[ 0.003159] Config core/settings.cpp:LogSettings:80: Citra Configuration: [ 0.003190] Config core/settings.cpp:operator():77: Core_UseCpuJit: true [ 0.003196] Config core/settings.cpp:operator():77: Core_CPUClockPercentage: 100 [ 0.003198] Config core/settings.cpp:operator():77: Renderer_UseGLES: false [ 0.003199] Config core/settings.cpp:operator():77: Renderer_UseHwRenderer: true [ 0.003201] Config core/settings.cpp:operator():77: Renderer_UseHwShader: true [ 0.003202] Config core/settings.cpp:operator():77: Renderer_SeparableShader: false [ 0.003203] Config core/settings.cpp:operator():77: Renderer_ShadersAccurateMul: true [ 0.003205] Config core/settings.cpp:operator():77: Renderer_UseShaderJit: true [ 0.003206] Config core/settings.cpp:operator():77: Renderer_UseResolutionFactor: 1 [ 0.003208] Config core/settings.cpp:operator():77: Renderer_FrameLimit: 100 [ 0.003209] Config core/settings.cpp:operator():77: Renderer_UseFrameLimitAlternate: false [ 0.003210] Config core/settings.cpp:operator():77: Renderer_FrameLimitAlternate: 200 [ 0.003212] Config core/settings.cpp:operator():77: Renderer_VSyncNew: true [ 0.003214] Config core/settings.cpp:operator():77: Renderer_PostProcessingShader: none (builtin) [ 0.003215] Config core/settings.cpp:operator():77: Renderer_FilterMode: true [ 0.003217] Config core/settings.cpp:operator():77: Renderer_TextureFilterName: none [ 0.003218] Config core/settings.cpp:operator():77: Stereoscopy_Render3d: 0 [ 0.003220] Config core/settings.cpp:operator():77: Stereoscopy_Factor3d: 0 [ 0.003221] Config core/settings.cpp:operator():77: Layout_LayoutOption: 0 [ 0.003222] Config core/settings.cpp:operator():77: Layout_SwapScreen: false [ 0.003228] Config core/settings.cpp:operator():77: Layout_UprightScreen: false [ 0.003229] Config core/settings.cpp:operator():77: Utility_DumpTextures: false [ 0.003230] Config core/settings.cpp:operator():77: Utility_CustomTextures: false [ 0.003232] Config core/settings.cpp:operator():77: Utility_UseDiskShaderCache: true [ 0.003233] Config core/settings.cpp:operator():77: Audio_EnableDspLle: false [ 0.003234] Config core/settings.cpp:operator():77: Audio_EnableDspLleMultithread: false [ 0.003236] Config core/settings.cpp:operator():77: Audio_OutputEngine: auto [ 0.003237] Config core/settings.cpp:operator():77: Audio_EnableAudioStretching: false [ 0.003238] Config core/settings.cpp:operator():77: Audio_OutputDevice: auto [ 0.003240] Config core/settings.cpp:operator():77: Audio_InputDeviceType: 0 [ 0.003241] Config core/settings.cpp:operator():77: Audio_InputDevice: Default [ 0.003242] Config core/settings.cpp:operator():77: Camera_OuterRightName: blank [ 0.003243] Config core/settings.cpp:operator():77: Camera_OuterRightConfig: [ 0.003245] Config core/settings.cpp:operator():77: Camera_OuterRightFlip: 0 [ 0.003246] Config core/settings.cpp:operator():77: Camera_InnerName: blank [ 0.003247] Config core/settings.cpp:operator():77: Camera_InnerConfig: [ 0.003248] Config core/settings.cpp:operator():77: Camera_InnerFlip: 0 [ 0.003249] Config core/settings.cpp:operator():77: Camera_OuterLeftName: blank [ 0.003251] Config core/settings.cpp:operator():77: Camera_OuterLeftConfig: [ 0.003252] Config core/settings.cpp:operator():77: Camera_OuterLeftFlip: 0 [ 0.003253] Config core/settings.cpp:operator():77: DataStorage_UseVirtualSd: true [ 0.003255] Config core/settings.cpp:operator():77: DataStorage_SdmcDir: C:/Users/julie.PC-VALERIE/AppData/Roaming/Citra/sdmc/ [ 0.003257] Config core/settings.cpp:operator():77: DataStorage_NandDir: C:/Users/julie.PC-VALERIE/AppData/Roaming/Citra/nand/ [ 0.003259] Config core/settings.cpp:operator():77: System_IsNew3ds: true [ 0.003260] Config core/settings.cpp:operator():77: System_RegionValue: -1 [ 0.003261] Config core/settings.cpp:operator():77: Debugging_UseGdbstub: false [ 0.003262] Config core/settings.cpp:operator():77: Debugging_GdbstubPort: 24689 [ 3.809032] Input input_common/udp/client.cpp:StartCommunication:207: Starting communication with UDP input server on 127.0.0.1:26760 [ 4.070153] Frontend citra_qt/main.cpp:GMainWindow:197: Citra Version: Canary 2244 | HEAD-c65d714 [ 4.070191] Frontend citra_qt/main.cpp:GMainWindow:213: Host CPU: Intel(R) Celeron(R) 2957U @ 1.40GHz [ 4.070289] Frontend citra_qt/main.cpp:GMainWindow:215: Host OS: Windows 10 (10.0) [ 4.257050] Frontend citra_qt/main.cpp:CheckForUpdates:839: Update check started [ 6.810434] Frontend citra_qt/main.cpp:OnUpdateFound:852: No updates found [ 13.087599] Frontend citra_qt/main.cpp:BootGame:1031: Citra starting... [ 13.532259] Audio.DSP audio_core/hle/wmf_decoder.cpp:Impl:67: Media Foundation activated [ 13.539505] Audio.DSP audio_core/hle/wmf_decoder_utils.cpp:MFDecoderInit:50: Windows(R) Media Foundation found 1 suitable decoder(s) [ 13.849347] Audio.Sink audio_core/cubeb_sink.cpp:StateCallback:137: Cubeb Audio Stream Started [ 13.849386] RPC_Server core/rpc/rpc_server.cpp:RPCServer:12: Starting RPC server ... [ 13.854016] RPC_Server core/rpc/rpc_server.cpp:HandleRequestsLoop:113: Request handler started. [ 13.865531] RPC_Server core/rpc/rpc_server.cpp:RPCServer:16: RPC started. [ 14.274850] Service.FS core/file_sys/ncch_container.cpp:LoadOverrides:472: Loaded NCCH C:/Users/julie.PC-VALERIE/AppData/Roaming/Citra/nand/00000000000000000000000000000000/title/0004009b/00010202/content/00000000.app is tainted, application behavior may not be as expected! [ 14.759781] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:1252: GL_VERSION: 4.3.0 - Build 10.18.15.4248 [ 14.759911] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:1253: GL_VENDOR: Intel [ 14.759987] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:1254: GL_RENDERER: Intel(R) HD Graphics [ 14.761667] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:DebugHandler:1229: SHADER_COMPILER ERROR 0: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 1, "": ERROR: 0:1: '' : incorrect GLSL version: 450 WARNING: 1:11: 'mat3x2' : symbol not available in current GLSL version ERROR: 1:17: 'modelview_matrix' : undeclared identifier ERROR: 1:17: 'vert_position' : undeclared identifier ERROR: 1:17: 'modelview_matrix' : left of '[' is not of type array, matrix, or vector ERROR: 1:17: 'constructor' : too many arguments ERROR: 1:18: 'frag_tex_coord' : undeclared identifier ERROR: 1:18: 'vert_tex_coord' : undeclared identifier [ 14.761927] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:63: Error compiling vertex shader: ERROR: 0:1: '' : incorrect GLSL version: 450 WARNING: 1:11: 'mat3x2' : symbol not available in current GLSL version ERROR: 1:17: 'modelview_matrix' : undeclared identifier ERROR: 1:17: 'vert_position' : undeclared identifier ERROR: 1:17: 'modelview_matrix' : left of '[' is not of type array, matrix, or vector ERROR: 1:17: 'constructor' : too many arguments ERROR: 1:18: 'frag_tex_coord' : undeclared identifier ERROR: 1:18: 'vert_tex_coord' : undeclared identifier [ 14.762099] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:65: Shader source code: #version 450 core in vec2 vert_position; in vec2 vert_tex_coord; out vec2 frag_tex_coord; // This is a truncated 3x3 matrix for 2D transformations: // The upper-left 2x2 submatrix performs scaling/rotation/mirroring. // The third column performs translation. // The third row could be used for projection, which we don't need in 2D. It hence is assumed to // implicitly be [0, 0, 1] uniform mat3x2 modelview_matrix; void main() { // Multiply input position by the rotscale part of the matrix and then manually translate by // the last column. This is equivalent to using a full 3x3 matrix and expanding the vector // to `vec3(vert_position.xy, 1.0)` gl_Position = vec4(mat2(modelview_matrix) * vert_position + modelview_matrix[2], 0.0, 1.0); frag_tex_coord = vert_tex_coord; } [ 14.763474] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:DebugHandler:1229: SHADER_COMPILER ERROR 0: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 2, "": ERROR: 0:1: '' : incorrect GLSL version: 450 WARNING: 1:3: 'GL_ARB_explicit_attrib_location' : extension is not available in current GLSL version WARNING: 1:3: 'GL_ARB_explicit_attrib_location' : extension is not available in current GLSL version WARNING: 1:3: 'GL_ARB_explicit_attrib_location' : extension is not available in current GLSL version ERROR: 1:12: 'color' : undeclared identifier ERROR: 1:12: 'color_texture' : undeclared identifier ERROR: 1:12: 'frag_tex_coord' : undeclared identifier ERROR: 1:12: 'texture' : no matching overloaded function found (using implicit conversion) [ 14.763670] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:63: Error compiling fragment shader: ERROR: 0:1: '' : incorrect GLSL version: 450 WARNING: 1:3: 'GL_ARB_explicit_attrib_location' : extension is not available in current GLSL version WARNING: 1:3: 'GL_ARB_explicit_attrib_location' : extension is not available in current GLSL version WARNING: 1:3: 'GL_ARB_explicit_attrib_location' : extension is not available in current GLSL version ERROR: 1:12: 'color' : undeclared identifier ERROR: 1:12: 'color_texture' : undeclared identifier ERROR: 1:12: 'frag_tex_coord' : undeclared identifier ERROR: 1:12: 'texture' : no matching overloaded function found (using implicit conversion) [ 14.763830] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:65: Shader source code: #version 450 core in vec2 frag_tex_coord; layout(location = 0) out vec4 color; uniform vec4 i_resolution; uniform vec4 o_resolution; uniform int layer; uniform sampler2D color_texture; void main() { color = texture(color_texture, frag_tex_coord); } [ 14.764132] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:DebugHandler:1229: SHADER_COMPILER ERROR 1: SHADER_ID_LINK error has been generated. GLSL link failed for program 3, "": Attached vertex shader is not compiled. [ 14.764293] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadProgram:102: Error linking shader: Attached vertex shader is not compiled. [ 14.764428] Debug video_core/renderer_opengl/gl_shader_util.cpp:operator():106: Assertion Failed! Shader not linked