12:27:57.960: CPU Name: AMD Ryzen 5 2600X Six-Core Processor 12:27:57.960: CPU Speed: 3600MHz 12:27:57.960: Physical Cores: 6, Logical Cores: 12 12:27:57.960: Physical Memory: 16334MB Total, 9573MB Free 12:27:57.960: Windows Version: 10.0 Build 18362 (revision: 418; 64-bit) 12:27:57.960: Running as administrator: false 12:27:57.960: Aero is Enabled (Aero is always on for windows 8 and above) 12:27:57.960: Windows 10 Gaming Features: 12:27:57.960: Game Bar: On 12:27:57.960: Game DVR: On 12:27:57.960: Game DVR Background Recording: On 12:27:57.962: Sec. Software Status: 12:27:57.963: Windows Defender Antivirus: enabled (AV) 12:27:57.963: Windows Firewall: enabled (FW) 12:27:57.964: Current Date/Time: 2019-11-10, 12:27:57 12:27:57.964: Browser Hardware Acceleration: true 12:27:57.964: Portable mode: false 12:27:58.300: OBS 24.0.3 (64-bit, windows) 12:27:58.300: --------------------------------- 12:27:58.320: --------------------------------- 12:27:58.320: audio settings reset: 12:27:58.320: samples per sec: 44100 12:27:58.320: speakers: 2 12:27:58.321: --------------------------------- 12:27:58.321: Initializing D3D11... 12:27:58.321: Available Video Adapters: 12:27:58.323: Adapter 0: NVIDIA GeForce GTX 1070 Ti 12:27:58.323: Dedicated VRAM: 4176478208 12:27:58.323: Shared VRAM: 4269262848 12:27:58.323: output 0: pos={0, 0}, size={1920, 1080}, attached=true 12:27:58.323: output 1: pos={-1920, 0}, size={1920, 1080}, attached=true 12:27:58.325: Loading up D3D11 on adapter NVIDIA GeForce GTX 1070 Ti (0) 12:27:58.383: D3D11 loaded successfully, feature level used: b000 12:27:58.383: D3D11 GPU priority setup failed (not admin?) 12:27:58.934: --------------------------------- 12:27:58.934: video settings reset: 12:27:58.934: base resolution: 1920x1080 12:27:58.934: output resolution: 1920x1080 12:27:58.934: downscale filter: Bicubic 12:27:58.934: fps: 60/1 12:27:58.934: format: NV12 12:27:58.934: YUV mode: 601/Partial 12:27:58.934: NV12 texture support enabled 12:27:58.936: Audio monitoring device: 12:27:58.936: name: Headphones (Astro A50 Game) 12:27:58.936: id: {0.0.0.00000000}.{cef950df-61ff-49b2-a76b-2e4b5a10b839} 12:27:58.937: --------------------------------- 12:27:58.943: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded 12:27:58.944: Failed to load 'en-US' text for module: 'decklink-ouput-ui.dll' 12:27:59.042: [AMF] AMF Test failed due to one or more errors. 12:27:59.042: Failed to initialize module 'enc-amf.dll' 12:27:59.159: [obs-browser]: Version 2.7.15 12:27:59.191: NVENC supported 12:27:59.378: Couldn't find VLC installation, VLC video source disabled 12:27:59.391: No blackmagic support 12:27:59.415: --------------------------------- 12:27:59.415: Loaded Modules: 12:27:59.415: win-wasapi.dll 12:27:59.415: win-mf.dll 12:27:59.415: win-dshow.dll 12:27:59.415: win-decklink.dll 12:27:59.415: win-capture.dll 12:27:59.415: vlc-video.dll 12:27:59.415: text-freetype2.dll 12:27:59.415: rtmp-services.dll 12:27:59.415: obs-x264.dll 12:27:59.415: obs-vst.dll 12:27:59.415: obs-transitions.dll 12:27:59.415: obs-text.dll 12:27:59.415: obs-qsv11.dll 12:27:59.415: obs-outputs.dll 12:27:59.415: obs-filters.dll 12:27:59.415: obs-ffmpeg.dll 12:27:59.415: obs-browser.dll 12:27:59.415: image-source.dll 12:27:59.415: frontend-tools.dll 12:27:59.415: enc-amf.dll 12:27:59.415: decklink-ouput-ui.dll 12:27:59.415: coreaudio-encoder.dll 12:27:59.415: --------------------------------- 12:27:59.415: ==== Startup complete =============================================== 12:27:59.442: All scene data cleared 12:27:59.442: ------------------------------------------------ 12:27:59.493: WASAPI: Device 'Headphones (Astro A50 Game)' initialized 12:27:59.517: adding 23 milliseconds of audio buffering, total audio buffering is now 23 milliseconds (source: Desktop Audio) 12:27:59.517: 12:27:59.542: WASAPI: Device 'Microphone (HyperX Quadcast)' initialized 12:27:59.552: WASAPI: Device 'Microphone (HyperX Quadcast)' initialized 12:27:59.562: WASAPI: Device 'Microphone (HyperX Quadcast)' initialized 12:27:59.571: WASAPI: Device 'Microphone (HyperX Quadcast)' initialized 12:28:00.266: Switched to scene 'Scene' 12:28:00.268: ------------------------------------------------ 12:28:00.268: Loaded scenes: 12:28:00.268: - scene 'Scene': 12:28:00.268: - source: 'Game' (game_capture) 12:28:00.268: - source: 'Display Capture' (monitor_capture) 12:28:00.268: - source: 'Game Capture' (game_capture) 12:28:00.268: ------------------------------------------------ 12:29:47.444: Settings changed (outputs) 12:29:47.444: ------------------------------------------------ 12:37:11.803: [game-capture: 'Game'] attempting to hook fullscreen process: RustClient.exe 12:37:11.807: [game-capture: 'Game'] using helper (compatibility hook) 12:37:11.823: [game-capture: 'Game'] hook not loaded yet, retrying.. 12:37:14.820: [game-capture: 'Game'] attempting to hook fullscreen process: RustClient.exe 12:37:14.834: [game-capture: 'Game'] d3d11 shared texture capture successful 12:37:14.838: [game-capture: 'Game'] shared texture capture successful 12:38:28.652: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:38:28.900: [game-capture: 'Game'] d3d11 shared texture capture successful 12:38:28.903: [game-capture: 'Game'] shared texture capture successful 12:38:28.903: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:38:28.926: [game-capture: 'Game'] d3d11 shared texture capture successful 12:38:28.937: [game-capture: 'Game'] shared texture capture successful 12:38:33.062: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:38:33.081: [game-capture: 'Game'] d3d11 shared texture capture successful 12:38:33.087: [game-capture: 'Game'] shared texture capture successful 12:38:35.607: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:38:35.682: [jim-nvenc: 'recording_h264'] settings: 12:38:35.682: rate_control: CQP 12:38:35.682: bitrate: 0 12:38:35.682: cqp: 2 12:38:35.682: keyint: 120 12:38:35.682: preset: llhq 12:38:35.682: profile: high 12:38:35.682: width: 1920 12:38:35.682: height: 1080 12:38:35.682: 2-pass: false 12:38:35.682: b-frames: 1 12:38:35.682: lookahead: false 12:38:35.682: psycho_aq: true 12:38:35.682: 12:38:35.697: --------------------------------- 12:38:35.697: [FFmpeg aac encoder: 'Track1'] bitrate: 160, channels: 2, channel_layout: 3 12:38:35.697: 12:38:35.702: --------------------------------- 12:38:35.703: [FFmpeg aac encoder: 'Track2'] bitrate: 160, channels: 2, channel_layout: 3 12:38:35.703: 12:38:35.728: ==== Recording Start =============================================== 12:38:35.728: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Joshua Khan/Videos/2019-11-10 12-38-35.mp4'... 12:38:35.867: [game-capture: 'Game'] d3d11 shared texture capture successful 12:38:35.870: [game-capture: 'Game'] shared texture capture successful 12:38:35.870: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:38:35.886: [game-capture: 'Game'] d3d11 shared texture capture successful 12:38:35.887: [game-capture: 'Game'] shared texture capture successful 12:38:37.132: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:38:37.153: [game-capture: 'Game'] d3d11 shared texture capture successful 12:38:37.153: [game-capture: 'Game'] shared texture capture successful 12:43:00.902: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:43:01.135: [game-capture: 'Game'] d3d11 shared texture capture successful 12:43:01.137: [game-capture: 'Game'] shared texture capture successful 12:43:01.139: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:43:01.154: [game-capture: 'Game'] d3d11 shared texture capture successful 12:43:01.170: [game-capture: 'Game'] shared texture capture successful 12:43:02.550: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Joshua Khan/Videos/2019-11-10 12-38-35.mp4' stopped 12:43:02.550: Output 'adv_file_output': stopping 12:43:02.550: Output 'adv_file_output': Total frames output: 16000 12:43:02.550: Output 'adv_file_output': Total drawn frames: 16000 (16009 attempted) 12:43:02.550: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 9 (0.1%) 12:43:02.550: ==== Recording Stop ================================================ 12:43:02.550: Video stopped, number of skipped frames due to encoding lag: 10/16007 (0.1%) 12:51:27.014: Settings changed (outputs) 12:51:27.014: ------------------------------------------------ 12:51:39.613: Settings changed (outputs) 12:51:39.613: ------------------------------------------------ 12:52:43.087: --------------------------------- 12:52:43.087: video settings reset: 12:52:43.087: base resolution: 1920x1080 12:52:43.087: output resolution: 1536x864 12:52:43.087: downscale filter: Bicubic 12:52:43.087: fps: 60/1 12:52:43.087: format: NV12 12:52:43.087: YUV mode: 601/Partial 12:52:43.087: NV12 texture support enabled 12:52:43.105: Settings changed (outputs, video) 12:52:43.105: ------------------------------------------------ 12:52:45.476: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:52:45.503: [game-capture: 'Game'] d3d11 shared texture capture successful 12:52:45.505: [game-capture: 'Game'] shared texture capture successful 12:52:51.185: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:52:51.492: [game-capture: 'Game'] d3d11 shared texture capture successful 12:52:51.496: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:52:51.513: [game-capture: 'Game'] d3d11 shared texture capture successful 12:52:51.522: [game-capture: 'Game'] shared texture capture successful 12:52:53.992: [jim-nvenc: 'recording_h264'] settings: 12:52:53.992: rate_control: CQP 12:52:53.992: bitrate: 0 12:52:53.992: cqp: 2 12:52:53.992: keyint: 120 12:52:53.992: preset: llhq 12:52:53.992: profile: high 12:52:53.992: width: 1536 12:52:53.992: height: 864 12:52:53.992: 2-pass: false 12:52:53.992: b-frames: 2 12:52:53.992: lookahead: false 12:52:53.992: psycho_aq: true 12:52:53.992: 12:52:54.001: --------------------------------- 12:52:54.002: [FFmpeg aac encoder: 'Track1'] bitrate: 160, channels: 2, channel_layout: 3 12:52:54.002: 12:52:54.027: ==== Recording Start =============================================== 12:52:54.027: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Joshua Khan/Videos/2019-11-10 12-52-53.mp4'... 12:52:54.751: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:52:54.772: [game-capture: 'Game'] d3d11 shared texture capture successful 12:52:54.788: [game-capture: 'Game'] shared texture capture successful 12:53:14.626: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:53:14.829: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Joshua Khan/Videos/2019-11-10 12-52-53.mp4' stopped 12:53:14.829: Output 'adv_file_output': stopping 12:53:14.829: Output 'adv_file_output': Total frames output: 1237 12:53:14.829: Output 'adv_file_output': Total drawn frames: 1238 (1248 attempted) 12:53:14.829: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 10 (0.8%) 12:53:14.829: ==== Recording Stop ================================================ 12:53:14.829: Video stopped, number of skipped frames due to encoding lag: 10/1246 (0.8%) 12:53:14.851: [game-capture: 'Game'] d3d11 shared texture capture successful 12:53:14.855: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:53:14.876: [game-capture: 'Game'] d3d11 shared texture capture successful 12:53:14.890: [game-capture: 'Game'] shared texture capture successful 12:54:21.266: Settings changed (outputs) 12:54:21.266: ------------------------------------------------ 12:54:25.802: [jim-nvenc: 'recording_h264'] settings: 12:54:25.802: rate_control: CQP 12:54:25.802: bitrate: 0 12:54:25.802: cqp: 2 12:54:25.802: keyint: 120 12:54:25.802: preset: default 12:54:25.802: profile: high 12:54:25.802: width: 1536 12:54:25.802: height: 864 12:54:25.802: 2-pass: false 12:54:25.802: b-frames: 2 12:54:25.802: lookahead: false 12:54:25.802: psycho_aq: true 12:54:25.802: 12:54:25.811: --------------------------------- 12:54:25.811: [FFmpeg aac encoder: 'Track1'] bitrate: 160, channels: 2, channel_layout: 3 12:54:25.811: 12:54:25.835: ==== Recording Start =============================================== 12:54:25.835: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Joshua Khan/Videos/2019-11-10 12-54-25.mp4'... 12:54:31.463: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:54:31.484: [game-capture: 'Game'] d3d11 shared texture capture successful 12:54:31.488: [game-capture: 'Game'] shared texture capture successful 12:55:05.251: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:55:05.477: [game-capture: 'Game'] d3d11 shared texture capture successful 12:55:05.480: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:55:05.493: [game-capture: 'Game'] d3d11 shared texture capture successful 12:55:05.505: [game-capture: 'Game'] shared texture capture successful 12:55:06.597: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Joshua Khan/Videos/2019-11-10 12-54-25.mp4' stopped 12:55:06.597: Output 'adv_file_output': stopping 12:55:06.597: Output 'adv_file_output': Total frames output: 2435 12:55:06.597: Output 'adv_file_output': Total drawn frames: 2436 (2446 attempted) 12:55:06.597: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 10 (0.4%) 12:55:06.597: ==== Recording Stop ================================================ 12:55:06.597: Video stopped, number of skipped frames due to encoding lag: 10/2444 (0.4%) 12:55:45.389: Settings changed (outputs) 12:55:45.389: ------------------------------------------------ 12:55:49.220: [jim-nvenc: 'recording_h264'] settings: 12:55:49.220: rate_control: CQP 12:55:49.220: bitrate: 0 12:55:49.220: cqp: 2 12:55:49.220: keyint: 120 12:55:49.220: preset: mq 12:55:49.220: profile: high 12:55:49.220: width: 1536 12:55:49.220: height: 864 12:55:49.220: 2-pass: true 12:55:49.220: b-frames: 2 12:55:49.220: lookahead: false 12:55:49.220: psycho_aq: true 12:55:49.220: 12:55:49.230: --------------------------------- 12:55:49.230: [FFmpeg aac encoder: 'Track1'] bitrate: 160, channels: 2, channel_layout: 3 12:55:49.230: 12:55:49.261: ==== Recording Start =============================================== 12:55:49.261: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Joshua Khan/Videos/2019-11-10 12-55-49.mp4'... 12:55:50.654: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:55:50.673: [game-capture: 'Game'] d3d11 shared texture capture successful 12:55:50.688: [game-capture: 'Game'] shared texture capture successful 12:56:10.165: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:56:10.409: [game-capture: 'Game'] d3d11 shared texture capture successful 12:56:10.412: [game-capture: 'Game'] ----------------- d3d11 capture freed ---------------- 12:56:10.428: [game-capture: 'Game'] d3d11 shared texture capture successful 12:56:10.438: [game-capture: 'Game'] shared texture capture successful 12:56:11.229: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Joshua Khan/Videos/2019-11-10 12-55-49.mp4' stopped 12:56:11.229: Output 'adv_file_output': stopping 12:56:11.229: Output 'adv_file_output': Total frames output: 1308 12:56:11.229: Output 'adv_file_output': Total drawn frames: 1311 (1318 attempted) 12:56:11.229: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 7 (0.5%) 12:56:11.230: ==== Recording Stop ================================================ 12:56:11.230: Video stopped, number of skipped frames due to encoding lag: 7/1316 (0.5%)