CDynamicFunction: Loading library 'Kernel32.dll' (76C10000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 776A09B0 ------------------------------------------------------------------------------- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest" ------------------------------------------------------------------------------- CDynamicFunction: Loading library 'Kernel32.dll' (76C10000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 776A09B0 Valve Software - vbsp.exe (May 19 2021) 6 threads Using shader api: shaderapiempty.dll materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest.vmf ConVarRef gpu_level doesn't point to an existing ConVar material "metal/metalwall048b_lrg" not found. Material not found!: METAL/METALWALL048B_LRG material "metal/metalwall048b_med" not found. Material not found!: METAL/METALWALL048B_MED fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 32 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (98005 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 318 texinfos to 156 Reduced 52 texdatas to 43 (1471 bytes to 1186) Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest.bsp nummapplanes: ( 890 / 65536 ) nummapbrushes: ( 280 / 8192 ) nummapbrushsides: ( 1917 / 65536 ) num_map_overlays: ( 4 / 512 ) nummodels: ( 10 / 1024 ) num_entities: ( 69 / 16384 ) 1 second elapsed CDynamicFunction: Closing library 'Kernel32.dll' (76C10000) ------------------------------------------------------------------------------- Running command: cd "c:/program files (x86)/steam\steamapps/common\portal 2\bin/postcompiler_win64" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: c:/program files (x86)/steam\steamapps/common\portal 2\bin/postcompiler_win64/postcompiler.exe --propcombine "c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest" ------------------------------------------------------------------------------- [I] postcompiler.main(): HammerAddons postcompiler started at 2021-10-17T17:10:00.125395! [I] postcompiler.main(): Map path is c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest.bsp [I] config.parse(): Config path: "c:\program files (x86)\steam\steamapps\common\portal 2\srctools.vdf" [I] config.parse(): Game folder: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2 [I] postcompiler.main(): Loading plugins... [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\comp_entity_finder.py" as "srctools.bsp_transforms.plugin_00.comp_entity_finder" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\comp_entity_mover.py" as "srctools.bsp_transforms.plugin_00.comp_entity_mover" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\comp_kv_setter.py" as "srctools.bsp_transforms.plugin_00.comp_kv_setter" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\comp_numeric_transition.py" as "srctools.bsp_transforms.plugin_00.comp_numeric_transition" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\comp_relay.py" as "srctools.bsp_transforms.plugin_00.comp_relay" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\comp_scriptvar_setter.py" as "srctools.bsp_transforms.plugin_00.comp_scriptvar_setter" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\geocable.py" as "srctools.bsp_transforms.plugin_00.geocable" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\p2_antline.py" as "srctools.bsp_transforms.plugin_00.p2_antline" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\p2_brush_ents.py" as "srctools.bsp_transforms.plugin_00.p2_brush_ents" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\portal2.py" as "srctools.bsp_transforms.plugin_00.portal2" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\sceneset.py" as "srctools.bsp_transforms.plugin_00.sceneset" [I] plugin.load_all(): Plugin "srctools.bsp_transforms.plugin_00.vactubes" was preloaded automatically. [I] plugin.load_all(): Plugin "srctools.bsp_transforms.plugin_00.vactubes.animations" was preloaded automatically. [I] plugin.load_all(): Plugin "srctools.bsp_transforms.plugin_00.vactubes.nodes" was preloaded automatically. [I] plugin.load_all(): Plugin "srctools.bsp_transforms.plugin_00.vactubes.objects" was preloaded automatically. [I] postcompiler.main(): Gameinfo: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2 [I] postcompiler.main(): Search paths: | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc2\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc1\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc2 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc1 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\Hammer | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\platform |___ [I] postcompiler.main(): Loading soundscripts... [I] postcompiler.main(): Done! (5862 sounds) [I] postcompiler.main(): Reading BSP... [I] postcompiler.main(): Reading entities... [I] postcompiler.main(): Done! [I] postcompiler.main(): Mounting BSP packfile... [I] postcompiler.main(): Running transforms... [I] bsp_trans.run_transformations(): Running "Model Ropes"... [I] bsp_trans.run_transformations(): Running "Attachment Points"... [I] bsp_trans.run_transformations(): Running "VScript Init Code"... [I] bsp_trans.run_transformations(): Running "VScript RunScript Inputs"... [I] bsp_trans.run_transformations(): Running "Proxy limits"... [I] bsp_trans.run_transformations(): Running "trigger_brush Input Filters"... [I] bsp_trans.run_transformations(): Running "Fix alternate classnames"... [I] bsp_trans.run_transformations(): Running "Branch Listener UniqueState"... [I] bsp_trans.run_transformations(): Running "comp_entity_finder"... [I] bsp_trans.run_transformations(): Running "comp_entity_mover"... [I] bsp_trans.run_transformations(): Running "comp_kv_setter"... [I] bsp_trans.run_transformations(): Running "comp_numeric_transition"... [I] bsp_trans.run_transformations(): Running "comp_scriptvar_setter"... [I] bsp_trans.run_transformations(): Running "Portal 2 Vactubes"... [I] nodes.__init__(): Spawner "vacstart" using random seed "F798A86A653BBEFE" [I] __init__.vactube_transform(): 7 vactube nodes found. [I] objects.parse(): Group "vacobjects" has common factor of 2, simplifying. [I] __init__.vactube_transform(): 3 vactube objects found. [I] __init__.vactube_transform(): Linking nodes... [E] logger.except_handler(): Uncaught Exception: Traceback (most recent call last): File "srctools\scripts\postcompiler.py", line 256, in File "srctools\scripts\postcompiler.py", line 155, in main File "srctools\bsp_transform\__init__.py", line 123, in run_transformations File "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\postcompiler_win64\transforms\vactubes\__init__.py", line 190, in vactube_transform raise ValueError(group_warn) ValueError: Node uses group "", which has no objects registered! [5692] Failed to execute script postcompiler Finished. Press a key to close.