21:23:17.922: CPU Name: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 21:23:17.922: CPU Speed: 3600MHz 21:23:17.922: Physical Cores: 8, Logical Cores: 16 21:23:17.922: Physical Memory: 32684MB Total, 18927MB Free 21:23:17.923: Windows Version: 10.0 Build 17763 (revision: 914; 64-bit) 21:23:17.923: Running as administrator: false 21:23:17.923: Aero is Enabled (Aero is always on for windows 8 and above) 21:23:17.923: Windows 10 Gaming Features: 21:23:17.923: Game DVR: On 21:23:17.924: Sec. Software Status: 21:23:17.926: Windows Defender Antivirus: enabled (AV) 21:23:17.926: Windows Firewall: enabled (FW) 21:23:17.929: Windows Defender Antivirus: enabled (ASW) 21:23:17.929: Current Date/Time: 2019-12-20, 21:23:17 21:23:17.929: Browser Hardware Acceleration: true 21:23:17.929: Portable mode: false 21:23:18.504: OBS 23.2.1 (64-bit, windows) 21:23:18.505: --------------------------------- 21:23:18.547: --------------------------------- 21:23:18.547: audio settings reset: 21:23:18.547: samples per sec: 44100 21:23:18.547: speakers: 2 21:23:18.548: --------------------------------- 21:23:18.548: Initializing D3D11... 21:23:18.548: Available Video Adapters: 21:23:18.556: Loading up D3D11 on adapter Microsoft Basic Render Driver (0) 21:23:18.558: D3D11 loaded successfully, feature level used: 45056 21:23:18.596: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.596: Pass (0) <> missing vertex shader! 21:23:18.598: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.598: Pass (0) <> missing vertex shader! 21:23:18.600: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.600: Pass (0) <> missing vertex shader! 21:23:18.603: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.603: Pass (0) <> missing vertex shader! 21:23:18.606: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.606: Pass (0) <> missing vertex shader! 21:23:18.608: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.608: Pass (0) <> missing vertex shader! 21:23:18.610: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.610: Pass (0) <> missing vertex shader! 21:23:18.613: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.613: Pass (0) <> missing vertex shader! 21:23:18.616: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.616: Pass (0) <> missing vertex shader! 21:23:18.619: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.619: Pass (0) <> missing vertex shader! 21:23:18.622: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.622: Pass (0) <> missing vertex shader! 21:23:18.626: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.626: Pass (0) <> missing vertex shader! 21:23:18.629: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.629: Pass (0) <> missing vertex shader! 21:23:18.632: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.632: Pass (0) <> missing vertex shader! 21:23:18.636: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.636: Pass (0) <> missing vertex shader! 21:23:18.639: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.639: Pass (0) <> missing vertex shader! 21:23:18.643: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.643: Pass (0) <> missing vertex shader! 21:23:18.646: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.646: Pass (0) <> missing vertex shader! 21:23:18.648: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.648: Pass (0) <> missing vertex shader! 21:23:18.650: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.651: Pass (0) <> missing vertex shader! 21:23:18.653: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.653: Pass (0) <> missing vertex shader! 21:23:18.656: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.656: Pass (0) <> missing vertex shader! 21:23:18.659: device_vertexshader_create (D3D11): Unknown Semantic Name 21:23:18.659: Pass (0) <> missing vertex shader! 21:23:18.908: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique Draw, pass 0): 21:23:18.908: D:\obs-studio\data\libobs\area.effect (Pixel shader, technique Draw, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 21:23:18.908: 21:23:18.908: Pass (0) <> missing pixel shader! 21:23:18.910: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawAlphaDivide, pass 0): 21:23:18.910: D:\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawAlphaDivide, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 21:23:18.910: 21:23:18.910: Pass (0) <> missing pixel shader! 21:23:18.912: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawUpscale, pass 0): 21:23:18.912: D:\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawUpscale, pass 0)(25,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 21:23:18.912: 21:23:18.912: Pass (0) <> missing pixel shader! 21:23:18.935: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll' 21:23:18.936: --------------------------------- 21:23:18.936: Initializing OpenGL... 21:23:19.495: Loading up OpenGL on adapter NVIDIA Corporation GeForce RTX 2070/PCIe/SSE2 21:23:19.495: OpenGL loaded successfully, version 4.6.0 NVIDIA 441.08, shading language 4.60 NVIDIA 21:23:19.495: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead. 21:23:19.522: Error compiling shader: 21:23:19.522: 0(29) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.522: 21:23:19.522: 21:23:19.522: device_vertexshader_create (GL) failed 21:23:19.522: Pass (0) <> missing vertex shader! 21:23:19.523: Error compiling shader: 21:23:19.523: 0(29) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.523: 21:23:19.523: 21:23:19.523: device_vertexshader_create (GL) failed 21:23:19.523: Pass (0) <> missing vertex shader! 21:23:19.524: Error compiling shader: 21:23:19.524: 0(29) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.524: 21:23:19.524: 21:23:19.524: device_vertexshader_create (GL) failed 21:23:19.525: Pass (0) <> missing vertex shader! 21:23:19.526: Error compiling shader: 21:23:19.526: 0(29) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.526: 21:23:19.526: 21:23:19.526: device_vertexshader_create (GL) failed 21:23:19.526: Pass (0) <> missing vertex shader! 21:23:19.527: Error compiling shader: 21:23:19.527: 0(29) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.527: 21:23:19.527: 21:23:19.527: device_vertexshader_create (GL) failed 21:23:19.527: Pass (0) <> missing vertex shader! 21:23:19.527: Error compiling shader: 21:23:19.527: 0(29) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.527: 21:23:19.527: 21:23:19.527: device_vertexshader_create (GL) failed 21:23:19.527: Pass (0) <> missing vertex shader! 21:23:19.528: Error compiling shader: 21:23:19.528: 0(29) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.528: 21:23:19.528: 21:23:19.528: device_vertexshader_create (GL) failed 21:23:19.528: Pass (0) <> missing vertex shader! 21:23:19.529: Error compiling shader: 21:23:19.529: 0(29) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.529: 21:23:19.529: 21:23:19.529: device_vertexshader_create (GL) failed 21:23:19.529: Pass (0) <> missing vertex shader! 21:23:19.530: Error compiling shader: 21:23:19.530: 0(30) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.530: 21:23:19.530: 21:23:19.530: device_vertexshader_create (GL) failed 21:23:19.530: Pass (0) <> missing vertex shader! 21:23:19.531: Error compiling shader: 21:23:19.531: 0(30) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.531: 21:23:19.531: 21:23:19.531: device_vertexshader_create (GL) failed 21:23:19.531: Pass (0) <> missing vertex shader! 21:23:19.533: Error compiling shader: 21:23:19.533: 0(29) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.533: 21:23:19.533: 21:23:19.533: device_vertexshader_create (GL) failed 21:23:19.533: Pass (0) <> missing vertex shader! 21:23:19.539: Error compiling shader: 21:23:19.539: 0(20) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.539: 21:23:19.539: 21:23:19.539: device_pixelshader_create (GL) failed 21:23:19.539: Pass (0) <> missing pixel shader! 21:23:19.540: Error compiling shader: 21:23:19.540: 0(20) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.540: 21:23:19.540: 21:23:19.540: device_pixelshader_create (GL) failed 21:23:19.540: Pass (0) <> missing pixel shader! 21:23:19.541: Error compiling shader: 21:23:19.541: 0(21) : error C1503: undefined variable "obs_glsl_compile" 21:23:19.541: 21:23:19.541: 21:23:19.541: device_pixelshader_create (GL) failed 21:23:19.541: Pass (0) <> missing pixel shader! 21:23:19.551: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated. 21:24:49.797: Freeing OBS context data 21:24:49.889: == Profiler Results ============================= 21:24:49.889: run_program_init: 92102.4 ms 21:24:49.889: ┣OBSApp::AppInit: 21.631 ms 21:24:49.889: ┃ ┗OBSApp::InitLocale: 1.158 ms 21:24:49.889: ┗OBSApp::OBSInit: 1628.89 ms 21:24:49.889: ┣obs_startup: 7.162 ms 21:24:49.889: ┗OBSBasic::OBSInit: 1004.21 ms 21:24:49.889: ┣OBSBasic::InitBasicConfig: 0.569 ms 21:24:49.889: ┣OBSBasic::ResetAudio: 0.2 ms 21:24:49.889: ┗OBSBasic::ResetVideo: 1003.38 ms 21:24:49.889: obs_hotkey_thread(25 ms): min=0.004 ms, median=0.008 ms, max=5.346 ms, 99th percentile=1.14 ms, 100% below 25 ms 21:24:49.889: audio_thread(Audio): min=0 ms, median=0.018 ms, max=0.198 ms, 99th percentile=0.044 ms 21:24:49.889: ================================================= 21:24:49.889: == Profiler Time Between Calls ================== 21:24:49.889: obs_hotkey_thread(25 ms): min=24.777 ms, median=25.9 ms, max=30.736 ms, 26.6256% within ±2% of 25 ms (0% lower, 73.3744% higher) 21:24:49.889: ================================================= 21:24:49.901: Number of memory leaks: 190