10:36:43.189: CPU Name: AMD Ryzen 5 3600 6-Core Processor 10:36:43.189: CPU Speed: 3600MHz 10:36:43.189: Physical Cores: 6, Logical Cores: 12 10:36:43.189: Physical Memory: 16334MB Total, 11493MB Free 10:36:43.189: Windows Version: 10.0 Build 18362 (revision: 356; 64-bit) 10:36:43.189: Running as administrator: false 10:36:43.189: Aero is Enabled (Aero is always on for windows 8 and above) 10:36:43.189: Windows 10 Gaming Features: 10:36:43.189: Game DVR: On 10:36:43.191: Sec. Software Status: 10:36:43.191: Norton Security: enabled (AV) 10:36:43.191: Windows Defender Antivirus: disabled (AV) 10:36:43.192: Norton Security: enabled (FW) 10:36:43.192: Windows Firewall: disabled (FW) 10:36:43.192: Current Date/Time: 2019-09-21, 10:36:43 10:36:43.192: Browser Hardware Acceleration: true 10:36:43.192: Portable mode: false 10:36:43.370: OBS 23.2.1 (64-bit, windows) 10:36:43.370: --------------------------------- 10:36:43.389: --------------------------------- 10:36:43.389: audio settings reset: 10:36:43.389: samples per sec: 44100 10:36:43.389: speakers: 2 10:36:43.390: --------------------------------- 10:36:43.390: Initializing D3D11... 10:36:43.390: Available Video Adapters: 10:36:43.392: Adapter 0: NVIDIA GeForce GTX 750 Ti 10:36:43.392: Dedicated VRAM: 2105147392 10:36:43.392: Shared VRAM: 4269215744 10:36:43.392: output 0: pos={0, 0}, size={1600, 900}, attached=true 10:36:43.392: output 1: pos={-1600, 2}, size={1600, 900}, attached=true 10:36:43.392: Adapter 1: NVIDIA GeForce GTX 750 Ti 10:36:43.392: Dedicated VRAM: 2105278464 10:36:43.392: Shared VRAM: 4269215744 10:36:43.392: output 0: pos={1600, 0}, size={1680, 1050}, attached=true 10:36:43.392: output 1: pos={4880, -325}, size={900, 1600}, attached=true 10:36:43.392: output 2: pos={3280, 2}, size={1600, 900}, attached=true 10:36:43.394: Loading up D3D11 on adapter NVIDIA GeForce GTX 750 Ti (0) 10:36:43.432: D3D11 loaded successfully, feature level used: 45056 10:36:43.465: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.465: Pass (0) <> missing vertex shader! 10:36:43.467: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.467: Pass (0) <> missing vertex shader! 10:36:43.468: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.468: Pass (0) <> missing vertex shader! 10:36:43.470: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.470: Pass (0) <> missing vertex shader! 10:36:43.472: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.472: Pass (0) <> missing vertex shader! 10:36:43.473: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.473: Pass (0) <> missing vertex shader! 10:36:43.475: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.475: Pass (0) <> missing vertex shader! 10:36:43.477: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.477: Pass (0) <> missing vertex shader! 10:36:43.480: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.480: Pass (0) <> missing vertex shader! 10:36:43.482: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.482: Pass (0) <> missing vertex shader! 10:36:43.484: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.484: Pass (0) <> missing vertex shader! 10:36:43.486: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.487: Pass (0) <> missing vertex shader! 10:36:43.489: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.489: Pass (0) <> missing vertex shader! 10:36:43.491: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.491: Pass (0) <> missing vertex shader! 10:36:43.494: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.494: Pass (0) <> missing vertex shader! 10:36:43.496: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.496: Pass (0) <> missing vertex shader! 10:36:43.498: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.498: Pass (0) <> missing vertex shader! 10:36:43.500: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.500: Pass (0) <> missing vertex shader! 10:36:43.503: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.503: Pass (0) <> missing vertex shader! 10:36:43.504: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.504: Pass (0) <> missing vertex shader! 10:36:43.506: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.506: Pass (0) <> missing vertex shader! 10:36:43.508: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.508: Pass (0) <> missing vertex shader! 10:36:43.510: device_vertexshader_create (D3D11): Unknown Semantic Name 10:36:43.510: Pass (0) <> missing vertex shader! 10:36:43.699: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique Draw, pass 0): 10:36:43.699: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique Draw, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 10:36:43.699: 10:36:43.699: Pass (0) <> missing pixel shader! 10:36:43.700: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawAlphaDivide, pass 0): 10:36:43.700: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawAlphaDivide, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 10:36:43.700: 10:36:43.701: Pass (0) <> missing pixel shader! 10:36:43.702: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawUpscale, pass 0): 10:36:43.702: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawUpscale, pass 0)(25,6-21): error X3004: undeclared identifier 'obs_glsl_compile' 10:36:43.702: 10:36:43.702: Pass (0) <> missing pixel shader! 10:36:43.730: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll' 10:36:43.731: --------------------------------- 10:36:43.731: Initializing OpenGL... 10:36:44.193: Loading up OpenGL on adapter NVIDIA Corporation GeForce GTX 750 Ti/PCIe/SSE2 10:36:44.193: OpenGL loaded successfully, version 4.6.0 NVIDIA 436.30, shading language 4.60 NVIDIA 10:36:44.194: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead. 10:36:44.222: Error compiling shader: 10:36:44.222: 0(29) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.222: 10:36:44.222: 10:36:44.222: device_vertexshader_create (GL) failed 10:36:44.222: Pass (0) <> missing vertex shader! 10:36:44.223: Error compiling shader: 10:36:44.223: 0(29) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.223: 10:36:44.223: 10:36:44.223: device_vertexshader_create (GL) failed 10:36:44.223: Pass (0) <> missing vertex shader! 10:36:44.223: Error compiling shader: 10:36:44.223: 0(29) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.223: 10:36:44.223: 10:36:44.223: device_vertexshader_create (GL) failed 10:36:44.224: Pass (0) <> missing vertex shader! 10:36:44.224: Error compiling shader: 10:36:44.224: 0(29) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.224: 10:36:44.224: 10:36:44.224: device_vertexshader_create (GL) failed 10:36:44.224: Pass (0) <> missing vertex shader! 10:36:44.226: Error compiling shader: 10:36:44.226: 0(29) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.226: 10:36:44.226: 10:36:44.226: device_vertexshader_create (GL) failed 10:36:44.226: Pass (0) <> missing vertex shader! 10:36:44.227: Error compiling shader: 10:36:44.227: 0(29) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.227: 10:36:44.227: 10:36:44.227: device_vertexshader_create (GL) failed 10:36:44.227: Pass (0) <> missing vertex shader! 10:36:44.228: Error compiling shader: 10:36:44.228: 0(29) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.228: 10:36:44.228: 10:36:44.228: device_vertexshader_create (GL) failed 10:36:44.228: Pass (0) <> missing vertex shader! 10:36:44.229: Error compiling shader: 10:36:44.229: 0(29) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.229: 10:36:44.229: 10:36:44.229: device_vertexshader_create (GL) failed 10:36:44.229: Pass (0) <> missing vertex shader! 10:36:44.230: Error compiling shader: 10:36:44.230: 0(30) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.230: 10:36:44.230: 10:36:44.230: device_vertexshader_create (GL) failed 10:36:44.230: Pass (0) <> missing vertex shader! 10:36:44.231: Error compiling shader: 10:36:44.231: 0(30) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.231: 10:36:44.231: 10:36:44.231: device_vertexshader_create (GL) failed 10:36:44.231: Pass (0) <> missing vertex shader! 10:36:44.234: Error compiling shader: 10:36:44.234: 0(29) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.234: 10:36:44.234: 10:36:44.234: device_vertexshader_create (GL) failed 10:36:44.234: Pass (0) <> missing vertex shader! 10:36:44.249: Error compiling shader: 10:36:44.249: 0(20) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.249: 10:36:44.249: 10:36:44.250: device_pixelshader_create (GL) failed 10:36:44.250: Pass (0) <> missing pixel shader! 10:36:44.250: Error compiling shader: 10:36:44.250: 0(20) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.250: 10:36:44.250: 10:36:44.250: device_pixelshader_create (GL) failed 10:36:44.250: Pass (0) <> missing pixel shader! 10:36:44.251: Error compiling shader: 10:36:44.251: 0(21) : error C1503: undefined variable "obs_glsl_compile" 10:36:44.251: 10:36:44.251: 10:36:44.251: device_pixelshader_create (GL) failed 10:36:44.251: Pass (0) <> missing pixel shader! 10:36:44.260: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated. 10:38:08.573: Freeing OBS context data 10:38:08.579: == Profiler Results ============================= 10:38:08.579: run_program_init: 85490.4 ms 10:38:08.579: ┣OBSApp::AppInit: 14.91 ms 10:38:08.579: ┃ ┗OBSApp::InitLocale: 0.897 ms 10:38:08.579: ┗OBSApp::OBSInit: 1070.47 ms 10:38:08.579: ┣obs_startup: 2.932 ms 10:38:08.579: ┗OBSBasic::OBSInit: 870.846 ms 10:38:08.579: ┣OBSBasic::InitBasicConfig: 0.396 ms 10:38:08.579: ┣OBSBasic::ResetAudio: 0.163 ms 10:38:08.579: ┗OBSBasic::ResetVideo: 870.222 ms 10:38:08.579: obs_hotkey_thread(25 ms): min=0.003 ms, median=0.006 ms, max=23.496 ms, 99th percentile=0.068 ms, 100% below 25 ms 10:38:08.579: audio_thread(Audio): min=0 ms, median=0.018 ms, max=0.14 ms, 99th percentile=0.064 ms 10:38:08.579: ================================================= 10:38:08.579: == Profiler Time Between Calls ================== 10:38:08.579: obs_hotkey_thread(25 ms): min=24.586 ms, median=25.023 ms, max=48.036 ms, 99.3838% within ±2% of 25 ms (0% lower, 0.616197% higher) 10:38:08.579: ================================================= 10:38:08.581: Number of memory leaks: 244