19:15:08.288: CPU Name: Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz 19:15:08.288: CPU Speed: 3093MHz 19:15:08.288: Physical Cores: 4, Logical Cores: 4 19:15:08.288: Physical Memory: 16268MB Total, 10089MB Free 19:15:08.288: Windows Version: 10.0 Build 18362 (revision: 418; 64-bit) 19:15:08.288: Running as administrator: false 19:15:08.288: Aero is Enabled (Aero is always on for windows 8 and above) 19:15:08.288: Windows 10 Gaming Features: 19:15:08.288: Game DVR: Off 19:15:08.288: Game Mode: Off 19:15:08.290: Sec. Software Status: 19:15:08.292: Windows Defender Antivirus: enabled (AV) 19:15:08.292: Windows Firewall: enabled (FW) 19:15:08.293: Current Date/Time: 2019-10-11, 19:15:08 19:15:08.293: Browser Hardware Acceleration: true 19:15:08.293: Portable mode: false 19:15:08.690: OBS 23.1.0 (64-bit, windows) 19:15:08.690: --------------------------------- 19:15:08.691: --------------------------------- 19:15:08.691: audio settings reset: 19:15:08.691: samples per sec: 44100 19:15:08.691: speakers: 2 19:15:08.692: --------------------------------- 19:15:08.692: Initializing D3D11... 19:15:08.692: Available Video Adapters: 19:15:08.695: Adapter 1: NVIDIA GeForce GTX 960 19:15:08.695: Dedicated VRAM: 2105147392 19:15:08.695: Shared VRAM: 4234414080 19:15:08.695: output 1: pos={0, 0}, size={1920, 1080}, attached=true 19:15:08.695: output 2: pos={1920, 0}, size={1920, 1080}, attached=true 19:15:08.695: Adapter 2: Intel(R) HD Graphics 4600 19:15:08.695: Dedicated VRAM: 117964800 19:15:08.695: Shared VRAM: 2147483648 19:15:08.698: Loading up D3D11 on adapter NVIDIA GeForce GTX 960 (0) 19:15:08.750: D3D11 loaded successfully, feature level used: 45056 19:15:08.797: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.797: Pass (0) <> missing vertex shader! 19:15:08.800: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.800: Pass (0) <> missing vertex shader! 19:15:08.802: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.802: Pass (0) <> missing vertex shader! 19:15:08.804: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.804: Pass (0) <> missing vertex shader! 19:15:08.807: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.807: Pass (0) <> missing vertex shader! 19:15:08.810: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.810: Pass (0) <> missing vertex shader! 19:15:08.812: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.812: Pass (0) <> missing vertex shader! 19:15:08.815: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.815: Pass (0) <> missing vertex shader! 19:15:08.818: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.819: Pass (0) <> missing vertex shader! 19:15:08.822: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.822: Pass (0) <> missing vertex shader! 19:15:08.825: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.825: Pass (0) <> missing vertex shader! 19:15:08.828: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.828: Pass (0) <> missing vertex shader! 19:15:08.832: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.832: Pass (0) <> missing vertex shader! 19:15:08.836: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.836: Pass (0) <> missing vertex shader! 19:15:08.839: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.839: Pass (0) <> missing vertex shader! 19:15:08.842: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.842: Pass (0) <> missing vertex shader! 19:15:08.845: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.845: Pass (0) <> missing vertex shader! 19:15:08.849: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.849: Pass (0) <> missing vertex shader! 19:15:08.852: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.852: Pass (0) <> missing vertex shader! 19:15:08.855: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.855: Pass (0) <> missing vertex shader! 19:15:08.857: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.857: Pass (0) <> missing vertex shader! 19:15:08.860: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.860: Pass (0) <> missing vertex shader! 19:15:08.864: device_vertexshader_create (D3D11): Unknown Semantic Name 19:15:08.864: Pass (0) <> missing vertex shader! 19:15:09.129: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique Draw, pass 0): 19:15:09.129: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique Draw, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 19:15:09.129: 19:15:09.129: Pass (0) <> missing pixel shader! 19:15:09.132: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawAlphaDivide, pass 0): 19:15:09.132: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawAlphaDivide, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 19:15:09.132: 19:15:09.132: Pass (0) <> missing pixel shader! 19:15:09.134: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawUpscale, pass 0): 19:15:09.134: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawUpscale, pass 0)(25,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 19:15:09.134: 19:15:09.134: Pass (0) <> missing pixel shader! 19:15:09.172: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll' 19:15:09.174: --------------------------------- 19:15:09.174: Initializing OpenGL... 19:15:09.658: Loading up OpenGL on adapter NVIDIA Corporation GeForce GTX 960/PCIe/SSE2 19:15:09.658: OpenGL loaded successfully, version 4.6.0 NVIDIA 436.48, shading language 4.60 NVIDIA 19:15:09.659: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead. 19:15:09.684: Error compiling shader: 19:15:09.684: 0(29) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.684: 19:15:09.684: 19:15:09.684: device_vertexshader_create (GL) failed 19:15:09.684: Pass (0) <> missing vertex shader! 19:15:09.685: Error compiling shader: 19:15:09.685: 0(29) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.685: 19:15:09.685: 19:15:09.685: device_vertexshader_create (GL) failed 19:15:09.685: Pass (0) <> missing vertex shader! 19:15:09.686: Error compiling shader: 19:15:09.686: 0(29) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.686: 19:15:09.686: 19:15:09.686: device_vertexshader_create (GL) failed 19:15:09.686: Pass (0) <> missing vertex shader! 19:15:09.686: Error compiling shader: 19:15:09.686: 0(29) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.686: 19:15:09.686: 19:15:09.687: device_vertexshader_create (GL) failed 19:15:09.687: Pass (0) <> missing vertex shader! 19:15:09.687: Error compiling shader: 19:15:09.687: 0(29) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.687: 19:15:09.687: 19:15:09.687: device_vertexshader_create (GL) failed 19:15:09.687: Pass (0) <> missing vertex shader! 19:15:09.688: Error compiling shader: 19:15:09.688: 0(29) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.688: 19:15:09.688: 19:15:09.688: device_vertexshader_create (GL) failed 19:15:09.688: Pass (0) <> missing vertex shader! 19:15:09.689: Error compiling shader: 19:15:09.689: 0(29) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.689: 19:15:09.689: 19:15:09.689: device_vertexshader_create (GL) failed 19:15:09.689: Pass (0) <> missing vertex shader! 19:15:09.689: Error compiling shader: 19:15:09.689: 0(29) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.689: 19:15:09.689: 19:15:09.690: device_vertexshader_create (GL) failed 19:15:09.690: Pass (0) <> missing vertex shader! 19:15:09.690: Error compiling shader: 19:15:09.690: 0(30) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.690: 19:15:09.690: 19:15:09.690: device_vertexshader_create (GL) failed 19:15:09.690: Pass (0) <> missing vertex shader! 19:15:09.691: Error compiling shader: 19:15:09.691: 0(30) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.691: 19:15:09.691: 19:15:09.691: device_vertexshader_create (GL) failed 19:15:09.691: Pass (0) <> missing vertex shader! 19:15:09.692: Error compiling shader: 19:15:09.692: 0(29) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.692: 19:15:09.692: 19:15:09.692: device_vertexshader_create (GL) failed 19:15:09.692: Pass (0) <> missing vertex shader! 19:15:09.699: Error compiling shader: 19:15:09.699: 0(20) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.699: 19:15:09.699: 19:15:09.699: device_pixelshader_create (GL) failed 19:15:09.699: Pass (0) <> missing pixel shader! 19:15:09.700: Error compiling shader: 19:15:09.700: 0(20) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.700: 19:15:09.700: 19:15:09.700: device_pixelshader_create (GL) failed 19:15:09.700: Pass (0) <> missing pixel shader! 19:15:09.700: Error compiling shader: 19:15:09.700: 0(21) : error C1503: undefined variable "obs_glsl_compile" 19:15:09.700: 19:15:09.700: 19:15:09.700: device_pixelshader_create (GL) failed 19:15:09.700: Pass (0) <> missing pixel shader! 19:15:09.709: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated. 19:15:32.756: Freeing OBS context data 19:15:32.759: == Profiler Results ============================= 19:15:32.759: run_program_init: 24601.1 ms 19:15:32.759: ┣OBSApp::AppInit: 22.388 ms 19:15:32.759: ┃ ┗OBSApp::InitLocale: 1.239 ms 19:15:32.759: ┗OBSApp::OBSInit: 1420.79 ms 19:15:32.759: ┣obs_startup: 5.178 ms 19:15:32.759: ┗OBSBasic::OBSInit: 1018.43 ms 19:15:32.759: ┣OBSBasic::InitBasicConfig: 0.591 ms 19:15:32.759: ┣OBSBasic::ResetAudio: 0.167 ms 19:15:32.759: ┗OBSBasic::ResetVideo: 1017.63 ms 19:15:32.759: obs_hotkey_thread(25 ms): min=0.003 ms, median=0.007 ms, max=3.652 ms, 99th percentile=0.171 ms, 100% below 25 ms 19:15:32.759: audio_thread(Audio): min=0 ms, median=0.016 ms, max=0.413 ms, 99th percentile=0.088 ms 19:15:32.759: ================================================= 19:15:32.759: == Profiler Time Between Calls ================== 19:15:32.759: obs_hotkey_thread(25 ms): min=24.508 ms, median=25.387 ms, max=41.486 ms, 91.9792% within ±2% of 25 ms (0% lower, 8.02083% higher) 19:15:32.759: ================================================= 19:15:32.769: Number of memory leaks: 262