CDynamicFunction: Loading library 'Kernel32.dll' (76C10000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 776A09B0 ------------------------------------------------------------------------------- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\flingtest.vmf" ------------------------------------------------------------------------------- CDynamicFunction: Loading library 'Kernel32.dll' (76C10000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 776A09B0 Valve Software - vbsp.exe (May 19 2021) 6 threads Using shader api: shaderapiempty.dll materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\flingtest.vmf ConVarRef gpu_level doesn't point to an existing ConVar material "metal/metalwall048b_med" not found. Material not found!: METAL/METALWALL048B_MED material "metal/metalwall048b_lrg" not found. Material not found!: METAL/METALWALL048B_LRG fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 32 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\flingtest.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (93821 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 311 texinfos to 149 Reduced 52 texdatas to 44 (1471 bytes to 1211) Writing C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\flingtest.bsp nummapplanes: ( 884 / 65536 ) nummapbrushes: ( 267 / 8192 ) nummapbrushsides: ( 1839 / 65536 ) num_map_overlays: ( 4 / 512 ) nummodels: ( 10 / 1024 ) num_entities: ( 68 / 16384 ) 1 second elapsed CDynamicFunction: Closing library 'Kernel32.dll' (76C10000) ------------------------------------------------------------------------------- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\flingtest" ------------------------------------------------------------------------------- CDynamicFunction: Loading library 'Kernel32.dll' (76C10000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 776A09B0 Valve Software - vvis.exe (May 19 2021) 6 threads reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest.bsp reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest.prt 60 portalclusters 128 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 1 visible clusters (0.00%) Total clusters visible: 2117 Average clusters visible: 35 Building PAS... Average clusters audible: 52 visdatasize:1478 compressed from 960 writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest.bsp 0 seconds elapsed CDynamicFunction: Closing library 'Kernel32.dll' (76C10000) ------------------------------------------------------------------------------- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vrad.exe" -both -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\flingtest" ------------------------------------------------------------------------------- CDynamicFunction: Loading library 'Kernel32.dll' (76C10000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 776A09B0 Valve Software - vrad.exe SSE (May 19 2021) Valve Radiosity Simulator 6 threads [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest.bsp Setting up ray-trace acceleration structure... Done (0.22 seconds) 511 faces 48742 square feet [7018911.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 511 patches before subdivision 7769 patches after subdivision 15 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 789396, max 384 transfer lists: 6.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(21344, 24483, 26463) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(10272, 11274, 11845) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(5075, 5311, 5439) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2585, 2581, 2590) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(1341, 1277, 1258) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(706, 643, 622) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(377, 327, 312) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(203, 169, 159) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(110, 88, 81) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(61, 46, 42) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(33, 24, 22) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(19, 13, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(10, 7, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(6, 4, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(3, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(2, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0013 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 4 of 4 (100% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 267/8192 3204/98304 ( 3.3%) brushsides 1849/65536 14792/524288 ( 2.8%) planes 884/65536 17680/1310720 ( 1.3%) vertexes 962/65536 11544/786432 ( 1.5%) nodes 257/65536 8224/2097152 ( 0.4%) texinfos 149/12288 10728/884736 ( 1.2%) texdata 44/2048 1408/65536 ( 2.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 511/65536 28616/3670016 ( 0.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 426/65536 23856/3670016 ( 0.7%) facebrushes 57/0 114/0 ( 0.0%) facebrushlists 511/0 2044/0 ( 0.0%) leaves 268/65536 8576/2097152 ( 0.4%) leaffaces 551/65536 1102/131072 ( 0.8%) leafbrushes 376/65536 752/131072 ( 0.6%) areas 3/256 24/2048 ( 1.2%) surfedges 4013/512000 16052/2048000 ( 0.8%) edges 2424/256000 9696/1024000 ( 0.9%) LDR worldlights 15/8192 1500/819200 ( 0.2%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 42/32768 420/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 759/65536 1518/131072 ( 1.2%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 4/512 1408/180224 ( 0.8%) LDR lightdata [variable] 818356/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1478/16777216 ( 0.0%) entdata [variable] 19196/393216 ( 4.9%) LDR ambient table 268/65536 1072/262144 ( 0.4%) HDR ambient table 268/65536 1072/262144 ( 0.4%) LDR leaf ambient 1013/65536 28364/1835008 ( 1.5%) HDR leaf ambient 268/65536 7504/1835008 ( 0.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3656 ( 0.0%) pakfile [variable] 224528/0 ( 0.0%) physics [variable] 93821/4194304 ( 2.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1318 Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest.bsp 1 second elapsed Valve Software - vrad.exe SSE (May 19 2021) Valve Radiosity Simulator 6 threads [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest.bsp Setting up ray-trace acceleration structure... Done (0.25 seconds) 511 faces 48742 square feet [7018911.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 511 patches before subdivision 7769 patches after subdivision 15 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 789396, max 384 transfer lists: 6.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(21343, 24481, 26461) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(10271, 11273, 11844) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(5075, 5311, 5439) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2585, 2581, 2589) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(1341, 1277, 1258) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(706, 643, 622) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(377, 327, 312) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(203, 169, 159) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(110, 88, 81) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(61, 46, 42) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(33, 24, 22) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(19, 13, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(10, 7, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(6, 4, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(3, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(2, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0013 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 4 of 4 (100% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 267/8192 3204/98304 ( 3.3%) brushsides 1849/65536 14792/524288 ( 2.8%) planes 884/65536 17680/1310720 ( 1.3%) vertexes 962/65536 11544/786432 ( 1.5%) nodes 257/65536 8224/2097152 ( 0.4%) texinfos 149/12288 10728/884736 ( 1.2%) texdata 44/2048 1408/65536 ( 2.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 511/65536 28616/3670016 ( 0.8%) hdr faces 511/65536 28616/3670016 ( 0.8%) origfaces 426/65536 23856/3670016 ( 0.7%) facebrushes 57/0 114/0 ( 0.0%) facebrushlists 511/0 2044/0 ( 0.0%) leaves 268/65536 8576/2097152 ( 0.4%) leaffaces 551/65536 1102/131072 ( 0.8%) leafbrushes 376/65536 752/131072 ( 0.6%) areas 3/256 24/2048 ( 1.2%) surfedges 4013/512000 16052/2048000 ( 0.8%) edges 2424/256000 9696/1024000 ( 0.9%) LDR worldlights 15/8192 1500/819200 ( 0.2%) HDR worldlights 15/8192 1500/819200 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 42/32768 420/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 759/65536 1518/131072 ( 1.2%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 4/512 1408/180224 ( 0.8%) LDR lightdata [variable] 818356/0 ( 0.0%) HDR lightdata [variable] 818356/0 ( 0.0%) visdata [variable] 1478/16777216 ( 0.0%) entdata [variable] 19196/393216 ( 4.9%) LDR ambient table 268/65536 1072/262144 ( 0.4%) HDR ambient table 268/65536 1072/262144 ( 0.4%) LDR leaf ambient 1013/65536 28364/1835008 ( 1.5%) HDR leaf ambient 1013/65536 28364/1835008 ( 1.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3656 ( 0.0%) pakfile [variable] 224528/0 ( 0.0%) physics [variable] 93821/4194304 ( 2.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1318 Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\flingtest.bsp 1 second elapsed CDynamicFunction: Closing library 'Kernel32.dll' (76C10000) ------------------------------------------------------------------------------- Running command: copy "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\flingtest.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\maps\flingtest.bsp" ------------------------------------------------------------------------------- Finished. Press a key to close.