[ 0.000086] Config common/settings.cpp:LogSettings:95: Citra Configuration: [ 0.000093] Config common/settings.cpp:operator():81: Core_UseCpuJit: true [ 0.000100] Config common/settings.cpp:operator():81: Core_CPUClockPercentage: 100 [ 0.000101] Config common/settings.cpp:operator():81: Renderer_UseGLES: false [ 0.000102] Config common/settings.cpp:operator():81: Renderer_UseHwRenderer: true [ 0.000103] Config common/settings.cpp:operator():81: Renderer_UseHwShader: true [ 0.000105] Config common/settings.cpp:operator():81: Renderer_SeparableShader: false [ 0.000105] Config common/settings.cpp:operator():81: Renderer_ShadersAccurateMul: true [ 0.000106] Config common/settings.cpp:operator():81: Renderer_UseShaderJit: true [ 0.000108] Config common/settings.cpp:operator():81: Renderer_UseResolutionFactor: 1 [ 0.000108] Config common/settings.cpp:operator():81: Renderer_FrameLimit: 100 [ 0.000110] Config common/settings.cpp:operator():81: Renderer_VSyncNew: true [ 0.000111] Config common/settings.cpp:operator():81: Renderer_PostProcessingShader: none (builtin) [ 0.000112] Config common/settings.cpp:operator():81: Renderer_FilterMode: true [ 0.000113] Config common/settings.cpp:operator():81: Renderer_TextureFilterName: Linear (Default) [ 0.000121] Config common/settings.cpp:operator():81: Stereoscopy_Render3d: 0 [ 0.000123] Config common/settings.cpp:operator():81: Stereoscopy_Factor3d: 0 [ 0.000126] Config common/settings.cpp:operator():81: Stereoscopy_MonoRenderOption: 0 [ 0.000129] Config common/settings.cpp:operator():81: Layout_LayoutOption: 3 [ 0.000130] Config common/settings.cpp:operator():81: Layout_SwapScreen: false [ 0.000131] Config common/settings.cpp:operator():81: Layout_UprightScreen: false [ 0.000140] Config common/settings.cpp:operator():81: Layout_LargeScreenProportion: 4 [ 0.000141] Config common/settings.cpp:operator():81: Utility_DumpTextures: false [ 0.000142] Config common/settings.cpp:operator():81: Utility_CustomTextures: false [ 0.000143] Config common/settings.cpp:operator():81: Utility_UseDiskShaderCache: true [ 0.000145] Config common/settings.cpp:operator():81: Audio_Emulation: HLE [ 0.000146] Config common/settings.cpp:operator():81: Audio_OutputEngine: auto [ 0.000146] Config common/settings.cpp:operator():81: Audio_EnableAudioStretching: true [ 0.000148] Config common/settings.cpp:operator():81: Audio_OutputDevice: auto [ 0.000149] Config common/settings.cpp:operator():81: Audio_InputDeviceType: 0 [ 0.000150] Config common/settings.cpp:operator():81: Audio_InputDevice: Default [ 0.000151] Config common/settings.cpp:operator():81: Camera_OuterRightName: blank [ 0.000151] Config common/settings.cpp:operator():81: Camera_OuterRightConfig: [ 0.000153] Config common/settings.cpp:operator():81: Camera_OuterRightFlip: 0 [ 0.000153] Config common/settings.cpp:operator():81: Camera_InnerName: blank [ 0.000154] Config common/settings.cpp:operator():81: Camera_InnerConfig: [ 0.000155] Config common/settings.cpp:operator():81: Camera_InnerFlip: 0 [ 0.000156] Config common/settings.cpp:operator():81: Camera_OuterLeftName: blank [ 0.000157] Config common/settings.cpp:operator():81: Camera_OuterLeftConfig: [ 0.000158] Config common/settings.cpp:operator():81: Camera_OuterLeftFlip: 0 [ 0.000159] Config common/settings.cpp:operator():81: DataStorage_UseVirtualSd: true [ 0.000160] Config common/settings.cpp:operator():81: DataStorage_UseCustomStorage: false [ 0.000161] Config common/settings.cpp:operator():81: System_IsNew3ds: true [ 0.000162] Config common/settings.cpp:operator():81: System_RegionValue: -1 [ 0.000163] Config common/settings.cpp:operator():81: System_PluginLoader: false [ 0.000163] Config common/settings.cpp:operator():81: System_PluginLoaderAllowed: true [ 0.000165] Config common/settings.cpp:operator():81: Debugging_UseGdbstub: false [ 0.000165] Config common/settings.cpp:operator():81: Debugging_GdbstubPort: 24689 [ 0.039097] Input input_common/udp/client.cpp:StartCommunication:206: Starting communication with UDP input server on 127.0.0.1:26760 [ 0.112525] Frontend citra_qt/main.cpp:GMainWindow:228: Citra Version: Nightly 1849 | HEAD-8f2a537 [ 0.112550] Frontend citra_qt/main.cpp:GMainWindow:244: Host CPU: Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz | AVX2 | FMA [ 0.112769] Frontend citra_qt/main.cpp:GMainWindow:246: Host OS: Windows 8.1 Version 6.3 (Build 9600) [ 0.112801] Frontend citra_qt/main.cpp:GMainWindow:249: Host RAM: 7.89 GiB [ 0.112804] Frontend citra_qt/main.cpp:GMainWindow:250: Host Swap: 12.00 GiB [ 0.207584] Frontend citra_qt/main.cpp:CheckForUpdates:885: Update check started [ 0.208082] Loader core/loader/loader.cpp:GetLoader:131: File F:/Games/Nintendo 3ds/Roms/Fire Emblem Echoes Shadows of Valentia (UNDUB) USA Decrypted.3ds has a different type than its extension. [ 1.671013] Frontend citra_qt/main.cpp:OnUpdateFound:898: No updates found [ 52.236034] Loader core/loader/loader.cpp:GetLoader:131: File F:/Games/Nintendo 3ds/Roms/Fire Emblem Echoes Shadows of Valentia (UNDUB) USA Decrypted.3ds has a different type than its extension. [ 52.637626] Loader core/loader/loader.cpp:GetLoader:131: File F:/Games/Nintendo 3ds/New folder/Fire Emblem Echoes Shadows of Valentia (UNDUB) USA Decrypted.3ds has a different type than its extension. [ 60.564599] Config common/settings.cpp:LogSettings:95: Citra Configuration: [ 60.564604] Config common/settings.cpp:operator():81: Core_UseCpuJit: true [ 60.564605] Config common/settings.cpp:operator():81: Core_CPUClockPercentage: 100 [ 60.564616] Config common/settings.cpp:operator():81: Renderer_UseGLES: false [ 60.564617] Config common/settings.cpp:operator():81: Renderer_UseHwRenderer: true [ 60.564618] Config common/settings.cpp:operator():81: Renderer_UseHwShader: true [ 60.564618] Config common/settings.cpp:operator():81: Renderer_SeparableShader: false [ 60.564619] Config common/settings.cpp:operator():81: Renderer_ShadersAccurateMul: true [ 60.564620] Config common/settings.cpp:operator():81: Renderer_UseShaderJit: true [ 60.564621] Config common/settings.cpp:operator():81: Renderer_UseResolutionFactor: 1 [ 60.564621] Config common/settings.cpp:operator():81: Renderer_FrameLimit: 100 [ 60.564622] Config common/settings.cpp:operator():81: Renderer_VSyncNew: true [ 60.564623] Config common/settings.cpp:operator():81: Renderer_PostProcessingShader: none (builtin) [ 60.564623] Config common/settings.cpp:operator():81: Renderer_FilterMode: true [ 60.564625] Config common/settings.cpp:operator():81: Renderer_TextureFilterName: Linear (Default) [ 60.564631] Config common/settings.cpp:operator():81: Stereoscopy_Render3d: 0 [ 60.564631] Config common/settings.cpp:operator():81: Stereoscopy_Factor3d: 0 [ 60.564632] Config common/settings.cpp:operator():81: Stereoscopy_MonoRenderOption: 0 [ 60.564633] Config common/settings.cpp:operator():81: Layout_LayoutOption: 3 [ 60.564634] Config common/settings.cpp:operator():81: Layout_SwapScreen: false [ 60.564635] Config common/settings.cpp:operator():81: Layout_UprightScreen: false [ 60.564636] Config common/settings.cpp:operator():81: Layout_LargeScreenProportion: 4 [ 60.564637] Config common/settings.cpp:operator():81: Utility_DumpTextures: false [ 60.564637] Config common/settings.cpp:operator():81: Utility_CustomTextures: false [ 60.564638] Config common/settings.cpp:operator():81: Utility_UseDiskShaderCache: true [ 60.564639] Config common/settings.cpp:operator():81: Audio_Emulation: HLE [ 60.564640] Config common/settings.cpp:operator():81: Audio_OutputEngine: auto [ 60.564640] Config common/settings.cpp:operator():81: Audio_EnableAudioStretching: true [ 60.564641] Config common/settings.cpp:operator():81: Audio_OutputDevice: auto [ 60.564642] Config common/settings.cpp:operator():81: Audio_InputDeviceType: 0 [ 60.564644] Config common/settings.cpp:operator():81: Audio_InputDevice: Default [ 60.564645] Config common/settings.cpp:operator():81: Camera_OuterRightName: blank [ 60.564646] Config common/settings.cpp:operator():81: Camera_OuterRightConfig: [ 60.564646] Config common/settings.cpp:operator():81: Camera_OuterRightFlip: 0 [ 60.564647] Config common/settings.cpp:operator():81: Camera_InnerName: blank [ 60.564648] Config common/settings.cpp:operator():81: Camera_InnerConfig: [ 60.564648] Config common/settings.cpp:operator():81: Camera_InnerFlip: 0 [ 60.564649] Config common/settings.cpp:operator():81: Camera_OuterLeftName: blank [ 60.564650] Config common/settings.cpp:operator():81: Camera_OuterLeftConfig: [ 60.564650] Config common/settings.cpp:operator():81: Camera_OuterLeftFlip: 0 [ 60.564651] Config common/settings.cpp:operator():81: DataStorage_UseVirtualSd: true [ 60.564651] Config common/settings.cpp:operator():81: DataStorage_UseCustomStorage: false [ 60.564652] Config common/settings.cpp:operator():81: System_IsNew3ds: true [ 60.564653] Config common/settings.cpp:operator():81: System_RegionValue: -1 [ 60.564653] Config common/settings.cpp:operator():81: System_PluginLoader: false [ 60.564654] Config common/settings.cpp:operator():81: System_PluginLoaderAllowed: true [ 60.564655] Config common/settings.cpp:operator():81: Debugging_UseGdbstub: false [ 60.564655] Config common/settings.cpp:operator():81: Debugging_GdbstubPort: 24689 [ 60.564865] Frontend citra_qt/game_list.cpp:RefreshGameDirectory:793: Change detected in the games directory. Reloading game list. [ 60.566089] Loader core/loader/loader.cpp:GetLoader:131: File F:/Games/Nintendo 3ds/Roms/Fire Emblem Echoes Shadows of Valentia (UNDUB) USA Decrypted.3ds has a different type than its extension. [ 60.572582] Loader core/loader/loader.cpp:GetLoader:131: File F:/Games/Nintendo 3ds/New folder/Fire Emblem Echoes Shadows of Valentia (UNDUB) USA Decrypted.3ds has a different type than its extension. [ 61.793769] Frontend citra_qt/main.cpp:BootGame:1084: Citra starting... [ 61.793940] Loader core/loader/loader.cpp:GetLoader:131: File F:/Games/Nintendo 3ds/New folder/Fire Emblem Echoes Shadows of Valentia (UNDUB) USA Decrypted.3ds has a different type than its extension. [ 62.142345] Frontend citra_qt/main.cpp:BootGame:1106: Using per game config file for title id 00040000001B4000 [ 62.142353] Config common/settings.cpp:LogSettings:95: Citra Configuration: [ 62.142356] Config common/settings.cpp:operator():81: Core_UseCpuJit: true [ 62.142357] Config common/settings.cpp:operator():81: Core_CPUClockPercentage: 100 [ 62.142359] Config common/settings.cpp:operator():81: Renderer_UseGLES: false [ 62.142360] Config common/settings.cpp:operator():81: Renderer_UseHwRenderer: true [ 62.142361] Config common/settings.cpp:operator():81: Renderer_UseHwShader: true [ 62.142362] Config common/settings.cpp:operator():81: Renderer_SeparableShader: false [ 62.142364] Config common/settings.cpp:operator():81: Renderer_ShadersAccurateMul: true [ 62.142365] Config common/settings.cpp:operator():81: Renderer_UseShaderJit: true [ 62.142366] Config common/settings.cpp:operator():81: Renderer_UseResolutionFactor: 1 [ 62.142368] Config common/settings.cpp:operator():81: Renderer_FrameLimit: 100 [ 62.142369] Config common/settings.cpp:operator():81: Renderer_VSyncNew: true [ 62.142371] Config common/settings.cpp:operator():81: Renderer_PostProcessingShader: none (builtin) [ 62.142372] Config common/settings.cpp:operator():81: Renderer_FilterMode: true [ 62.142373] Config common/settings.cpp:operator():81: Renderer_TextureFilterName: Linear (Default) [ 62.142375] Config common/settings.cpp:operator():81: Stereoscopy_Render3d: 0 [ 62.142376] Config common/settings.cpp:operator():81: Stereoscopy_Factor3d: 0 [ 62.142377] Config common/settings.cpp:operator():81: Stereoscopy_MonoRenderOption: 0 [ 62.142379] Config common/settings.cpp:operator():81: Layout_LayoutOption: 3 [ 62.142379] Config common/settings.cpp:operator():81: Layout_SwapScreen: false [ 62.142380] Config common/settings.cpp:operator():81: Layout_UprightScreen: false [ 62.142381] Config common/settings.cpp:operator():81: Layout_LargeScreenProportion: 4 [ 62.142382] Config common/settings.cpp:operator():81: Utility_DumpTextures: false [ 62.142383] Config common/settings.cpp:operator():81: Utility_CustomTextures: false [ 62.142384] Config common/settings.cpp:operator():81: Utility_UseDiskShaderCache: true [ 62.142385] Config common/settings.cpp:operator():81: Audio_Emulation: HLE [ 62.142385] Config common/settings.cpp:operator():81: Audio_OutputEngine: auto [ 62.142387] Config common/settings.cpp:operator():81: Audio_EnableAudioStretching: true [ 62.142387] Config common/settings.cpp:operator():81: Audio_OutputDevice: auto [ 62.142389] Config common/settings.cpp:operator():81: Audio_InputDeviceType: 0 [ 62.142390] Config common/settings.cpp:operator():81: Audio_InputDevice: Default [ 62.142391] Config common/settings.cpp:operator():81: Camera_OuterRightName: blank [ 62.142392] Config common/settings.cpp:operator():81: Camera_OuterRightConfig: [ 62.142393] Config common/settings.cpp:operator():81: Camera_OuterRightFlip: 0 [ 62.142394] Config common/settings.cpp:operator():81: Camera_InnerName: blank [ 62.142395] Config common/settings.cpp:operator():81: Camera_InnerConfig: [ 62.142396] Config common/settings.cpp:operator():81: Camera_InnerFlip: 0 [ 62.142396] Config common/settings.cpp:operator():81: Camera_OuterLeftName: blank [ 62.142397] Config common/settings.cpp:operator():81: Camera_OuterLeftConfig: [ 62.142398] Config common/settings.cpp:operator():81: Camera_OuterLeftFlip: 0 [ 62.142398] Config common/settings.cpp:operator():81: DataStorage_UseVirtualSd: true [ 62.142399] Config common/settings.cpp:operator():81: DataStorage_UseCustomStorage: false [ 62.142400] Config common/settings.cpp:operator():81: System_IsNew3ds: true [ 62.142400] Config common/settings.cpp:operator():81: System_RegionValue: -1 [ 62.142401] Config common/settings.cpp:operator():81: System_PluginLoader: false [ 62.142402] Config common/settings.cpp:operator():81: System_PluginLoaderAllowed: true [ 62.142402] Config common/settings.cpp:operator():81: Debugging_UseGdbstub: false [ 62.142403] Config common/settings.cpp:operator():81: Debugging_GdbstubPort: 24689 [ 62.465691] Loader core/loader/loader.cpp:GetLoader:131: File F:/Games/Nintendo 3ds/New folder/Fire Emblem Echoes Shadows of Valentia (UNDUB) USA Decrypted.3ds has a different type than its extension. [ 62.613327] Audio.DSP audio_core/hle/wmf_decoder.cpp:Impl:67: Media Foundation activated [ 62.614244] Audio.DSP audio_core/hle/wmf_decoder_utils.cpp:MFDecoderInit:50: Windows(R) Media Foundation found 1 suitable decoder(s) [ 62.648841] Audio.Sink audio_core/cubeb_sink.cpp:StateCallback:137: Cubeb Audio Stream Started [ 62.648861] RPC_Server core/rpc/rpc_server.cpp:RPCServer:12: Starting RPC server ... [ 62.649040] RPC_Server core/rpc/rpc_server.cpp:RPCServer:16: RPC started. [ 62.649224] RPC_Server core/rpc/rpc_server.cpp:HandleRequestsLoop:113: Request handler started. [ 62.650798] Service.FS core/file_sys/ncch_container.cpp:Load:242: Secure1 KeyX missing [ 62.650802] Service.FS core/file_sys/ncch_container.cpp:Load:252: Secure1 KeyX missing [ 62.652347] Service.HTTP core/hle/service/http_c.cpp:DecryptClCertA:806: ClCertA file missing [ 62.660131] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:1317: GL_VERSION: 4.3.0 - Build 10.18.14.5180 [ 62.660136] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:1318: GL_VENDOR: Intel [ 62.660137] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:1319: GL_RENDERER: Intel(R) HD Graphics 4400 [ 62.667380] Render.OpenGL video_core/renderer_opengl/gl_format_reinterpreter.cpp:ShaderD24S8toRGBA8:167: Texture views are unsupported, reinterpretation will do intermediate copy [ 62.667388] Render.OpenGL video_core/renderer_opengl/gl_format_reinterpreter.cpp:FormatReinterpreterOpenGL:255: Using shader for D24S8 to RGBA8 reinterpretation [ 62.670060] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:DebugHandler:1294: API ERROR 1281: Error has been generated. GL error GL_INVALID_VALUE [ 62.670068] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:DebugHandler:1294: API ERROR 1282: Error has been generated. GL error GL_INVALID_OPERATION [ 62.672234] Loader core/loader/ncch.cpp:Load:204: Program ID: 00040000001B4000 [ 62.672309] Service.FS core/file_sys/ncch_container.cpp:OpenFile:130: Failed to open C:/Users/adhireyza novrindo/AppData/Roaming/Citra/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/0004000e/001b4000/content/00000000.app [ 62.902011] Loader core/hle/kernel/process.cpp:ParseKernelCaps:147: ExHeader kernel version: 2.51 [ 62.944898] Service.CFG core/hle/service/cfg/cfg.cpp:SetPreferredRegionCodes:760: Preferred region code set to 1 [ 62.993461] Render.OpenGL video_core/renderer_opengl/gl_shader_disk_cache.cpp:LoadTransferable:171: Found a transferable disk cache with 1547 entries [ 63.063861] Render.OpenGL video_core/renderer_opengl/gl_shader_disk_cache.cpp:LoadPrecompiledFile:274: Found a precompiled disk cache with 1062 decompiled entries and 1062 binary entries [ 63.316108] Core core/savestate.cpp:ListSaveStates:91: Save state file C:\Users\adhireyza novrindo\AppData\Roaming/Citra/states/00040000001B4000.01.cst created from a different revision 286f750c6c6b70b48e3fb2fb579e5bfafbf51a69 [ 63.316282] Core core/savestate.cpp:ListSaveStates:91: Save state file C:\Users\adhireyza novrindo\AppData\Roaming/Citra/states/00040000001B4000.02.cst created from a different revision 286f750c6c6b70b48e3fb2fb579e5bfafbf51a69 [ 63.316595] Core core/savestate.cpp:ListSaveStates:91: Save state file C:\Users\adhireyza novrindo\AppData\Roaming/Citra/states/00040000001B4000.03.cst created from a different revision 286f750c6c6b70b48e3fb2fb579e5bfafbf51a69 [ 63.316936] Core core/savestate.cpp:ListSaveStates:91: Save state file C:\Users\adhireyza novrindo\AppData\Roaming/Citra/states/00040000001B4000.04.cst created from a different revision 286f750c6c6b70b48e3fb2fb579e5bfafbf51a69 [ 63.317249] Core core/savestate.cpp:ListSaveStates:91: Save state file C:\Users\adhireyza novrindo\AppData\Roaming/Citra/states/00040000001B4000.05.cst created from a different revision 286f750c6c6b70b48e3fb2fb579e5bfafbf51a69 [ 63.317427] Core core/savestate.cpp:ListSaveStates:91: Save state file C:\Users\adhireyza novrindo\AppData\Roaming/Citra/states/00040000001B4000.06.cst created from a different revision 286f750c6c6b70b48e3fb2fb579e5bfafbf51a69 [ 63.317542] Core core/savestate.cpp:ListSaveStates:91: Save state file C:\Users\adhireyza novrindo\AppData\Roaming/Citra/states/00040000001B4000.07.cst created from a different revision 286f750c6c6b70b48e3fb2fb579e5bfafbf51a69 [ 63.317655] Core core/savestate.cpp:ListSaveStates:91: Save state file C:\Users\adhireyza novrindo\AppData\Roaming/Citra/states/00040000001B4000.08.cst created from a different revision 286f750c6c6b70b48e3fb2fb579e5bfafbf51a69 [ 63.317768] Core core/savestate.cpp:ListSaveStates:91: Save state file C:\Users\adhireyza novrindo\AppData\Roaming/Citra/states/00040000001B4000.09.cst created from a different revision 286f750c6c6b70b48e3fb2fb579e5bfafbf51a69 [ 63.317887] Core core/savestate.cpp:ListSaveStates:91: Save state file C:\Users\adhireyza novrindo\AppData\Roaming/Citra/states/00040000001B4000.10.cst created from a different revision 286f750c6c6b70b48e3fb2fb579e5bfafbf51a69 [ 63.513921] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:63: Error compiling fragment shader: [ 63.513933] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:65: Shader source code: #version 430 core #extension GL_ARB_separate_shader_objects : enable layout (location=1) in vec4 primary_color; layout (location=2) in vec2 texcoord0; layout (location=3) in vec2 texcoord1; layout (location=4) in vec2 texcoord2; layout (location=5) in float texcoord0_w; layout (location=6) in vec4 normquat; layout (location=7) in vec3 view; #ifndef CITRA_GLES in vec4 gl_FragCoord; #endif // CITRA_GLES out vec4 color; uniform sampler2D tex0; uniform sampler2D tex1; uniform sampler2D tex2; uniform samplerCube tex_cube; uniform samplerBuffer texture_buffer_lut_lf; uniform samplerBuffer texture_buffer_lut_rg; uniform samplerBuffer texture_buffer_lut_rgba; layout(r32ui) uniform readonly uimage2D shadow_texture_px; layout(r32ui) uniform readonly uimage2D shadow_texture_nx; layout(r32ui) uniform readonly uimage2D shadow_texture_py; layout(r32ui) uniform readonly uimage2D shadow_texture_ny; layout(r32ui) uniform readonly uimage2D shadow_texture_pz; layout(r32ui) uniform readonly uimage2D shadow_texture_nz; layout(r32ui) uniform uimage2D shadow_buffer; #define NUM_TEV_STAGES 6 #define NUM_LIGHTS 8 #define NUM_LIGHTING_SAMPLERS 24 struct LightSrc { vec3 specular_0; vec3 specular_1; vec3 diffuse; vec3 ambient; vec3 position; vec3 spot_direction; float dist_atten_bias; float dist_atten_scale; }; layout (std140) uniform shader_data { int framebuffer_scale; int alphatest_ref; float depth_scale; float depth_offset; float shadow_bias_constant; float shadow_bias_linear; int scissor_x1; int scissor_y1; int scissor_x2; int scissor_y2; int fog_lut_offset; int proctex_noise_lut_offset; int proctex_color_map_offset; int proctex_alpha_map_offset; int proctex_lut_offset; int proctex_diff_lut_offset; float proctex_bias; int shadow_texture_bias; ivec4 lighting_lut_offset[NUM_LIGHTING_SAMPLERS / 4]; vec3 fog_color; vec2 proctex_noise_f; vec2 proctex_noise_a; vec2 proctex_noise_p; vec3 lighting_global_ambient; LightSrc light_src[NUM_LIGHTS]; vec4 const_color[NUM_TEV_STAGES]; vec4 tev_combiner_buffer_color; vec4 clip_coef; }; // Rotate the vector v by the quaternion q vec3 quaternion_rotate(vec4 q, vec3 v) { return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); } float LookupLightingLUT(int lut_index, int index, float delta) { vec2 entry = texelFetch(texture_buffer_lut_lf, lighting_lut_offset[lut_index >> 2][lut_index & 3] + index).rg; return entry.r + entry.g * delta; } float LookupLightingLUTUnsigned(int lut_index, float pos) { int index = clamp(int(pos * 256.0), 0, 255); float delta = pos * 256.0 - float(index); return LookupLightingLUT(lut_index, index, delta); } float LookupLightingLUTSigned(int lut_index, float pos) { int index = clamp(int(pos * 128.0), -128, 127); float delta = pos * 128.0 - float(index); if (index < 0) index += 256; return LookupLightingLUT(lut_index, index, delta); } float byteround(float x) { return round(x * 255.0) * (1.0 / 255.0); } vec2 byteround(vec2 x) { return round(x * 255.0) * (1.0 / 255.0); } vec3 byteround(vec3 x) { return round(x * 255.0) * (1.0 / 255.0); } vec4 byteround(vec4 x) { return round(x * 255.0) * (1.0 / 255.0); } // PICA's LOD formula for 2D textures. // This LOD formula is the same as the LOD lower limit defined in OpenGL. // f(x, y) >= max{m_u, m_v, m_w} // (See OpenGL 4.6 spec, 8.14.1 - Scale Factor and Level-of-Detail) float getLod(vec2 coord) { vec2 d = max(abs(dFdx(coord)), abs(dFdy(coord))); return log2(max(d.x, d.y)); } uvec2 DecodeShadow(uint pixel) { return uvec2(pixel >> 8, pixel & 0xFFu); } uint EncodeShadow(uvec2 pixel) { return (pixel.x << 8) | pixel.y; } float CompareShadow(uint pixel, uint z) { uvec2 p = DecodeShadow(pixel); return mix(float(p.y) * (1.0 / 255.0), 0.0, p.x <= z); } float SampleShadow2D(ivec2 uv, uint z) { if (any(bvec4( lessThan(uv, ivec2(0)), greaterThanEqual(uv, imageSize(shadow_texture_px)) ))) return 1.0; return CompareShadow(imageLoad(shadow_texture_px, uv).x, z); } float mix2(vec4 s, vec2 a) { vec2 t = mix(s.xy, s.zw, a.yy); return mix(t.x, t.y, a.x); } vec4 shadowTexture(vec2 uv, float w) { uv /= w;uint z = uint(max(0, int(min(abs(w), 1.0) * float(0xFFFFFF)) - shadow_texture_bias)); vec2 coord = vec2(imageSize(shadow_texture_px)) * uv - vec2(0.5); vec2 coord_floor = floor(coord); vec2 f = coord - coord_floor; ivec2 i = ivec2(coord_floor); vec4 s = vec4( SampleShadow2D(i , z), SampleShadow2D(i + ivec2(1, 0), z), SampleShadow2D(i + ivec2(0, 1), z), SampleShadow2D(i + ivec2(1, 1), z)); return vec4(mix2(s, f)); } vec4 shadowTextureCube(vec2 uv, float w) { ivec2 size = imageSize(shadow_texture_px); vec3 c = vec3(uv, w); vec3 a = abs(c); if (a.x > a.y && a.x > a.z) { w = a.x; uv = -c.zy; if (c.x < 0.0) uv.x = -uv.x; } else if (a.y > a.z) { w = a.y; uv = c.xz; if (c.y < 0.0) uv.y = -uv.y; } else { w = a.z; uv = -c.xy; if (c.z > 0.0) uv.x = -uv.x; } uint z = uint(max(0, int(min(w, 1.0) * float(0xFFFFFF)) - shadow_texture_bias)); vec2 coord = vec2(size) * (uv / w * vec2(0.5) + vec2(0.5)) - vec2(0.5); vec2 coord_floor = floor(coord); vec2 f = coord - coord_floor; ivec2 i00 = ivec2(coord_floor); ivec2 i10 = i00 + ivec2(1, 0); ivec2 i01 = i00 + ivec2(0, 1); ivec2 i11 = i00 + ivec2(1, 1); ivec2 cmin = ivec2(0), cmax = size - ivec2(1, 1); i00 = clamp(i00, cmin, cmax); i10 = clamp(i10, cmin, cmax); i01 = clamp(i01, cmin, cmax); i11 = clamp(i11, cmin, cmax); uvec4 pixels; // This part should have been refactored into functions, // but many drivers don't like passing uimage2D as parameters if (a.x > a.y && a.x > a.z) { if (c.x > 0.0) pixels = uvec4( imageLoad(shadow_texture_px, i00).r, imageLoad(shadow_texture_px, i10).r, imageLoad(shadow_texture_px, i01).r, imageLoad(shadow_texture_px, i11).r); else pixels = uvec4( imageLoad(shadow_texture_nx, i00).r, imageLoad(shadow_texture_nx, i10).r, imageLoad(shadow_texture_nx, i01).r, imageLoad(shadow_texture_nx, i11).r); } else if (a.y > a.z) { if (c.y > 0.0) pixels = uvec4( imageLoad(shadow_texture_py, i00).r, imageLoad(shadow_texture_py, i10).r, imageLoad(shadow_texture_py, i01).r, imageLoad(shadow_texture_py, i11).r); else pixels = uvec4( imageLoad(shadow_texture_ny, i00).r, imageLoad(shadow_texture_ny, i10).r, imageLoad(shadow_texture_ny, i01).r, imageLoad(shadow_texture_ny, i11).r); } else { if (c.z > 0.0) pixels = uvec4( imageLoad(shadow_texture_pz, i00).r, imageLoad(shadow_texture_pz, i10).r, imageLoad(shadow_texture_pz, i01).r, imageLoad(shadow_texture_pz, i11).r); else pixels = uvec4( imageLoad(shadow_texture_nz, i00).r, imageLoad(shadow_texture_nz, i10).r, imageLoad(shadow_texture_nz, i01).r, imageLoad(shadow_texture_nz, i11).r); } vec4 s = vec4( CompareShadow(pixels.x, z), CompareShadow(pixels.y, z), CompareShadow(pixels.z, z), CompareShadow(pixels.w, z)); return vec4(mix2(s, f)); } void main() { vec4 rounded_primary_color = byteround(primary_color); vec4 primary_fragment_color = vec4(0.0); vec4 secondary_fragment_color = vec4(0.0); if (!(gl_FragCoord.x >= float(scissor_x1) && gl_FragCoord.y >= float(scissor_y1) && gl_FragCoord.x < float(scissor_x2) && gl_FragCoord.y < float(scissor_y2))) discard; float z_over_w = 2.0 * gl_FragCoord.z - 1.0; float depth = z_over_w * depth_scale + depth_offset; vec4 combiner_buffer = vec4(0.0); vec4 next_combiner_buffer = tev_combiner_buffer_color; vec4 last_tex_env_out = vec4(0.0); vec3 color_results_0_1 = textureLod(tex0, texcoord0, getLod(texcoord0 * vec2(textureSize(tex0, 0)))).rgb; vec3 color_results_0_2 = const_color[0].rgb; vec3 color_results_0_3 = rounded_primary_color.rgb; vec3 color_results_0[3] = vec3[3](color_results_0_1, color_results_0_2, color_results_0_3); vec3 color_output_0 = byteround(clamp(color_results_0[0] * color_results_0[1], vec3(0.0), vec3(1.0))); float alpha_results_0[3] = float[3](textureLod(tex0, texcoord0, getLod(texcoord0 * vec2(textureSize(tex0, 0)))).a, const_color[0].a, rounded_primary_color.a); float alpha_output_0 = byteround(clamp(alpha_results_0[0] + alpha_results_0[1] - 0.5, 0.0, 1.0)); last_tex_env_out = vec4(clamp(color_output_0 * 1.0, vec3(0.0), vec3(1.0)), clamp(alpha_output_0 * 2.0, 0.0, 1.0)); combiner_buffer = next_combiner_buffer; vec3 color_results_1_1 = last_tex_env_out.rgb; vec3 color_results_1_2 = last_tex_env_out.aaa; vec3 color_results_1_3 = rounded_primary_color.rgb; vec3 color_results_1[3] = vec3[3](color_results_1_1, color_results_1_2, color_results_1_3); vec3 color_output_1 = byteround(clamp(color_results_1[0] * color_results_1[1], vec3(0.0), vec3(1.0))); float alpha_results_1[3] = float[3](last_tex_env_out.a, rounded_primary_color.a, rounded_primary_color.a); float alpha_output_1 = byteround(clamp(alpha_results_1[0], 0.0, 1.0)); last_tex_env_out = vec4(clamp(color_output_1 * 1.0, vec3(0.0), vec3(1.0)), clamp(alpha_output_1 * 1.0, 0.0, 1.0)); combiner_buffer = next_combiner_buffer; vec3 color_results_2_1 = last_tex_env_out.rgb; vec3 color_results_2_2 = textureLod(tex0, texcoord0, getLod(texcoord0 * vec2(textureSize(tex0, 0)))).rgb; vec3 color_results_2_3 = last_tex_env_out.aaa; vec3 color_results_2[3] = vec3[3](color_results_2_1, color_results_2_2, color_results_2_3); vec3 color_output_2 = byteround(clamp(color_results_2[0] * color_results_2[2] + color_results_2[1] * (vec3(1.0) - color_results_2[2]), vec3(0.0), vec3(1.0))); float alpha_results_2[3] = float[3](textureLod(tex0, texcoord0, getLod(texcoord0 * vec2(textureSize(tex0, 0)))).a, rounded_primary_color.a, rounded_primary_color.a); float alpha_output_2 = byteround(clamp(alpha_results_2[0] * alpha_results_2[1], 0.0, 1.0)); last_tex_env_out = vec4(clamp(color_output_2 * 1.0, vec3(0.0), vec3(1.0)), clamp(alpha_output_2 * 4.0, 0.0, 1.0)); combiner_buffer = next_combiner_buffer; vec3 color_results_3_1 = last_tex_env_out.rgb; vec3 color_results_3_2 = const_color[3].rgb; vec3 color_results_3_3 = rounded_primary_color.rgb; vec3 color_results_3[3] = vec3[3](color_results_3_1, color_results_3_2, color_results_3_3); vec3 color_output_3 = byteround(clamp(color_results_3[0] * color_results_3[1], vec3(0.0), vec3(1.0))); float alpha_results_3[3] = float[3](last_tex_env_out.a, rounded_primary_color.a, rounded_primary_color.a); float alpha_output_3 = byteround(clamp(alpha_results_3[0], 0.0, 1.0)); last_tex_env_out = vec4(clamp(color_output_3 * 1.0, vec3(0.0), vec3(1.0)), clamp(alpha_output_3 * 1.0, 0.0, 1.0)); combiner_buffer = next_combiner_buffer; vec3 color_results_4_1 = last_tex_env_out.rrr; vec3 color_results_4_2 = last_tex_env_out.ggg; vec3 color_results_4_3 = const_color[4].rgb; vec3 color_results_4[3] = vec3[3](color_results_4_1, color_results_4_2, color_results_4_3); vec3 color_output_4 = byteround(clamp(min(color_results_4[0] + color_results_4[1], vec3(1.0)) * color_results_4[2], vec3(0.0), vec3(1.0))); float alpha_results_4[3] = float[3](last_tex_env_out.a, rounded_primary_color.a, rounded_primary_color.a); float alpha_output_4 = byteround(clamp(alpha_results_4[0], 0.0, 1.0)); last_tex_env_out = vec4(clamp(color_output_4 * 1.0, vec3(0.0), vec3(1.0)), clamp(alpha_output_4 * 1.0, 0.0, 1.0)); combiner_buffer = next_combiner_buffer; vec3 color_results_5_1 = rounded_primary_color.rgb; vec3 color_results_5_2 = last_tex_env_out.rgb; vec3 color_results_5_3 = const_color[5].rgb; vec3 color_results_5[3] = vec3[3](color_results_5_1, color_results_5_2, color_results_5_3); vec3 color_output_5 = byteround(clamp(color_results_5[0] * color_results_5[1] + color_results_5[2], vec3(0.0), vec3(1.0))); float alpha_results_5[3] = float[3](last_tex_env_out.a, rounded_primary_color.a, rounded_primary_color.a); float alpha_output_5 = byteround(clamp(alpha_results_5[0] * alpha_results_5[1], 0.0, 1.0)); last_tex_env_out = vec4(clamp(color_output_5 * 1.0, vec3(0.0), vec3(1.0)), clamp(alpha_output_5 * 1.0, 0.0, 1.0)); combiner_buffer = next_combiner_buffer; gl_FragDepth = depth; color = byteround(last_tex_env_out); } [ 63.538107] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadProgram:102: Error linking shader: Link called without any attached shader objects. [ 63.538115] Debug video_core/renderer_opengl/gl_shader_util.cpp:operator():106: Assertion Failed! Shader not linked