01:43:28.103: CPU Name: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 01:43:28.103: CPU Speed: 3600MHz 01:43:28.103: Physical Cores: 8, Logical Cores: 16 01:43:28.104: Physical Memory: 16322MB Total, 10277MB Free 01:43:28.104: Windows Version: 10.0 Build 17763 (revision: 805; 64-bit) 01:43:28.104: Running as administrator: true 01:43:28.104: Aero is Enabled (Aero is always on for windows 8 and above) 01:43:28.104: Windows 10 Gaming Features: 01:43:28.104: Game Bar: Off 01:43:28.104: Game DVR: Off 01:43:28.104: Game DVR Background Recording: Off 01:43:28.104: Game Mode: Off 01:43:28.106: Sec. Software Status: 01:43:28.107: Windows Defender Antivirus: enabled (AV) 01:43:28.107: Windows Firewall: enabled (FW) 01:43:28.107: Windows Defender Antivirus: enabled (ASW) 01:43:28.107: Current Date/Time: 2019-11-02, 01:43:28 01:43:28.108: Browser Hardware Acceleration: true 01:43:28.108: Portable mode: false 01:43:28.412: OBS 23.2.1 (64-bit, windows) 01:43:28.412: --------------------------------- 01:43:28.412: --------------------------------- 01:43:28.413: audio settings reset: 01:43:28.413: samples per sec: 44100 01:43:28.413: speakers: 2 01:43:28.413: --------------------------------- 01:43:28.413: Initializing D3D11... 01:43:28.413: Available Video Adapters: 01:43:28.414: Adapter 0: NVIDIA GeForce RTX 2080 01:43:28.414: Dedicated VRAM: 4104126464 01:43:28.414: Shared VRAM: 4262582272 01:43:28.414: output 0: pos={0, 0}, size={1920, 1080}, attached=true 01:43:28.415: Loading up D3D11 on adapter NVIDIA GeForce RTX 2080 (0) 01:43:28.449: D3D11 loaded successfully, feature level used: 45056 01:43:28.477: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.477: Pass (0) <> missing vertex shader! 01:43:28.478: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.479: Pass (0) <> missing vertex shader! 01:43:28.480: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.480: Pass (0) <> missing vertex shader! 01:43:28.482: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.482: Pass (0) <> missing vertex shader! 01:43:28.484: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.484: Pass (0) <> missing vertex shader! 01:43:28.486: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.486: Pass (0) <> missing vertex shader! 01:43:28.487: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.487: Pass (0) <> missing vertex shader! 01:43:28.489: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.489: Pass (0) <> missing vertex shader! 01:43:28.491: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.491: Pass (0) <> missing vertex shader! 01:43:28.494: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.494: Pass (0) <> missing vertex shader! 01:43:28.496: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.496: Pass (0) <> missing vertex shader! 01:43:28.498: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.498: Pass (0) <> missing vertex shader! 01:43:28.500: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.500: Pass (0) <> missing vertex shader! 01:43:28.502: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.502: Pass (0) <> missing vertex shader! 01:43:28.505: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.505: Pass (0) <> missing vertex shader! 01:43:28.507: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.507: Pass (0) <> missing vertex shader! 01:43:28.509: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.509: Pass (0) <> missing vertex shader! 01:43:28.511: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.511: Pass (0) <> missing vertex shader! 01:43:28.513: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.513: Pass (0) <> missing vertex shader! 01:43:28.515: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.515: Pass (0) <> missing vertex shader! 01:43:28.517: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.517: Pass (0) <> missing vertex shader! 01:43:28.519: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.519: Pass (0) <> missing vertex shader! 01:43:28.521: device_vertexshader_create (D3D11): Unknown Semantic Name 01:43:28.521: Pass (0) <> missing vertex shader! 01:43:28.699: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique Draw, pass 0): 01:43:28.699: Z:\OBS.live\data\libobs\area.effect (Pixel shader, technique Draw, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 01:43:28.699: 01:43:28.699: Pass (0) <> missing pixel shader! 01:43:28.700: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawAlphaDivide, pass 0): 01:43:28.700: Z:\OBS.live\data\libobs\area.effect (Pixel shader, technique DrawAlphaDivide, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 01:43:28.700: 01:43:28.700: Pass (0) <> missing pixel shader! 01:43:28.701: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawUpscale, pass 0): 01:43:28.701: Z:\OBS.live\data\libobs\area.effect (Pixel shader, technique DrawUpscale, pass 0)(25,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 01:43:28.701: 01:43:28.701: Pass (0) <> missing pixel shader! 01:43:28.728: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll' 01:43:28.728: --------------------------------- 01:43:28.728: Initializing OpenGL... 01:43:28.987: Loading up OpenGL on adapter NVIDIA Corporation GeForce RTX 2080/PCIe/SSE2 01:43:28.987: OpenGL loaded successfully, version 4.6.0 NVIDIA 441.08, shading language 4.60 NVIDIA 01:43:28.987: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead. 01:43:29.004: Error compiling shader: 01:43:29.004: 0(29) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.004: 01:43:29.004: 01:43:29.004: device_vertexshader_create (GL) failed 01:43:29.004: Pass (0) <> missing vertex shader! 01:43:29.004: Error compiling shader: 01:43:29.004: 0(29) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.004: 01:43:29.004: 01:43:29.004: device_vertexshader_create (GL) failed 01:43:29.004: Pass (0) <> missing vertex shader! 01:43:29.005: Error compiling shader: 01:43:29.005: 0(29) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.005: 01:43:29.005: 01:43:29.005: device_vertexshader_create (GL) failed 01:43:29.005: Pass (0) <> missing vertex shader! 01:43:29.006: Error compiling shader: 01:43:29.006: 0(29) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.006: 01:43:29.006: 01:43:29.006: device_vertexshader_create (GL) failed 01:43:29.006: Pass (0) <> missing vertex shader! 01:43:29.006: Error compiling shader: 01:43:29.006: 0(29) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.006: 01:43:29.006: 01:43:29.006: device_vertexshader_create (GL) failed 01:43:29.006: Pass (0) <> missing vertex shader! 01:43:29.007: Error compiling shader: 01:43:29.007: 0(29) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.007: 01:43:29.007: 01:43:29.007: device_vertexshader_create (GL) failed 01:43:29.007: Pass (0) <> missing vertex shader! 01:43:29.007: Error compiling shader: 01:43:29.007: 0(29) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.007: 01:43:29.007: 01:43:29.007: device_vertexshader_create (GL) failed 01:43:29.007: Pass (0) <> missing vertex shader! 01:43:29.008: Error compiling shader: 01:43:29.008: 0(29) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.008: 01:43:29.008: 01:43:29.008: device_vertexshader_create (GL) failed 01:43:29.008: Pass (0) <> missing vertex shader! 01:43:29.008: Error compiling shader: 01:43:29.008: 0(30) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.008: 01:43:29.008: 01:43:29.008: device_vertexshader_create (GL) failed 01:43:29.008: Pass (0) <> missing vertex shader! 01:43:29.009: Error compiling shader: 01:43:29.009: 0(30) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.009: 01:43:29.009: 01:43:29.009: device_vertexshader_create (GL) failed 01:43:29.009: Pass (0) <> missing vertex shader! 01:43:29.009: Error compiling shader: 01:43:29.009: 0(29) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.009: 01:43:29.009: 01:43:29.009: device_vertexshader_create (GL) failed 01:43:29.010: Pass (0) <> missing vertex shader! 01:43:29.014: Error compiling shader: 01:43:29.014: 0(20) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.014: 01:43:29.014: 01:43:29.014: device_pixelshader_create (GL) failed 01:43:29.014: Pass (0) <> missing pixel shader! 01:43:29.015: Error compiling shader: 01:43:29.015: 0(20) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.015: 01:43:29.015: 01:43:29.015: device_pixelshader_create (GL) failed 01:43:29.015: Pass (0) <> missing pixel shader! 01:43:29.016: Error compiling shader: 01:43:29.016: 0(21) : error C1503: undefined variable "obs_glsl_compile" 01:43:29.016: 01:43:29.016: 01:43:29.016: device_pixelshader_create (GL) failed 01:43:29.016: Pass (0) <> missing pixel shader! 01:43:29.024: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated. 01:43:30.384: Freeing OBS context data 01:43:30.386: == Profiler Results ============================= 01:43:30.386: run_program_init: 3332.09 ms 01:43:30.386: ┣OBSApp::AppInit: 945.777 ms 01:43:30.386: ┃ ┗OBSApp::InitLocale: 0.681 ms 01:43:30.386: ┗OBSApp::OBSInit: 920.594 ms 01:43:30.386: ┣obs_startup: 4.21 ms 01:43:30.386: ┗OBSBasic::OBSInit: 611.629 ms 01:43:30.386: ┣OBSBasic::InitBasicConfig: 0.269 ms 01:43:30.386: ┣OBSBasic::ResetAudio: 0.117 ms 01:43:30.386: ┗OBSBasic::ResetVideo: 611.215 ms 01:43:30.386: obs_hotkey_thread(25 ms): min=0.003 ms, median=0.013 ms, max=0.109 ms, 99th percentile=0.109 ms, 100% below 25 ms 01:43:30.386: audio_thread(Audio): min=0.001 ms, median=0.013 ms, max=0.051 ms, 99th percentile=0.051 ms 01:43:30.386: ================================================= 01:43:30.386: == Profiler Time Between Calls ================== 01:43:30.386: obs_hotkey_thread(25 ms): min=25.027 ms, median=25.93 ms, max=25.991 ms, 3.48837% within ±2% of 25 ms (0% lower, 96.5116% higher) 01:43:30.386: ================================================= 01:43:30.391: Number of memory leaks: 242