The Grox -------- Stats: ------ Jumps: 2 Crawl: No Size: Mario sized Wall Jump: No Wall Cling: No Walk Speed: Medium-Fast Run Speed: Fast Air Speed: Medium-Fast Weight: Medium-Light Fall Speed: Fast Mechanics: ---------- Energy Meter - Based on both the captain parts and spaceship energy, The Grox's Smashes, specials and certain tilts and aerials run off of an energy meter. The Grox can use it's Neutral B to regenerate said energy, and each new stock has a fresh energy tank. If The Grox runs out of energy, and uses a move that requires energy, they deal 50% less damage and knockback with that move, as well as taking 10% damage themselves Moves: ------ Jab: An electrical charged jab forward finished with two extra punches, first hit based on the Lightning Striker Dash: Charges forward with a headbutt Ftilt: A two part attack, attacks with it's left fist and then it's right, a poisonless version of the Toxic Crystal Utilt: Claws upwards at the air Dtilt: Shoots eletricity from one leg towards the ground, slow, but stuns FSmash: Spins forwards with hands outstretched as glowing claw marks follow their hands, as if using Energy Slash USmash: A rising uppercut with electric effects, the first hit of Lightning Striker DSmash: Stomps forward and summons a large crystal in front of them, based off of the Icy Band Nair: Spins around, unleashing sparks Fair: An axe kick, powered by small Jump Jets, which has a fire hitbox and spikes Uair: Shoots a short ranged laser from it's eye upwards Dair: Fires a missile from it's gauntlet directly downwards Bair: Fires a Mini Auto Blaster from it's hand, three hits before it launches Neutral B: Energy Pack - Uses an energy pack to regenerate it's energy meter Side B: Pulse Blaster - Fires a pulse shot forwards. The longer the button is held to fire it, the stronger the pulse Up B: Jump Jet - A jetpack appears from The Grox's collar and launch it directly upwards. Has no hitbox but goes really high, has no freefall afterwards Down B: Hologram Scout - Projects a hologram forwards of itself, which completely nullifies all energy projectiles, the hologram itself does no damage and cannot attack or be attacked, but goes away after 5 seconds Pummel: Grabs the opponent using the Hypnomelder item FThrow: Throws the opponent a short distance into the air before shooting homing missiles out of it's gauntlet UThrow: Launches the opponent upwards with an eye based 'tractor beam' for throwing DThrow: Drops the opponent downwards and stomps them into the ground. Buries BThrow: Throws the opponent over the shoulder, and turns around quickly and fires a laser from the eye Final Smash: Calls in a Grox Armada which launches the opponent into the air. The armada circles the falling opponent firing lasers, missiles and bombs at their direction. As the player hits the ground, a much larger ship drops an Anti Matter Bomb on them and blows them clean through a planet FTaunt: Twitches as it's helmet sparks UTaunt: Does an evil laugh, which glitches DTaunt: Shakes it's fist as it's cyborg eye flashes Classic Mode path: ------------------ Galactic Adversary Stage 1: Vs Olimar on Distant Planet Stage 2: Vs Kirby, Meta Knight and Dedede on Fountain of Dreams Stage 3: Vs Mario, Luigi, Peach, Bowser, Bowser Jr. and Rosalina on Mario Galaxy Stage 4: Vs Fox, Falco and Wolf on Lylat Cruise Stage 5: Vs Samus, Dark Samus and Ridley on Norfair Stage 6: Vs Captain Falcon on Big Blue Boss: Marx