**Endgame** - Major Heists - High-Security missions - Gang controlled products - sever wide com crim events **High** - High level crypto - More heists - a-s tier boosting vin scratch - kp progression - gang systems allowing benches pushing rp - drug smuggling and some gang controlled drugs **mid** probs where we are now... What we need to sort - Gang Bench - 3 Gang Benches - Gun Bench - Tier one gun = Parts and blueprint finish the gun. = use crypto to unlock = use crypto to create guns with better durability - Tier two gun = Parts and blueprint finish the gun. = use high level crypto to unlock - Blueprint bench - Spits out one blueprint per storm = Upgrade with crypto = +1 more blueprint x crypto (max 3 per storm) - Blueprint can be weapon pistol or attachments - Misc Bench - Can be used to build parts - Parts for guns = use crypto to unlock higher parts - weapon attachments = use crypto to unlock better attachment - large heist equipment = crypto to unlock better heist equipment - Bullets given to a gang for roleplay along with armour plates - Drugs - Weed - Player grown 3x different strains - labs sold via auction (in place already) - Coke - KP to pick gang to control - grown on island - Processed in city - gang roleplay determines who keeps it unless foul play - Pills - KP to pick gang to control - Used to sell outside night clubs etc - gives player boost (speed, armour etc) = to make pills - Crushed painkillers - compressed powder - filtered acid - Meth - used for meth runs only, 2x meth run globally per storm - Heists - Store Robbery = cash from tills and a few rolls with a chance of finding painkillers or item that helps progress - Laudromat = get silver coins and washing machine BP - fleeka bank = gold bars bands - item to push to higher bank low % - Arcade? - Jewllery? - Cargp? Missions - gang missions and missions that are close to heists. - Money wash - Bp from laundromat - parts from around - build on misc bench? dirty rolls > washing > washed rolls bands > washing > washed bands - KP Chooses gang to controll the drying of the money. or launder the washed cash. - KP ran casino for now. chance of washing rolls when Gambling - Low level crime, should all link into the above Interms of ECO - Eco to be dropped as follows - if player has 100k or less including assests = 5% eco drop - if player has 250k or less including assests = 10% eco drop - any player between 251 - 500k including assests = 15% eco drop - any player with more than 500k including assests = 25% eco drop = all of the above do not include houses. as that will be player to player eco. assests consist of - bands, rolls, money in bank. etc. - cars are to be calculated but not taken. - whitelist jobs - NEED to = more than civ jobs. - crime needs to pay more than civ (with respect to levels) - exeptions can be made. - roleplay the focus of every choice a player can make. - if you make moonshine, you can sell = drop offs (no/limited rp) - Example = player sales to business (untold rp) = sell to players (rp) - buisness = Player owned, Staff overseen. KP events or large gang events include = - Smuggling - Hitman contracts, - High value target captures. = more depending on the gans around. Crypto = Crypto should be as follows - Find pc parts - use them to create pc - find or make first crypto usb. - every petty crime/ low/mid level crime gains small amount of crypto over time = 25 x store robberies gain 0.10 in crypto (example) - major crimes gain crypto through items or hacks. (possible hacking into a crypto comp) - pc must over heat when crypto mining if left to long and not cooled down. - upgrade pc by spending money on new equipement. - have a crypto dealer that accepts dirty rolls and bands for an adjustable amount of crypto. 10 bands x 0.25 crypto - weekly crypto upkeep. to manage eco of it.