---------------------------------------- Build 14 (9th June 2023) Savegame Compatibility: 14.943 ---------------------------------------- Gauging: StartGauging Gauging: starting init Gauging: interface Gauging: Storylines Gauging: Profiles Gauging: starting init ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: nations Gauging: preprocessor Init encounters complete. Gauging: enc Gauging: cann Gauging: goods Gauging: ships IslandsInit: 22 islands loaded. Gauging: islands Init weathers complete. 0 weathers found. Gauging: weather InitSounds (English): created 19 entries. InitMusic: created 108 entries. Gauging: Aliases Gauging: sound Main_LogoVideo() 0 PauseAllSounds ResumeAllSounds Main_LogoVideo() -1 Gauging: initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 138 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 1548 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 1210 InitSounds (English): created 19 entries. InitMusic: created 108 entries. Gauging: Aliases Gauging: infoshow Gauging: initgame done Init character names complete. SETTING MUSIC: music_main_menu storyline\standard\SL_utils.c was loaded, unloading now... storyline\standard\quests\both_reaction.c was loaded, unloading now... storyline\standard\quests\quests_reaction.c was loaded, unloading now... Init character names complete. Init character names complete. Gauging: start new game bChangeNation set to 'true' Gauging: ng iface Gauging: perks Gauging: officertypes Gauging: periods ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied Gauging: nations InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: start NPC init Gauging: done NPC init ::Completing characters initialisation - CHARACTERS_QUANTITY = 1686:: Gauging: done second pass through char array Gauging: characters Gauging: ships Gauging: ng initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env CaptureTownForNation: town=Eleuthera, 1st=1 SetTownGarrisonForNation: town=Eleuthera, 1st=1 Gauging: towns Number of locations: 137 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 1559 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 1210 InitSounds (English): created 19 entries. InitMusic: created 108 entries. Gauging: Aliases Gauging: infoshow Gauging: ng initgame stop storyline\FreePlay\quests\both_reaction.c not loaded, loading now! storyline\FreePlay\quests\quests_reaction.c not loaded, loading now! Gauging: start reinit Gauging: preprocessor Gauging: nosave Init encounters complete. Gauging: RM mod and rumors Gauging: shipberthing Gauging: reinit stop running qcase beg Gauging: initial relations Gauging: characters groups Gauging: smuggling Gauging: cargos Gauging: load mch in first Made change of cabin and deck parameters for Tartane50 !!! Reload to Tutorial_Deck (index=48) ItemLogic: On unload location LoadMainCharacterInFirstLocation: Error during LoadLocation! Equip Character Filbert Girdler with blade7 his nation: 0 blade nation= Gauging: done load mch in first