14:12:31.218: CPU Name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz 14:12:31.219: CPU Speed: 4200MHz 14:12:31.219: Physical Cores: 4, Logical Cores: 8 14:12:31.219: Physical Memory: 32701MB Total, 20756MB Free 14:12:31.219: Windows Version: 10.0 Build 17763 (revision: 864; 64-bit) 14:12:31.219: Running as administrator: false 14:12:31.219: Aero is Enabled (Aero is always on for windows 8 and above) 14:12:31.219: Windows 10 Gaming Features: 14:12:31.219: Game Bar: Off 14:12:31.219: Game DVR: Off 14:12:31.219: Game DVR Background Recording: Off 14:12:31.220: Sec. Software Status: 14:12:31.221: Norton Security Online: enabled (AV) 14:12:31.221: Windows Defender Antivirus: disabled (AV) 14:12:31.221: Norton Security Online: enabled (FW) 14:12:31.221: Windows Firewall: disabled (FW) 14:12:31.222: Windows Defender Antivirus: disabled (ASW) 14:12:31.222: Current Date/Time: 2019-11-28, 14:12:31 14:12:31.222: Browser Hardware Acceleration: true 14:12:31.222: Portable mode: false 14:12:31.541: OBS 23.2.1 (64-bit, windows) 14:12:31.541: --------------------------------- 14:12:31.558: --------------------------------- 14:12:31.558: audio settings reset: 14:12:31.558: samples per sec: 48000 14:12:31.558: speakers: 2 14:12:31.559: --------------------------------- 14:12:31.559: Initializing D3D11... 14:12:31.559: Available Video Adapters: 14:12:31.561: Adapter 0: NVIDIA GeForce GTX 1080 Ti 14:12:31.561: Dedicated VRAM: 3077570560 14:12:31.561: Shared VRAM: 4259860480 14:12:31.561: output 0: pos={0, 0}, size={1920, 1080}, attached=true 14:12:31.561: output 1: pos={1920, 0}, size={1920, 1080}, attached=true 14:12:31.565: Loading up D3D11 on adapter NVIDIA GeForce GTX 1080 Ti (0) 14:12:31.607: D3D11 loaded successfully, feature level used: 45056 14:12:31.640: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.640: Pass (0) <> missing vertex shader! 14:12:31.642: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.642: Pass (0) <> missing vertex shader! 14:12:31.644: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.644: Pass (0) <> missing vertex shader! 14:12:31.646: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.646: Pass (0) <> missing vertex shader! 14:12:31.648: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.648: Pass (0) <> missing vertex shader! 14:12:31.650: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.650: Pass (0) <> missing vertex shader! 14:12:31.652: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.652: Pass (0) <> missing vertex shader! 14:12:31.654: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.654: Pass (0) <> missing vertex shader! 14:12:31.657: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.657: Pass (0) <> missing vertex shader! 14:12:31.659: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.659: Pass (0) <> missing vertex shader! 14:12:31.663: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.663: Pass (0) <> missing vertex shader! 14:12:31.665: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.665: Pass (0) <> missing vertex shader! 14:12:31.668: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.668: Pass (0) <> missing vertex shader! 14:12:31.670: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.670: Pass (0) <> missing vertex shader! 14:12:31.673: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.673: Pass (0) <> missing vertex shader! 14:12:31.675: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.675: Pass (0) <> missing vertex shader! 14:12:31.678: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.678: Pass (0) <> missing vertex shader! 14:12:31.680: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.680: Pass (0) <> missing vertex shader! 14:12:31.683: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.683: Pass (0) <> missing vertex shader! 14:12:31.685: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.685: Pass (0) <> missing vertex shader! 14:12:31.687: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.687: Pass (0) <> missing vertex shader! 14:12:31.689: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.689: Pass (0) <> missing vertex shader! 14:12:31.692: device_vertexshader_create (D3D11): Unknown Semantic Name 14:12:31.692: Pass (0) <> missing vertex shader! 14:12:31.882: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique Draw, pass 0): 14:12:31.882: C:\Program Files\obs-studio\data\libobs\area.effect (Pixel shader, technique Draw, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 14:12:31.882: 14:12:31.882: Pass (0) <> missing pixel shader! 14:12:31.883: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawAlphaDivide, pass 0): 14:12:31.883: C:\Program Files\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawAlphaDivide, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 14:12:31.883: 14:12:31.883: Pass (0) <> missing pixel shader! 14:12:31.885: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawUpscale, pass 0): 14:12:31.885: C:\Program Files\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawUpscale, pass 0)(25,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 14:12:31.885: 14:12:31.885: Pass (0) <> missing pixel shader! 14:12:31.912: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll' 14:12:31.913: --------------------------------- 14:12:31.913: Initializing OpenGL... 14:12:32.382: Loading up OpenGL on adapter NVIDIA Corporation GeForce GTX 1080 Ti/PCIe/SSE2 14:12:32.382: OpenGL loaded successfully, version 4.6.0 NVIDIA 441.20, shading language 4.60 NVIDIA 14:12:32.382: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead. 14:12:32.400: Error compiling shader: 14:12:32.400: 0(29) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.400: 14:12:32.400: 14:12:32.400: device_vertexshader_create (GL) failed 14:12:32.400: Pass (0) <> missing vertex shader! 14:12:32.401: Error compiling shader: 14:12:32.401: 0(29) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.401: 14:12:32.401: 14:12:32.401: device_vertexshader_create (GL) failed 14:12:32.401: Pass (0) <> missing vertex shader! 14:12:32.402: Error compiling shader: 14:12:32.402: 0(29) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.402: 14:12:32.402: 14:12:32.402: device_vertexshader_create (GL) failed 14:12:32.402: Pass (0) <> missing vertex shader! 14:12:32.403: Error compiling shader: 14:12:32.403: 0(29) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.403: 14:12:32.403: 14:12:32.403: device_vertexshader_create (GL) failed 14:12:32.403: Pass (0) <> missing vertex shader! 14:12:32.403: Error compiling shader: 14:12:32.403: 0(29) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.403: 14:12:32.403: 14:12:32.403: device_vertexshader_create (GL) failed 14:12:32.403: Pass (0) <> missing vertex shader! 14:12:32.404: Error compiling shader: 14:12:32.404: 0(29) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.404: 14:12:32.404: 14:12:32.404: device_vertexshader_create (GL) failed 14:12:32.404: Pass (0) <> missing vertex shader! 14:12:32.404: Error compiling shader: 14:12:32.404: 0(29) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.404: 14:12:32.404: 14:12:32.404: device_vertexshader_create (GL) failed 14:12:32.404: Pass (0) <> missing vertex shader! 14:12:32.405: Error compiling shader: 14:12:32.405: 0(29) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.405: 14:12:32.405: 14:12:32.405: device_vertexshader_create (GL) failed 14:12:32.405: Pass (0) <> missing vertex shader! 14:12:32.405: Error compiling shader: 14:12:32.405: 0(30) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.405: 14:12:32.405: 14:12:32.405: device_vertexshader_create (GL) failed 14:12:32.405: Pass (0) <> missing vertex shader! 14:12:32.406: Error compiling shader: 14:12:32.406: 0(30) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.406: 14:12:32.406: 14:12:32.406: device_vertexshader_create (GL) failed 14:12:32.406: Pass (0) <> missing vertex shader! 14:12:32.407: Error compiling shader: 14:12:32.407: 0(29) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.407: 14:12:32.407: 14:12:32.407: device_vertexshader_create (GL) failed 14:12:32.407: Pass (0) <> missing vertex shader! 14:12:32.412: Error compiling shader: 14:12:32.412: 0(20) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.412: 14:12:32.412: 14:12:32.412: device_pixelshader_create (GL) failed 14:12:32.412: Pass (0) <> missing pixel shader! 14:12:32.412: Error compiling shader: 14:12:32.412: 0(20) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.412: 14:12:32.412: 14:12:32.412: device_pixelshader_create (GL) failed 14:12:32.413: Pass (0) <> missing pixel shader! 14:12:32.413: Error compiling shader: 14:12:32.413: 0(21) : error C1503: undefined variable "obs_glsl_compile" 14:12:32.413: 14:12:32.413: 14:12:32.413: device_pixelshader_create (GL) failed 14:12:32.413: Pass (0) <> missing pixel shader! 14:12:32.424: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated. 14:12:36.852: Freeing OBS context data 14:12:36.857: == Profiler Results ============================= 14:12:36.857: run_program_init: 5728.66 ms 14:12:36.857: ┣OBSApp::AppInit: 18.602 ms 14:12:36.857: ┃ ┗OBSApp::InitLocale: 0.778 ms 14:12:36.857: ┗OBSApp::OBSInit: 1205.45 ms 14:12:36.857: ┣obs_startup: 3.369 ms 14:12:36.857: ┗OBSBasic::OBSInit: 865.999 ms 14:12:36.857: ┣OBSBasic::InitBasicConfig: 0.377 ms 14:12:36.857: ┣OBSBasic::ResetAudio: 0.167 ms 14:12:36.857: ┗OBSBasic::ResetVideo: 865.418 ms 14:12:36.857: obs_hotkey_thread(25 ms): min=0.003 ms, median=0.004 ms, max=0.267 ms, 99th percentile=0.146 ms, 100% below 25 ms 14:12:36.857: audio_thread(Audio): min=0 ms, median=0.011 ms, max=0.022 ms, 99th percentile=0.021 ms 14:12:36.857: ================================================= 14:12:36.857: == Profiler Time Between Calls ================== 14:12:36.857: obs_hotkey_thread(25 ms): min=25.164 ms, median=25.931 ms, max=25.987 ms, 5.09259% within ±2% of 25 ms (0% lower, 94.9074% higher) 14:12:36.857: ================================================= 14:12:36.858: Number of memory leaks: 290