missing pixel shader! 17:03:26.178: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:26.178: Pass (0) <> missing vertex shader! 17:03:26.196: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:26.196: Pass (0) <> missing pixel shader! 17:03:26.201: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:26.201: Pass (0) <> missing vertex shader! 17:03:26.220: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:26.220: Pass (0) <> missing pixel shader! 17:03:26.226: device_vertexshader_create (D3D11): Failed to create vertex shader (80070057) 17:03:26.226: Pass (0) <> missing vertex shader! 17:03:26.232: device_pixelshader_create (D3D11): Failed to create pixel shader (80070057) 17:03:26.232: Pass (0) <> missing pixel shader! 17:03:26.247: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll' 17:03:26.253: --------------------------------- 17:03:26.254: Initializing OpenGL... 17:03:26.428: Loading up OpenGL on adapter NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 17:03:26.428: OpenGL loaded successfully, version 2.1.2, shading language 1.20 NVIDIA via Cg compiler 17:03:26.429: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead. 17:03:26.471: Error compiling shader: 17:03:26.471: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.471: 0(17) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.471: 17:03:26.471: 17:03:26.471: device_pixelshader_create (GL) failed 17:03:26.471: Pass (0) <> missing pixel shader! 17:03:26.472: Error compiling shader: 17:03:26.472: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.472: 0(17) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.472: 17:03:26.472: 17:03:26.472: device_pixelshader_create (GL) failed 17:03:26.472: Pass (0) <> missing pixel shader! 17:03:26.473: Error compiling shader: 17:03:26.473: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.473: 0(17) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.473: 17:03:26.473: 17:03:26.473: device_pixelshader_create (GL) failed 17:03:26.473: Pass (0) <> missing pixel shader! 17:03:26.478: Error compiling shader: 17:03:26.478: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.478: 0(17) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.478: 17:03:26.478: 17:03:26.478: device_pixelshader_create (GL) failed 17:03:26.478: Pass (0) <> missing pixel shader! 17:03:26.482: Error compiling shader: 17:03:26.482: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.482: 0(31) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.482: 17:03:26.482: 17:03:26.483: device_pixelshader_create (GL) failed 17:03:26.483: Pass (0) <> missing pixel shader! 17:03:26.485: Error compiling shader: 17:03:26.485: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.485: 0(31) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.485: 17:03:26.485: 17:03:26.485: device_pixelshader_create (GL) failed 17:03:26.485: Pass (0) <> missing pixel shader! 17:03:26.487: Error compiling shader: 17:03:26.487: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.487: 0(31) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.487: 17:03:26.487: 17:03:26.487: device_pixelshader_create (GL) failed 17:03:26.487: Pass (0) <> missing pixel shader! 17:03:26.489: Error compiling shader: 17:03:26.489: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.489: 0(34) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.489: 0(36) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.489: 0(37) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.489: 17:03:26.489: 17:03:26.489: device_pixelshader_create (GL) failed 17:03:26.489: Pass (0) <> missing pixel shader! 17:03:26.491: Error compiling shader: 17:03:26.491: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.491: 0(36) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.491: 0(38) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.491: 0(39) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.491: 0(40) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.491: 17:03:26.491: 17:03:26.491: device_pixelshader_create (GL) failed 17:03:26.491: Pass (0) <> missing pixel shader! 17:03:26.494: Error compiling shader: 17:03:26.494: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.494: 0(33) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.494: 0(35) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.494: 0(36) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.494: 17:03:26.494: 17:03:26.494: device_pixelshader_create (GL) failed 17:03:26.494: Pass (0) <> missing pixel shader! 17:03:26.496: Error compiling shader: 17:03:26.496: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.496: 0(35) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.496: 0(37) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.496: 0(38) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.496: 0(39) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.496: 17:03:26.496: 17:03:26.496: device_pixelshader_create (GL) failed 17:03:26.496: Pass (0) <> missing pixel shader! 17:03:26.498: Error compiling shader: 17:03:26.498: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.498: 0(33) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.498: 0(34) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.498: 0(35) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.498: 17:03:26.498: 17:03:26.498: device_pixelshader_create (GL) failed 17:03:26.498: Pass (0) <> missing pixel shader! 17:03:26.499: Error compiling shader: 17:03:26.499: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.499: 0(34) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.499: 0(35) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.499: 0(36) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.499: 0(37) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.499: 17:03:26.499: 17:03:26.500: device_pixelshader_create (GL) failed 17:03:26.500: Pass (0) <> missing pixel shader! 17:03:26.501: Error compiling shader: 17:03:26.501: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.501: 0(30) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.501: 17:03:26.501: 17:03:26.501: device_pixelshader_create (GL) failed 17:03:26.501: Pass (0) <> missing pixel shader! 17:03:26.503: Error compiling shader: 17:03:26.503: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.503: 0(33) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.503: 0(34) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.503: 17:03:26.503: 17:03:26.503: device_pixelshader_create (GL) failed 17:03:26.503: Pass (0) <> missing pixel shader! 17:03:26.504: Error compiling shader: 17:03:26.504: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.504: 0(16) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.504: 17:03:26.504: 17:03:26.505: device_pixelshader_create (GL) failed 17:03:26.505: Pass (0) <> missing pixel shader! 17:03:26.506: Error compiling shader: 17:03:26.506: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.506: 0(16) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.506: 17:03:26.506: 17:03:26.506: device_pixelshader_create (GL) failed 17:03:26.506: Pass (0) <> missing pixel shader! 17:03:26.507: Error compiling shader: 17:03:26.507: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.507: 0(16) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.507: 17:03:26.507: 17:03:26.507: device_pixelshader_create (GL) failed 17:03:26.507: Pass (0) <> missing pixel shader! 17:03:26.509: Error compiling shader: 17:03:26.509: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.509: 0(18) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.509: 0(19) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.509: 0(20) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.509: 17:03:26.509: 17:03:26.509: device_pixelshader_create (GL) failed 17:03:26.509: Pass (0) <> missing pixel shader! 17:03:26.510: Error compiling shader: 17:03:26.510: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.510: 0(18) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.510: 0(19) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.510: 0(20) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.510: 17:03:26.510: 17:03:26.510: device_pixelshader_create (GL) failed 17:03:26.510: Pass (0) <> missing pixel shader! 17:03:26.516: Error compiling shader: 17:03:26.516: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.516: 0(91) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.516: 0(93) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.516: 0(101) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.516: 0(103) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.516: 17:03:26.516: 17:03:26.516: device_pixelshader_create (GL) failed 17:03:26.516: Pass (0) <> missing pixel shader! 17:03:26.520: Error compiling shader: 17:03:26.520: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.520: 0(91) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.520: 0(93) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.520: 0(101) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.520: 0(103) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.520: 17:03:26.520: 17:03:26.520: device_pixelshader_create (GL) failed 17:03:26.520: Pass (0) <> missing pixel shader! 17:03:26.523: Error compiling shader: 17:03:26.523: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.523: 0(91) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.523: 0(93) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.523: 0(101) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.523: 0(103) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.523: 17:03:26.523: 17:03:26.524: device_pixelshader_create (GL) failed 17:03:26.524: Pass (0) <> missing pixel shader! 17:03:26.532: Error compiling shader: 17:03:26.532: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.532: 0(124) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(125) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(127) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(128) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(131) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(132) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(134) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(135) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(145) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(146) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(148) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(149) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(152) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(153) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(155) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 0(156) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.532: 17:03:26.532: 17:03:26.532: device_pixelshader_create (GL) failed 17:03:26.532: Pass (0) <> missing pixel shader! 17:03:26.538: Error compiling shader: 17:03:26.538: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.538: 0(124) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(125) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(127) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(128) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(131) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(132) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(134) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(135) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(145) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(146) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(148) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(149) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(152) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(153) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(155) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 0(156) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.538: 17:03:26.538: 17:03:26.538: device_pixelshader_create (GL) failed 17:03:26.538: Pass (0) <> missing pixel shader! 17:03:26.544: Error compiling shader: 17:03:26.544: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.544: 0(124) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(125) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(127) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(128) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(131) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(132) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(134) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(135) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(145) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(146) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(148) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(149) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(152) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(153) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(155) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 0(156) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.544: 17:03:26.544: 17:03:26.545: device_pixelshader_create (GL) failed 17:03:26.545: Pass (0) <> missing pixel shader! 17:03:26.549: Error compiling shader: 17:03:26.549: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.549: 0(56) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.549: 17:03:26.549: 17:03:26.549: device_pixelshader_create (GL) failed 17:03:26.549: Pass (0) <> missing pixel shader! 17:03:26.551: Error compiling shader: 17:03:26.551: 0(2) : warning C7568: #version 150 not fully supported on current GPU target profile 17:03:26.551: 0(56) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)" 17:03:26.551: 17:03:26.551: 17:03:26.551: device_pixelshader_create (GL) failed 17:03:26.552: Pass (0) <> missing pixel shader! 17:03:26.574: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated. 17:03:29.179: Freeing OBS context data 17:03:29.183: == Profiler Results ============================= 17:03:29.184: run_program_init: 5372.96 ms 17:03:29.184: ┣OBSApp::AppInit: 36.069 ms 17:03:29.184: ┃ ┗OBSApp::InitLocale: 3.15 ms 17:03:29.184: ┗OBSApp::OBSInit: 2343.23 ms 17:03:29.184: ┣obs_startup: 2.862 ms 17:03:29.184: ┗OBSBasic::OBSInit: 1770.19 ms 17:03:29.184: ┣OBSBasic::InitBasicConfig: 0.996 ms 17:03:29.184: ┣OBSBasic::ResetAudio: 0.415 ms 17:03:29.184: ┗OBSBasic::ResetVideo: 1768.64 ms 17:03:29.184: obs_hotkey_thread(25 ms): min=0.002 ms, median=0.006 ms, max=5.23 ms, 99th percentile=1.43 ms, 100% below 25 ms 17:03:29.184: audio_thread(Audio): min=0.001 ms, median=0.078 ms, max=7.434 ms, 99th percentile=0.971 ms 17:03:29.184: ================================================= 17:03:29.184: == Profiler Time Between Calls ================== 17:03:29.184: obs_hotkey_thread(25 ms): min=24.179 ms, median=24.999 ms, max=32.535 ms, 92.8205% within ±2% of 25 ms (1.02564% lower, 6.15385% higher) 17:03:29.184: ================================================= 17:03:29.211: Number of memory leaks: 176