20:38:34.318: CPU Name: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz 20:38:34.318: CPU Speed: 3696MHz 20:38:34.318: Physical Cores: 6, Logical Cores: 12 20:38:34.318: Physical Memory: 16291MB Total, 13619MB Free 20:38:34.318: Windows Version: 10.0 Build 17763 (revision: 805; 64-bit) 20:38:34.318: Running as administrator: false 20:38:34.318: Aero is Enabled (Aero is always on for windows 8 and above) 20:38:34.318: Windows 10 Gaming Features: 20:38:34.318: Game DVR: On 20:38:34.323: Sec. Software Status: 20:38:34.385: Current Date/Time: 2019-10-27, 20:38:34 20:38:34.385: Browser Hardware Acceleration: true 20:38:34.388: Portable mode: false 20:39:01.212: OBS 23.1.0 (64-bit, windows) 20:39:01.212: --------------------------------- 20:39:01.222: --------------------------------- 20:39:01.223: audio settings reset: 20:39:01.223: samples per sec: 44100 20:39:01.223: speakers: 2 20:39:01.223: --------------------------------- 20:39:01.223: Initializing D3D11... 20:39:01.223: Available Video Adapters: 20:39:01.225: Adapter 1: NVIDIA GeForce RTX 2060 20:39:01.225: Dedicated VRAM: 1975517184 20:39:01.225: Shared VRAM: 4246530048 20:39:01.225: output 1: pos={0, 0}, size={1920, 1080}, attached=true 20:39:01.226: Loading up D3D11 on adapter NVIDIA GeForce RTX 2060 (0) 20:39:01.266: D3D11 loaded successfully, feature level used: 45056 20:39:01.384: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.384: Pass (0) <> missing vertex shader! 20:39:01.386: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.386: Pass (0) <> missing vertex shader! 20:39:01.387: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.387: Pass (0) <> missing vertex shader! 20:39:01.389: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.389: Pass (0) <> missing vertex shader! 20:39:01.390: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.390: Pass (0) <> missing vertex shader! 20:39:01.392: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.392: Pass (0) <> missing vertex shader! 20:39:01.394: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.394: Pass (0) <> missing vertex shader! 20:39:01.396: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.396: Pass (0) <> missing vertex shader! 20:39:01.398: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.398: Pass (0) <> missing vertex shader! 20:39:01.400: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.400: Pass (0) <> missing vertex shader! 20:39:01.402: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.402: Pass (0) <> missing vertex shader! 20:39:01.404: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.404: Pass (0) <> missing vertex shader! 20:39:01.407: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.407: Pass (0) <> missing vertex shader! 20:39:01.409: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.409: Pass (0) <> missing vertex shader! 20:39:01.411: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.411: Pass (0) <> missing vertex shader! 20:39:01.413: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.413: Pass (0) <> missing vertex shader! 20:39:01.416: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.416: Pass (0) <> missing vertex shader! 20:39:01.418: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.418: Pass (0) <> missing vertex shader! 20:39:01.420: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.420: Pass (0) <> missing vertex shader! 20:39:01.422: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.422: Pass (0) <> missing vertex shader! 20:39:01.423: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.423: Pass (0) <> missing vertex shader! 20:39:01.425: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.425: Pass (0) <> missing vertex shader! 20:39:01.427: device_vertexshader_create (D3D11): Unknown Semantic Name 20:39:01.427: Pass (0) <> missing vertex shader! 20:39:01.657: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique Draw, pass 0): 20:39:01.657: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique Draw, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 20:39:01.657: 20:39:01.657: Pass (0) <> missing pixel shader! 20:39:01.658: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawAlphaDivide, pass 0): 20:39:01.658: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawAlphaDivide, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 20:39:01.658: 20:39:01.658: Pass (0) <> missing pixel shader! 20:39:01.660: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawUpscale, pass 0): 20:39:01.660: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawUpscale, pass 0)(25,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 20:39:01.660: 20:39:01.660: Pass (0) <> missing pixel shader! 20:39:01.918: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll' 20:39:02.096: --------------------------------- 20:39:02.096: Initializing OpenGL... 20:39:05.759: Loading up OpenGL on adapter NVIDIA Corporation GeForce RTX 2060/PCIe/SSE2 20:39:05.848: OpenGL loaded successfully, version 4.6.0 NVIDIA 440.97, shading language 4.60 NVIDIA 20:39:05.848: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead. 20:39:07.156: Error compiling shader: 20:39:07.156: 0(29) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.156: 20:39:07.156: 20:39:07.156: device_vertexshader_create (GL) failed 20:39:07.156: Pass (0) <> missing vertex shader! 20:39:07.156: Error compiling shader: 20:39:07.156: 0(29) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.156: 20:39:07.156: 20:39:07.157: device_vertexshader_create (GL) failed 20:39:07.157: Pass (0) <> missing vertex shader! 20:39:07.157: Error compiling shader: 20:39:07.157: 0(29) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.157: 20:39:07.157: 20:39:07.157: device_vertexshader_create (GL) failed 20:39:07.157: Pass (0) <> missing vertex shader! 20:39:07.158: Error compiling shader: 20:39:07.158: 0(29) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.158: 20:39:07.158: 20:39:07.158: device_vertexshader_create (GL) failed 20:39:07.158: Pass (0) <> missing vertex shader! 20:39:07.158: Error compiling shader: 20:39:07.158: 0(29) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.158: 20:39:07.158: 20:39:07.158: device_vertexshader_create (GL) failed 20:39:07.158: Pass (0) <> missing vertex shader! 20:39:07.159: Error compiling shader: 20:39:07.159: 0(29) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.159: 20:39:07.159: 20:39:07.159: device_vertexshader_create (GL) failed 20:39:07.159: Pass (0) <> missing vertex shader! 20:39:07.159: Error compiling shader: 20:39:07.159: 0(29) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.159: 20:39:07.159: 20:39:07.159: device_vertexshader_create (GL) failed 20:39:07.159: Pass (0) <> missing vertex shader! 20:39:07.160: Error compiling shader: 20:39:07.160: 0(29) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.160: 20:39:07.160: 20:39:07.160: device_vertexshader_create (GL) failed 20:39:07.160: Pass (0) <> missing vertex shader! 20:39:07.160: Error compiling shader: 20:39:07.160: 0(30) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.160: 20:39:07.160: 20:39:07.160: device_vertexshader_create (GL) failed 20:39:07.160: Pass (0) <> missing vertex shader! 20:39:07.161: Error compiling shader: 20:39:07.161: 0(30) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.161: 20:39:07.161: 20:39:07.161: device_vertexshader_create (GL) failed 20:39:07.161: Pass (0) <> missing vertex shader! 20:39:07.162: Error compiling shader: 20:39:07.162: 0(29) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.162: 20:39:07.162: 20:39:07.162: device_vertexshader_create (GL) failed 20:39:07.162: Pass (0) <> missing vertex shader! 20:39:07.207: Error compiling shader: 20:39:07.207: 0(20) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.207: 20:39:07.207: 20:39:07.207: device_pixelshader_create (GL) failed 20:39:07.207: Pass (0) <> missing pixel shader! 20:39:07.208: Error compiling shader: 20:39:07.208: 0(20) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.208: 20:39:07.208: 20:39:07.208: device_pixelshader_create (GL) failed 20:39:07.208: Pass (0) <> missing pixel shader! 20:39:07.209: Error compiling shader: 20:39:07.209: 0(21) : error C1503: undefined variable "obs_glsl_compile" 20:39:07.209: 20:39:07.209: 20:39:07.209: device_pixelshader_create (GL) failed 20:39:07.209: Pass (0) <> missing pixel shader! 20:39:07.575: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated. 20:39:10.258: Freeing OBS context data 20:39:10.502: == Profiler Results ============================= 20:39:10.502: run_program_init: 37982.7 ms 20:39:10.502: ┣OBSApp::AppInit: 1313.25 ms 20:39:10.502: ┃ ┗OBSApp::InitLocale: 1264.62 ms 20:39:10.502: ┗OBSApp::OBSInit: 33257 ms 20:39:10.502: ┣obs_startup: 67.506 ms 20:39:10.502: ┗OBSBasic::OBSInit: 6352.11 ms 20:39:10.502: ┣OBSBasic::InitBasicConfig: 0.344 ms 20:39:10.502: ┣OBSBasic::ResetAudio: 0.115 ms 20:39:10.502: ┗OBSBasic::ResetVideo: 6271.92 ms 20:39:10.502: obs_hotkey_thread(25 ms): min=0.002 ms, median=0.004 ms, max=10.724 ms, 99th percentile=0.093 ms, 100% below 25 ms 20:39:10.502: audio_thread(Audio): min=0 ms, median=0.006 ms, max=0.03 ms, 99th percentile=0.025 ms 20:39:10.502: ================================================= 20:39:10.502: == Profiler Time Between Calls ================== 20:39:10.502: obs_hotkey_thread(25 ms): min=24.898 ms, median=25.928 ms, max=35.396 ms, 20.8063% within ±2% of 25 ms (0% lower, 79.1937% higher) 20:39:10.502: ================================================= 20:39:10.529: Number of memory leaks: 246