1. “The Mirror Has Eyes” A group of people are hired to investigate a mansion notorious for its "haunted" mirrors. As they inspect, they begin to notice their reflections acting… off. Instead of mimicking their movements, the reflections seem to be watching them, even interacting with things in the house. As paranoia grows, the group members start disappearing one by one. The twist? Their souls are being pulled into the reflections, becoming trapped inside. The reflections in the mirrors were never theirs to begin with; they belong to something much older, waiting for new vessels to trap. The last survivor is left to face their reflection, knowing they’re next, as their own reflection smiles back. 2. “Echoes of the Unspoken” A team of explorers enters a cave system that is known for distorting sound in strange ways. At first, the odd echoes are a curiosity. But soon, the echoes start responding, repeating things no one in the group has said. The echoes become more disturbing, revealing private thoughts and feelings, driving wedges between the team members. The horror mounts when they realize the echoes are not just sound—there is something living in the cave, using their own voices against them. It’s feeding on their insecurities and their fear, manipulating them to turn on each other. Only when they stop speaking does it stop. But the silence is suffocating, and soon the cave starts to echo their thoughts. 3. “The Puppet’s Strings” A group of puppeteers are called to perform a show in a mysterious, abandoned theater. The puppets they’re given to use are oddly lifelike, with intricate detail, as though they had once been living creatures. During rehearsals, the puppets begin to move on their own, subtly at first, but soon more noticeably. It becomes clear that the puppets are controlling the puppeteers, not the other way around. One by one, the puppeteers start to feel less in control of their own actions, as if invisible strings are forcing them to act out the same tragic play over and over. The play is a retelling of their own fate, and once they finish the performance, they will become the next set of puppets for the theater’s eternal cycle. 4. “Rebirth Protocol” In the near future, a team of scientists working on human cloning finally cracks immortality, but with a catch—every time someone is cloned, the original has to die. The cloned body holds all the memories of the original but none of the scars of trauma. After each death and rebirth, the clones live slightly better lives, as if they’re being optimized each time. The scientists are forced to live in a facility where they are cloned over and over, trapped in a loop of their own "perfect" lives. But one scientist realizes they’ve gone through this process too many times and their memories aren’t properly erased. They start to notice cracks in the fabric of reality, like missing time or glitched objects, and they begin to question: Who is cloning who? And why are they being optimized? 5. “The Forgotten” A small town is known for a strange ritual: every year, a group of people goes into the nearby forest, but only some come back. The ones who return are celebrated as survivors, while those who don’t are simply forgotten—literally. The town’s memory of the missing people is wiped clean, and no one can even recall their faces. One year, a group enters the forest and slowly discovers that they’re not alone—there’s another group already there, but they’re invisible, ghosts trapped between existence and non-existence. These ghosts are the forgotten people, still alive, yet unable to interact with the world. The group begins to realize that not only are they at risk of becoming the forgotten, but they also know the people who vanished in the previous years… they just can’t remember them. 6. “The Broadcast” A pirate radio station goes live one night with a mysterious broadcast. A group of radio enthusiasts tunes in, only to hear their own voices and conversations being transmitted back to them. They realize the broadcast is predicting their future conversations, word for word, but always with a few seconds' delay. At first, they treat it like a weird prank, but the predictions start growing longer—minutes, hours, days ahead of time. Soon, they’re hearing events before they even happen, down to the smallest detail. One member of the group tries to change what the broadcast predicts, only to trigger a chain of deadly events that match the broadcast exactly. The final horror? The broadcast isn’t predicting their future. It’s controlling it. 7. “The Mask Room” A group of friends discover a strange room hidden in the basement of an old house they bought together. Inside are hundreds of masks—each disturbingly detailed, like they're molded from real faces. As they explore the house further, they find old photos of previous occupants, each wearing a different mask. Slowly, they realize that the masks don’t just belong to strangers; they’re representations of the emotions they try to hide. One by one, the friends begin wearing their masks, and their personalities start to change. The masks latch onto their darkest, most hidden thoughts and bring them to life. Soon, they’re unable to take them off, trapped in their own worst fears. The room wasn’t hidden. It was waiting.