[I] vrad.main(): BEE2 VRAD hook started! [I] vrad.main(): Map path is C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\preview.bsp [I] vrad.main(): Loading Settings... [I] vrad.main(): Reading BSP [I] vrad.main(): Final status: is_peti=True, edit_args=True [I] vrad.main(): Done! [I] vrad.main(): Reading our FGD files... [I] vrad.main(): Checking for music: [I] vrad.main(): Run transformations... [I] bsp_trans.run_transformations(): Running "Attachment Points"... [I] bsp_trans.run_transformations(): Running "VScript Init Code"... [I] bsp_trans.run_transformations(): Running "VScript RunScript Inputs"... [I] bsp_trans.run_transformations(): Running "Proxy limits"... [I] bsp_trans.run_transformations(): Running "comp_precache_model"... [I] bsp_trans.run_transformations(): Running "comp_precache_sound"... [I] bsp_trans.run_transformations(): Running "comp_pack_replace_soundscript"... [I] bsp_trans.run_transformations(): Running "comp_pack"... [I] bsp_trans.run_transformations(): Running "comp_pack_rename"... [I] bsp_trans.run_transformations(): Running "trigger_brush Input Filters"... [I] bsp_trans.run_transformations(): Running "Fix alternate classnames"... [I] bsp_trans.run_transformations(): Running "Branch Listener UniqueState"... [I] bsp_trans.run_transformations(): Running "BEE2: Coop Responses"... [I] bsp_trans.run_transformations(): Running "BEE2: Cube VScript Filters"... [I] filter.cube_filter(): Script buffers: [] [I] bsp_trans.run_transformations(): Running "comp_choreo_sceneset"... [I] bsp_trans.run_transformations(): Running "Fix Laser Catcher Skins"... [I] bsp_trans.run_transformations(): Running "Force Paint in Map"... [I] bsp_trans.run_transformations(): Running "Precache P2 Light Bridge"... [I] bsp_trans.run_transformations(): Running "Portal 2 Vactubes"... [I] bsp_trans.run_transformations(): Running "Model Ropes"... [I] bsp_trans.run_transformations(): Running "comp_entity_mover"... [I] bsp_trans.run_transformations(): Running "comp_entity_finder"... [I] bsp_trans.run_transformations(): Running "comp_scriptvar_setter"... [I] bsp_trans.run_transformations(): Running "comp_numeric_transition"... [I] bsp_trans.run_transformations(): Running "comp_kv_setter"... [I] bsp_trans.run_transformations(): Running "P2 Coop Trigger"... [I] bsp_trans.run_transformations(): Running "P2 Goo"... [I] bsp_trans.run_transformations(): Running "P2 Antlines"... [I] bsp_trans.run_transformations(): Running "comp_relay"... [I] bsp_trans.run_transformations(): Running "Optimise logic_auto"... [I] bsp_trans.run_transformations(): Running "Strip Entities"... [I] bsp_trans.run_transformations(): Remapping outputs... [I] vrad.main(): Scanning map for files to pack: [W] packlist.pack_fgd(): Unknown keyvalue "replace01" for ent of type "trigger_once"! [W] packlist.pack_fgd(): Unknown keyvalue "replace01" for ent of type "trigger_multiple"! [W] packlist.pack_fgd(): Unknown keyvalue "flags" for ent of type "logic_auto"! [W] packlist.pack_fgd(): Unknown keyvalue "InputFilter" for ent of type "func_brush"! [W] packlist.pack_fgd(): Unknown keyvalue "disablex360" for ent of type "prop_dynamic"! [W] packlist.pack_fgd(): Unknown keyvalue "fadescale" for ent of type "func_movelinear"! [W] packlist.pack_fgd(): Unknown keyvalue "fademindist" for ent of type "func_movelinear"! [W] packlist.pack_fgd(): Unknown keyvalue "disableX360" for ent of type "prop_dynamic"! [W] packlist.pack_fgd(): Unknown keyvalue "fadescale" for ent of type "func_button"! [W] packlist.pack_fgd(): Unknown keyvalue "fademindist" for ent of type "func_button"! [W] packlist.pack_fgd(): Unknown keyvalue "inner_radius" for ent of type "point_push"! [W] packlist.pack_breakable_chunk(): Unknown gib chunks type "GlassChunks"! [W] packlist.pack_breakable_chunk(): Unknown gib chunks type "GlassChunks"! [W] packlist.pack_breakable_chunk(): Unknown gib chunks type "GlassChunks"! [W] packlist.pack_breakable_chunk(): Unknown gib chunks type "GlassChunks"! [W] packlist.pack_fgd(): detail.vbsp file does not exist: "detail.vbsp" [W] packlist.pack_soundscript(): Unknown sound "your.soundname"! [I] vrad.main(): Done! [I] vrad.main(): Writing to BSP... [W] packlist.pack_into_zip(): WARNING: "sprites/glow01.spr" not packed! [W] packlist.pack_into_zip(): WARNING: "sound/)world/light_power_on_02.wav" not packed! [W] packlist.pack_into_zip(): WARNING: "media/aperture_appear.bik" not packed! [W] packlist.pack_into_zip(): WARNING: "sound/ambient/energy/spark5.wav" not packed! [W] packlist.pack_into_zip(): WARNING: "sound/ambient/energy/spark6.wav" not packed! [W] packlist.pack_into_zip(): WARNING: "detail.vbsp" not packed! [W] packlist.pack_into_zip(): WARNING: "sound/doors/metal_stop1.wav" not packed! [I] packlist.pack_into_zip(): Compressing packfile... [I] vrad.main(): Packed files: | models/bee2/props_bts/conveyor_track_128.dx90.vtx | materials/bee2/bts/antline_straight.vmt | materials/bee2/models/props_overgrown/conveyor_belt_rusty.vmt | models/props/konclan/vert_door/vert_door_01.vvd | materials/bee2/models/props_ingame/cust_fizz/effect.vmt | materials/bee2/models/props_ingame/cust_fizz/fizzler_dirty.vtf | sound/music/hazardousenvironments.wav | materials/bee2/models/cube_color/clean_cube/stan_off_speed.vmt | materials/conductor_plate_indicator/conductor_plate_indicator_diff.vtf | models/props_bts/vactube_glass_bothsides/vactube_90deg_01_glass.dx90.vtx | materials/bee2/fizz_sides/side_color_ff0000.vmt | models/props/konclan/vert_door/vert_door_01.phy | models/props/konclan/vert_door/vert_door_01.dx90.vtx | materials/bee2/bts/sign_gel_bounce.vmt | scripts/game_sounds_manifest.txt | models/bee2/props_bts/conveyor_track_128.vvd | materials/bee2/models/cube_color/tint.vmt | models/props_bts/vactube_glass_bothsides/vactube_90deg_03_glass.vvd | materials/conductor_plate_indicator/conductor_plate_indicator.vmt | materials/bee2/models/props_ingame/cust_fizz/fizzler_dirty.vmt | scripts/bee2_snd/p1_crusher_sounds.txt | models/props_bts/vactube_glass_bothsides/vactube_128_straight_glass.mdl | models/props_bts/vactube_glass_bothsides/vactube_90deg_03_glass.mdl | materials/bee2/models/cube_color/clean_cube/stan_off_bounce.vmt | models/bee2/catwalk/factory_hanging_stairs_128_extended.mdl | materials/bee2/models/props_ingame/crusher_rusty.vmt | materials/bee2/metalwall_bts_001b.vmt | materials/bee2/bts/sign_gel_bounce.vtf | materials/bee2/bts/sign_gel_speed.vmt | models/bee2/cube_color/clean_standard.mdl | models/bee2/props_ingame/cust_fizz_static.vvd | materials/bee2/models/cube_color/clean_cube/comp_bounce.vmt | models/bee2/props_ingame/cust_fizz_static.dx90.vtx | models/props/konclan/vert_door/vert_door_01.mdl | models/bee2/cube_color/clean_standard.dx90.vtx | models/bee2/catwalk/factory_hanging_stairs_128_extended.dx90.vtx | materials/bee2/models/cube_color/clean_cube/stan_on_bounce.vmt | materials/models/props/konclan/vert_door/vert_door_01.vtf | materials/bee2/bts/antline_corner.vtf | materials/bee2/models/cube_color/clean_cube/stan_on_speed.vmt | models/bee2/props_bts/conveyor_track_128.mdl | models/bee2/cube_color/clean_standard.phy | models/bee2/cube_color/clean_standard.vvd | materials/bee2/models/cube_color/clean_cube/stan_on.vmt | materials/bee2/models/cube_color/clean_cube/comp_off.vmt | materials/bee2/bts/sign_gel_speed.vtf | materials/bee2/invisible_noportal.vmt | models/props_bts/vactube_glass_bothsides/vactube_128_straight_glass.dx90.vtx | models/props_bts/vactube_glass_bothsides/vactube_128_straight_glass.vvd | sound/bee2/p1/hall_elev_move_short.wav | materials/bee2/models/cube_color/clean_cube/comp_speed.vmt | models/bee2/props_ingame/cust_fizz_static.phy | models/bee2/catwalk/factory_hanging_stairs_128_extended.vvd | materials/models/props/konclan/vert_door/vert_door_01b.vmt | materials/bee2/models/props_ingame/cust_fizz/fizzler.vtf | models/bee2/props_ingame/crusher.dx90.vtx | materials/bee2/models/props_ingame/cust_fizz/fizzler_danger.vtf | materials/bee2/models/props_ingame/arm_interior_192_bose_rusty.vmt | materials/bee2/bts/antline_straight.vtf | scripts/vscripts/inject/inject_5ced1924d40e5f00.nut | materials/bee2/squarebeams_bts.vmt | models/bee2/props_ingame/crusher.mdl | materials/models/props/konclan/vert_door/vert_door_01b.vtf | models/bee2/props_ingame/cust_fizz_static.mdl | materials/bee2/metalwall_bts_001b_normal.vtf | materials/bee2/models/props_overgrown/catwalk_rusty.vmt | materials/bee2/models/cube_color/clean_cube/stan_off.vmt | materials/bee2/models/props_ingame/cust_fizz/fizzler_dirty_danger.vmt | models/bee2/props_ingame/crusher.vvd | models/bee2/catwalk/factory_hanging_stairs_128_extended.phy | models/props_bts/vactube_glass_bothsides/vactube_90deg_01_glass.vvd | materials/models/props/konclan/vert_door/vert_door_01.vmt | materials/bee2/models/props_ingame/cust_fizz/fizzler.vmt | materials/bee2/models/props_ingame/cust_fizz/fizzler_danger.vmt | materials/bee2/models/cube_color/clean_cube/comp_on.vmt | scripts/bee2_generated_music.txt | models/props_bts/vactube_glass_bothsides/vactube_90deg_01_glass.mdl | materials/bee2/bts/antline_corner.vmt | models/props_bts/vactube_glass_bothsides/vactube_90deg_03_glass.dx90.vtx | materials/bee2/fizz/fizz_side.vtf | materials/bee2/models/props_ingame/cust_fizz/fizzler_dirty_danger.vtf |___ [I] vrad.main(): Writing BSP... [I] vrad.main(): - BSP written! [I] screenshot.modify(): Using automatic screenshot! [I] screenshot.modify(): No Auto Screenshot found! [I] screenshot.modify(): Cleaning up screenshots... [I] screenshot.modify(): Done! [I] screenshot.modify(): Using PeTI screenshot! [I] screenshot.modify(): Making "..\portal2\puzzles\76561198210766735\untitled.jpg" replaceable... [I] vrad.main(): Forcing Cheap Lighting! [I] run.run_compiler(): Calling original VRAD... [I] run.run_compiler(): Args: '-bounce', '2', '-noextra', '-hdr', '-game', 'C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2', 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Portal 2\\sdk_content\\maps\\preview.bsp' [I] .vrad(): Valve Software - vrad.exe SSE (May 19 2021) [I] .vrad(): [I] .vrad(): Valve Radiosity Simulator [I] .vrad(): 16 threads [I] .vrad(): [Reading texlights from 'lights.rad'] [I] .vrad(): [59 texlights parsed from 'lights.rad'] [I] .vrad(): [I] .vrad(): Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\preview.bsp [W] vrad.run_vrad(): VRAD failed! (3)