Categories: Configuration
Selections: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts], Warlord
Categories: Character, Cryptek, Faction: <Dynasty>, Faction: Necrons, Infantry, HQ, Warlord, Fly
Rules: Living Metal
Abilities: Canoptek Cloak, Technomancer, The Veil of Darkness, Unit: Cryptek (Canoptek Cloak), Weapon: Staff of Light (Melee), Staff of Light (Shooting)
| Abilities | Description | Ref |
|---|---|---|
| Canoptek Cloak | A model equipped with a Canoptek cloak has a Move characteristic of 10" and gains the FLY keyword. In addition, at the start of your turn you can select one friendly <DYNASTY> model that has the Living Metal ability and that is within 3" of this model. That model regains D3 lost wounds, rather than 1, from its Living Metal ability. | Codex: Necrons |
| Technomancer | Add 1 to all Reanimation Protocol rolls for models from <DYNASTY> units within 3" of any friendly <DYNASTY> CRYPTEKS. | Codex: Necrons |
| The Veil of Darkness | Once per battle, at the end of any of your Movement phases, the bearer can use the Veil of Darkness. When they do, the bearer, and up to one friendly <DYNASTY> INFANTRY unit within 3" of the bearer, are removed from the battlefield. Then, set up the bearer (and the second unit you chose, if any) anywhere on the battlefield that is more than 9" from any enemy models (the second unit must be set up wholly within 6" of the bearer). | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Cryptek (Canoptek Cloak) | 10" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Staff of Light (Melee) | Melee | Melee | User | -2 | 1 | - | Codex: Necrons |
| Staff of Light (Shooting) | 12" | Assault 3 | 5 | -2 | 1 | - | Codex: Necrons |
Selections: Artefact: The Veil of Darkness, Resurrection Orb [18pts], Staff of Light [10pts], Warlord
Categories: Character, Destroyer Lord, Faction: <Dynasty>, Faction: Necrons, Fly, Infantry, HQ, Warlord
Rules: Living Metal
Abilities: Hardwired Hatred, Phase Shifter, Resurrection Orb, The Veil of Darkness, United in Hatred, Unit: Destroyer Lord, Weapon: Staff of Light (Melee), Staff of Light (Shooting)
| Abilities | Description | Ref |
|---|---|---|
| Hardwired Hatred | You can re-roll hit rolls of 1 for this model. | Codex: Necrons |
| Phase Shifter | This model has a 4+ invulnerable Save. | Codex: Necrons |
| Resurrection Orb | If this model has a resurrection orb, once per battle, immediately after you have made your Reanimation Protocols rolls at the beginning of the turn, you can make Reanimation Protocols rolls for models from a friendly <DYNASTY> INFANTRY unit within 3" of this model. | Codex: Necrons |
| The Veil of Darkness | Once per battle, at the end of any of your Movement phases, the bearer can use the Veil of Darkness. When they do, the bearer, and up to one friendly <DYNASTY> INFANTRY unit within 3" of the bearer, are removed from the battlefield. Then, set up the bearer (and the second unit you chose, if any) anywhere on the battlefield that is more than 9" from any enemy models (the second unit must be set up wholly within 6" of the bearer). | Codex: Necrons |
| United in Hatred | You can re-roll wound rolls of 1 in the Shooting phase for this model and models from friendly <DYNASTY> Destroyer and <DYNASTY> Heavy Destroyer units within 6". | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Destroyer Lord | 10" | 3+ | 3+ | 5 | 6 | 6 | 4 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Staff of Light (Melee) | Melee | Melee | User | -2 | 1 | - | Codex: Necrons |
| Staff of Light (Shooting) | 12" | Assault 3 | 5 | -2 | 1 | - | Codex: Necrons |
Selections: Eldritch Lance, Warlord
Categories: Character, Faction: Necrons, Cryptek, Illuminor Szeras, Infantry, HQ, Warlord
Rules: Living Metal
Abilities: Master Technomancer, Mechanical Augmentation, Mechanical Augmentation: Augmentation 1, Augmentation 2, Augmentation 3, Unit: Illuminor Szeras, Weapon: Eldritch Lance (Melee), Eldritch Lance (Shooting)
| Abilities | Description | Ref |
|---|---|---|
| Master Technomancer | Add 1 to all Reanimation Protocol rolls for models from friendly NECRON units within 3" of Illuminor Szeras. A unit cannot benefit from both the Master Technomancer and Technomancer abilities in the same turn. | Codex: Necrons |
| Mechanical Augmentation | At the end of your Movement phase, you can choose a friendly NECRONS Warriors or Immortals unit within 1" of Illuminor Szeras. Roll a D3 to see what characteristic modifier models in that unit gain for the rest of the battle. A unit can only be the target of this ability once per battle. | Codex: Necrons |
| Mechanical Augmentation | Augmentation | Ref |
|---|---|---|
| Augmentation 1 | +1 Strength | Codex: Necrons |
| Augmentation 2 | +1 Toughness | Codex: Necrons |
| Augmentation 3 | Ballistic Skill improved by 1 (e.g. a Ballistic Skill of 3+ becomes 2+) | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Illuminor Szeras | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Eldritch Lance (Melee) | Melee | Melee | User | -2 | 1 | - | Codex: Necrons |
| Eldritch Lance (Shooting) | 36" | Assault 1 | 8 | -4 | D6 | - | Codex: Necrons |
Selections: Resurrection Orb [18pts], Staff of Light [10pts], Warlord
Categories: Character, Faction: <Dynasty>, Faction: Necrons, Infantry, Overlord, HQ, Warlord
Rules: Living Metal
Abilities: My Will Be Done, Phase Shifter, Resurrection Orb, Unit: Overlord, Weapon: Staff of Light (Melee), Staff of Light (Shooting)
| Abilities | Description | Ref |
|---|---|---|
| My Will Be Done | At the beginning of your turn, choose a friendly <DYNASTY> INFANTRY unit within 6" of this model. Add 1 to Advance, charge, and hit rolls of that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn. | Codex: Necrons |
| Phase Shifter | This model has a 4+ invulnerable Save. | Codex: Necrons |
| Resurrection Orb | If this model has a resurrection orb, once per battle, immediately after you have made your Reanimation Protocols rolls at the beginning of the turn, you can make Reanimation Protocols rolls for models from a friendly <DYNASTY> INFANTRY unit within 3" of this model. | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Overlord | 5" | 2+ | 2+ | 5 | 5 | 5 | 3 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Staff of Light (Melee) | Melee | Melee | User | -2 | 1 | - | Codex: Necrons |
| Staff of Light (Shooting) | 12" | Assault 3 | 5 | -2 | 1 | - | Codex: Necrons |
Selections: Gauss Blaster [35pts], 5x Immortal [40pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Troops
Rules: Reanimation Protocols, Their Number is Legion, Their Name is Death
Unit: Immortal, Weapon: Gauss Blaster
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Immortal | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Blaster | 24" | Rapid Fire 1 | 5 | -2 | 1 | - | Codex: Necrons |
Selections: Gauss Blaster [35pts], 5x Immortal [40pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Troops
Rules: Reanimation Protocols, Their Number is Legion, Their Name is Death
Unit: Immortal, Weapon: Gauss Blaster
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Immortal | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Blaster | 24" | Rapid Fire 1 | 5 | -2 | 1 | - | Codex: Necrons |
Selections: Gauss Blaster [35pts], 5x Immortal [40pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Troops
Rules: Reanimation Protocols, Their Number is Legion, Their Name is Death
Unit: Immortal, Weapon: Gauss Blaster
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Immortal | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Blaster | 24" | Rapid Fire 1 | 5 | -2 | 1 | - | Codex: Necrons |
Selections: Gauss Blaster [35pts], 5x Immortal [40pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Troops
Rules: Reanimation Protocols, Their Number is Legion, Their Name is Death
Unit: Immortal, Weapon: Gauss Blaster
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Immortal | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Blaster | 24" | Rapid Fire 1 | 5 | -2 | 1 | - | Codex: Necrons |
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Warriors, Troops
Rules: Reanimation Protocols, Their Number is Legion, Their Name is Death
Selections: 10x Gauss Flayer
Unit: Necron Warrior, Weapon: Gauss Flayer
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Necron Warrior | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 4+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Flayer | 24" | Rapid Fire 1 | 4 | -1 | 1 | - | Codex: Necrons |
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Warriors, Troops
Rules: Reanimation Protocols, Their Number is Legion, Their Name is Death
Selections: 10x Gauss Flayer
Unit: Necron Warrior, Weapon: Gauss Flayer
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Necron Warrior | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 4+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Flayer | 24" | Rapid Fire 1 | 4 | -1 | 1 | - | Codex: Necrons |
Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Fast Attack
Abilities: Wraith Form
Selections: 3x Vicious Claws
Unit: Canoptek Wraith, Weapon: Vicious Claws
Selections: 3x Transdimensional Beamer [42pts], 3x Vicious Claws
Unit: Canoptek Wraith, Weapon: Transdimensional Beamer, Vicious Claws
| Abilities | Description | Ref |
|---|---|---|
| Wraith Form | Models in this unit have a 3+ invulnerable save. During the Movement phase, models in this unit can move across models as if they were not there, and can move horizontally through terrain features as if they were not there (note that any vertical distance moved is still counted against the distance these models have moved). During the Charge phase, models in this unit can move across models (other than BUILDINGS) as if they were not there. Models in this unit can shoot and charge even if they Fell Back this turn. | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Canoptek Wraith | 12" | 3+ | 3+ | 6 | 5 | 3 | 3 | 10 | 4+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Transdimensional Beamer | 12" | Heavy D3 | 4 | -3 | 1 | Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. | Codex: Necrons |
| Vicious Claws | Melee | Melee | User | -2 | 2 | - | Codex: Necrons |
Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Fast Attack
Abilities: Wraith Form
Selections: 3x Vicious Claws
Unit: Canoptek Wraith, Weapon: Vicious Claws
| Abilities | Description | Ref |
|---|---|---|
| Wraith Form | Models in this unit have a 3+ invulnerable save. During the Movement phase, models in this unit can move across models as if they were not there, and can move horizontally through terrain features as if they were not there (note that any vertical distance moved is still counted against the distance these models have moved). During the Charge phase, models in this unit can move across models (other than BUILDINGS) as if they were not there. Models in this unit can shoot and charge even if they Fell Back this turn. | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Canoptek Wraith | 12" | 3+ | 3+ | 6 | 5 | 3 | 3 | 10 | 4+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Vicious Claws | Melee | Melee | User | -2 | 2 | - | Codex: Necrons |
Categories: Destoyers, Faction: <Dynasty>, Faction: Necrons, Fly, Infantry, Fast Attack
Rules: Reanimation Protocols
Abilities: Hardwired Hatred, Repulsor Platform
Selections: Gauss Cannon [20pts]
Unit: Destroyer, Weapon: Gauss Cannon
| Abilities | Description | Ref |
|---|---|---|
| Hardwired Hatred | You can re-roll hit rolls of 1 for this model. | Codex: Necrons |
| Repulsor Platform | This unit can move and fire Heavy weapons without suffering the penalty to its hit rolls. | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Destroyer | 10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Cannon | 24" | Heavy 3 | 6 | -3 | D3 | - | Codex: Necrons |
Categories: Destoyers, Faction: <Dynasty>, Faction: Necrons, Fly, Infantry, Fast Attack
Rules: Reanimation Protocols
Abilities: Hardwired Hatred, Repulsor Platform
Selections: Gauss Cannon [20pts]
Unit: Destroyer, Weapon: Gauss Cannon
| Abilities | Description | Ref |
|---|---|---|
| Hardwired Hatred | You can re-roll hit rolls of 1 for this model. | Codex: Necrons |
| Repulsor Platform | This unit can move and fire Heavy weapons without suffering the penalty to its hit rolls. | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Destroyer | 10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Cannon | 24" | Heavy 3 | 6 | -3 | D3 | - | Codex: Necrons |
Categories: Destoyers, Faction: <Dynasty>, Faction: Necrons, Fly, Infantry, Fast Attack
Rules: Reanimation Protocols
Abilities: Hardwired Hatred, Repulsor Platform
Selections: Gauss Cannon [20pts]
Unit: Destroyer, Weapon: Gauss Cannon
| Abilities | Description | Ref |
|---|---|---|
| Hardwired Hatred | You can re-roll hit rolls of 1 for this model. | Codex: Necrons |
| Repulsor Platform | This unit can move and fire Heavy weapons without suffering the penalty to its hit rolls. | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Destroyer | 10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Cannon | 24" | Heavy 3 | 6 | -3 | D3 | - | Codex: Necrons |
Categories: Destoyers, Faction: <Dynasty>, Faction: Necrons, Fly, Infantry, Fast Attack
Rules: Reanimation Protocols
Abilities: Hardwired Hatred, Repulsor Platform
Selections: Gauss Cannon [20pts]
Unit: Destroyer, Weapon: Gauss Cannon
| Abilities | Description | Ref |
|---|---|---|
| Hardwired Hatred | You can re-roll hit rolls of 1 for this model. | Codex: Necrons |
| Repulsor Platform | This unit can move and fire Heavy weapons without suffering the penalty to its hit rolls. | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Destroyer | 10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Cannon | 24" | Heavy 3 | 6 | -3 | D3 | - | Codex: Necrons |
Selections: Gauss Cannon [20pts], Twin Tesla Destructor
Categories: Annihilation Barge, Faction: <Dynasty>, Faction: Necrons, Fly, Vehicle, Heavy Support
Rules: Living Metal
Abilities: Hovering (Ark/Barge), Quantum Shielding, Explosion: Explodes (Barge), Unit: Annihilation Barge, Weapon: Gauss Cannon, Twin Tesla Destructor
| Abilities | Description | Ref |
|---|---|---|
| Hovering (Ark/Barge) | Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). | Codex: Necrons |
| Quantum Shielding | Each time this model fails a saving throw, roll a D6. If the result is less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage, if you then roll a 3 or less the damage is ignored). Quantium Shielding cannot prevent damage caused by mortal wounds. | Codex: Necrons |
| Explosion | Dice Roll | Distance | Mortal Wounds | Ref |
|---|---|---|---|---|
| Explodes (Barge) | 6 | 3" | 1 | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Annihilation Barge | 12" | 6+ | 3+ | 5 | 6 | 8 | 3 | 10 | 4+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Cannon | 24" | Heavy 3 | 6 | -3 | D3 | - | Codex: Necrons |
| Twin Tesla Destructor | 24" | Assault 8 | 7 | 0 | 1 | Each hit roll of 6+ with this weapon causes 3 hits instead of 1. | Codex: Necrons |
Categories: Faction: <Dynasty>, Faction: Necrons, Fly, Heavy Destroyers, Infantry, Heavy Support
Rules: Reanimation Protocols
Abilities: Hardwired Hatred, Repulsor Platform
Selections: Heavy Gauss Cannon [20pts]
Unit: Heavy Destroyer, Weapon: Heavy Gauss Cannon
| Abilities | Description | Ref |
|---|---|---|
| Hardwired Hatred | You can re-roll hit rolls of 1 for this model. | Codex: Necrons |
| Repulsor Platform | This unit can move and fire Heavy weapons without suffering the penalty to its hit rolls. | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Heavy Destroyer | 10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 10 | 3+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Heavy Gauss Cannon | 36" | Heavy 1 | 9 | -4 | D6 | - | Codex: Necrons |
Selections: 2x Gauss Flayer Array
Categories: Faction: Necrons, Faction: <Dynasty>, Fly, Ghost Ark, Transport, Vehicle, Dedicated Transport
Rules: Living Metal
Abilities: Hovering (Ark/Barge), Quantum Shielding, Repair Barge, Explosion: Explodes (Ark/Pylon), Transport: Transport Capacity (Ghost Ark), Unit: Ghost Ark, Weapon: Gauss Flayer Array, Wound Track (M/BS/A): Ghost Ark Track 1, Ghost Ark Track 2, Ghost Ark Track 3
| Abilities | Description | Ref |
|---|---|---|
| Hovering (Ark/Barge) | Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). | Codex: Necrons |
| Quantum Shielding | Each time this model fails a saving throw, roll a D6. If the result is less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage, if you then roll a 3 or less the damage is ignored). Quantium Shielding cannot prevent damage caused by mortal wounds. | Codex: Necrons |
| Repair Barge | You can make Reanimation Protocol rolls for any slain models from units embarked on a Ghost Ark, even though those units are not on the battlefield. Any models returned to the unit this way are added to the number of models embarked on the Ghost Ark - if any models cannot be returned because there is no more room on the Ghost Ark, they are not returned this turn. In addition, at the end of each of your Movement phases, you can make Reanimation Protocol rolls for slain models <DYNASTY> Warriors unit within 3" of any friendly <DYNASTY> Ghost Arks. You cannot use this ability on a unit that has been the target of a resurrection orb or the Orb of Eternity this turn. | Codex: Necrons |
| Explosion | Dice Roll | Distance | Mortal Wounds | Ref |
|---|---|---|---|---|
| Explodes (Ark/Pylon) | 6 | 6" | D3 | Codex: Necrons |
| Transport | Capacity | Ref |
|---|---|---|
| Transport Capacity (Ghost Ark) | This model can transport 10 <DYNASTY> INFANTRY models, which must be Warriors or CHARACTERS. It cannot transport Destroyer Lords. | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Ghost Ark | * | 6+ | * | 6 | 6 | 14 | * | 10 | 4+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Flayer Array | 24" | Rapid Fire 5 | 4 | -1 | 1 | - | Codex: Necrons |
| Wound Track (M/BS/A) | Remaining W | M | BS | A | Ref |
|---|---|---|---|---|---|
| Ghost Ark Track 1 | 8-14+ | 12" | 3+ | 3 | Imperial Armour - Index: Xenos |
| Ghost Ark Track 2 | 4-7 | 8" | 4+ | D3 | Imperial Armour - Index: Xenos |
| Ghost Ark Track 3 | 1-3 | 4" | 5+ | 1 | Imperial Armour - Index: Xenos |
Selections: 2x Gauss Flayer Array
Categories: Faction: Necrons, Faction: <Dynasty>, Fly, Ghost Ark, Transport, Vehicle, Dedicated Transport
Rules: Living Metal
Abilities: Hovering (Ark/Barge), Quantum Shielding, Repair Barge, Explosion: Explodes (Ark/Pylon), Transport: Transport Capacity (Ghost Ark), Unit: Ghost Ark, Weapon: Gauss Flayer Array, Wound Track (M/BS/A): Ghost Ark Track 1, Ghost Ark Track 2, Ghost Ark Track 3
| Abilities | Description | Ref |
|---|---|---|
| Hovering (Ark/Barge) | Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). | Codex: Necrons |
| Quantum Shielding | Each time this model fails a saving throw, roll a D6. If the result is less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage, if you then roll a 3 or less the damage is ignored). Quantium Shielding cannot prevent damage caused by mortal wounds. | Codex: Necrons |
| Repair Barge | You can make Reanimation Protocol rolls for any slain models from units embarked on a Ghost Ark, even though those units are not on the battlefield. Any models returned to the unit this way are added to the number of models embarked on the Ghost Ark - if any models cannot be returned because there is no more room on the Ghost Ark, they are not returned this turn. In addition, at the end of each of your Movement phases, you can make Reanimation Protocol rolls for slain models <DYNASTY> Warriors unit within 3" of any friendly <DYNASTY> Ghost Arks. You cannot use this ability on a unit that has been the target of a resurrection orb or the Orb of Eternity this turn. | Codex: Necrons |
| Explosion | Dice Roll | Distance | Mortal Wounds | Ref |
|---|---|---|---|---|
| Explodes (Ark/Pylon) | 6 | 6" | D3 | Codex: Necrons |
| Transport | Capacity | Ref |
|---|---|---|
| Transport Capacity (Ghost Ark) | This model can transport 10 <DYNASTY> INFANTRY models, which must be Warriors or CHARACTERS. It cannot transport Destroyer Lords. | Codex: Necrons |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Ghost Ark | * | 6+ | * | 6 | 6 | 14 | * | 10 | 4+ | Codex: Necrons |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Gauss Flayer Array | 24" | Rapid Fire 5 | 4 | -1 | 1 | - | Codex: Necrons |
| Wound Track (M/BS/A) | Remaining W | M | BS | A | Ref |
|---|---|---|---|---|---|
| Ghost Ark Track 1 | 8-14+ | 12" | 3+ | 3 | Imperial Armour - Index: Xenos |
| Ghost Ark Track 2 | 4-7 | 8" | 4+ | D3 | Imperial Armour - Index: Xenos |
| Ghost Ark Track 3 | 1-3 | 4" | 5+ | 1 | Imperial Armour - Index: Xenos |
Categories: Configuration
Living Metal: At the beginning of your turn, this unit regains 1 lost wound. (Codex: Necrons)
Reanimation Protocols: Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of your turn. Do not roll for models that have fled the unit. On a 5+, the model's reanimation protocols activate and it is returned to this unit with its full compliment of wounds, otherwise it remains inactive (although you can roll again at the start of each of your subsequent turns). When a model’s reanimation protocols activate, set it up in unit coherency with any model from this unit that has not returned to the unit as a result of reanimation protocols this turn, and more than 1" from enemy models. If you cannot do this because there is no room to place the model, do not set it up (you can make Reanimation Protocols rolls for this model again in subsequent turns). (Codex: Necrons)
Their Number is Legion, Their Name is Death: If your army is Battle-Forged, all Troops units in NECRONS Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Necrons)
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