[ 0.000144] Config core/settings.cpp:LogSettings:80: Citra Configuration: [ 0.000163] Config core/settings.cpp:operator():77: Core_UseCpuJit: true [ 0.000168] Config core/settings.cpp:operator():77: Core_CPUClockPercentage: 100 [ 0.000168] Config core/settings.cpp:operator():77: Renderer_UseGLES: false [ 0.000169] Config core/settings.cpp:operator():77: Renderer_UseHwRenderer: true [ 0.000170] Config core/settings.cpp:operator():77: Renderer_UseHwShader: true [ 0.000171] Config core/settings.cpp:operator():77: Renderer_SeparableShader: false [ 0.000171] Config core/settings.cpp:operator():77: Renderer_ShadersAccurateMul: true [ 0.000172] Config core/settings.cpp:operator():77: Renderer_UseShaderJit: true [ 0.000173] Config core/settings.cpp:operator():77: Renderer_UseResolutionFactor: 0 [ 0.000175] Config core/settings.cpp:operator():77: Renderer_FrameLimit: 100 [ 0.000176] Config core/settings.cpp:operator():77: Renderer_UseFrameLimitAlternate: false [ 0.000176] Config core/settings.cpp:operator():77: Renderer_FrameLimitAlternate: 200 [ 0.000177] Config core/settings.cpp:operator():77: Renderer_VSyncNew: true [ 0.000178] Config core/settings.cpp:operator():77: Renderer_PostProcessingShader: none (builtin) [ 0.000179] Config core/settings.cpp:operator():77: Renderer_FilterMode: true [ 0.000180] Config core/settings.cpp:operator():77: Renderer_TextureFilterName: none [ 0.000181] Config core/settings.cpp:operator():77: Stereoscopy_Render3d: 0 [ 0.000181] Config core/settings.cpp:operator():77: Stereoscopy_Factor3d: 0 [ 0.000182] Config core/settings.cpp:operator():77: Layout_LayoutOption: 2 [ 0.000182] Config core/settings.cpp:operator():77: Layout_SwapScreen: false [ 0.000183] Config core/settings.cpp:operator():77: Layout_UprightScreen: false [ 0.000183] Config core/settings.cpp:operator():77: Utility_DumpTextures: false [ 0.000184] Config core/settings.cpp:operator():77: Utility_CustomTextures: false [ 0.000184] Config core/settings.cpp:operator():77: Utility_UseDiskShaderCache: true [ 0.000185] Config core/settings.cpp:operator():77: Audio_EnableDspLle: false [ 0.000185] Config core/settings.cpp:operator():77: Audio_EnableDspLleMultithread: false [ 0.000186] Config core/settings.cpp:operator():77: Audio_OutputEngine: auto [ 0.000186] Config core/settings.cpp:operator():77: Audio_EnableAudioStretching: true [ 0.000187] Config core/settings.cpp:operator():77: Audio_OutputDevice: auto [ 0.000188] Config core/settings.cpp:operator():77: Audio_InputDeviceType: 0 [ 0.000188] Config core/settings.cpp:operator():77: Audio_InputDevice: Default [ 0.000189] Config core/settings.cpp:operator():77: Camera_OuterRightName: blank [ 0.000190] Config core/settings.cpp:operator():77: Camera_OuterRightConfig: [ 0.000190] Config core/settings.cpp:operator():77: Camera_OuterRightFlip: 0 [ 0.000191] Config core/settings.cpp:operator():77: Camera_InnerName: blank [ 0.000191] Config core/settings.cpp:operator():77: Camera_InnerConfig: [ 0.000192] Config core/settings.cpp:operator():77: Camera_InnerFlip: 0 [ 0.000192] Config core/settings.cpp:operator():77: Camera_OuterLeftName: blank [ 0.000192] Config core/settings.cpp:operator():77: Camera_OuterLeftConfig: [ 0.000193] Config core/settings.cpp:operator():77: Camera_OuterLeftFlip: 0 [ 0.000193] Config core/settings.cpp:operator():77: DataStorage_UseVirtualSd: true [ 0.000196] Config core/settings.cpp:operator():77: DataStorage_SdmcDir: C:/Users/Priyansh/AppData/Roaming/Citra/sdmc/ [ 0.000198] Config core/settings.cpp:operator():77: DataStorage_NandDir: C:/Users/Priyansh/AppData/Roaming/Citra/nand/ [ 0.000199] Config core/settings.cpp:operator():77: System_IsNew3ds: true [ 0.000199] Config core/settings.cpp:operator():77: System_RegionValue: -1 [ 0.000200] Config core/settings.cpp:operator():77: Debugging_UseGdbstub: false [ 0.000200] Config core/settings.cpp:operator():77: Debugging_GdbstubPort: 24689 [ 0.219634] Input input_common/sdl/sdl_impl.cpp:InitGameController:508: opened joystick 0 as controller [ 0.219687] Input input_common/udp/client.cpp:StartCommunication:207: Starting communication with UDP input server on 127.0.0.1:26760 [ 0.872977] Frontend citra_qt/main.cpp:GMainWindow:197: Citra Version: Nightly 1775 | HEAD-357025d [ 0.872993] Frontend citra_qt/main.cpp:GMainWindow:213: Host CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics | AVX2 | FMA [ 0.873103] Frontend citra_qt/main.cpp:GMainWindow:215: Host OS: Windows 10 (10.0) [ 0.917016] Service.FS core/file_sys/ncch_container.cpp:Load:242: Secure1 KeyX missing [ 0.917027] Service.FS core/file_sys/ncch_container.cpp:Load:347: Failed to decrypt [ 0.921554] Service.FS core/file_sys/ncch_container.cpp:Load:242: Secure1 KeyX missing [ 0.921637] Service.FS core/file_sys/ncch_container.cpp:Load:347: Failed to decrypt [ 1.541630] Frontend citra_qt/main.cpp:CheckForUpdates:839: Update check started [ 3.458664] Frontend citra_qt/main.cpp:OnUpdateFound:852: No updates found [ 3.946021] Frontend citra_qt/main.cpp:BootGame:1031: Citra starting... [ 4.079736] Audio.DSP audio_core/hle/wmf_decoder.cpp:Impl:67: Media Foundation activated [ 4.081491] Audio.DSP audio_core/hle/wmf_decoder_utils.cpp:MFDecoderInit:50: Windows(R) Media Foundation found 1 suitable decoder(s) [ 4.178898] Audio.Sink audio_core/cubeb_sink.cpp:StateCallback:137: Cubeb Audio Stream Started [ 4.178924] RPC_Server core/rpc/rpc_server.cpp:RPCServer:12: Starting RPC server ... [ 4.179075] RPC_Server core/rpc/rpc_server.cpp:HandleRequestsLoop:113: Request handler started. [ 4.179174] RPC_Server core/rpc/rpc_server.cpp:RPCServer:16: RPC started. [ 4.182521] Service.FS core/file_sys/ncch_container.cpp:Load:242: Secure1 KeyX missing [ 4.182526] Service.FS core/file_sys/ncch_container.cpp:Load:347: Failed to decrypt [ 4.184636] Service.HTTP core/hle/service/http_c.cpp:DecryptClCertA:806: ClCertA file missing [ 4.222470] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:1261: GL_VERSION: 3.3.0 Core Profile Context 22.7.1.220725 [ 4.222478] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:1262: GL_VENDOR: ATI Technologies Inc. [ 4.222479] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:1263: GL_RENDERER: AMD Radeon(TM) Vega 8 Graphics [ 4.280372] Render.OpenGL video_core/renderer_opengl/gl_format_reinterpreter.cpp:ShaderD24S8toRGBA8:291: Texture views are unsupported, reinterpretation will do intermediate copy [ 4.280383] Render.OpenGL video_core/renderer_opengl/gl_format_reinterpreter.cpp:FormatReinterpreterOpenGL:378: Using shader for D24S8 to RGBA8 reinterpretation [ 4.285049] Render.OpenGL video_core/renderer_opengl/gl_rasterizer.cpp:RasterizerOpenGL:61: Shadow might not be able to render because of unsupported OpenGL extensions. [ 4.289058] Loader core/loader/ncch.cpp:Load:192: Program ID: 00040000001B5000 [ 4.290112] Service.FS core/file_sys/ncch_container.cpp:Load:242: Secure1 KeyX missing [ 4.290119] Service.FS core/file_sys/ncch_container.cpp:Load:347: Failed to decrypt [ 4.320275] Loader core/hle/kernel/process.cpp:ParseKernelCaps:141: ExHeader kernel version: 2.50 [ 4.322683] Service.FS core/file_sys/ncch_container.cpp:Load:242: Secure1 KeyX missing [ 4.322692] Service.FS core/file_sys/ncch_container.cpp:Load:347: Failed to decrypt [ 4.323713] Service.CFG core/hle/service/cfg/cfg.cpp:SetPreferredRegionCodes:656: Preferred region code set to 1 [ 4.335281] Render.OpenGL video_core/renderer_opengl/gl_shader_disk_cache.cpp:LoadTransferable:169: Found a transferable disk cache with 1 entries [ 4.335876] Render.OpenGL video_core/renderer_opengl/gl_shader_disk_cache.cpp:LoadPrecompiledFile:272: Found a precompiled disk cache with 1 decompiled entries and 1 binary entries [ 4.487178] Service.SRV core/hle/service/sm/srv.cpp:RegisterClient:63: (STUBBED) called. Caller PID=11 [ 4.671253] Service.SRV core/hle/service/sm/srv.cpp:EnableNotification:85: (STUBBED) called [ 4.674963] Service.APT core/hle/service/apt/apt.cpp:GetLockHandle:317: (STUBBED) called applet_attributes=0X00000000 [ 4.681780] Service.APT core/hle/service/apt/apt.cpp:SetScreenCapPostPermission:803: (STUBBED) called, screen_capture_post_permission=0 [ 4.682960] Service.NDM core/hle/service/ndm/ndm_u.cpp:OverrideDefaultDaemons:186: (STUBBED) bit_mask=0x0000000F [ 4.683204] Service.NDM core/hle/service/ndm/ndm_u.cpp:SuspendDaemons:74: (STUBBED) bit_mask=0x00000006 [ 4.687995] Service.APT core/hle/service/apt/apt.cpp:NotifyToWait:296: (STUBBED) app_id=768 [ 4.693170] Service.APT core/hle/service/apt/apt.cpp:AppletUtility:590: (STUBBED) called command=0X00000007, input_size=0X00000004, output_size=0X00000001 [ 4.693672] Service.APT core/hle/service/apt/apt.cpp:AppletUtility:590: (STUBBED) called command=0X00000004, input_size=0X00000001, output_size=0X00000001 [ 4.696989] Service.FS core/hle/service/fs/fs_user.cpp:InitializeWithSdkVersion:600: (STUBBED) called, version: 0x0B0401C8 [ 4.700985] Service.FS ./core/file_sys/archive_backend.h:GetOpenDelayNs:193: Delay generator was not initalized. Using default [ 4.705974] Service.FS ./core/file_sys/archive_backend.h:GetOpenDelayNs:193: Delay generator was not initalized. Using default [ 4.719592] Service.SRV core/hle/service/sm/srv.cpp:Subscribe:210: (STUBBED) called, notification_id=0x209 [ 4.736914] Service.DSP audio_core/hle/hle.cpp:LoadComponent:496: Firmware hash: 0xdcdb8c683bf28fdd [ 4.736921] Service.DSP audio_core/hle/hle.cpp:LoadComponent:500: Structures hash: 0x228655de1258d999 [ 4.736924] Service.DSP core/hle/service/dsp/dsp_dsp.cpp:LoadComponent:188: called size=0xC25C, prog_mask=0x000000FF, data_mask=0x000900FF [ 4.738502] Service.DSP core/hle/service/dsp/dsp_dsp.cpp:RegisterInterruptEvents:254: Registered interrupt=2, channel=2, event=event-0025d948 [ 4.738940] Service.DSP core/hle/service/dsp/dsp_dsp.cpp:GetSemaphoreEventHandle:271: (STUBBED) called [ 4.739304] Service.DSP core/hle/service/dsp/dsp_dsp.cpp:SetSemaphoreMask:281: (STUBBED) called mask=0x2000 [ 4.739860] Audio.DSP audio_core/hle/hle.cpp:PipeWrite:257: Application has requested initialization of DSP hardware [ 4.740126] Service.DSP core/hle/service/dsp/dsp_dsp.cpp:SetSemaphore:57: called, semaphore_value=4000 [ 4.742886] Service.DSP core/hle/service/dsp/dsp_dsp.cpp:SetSemaphore:57: called, semaphore_value=4000 [ 5.016731] Service.LDR core/hle/service/ldr_ro/ldr_ro.cpp:LoadCRR:154: (STUBBED) called, crr_buffer_ptr=0x0823E000, crr_size=0x00008000 [ 5.045526] Service.GSP core/hle/service/gsp/gsp_gpu.cpp:AcquireRight:705: called flag=00000000 process=11 thread_id=0 [ 5.057463] Render.OpenGL video_core/renderer_opengl/gl_rasterizer_cache.cpp:MortonCopy:188: Out of bound texture [ 5.341229] Service.FRD core/hle/service/frd/frd.cpp:SetClientSdkVersion:156: (STUBBED) called, version: 0x0B0401C8 [ 5.341991] Service.FRD core/hle/service/frd/frd.cpp:GetMyPresence:38: (STUBBED) called [ 5.342737] Service.FRD core/hle/service/frd/frd.cpp:GetFriendKeyList:53: (STUBBED) called, unknown=0, frd_count=100 [ 5.355147] Service.BOSS core/hle/service/boss/boss.cpp:InitializeSession:23: (STUBBED) programID=0X0000000000000000 [ 5.355682] Service.NDM core/hle/service/ndm/ndm_u.cpp:ResumeDaemons:89: (STUBBED) bit_mask=0x00000002 [ 5.355782] Service.NDM core/hle/service/ndm/ndm_u.cpp:ResumeDaemons:89: (STUBBED) bit_mask=0x00000004 [ 5.357428] Service.BOSS core/hle/service/boss/boss.cpp:GetStorageEntryInfo:644: (STUBBED) called [ 5.357936] Service.BOSS core/hle/service/boss/boss.cpp:UnregisterStorage:46: (STUBBED) called [ 5.358493] Service.BOSS core/hle/service/boss/boss.cpp:RegisterStorageEntry:630: (STUBBED) unk_param1=0X00001B50, unk_param2=0X00000000, unk_param3=0X00100000, unk_param4=0X00000001, unk_param5=0X01 [ 5.628669] Service.APT core/hle/service/apt/apt.cpp:SetScreenCapPostPermission:803: (STUBBED) called, screen_capture_post_permission=3 [ 5.695177] Service.FRD core/hle/service/frd/frd.cpp:GetMyFriendKey:92: (STUBBED) called [ 5.713765] Service.FRD core/hle/service/frd/frd.cpp:GetMyFriendKey:92: (STUBBED) called [ 5.999659] Service.FS core/file_sys/archive_source_sd_savedata.cpp:GetFormatInfo:82: Could not open metadata information for archive [ 5.999667] Service.FS core/hle/service/fs/fs_user.cpp:GetFormatInfo:666: Failed to retrieve the format info [ 6.041128] Service.FS core/hle/service/fs/fs_user.cpp:OpenArchive:335: failed to get a handle for archive archive_id=0x00000006 archive_path=[Binary: 01000000501b000000000000] [ 6.049112] Service.LDR core/hle/service/ldr_ro/cro_helper.cpp:ApplyStaticAnonymousSymbolToCRS:554: CRO "LangSelect" exports 0 static anonymous symbols [ 6.050185] Service.LDR core/hle/service/ldr_ro/cro_helper.cpp:ApplyModuleExport:985: CRO "LangSelect" exports 0 indexed symbols to "|static|" [ 6.050190] Service.LDR core/hle/service/ldr_ro/cro_helper.cpp:ApplyModuleExport:1002: CRO "LangSelect" exports 2 anonymous symbols to "|static|" [ 6.050251] Service.LDR core/hle/service/ldr_ro/ldr_ro.cpp:LoadCRO:330: CRO "LangSelect" loaded at 0x006DD000, fixed_end=0x006E8000 [ 6.132307] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:63: Error compiling fragment shader: WARNING: 0:29: 'defined' : nonportable when expanded from macros for preprocessor expression WARNING: 0:29: 'defined' : nonportable when expanded from macros for preprocessor expression WARNING: 0:133: 'defined' : nonportable when expanded from macros for preprocessor expression WARNING: 0:133: 'defined' : nonportable when expanded from macros for preprocessor expression ERROR: 0:149: 'imageSize' : no matching overloaded function found ERROR: 0:149: '' : missing #endif ERROR: 0:149: '' : compilation terminated ERROR: 3 compilation errors. No code generated. [ 6.132355] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:65: Shader source code: #version 330 #extension GL_ARB_shader_image_load_store : enable #extension GL_ARB_shader_image_size : enable #define ALLOW_SHADOW (defined(GL_ARB_shader_image_load_store) && defined(GL_ARB_shader_image_size)) #extension GL_ARB_separate_shader_objects : enable layout (location=1) in vec4 primary_color; layout (location=2) in vec2 texcoord0; layout (location=3) in vec2 texcoord1; layout (location=4) in vec2 texcoord2; layout (location=5) in float texcoord0_w; layout (location=6) in vec4 normquat; layout (location=7) in vec3 view; #ifndef CITRA_GLES in vec4 gl_FragCoord; #endif // CITRA_GLES out vec4 color; uniform sampler2D tex0; uniform sampler2D tex1; uniform sampler2D tex2; uniform samplerCube tex_cube; uniform samplerBuffer texture_buffer_lut_lf; uniform samplerBuffer texture_buffer_lut_rg; uniform samplerBuffer texture_buffer_lut_rgba; #if ALLOW_SHADOW layout(r32ui) uniform readonly uimage2D shadow_texture_px; layout(r32ui) uniform readonly uimage2D shadow_texture_nx; layout(r32ui) uniform readonly uimage2D shadow_texture_py; layout(r32ui) uniform readonly uimage2D shadow_texture_ny; layout(r32ui) uniform readonly uimage2D shadow_texture_pz; layout(r32ui) uniform readonly uimage2D shadow_texture_nz; layout(r32ui) uniform uimage2D shadow_buffer; #endif #define NUM_TEV_STAGES 6 #define NUM_LIGHTS 8 #define NUM_LIGHTING_SAMPLERS 24 struct LightSrc { vec3 specular_0; vec3 specular_1; vec3 diffuse; vec3 ambient; vec3 position; vec3 spot_direction; float dist_atten_bias; float dist_atten_scale; }; layout (std140) uniform shader_data { int framebuffer_scale; int alphatest_ref; float depth_scale; float depth_offset; float shadow_bias_constant; float shadow_bias_linear; int scissor_x1; int scissor_y1; int scissor_x2; int scissor_y2; int fog_lut_offset; int proctex_noise_lut_offset; int proctex_color_map_offset; int proctex_alpha_map_offset; int proctex_lut_offset; int proctex_diff_lut_offset; float proctex_bias; int shadow_texture_bias; ivec4 lighting_lut_offset[NUM_LIGHTING_SAMPLERS / 4]; vec3 fog_color; vec2 proctex_noise_f; vec2 proctex_noise_a; vec2 proctex_noise_p; vec3 lighting_global_ambient; LightSrc light_src[NUM_LIGHTS]; vec4 const_color[NUM_TEV_STAGES]; vec4 tev_combiner_buffer_color; vec4 clip_coef; }; // Rotate the vector v by the quaternion q vec3 quaternion_rotate(vec4 q, vec3 v) { return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); } float LookupLightingLUT(int lut_index, int index, float delta) { vec2 entry = texelFetch(texture_buffer_lut_lf, lighting_lut_offset[lut_index >> 2][lut_index & 3] + index).rg; return entry.r + entry.g * delta; } float LookupLightingLUTUnsigned(int lut_index, float pos) { int index = clamp(int(pos * 256.0), 0, 255); float delta = pos * 256.0 - float(index); return LookupLightingLUT(lut_index, index, delta); } float LookupLightingLUTSigned(int lut_index, float pos) { int index = clamp(int(pos * 128.0), -128, 127); float delta = pos * 128.0 - float(index); if (index < 0) index += 256; return LookupLightingLUT(lut_index, index, delta); } float byteround(float x) { return round(x * 255.0) * (1.0 / 255.0); } vec2 byteround(vec2 x) { return round(x * 255.0) * (1.0 / 255.0); } vec3 byteround(vec3 x) { return round(x * 255.0) * (1.0 / 255.0); } vec4 byteround(vec4 x) { return round(x * 255.0) * (1.0 / 255.0); } // PICA's LOD formula for 2D textures. // This LOD formula is the same as the LOD lower limit defined in OpenGL. // f(x, y) >= max{m_u, m_v, m_w} // (See OpenGL 4.6 spec, 8.14.1 - Scale Factor and Level-of-Detail) float getLod(vec2 coord) { vec2 d = max(abs(dFdx(coord)), abs(dFdy(coord))); return log2(max(d.x, d.y)); } #if ALLOW_SHADOW uvec2 DecodeShadow(uint pixel) { return uvec2(pixel >> 8, pixel & 0xFFu); } uint EncodeShadow(uvec2 pixel) { return (pixel.x << 8) | pixel.y; } float CompareShadow(uint pixel, uint z) { uvec2 p = DecodeShadow(pixel); return mix(float(p.y) * (1.0 / 255.0), 0.0, p.x <= z); } float SampleShadow2D(ivec2 uv, uint z) { if (any(bvec4( lessThan(uv, ivec2(0)), greaterThanEqual(uv, imageSize(shadow_texture_px)) ))) return 1.0; return CompareShadow(imageLoad(shadow_texture_px, uv).x, z); } float mix2(vec4 s, vec2 a) { vec2 t = mix(s.xy, s.zw, a.yy); return mix(t.x, t.y, a.x); } vec4 shadowTexture(vec2 uv, float w) { uint z = uint(max(0, int(min(abs(w), 1.0) * float(0xFFFFFF)) - shadow_texture_bias)); vec2 coord = vec2(imageSize(shadow_texture_px)) * uv - vec2(0.5); vec2 coord_floor = floor(coord); vec2 f = coord - coord_floor; ivec2 i = ivec2(coord_floor); vec4 s = vec4( SampleShadow2D(i , z), SampleShadow2D(i + ivec2(1, 0), z), SampleShadow2D(i + ivec2(0, 1), z), SampleShadow2D(i + ivec2(1, 1), z)); return vec4(mix2(s, f)); } vec4 shadowTextureCube(vec2 uv, float w) { ivec2 size = imageSize(shadow_texture_px); vec3 c = vec3(uv, w); vec3 a = abs(c); if (a.x > a.y && a.x > a.z) { w = a.x; uv = -c.zy; if (c.x < 0.0) uv.x = -uv.x; } else if (a.y > a.z) { w = a.y; uv = c.xz; if (c.y < 0.0) uv.y = -uv.y; } else { w = a.z; uv = -c.xy; if (c.z > 0.0) uv.x = -uv.x; } uint z = uint(max(0, int(min(w, 1.0) * float(0xFFFFFF)) - shadow_texture_bias)); vec2 coord = vec2(size) * (uv / w * vec2(0.5) + vec2(0.5)) - vec2(0.5); vec2 coord_floor = floor(coord); vec2 f = coord - coord_floor; ivec2 i00 = ivec2(coord_floor); ivec2 i10 = i00 + ivec2(1, 0); ivec2 i01 = i00 + ivec2(0, 1); ivec2 i11 = i00 + ivec2(1, 1); ivec2 cmin = ivec2(0), cmax = size - ivec2(1, 1); i00 = clamp(i00, cmin, cmax); i10 = clamp(i10, cmin, cmax); i01 = clamp(i01, cmin, cmax); i11 = clamp(i11, cmin, cmax); uvec4 pixels; // This part should have been refactored into functions, // but many drivers don't like passing uimage2D as parameters if (a.x > a.y && a.x > a.z) { if (c.x > 0.0) pixels = uvec4( imageLoad(shadow_texture_px, i00).r, imageLoad(shadow_texture_px, i10).r, imageLoad(shadow_texture_px, i01).r, imageLoad(shadow_texture_px, i11).r); else pixels = uvec4( imageLoad(shadow_texture_nx, i00).r, imageLoad(shadow_texture_nx, i10).r, imageLoad(shadow_texture_nx, i01).r, imageLoad(shadow_texture_nx, i11).r); } else if (a.y > a.z) { if (c.y > 0.0) pixels = uvec4( imageLoad(shadow_texture_py, i00).r, imageLoad(shadow_texture_py, i10).r, imageLoad(shadow_texture_py, i01).r, imageLoad(shadow_texture_py, i11).r); else pixels = uvec4( imageLoad(shadow_texture_ny, i00).r, imageLoad(shadow_texture_ny, i10).r, imageLoad(shadow_texture_ny, i01).r, imageLoad(shadow_texture_ny, i11).r); } else { if (c.z > 0.0) pixels = uvec4( imageLoad(shadow_texture_pz, i00).r, imageLoad(shadow_texture_pz, i10).r, imageLoad(shadow_texture_pz, i01).r, imageLoad(shadow_texture_pz, i11).r); else pixels = uvec4( imageLoad(shadow_texture_nz, i00).r, imageLoad(shadow_texture_nz, i10).r, imageLoad(shadow_texture_nz, i01).r, imageLoad(shadow_texture_nz, i11).r); } vec4 s = vec4( CompareShadow(pixels.x, z), CompareShadow(pixels.y, z), CompareShadow(pixels.z, z), CompareShadow(pixels.w, z)); return vec4(mix2(s, f)); } #else vec4 shadowTexture(vec2 uv, float w) { return vec4(1.0); } vec4 shadowTextureCube(vec2 uv, float w) { return vec4(1.0); } #endif void main() { vec4 rounded_primary_color = byteround(primary_color); vec4 primary_fragment_color = vec4(0.0); vec4 secondary_fragment_color = vec4(0.0); if (!(gl_FragCoord.x >= float(scissor_x1) && gl_FragCoord.y >= float(scissor_y1) && gl_FragCoord.x < float(scissor_x2) && gl_FragCoord.y < float(scissor_y2))) discard; float z_over_w = 2.0 * gl_FragCoord.z - 1.0; float depth = z_over_w * depth_scale + depth_offset; vec4 combiner_buffer = vec4(0.0); vec4 next_combiner_buffer = tev_combiner_buffer_color; vec4 last_tex_env_out = vec4(0.0); vec3 color_results_0_1 = textureLod(tex0, texcoord0, getLod(texcoord0 * vec2(textureSize(tex0, 0)))).rgb; vec3 color_results_0_2 = rounded_primary_color.rgb; vec3 color_results_0_3 = rounded_primary_color.rgb; vec3 color_results_0[3] = vec3[3](color_results_0_1, color_results_0_2, color_results_0_3); vec3 color_output_0 = byteround(clamp(color_results_0[0], vec3(0.0), vec3(1.0))); float alpha_results_0[3] = float[3](textureLod(tex0, texcoord0, getLod(texcoord0 * vec2(textureSize(tex0, 0)))).a, rounded_primary_color.a, rounded_primary_color.a); float alpha_output_0 = byteround(clamp(alpha_results_0[0], 0.0, 1.0)); last_tex_env_out = vec4(clamp(color_output_0 * 1.0, vec3(0.0), vec3(1.0)), clamp(alpha_output_0 * 1.0, 0.0, 1.0)); combiner_buffer = next_combiner_buffer; next_combiner_buffer.rgb = last_tex_env_out.rgb; next_combiner_buffer.a = last_tex_env_out.a; combiner_buffer = next_combiner_buffer; combiner_buffer = next_combiner_buffer; vec3 color_results_3_1 = const_color[3].rgb; vec3 color_results_3_2 = const_color[3].rgb; vec3 color_results_3_3 = const_color[3].rgb; vec3 color_results_3[3] = vec3[3](color_results_3_1, color_results_3_2, color_results_3_3); vec3 color_output_3 = byteround(clamp(color_results_3[0], vec3(0.0), vec3(1.0))); float alpha_results_3[3] = float[3](const_color[3].a, const_color[3].a, const_color[3].a); float alpha_output_3 = byteround(clamp(alpha_results_3[0], 0.0, 1.0)); last_tex_env_out = vec4(clamp(color_output_3 * 1.0, vec3(0.0), vec3(1.0)), clamp(alpha_output_3 * 1.0, 0.0, 1.0)); combiner_buffer = next_combiner_buffer; vec3 color_results_4_1 = const_color[4].rgb; vec3 color_results_4_2 = last_tex_env_out.rgb; vec3 color_results_4_3 = combiner_buffer.rgb; vec3 color_results_4[3] = vec3[3](color_results_4_1, color_results_4_2, color_results_4_3); vec3 color_output_4 = byteround(clamp(color_results_4[0] * color_results_4[2] + color_results_4[1] * (vec3(1.0) - color_results_4[2]), vec3(0.0), vec3(1.0))); float alpha_results_4[3] = float[3](const_color[4].a, last_tex_env_out.a, combiner_buffer.a); float alpha_output_4 = byteround(clamp(alpha_results_4[0] * alpha_results_4[2] + alpha_results_4[1] * (1.0 - alpha_results_4[2]), 0.0, 1.0)); last_tex_env_out = vec4(clamp(color_output_4 * 1.0, vec3(0.0), vec3(1.0)), clamp(alpha_output_4 * 1.0, 0.0, 1.0)); combiner_buffer = next_combiner_buffer; vec3 color_results_5_1 = rounded_primary_color.rgb; vec3 color_results_5_2 = last_tex_env_out.rgb; vec3 color_results_5_3 = last_tex_env_out.rgb; vec3 color_results_5[3] = vec3[3](color_results_5_1, color_results_5_2, color_results_5_3); vec3 color_output_5 = byteround(clamp(color_results_5[0] * color_results_5[1], vec3(0.0), vec3(1.0))); float alpha_results_5[3] = float[3](rounded_primary_color.a, last_tex_env_out.a, last_tex_env_out.a); float alpha_output_5 = byteround(clamp(alpha_results_5[0] * alpha_results_5[1], 0.0, 1.0)); last_tex_env_out = vec4(clamp(color_output_5 * 1.0, vec3(0.0), vec3(1.0)), clamp(alpha_output_5 * 1.0, 0.0, 1.0)); combiner_buffer = next_combiner_buffer; gl_FragDepth = depth; color = byteround(last_tex_env_out); } [ 6.132410] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadProgram:102: Error linking shader: Program Link Failed for unknown reason. [ 6.132412] Debug video_core/renderer_opengl/gl_shader_util.cpp:operator():106: Assertion Failed! Shader not linked